JP2014027966A5 - - Google Patents

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JP2014027966A5
JP2014027966A5 JP2012169027A JP2012169027A JP2014027966A5 JP 2014027966 A5 JP2014027966 A5 JP 2014027966A5 JP 2012169027 A JP2012169027 A JP 2012169027A JP 2012169027 A JP2012169027 A JP 2012169027A JP 2014027966 A5 JP2014027966 A5 JP 2014027966A5
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game
launching
game media
media
game medium
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JP2012169027A
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JP5942673B2 (en
JP2014027966A (en
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Description

請求項記載の遊技機は、請求項1記載の遊技機において、前記発射手段により発射された遊技媒体であって、前記遊技領域へ届かずに前記貯留手段へ戻された遊技媒体を検出する戻り遊技媒体検出手段を備え、前記計数手段は、前記第2駆動手段により前記発射手段が駆動され、その後、前記戻り遊技媒体検出手段により前記遊技媒体が検出された場合に、遊技に使用可能な遊技媒体の数を1加えるものである。 The gaming machine according to claim 2 is the gaming machine according to claim 1, wherein the gaming medium is fired by the launching means and is returned to the storage means without reaching the gaming area. Returning game medium detecting means is provided, and the counting means can be used for a game when the launching means is driven by the second driving means and then the gaming medium is detected by the returning game medium detecting means. One is added to the number of game media.

請求項記載の遊技機によれば、請求項1記載の遊技機の奏する効果に加え、次の効果を奏する。即ち、第2駆動手段により発射手段が駆動され、その後、戻り遊技媒体検出手段により遊技領域へ届かずに貯留手段へ戻された遊技媒体が検出された場合に、遊技に使用可能な遊技媒体の数が、計数手段により1だけ加えられる。これにより、第2駆動手段により発射手段が駆動されたことにより、遊技領域へ届かずに貯留手段へ戻された遊技媒体が、戻り遊技媒体検出手段により検出されることを待って、遊技に使用可能な遊技媒体の数を1加えることができる。よって、遊技に使用可能な遊技媒体の数を正しく更新できるという効果がある。 According to claim 2 gaming machine described, in addition to the effects of the gaming machine according to claim 1, the following effects can be obtained. That is, when the launching means is driven by the second driving means, and the game medium returned to the storage means without reaching the game area is detected by the return game medium detecting means, the game medium usable for the game is detected. The number is added by 1 by the counting means. As a result, when the launching means is driven by the second driving means, the game medium returned to the storage means without reaching the game area is detected by the return game medium detecting means and used for the game. The number of possible game media can be added by one. Therefore, there is an effect that the number of game media that can be used for the game can be correctly updated.

Claims (2)

遊技媒体を貯留する貯留手段と、その貯留手段から供給された遊技媒体を遊技領域へ向けて発射する発射手段と、その発射手段により発射された遊技媒体を回収する回収手段と、その回収手段により回収された遊技媒体を前記貯留手段へ排出する排出手段と、を備え、所定数の遊技媒体を機内で循環させながら遊技を行う遊技機であって、
遊技に使用可能な遊技媒体の数を計数し、前記貯留手段から前記発射手段に遊技媒体を供給された段階で、遊技に使用可能な遊技媒体の数を1減らす計数手段と、
電源が断されたことを検出する電源断検出手段と、
その電源断検出手段により電源が断されたことが検出されたときに、前記発射手段に遊技媒体が存在する場合は、その遊技媒体が前記遊技領域へ届かないように前記発射手段を駆動して、その遊技媒体を前記貯留手段へ戻す第2駆動手段と、を備え、
前記計数手段は、前記第2駆動手段により前記発射手段が駆動された場合に、遊技に使用可能な遊技媒体の数を1加えることを特徴とする遊技機。
A storage means for storing game media, a launching means for launching game media supplied from the storage means toward a game area, a recovery means for recovering game media launched by the launch means, and a recovery means Discharging means for discharging the collected game media to the storage means, and a game machine for playing a game while circulating a predetermined number of game media in the machine,
Counting means that counts the number of game media that can be used for a game, and reduces the number of game media that can be used for a game by 1 when the game media is supplied from the storage means to the launching means;
Power-off detection means for detecting that the power has been cut off;
If a game medium is present in the launching means when the power-off detection means detects that the power has been turned off, the launching means is driven so that the game medium does not reach the game area. A second drive means for returning the game medium to the storage means,
The gaming machine according to claim 1, wherein the counting means adds 1 to the number of game media that can be used for a game when the launching means is driven by the second driving means.
前記発射手段により発射された遊技媒体であって、前記遊技領域へ届かずに前記貯留手段へ戻された遊技媒体を検出する戻り遊技媒体検出手段を備え、
前記計数手段は、前記第2駆動手段により前記発射手段が駆動され、その後、前記戻り遊技媒体検出手段により前記遊技媒体が検出された場合に、遊技に使用可能な遊技媒体の数を1加えるものであることを特徴とする請求項1記載の遊技機。
A game medium launched by the launching means, comprising return game medium detection means for detecting the game medium returned to the storage means without reaching the game area;
The counting means adds 1 to the number of game media that can be used for a game when the launching means is driven by the second drive means and then the game media is detected by the return game medium detection means. The gaming machine according to claim 1, wherein:
JP2012169027A 2012-06-28 2012-07-30 Game machine Active JP5942673B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012169027A JP5942673B2 (en) 2012-06-28 2012-07-30 Game machine

Applications Claiming Priority (13)

Application Number Priority Date Filing Date Title
JP2012146178 2012-06-28
JP2012146176 2012-06-28
JP2012146181 2012-06-28
JP2012146179 2012-06-28
JP2012146177 2012-06-28
JP2012146176 2012-06-28
JP2012146180 2012-06-28
JP2012146181 2012-06-28
JP2012146179 2012-06-28
JP2012146177 2012-06-28
JP2012146178 2012-06-28
JP2012146180 2012-06-28
JP2012169027A JP5942673B2 (en) 2012-06-28 2012-07-30 Game machine

Related Child Applications (1)

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JP2016104775A Division JP2016168374A (en) 2012-06-28 2016-05-26 Game machine

Publications (3)

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JP2014027966A JP2014027966A (en) 2014-02-13
JP2014027966A5 true JP2014027966A5 (en) 2015-03-19
JP5942673B2 JP5942673B2 (en) 2016-06-29

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JP2012169023A Active JP5712979B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169024A Active JP5838928B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169027A Active JP5942673B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169025A Active JP5708590B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169028A Active JP6079030B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169026A Active JP5928224B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169029A Pending JP2014027968A (en) 2012-06-28 2012-07-30 Game machine
JP2015043139A Active JP6015795B2 (en) 2012-06-28 2015-03-05 Game machine
JP2015049002A Active JP6119781B2 (en) 2012-06-28 2015-03-12 Game machine
JP2015221699A Active JP6168129B2 (en) 2012-06-28 2015-11-12 Game machine
JP2016090838A Withdrawn JP2016135403A (en) 2012-06-28 2016-04-28 Game machine
JP2016104775A Withdrawn JP2016168374A (en) 2012-06-28 2016-05-26 Game machine
JP2016137156A Active JP6187641B2 (en) 2012-06-28 2016-07-11 Game machine
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JP2012169028A Active JP6079030B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169026A Active JP5928224B2 (en) 2012-06-28 2012-07-30 Game machine
JP2012169029A Pending JP2014027968A (en) 2012-06-28 2012-07-30 Game machine
JP2015043139A Active JP6015795B2 (en) 2012-06-28 2015-03-05 Game machine
JP2015049002A Active JP6119781B2 (en) 2012-06-28 2015-03-12 Game machine
JP2015221699A Active JP6168129B2 (en) 2012-06-28 2015-11-12 Game machine
JP2016090838A Withdrawn JP2016135403A (en) 2012-06-28 2016-04-28 Game machine
JP2016104775A Withdrawn JP2016168374A (en) 2012-06-28 2016-05-26 Game machine
JP2016137156A Active JP6187641B2 (en) 2012-06-28 2016-07-11 Game machine
JP2016191273A Withdrawn JP2016215033A (en) 2012-06-28 2016-09-29 Game machine

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JP6370330B2 (en) * 2016-04-27 2018-08-08 株式会社藤商事 Game machine
JP6719306B2 (en) * 2016-07-12 2020-07-08 株式会社三共 Amusement machine and game frame
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JP2020089488A (en) * 2018-12-04 2020-06-11 株式会社大一商会 Game machine
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