JP2014023658A - Game machine - Google Patents

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Publication number
JP2014023658A
JP2014023658A JP2012165231A JP2012165231A JP2014023658A JP 2014023658 A JP2014023658 A JP 2014023658A JP 2012165231 A JP2012165231 A JP 2012165231A JP 2012165231 A JP2012165231 A JP 2012165231A JP 2014023658 A JP2014023658 A JP 2014023658A
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Japan
Prior art keywords
special
game
big hit
number
effect
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JP2012165231A
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Japanese (ja)
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JP6192904B2 (en
JP2014023658A5 (en
Inventor
Yuta Yamashita
裕太 山下
Ken Hoshino
研 星野
Ryota Nakamura
遼太 中村
Yoshiteru Yamamoto
恵輝 山本
Ryosuke Miwa
良亮 美和
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Newgin Co Ltd
株式会社ニューギン
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Priority to JP2012165231A priority Critical patent/JP6192904B2/en
Publication of JP2014023658A publication Critical patent/JP2014023658A/en
Publication of JP2014023658A5 publication Critical patent/JP2014023658A5/ja
Application granted granted Critical
Publication of JP6192904B2 publication Critical patent/JP6192904B2/en
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Abstract

To provide a gaming machine capable of giving a willingness to operate a production operation means in an operation production.
An effect control CPU displays a plurality of instruction images indicating that an effect button can be operated when a button operation effect is executed. Then, in the button operation effect, the effect control CPU displays instruction images in a predetermined order when the effect button is continuously operated when the operation pattern flag is set to “1”. Erase. A plurality of types (three types in the present embodiment) of display modes of instruction images are prepared.
[Selection] Figure 29

Description

  The present invention relates to a gaming machine provided with a production operation means that can be operated by a player.

  Conventionally, in a pachinko gaming machine that is a kind of gaming machine, when a symbol variation game for variably displaying multiple types of symbols is executed and a predetermined jackpot display result is displayed in the symbol variation game, An advantageous jackpot game is given.

  And in the conventional pachinko machine, in order to improve the interest of the symbol variation game, various game effects were executed during the game. For example, an operation button that can be operated by a player is provided, and a button effect in which a display image changes is performed by repeatedly operating the operation button (see Patent Document 1). For this reason, by causing the player to operate the operation buttons, the player is motivated to participate in the game, and the interest of the game has been improved.

JP 2009-22812 A

  By the way, when a button effect is executed, an instruction image (an image for operating a button) that normally indicates the operation valid period of the operation button and prompts the operation is displayed. With this instruction image, the player can recognize the effective operation period, but on the instruction image, how much is pressed to perform a highly expected effect, whether the operation is effective, how much is pressed, etc. I couldn't catch it visually. Therefore, while it is interesting that it is unclear what will be executed until it is operated, it is difficult to give a sense that the player has changed the display image as a result of the operation, and the goal is to operate it. It was unclear whether it should be done. For this reason, it is difficult for a player who feels troublesome for a long period of time to perform an operation even when a highly anticipated performance is performed as a result of the operation.

  The present invention has been made paying attention to such problems existing in the prior art. An object of the present invention is to provide a gaming machine capable of giving a willingness to operate the operation means for the effect in the operation effect.

  In order to solve the above-mentioned problem, the invention according to claim 1 includes a display device for displaying a symbol variation game for variably displaying a plurality of types of symbols, and a predetermined jackpot result is displayed in the symbol variation game. In the case of a game machine to which a jackpot game that is opened by the special winning means is given, an effect operating means that can be operated by the player, and an effect execution that executes an operation effect based on the operation of the effect operating means And when the operation effect is executed, the effect execution means displays a plurality of instruction images indicating that the operation of the effect operation means is possible, and the effect operation means continuously operates. If it is, the instruction image is erased in a predetermined order, and the gist is that a plurality of display modes of the instruction image are prepared.

  According to a second aspect of the present invention, in the first aspect of the invention, when the instruction execution unit deletes the instruction image, the effect execution unit newly displays the number of instruction images corresponding to the number of instruction image deletions. Is the gist.

  The invention according to claim 3 is the invention according to claim 2, wherein the effect execution means displays one or more instruction images having a special display mode different from the normal mode at the start of the operation effect. When erasing the instruction image, if all of the display modes of the displayed instruction image are the normal mode, the gist is to newly display the instruction image having a special display mode different from the normal mode.

  The invention according to claim 4 suggests the jackpot expectation or the type of jackpot game every time the instruction image is erased in the operation effect in the invention according to any one of claims 1 to 3. A related effect executing means capable of executing the related effect, and at least one of the execution probability of the related effect and the type of the related effect to be executed depends on a display mode of the instruction image to be deleted in the operation effect. The gist is to be changed.

  According to the present invention, it is possible to have a willingness to operate the operation means for the effect in the operation effect.

The front view which shows the game board of a pachinko machine. The block diagram which shows the electrical constitution of a pachinko gaming machine. Explanatory drawing which shows the content of the jackpot game. Explanatory drawing which shows the content of the jackpot game. (A) And (b) is a time chart which shows opening | release timing. (A)-(d) is a time chart which shows opening | release timing. (A) And (b) is a time chart which shows opening | release timing. (A) And (b) is a time chart which shows opening | release timing. (A) And (b) is a time chart which shows opening | release timing. (A)-(d) is a time chart which shows opening | release timing. Explanatory drawing which shows the production content of a fluctuation pattern. The flowchart of a special symbol input process. The flowchart of a special symbol start process. The flowchart of a special symbol start process. The flowchart which shows the transition aspect of production mode. (A) And (b) is a schematic diagram of the image display part which shows the display mode of jackpot notice effect, (c) And (d) is a schematic diagram of the image display part which shows the display mode of jackpot type notice effect. The flowchart which shows prefetch processing. The flowchart which shows a jackpot notice effect setting process. The flowchart which shows a big hit classification notice effect setting process. The flowchart which shows a jackpot notice effect execution process. The flowchart which shows the big hit classification notice effect execution process. (A)-(c) is a schematic diagram which shows the display mode of a button operation effect. The flowchart which shows a button operation effect setting process. The flowchart which shows a button operation effect execution process. The flowchart which shows a big hit start process. The flowchart which shows a big hit game execution process. The flowchart which shows a big hit game execution process. (A)-(f) is a schematic diagram of the image display part which shows the effect aspect of a jackpot notice effect, a jackpot type notice effect, and a button operation effect in a symbol change game. (A)-(f) is a schematic diagram of the image display part which shows the effect aspect of a jackpot notice effect, a jackpot type notice effect, and a button operation effect in a symbol change game. (A)-(g) is a schematic diagram of the image display part which shows the effect aspect of a jackpot notice effect, a jackpot type notice effect, and a button operation effect in a symbol change game. (A)-(h) is a schematic diagram of the image display part which shows the effect aspect of a jackpot notice effect, a jackpot type notice effect, and a button operation effect in a symbol change game. (A)-(d) is a schematic diagram of the image display part which shows the production | presentation aspect of the jackpot type notice effect in a jackpot game. (A)-(e) is a schematic diagram of the image display part which shows the production | presentation aspect of the jackpot type notice effect in jackpot game. (A)-(h) is a schematic diagram of the image display part which shows the production | presentation aspect of the jackpot type notice effect in jackpot game.

Hereinafter, an embodiment in which the present invention is embodied in a pachinko gaming machine (hereinafter referred to as a “pachinko machine”) which is a kind of gaming machine will be described with reference to FIGS.
In FIG. 1, an effect display device 11 as a display device having a liquid crystal display type image display unit GH is disposed in the center of a game board 10 of a pachinko gaming machine. Further, a first special figure display H1 as an 8-segment type display device and a second special figure display H2 as an 8-segment type display device are adjacent to the lower left of the game board 10. In addition, in the first special symbol display device H1 and the second special graphic display device H2, a symbol variation game is performed in which a plurality of types of symbols are varied and displayed. In the effect display device 11, a display effect related to the symbol variation game performed on the first special figure display H1 or the second special figure display H2 is performed. Specifically, in the effect display device 11, a display effect based on a fluctuating image (or image display) and a symbol variation game in which a symbol combination is displayed by varying a plurality of types of symbols in a plurality of columns are performed.

  In the symbol variation game, the first special symbol display H1 or the second special symbol display H2 changes a plurality of types of special symbols (hereinafter, may be referred to as “special symbols”) in a single column to change the special symbols. Is displayed. This special symbol is a notification symbol indicating the result of an internal lottery such as whether or not a big hit. Hereinafter, a case where the symbol variation game performed on the first special symbol display H1 is referred to as “first variation game”, and a symbol variation game performed on the second special symbol display H2 is referred to as “second variation game”. There is. On the other hand, in the display effect relating to the symbol variation game, the effect display device 11 varies each of a plurality of types of decorative symbols (hereinafter sometimes referred to as “decorative symbols”) in a plurality of columns (in this embodiment, three columns). Display decorative symbols for each column. This decorative design is a design for production used for diversifying display production.

  Then, on the first special symbol display H1 or the second special symbol display H2, the variation display of the special symbol is started simultaneously with the start of the symbol variation game, and the special symbol is confirmed and stopped simultaneously with the end of the game. In addition, the effect display device 11 starts the display of the decorative symbols at the same time as the start of the symbol variation game. Before the game ends, the ornament symbols are temporarily displayed in a swinging variation state, and simultaneously with the end of the game, The decorative design is displayed with a fixed stop.

  The “variable display” is a state in which the type of the symbol displayed in the display area defined in the indicator that displays the symbol is changing. On the other hand, the “pause display” is a state indicating that there is a possibility that the symbol may be variably displayed again in the display area, for example, a state in which the symbol is displayed in a fluctuation state. The “determined stop display” is a state in which the symbol is fixedly stopped in the display area (a state where the symbol is stopped at the symbol displayed at the end of the symbol variation game).

  Further, the first special symbol display H1 and the effect display device 11 simultaneously start the display effect relating to the symbol variation game and the symbol variation game, and end simultaneously (that is, the special symbol and the decorative symbol are simultaneously displayed in a fixed stop state. ). Similarly, in the second special symbol display H2 and the effect display device 11, the display effect relating to the symbol variation game and the symbol variation game is started at the same time and is ended at the same time (that is, the special symbol and the decoration symbol are confirmed and stopped at the same time). ) On the other hand, the first special figure display H1 and the second special figure display H2 do not play the symbol variation game in parallel. That is, only one of the first variation game and the second variation game is executed.

  In the present embodiment, the first special figure display H1 and the second special figure display H2 include one special corresponding to the lottery result of the big hit lottery from a plurality of types (221 types in the present embodiment). A symbol is selected, and the selected special symbol is individually confirmed and stopped when the symbol variation game ends. 221 types of special symbols are 200 types of big hit symbols (corresponding to the big hit display result) that can recognize big hits, and 20 types of small hit symbols (small hit display results) that can be used to recognize small hits )) And is classified into one type of off-symbol that can be recognized as a symbol. When the jackpot symbol is displayed, the player is awarded a jackpot game. Further, when the small hit symbol is displayed, the player is given a small hit game. The big hit game and the small hit game of this embodiment will be described in detail later.

  In the present embodiment, the effect display device 11 includes 8 [1], [2], [3], [4], [5], [6], [7], and [8] for each column. Various numbers are displayed as decorative designs. In the present embodiment, the effect display device 11 is configured with a display area larger than the first special figure display H1 and the second special figure display H2, and the decorative design is far more than the special design. Is displayed larger. For this reason, the player can recognize the big hit or the loss from the symbol combination stopped and displayed on the effect display device 11. When the symbols of all the columns that are stopped and displayed on the effect display device 11 are of the same type, the jackpot to which the jackpot game is given can be recognized from the symbol combination ([222] [777] or the like). The symbol combination that can recognize this jackpot becomes a jackpot symbol combination (hit symbol) by a decorative symbol. When the big hit symbol combination is displayed in a fixed stop state, the player is given a big hit game after the end of the symbol variation game. On the other hand, in the case where the symbols of all the columns that are confirmed and stopped displayed on the effect display device 11 are of different types, or when the symbols of one column are different from the symbols of the other two columns, in principle, the symbol combination ( [678] [122] [767], etc.) can be recognized. The symbol combination that can recognize this deviation is a symbol combination (outlier symbol) that is out of the decorative symbol. In addition, when a predetermined symbol combination ([123] [456] in the present embodiment) is displayed among the off symbol combinations, it can be recognized that a big hit game or a small hit game is given. This symbol combination is a symbol combination of chances (chance symbol) that suggests a possibility that a probability variation state in which the probability of jackpot determination is low probability to high probability is given.

  Further, in the present embodiment, in each column in the effect display device 11, when the symbol variation game is started, the ornament symbols are variably displayed along a predetermined variation direction (vertical scroll direction). When the symbol variation game starts (when the decorative symbols in each column start to vary), the left column (left symbol) → the right column (right symbol) → the middle column (middle) as viewed from the player side in the effect display device 11 The decorative symbols are stopped and displayed in the order of symbols). When the left symbol and the right symbol that are stopped and displayed are of the same type, the reach state can be recognized from the symbol combination ([↓] indicates that the symbol is changing, such as [1 ↓ 1]). In the reach state, among the plurality of columns, the decorative symbols in the specific columns (the left column and the right column in the present embodiment) are stopped and displayed as the same type, and the columns other than the specific columns (the middle column in the present embodiment) This is a state in which the decorative design of is variably displayed. The symbol combination that can recognize this reach state becomes the symbol combination of the reach by the decorative symbol. Further, in the pachinko machine of the present embodiment, after the start of the symbol variation game, the left column where the decorative symbols are first stopped and displayed is the first stop display column, and the right column where the decorative symbols are subsequently stopped and displayed is the second column. It becomes a stop display row | line | column, and also the middle row | line | column which carries out the stop display of a decoration symbol last becomes a 3rd stop display row | line | column.

  In addition, the effect display device 11 is configured to display symbol combinations corresponding to the display results of the first special figure display H1 and the second special figure display H2. More specifically, the special symbol displayed on the first special symbol display H1 or the second special symbol display H2 and the symbol combination by the decorative symbol displayed on the effect display device 11 correspond to each other. When the process is completed, the symbol combination of the special symbol and the decorative symbol is displayed in a fixed stop state correspondingly. For example, when a big hit symbol is confirmed and stopped on the first special symbol display H1 or the second special symbol display H2, the big hit symbol combination or the chance symbol combination is also confirmed and stopped on the effect display device 11. It has become so. Further, when the off symbol is stopped and displayed on the first special symbol display H1 or the second special symbol display area H1, the off symbol combination is also confirmed and displayed on the effect display device 11. . In addition, the symbol combination of the decorative symbol with respect to the special symbol is not necessarily one-to-one, and a symbol combination with one decorative symbol is selected from among symbol combinations with a plurality of decorative symbols with respect to one special symbol. Yes. As described above, in the effect display device 11 of the present embodiment, display effects related to the first variable game and the second variable game (symbol variable game in which three rows of symbols are variably displayed to display a combination of symbols). Is to be done.

  Further, a normal symbol display H10 composed of two LEDs is disposed at the lower left of the game board 10 and below the first special figure display H1 and the second special figure display H2. In this normal symbol display H10, a symbol combination game (hereinafter referred to as “general symbol game”) that derives one common symbol by varying a plurality of types of ordinary symbols (hereinafter sometimes referred to as “common symbol”). Is sometimes displayed). In this embodiment, there are three types of ordinary diagrams in the light emission mode of two LEDs. Specifically, the two LEDs are lit together, only the right LED is lit, only the left LED is lit. Shows multiple types of common maps. In the following, for convenience of explanation, the general map shown when both LEDs are turned on is called “0”, and the general map shown when only the right LED is turned on is called “1”. The usual figure shown by turning on only the LED is the ordinary figure “2”.

  The player can recognize a normal hit or deviation from a symbol combination (display result derived in the general game) finally displayed in the general game. When the normal symbol displayed on the normal symbol display H10 is “1” or “2”, the normal hit can be recognized. The usual figure which can recognize this normal hit becomes the display result of the normal hit. When the normal hit display result is displayed, the normal hit game is given to the player. In addition, when the common figure displayed on the normal symbol display H10 is “0”, a deviation from the usual figure can be recognized. The usual figure which can recognize this detachment becomes a display result of detachment.

  As shown in FIG. 1, below the effect display device 11, a first start winning opening 25 having a first starting entrance where a game ball can always enter is disposed. A first start port sensor SE1 (shown in FIG. 2) that detects a game ball that has entered the ball is provided in the back of the first start winning port 25. The first start port sensor SE1 can give a start condition for the first variable game when the game ball that has entered the first start winning port 25 is detected. Further, in the lower right portion of the effect display device 11 and in the upper right portion of the first start winning opening 25, a second starting entrance where a game ball can enter and an ordinary electric accessory solenoid SOL2 (FIG. 2). A second start winning opening 27 having an opening / closing blade (ordinary electric accessory) 26 as an opening / closing member that performs an opening / closing operation by the operation of (2) is provided.

  Behind the second start winning port 27, a second start port sensor SE2 (shown in FIG. 2) that detects a game ball that has entered is provided. The second start port sensor SE2 can give a start condition for the second variable game when the game ball that has entered the second start winning port 27 is detected. The second starting entrance opening of the second starting winning opening 27 is always closed with the opening / closing blade 26 closed. In a state where the second starting entrance is closed, the second starting winning opening 27 is in a state where entering is not possible (a state in which entering is restricted). Then, when the predetermined opening condition is satisfied, the second starting entrance is opened for a predetermined opening time only once or a plurality of times by operating the opening / closing blade 26 from the closed state to the open state. Is done. In a state where the second starting entrance is open, the second starting winning opening 27 is in a state where it is possible to enter (a state where entry is permitted).

  When a game ball is launched on the game board 10 by a launching device (not shown) and the game ball flows through a predetermined first flow path Y1, a part of the game ball enters the first start winning opening 25. Obstacles such as game nails arranged on the game board 10 and the first start winning opening 25 are arranged so as to be guided. That is, a part of the game ball that is launched on the game board 10 by a launching device (not shown) and passes the left side of the effect display device 11 is a game nail or the like arranged on the game board 10 when flowing down the game board 10. Is guided to the first start winning opening 25. In addition, when a game ball is fired on the game board 10 by the launching device and the game ball flows through a predetermined second flow path Y2 different from the first flow path Y1, a part of the game ball is changed to the first. Obstacles such as game nails arranged on the game board 10 and the second start winning opening 27 are arranged so as to be guided to the 2 starting winning opening 27. That is, a part of the game ball that is launched on the game board 10 by the launching device and passes the right side of the effect display device 11 is moved by the game nails or the like arranged on the game board 10 when flowing down the game board 10. 2 Guided to the start winning port 27.

  Further, in the lower right portion of the effect display device 11 (to the right of the first start inlet 25 and below the second start winning opening 27), the opening / closing operation is performed by the operation of the big winning opening solenoid SOL1 (shown in FIG. 2). A large winning opening 29 having a large winning opening door 28 is provided. A count sensor SE3 (shown in FIG. 2) as special winning means for detecting a game ball that has entered the ball is disposed in the back of the big winning opening 29. The count sensor SE3 of the big prize opening 29 detects a game ball that has entered the big prize opening 29, thereby giving a predetermined number of game balls to be paid out.

  When the jackpot game is awarded, the prize winning door 28 is opened according to the type of the awarded jackpot game, the prize winning door 29 is opened, and the opening of the game ball is allowed. . For this reason, the player can obtain a chance to acquire a large number of prize balls. In this embodiment, the big hit game is advantageous to the player because a chance to win a large number of prize balls can be obtained. The jackpot game is given when the jackpot is determined by the internal lottery and the jackpot symbol (the jackpot display result) is confirmed and stopped in the symbol variation game.

  As shown in FIG. 1, a first hold indicator Ra is disposed below the first special figure display H1 and the second special figure display H2. The first hold indicator Ra enters the first start winning opening 25 and stores the number of start hold balls stored in the machine (main control RAM 30c) as the start hold ball (hereinafter referred to as “first special ball”). The number of times of the first variable game being held is informed by the display content of the first hold indicator Ra. The first special figure start reserved memory number is incremented by 1 every time a game ball enters the first start winning opening 25 until a predetermined upper limit number (4 in the present embodiment) is reached, and the first variable game is played. 1 is subtracted when started. The first hold indicator Ra is composed of a plurality (four) of light emitting means. The number of times of the first variable game is notified by the number of light emitting means emitting light.

  As shown in FIG. 1, a second hold indicator Rb is disposed below the first hold indicator Ra. The second hold indicator Rb enters the second start winning opening 27 and becomes the start hold ball and is stored as the start hold ball (main control RAM 30c) in the number of start hold balls (hereinafter referred to as “second special”). The number of times of the second variable game being held is informed by the display content of the second hold indicator Rb. The second special figure start reserved memory number is incremented by 1 until a predetermined upper limit number (4 in the present embodiment) is reached every time a game ball enters the second start winning opening 27, and the second variable game is played. 1 is subtracted when started. The second hold indicator Rb is composed of a plurality (four) of light emitting means. The number of times of the second variable game is notified by the number of light emitting means emitting light.

  An operation gate 24 is disposed on the right side of the effect display device 11. Behind the operation gate 24, a gate sensor SE4 (shown in FIG. 2) for detecting a winning (passing) game ball is provided. The operation gate 24 can give the start condition for the usual game when the winning of the game ball is detected (passage detection). The usual game is an effect performed for deriving a lottery result indicating whether or not the second start winning opening 27 is in an open state (whether a game ball can be won in the second starting winning opening 27). The second start winning opening 27 is always in a closed state in which the entrance is closed by the opening and closing blades 26, and in this closed state, a game ball cannot be won. On the other hand, in the second start winning opening 27, when a game is given per usual figure, the opening and closing blades 26 are opened to open the second starting winning opening 27 so that a game ball can be won. . That is, when a game is given per game, a game ball can be awarded to the second start prize opening 27 by opening the opening / closing blade 26, so that it becomes easier to win a game ball at the second start prize slot 27, The player can obtain a chance to easily acquire the starting condition and the prize ball of the second variable game. It should be noted that game balls can always be awarded to the first start winning opening 25 under the same conditions.

  On the front side of the pachinko machine of the present embodiment, a push button type effect button 40 is provided as an operation means for effect that is allowed to be operated by the player during the game (see FIG. 2). When the effect button 40 is pressed (operated), the effect button 40 outputs a button detection signal indicating that the effect button 40 has been operated to the effect control board 31 (effect control CPU 31a). An effect button 40 is connected to the effect control board 31 (effect control CPU 31a), and a button detection signal indicating that the effect button 40 has been operated is input from the effect button 40. . Two types of effect buttons 40, an effect button 40a and an effect button 40b, are prepared, and different button detection signals are output so that it can be distinguished which effect button 40 has been operated.

  In addition, the pachinko machine according to the present embodiment has a probability variation (hereinafter referred to as “probability variation”) function as a special gaming state advantageous to the player after the big hit game. The probability change function is a low probability (normal state) of the jackpot lottery probability (winning probability) after the jackpot game ends, provided that the type of the jackpot symbol (special symbol) that is confirmed and stopped is a predetermined probability variation symbol. This is a function for giving a probability variation state (probability variation state) that varies from a certain normal probability (165/65536 in the present embodiment) to a high probability (1650/65536 in the present embodiment). In this embodiment, a jackpot to which a probability variation state is given after the jackpot game ends is a probability variation jackpot, and a jackpot to which a probability variation state is not imparted is a non-probability variation jackpot.

  In addition, the pachinko machine of the present embodiment has a variable function for providing a variable time shortening (hereinafter referred to as “variable”) state as a special game state advantageous to the player after the big hit game. When the variable state is given, the fluctuation time of the normal game for deriving the lottery result of whether or not to open and close the opening / closing blade 26 is shortened, and the normal hit probability of the normal game is high from the normal probability A state of improved entrance rate that varies in a row is given as a privilege. In this increased entrance rate, the open / close blade 26 opens and closes in an operation pattern different from that in the normal state (non-variable state) when winning in the normal game. In other words, when a normal game is won in the normal state, the opening / closing blade 26 is opened once, and the open state is maintained until 200 ms elapses after the opening. On the other hand, in the case of winning the normal game when the entrance rate is improved, the opening / closing blade 26 is opened four times, and the opened state is maintained until 900 ms elapses after opening in one opening. It has become. In other words, the opening / closing blade 26 is set so that when the entrance rate improvement state is given, the total opening time is longer than the state where the normal state is given, and the player operates favorably for the player. Yes. It should be noted that the shortage state (entrance rate improvement state) of the present embodiment is determined depending on the type of jackpot game and the game state in which the symbol variation game that becomes the jackpot game is played, and to what time. Whether to be granted is determined. In addition, when the probability variation state is imparted, the above-described variation state (entrance rate improvement state) may also be imparted.

Based on FIG. 3, FIG. 4, the jackpot game prescribed | regulated to the pachinko machine of this embodiment is demonstrated in detail.
The jackpot game is started after the jackpot symbol is stopped and displayed in the symbol variation game and the game ends. When the big hit game is started, an opening time (indicated as OP in the figure) is set. Depending on the type of jackpot game, there may be an opening effect that initially indicates the start of the jackpot game during this opening time. In addition, when the opening time is over, the round game in which the special winning opening 29 is opened is performed a plurality of times with a predetermined number of rounds as an upper limit (16 rounds, 12 rounds, 8 rounds or 4 rounds in this embodiment). . During one round game, the grand prize winning hole 29 passes until the upper limit number (8 in this embodiment) of game balls wins, or a predetermined time (the opening time of the big winning prize opening 29) elapses. Until it is released. In round games, round effects may be performed. Then, when all the round games are finished, an ending time (shown as ED in the figure) is set. Depending on the type of jackpot game, there may be an ending effect indicating the end of the jackpot game during this ending time. When the ending time is over, the big hit game is over.

  In the present embodiment, a round for notifying the specified number of rounds when a big hit game is given at the lower left of the effect display device 11 (below the first special figure display H1 and the second special figure display H2). A round notification lamp 51 as notification means is provided. By looking at the notification mode of the round notification lamp 51, the player can recognize the prescribed number of rounds. For example, if the leftmost round notification lamp 51 is lit, it can be recognized that the specified number of rounds is 16 rounds. The round notification lamp 51 is turned on at the start of the big hit game under the control of the main control CPU 30a.

  And in the pachinko machine of this embodiment, when the big hit lottery is won, one big hit game is determined from a plurality of types of big hit games shown in FIGS. 3 and 4, and the determined big hit game is given. It is like that. Then, which of the big hit games among a plurality of types of big hit games is determined according to the type of special symbol (big hit symbol) that is determined when the big hit lottery is won. In the present embodiment, 200 types of special symbol jackpot symbols displayed on the first special symbol display H1 are classified into eight groups of symbol A to symbol H as shown in FIG.

  That is, 106 types of jackpot symbols among the jackpot symbols displayed on the first special symbol display H1 are distributed to the symbol A. Similarly, 16 types of jackpot symbols among the jackpot symbols displayed on the first special symbol display H1 are distributed to the symbol B. Six types of jackpot symbols among the jackpot symbols displayed on the first special symbol display H1 are distributed to the symbol C. Twelve types of jackpot symbols among the jackpot symbols displayed on the first special symbol display H1 are assigned to the symbol D. Of the jackpot symbols displayed on the first special symbol display H1, the symbol E is assigned one type of jackpot symbol. Of the jackpot symbols displayed on the first special symbol display H1, one type of jackpot symbol is assigned to the symbol F. 18 kinds of jackpot symbols among the jackpot symbols displayed on the first special symbol display H1 are distributed to the symbol G. Among the big hit symbols displayed on the first special symbol display H1, 40 types of big hit symbols are assigned to the symbol H.

  In the present embodiment, the 200 special symbol jackpot symbols displayed on the second special symbol display H2 are classified into 13 groups of symbols a to m as shown in FIG. 100 kinds of big hit symbols among the big hit symbols displayed on the second special symbol display H2 are distributed to the symbol a. Similarly, two types of jackpot symbols among the jackpot symbols displayed on the second special symbol display H2 are distributed to the symbol b. Of the jackpot symbols displayed on the second special symbol display H2, four types of jackpot symbols are assigned to the symbol c. Of the jackpot symbols displayed on the second special symbol display H2, four types of jackpot symbols are assigned to the symbol d. Six types of jackpot symbols among the jackpot symbols displayed on the second special symbol display H2 are distributed to the symbol e. Of the jackpot symbols displayed on the second special symbol display H2, six types of jackpot symbols are assigned to the symbol f. Of the jackpot symbols displayed on the second special symbol display H2, four types of jackpot symbols are assigned to the symbol g. Six types of jackpot symbols among the jackpot symbols displayed on the second special symbol display H2 are distributed to the symbol h. Of the jackpot symbols displayed on the second special symbol display H2, eight types of jackpot symbols are assigned to the symbol i. Of the jackpot symbols displayed on the second special symbol display H2, 20 types of jackpot symbols are assigned to the symbol j. Of the jackpot symbols displayed on the second special symbol display H2, two types of jackpot symbols are assigned to the symbol k. Of the jackpot symbols displayed on the second special symbol display H2, eight types of jackpot symbols are assigned to the symbol l. 30 kinds of big hit symbols among the big hit symbols displayed on the second special symbol display H2 are distributed to the symbol m.

  The jackpot game given when the jackpot symbol classified as symbol A is displayed on the first special symbol display H1, the specified number of rounds is set to “16”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit A”. In the 16 round games in the special 1 big hit A, it is set so that the big winning opening door 28 of the big winning opening 29 is opened in each round game. In addition, in the special 1 big hit A, regardless of the game state at the time of winning the big hit lottery, after the big hit game ends, the probability change state and the variable state are given until the end of the probability change state. 3 and 4, the case where the variable state is given from the time when the probability variation state is given until the next big hit is expressed as “until next time”.

  Further, in the special big hit A, “10000 ms” is set as the opening time. In addition, as shown in FIG. 5A, in the round games of the first to tenth rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “ “2000 ms” is set. Further, in the round games of the 11th to 16th rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “1500 ms” is set as the interval time after closing. Note that a period in which the opening time of “25000 ms” is set may be indicated as “full open”. In addition, a period in which an opening time of “40 ms” is set may be indicated as “Paka release”. Also, in the special 1 big hit A, when the special 1 big hit A is given when the variable state is not given, “15000 ms” is set as the ending time, and when the variable state is given When a special big hit A is awarded, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as symbol B is displayed on the first special symbol display H1, the specified number of rounds is set to “12”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit B”. In addition, in the special 1 big hit B, regardless of the game state at the time of winning the big hit lottery, after the big hit game ends, the probability change state and the variable state are given until the end of the probability change state.

  Further, in the special big hit B, “10000 ms” is set as the opening time. Further, as shown in FIG. 5B, in the round games of the first to tenth rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “ “2000 ms” is set. Further, in the round games of the 11th to 12th rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “1500 ms” is set as the interval time after closing. Also, if a special big hit B is given when the variable state is not given, “15000 ms” is set as the ending time, and a special big hit B is given when the variable state is given In the case where it is set, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as symbol C is displayed on the first special symbol display H1, the specified number of rounds is set to “8 times”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit C”. In addition, in the special 1 big hit C, regardless of the game state at the time of winning the big hit lottery, after the big hit game ends, the probability change state and the variable state are given until the end of the probability change state.

  In addition, in the special 1 big hit C, “10000 ms” is set as the opening time. In addition, as shown in FIG. 6A, in the round games of the first to eighth rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game, and the interval time after closing is “ “2000 ms” is set. In addition, when the special 1 big hit C is given when the variable state is not given, “15000 ms” is set as the ending time, and the special one big hit C is given when the variable state is given In the case where it is set, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as symbol D is displayed on the first special symbol display H1, the specified number of rounds is set to “8 times”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit D”. In addition, in the special 1 big hit D, regardless of the gaming state at the time of winning the big hit lottery, after the big hit game ends, the probability change state and the variable state are given until the end of the probability change state.

  Further, in the special 1 big hit D, “10000 ms” is set as the opening time. In addition, as shown in FIG. 6B, in the round games of the first to fourth rounds, “25000 ms” is used as the opening time of the grand prize winning door 28 in one round game, and “ “2000 ms” is set. Further, in the round games of the fifth to eighth rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “1500 ms” is set as the interval time after closing. In addition, when the special 1 big hit D is given when the variable state is not given, “15000 ms” is set as the ending time, and the special 1 big hit D is given when the variable state is given In the case where it is set, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as the symbol E is displayed on the first special symbol display H1, the specified number of rounds is set to "4 times", and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit E”. In addition, in the special 1 big hit E, when the game state at the time of winning the big hit lottery is not the variable shortage state, the normal state is given even after the big hit ends (in the figure, indicated as “none”). On the other hand, in the special 1 big hit E, when the game state at the time of winning the big hit lottery is the variable state, the variable state is given until the end of the certainty state.

  Also, if the special 1 big hit E is given when the variable state is not given, “4 ms” is set as the opening time, and the special one big hit E is given when the variable state is given If it has been done, “10000 ms” is set as the opening time. In addition, as shown in FIG. 6C, in the round games of the first to fourth rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “interval time after closing” is “ “1500 ms” is set. Further, when the special 1 big hit E is given, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as the symbol F is displayed on the first special symbol display H1, the specified number of rounds is set to "4 times", and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit F”. In addition, in the special 1 big hit F, when the game state at the time of winning the big hit lottery is not the variable state, the normal state is given even after the big hit ends. On the other hand, in the special 1 big hit F, when the game state at the time of winning the big hit lottery is the variable state, the variable state is given until the end of the probability change state.

  Also, when a special big hit F is given when the variable state is not given, “6168 ms” is set as the opening time, and a special big hit F is given when the variable state is given If it has been done, “10000 ms” is set as the opening time. In addition, as shown in FIG. 6C, in the round games of the first to fourth rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “interval time after closing” is “ “1500 ms” is set. Further, when the special 1 big hit F is given, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as the symbol G is displayed on the first special symbol display H1, the specified number of rounds is set to “4 times”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 1 big hit G”. In addition, in the special 1 big hit G, when the game state at the time of winning the big hit lottery is not the variable state, the normal state is given even after the big hit ends. On the other hand, in the special 1 big hit G, when the gaming state at the time of winning the big hit lottery is a variable state, the variable state is given until the end of the certainty state.

  In addition, when the special 1 big hit G is given, “10000 ms” is set as the opening time. Further, as shown in FIG. 6D, in the round games of the first to fourth rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “ “2000 ms” is set. Further, when the special 1 big hit G is given, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified as symbol H is displayed on the first special symbol display H1, the specified number of rounds is set to “4 times”, and the probability change state after the jackpot game ends It is a big hit game that does not grant. Hereinafter, it is indicated as “special 1 big hit H”. In addition, in the special 1 big hit H, when the game state at the time of winning the big hit lottery is not the variable state, the normal state is given even after the big hit ends. On the other hand, in the special 1 big hit H, when the game state at the time of winning the big hit lottery is the changed state, the changed state is given until 30 symbol variation games are executed.

  Also, when a special 1 big hit H is given, “10000 ms” is set as the opening time. Further, as shown in FIG. 6D, in the round games of the first to fourth rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “ “2000 ms” is set. In addition, when the special 1 big hit H is given, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol categorized as symbols a to c is displayed on the second special chart display H2, the specified number of rounds is set to "16 times", and after the jackpot game ends It is a big hit game that gives a certain change state. Hereinafter, they will be referred to as “special 2 big hit a”, “special 2 big hit b”, and “special 2 big hit c”, respectively. In addition, in the special 2 big hits a to c, regardless of the game state at the time of winning the big hit lottery, the probable change state is given after the big win game and the variable state is given until the end of the probable change state.

  In addition, when the special 2 big hits a to c are given when the variable state is not given, “10000 ms” is set as the opening time, and when the short state is given, the special 2 big hit a When ~ c is given, “4 ms” is set as the opening time. In addition, when the special 2 big hits a to c are given when the variable state is not given, “15000 ms” is set as the ending time, and when the short state is given, the special 2 big hit a When ~ c is given, “4 ms” is set as the ending time.

  As shown in FIG. 7 (a), when a special 2 big hit a is awarded, in the round games of the 1st to 16th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing.

  As shown in FIG. 7B, when the special 2 big hit b is given, in the round games of the 1st to 12th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit b is awarded, in the round games of the 13th to 16th rounds, “40 ms” is set as the opening time of the big winning door 28 in one round game, and the interval time after closing is “ “1500 ms” is set.

  As shown in FIG. 8 (a), when the special 2 big hit c is awarded, in the round game of the 1st to 8th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit c is awarded, in the round games of the 9th to 16th rounds, “40 ms” is set as the opening time of the big winning door 28 in one round game, and “ “1500 ms” is set.

  The jackpot game given when the jackpot symbol classified into symbols d to f is displayed on the second special chart display H2, the specified round number is set to "12 times", and after the jackpot game ends It is a big hit game that gives a certain change state. Hereinafter, they will be referred to as “special two big hits d”, “special two big hits e”, and “special two big hits f”, respectively. Further, in the special 2 big hits d to f, regardless of the game state at the time of winning the big hit lottery, the probable change state is given after the big win game and the variable state is given until the end of the probable change state.

  Also, when the special 2 big hits d to f are given when the variable state is not given, “10000 ms” is set as the opening time, and when the short state is given, the special 2 big hit d When .about.f is given, “4 ms” is set as the opening time. In addition, when the special 2 big hits d to f are given when the variable state is not given, “15000 ms” is set as the ending time, and when the short state is given, the special 2 big hit d When ˜f is given, “4 ms” is set as the ending time.

  As shown in FIG. 8B, when the special 2 big hit d is given, in the round games of the 1st to 12th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing.

  As shown in FIG. 9 (a), when the special 2 big hit e is given, in the round games of the 1st to 8th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit e is given, in the round games of the 9th to 12th rounds, “40 ms” is set as the opening time of the big winning door 28 in one round game, and the interval time after closing is “ “1500 ms” is set.

  As shown in FIG. 9 (b), when the special 2 big hit f is given, in the round games of the 1st to 6th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit f is awarded, in the round games of the seventh to twelfth rounds, “40 ms” is set as the opening time of the big winning door 28 in one round game, and the interval time after closing is “ “1500 ms” is set.

  The jackpot game given when the jackpot symbol classified into symbols g to i is displayed on the second special figure display H2, the specified number of rounds is set to “8 times”, and after the jackpot game ends It is a big hit game that gives a certain change state. Hereinafter, they will be referred to as “special two big hits g”, “special two big hits h”, and “special two big hits i”, respectively. In addition, in the special 2 big hits g to i, regardless of the gaming state at the time of winning the big hit lottery, the probable change state is given after the big hit game and the variable state is given until the end of the probable change state.

  In addition, when the special 2 big hits g to i are given when the variable state is not given, the opening time is set to “10000 ms”, and when the short state is given, the special 2 big hits g When ~ i is assigned, “4 ms” is set as the opening time. In addition, when the special 2 big hits g to i are given when the variable state is not given, “15000 ms” is set as the ending time, and when the short state is given, the special 2 big hit g When ~ i is given, “4 ms” is set as the ending time.

  As shown in FIG. 10 (a), when the special 2 big hit g is given, in the round game of the 1st to 8th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing.

  As shown in FIG. 10 (b), when the special 2 big hit h is given, in the round games of the 1st to 6th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit h is awarded, in the round game of the seventh to eighth rounds, “40 ms” is set as the opening time of the big winning door 28 in one round game, and the interval time after closing is “ “1500 ms” is set.

  As shown in FIG. 10 (c), when the special 2 big hit i is awarded, in the round games of the 1st to 4th rounds, “25000 ms” is set as the opening time of the grand prize winning door 28 in one round game. “2000 ms” is set as the interval time after closing. In addition, when the special 2 big hit i is awarded, in the round game of the 5th to 8th rounds, “40 ms” is set as the opening time of the big winning door 28 in the round game, and “interval time after closing” is “ “1500 ms” is set.

  The jackpot game given when the jackpot symbol categorized as symbol j is displayed on the second special symbol display H2, the specified number of rounds is set to “4”, and the probability change state after the jackpot game ends It is a jackpot game that grants. Hereinafter, it is indicated as “special 2 big hit j”. Also, in the special 2 big hit j, if the game state at the time of winning the big hit lottery is changed, the probable state is given after the big hit game is finished and the changed state is given until the end of the probable change state. Yes. On the other hand, in the special 2 big hit j, if the gaming state at the time of winning the big hit lottery is the non-variable short state, the short state is not given.

  Also, when the special 2 big hit j is given when the variable state is not given, “6168 ms” is set as the opening time, and the special 2 big hit j is given when the variable state is given If it has been done, “10000 ms” is set as the opening time. In addition, as shown in FIG. 10D, in the round games of the first to fourth rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “interval time after closing” is “ “1500 ms” is set. Further, when the special 2 big hit j is given, “4 ms” is set as the ending time.

  The jackpot game given when the jackpot symbol classified into symbols k to m is displayed on the second special symbol display H2, the specified number of rounds is set to "4 times", and after the jackpot game ends It is a big hit game that grants a non-probable change state. Hereinafter, they will be indicated as “special 2 big hit k”, “special 2 big hit l”, and “special 2 big hit m”, respectively. In addition, in the special 2 big hits k to m, if the gaming state at the time of winning the big hit lottery is the non-variable state, the short state is not given after the big hit is finished (the non-variable state is given). Yes. On the other hand, in the special 2 big hit k, if the game state at the time of winning the big hit lottery is changed, the reduced state is given until 100 symbol variation games are executed after the big win is over. Yes. In addition, in the special 2 big hit l, if the game state at the time of winning the big hit lottery is changed, the reduced state is given until 50 symbol variation games are executed after the big hit ends. Yes. In the special 2 big hit m, if the game state at the time of winning the big hit lottery is changed, the reduced state is given until 30 symbol variation games are executed after the big hit.

  Also, when the special 2 big hits k to m are given when the variable state is not given, “6168 ms” is set as the opening time, and when the short state is given, the special 2 big hits k When ˜m is given, “10000 ms” is set as the opening time. In addition, as shown in FIG. 10D, in the round games of the first to fourth rounds, “40 ms” is set as the opening time of the grand prize winning door 28 in one round game, and “interval time after closing” is “ “1500 ms” is set. In addition, when the special 2 big hits k to m are given, “4 ms” is set as the ending time.

  Note that in the round game, the opening time of the big winning opening 29 is the maximum time because each round game may end when the number of game balls for the maximum number of balls entered. However, the time of “40 ms” that may be set as the opening time of the big winning opening 29 is the number of game balls that enter the big winning opening 29 in one round game, Insufficient time to reach By the way, in the pachinko machine, since the number of game balls fired per minute is set to approximately “100 balls”, the time required to launch one game ball is “600 ms”. In other words, in the round game, the opening time of the big winning opening 29 is 40 ms. This means that in the round game, it is substantially the case that “8 balls”, which is the upper limit of the number of balls entered, are launched and entered. It is impossible.

  From the above, in the opening mode of the special winning opening 29 in the special 1 big hit A, it can be expected to obtain a prescribed number of prize balls in the 1-10 round game, while in the 11-16 round game, the prize ball is obtained. I can't expect it. That is, it can be said that it is a 10-round big hit game, and the number of rounds that can be expected is less than the number of rounds (16 rounds) notified by the round notification lamp 51. Similarly, in the opening mode of the special winning opening 29 in the special 1 big hit B, a predetermined number of prize balls can be expected in a round game of 1 to 10 rounds, while a prize ball is expected to be obtained in a round game of 11 to 12 rounds. Can not. That is, the special 1 big hit B can be said to be a big hit game of 10 rounds, and the number of rounds that can be expected to be acquired is smaller than the number of rounds (12 rounds) notified by the round notification lamp 51. In addition, even if the number of rounds to be notified is different for the special 1 big hit B, the number of prize balls that can be expected to be acquired is the same as the special 1 big hit A.

  Further, in the opening mode of the special winning opening 29 in the special 1 big hit C, it can be expected that a prescribed number of prize balls will be obtained in a round game of 1 to 8 rounds. That is, it can be said that the name and reality are 8 rounds of big hit games. On the other hand, the open mode of the special winning opening 29 in the special 1 jackpot D can be expected to acquire a specified number of prize balls in round games of 1 to 4 rounds, but cannot expect to acquire prize balls in round games of 5 to 8 rounds. . In other words, even a big hit game having the same number of rounds as the special one big hit C, unlike the special one big hit C, it can be said to be a big hit game of four rounds, and the number of prize balls that can be expected to be obtained is almost half. Become.

  In addition, in the opening mode of the special winning opening 29 in the special 1 big hit E and the special 1 big hit F, it is not possible to expect winning balls in round games of 1 to 4 rounds. For this reason, a winning ball cannot be expected, and it is a benefit for the player that a probable change state is given after the end of the big hit game. On the other hand, the opening mode of the special winning opening 29 in the special 1 big hits G and H can be expected to acquire a specified number of prize balls in round games of 1 to 4 rounds. For this reason, it can be expected that a winning ball equivalent to the special 1 big hit D can be obtained even though the name and reality are 4 round big hit games.

  In addition, in the opening mode of the special winning opening 29 in the special 2 big hit a, it is possible to expect a predetermined number of winning balls in round games of 1 to 16 rounds. In other words, both the name and reality can be said to be a 16-round big hit game.

  In the open mode of the special winning opening 29 in the special 2 big hit b, it is possible to expect a specified number of prize balls in a round game of 1 to 12 rounds, but it is not possible to expect to win a prize ball in a round game of 13 to 16 rounds. That is, as shown in FIG. 4, it can be said that the game is substantially a 12-round jackpot game, and the number of rounds that can be expected to be acquired is smaller than the number of rounds (16 rounds) notified by the round notification lamp 51. And even if the number of rounds (16 rounds) reported to the special 2 big hit a is the same as the special 2 big hit a, the number of prize balls that can be expected to be obtained is smaller than the special 2 big hit a.

  In the open mode of the special winning opening 29 at the special 2 jackpot c, a specified number of prize balls can be expected in round games of 1 to 8 rounds, but no prize balls can be expected in round games of 9 to 16 rounds. That is, as shown in FIG. 4, it can be said that the game is substantially a big hit game of 8 rounds, and the number of rounds that can be expected is less than the number of rounds (16 rounds) notified by the round notification lamp 51. In addition, even if the number of rounds (16 rounds) to be notified is the same as the special 2 big hit a and the special 2 big hit b, the special 2 big hit c is an award that can be expected more than the special 2 big hit a and the special 2 big hit b. The number of balls is small.

  Further, in the open mode of the special winning opening 29 at the special 2 big hit d, it is possible to expect to obtain a specified number of prize balls in a round game of 1 to 12 rounds. That is, it can be said that it is a 12-round big hit game in both name and reality. For this reason, as shown in FIG. 4, the special 2 big hit d can be expected to be obtained as the special 2 big hit b (substantially 12 rounds), although the number of rounds is smaller than the special 2 big hit b (16 rounds). The number of prize balls is the same. In addition, the special 2 big hit d has more prize balls than the special 2 big hit c (substantial 8 rounds), although the number of rounds to be notified is smaller than the special 2 big hit c (16 rounds). It has been reversed.

  In the open mode of the big winning opening 29 in the special 2 jackpot e, a specified number of prize balls can be expected in round games of 1 to 8 rounds, but no prize balls can be expected in round games of 9 to 12 rounds. That is, as shown in FIG. 4, it can be said that the game is substantially a big hit game of 8 rounds, and the number of rounds that can be expected to win a prize ball is smaller than the number of rounds (12 rounds) notified by the round notification lamp 51. For this reason, even if the number of rounds to be notified of the special 2 big hit e is the same as that of the special 2 big hit d, the number of prize balls that can be expected to be obtained is smaller than that of the special 2 big hit d. The special 2 big hit e is the same as the special 2 big hit c (substantial 8 rounds), although the number of rounds notified is smaller than the special 2 big hit c (16 rounds). It has become.

  In addition, in the opening mode of the special winning opening 29 in the special 2 big hit f, it is expected that a specified number of prize balls can be obtained in round games of 1 to 6 rounds, but no prize ball can be expected in round games of 7 to 12 rounds. . That is, as shown in FIG. 4, it can be said that it is substantially a big hit game of 6 rounds, and the number of rounds that can be expected to win a prize ball is smaller than the number of rounds (12 rounds) notified by the round notification lamp 51. Therefore, even if the number of rounds to be notified is the same as the special 2 big hit d and the special 2 big hit e, the special 2 big hit f has a number of winning balls that can be expected more than the special 2 big hit d and the special 2 big hit e. Few.

  Further, in the opening mode of the special winning opening 29 at the special 2 big hit g, it is possible to expect to obtain a specified number of prize balls in a round game of 1 to 8 rounds. In other words, as shown in FIG. Therefore, the special 2 big hits g (substantially 8 rounds) and the special 2 big hits c (16 rounds) and the special 2 big hits c (16 rounds) and the special 2 big hits e (12 rounds) are reported. The number of prize balls that can be expected to be acquired is the same as the special 2 big hit e (substantially 8 rounds). In addition, the special 2 big hit g is more than the special 2 big hit f (substantial 6 rounds), although the number of rounds notified is smaller than the special 2 big hit f (12 rounds). It has been reversed.

  In the open mode of the special winning opening 29 in the special 2 big hit h, it is expected that a predetermined number of prize balls can be obtained in the round game of 1 to 6 rounds, but no prize ball can be expected in the round games of 7 to 8 rounds. That is, as shown in FIG. 4, it can be said that it is substantially a big hit game of 6 rounds, and the number of rounds that can be expected to win a prize ball is smaller than the number of rounds (8 rounds) notified by the round notification lamp 51. For this reason, even if the number of reported rounds is the same as the special 2 big hits g (8 rounds), the special 2 big hits h have fewer prize balls than the special 2 big hits g (8 rounds). . The special 2 big hits h have the same number of winning balls as the special 2 big hits f (12 rounds), although the number of rounds to be notified is smaller than the special 2 big hits f (12 rounds). It has become.

  Further, in the open mode of the special winning opening 29 in the special 2 big hit i, while a specified number of winning balls can be expected in round games of 1 to 4 rounds, it is not possible to expect winning balls in round games of 5 to 8 rounds. . That is, as shown in FIG. 4, it can be said that it is substantially a four-round jackpot game, and the number of rounds that can be expected to win a prize ball is smaller than the number of rounds (8 rounds) notified by the round notification lamp 51. For this reason, even if the number of rounds to be reported is the same as the special 2 big hits g and the special 2 big hits h, the number of winning balls that can be expected to be obtained is higher than the special 2 big hits g and the special 2 big hits h. Few.

  In addition, in the open mode of the big winning opening 29 at the special 2 big hit j, the special 2 big hit k, the special 2 big hit l, and the special 2 big hit m, it is not possible to expect winning balls in round games of 1 to 4 rounds. As described above, the opening mode of the big winning opening 29 in the special 1 big hit G that gives the probability variation state and the special 1 big hit H that does not give the probability variation state is the same. For this reason, after the special big hit G and the first big hit H are finished, it is impossible to distinguish whether the probability variation state is given or not from the opening mode of the big winning opening 29 and the number of rounds. Similarly, the opening mode of the big winning opening 29 in the special 2 big hit j that gives the probability variation state and the special 2 big hit k to m that does not give the probability variation state is the same. For this reason, after the special 2 big hits j to m are finished, it is impossible to distinguish whether the probability variation state is given or not from the open mode of the big winning opening 29 and the number of rounds.

Based on FIG. 3, FIG. 4, the small hit game prescribed | regulated to the pachinko machine of this embodiment is demonstrated in detail.
The small hit game is started after the small hit symbol is stopped and displayed in the symbol variation game and the game ends. When the small hit game starts, an opening time is set. When the opening time is over, the special winning opening 29 is opened once. When the special winning opening 29 is opened, it is opened until a prescribed number (game upper limit number) of game balls wins or until a prescribed time (opening time) elapses. When the special winning opening 29 is closed, the ending time is set. When the ending time ends, the small hit game is ended. Depending on the type of the small hit game and the winning state, a predetermined game effect may be executed during the small hit game.

  In the pachinko machine according to the present embodiment, when the small hit lottery is won, one small hit game is determined from the plurality of types of small hit games shown in FIGS. 3 and 4, and the determined small hit game is determined. Is to be granted. Then, which of the small hit games among a plurality of types of small hit games is determined according to the type of special symbol (small hit symbol) determined when winning the small hit lottery. In this embodiment, the 20 kinds of special symbols displayed on the first special symbol display H1 are classified into two groups of symbols I to J as shown in FIG. That is, 10 types of small hit symbols out of the small hit symbols displayed on the first special symbol display H1 are distributed to the symbol I. Similarly, 10 kinds of small hit symbols among the small hit symbols displayed on the first special symbol display H1 are distributed to the symbol J.

  Further, in the present embodiment, the 20 types of special symbol small hit symbols displayed on the second special symbol display H2 are classified into two groups of symbol n to symbol o as shown in FIG. That is, 10 types of small hit symbols among the small hit symbols displayed on the second special symbol display H2 are distributed to the symbol n. Similarly, 10 kinds of small hit symbols among the small hit symbols displayed on the second special symbol display H2 are distributed to the symbol o.

  The small hit game given when the big hit symbol classified as the symbol I is displayed on the first special symbol display H1 is hereinafter referred to as “special one small hit I”. The small hit game given when the big hit symbol classified as the symbol J is displayed on the first special symbol display H1 is hereinafter referred to as “special one small hit J”. The small hit game given when the big hit symbol classified as the symbol n is displayed on the second special figure display H2 is hereinafter referred to as “special two small hit n”. The small hit game given when the big hit symbol classified as the symbol o is displayed on the second special symbol display H2 is hereinafter referred to as “special two small hit o”. When these small hit games are awarded, the game state (probability change state and short change state) at the time of winning the small hit lottery continues even after the end of the small hit game.

  In addition, in the special 1 small hit I and the special 2 small hit n, “4 ms” is set as the opening time. In addition, when the special short stop J is given and the special 2 small hit o is given when the variable state is not given, “6168 ms” is set as the opening time. On the other hand, when the special short state is given and the special 1 small hit J and the special 2 small hit o are given, “4 ms” is set as the opening time. In addition, when the special shortening state is not given and the special 1 small hit I, the special 1 small hit J, the special 2 small hit n, and the special 2 small hit o are given, “4624 ms” is set as the ending time. When set and the variable state is given, if special 1 small hit I, special 1 small hit J, special 2 small hit n, special 2 small hit o are given, the ending time is “4 ms” Is set.

  In addition, when the special 1 small hit I, the special 1 small hit J, the special 2 small hit n, and the special 2 small hit o are given, “40 ms” is set as the opening time of the grand prize opening door 28, and the interval time after closing. “1500 ms” is set. The time of “40 ms” is an insufficient time for the number of game balls entering the big winning opening 29 to reach the upper limit number of balls in one round game. For this reason, in the small hit game, the prize ball cannot be substantially acquired. In addition, since the grand prize winning door 28 is opened only once, the player is hardly noticed. In addition, even if you notice, the release mode in the small hit game is the same as the “40 ms” release mode (Paka release) that can be executed last in the big hit game, so it may have been the last Poca release in the big hit game It can be made to think that it is a small hit game, and it can be lost.

Next, the control configuration of the pachinko machine will be described with reference to FIG.
A main control board 30 for controlling the entire pachinko machine is mounted on the back side of the pachinko machine. The main control board 30 executes various processes for controlling the entire pachinko machine, calculates various control signals (control commands) for controlling the game according to the processing results, and executes the control signals (control commands). Command). An effect control board 31 is mounted on the back side of the machine. The effect control board 31 controls the display mode (display images such as symbols, backgrounds, and characters) of the effect display device 11 based on the control signal (control command) output from the main control board 30.

Hereinafter, specific configurations of the main control board 30 and the effect control board 31 will be described.
The main control board 30 is provided with a main control CPU 30a. A main control ROM 30b and a main control RAM 30c are connected to the main control CPU 30a. A first start port sensor SE1, a second start port sensor SE2, and a count sensor SE3 are connected to the main control CPU 30a. The main control CPU 30a is connected to a first special figure display H1, a second special figure display H2, a first hold indicator Ra, and a second hold indicator Rb. The main control CPU 30a is connected with a big prize opening solenoid SOL1 and a normal electric accessory solenoid SOL2. The main control CPU 30a is connected to a normal symbol display H10 and a gate sensor SE4. A round notification lamp 51 is connected to the main control CPU 30a. Further, the main control CPU 30a updates the values of various random numbers such as a hit determination random number every predetermined cycle, and stores (sets) the updated values in the setting area of the main control RAM 30c before updating. Has been rewritten.

  The main control ROM 30b stores a main control program for controlling the entire pachinko machine. The main control ROM 30b stores a plurality of types of variation patterns. The variation pattern is a game effect (display effect, light emission) from when the symbol (special symbol and decorative symbol) starts to change (the symbol variation game starts) until the symbol is stopped (the symbol variation game ends). This shows a pattern serving as a base for production and voice production. That is, the variation pattern is the effect of the symbol variation game (presence / absence of jackpot, presence / absence of reach effect, type of jackpot game) and performance time from when the special symbol starts to change until the special symbol is confirmed and stopped. (Variation time) can be specified.

  As shown in FIG. 11, the variation pattern includes variation patterns P1 to P3 for jackpot effects determined when a special one big hit A to a special one big hit D or a special two big hit a to a special two big hit i are given, There is a variation pattern P4 for a big hit effect determined when a special one big hit G to a special one big hit H or a special two big hit j to a special two big hit m is given. Also, a mode determined when a special 1 big hit E, a special 1 big hit F, a special 1 small hit I, a special 1 small hit J or a special 2 small hit n, and a special 2 small hit o are given to the fluctuation pattern. There are variation patterns P5 to P6 for transition effects. In addition, the fluctuation pattern is formed for reach, and after reaching the reach effect, the change pattern P11 to P14 for the outlier reach effect and the outlier effect for the outage effect that does not form the reach are formed. There are fluctuation patterns P21 and P22.

  Further, the variation patterns include variation patterns P7 and P23 for ultra-shortening effects that are executed only after the end of special 2 big hit a to special 2 big hit i until the symbol variation game is executed four times. . Note that the fluctuation pattern P7 is determined at the time of a big hit, and the fluctuation pattern P23 is determined at the time of loss regardless of the result of reach determination.

  The jackpot effect is an effect that the symbol variation game is developed so that the symbol combination of the jackpot is finally confirmed and stopped through the reach effect. The outlier reach effect is an effect that is developed so that the symbol variation game undergoes the reach effect, and finally displays the combination of symbols that are out of place. The outlier effect is an effect that is developed so that the symbol variation game finally displays the symbol combination of the outage without being subjected to the reach effect. The reach effect is an effect that is performed in the symbol variation game with the decorative symbols on the effect display device 11 after the reach symbol combination is formed, until the jackpot symbol combination or the outlier symbol combination is derived. . The mode transition effect is an effect in which the symbol variation game causes the symbol combination of a predetermined chance to be confirmed and stopped and displayed without going through the reach effect. The super-shortening effect is an effect in which symbols in all rows start to fluctuate regardless of whether the game result is a big hit or not, and the symbol combination is displayed as it is fixedly stopped. The ultra-shortening effect is set to have a shorter variation time (effect time) than a normal off-line effect (so-called normal variation having the highest selection rate among variation patterns).

  In the variation patterns P1 to P4 for the big hit effect and the variation patterns P11 to P14 for the outlier reach effect, a plurality of types of reach effects can be executed. In this embodiment, three types of reach R1 to R3 are configured to be executable, and different jackpot expectations are set for each. The expectation degree of jackpot for each reach effect can be calculated based on the probability of being executed when the jackpot is won and the probability of being executed when the jackpot is lost. Specifically, in the case of being executed with a high probability at the time of a big hit and executing with a low probability at the time of a loss, or in one of the cases, the expectation degree of a big hit for reach production is high. On the other hand, when the jackpot is executed with a low probability and when the jackpot is executed with a high probability, or in either case, the expectation degree of the jackpot for the reach effect is low. In this embodiment, it is assumed that the jackpot expectation degree of reach R1 is the highest, the jackpot expectation degree of reach R2 is intermediate, and the jackpot expectation degree of reach R3 is set to the lowest. The reach R1 is executed based on the fluctuation patterns P1, P11, the reach R2 is executed based on the fluctuation patterns P2, P12, and the reach R3 is executed based on the fluctuation patterns P3, P4, P13, P14.

  The main control ROM 30b stores a big hit determination value. The big hit determination value is a determination value used in the internal lottery to determine whether or not the big hit, and is determined from numerical values that can be taken by the random numbers for the hit determination. Note that the number of jackpot judgment values differs depending on whether or not the probability variation state is given, and the number of jackpot judgment values in the probability variation state is set to be larger than the number of jackpot judgment values in the normal state. Yes. Further, the small hit determination value is stored in the main control ROM 30b. The small hit determination value is a determination value used in an internal lottery for determining whether or not a small hit is made, and is determined from numerical values that can be taken by a random number for hit determination. The main control RAM 30c stores a hit determination random number used when determining the big hit and determining the small hit.

  In the present embodiment, the random number for winning determination is acquired when the game ball has won the first start winning opening 25 or the second starting winning opening 27, and the first variation game and the second It is commonly used in fluctuating games. That is, the hit determination random number acquired when the game ball wins the first start winning opening 25 is the same as the hit determination random number acquired when the game ball wins the second start winning opening 27 belongs to. The big hit determination value and the small hit determination value are also commonly used in the first variable game and the second variable game.

  The main control RAM 30c stores a jackpot type random number used when determining the type of jackpot game when the jackpot is determined. 200 jackpot type random numbers are prepared, each associated with a special symbol. Therefore, the main control CPU 30a determines the type of jackpot game and the jackpot symbol based on the acquired jackpot type random number when the jackpot is determined (when the jackpot determination is affirmative). In this embodiment, the jackpot type random number is acquired when the game ball wins the first start winning opening 25 or the second starting winning opening 27, and the first variation game and the second It is commonly used in fluctuating games.

  The main control RAM 30c stores variation pattern distribution random numbers used for determining a variation pattern. This random number for distribution pattern distribution is distributed to each variation pattern. The main control RAM 30c stores a reach determination random number used when determining whether or not to execute the reach effect. The reach control value is stored in the main control ROM 30b. The reach determination value is a determination value used in the reach lottery (reach determination) for determining whether or not to execute the reach effect when the symbol variation game is lost, and is determined from the values that can be taken by the random numbers for reach determination. ing. The various random numbers stored in the main control RAM 30c are updated at predetermined intervals by the main control CPU 30a.

Next, the effect control board 31 will be described with reference to FIG.
The effect control board 31 is provided with an effect control CPU 31a. An effect control ROM 31b and an effect control RAM 31c are connected to the effect control CPU 31a. The effect control CPU 31a updates the values of various random numbers at predetermined intervals, stores (sets) the updated values in the setting area of the effect control RAM 31c, and rewrites the values before the update. The effect control ROM 31b stores an effect control program for executing a game effect. When the various control commands are input, the effect control CPU 31a executes various controls based on the effect control program. The effect control ROM 31b stores various image data (image data such as symbols, various background images, characters, characters, etc.). Further, the effect button 40 is connected to the effect control board 31 (effect control CPU 31a), and a detection signal indicating that the effect button 40 has been operated is input from the effect button 40. The effect display device 11 is connected to the effect control CPU 31a.

  Next, various processes such as a special symbol input process and a special symbol start process executed by the main control CPU 30a based on the main control program will be described. First, the special symbol input process will be described. The special symbol input process is executed at predetermined intervals by the main control CPU 30a.

  FIG. 12 is a flowchart of the special symbol input process. As shown in FIG. 12, first, the main control CPU 30a determines whether or not a game ball has entered the first start winning opening 25 (step S1). That is, in step S1, the main control CPU 30a determines whether or not a first detection signal output when the first start port sensor SE1 detects a game ball is input. When the determination result of step S1 is negative, the main control CPU 30a proceeds to step S5. If the determination result of step S1 is affirmative, the main control CPU 30a determines whether or not the first special figure start hold storage number stored in the main control RAM 30c is less than the upper limit number 4 (step S2). ). When the determination result of step S2 is negative (first special figure start hold storage number = 4), the main control CPU 30a proceeds to step 5.

  When the determination result of step S2 is affirmative (first special figure start reserved memory number <4), the main control CPU 30a adds 1 to the first special figure start reserved memory number, and sets the first special figure start reserved memory number. Rewrite (step S3). At this time, the main control CPU 30a controls the display content of the first hold indicator Ra so as to represent the first special figure start hold memory number after 1 addition. Subsequently, the main control CPU 30a reads and obtains the reach determination random number value, the hit determination random number value, the variation pattern distribution random number, and the big hit type random number value from the main control RAM 30c, The value is stored in a predetermined storage area of the main control RAM 30c associated with the first special figure starting reserved storage number (step S4). Further, the main control CPU 30a outputs a first hold designation command indicating the number of first special figure start hold memories after rewriting.

  Next, the main control CPU 30a determines whether or not a game ball has entered the second start winning opening 27 (step S5). That is, in step S5, the main control CPU 30a determines whether or not a second detection signal output when the second start port sensor SE2 detects a game ball is input. When the determination result of step S5 is negative, the main control CPU 30a ends the special symbol input process. If the determination result of step S5 is affirmative, the main control CPU 30a determines whether or not the second special figure start hold storage number stored in the main control RAM 30c is less than the upper limit number 4 (step S6). ). When the determination result of step S6 is negative (second special figure start hold storage number = 4), the main control CPU 30a ends the special symbol input process.

  If the determination result in step S6 is affirmative (second special figure start reserved memory number <4), the main control CPU 30a adds 1 to the second special figure start reserved memory number, and sets the second special figure start reserved memory number. Rewrite (step S7). At this time, the main control CPU 30a changes the display content of the second hold indicator Rb so as to represent the second special figure start hold memory number after 1 addition. Further, the main control CPU 30a outputs a second hold designation command indicating the updated second special figure start hold storage number. Subsequently, the main control CPU 30a reads and obtains the reach determination random number value, the hit determination random number value, the variation pattern distribution random number, and the big hit type random number value from the main control RAM 30c, This value is stored in a predetermined storage area of the main control RAM 30c associated with the second special figure start pending storage number (step S8). Then, the special symbol input process is terminated.

Next, the special symbol start process will be described. The main control CPU 30a is configured to execute a special symbol start process at predetermined intervals.
13 and 14 are flowcharts of the special symbol start process. First, the main control CPU 30a determines whether or not the symbols (special symbols and decorative symbols) are being displayed in a variable manner and whether or not the jackpot game is being played (step S11). If the determination result of step S11 is affirmative (when the symbol variation game or the big hit game is being played), the main control CPU 30a ends the special symbol start process. On the other hand, if the determination result of step S11 is negative, the main control CPU 30a reads the second special figure start reserved memory number (step S12), and whether or not the second special figure start reserved memory number is greater than "0". (Step S13).

  When the determination result of step S13 is negative (when the second special figure start hold memory number = 0), the main control CPU 30a reads the first special figure start hold memory number (step S14) and starts the first special figure start. It is determined whether or not the number of reserved memories is greater than “0” (step S15). When the determination result of step S15 is negative (when the first special figure start hold storage number = 0), the main control CPU 30a ends the special symbol start process.

  On the other hand, when the determination result of step S15 is affirmative (when the first special figure start hold storage number> 0), the main control CPU 30a displays a special symbol variation processing flag stored in a predetermined storage area of the main control RAM 30c. Is set to a value [0] indicating that the first variable game is to be executed (step S16). Next, the main control CPU 30a subtracts “1” from the number of the first special figure start hold memory number (step S17), and is associated with the first special figure start hold memory number in the main control RAM 30c. The random number for hit determination, the random number for reach determination, the random number for fluctuation pattern distribution, and the random number for jackpot type stored in the storage area are acquired (step S18).

  More specifically, the main control CPU 30a reads various random numbers stored in the first storage area associated with the first special figure start hold storage number “1” stored earliest. Further, after reading the random number, the main control CPU 30a uses various random numbers stored in the first storage area associated with the first special figure start reserved memory number “2” as the first special figure start reserved memory number. Store in the first storage area associated with “1”. Similarly, the main control CPU 30a corresponds to various random numbers stored in the first storage area associated with the first special figure start hold memory number “3” corresponding to the first special figure start hold memory number “2”. Store in the attached first storage area. Similarly, the main control CPU 30a supports various random numbers stored in the first storage area associated with the first special figure start hold memory number “4” corresponding to the first special figure start hold memory number “3”. Store in the attached first storage area. Further, the main control CPU 30a erases various random numbers stored in the first storage area associated with the first special figure start hold storage number “4”. Further, the main control CPU 30a changes the display content of the first hold indicator Ra so as to represent the first special figure start reserved memory number after 1 subtraction when the first special figure start hold memory number is subtracted by 1. . Further, the main control CPU 30a outputs a first hold designation command indicating the updated first special figure start hold memory number.

  As shown in FIG. 14, the main control CPU 30a determines whether or not the acquired value of the random number for hit determination matches the jackpot determination value stored in the main control ROM 30b, thereby determining the big hit (big hit lottery). Is performed (step S19). In the present embodiment, the jackpot determination value is changed depending on whether or not the probability variation state is given. In other words, when the probability change state is high (when the probability is high), the probability that the determination result of the big hit determination is affirmative is the probability that the determination result of the big hit determination is positive when the normal state (when the probability is low) (hit probability) Higher than.

  When the determination result in step S19 is affirmative (in the case of a big hit), the main control CPU 30a sets [1] to a big hit flag indicating that it is a big hit variation (step S20). Then, the main control CPU 30a determines the type of jackpot game based on the acquired value of the jackpot type random number, and the first special figure display H1 (the second variable game of the second variable game) from the jackpot symbols by the special symbol. In some cases, the final stop symbol to be confirmed and stopped is determined by the second special symbol display H2) (step S21). Thereafter, the main control CPU 30a determines a variation pattern from among the variation patterns corresponding to the determined jackpot game (step S22).

  Specifically, when determining the special 1 big hit A to the special 1 big hit D, the main control CPU 30a decides the variation pattern P1 to P3 for the big hit effect. When determining the special one big hit G and the special one big hit H, the main control CPU 30a decides the variation pattern P4 for the big hit effect. When determining the special 1 big hit E, the main control CPU 30a determines the change pattern P5 for the mode transition effect. When determining the special 1 big hit F, the main control CPU 30a determines the variation pattern P6 for the mode transition effect. Also, the main control CPU 30a, when determining the special 2 big hit a to the special 2 big hit i in the symbol variation game within 4 times after the end of the special 2 big hit a to the special 2 big hit i, changes for the super shortening effect. The pattern P7 is determined. On the other hand, when the main control CPU 30a determines the special 2 big hit a to the special 2 big hit i when it is not the symbol variation game within 4 times after the end of the special 2 big hit a to the special 2 big hit i, It is determined from among the fluctuation patterns P1 to P3. When determining the special 2 big hit j to the special 2 big hit m, the main control CPU 30a determines the variation pattern P4 for the big hit effect.

  The main control CPU 30a, which has determined the variation pattern and the final stop symbol, outputs various control commands for the first variation game, such as outputting a predetermined control command at a predetermined timing to the effect control board 31 (effect control CPU 31a). In the case of the second variation game, various processes relating to the second variation game are executed (step S23). Specifically, the main control CPU 30a first outputs a variation pattern designation command for designating a variation pattern and instructing the start of symbol variation. At the same time, the main control CPU 30a controls the display content of the first special figure display H1 (or the second special figure display H2 in the case of the second variable game) so that the special figure starts to fluctuate. At the same time, the main control CPU 30a starts measuring the effect time of the symbol variation game. Further, the main control CPU 30a outputs a special symbol designation command (a jackpot type designation command) for designating the final stop symbol and the type of jackpot game. Then, the main control CPU 30a ends the special symbol start process. Thereafter, in a process different from the special symbol start process, the main control CPU 30a displays the first special symbol so that the determined final stop symbol is displayed based on the effect time set in the designated variation pattern. The display contents of the device H1 (second special figure display device H2 in the case of the second variation game) are controlled. Further, the main control CPU 30a instructs to stop the variation of the decorative symbols based on the effect time determined in the designated variation pattern, and outputs an all symbol stop command for displaying the symbol combination in a fixed stop state.

  On the other hand, if the determination result of the big hit determination in step S19 is negative (not a big hit), the main control CPU 30a matches the acquired hit determination random number value with the small hit determination value stored in the main control ROM 30b. It is determined whether or not to make a small hit determination (small hit lottery) (step S24). If the determination result is affirmative, the main control CPU 30a sets [1] to the small hit flag indicating that the fluctuation is a small hit (step S25). Then, the main control CPU 30a determines the type of the small hit game, and the first special figure display H1 (the second special figure display H2 in the case of the second variable game) from among the small hits based on the special symbols. To determine the final stop symbol to be displayed for final stop (step S26). Thereafter, the main control CPU 30a determines a variation pattern for mode transition effect corresponding to the determined small hit game (step S27).

  Specifically, the main control CPU 30a determines the variation pattern P5 for the mode transition effect when the special 1 small hit I or the special 2 small hit n is determined. When determining the special 1 small hit J or the special 2 small hit o, the main control CPU 30a determines the variation pattern P6 for the mode transition effect. Then, the main control CPU 30a, which has determined the variation pattern and the final stop symbol, proceeds to step S23, and outputs a predetermined control command to the effect control board 31 (effect control CPU 31a) at a predetermined timing as described above. Etc., various processes related to the first variable game (various processes related to the second variable game in the case of the second variable game) are executed. Thereafter, the main control CPU 30a ends the special symbol start process.

  On the other hand, if the determination result of the small hit determination in step S24 is negative (not a small hit), a reach determination is performed to determine whether or not a reach effect is to be executed (step S28). In the present embodiment, the main control CPU 30a determines whether or not the reach determination random number acquired from the main control RAM 30c during the process of step S28 matches the reach determination value.

  If the determination result in step S28 is affirmative (when a reach effect is performed), the main control CPU 30a displays a missed symbol on the first special figure display H1 (second special figure display H2 in the case of the second variation game). ) Is determined as the final stop symbol to be confirmed and stopped (step S29). Next, the main control CPU 30a determines a variation pattern from among the variation patterns P11 to P14 for the outlier reach effect (step S30). Note that the main control CPU 30a, when it is a symbol variation game within four times after the end of the special 2 big hit a to the special 2 big hit i, does not depend on the determination result of reach determination, the fluctuation pattern for the super shortening effect P23 is determined.

  Then, the main control CPU 30a that has determined the variation pattern and the final stop symbol moves to the process of step S23, and outputs a predetermined control command to the effect control board 31 (effect control CPU 31a) at a predetermined timing. Various processes related to the first variable game (various processes related to the second variable game in the case of the second variable game) are executed. Thereafter, the main control CPU 30a ends the special symbol start process.

  On the other hand, when the determination result of step S28 is negative (when the reach effect is not performed), the main control CPU 30a displays the off symbol in the first special figure display H1 (second special figure display in the case of the second variable game). In H2), it is determined as a final stop symbol to be displayed with a fixed stop (step S31). Next, the main control CPU 30a determines from the variation patterns P21 and P22 for the offending effect (step S32). In the present embodiment, when the total number of the first special figure start hold memory number and the second special figure start hold memory number is “3” or less, the fluctuation pattern P21 of the normal fluctuation is determined, and “4 If it is greater than or equal to, the variation pattern P22 of the shortening variation is determined. In the shortened variation, the production time is set shorter than the normal variation. Note that the main control CPU 30a displays the variation pattern P23 for the super shortening effect regardless of the number of reserved memories in the case of the symbol variation game within four times after the end of the special 2 big hit a to the special 2 big hit i. decide.

  Then, the main control CPU 30a that has determined the variation pattern and the final stop symbol moves to the process of step S23, and outputs a predetermined control command to the effect control board 31 (effect control CPU 31a) at a predetermined timing. Various processes related to the first variable game (various processes related to the second variable game in the case of the second variable game) are executed. Thereafter, the main control CPU 30a ends the special symbol start process.

  On the other hand, when the determination result in step S13 is affirmative (when the second special figure start hold storage number> 0), the main control CPU 30a displays a special symbol variation processing flag stored in a predetermined storage area of the main control RAM 30c. Is set to a value [1] indicating that the second variable game is to be executed (step S33). Next, the main control CPU 30a subtracts “1” from the number of the second special figure start reserved memory number (step S34), and is associated with the second special figure start reserved memory number in the main control RAM 30c. The random number for hit determination, the random number for reach determination, the random number for fluctuation pattern distribution, and the random number for jackpot type stored in the storage area are acquired (step S35).

  More specifically, the main control CPU 30a reads various random numbers stored in the second storage area associated with the second special figure start pending storage number “1” stored earliest. Further, after reading the random number, the main control CPU 30a converts the various random numbers stored in the second storage area associated with the second special figure start hold memory number “2” into the second special figure start hold memory number. Store in the second storage area associated with “1”. Similarly, the main control CPU 30a supports various random numbers stored in the second storage area associated with the second special figure start hold memory number “3” corresponding to the second special figure start hold memory number “2”. Store in the attached first storage area. Similarly, the main control CPU 30a corresponds various random numbers stored in the second storage area associated with the second special figure start hold memory number “4” to the second special figure start hold memory number “3”. Store in the attached second storage area. Further, the main control CPU 30a erases various random numbers stored in the second storage area associated with the second special figure start pending storage number “4”. Further, the main control CPU 30a changes the display content of the second hold indicator Rb so as to represent the second special figure start reserved memory number after 1 subtraction when the second special figure start hold memory number is subtracted by 1. . Further, the main control CPU 30a outputs a second hold designation command indicating the updated second special figure start hold storage number.

  Hereinafter, processing related to the second variation game is executed based on the acquired random number, but since it is the same as the processing (step S19 to step S32) in the first variation game, detailed description is omitted.

  By executing such a special symbol start process, when both the first special figure start reserved memory number and the second special figure start reserved memory number are stored, the main control CPU 30a Precisely execute a variable game. The second start winning opening 27 has the open / close blade 26 open to facilitate the winning of the game ball when the improved winning rate is given, and as a result, the improved winning rate is given. In the probability variation state or the variation state, the second variation game is easily executed continuously.

  And, when the big win is achieved in the second variation game, the ratio of whether or not the probability variation state is given is not different from that in the first variation game, but there are many substantial rounds that can be expected to win prize balls. A big hit game is easily given. Specifically, a special 2 big hit a having a substantial number of rounds of 16 is given more than other big hit games. As a result, when a big hit is achieved in the second variable game, it is possible to expect a prize ball to be obtained more than in the first variable game. Therefore, when a big hit is made when the entrance rate improvement state is given, it is more advantageous for the player than when the entrance rate improvement state is not given.

  From the above, the main control CPU 30a of the present embodiment serves as a big hit determining means for determining whether or not to display the big hit result in the symbol variation game. Further, the main control CPU 30a serves as a jackpot game determining means for determining the type of jackpot game.

  Then, when the main control CPU 30a determines the big hit (when [1] is set in the big hit flag), after the end of the symbol variation game based on the determined variation pattern, the main control CPU 30a of the type specified based on the final stop symbol The control of the big hit game is started, and a predetermined control command is output at a predetermined timing to the effect control board 31 (effect control CPU 31a). Hereinafter, the control contents executed by the main control CPU 30a will be described.

  First, the main control CPU 30a starts setting an opening time. Further, the main control CPU 30 a outputs an opening command for instructing that the opening time has started to the effect control board 31. Next, the main control CPU 30a controls each round game after the opening time ends. That is, the main control CPU 30a outputs a round command for instructing the start of a round game to the effect control board 31 at the start of each round game. The main control CPU 30a controls the opening and closing of the special winning opening 29 for each round game. That is, the main control CPU 30a wins a big prize until the upper limit number (8 in this embodiment) of game balls wins or until a prescribed time predetermined for each round game elapses. Open mouth 29. Then, when the special winning opening 29 is closed, the main control CPU 30a maintains the closing until an interval time predetermined for each round game elapses, and then ends the round game. A series of these controls is executed until the specified number of rounds is reached. When the predetermined number of round games are finished, the main control CPU 30a starts setting the ending time. Further, the main control CPU 30a outputs an ending command for instructing that the ending time has started to the effect control board 31. When the ending time has elapsed, the main control CPU 30a sets (clears) the jackpot flag to [0] and ends the jackpot game.

  At this time, the main control CPU 30a sets the probability variation state and the variation state. That is, the main control CPU 30a sets “1” to the probability variation flag indicating that the probability variation state is imparted when the special one big hit A to the special one big hit G and the special two big hit a to the special two big hit j are given. Set. On the other hand, when the special control big hit H, the special big two hit k to the special big two hit m are given, the main control CPU 30a sets the probability variation flag to “0” and sets the probability variation state. No (sets an indeterminate variation state).

  When the special control big hit A to special special big hit D and special special big hit a to special big hit i are given, the main control CPU 30a remains in a variable state until the next big hit game is given to the operation flag. A value “2” indicating the presence is set. Further, when the main control CPU 30a is not in the variable speed state, and the special 1 big hit E to the special 1 big hit H and the special 2 big hit j to the special 2 big hit m are given, the operation flag is not in the variable state. A value “0” indicating “” is set. When the special control big hit E to special big hit G and special big hit j are given during the variable state, the main control CPU 30a is in the variable state until the next big hit game is given to the operation flag. A value “2” is set to indicate that

  Further, the main control CPU 30a grants the reduced state until a predetermined number of symbol variation games are provided when the special 1 big hit H and the special 2 big hit k to the special 2 big hit m are given during the reduced state. A value “1” is set to indicate that this is to be done. At this time, the main control CPU 30a sets 30 as the remaining number of times of change when the special 1 big hit H is given during the change state. The main control CPU 30a sets 100 as the remaining number of times of change when the special 2 big hit k is given during the change state. The main control CPU 30a sets 50 as the remaining number of times of change when the special 2 big hit l is given during the change state. The main control CPU 30a sets 30 as the remaining number of times of change when the special 2 big hit m is given during the change state.

  When the value “1” indicating that the state is variable until the predetermined number of symbol variation games is given to the operation flag, the main control CPU 30a remains variable for each symbol variation game. The value is updated by subtracting 1 from the number of times. When the remaining number of times of change becomes “0”, the main control CPU 30a sets a value “0” indicating that the operation flag is not in the change state to end the change state. In addition, when the big hit game is awarded, the main control CPU 30a sets “0” to the probability change flag and the operation flag (resets once) so that the probability change state and the variable state are not given during the big hit game. ing.

  In addition, when determining the small hit (when [1] is set in the small hit flag), the main control CPU 30a is specified based on the final stop symbol after the end of the symbol variation game based on the determined variation pattern. Control of the kind of small hit game is started, and a predetermined control command is output at a predetermined timing to the effect control board 31 (effect control CPU 31a). Hereinafter, the control contents executed by the main control CPU 30a will be described.

  First, the main control CPU 30a starts setting an opening time. Further, the main control CPU 30 a outputs an opening command for instructing that the opening time has started to the effect control board 31. Next, the main control CPU 30a controls the opening and closing of the special winning opening 29 after the opening time ends. Then, when the special winning opening 29 is closed, the main control CPU 30a maintains the closing until a predetermined interval time elapses. Thereafter, the main control CPU 30a starts setting the ending time. Further, the main control CPU 30a outputs an ending command for instructing that the ending time has started to the effect control board 31. When the ending time elapses, the main control CPU 30a sets (clears) the small hit flag to [0] and ends the small hit game. Note that the main control CPU 30a does not set a new value or reset the probability change flag, the operation flag, and the remaining number of times of change even when a small hit game is awarded. For this reason, even if a small hit game is given, the game state (probability change state and short change state) before the small hit game is maintained.

Next, processing related to the normal symbol variation game will be described.
The main control CPU 30a determines whether or not the game ball has passed through the operation gate 24. That is, the main control CPU 30a determines whether or not a gate sensor detection signal output when the gate sensor SE4 detects a game ball is input. When the determination result is affirmative, the main control CPU 30a reads and acquires the value of the normal hit determination random number from the main control RAM 30c, and sets it in a predetermined storage area of the main control RAM 30c.

  After that, the main control CPU 30a acquires the value of the normal hit determination random number stored in the predetermined storage area of the main control RAM 30c when the normal figure is not being displayed in a variable manner and not being played per normal figure. Then, the main control CPU 30a determines whether or not the acquired normal hit determination random number value matches the normal hit determination value stored in the main control ROM 30b and performs normal hit determination. In the normal state (when “0” is given to the operation flag) and during the big hit game, the probability that the determination result of the normal hit determination is affirmative (ordinary hit probability) is 16384/65536. . In the variable state (when “1” is assigned to the operation flag), the probability that the determination result of the normal hit determination is affirmative (normal hit probability) is 65535/65536. In other words, the normal hit probability is high during the variable state.

  Then, in the case of the normal hit, the main control CPU 30a determines the final stop symbol to be confirmed and displayed on the normal symbol display H10 from the normal symbol hit symbols [1] and [2]. In the case of a loss, the main control CPU 30a determines the final stop symbol displayed as a fixed stop on the normal symbol display H10 as the normal symbol error symbol [0].

  After that, the main control CPU 30a determines a normal fluctuation pattern. The normal figure fluctuation pattern is a normal figure fluctuation pattern for a normal state that is determined during a normal state or a jackpot game in which a variable state is not assigned, and a variable that is determined when a variable state is assigned. It is categorized as a general fluctuation pattern for short-term conditions. Furthermore, the normal pattern change pattern for the normal state in the present embodiment is provided with three types of patterns having different change times. Specifically, the first normal pattern variation pattern of 2000 ms with the shortest variation time, the second normal pattern variation pattern of 4000 ms longer than the variation time of the first normal diagram variation pattern, and the second general diagram variation A third ordinary pattern variation pattern of 6000 ms, which is longer than the variation time of the pattern, is provided. On the other hand, there is only one type of normal map change pattern for the variable speed state in the present embodiment, and the change time is set to a time (520 ms) shorter than the change time of the first normal map change pattern. It is a 4 regular map fluctuation pattern.

  Then, the main control CPU 30a determines the fourth normal pattern variation pattern when the variable state is assigned, and determines the first general pattern change pattern, the first variable pattern when the variable state is not applied. Either the 2nd map variation pattern or the 3rd map variation pattern is determined. The main control CPU 30a that has determined the normal variation pattern and the final stop symbol executes various processes relating to the general game. Specifically, the main control CPU 30a controls the display content of the normal symbol display H10 so that the normal symbol starts to fluctuate. The main control CPU 30a also outputs to the effect control board 31 a normal symbol designation command for notifying the normal symbol and a normal symbol variation pattern for instructing the start of the normal game and the time of the normal game. At the same time, the main control CPU 30a starts measuring the variation time of the usual variation game. After that, the main control CPU 30a controls the display content of the normal symbol display H10 so as to display the determined final stop symbol based on the variation time determined in the determined common symbol variation pattern.

  Then, when determining the normal hit, the main control CPU 30a executes a control related to the hit per game after the normal game based on the determined normal game fluctuation pattern. When the normal game is started, the main control CPU 30a opens the opening and closing blades 26 four times and opens until 900 ms elapses after opening each time when the variable speed state is given. The ordinary electric accessory solenoid SOL2 is controlled so as to maintain the state. On the other hand, when the normal game is started, the main control CPU 30a opens the opening and closing blades 26 once when the variable speed state is not given, and opens until 200 ms elapses after opening each time. The ordinary electric accessory solenoid SOL2 is controlled so as to maintain the state.

  Next, various processes executed by the effect control CPU 31a of the effect control board 31 based on the effect control program will be described. When a predetermined control command is input from the main control CPU 30a at a predetermined timing, the effect control CPU 31a executes various processes accordingly.

  For example, when the effect control CPU 31a inputs a variation pattern designation command, the effect display device 11 is controlled to execute a symbol variation game based on the variation pattern designated by the variation pattern designation command. In addition, when the effect control CPU 31a inputs the variation pattern designation command and the special symbol designation command, the effect display device is based on the variation pattern designated by the variation pattern designation command and the final stop symbol designated by the special symbol designation command. 11 determines the symbol combination based on the decorative symbols to be confirmed and stopped. Furthermore, when the jackpot symbol is designated as the final stop symbol, the effect control CPU 31a determines the specific effect contents of the jackpot game based on the type of jackpot game corresponding to the jackpot symbol. Then, the effect control CPU 31a is configured to execute a game effect related to the jackpot game based on the specific contents of the determined jackpot game during the jackpot game. Similarly, during the small hit game, the effect control CPU 31a is configured to execute a game effect related to the small hit game based on the specific content of the specified small hit game.

  Next, a detailed process for determining a symbol combination (hereinafter sometimes simply referred to as a confirmed symbol) based on a decorative symbol to be confirmed and stopped on the effect display device 11 at the end of the symbol variation game will be described.

  When the type of jackpot game designated by the special symbol designation command (big hit type designation command) is special one big hit A to D or special two big hit a to i, the effect control CPU 31a A definite symbol is determined from the symbol combinations ([111] [333] [555] [777]). In addition, when the type of jackpot game designated by the special symbol designation command is special jackpot G to H or special jackpot j to m, the effect control CPU 31a is a jackpot symbol combination ([[ 222] [444] [666] [888]). For this reason, when the jackpot symbol combination composed of odd symbols is displayed as the confirmed symbol, the player can recognize that the probability variation state is given. On the other hand, when the jackpot symbol combination composed of even symbols is displayed as the confirmed symbol, the player cannot recognize that the probability variation state is given.

  Further, the effect control CPU 31a selects a chance symbol combination ([123]) when the type of hit game designated by the special symbol designation command is special 1 big hit E, special 1 big hit I, special 2 small hit n. Determined as a confirmed symbol. Further, the effect control CPU 31a selects a chance symbol combination ([456]) when the type of hit game designated by the special symbol designation command is a special 1 big hit F, a special 1 big hit J, or a special 2 small hit o. Determined as a confirmed symbol.

  In addition, when the designated final stop symbol is an outlier design and the variation patterns P11 to P14 for the outlier reach production are designated, the effect control CPU 31a determines the outlier reach as a symbol combination by the decorative symbols. Determine the symbol combination. In addition, when the designated final stop symbol is an outlier design, and the variation patterns P21 to P23 for the offending effect are designated, the effect control CPU 31a uses a symbol combination as an ornament symbol. To decide. Then, as described above, the effect control CPU 31a displays the symbol combination of the determined decorative symbols in a fixed stop display according to the input of all symbol stop commands.

  Next, processing in the small hit game will be described. When the small hit game is executed, the effect control CPU 31a determines the effect content of the game effect according to the input control command and the game state at the time of winning, and executes the game effect of the effect content.

  For example, when the special 1 small hit I is given when the variable state is not given, the effect control CPU 31a causes the game effect to be executed in the same manner as the special 1 big hit E. For this reason, it is difficult for the player to determine which of the special 1 small hit I and the special 1 big hit E is based on the contents of the game effect. When the special 1 small hit J is given when the variable state is not given, the effect control CPU 31a causes the game effect to be executed in the same effect manner as the special 1 big hit F. For this reason, it is difficult for the player to determine which of the special 1 small hit J and the special 1 big hit F is based on the contents of the game effect.

  In addition, when a variable state is given, if a special 1 small hit I, a special 1 small hit J, a special 2 small hit n, a special 2 small hit o is given, a game corresponding to the granted The production is not executed. That is, when the variable state is given, the game effect is executed so as to hide as much as possible that the special 1 small hit I, the special 1 small hit J, the special 2 small hit n, and the special 2 small hit o are given. Has been.

  As shown in FIG. 15, the present embodiment is configured such that a “probability change confirmation mode” for notifying the player that the probability change state is given can be executed by the effect display device 11. Further, in the present embodiment, when the variable state is not assigned, the “probability concealment concealment mode” for notifying the player that the probability change state can be expected can be executed on the effect display device 11. It is configured. Further, in the present embodiment, the “changing mode” is given, and the “chance mode” that can be expected when the probability changing state is given is configured to be executable by the effect display device 11. In the present embodiment, the effect display device 11 is configured to be able to execute a “normal effect mode” for notifying the player that the variable state and the probability change state are not given.

  In the present embodiment, the effect display device 11 displays the decorative symbols in each column so as to overlap the background image, and the symbol variable game is executed by variably displaying these decorative symbols. In the present embodiment, the probability variation state is given by allowing the player to know the type of the production mode currently staying at the player from the type of the background image displayed on the production display device 11. It is notified whether it can be expected or notified that a certain change state is given. The background image in the pachinko gaming machine according to the present embodiment is an image that can be configured excluding the decorative symbols displayed in the symbol variation game.

  In the present embodiment, when the effect mode being executed (staying) is the probability variation confirmation mode, an image dedicated to the probability variation confirmation mode is displayed as a background image and it can be recognized that the user is staying in the probability variation confirmation mode. As described above, the character image in the “probability change confirmation mode” is displayed at the top of the image display unit GH. In addition, when the performance mode being executed in the present embodiment is the probability variation concealment mode, an image dedicated to the probability variation concealment mode is displayed as a background image, and “probability variation” is provided so that it can be recognized that the user is staying in the probability variation concealment mode. A character image of “secret mode” is displayed at the top of the image display portion GH. In addition, when the effect mode being executed in the present embodiment is the chance mode, an image dedicated to the chance mode is displayed as a background image, and the “chance mode” is set so that it can be recognized that the user is staying in the chance mode. A character image is displayed at the top of the image display portion GH. Further, when the effect mode being executed in the present embodiment is the normal effect mode, an image dedicated to the normal effect mode is displayed as a background image. FIG. 15 shows a mode transition mode when the variable state is not given to the inside of the broken line portion, and shows a mode shift mode when the variable state is given to the outside of the broken line portion. Further, which effect mode is currently set is stored in the effect control RAM 31c.

  As shown in FIG. 15, the normal effect mode is an effect mode that is executed (stays) when the variable state is not given. When the effect mode during execution (staying) is the normal effect mode, if the special 1 big hit A to the special 1 big hit D or the special 2 big hit a to the special 2 big hit i is given, the CPU 31a for effect control After the big hit game is finished, the probability variation confirmation mode is set. In addition, when the effect mode being executed is the normal effect mode, special 1 big hit E to special 1 big hit H, special 1 small hit I, special 1 small hit J, special 2 big hit j to special 2 big hit m, special 2 small When the winning n and the special 2 small hit o are given, the CPU 31a for effect control sets the probability variation concealment mode after the winning game ends.

  Further, the probability variation concealment mode is an effect mode that is executed when the variable state is not given. When the performance mode being executed is the probability change concealment mode, if the special 1 big hit A to the special 1 big hit D or the special 2 big hit a to the special 2 big hit i is given, the production control CPU 31a ends the big hit game. Then set the probability change confirmation mode. Also, when the performance mode being executed is the probability concealment concealment mode, special 1 big hit E to special 1 big hit H, special 1 small hit I, special 1 small hit J, special 2 big hit j to special 2 big hit m, special 2 When the small hit n and the special 2 small hit o are given, the effect control CPU 31a continues the probability variation concealment mode after the hit game ends. Further, when the performance mode being executed is the probability variation concealment mode and the probability variation state is not given, the effect control CPU 31a performs the symbol variation game a predetermined number of times after the probability variation concealment mode is set. When is executed, the normal production mode is set. The number of times until shifting is determined in advance by lottery at the start of the probability variation concealment mode. In the present embodiment, any one of 20, 40, and 60 times is determined.

  The probability variation confirmation mode is an effect mode that is executed when the variation state and the certain variation state are given. If the performance mode being executed is the probability change confirmation mode, special 1 big hit A to special 1 big hit D, special 1 small hit I, special 1 small hit J, special 2 big hit a to special 2 big hit i, special 2 small hit n When the special 2 small hit o is given, the effect control CPU 31a continues the probability change confirmation mode after the big hit game ends. Further, when the effect mode being executed is the probability change confirmation mode, when the special 1 big hit E to the special 1 big hit H and the special 2 big hit j to the special 2 big hit m are given, the effect control CPU 31a ends the hit game. After that, set the chance mode.

  The chance mode is an effect mode that is executed when the variable state is given. When the performance mode being executed is the chance mode, if the special 1 big hit A to the special 1 big hit D, or the special 2 big hit a to the special 2 big hit i is given, the CPU 31a for production control, Set the probability change confirmation mode. Also, when the performance mode being executed is the chance mode, special 1 big hit E to special 1 big hit H, special 1 small hit I, special 1 small hit J, special 2 big hit j to special 2 big hit m, special 2 small hit When n and special 2 small hits o are awarded, the effect control CPU 31a continues the chance mode after the winning game ends. In addition, when the effect mode being executed is the chance mode and the variable state ends, the effect control CPU 31a sets the normal effect mode.

  In the present embodiment, in the probability variation confirmation mode, a jackpot notice effect and a jackpot type notice effect dedicated to the certainty confirmation mode can be executed. The jackpot notice effect is an effect for notifying the possibility that the symbol variation game will be a big hit (expected degree of big hit). This jackpot notice effect is an effect that displays a plurality of types of first notice images in stages in a predetermined order, and an upper limit of the number of increase steps to be increased according to the degree of jackpot expectation is determined. In addition, when reaching a predetermined big hit determination stage, it is informed that any one of special 2 big hits a to special 2 big hits i is given.

  As shown in FIG. 16A or FIG. 16B, the first notice image in the big hit notice effect is displayed in the lower area of the image display unit GH. And the character image from which a display color differs for every step is set as a 1st preview image. In the present embodiment, the maximum upper limit number of stages of the jackpot notice effect is four, and in accordance with this, character images of four colors are set as the first notice image. For example, when the number of stages of the big hit announcement effect is the first stage, a white character image is set. When the number of stages of the big hit announcement effect is the second stage, a blue character image is set. When the number of stages of the big hit announcement effect is the third stage, a yellow character image is set. When the number of stages of the big hit announcement effect is the fourth stage, a red character image is set. That is, in the jackpot notice effect, the character image and the display color of the character image are changed each time the level is increased. In the present embodiment, the fourth stage is a jackpot determination stage.

  The jackpot type notice effect is an effect for notifying the advantage of the jackpot game to be given. This jackpot type notice effect is an effect that displays a plurality of types of second notice images in stages in a predetermined order, and an upper limit of the number of steps to be increased is determined according to the advantage of the jackpot game given. Is done. In this embodiment, the advantage of the big hit game is the actual number of rounds (the number of round games that can be expected to win a prize ball, that is, the number of round games whose release time is “25000 ms”). The jackpot type notice effect is continuously executed after the number of stages of the jackpot notice effect reaches the jackpot finalizing stage. Also, the jackpot type notice effect is continuously executed even during the jackpot game. And as for the jackpot type notice effect, when the big hit game ends, the jackpot type notice effect ends as a rule. On the other hand, the jackpot notice effect is switched to the jackpot type notice effect when the jackpot type notice effect ends.

  As shown in FIG. 16C and FIG. 16D, the second notice image in the big hit type notice effect is displayed on the left side of the character image displayed in the big hit notice effect in the lower area of the image display unit GH. The Then, as the second notice image, an image combining numbers and letters is set, and a number image corresponding to the number of stages is set. That is, when the number of stages of the big hit type notice effect increases by one, a number image with one number increased is displayed. The first stage is a number image of the number “1”, and the character image is “soul”. That is, in the jackpot type notice effect, the image corresponding to the first stage is “1 soul”, and the image corresponding to the second stage is “2 souls”.

  Further, in the present embodiment, whether or not the special 2 big hit a to the special 2 big hit i is given in the symbol variable game based on the second special figure start reserved memory number (the second variable game held). It is configured to be read-ahead. Then, when the special 2 big hit a to the special 2 big hit i are put on hold, the big hit is confirmed in the big hit announcement effect executed in advance (from a plurality of games before the target second variable game). Can be notified. After that, the big hit type notice effect is started from a plurality of games before the target second variable game, and the advantage of the held big hit game can be notified step by step.

  Hereinafter, processing related to the jackpot notice effect and processing related to the jackpot type notice effect will be described. First, the prefetching process related to the prefetching of the type of jackpot game and the presence / absence of the jackpot game based on the symbol variation game based on the second special figure start reserved memory number will be described. The prefetching process is executed by the main control CPU 30a. Further, the prefetch process is continuously executed after the special symbol input process is completed.

  FIG. 17 is a flowchart of the prefetch process. When the main control CPU 30a executes the prefetching process, first, the random number for hit determination acquired in step S8 of the special symbol input process (the hit determination stored in association with the second special figure start pending storage number). The random number) is compared with the jackpot determination value in the probability variation state, and it is determined whether or not both values match (step S51). Since the prefetch command is used only in the probability change confirmation mode, it is compared with the jackpot determination value in the probability change state. When the determination result of step S51 is affirmative, the main control CPU 30a recognizes in advance that the symbol variation game based on the detected start-up holding ball is a big hit.

  If the determination result in step S51 is affirmative, the main control CPU 30a identifies the type of jackpot game based on the jackpot type random number acquired in step S8 of the special symbol input process (step S52). Thereby, based on the game ball won this time, the type of jackpot game to be awarded is prefetched. Then, the main control CPU 30a outputs information (in this embodiment, a prefetch command) specifying the second special figure start pending storage number and the jackpot game type updated in step S7 (step S53), and prefetch processing Exit. On the other hand, when the determination result of step S51 is negative (in the case of detachment), the main control CPU 30a ends the prefetch process as it is.

  When the prefetch command is input, the effect control CPU 31a stores the prefetch command in the effect control RAM 31c in association with the second special figure start hold storage number specified by the prefetch command. Then, each time the second variation game is executed, the effect control CPU 31a updates (subtracts 1) the second special figure start reserved memory number associated with the prefetch command. As a result, it is possible to recognize the timing when the second floating game on hold is a big hit, and also to recognize the type of the big hit game.

Next, the jackpot notice effect setting process related to the setting for executing the jackpot notice effect will be described.
FIG. 18 is a flowchart of the jackpot notice effect setting process related to the setting of the jackpot notice effect. The jackpot announcement effect setting process is executed for each symbol variation game (every variation pattern designation command is input) during the probability variation confirmation mode. When the jackpot notice effect setting process is executed, the effect control CPU 31a first determines whether or not the big hit type notice effect is being performed (step S101). Specifically, the effect control CPU 31a determines whether or not “1” is set in the big hit type notice flag indicating that the big hit type notice effect is being executed. If the determination result of step S101 is affirmative, the jackpot notice effect setting process is terminated.

  On the other hand, if the determination result in step S101 is negative, the effect control CPU 31a is given a special 2 big hit a to a special 2 big hit i in the second floating game or the symbol variation game to be executed? It is determined whether or not (step S102). Specifically, a prefetch command is stored, and when it is determined that the type of jackpot game designated in the prefetch command is special 2 big hit a to special 2 big hit i, or by a special symbol designation command, When it is determined that the 2 big hits a to the special 2 big hits i are given, the effect control CPU 31a affirms the determination result of step S102.

  When the determination result in step S102 is affirmative (when special 2 big hit a to special 2 big hit i are given), the effect control CPU 31a determines whether or not to execute the big hit type notice effect (step S103). In this embodiment, a lottery is performed with a predetermined probability.

  When the determination result in step S103 is affirmative (when the jackpot type notice effect is executed), the effect control CPU 31a sets the jackpot determination stage (fourth stage in the present embodiment) as the upper limit of the number of stages in the jackpot notice effect. (Step S104). At the same time, the effect control CPU 31a sets “1” to the start flag indicating that it is determined to start the jackpot type notice effect. In addition, an initial stage (zero) is set as the current stage number of the jackpot notice effect. Thereafter, the jackpot notice effect setting process ends.

  On the other hand, if the determination result in step S102 or step S103 is negative, the effect control CPU 31a sets an upper limit of the number of stages in the jackpot notice effect according to the expected degree of jackpot of the specified variation pattern (step S105). In addition, an initial stage (zero) is set as the current stage number of the jackpot notice effect. Thereafter, the jackpot notice effect setting process ends.

  Specifically, when the big hit expectation is high (when reach R1 is executed), the production control CPU 31a sets the third step with a high probability as the upper limit of the number of steps in the big hit announcement effect. The effect control CPU 31a sets the second step with a high probability as the upper limit of the number of steps in the jackpot notice effect when the big hit expectation is intermediate (when reach R2 is executed). When the big hit expectation is low (when reach R3 is executed or when the reach effect is not executed), the effect control CPU 31a sets the first step with high probability as the upper limit of the number of steps in the big hit notice effect. That is, the higher the big hit expectation, the larger the number of stages in the big hit notice effect. The effect control CPU 31a sets the jackpot determination stage (fourth stage) as the upper limit of the number of stages in the jackpot notice effect only when it is determined that the jackpot game is awarded.

Next, the jackpot type notice effect setting process related to the setting for executing the jackpot type notice effect will be described.
FIG. 19 is a flowchart of the jackpot type notice effect setting process related to the setting of the jackpot type notice effect. The jackpot type notice effect setting process is executed after the jackpot notice effect setting process ends. When the big hit type notice effect setting process is executed, the effect control CPU 31a first determines whether or not the big hit type notice effect is being performed (step S201). Specifically, the effect control CPU 31a determines whether or not “1” is set in the big hit type notice flag indicating that the big hit type notice effect is being executed. If the determination result in step S201 is affirmative, the effect control CPU 31a directly ends the jackpot type notice effect setting process.

  On the other hand, when the determination result of step S201 is negative (when the big hit type notice effect is not being performed), the production control CPU 31a has the start flag set to “1” (that is, the special 2 big hit a to the special 2 big hit i). Is determined), it is determined whether or not the start of the jackpot type notice effect is determined (step S202). When the determination result of step S202 is negative, the effect control CPU 31a ends as it is.

  On the other hand, when the determination result of step S202 is affirmative (when the start of the big hit type notice effect is determined), the effect control CPU 31a is in the second variable game to be held or the symbol variable game to be executed. The type of jackpot game to be given is specified (step S203). Specifically, when a special 2 big hit a to a special 2 big hit i are given by the second floating game being held, the type of the big hit game is specified based on the prefetch command. In addition, in the symbol variation game to be executed, when the special 2 big hit a to the special 2 big hit i are awarded, the type of the big hit game is specified by the input special symbol designation command.

  And after execution of step S203, CPU31a for production control specifies the advantage of the specified jackpot game (step S204). That is, the effect control CPU 31a specifies the advantage of the big hit game (that is, the actual number of rounds) from the type of the big hit game.

  Then, the effect control CPU 31a determines the upper limit of the total number of stages (hereinafter referred to as the total increase stage number) to be increased in the jackpot type notice effect in proportion to the specified advantage (substantial number of rounds) (step S205). ). Further, the effect control CPU 31a sets the initial stage (zero) as the current stage number of the jackpot type notice effect. The big hit type notice effect setting process is terminated. In step S205, an upper limit of the total number of steps in the jackpot type notice effect to be executed before the jackpot game is awarded is determined.

  Specifically, the number of stages obtained by multiplying the specified number of actual rounds by a predetermined number of stages (8 stages in the present embodiment) is determined as the upper limit of the total number of increased stages. In other words, if the number of real rounds is 4 rounds of special 2 big hits i, the upper limit of the total increase step number is “32”, and if the number of real rounds is 6 rounds of special 2 big hits f and special 2 big hits h, the total The upper limit of the number of increase steps is “48”. Similarly, if the actual number of rounds is 8 rounds of special 2 big hits c, special 2 big hits e, and special 2 big hits g, the upper limit of the total number of increase steps is set to “64”. Similarly, if the number of real rounds is 12 rounds of special 2 big hits b and special 2 big hits d, the upper limit of the total number of steps is “96”, and if the number of rounds is 16 rounds of special 2 big hits a, The upper limit of the total increase step number is “128”. As a result, every time the actual number of rounds increases by one round, the level is increased by 8 levels (the total number of increased levels is increased by 8).

  Note that the number of stages to be increased for each round corresponds to the upper limit number of balls (8) in one round game. In other words, it can be said that the upper limit of the total number of increase steps in the jackpot type notice effect is determined in proportion to the number of game balls expected to enter in the jackpot game.

Next, the jackpot notice effect execution process at the time of execution of the jackpot notice effect will be described. The jackpot notice effect execution process is executed at predetermined intervals during the symbol variation game.
FIG. 20 shows a flowchart of the big hit announcement effect execution process. The effect control CPU 31a determines whether or not a step increase condition described later is satisfied (step S301). When the determination result in step S301 is negative, the effect control CPU 31a ends the big hit notice effect execution process.

  When the determination result in step S301 is affirmative, the CPU 31a for effect control determines whether or not the current stage number of the jackpot notice effect has reached the upper limit set in step S104 or step S105 of the jackpot notice effect setting process. (Step S302). When the determination result in step S302 is affirmative, the effect control CPU 31a ends the jackpot notice effect execution process without increasing the number of current stages of the jackpot notice effect.

  When the determination result of step S302 is negative (when it is not the upper limit), the effect control CPU 31a determines whether or not to increase the current stage number of the jackpot notice effect (step S303). At this time, the probability of increasing is reduced in inverse proportion to the number of current stage stages of the jackpot notice effect. That is, as the number of current stage stages of the jackpot notice effect increases, it becomes more difficult to increase. The effect control CPU 31a clears the establishment of the step increase condition in step S303.

  If the determination result in step S303 is affirmative, the effect control CPU 31a adds 1 to the current stage number of the jackpot notice effect, and updates and stores the current stage number of the jackpot notice effect (step S304). In addition, the effect control CPU 31a displays a first notice image corresponding to the updated number of current stage levels so that the current stage number of the updated jackpot notice effect is reflected in the image display unit GH.

  On the other hand, when the determination result of step S303 is negative, the CPU 31a for effect control ends the jackpot notice effect execution process without increasing the number of current stages of the jackpot notice effect. As described above, in the present embodiment, the effect control CPU 31a serves as a jackpot notice determining means for determining the contents of the effect of the jackpot notice effect. The effect control CPU 31a serves as a jackpot notice control means for executing the jackpot notice effect during the symbol variation game.

Next, the jackpot type notice effect execution process at the time of execution of the jackpot type notice effect will be described. The big hit type notice effect execution process is executed at predetermined intervals during the symbol variation game.
FIG. 21 shows a flowchart of the big hit type notice effect execution process. First, the effect control CPU 31a determines whether or not the jackpot type notice flag is set to “1”, that is, whether or not the jackpot type notice effect is being performed (step S401). If this determination result is negative, the effect control CPU 31a then determines whether or not the current stage number of the jackpot notice effect has reached the jackpot determination stage (fourth stage) (step S402). When this determination result is negative, the CPU 31a for effect control ends the jackpot type notice effect execution process as it is.

  On the other hand, if the determination result of step S402 is affirmative, the CPU 31a for effect control sets “1” for the jackpot type notice flag and starts the jackpot type notice effect (step S403). Also, the start flag is cleared (“0” is set).

  If the determination result in step S401 is affirmative, or after the end of step S403, the effect control CPU 31a determines whether or not a step increase condition described later is satisfied (step S404). When the determination result in step S404 is negative, the effect control CPU 31a ends the jackpot type notice effect execution process.

  When the determination result of step S404 is affirmative, the CPU 31a for effect control sets the total number of stages increased from the start of the big hit type notice effect to the present (hereinafter referred to as the current increased number of stages) as the big hit type notice effect setting. It is determined whether or not the upper limit of the total number of steps set in step S205 of the process has been reached (step S405). The effect control CPU 31a clears the establishment of the step increase condition in step S405. If the determination result in step S405 is affirmative, the effect control CPU 31a ends the big hit type notice effect execution process without increasing the number of stages of the big hit type notice effect.

  When the determination result of step S405 is negative (when it is not the upper limit), the effect control CPU 31a determines whether or not to increase the number of current increase stages of the jackpot type notice effect (step S406). At this time, the probability of increasing becomes lower in inverse proportion to the current increase stage number. That is, as the total number of current increase stages increases, it becomes more difficult to increase.

  If the determination result in step S406 is affirmative, the effect control CPU 31a adds “8” to the current stage number of the big hit type notice effect, and updates and stores the current stage number of the big hit type notice effect (step S407). . In addition, the effect control CPU 31a adds “8” to the current increase number of stages increased from the start of the big hit type notice effect, and updates and stores it. In addition, the effect control CPU 31a displays a second notice image corresponding to the updated number of current stages in order to reflect the current number of stages of the jackpot type notice effect after the update in the image display unit GH. Then, the effect control CPU 31a ends the jackpot type notice effect execution process.

  In the big hit type notice effect, the number of current stages is increased by a predetermined unit (in increments of 8) in order to indicate that the actual number of rounds increases by one round. The predetermined unit is “8”, which is the number of stages corresponding to one round.

  On the other hand, when the determination result of step S406 is negative, the effect control CPU 31a ends the big hit type notice effect execution process without increasing the current stage number of the big hit type notice effect. As described above, in the present embodiment, the effect control CPU 31a serves as a jackpot type notice determining unit that determines the contents of the effect of the jackpot type notice effect. Further, the effect control CPU 31a serves as a jackpot type notice control means for executing a jackpot type notice effect.

  Next, the step increase condition will be described. In the present embodiment, the button operation effect for establishing the step increase condition is executed separately from the jackpot notice effect and the jackpot type notice effect during the period specified by the variation pattern. In the button operation effect, a plurality of instruction images indicating that the operation button 40 can be operated are displayed. The instruction images are displayed in order on the image display unit GH.

  FIG. 22 shows an example of the effect of the button operation effect. As shown in FIG. 22A, in the present embodiment, five instruction images SG are arranged vertically in the upper left part of the image display unit GH. When the operation button 40 is operated in a predetermined operation mode during the operation effective period of the effect button 40 set during the button operation effect, as shown in FIG. The instruction image SG is erased in order, and the instruction image SG is shifted downward one by one, while a new instruction image SG is added on the top (last). Then, when the instruction image SG is deleted, it is determined whether or not the step increase condition is satisfied with a predetermined probability. If the determination is affirmative, the step increase is performed as shown in FIG. A formation effect indicating that the condition is satisfied is executed. In the present embodiment, a heart mark HM is displayed.

  Hereinafter, the button operation effect setting process related to the setting when a button operation effect is newly executed will be described. The button operation effect setting process is executed every time a variation pattern designation command is input.

  FIG. 23 shows a flowchart of the button operation effect setting process. First, the effect control CPU 31a sets an operation valid period based on the variation pattern (step S501). Next, the effect control CPU 31a determines whether or not “1” is set in the jackpot type notice flag (step S502). That is, the effect control CPU 31a determines whether or not the big hit type notice effect has been executed before the current symbol variation game. When this determination result is affirmative, the CPU 31a for effect control ends the button operation effect setting process without newly setting the button operation effect in order to continue the jackpot type notice effect.

  On the other hand, when the determination result of step S502 is negative, that is, when a big hit announcement effect is newly started, the effect control CPU 31a determines display modes of the five instruction images SG to be displayed on the image display unit GH, respectively. The order is determined and displayed, and the display mode and order of the five instruction images SG are stored in the effect control RAM 31c (step S503).

  Three display modes of the instruction image SG are prepared, and there are a normal display mode, a high expectation level display mode (special display mode), and a fixed display mode (special display mode). The fixed display mode can be determined only when the special 2 big hit a to the special 2 big hit i are given, and is determined with a probability of 10% at the start of the operation effective period. On the other hand, the high expectation degree display mode is determined with a probability of 20% at the start of the operation effective period when the fixed display mode is not determined. The normal display mode is determined when neither the fixed display mode nor the high expectation level display mode is determined.

  In addition, the display mode of the instruction image to be displayed is determined so that one of the five instruction images SG displayed on the image display unit GH is always an instruction image of the high expectation display mode or the definite display mode. . For example, the effect control CPU 31a determines to display the instruction image SG having the high expectation display mode at the end, and then determines the display mode of the other instruction image SG.

  In the present embodiment, a text message “PUSH” is displayed in the instruction image SG in the normal display mode. In the instruction image SG in the high expectation level display mode, a text message “Intense heat” is displayed. In the instruction image SG in the fixed display mode, “iron plate” and a text message are displayed.

  When the process of step S503 ends, the effect control CPU 31a determines whether or not an initial value “0” is set in an operation pattern flag for designating an operation pattern during the button operation effect (step S504). In addition, when the initial value “0” is set in the operation pattern flag, it indicates that the button operation effect has once ended. This initial value is set when a jackpot game is awarded or when the symbol variation game ends without executing the jackpot type notice effect. If the determination result in step S504 is negative, the button operation effect continues, and the effect control CPU 31a ends the button operation effect setting process.

  If the determination result in step S504 is affirmative, the CPU 31a for effect control determines whether or not the special 2 big hit a to the special 2 big hit i are awarded in the second variable game being held or the symbol variable game to be executed. (Step S505). Specifically, a prefetch command is stored, and when it is determined that the type of jackpot game designated in the prefetch command is special 2 big hit a to special 2 big hit i, or by a special symbol designation command, When it is determined that the 2 big hits a to the special 2 big hits i are given, the effect control CPU 31a affirms the determination result of step S505.

  If the determination result in step S505 is affirmative, the effect control CPU 31a determines whether or not to set “1” in the operation pattern flag with a predetermined probability (step S506). By setting “1” to the operation pattern flag, whether or not the step increase condition is satisfied when the effect button 40 is continuously operated for a predetermined unit time during the button operation effect. Indicates that this is an opportunity to determine.

  If the determination result in step S506 is affirmative, the effect control CPU 31a sets “1” in the operation pattern flag (step S507), and ends the button operation effect setting process. Further, the effect control CPU 31a displays an operation mode specifying image that specifies that the effect button 40 is continuously pressed in response to the operation pattern flag being set to “1” in the upper right part of the image display unit GH. To display. For example, a message such as “Keep pressing” is displayed as the operation mode designation image.

  On the other hand, when the determination result of step S505 is negative (when the special 2 big hit a to special 2 big hit i is not given) or when the determination result of step S506 is negative, the effect control CPU 31a sets “2” in the operation pattern flag. "Is set (step S508), and the button operation effect setting process is terminated. By setting “2” in the operation pattern flag, it is indicated that, during the button operation effect, every time the effect button 40 is operated, it is determined whether or not the step increase condition is satisfied. Further, the effect control CPU 31a displays an operation mode designating image for designating that the effect button 40 is repeatedly pressed (pressed intermittently) in response to setting “2” in the operation pattern flag. Display on the upper right side of GH. For example, a text message such as “continuous hit!” Is displayed as the operation mode designation image.

Next, button operation effect execution processing during execution of a button operation effect will be described. This button operation effect execution process is executed at predetermined intervals during the symbol variation game.
FIG. 24 shows a flowchart of the button operation effect execution process. When starting the button operation effect execution process, the effect control CPU 31a first determines whether or not “1” is set in the operation pattern flag (step S601).

  When this determination result is affirmative, the effect control CPU 31a determines whether or not a button detection signal is continuously input from the effect button 40 for a predetermined unit time (step S602). The unit time is changed depending on the type of the effect button 40 to be operated. For example, the unit time is set shorter when the effect button 40b is operated compared to when the effect button 40a is operated.

  When the determination result in step S602 is positive, the effect control CPU 31a instructs the instruction image SG to be erased (step S603). At this time, the CPU 31a for effect control erases the first instruction image SG in accordance with the order of the instruction images SG, and increments the order of the instruction images SG thereafter and stores them. Accordingly, the effect control CPU 31a causes the instruction image SG to be shifted downward and displayed one by one on the image display unit GH. In this embodiment, the unit time is set to be shorter when the effect button 40b is operated than when the effect button 40a is operated. The instruction image SG is erased faster than the button 40a is operated.

  Further, the effect control CPU 31a determines the display mode of the instruction image SG to be newly displayed at the end of the order of the instruction image SG, and displays the instruction image SG of the determined display mode (step S604). At this time, the effect control CPU 31a displays the instruction image SG having the determined display mode so as to be added to the end of the order of the displayed instruction images SG. At the same time, the effect control CPU 31a stores the instruction image SG of the determined display mode at the end of the order of the instruction image SG being displayed. Thereby, in the image display unit GH, one instruction image SG is deleted and a new instruction image SG is added.

  In step S604, when the display mode is determined, when a predetermined elapsed time has not elapsed since the start of the operation effective period, and when the special 2 big hit a to the special 2 big hit i are given, The effect control CPU 31a determines the final display mode with a probability of 10%. Further, when the predetermined elapsed time has not elapsed since the start of the operation effective period, and when the fixed display mode is not determined, the effect control CPU 31a has a high expectation level display mode with a probability of 20%. To decide. When neither the fixed display mode nor the high expectation level display mode is determined, the effect control CPU 31a determines the normal display mode.

  In step S604, when the display mode is determined, when a predetermined elapsed time has elapsed from the start of the operation effective period, and when the special 2 big hit a to the special 2 big hit i are given, production control The CPU 31a determines the fixed display mode with a probability of 50%. Further, if a predetermined elapsed time has elapsed since the start of the operation effective period and the final display mode has not been determined, the effect control CPU 31a determines the high expectation level display mode with a probability of 70%. To do. When neither the fixed display mode nor the high expectation level display mode is determined, the effect control CPU 31a determines the normal display mode. Incidentally, the elapsed time may be set arbitrarily, but it is desirable that the elapsed time is half or more of the operation effective period. If possible, the elapsed time is more preferably 3/4 or more of the operation effective period.

  Note that, among the five instruction images SG displayed on the image display unit GH, one of the instruction images SG to be newly displayed is displayed so that one of the instruction images has a high expectation degree display mode or a definite display mode. To decide. For example, when the display mode of the remaining instruction images SG excluding the erased instruction image SG is the normal display mode, the effect control CPU 31a always displays a new high expectation level display mode without performing a lottery. The display mode of the instruction image SG to be determined is determined.

  When step S604 ends, the effect control CPU 31a determines the winning probability of the step increase condition based on the display mode of the instruction image SG deleted in step S603 (step S605). Note that the winning probability is determined in advance according to the display mode of the instruction image, and when the instruction image in the normal display mode is deleted, the effect control CPU 31a determines the winning probability as 10%. When the instruction image in the high expectation display mode is deleted, the effect control CPU 31a determines that the winning probability is 50%. When the instruction image in the special display mode is deleted, the effect control CPU 31a determines that the winning probability is 100%.

  Then, the effect control CPU 31a determines whether or not the step increase condition is satisfied with the determined winning probability (step S606). When the step increase condition is satisfied, the effect control CPU 31a executes a formation effect indicating that the step increase condition is satisfied (step S607). The establishment effect is an effect of displaying a predetermined character image (heart mark HM) on the image display unit GH. Then, the effect control CPU 31a ends the button operation effect execution process.

  On the other hand, if the determination result of step S601 is negative, the effect control CPU 31a determines whether or not “2” is set in the operation pattern flag (step S608). When this determination result is affirmative, the CPU 31a for effect control determines whether or not the special 2 big hit a to the special 2 big hit i are awarded in the second variable game being held or the symbol variable game being executed. (Step S609). Specifically, a prefetch command is stored, and when it is determined that the type of jackpot game designated in the prefetch command is special 2 big hit a to special 2 big hit i, or by a special symbol designation command, When it is determined that the 2 big hits a to the special 2 big hits i are given, the CPU 31a for effect control makes the determination result in step S609 affirmative.

  If the determination result in step S609 is positive, the effect control CPU 31a determines whether or not “1” is set in the operation pattern flag (step S610). That is, it is determined whether or not the operation mode that requires repeated hits is changed to an operation mode that is continuously pressed. If this determination result is affirmative, the effect control CPU 31a sets “1” to the operation pattern flag (step S611). Along with this, the CPU 31a for effect control changes the operation mode designating image for designating that the effect button 40 is continuously pressed and notifies that the operation mode has been changed. Thereafter, the effect control CPU 31a ends the button operation effect execution process.

  On the other hand, when the determination result in step S609 or step S610 is negative, the effect control CPU 31a determines whether or not a button detection signal is input from the effect button 40 (step S612). When the determination result is affirmative, the effect control CPU 31a proceeds to the process of step S603. It should be noted that the button detection signal is output once every time the operation button 40a and the effect button 40b are operated once. On the other hand, when the determination result of step S612 is negative, the effect control CPU 31a ends the button operation effect execution process.

  And in this embodiment, it is comprised so that a big hit classification notice effect can be performed even during a big hit game. During the big hit game, every time a game ball is detected at the big winning opening 29, the current stage number of the big hit type notice effect decreases by one step. In addition, as long as a round game (substantial round game) remains, the current stage number of the jackpot type notice effect is always 1 or more. In addition, when there is a special 2 big hit a to a special 2 big hit i in the second variable game held at the start of the big hit game, the special 2 big hit a to the special 2 big hit i are held. The number of stages proportional to the actual number of rounds is added to the upper limit of the total number of stages increased in this jackpot game. That is, the actual number of rounds of the special jackpot a to a special jackpot i is added to the number of real rounds of the current jackpot game. In the following, the jackpot start process related to the jackpot type notice effect during the jackpot game will be described together with the processes related to the game effect during the jackpot game.

  FIG. 25 shows a flowchart of the big hit starting process. When starting the big hit game, the effect control CPU 31a determines whether or not “1” is set in the big hit type notice flag (step S701). That is, it is determined whether or not the big hit type notice effect is started from the symbol variation game before the big hit game is started.

  If the determination result is affirmative, the CPU 31a for effect control determines to continue the jackpot type notice effect, and as a current number of stages of the jackpot type notice effect at the start of the jackpot game, the jackpot at the end of the symbol variation game that has been a big hit The current stage number of the type notice effect is set (step S702). Note that, during the symbol variation game, the current stage number of the big hit type notice effect is not subtracted, so the current increase step number at the end of the symbol variation game matches the current stage number. In step S702, the effect control CPU 31a also continuously stores the upper limit of the total number of increase stages of the jackpot type notice effect at the start of the jackpot game.

  On the other hand, if the determination result in step S701 is negative, the effect control CPU 31a specifies the type of jackpot game to be executed based on the input special symbol designation command, and the specified jackpot game is the special two jackpot a ~ special. It is determined whether i is the big hit i (step S703). When this determination result is negative, the CPU 31a for effect control ends the jackpot start process as it is. That is, during the big hit game other than the special 2 big hit a to the special 2 big hit i, the big hit type notice effect is not executed.

  If the determination result in step S703 is affirmative, the CPU 31a for effect control sets “1” in the jackpot type notice flag, and the jackpot game determined in advance as the current stage number of the jackpot type notice effect at the start of the jackpot game. An initial stage at the start is set (step S704). As the initial stage at the start of the big hit game, the number of stages proportional to the advantage of the special big two hit i with the smallest number of actual rounds is set from the special big two hit a to the special big two hit i. That is, 32 stages are set as the initial stage. Further, the effect control CPU 31a displays a second notice image corresponding to the set initial stage on the image display unit GH.

  Further, the effect control CPU 31a determines the upper limit of the total increase step number in proportion to the advantage (substantial number of rounds) of the specified jackpot game, and stores the determined upper limit of the total increase step number, as in step S205. (Step S705). In other words, if the number of real rounds is 4 rounds of special 2 big hits i, the upper limit of the total increase step number is “32”, and if the number of real rounds is 6 rounds of special 2 big hits f and special 2 big hits h, the total The upper limit of the number of increase steps is “48”. Similarly, if the actual number of rounds is 8 rounds of special 2 big hits c, special 2 big hits e, and special 2 big hits g, the upper limit of the total number of increase steps is set to “64”. Similarly, if the number of real rounds is 12 rounds of special 2 big hits b and special 2 big hits d, the upper limit of the total number of steps is “96”, and if the number of rounds is 16 rounds of special 2 big hits a, The upper limit of the number of increase steps is “128”.

  After performing the process of step S702 or step S705, the CPU 31a for effect control determines whether or not any of the second variation games that are put on hold has a special 2 big hit a to a special 2 big hit i. (Step S706). When the determination result in step S706 is affirmative, the CPU 31a for effect control specifies the reserved special big hit a to special special big hit i based on the stored prefetch command (step S707). When there are a plurality of reserved special 2 big hits a to special 2 big hits i, the type of the big hit game given earliest is specified (that is, specified based on the look-ahead command stored earliest).

  Then, the effect control CPU 31a specifies the number of stages proportional to the advantage of the specified pending big hit game (step S708). That is, if the special 2 big hit i with 4 rounds is reserved, the number of stages proportional to the advantage of the held big hit game is set to “32”. Further, if the special 2 big hits f and the special 2 big hits h with 6 rounds are reserved, the number of stages proportional to the advantage of the held big hit game is set to “48”. Similarly, if the number of real rounds is 8 rounds, special 2 big hits c, special 2 big hits e, and special 2 big hits g are reserved, the number of stages proportional to the advantage of the held big hit game is “64”. . Similarly, if the special number 2 big hit b and the special number 2 big hit d with 12 rounds are reserved, the number of stages proportional to the advantage of the held big hit game is set to “96”. If the special 2 big hit a having 16 rounds is held, the number of stages proportional to the advantage of the held big hit game is set to “128”.

  The effect control CPU 31a adds the number of stages specified in step S708 to the upper limit of the total number of increased stages in the current jackpot game stored in step S702 or step S705, and adds the number of stages after the addition to the new total increased stage. Stored as the upper limit of the number (step S709). Then, the effect control CPU 31a ends the big hit start time process.

  By the processing in step S709, the number of stages corresponding to the advantage obtained by adding up the advantages of the big hit game to be executed this time and the advantages of the pending big hit game is set as the upper limit of the total number of increased steps. That is, the number of stages obtained by multiplying the total number of real rounds of the jackpot game to be executed this time and the real round number of pending jackpot games by a predetermined number of stages (eight stages) is set as the upper limit of the total increase stage number. Is set. In other words, the actual number of rounds for two jackpot games is notified by the jackpot type notice effect executed during the current jackpot game.

  On the other hand, when the determination result of step S706 is negative, the effect control CPU 31a ends the jackpot start process without adding (adding) the number of steps to the upper limit of the total number of increasing steps. With this jackpot start process, the number of stages at the start of the jackpot type notice effect executed during the jackpot game and the upper limit of the total number of stages to be increased by the end time are determined. In addition, when the special 2 big hit a to the special 2 big hit i are put on hold, the upper limit of the total number of increase steps to be increased by the end of the big hit game is the reserved special 2 big hit a to the special 2 big hit i. The actual number of rounds is reflected. For this reason, it can be recognized from the number of stages at the end of the big hit game that the special big two hit a to special big big hit i are reserved and the advantage.

  As described above, in the present embodiment, the main control CPU 30a and the effect control CPU 31a perform the reserved jackpot determination that determines whether or not there is a symbol variation game that is a big hit among the symbol variation games that are held. It becomes a holding jackpot judging means. Further, the main control CPU 30a and the effect control CPU 31a serve as a reserved jackpot game type determining means for determining the type of the jackpot game being held. Further, the effect control CPU 31a serves as an effect executing means for executing a button operation effect. Further, the effect control CPU 31a serves as a related effect executing means capable of executing a related effect that suggests the degree of jackpot expectation or the type of jackpot game. In the present embodiment, the related effect is a jackpot notice effect or a jackpot type notice effect.

Next, the jackpot game execution process during the jackpot game will be described. The jackpot game execution process is executed at predetermined intervals during the jackpot game.
26 and 27 show flowcharts of the big hit game execution process. The effect control CPU 31a determines whether or not the running big hit game is the special 2 big hit a to the special 2 big hit i (step S801). When this determination result is negative (in the case of big hits other than special 2 big hit a to special 2 big hit i), the control CPU 31a inputs a control command (opening command, round command, ending command, etc.) Control according to the type is executed (step S802), and the big hit game execution process is terminated.

  On the other hand, if the determination result of step S801 is affirmative, the effect control CPU 31a determines whether or not a round command has been input (step S803). When this determination result is affirmative, the CPU 31a for effect control specifies the number of rounds by the input round command (step S804). Then, the effect control CPU 31a determines whether or not the round game to be executed is a round game that can be expected to win a prize ball, based on the types of the special 2 big hit a to the special 2 big hit i that are being executed (step S805). ).

  If the determination result in step S805 is affirmative, the effect control CPU 31a causes a round effect to be executed if the game is a round game in which a winning ball can be expected (step S806). At the same time, “1” is set to the round effect flag indicating that the round effect is being performed. In addition, in the round effect to be executed during the round game in which a winning ball can be expected, a right-handed instruction display is notified. In addition, the number of rounds is notified in a round effect to be executed during a round game in which a winning ball can be expected.

  Next, the effect control CPU 31a adds the number of stages increased from the start of the jackpot type notice effect to the present (that is, the current increased number of stages) in the jackpot type notice effect. It is determined whether or not the upper limit of (the number of increase steps) has been reached (step S807). When this determination result is affirmative, the CPU 31a for effect control ends the big hit game execution process.

  On the other hand, if the determination result in step S807 is negative, the effect control CPU 31a determines the number of steps to be increased in the round game to be executed (steps S808 to S811).

  More specifically, the effect control CPU 31a determines the number of stages proportional to the current number of rounds (in this embodiment, the number of stages obtained by multiplying the number of rounds by “8”) or until now (the current round game is executed). To the higher of the current number of stages. Then, the effect control CPU 31a determines the specified number of stages as the lower limit of the current number of increasing stages in the current round game to be executed (step S808). Next, the effect control CPU 31a determines the upper limit of the total number of increase steps stored as the upper limit of the current increase step number in the current round game (step S809).

  Then, the production control CPU 31a has a number of current increase stages in the round game to be executed, which is larger than the lower limit of the determined current increase stage number, and is equal to or less than the upper limit of the current increase stage number. Determine (step S810). At that time, in order to recognize that the number has increased every round, the number of current increase levels is determined by setting 8 levels as one unit. That is, a multiple of 8 is determined as the current increase number of stages, such as 8, 16, 24,.

  The production control CPU 31a subtracts the current increase stage number (until the current round game is executed) from the current increase stage number in the current round game determined in step S810, and executes it. The number of stages to be increased in the round game is determined (step S811). In step S811, the effect control CPU 31a stores the determined number of current increase stages in the current round game as a new current increase level. Then, the effect control CPU 31a adds the number of stages determined in step S811 to the current number of stages, updates and stores the current number of stages, and also displays the second preview image corresponding to the current number of stages after the addition. It is displayed (step S812).

  Since the number of stages in the current round game is added at the start of the round game, it is easy for at least the current round game to be a round game that can be expected to win a prize ball (a round game with an opening time of “25000 ms”) Can be recognized. In addition, if there is a round game that can be expected to win a prize ball until the upper limit of the total increase stage number is reached, the number of current stages will increase, so the player will be able to expect a round game that can expect to win a prize ball. It can be easily recognized that it exists. It can also be easily recognized that the jackpot game continues or that there is a held jackpot game.

  When the determination result of step S805 is negative (when it is not a round game in which a winning ball can be expected), the effect control CPU 31a is based on the type of special 2 big hit a to special 2 big hit i being executed and the number of rounds specified. Then, it is determined whether or not the round game to be executed is the first round game in the big hit game among the round games in which the winning of the prize ball cannot be expected (the round game having an opening time of “40 ms”) (step S813). . When this determination result is affirmative, the CPU 31a for effect control displays the effect contents of the game effect until the end of the jackpot game based on the type of special 2 big hit a to special 2 big hit i being executed and the specified number of rounds. The game effect of the determined content is determined (step S814). In step S814, different contents of the effect are determined depending on whether or not the special 2 big hit a to the special 2 big hit i are given in the second floating game on hold. If the determination result of step S813 is negative, the effect control CPU 31a ends the jackpot game execution process as it is.

  If the determination result in step S803 is negative (when no round command is input), the effect control CPU 31a determines whether the round effect flag is set to “1”, thereby determining the round game. It is determined whether it is in the middle (step S815).

  If the determination result in step S815 is affirmative, the effect control CPU 31a determines whether or not a game ball has entered the special winning opening 29 (step S816). Specifically, the effect control CPU 31a determines whether or not a detection signal is input from the count sensor SE3. When this determination result is affirmative, the CPU 31a for effect control subtracts one step from the current step number of the jackpot type notice effect and updates the current step number (step S817). In addition, the effect control CPU 31a displays a second preview image corresponding to the updated number of current stages. Thereby, it is possible to easily grasp how many balls can be entered after the number of stages in the round game. When more than the upper limit number of game balls have entered the big winning opening 29, the effect control CPU 31a does not subtract 1 from the current stage number in step S817 and maintains it.

  In addition, when the special 2 big hit a to the special 2 big hit i are given in the probability change confirmation mode, even if an opening command or an ending command is input, the effect control CPU 31a does not perform the opening effect or the ending effect. ing. Thus, when the big hit type notice effect is started from the symbol variation game during the probability variation confirmation mode, the big hit type notice effect can be continued from the symbol variation game without recognizing that the big hit game has started. . Also, even when the special 2 big hit a to the special 2 big hit i are given by the second floating game that is put on hold, the ending effect is not executed, so that the big hit game is continued. Can do. In addition, in the case of a round game in which a winning ball cannot be expected when there is a special 2 big hit a to a special 2 big hit i in the second floating game that is put on hold, the same effects as other interval times are performed. . Thereby, it can be shown as if the big hit game continues.

  In addition, when special 2 big hit j to special 2 big hit m, which triggers the transition from the certain change confirmation mode to the challenge mode, is executed, the production control CPU 31a determines the certain change in the special 2 big hit j to special 2 big hit m. It informs that it shifts from mode to challenge mode. This makes the player feel sorry for the end of the probability change confirmation mode, while expecting that the probability change state is given even in the challenge mode, so that the second variation game advantageous to the player can be easily executed. You can make them want to pull back the big hit game during the state.

Next, description will be made on each effect mode of the jackpot notice effect, the jackpot type notice effect, and the button operation effect performed during the symbol variation game.
FIG. 28 shows an effect mode in which the jackpot type notice effect is executed after the jackpot notice effect is executed during the symbol variation game in the probability variation confirmation mode. Also, in FIG. 28, description will be made assuming that a special 2 big hit d is given. Also, in FIG. 28, the operation pattern flag is described as being set to “2” (that is, a continuous hit pattern).

  As shown in FIG. 28A, when the symbol variation game is started, the image display unit GH displays the current stage number of the jackpot notice effect and the current stage number of the jackpot type notice effect in the lower area. Further, the image display unit GH displays the five instruction images SG side by side in the vertical direction and the operation mode designation image for requesting repeated hits during the operation effective period set during the symbol variation game.

  Then, when the effect button 40 is operated during the operation effective period, as shown in FIG. 28B, the image display unit GH deletes the head instruction image SG for each operation, and at the end adds a new one. The instruction image SG is displayed. Further, when the instruction image SG is erased, it is determined whether or not the step increase condition is satisfied with the winning probability corresponding to the display mode of the instruction image SG. When the determination result is affirmative, as shown in FIG. 28C, the image display unit GH displays a predetermined character (heart mark HM) by executing the establishment effect.

  Further, when the stage increase condition is satisfied, if the current stage number of the jackpot notice effect is not the upper limit, the current stage number of the jackpot notice effect increases with a predetermined probability. Accordingly, as shown in FIG. 28 (d), the image display unit GH displays the first preview image corresponding to the increased number of current stages.

  If such a process is repeated and the current number of stages of the jackpot notice effect becomes the jackpot finalizing stage, then the jackpot type notice effect is started. Then, as described above, when the instruction image SG is erased and the step increase condition is satisfied during the operation effective period, as shown in FIG. 28E, the image display unit GH executes the formation effect to execute the predetermined character. (Heart mark HM) is displayed. Further, when the stage increase condition is satisfied, if the current stage number of the jackpot type notice effect is not the upper limit, the current stage number of the jackpot type notice effect increases with a predetermined probability. At this time, the number is increased by a predetermined number of steps (eight steps). Accordingly, as shown in FIG. 28 (f), the image display unit GH displays a second preview image corresponding to the increased number of current stages.

  In the operation valid period, there is a case where the upper limit of the jackpot notice effect or the jackpot type notice effect is not reached by the end of the symbol variation game, for example, when the effect button 40 is not operated or when the step increase condition is not satisfied. In this case, since the big hit expectation and the type of the big hit game are unknown, it is possible to give the player a sense of tension and a desire to operate the effect button 40.

  As described above, in the jackpot announcement effect, the degree of expectation of the jackpot is notified, and after reaching the jackpot determination stage, the jackpot type announcement effect is executed. In the jackpot type notice effect, the number of real rounds (the number of advantageous rounds) that can be expected to win a prize ball in the jackpot game is suggested. On the other hand, the round notification lamp 51 cannot (or hardly) recognize the actual number of rounds as described above. In the first place, during the symbol variation game, the number of rounds of the big hit game cannot be recognized except for the big hit type notice effect. As described above, the player can be motivated to continuously operate the effect button 40 from the start of the jackpot notice effect.

  In addition, since the instruction image SG is deleted each time the effect button 40 is operated, it is possible to give the player a feeling that the effect button 40 has been operated effectively. Furthermore, since the order of the instruction images SG to be deleted is displayed in advance on the image display unit GH, it is easy for the player to delete the instruction image SG to be deleted by operating the effect button 40. Can be recognized. Furthermore, since the probability of establishment of the step increase condition varies depending on the display mode of the instruction image SG, when the instruction image SG having a special display mode is deleted, it is possible to give the player a sense of achievement. In addition, since the instruction image SG having a special display mode is displayed in advance, the player can be motivated to operate. Also, one display mode of a special display mode (high expectation level display mode or fixed display mode) is always displayed. For this reason, the player can always be motivated to erase the instruction image SG.

Next, a button operation effect when “1” is set in the operation pattern flag will be described.
FIG. 29 shows an effect mode in which the jackpot type notice effect is executed after the jackpot notice effect is executed during the symbol variation game in the probability variation confirmation mode. In FIG. 29, description will be made assuming that a special 2 big hit d is given. In FIG. 29, the operation pattern flag is described as being set to “1” (that is, a pattern that keeps pressing).

  As shown in FIG. 29A, when the symbol variation game is started, the image display unit GH displays the current number of stages of the jackpot notice effect and the current number of stages of the jackpot type notice effect in the lower area. Further, the image display unit GH displays the five instruction images SG side by side in the vertical direction and the operation mode designation image requesting a long press during the operation effective period set during the symbol variation game.

  Then, when the effect button 40 is continuously operated for a predetermined time in the operation effective period, as shown in FIG. 29B, the image display unit GH erases the head instruction image SG every unit time. At the same time, a new instruction image SG is displayed at the end. It should be noted that the erasing speed varies depending on which one of the effect button 40a and the effect button 40b is continuously operated.

  Then, as described above, when the instruction image SG is erased, it is determined whether or not the step increase condition is satisfied with the winning probability according to the display mode of the instruction image SG. If the determination result is affirmative, as shown in FIG. 29C, the image display unit GH displays a predetermined character (heart mark HM) by executing the establishment effect.

  Further, when the stage increase condition is satisfied, if the current stage number of the jackpot notice effect is not the upper limit, the current stage number of the jackpot notice effect increases with a predetermined probability. Accordingly, as shown in FIG. 29 (d), the image display unit GH displays the first preview image corresponding to the increased number of current stages.

  If such a process is repeated and the current number of stages of the jackpot notice effect becomes the jackpot finalizing stage, then the jackpot type notice effect is started. Then, as described above, when the instruction image SG is erased and the step increase condition is satisfied during the operation effective period, as shown in FIG. 29 (e), the image display unit GH executes the formation effect to execute the predetermined character. (Heart mark HM) is displayed. Further, when the stage increase condition is satisfied, if the current stage number of the jackpot type notice effect is not the upper limit, the current stage number of the jackpot type notice effect increases with a predetermined probability. At this time, the number is increased by a predetermined number of steps (eight steps). Accordingly, as shown in FIG. 29 (f), the image display unit GH displays a second preview image corresponding to the increased current stage number.

  As described above, the instruction image SG is erased by continuously pressing the effect button 40. For this reason, the instruction image SG can be erased regardless of the operation speed of the player. That is, regardless of the skill of the player, it is possible to give the opportunity to establish the step increase condition equally. Further, the erasing speed of the instruction image SG is different between the effect button 40a and the effect button 40b. For this reason, the instruction image SG can be erased at a speed suited to the player's preference. Moreover, compared with the case where the production button 40 is repeatedly hit, there is an advantage that the operation is simple and it is hard to get tired. In addition, when “1” is set in the operation pattern flag, the special 2 big hit a to the special 2 big hit i are always given, so that it is possible to give an interest in the effect mode of the button operation effect.

Next, a case where “2” is set to the operation pattern flag and the button operation effect is started, and then “1” is set to the operation pattern flag during the symbol variation game will be described.
FIG. 30 shows an effect mode in which the jackpot type notice effect is executed after the jackpot notice effect is executed during the symbol variation game in the probability variation confirmation mode. In FIG. 30, a description will be given assuming that a special 2 big hit d is given. In FIG. 30, it is assumed that “2” is initially set in the operation pattern flag.

  As shown in FIG. 30A, when the symbol variation game is started, the image display unit GH displays the current number of stages of the jackpot notice effect and the current number of stages of the jackpot type notice effect in the lower area. Further, the image display unit GH displays the five instruction images SG side by side in the vertical direction and the operation mode designation image for requesting repeated hits during the operation effective period set during the symbol variation game.

  Then, when the effect button 40 is operated during the operation effective period, the image display unit GH erases the head instruction image SG for each operation as shown in FIGS. 30 (b) to 30 (d). The new instruction image SG is displayed at the end.

  Based on the premise, when “1” is set in the operation pattern flag during the symbol variation game, the image display unit GH performs an operation for requesting repeated hits as shown in FIGS. 30 (e) to 30 (g). The mode designation image is deleted, and the operation mode designation image requesting long press is displayed. Thereafter, when the effect button 40 is continuously operated in the operation effective period, the image display unit GH erases the top instruction image SG every unit time and displays a new instruction image SG at the end. .

  As described above, in the button operation effect, even when “2” is initially set in the operation pattern flag, “1” may be set in the operation pattern flag in the middle. When “1” is set in the operation pattern flag, the special 2 big hit a to the special 2 big hit i are always given, so that it is possible to make the user interested in the effect of the button operation effect. Also, the player can be surprised.

  In addition, since a special display mode is easily selected as the display mode of the instruction image SG after a predetermined time has elapsed from the start of the operation effective period (see step S604), the situation is more advantageous to the player by changing in the middle. It can be. This makes it easier to increase the number of steps until the upper limit of the total number of steps in the jackpot type notice effect is reached, and the player can be motivated to continue the operation to the end.

  Next, a description will be given of a case where the big hit type notice effect is continuously executed from before a plurality of variable games when the second variable game being held has special big hit a to special big hit i. .

  FIG. 31 shows an effect mode in which a jackpot type notice effect is executed after the jackpot notice effect is executed during the symbol variation game in the probability variation confirmation mode. Further, in FIG. 31, description will be made assuming that the second special figure start hold storage number is “4” (that is, the second variable game is held four times). Further, in FIG. 31, description will be made assuming that a special 2 big hit d is awarded when the second variation game is executed three times. In other words, the explanation will be made assuming that the big hit type notice effect is executed over three second variable games. In FIG. 30, the operation pattern flag is assumed to be set to “2” (that is, a continuous hit pattern).

  As shown in FIG. 31A, when the symbol variation game is started, the image display unit GH displays the current stage number of the jackpot notice effect and the current stage number of the jackpot type notice effect in the lower area. Further, the image display unit GH displays the five instruction images SG side by side in the vertical direction and the operation mode designation image for requesting repeated hits during the operation effective period set during the symbol variation game.

  Then, when the effect button 40 is operated during the operation effective period in the first symbol variation game, as shown in FIG. 31B, the image display unit GH erases the head instruction image SG for each operation. At the same time, a new instruction image SG is displayed at the end. When the stage increase condition is satisfied, if the current stage number of the jackpot notice effect is not the upper limit, the current stage number of the jackpot notice effect increases with a predetermined probability. Accordingly, as shown in FIG. 31C, the image display unit GH displays the first preview image corresponding to the increased current stage number.

  When such a process is repeated and the current number of stages of the jackpot notice effect becomes the jackpot finalizing stage as shown in FIG. 31 (d), the jackpot type notice effect is then started. As described above, when the instruction image SG is deleted and the step increase condition is satisfied during the operation effective period, if the current stage number of the big hit type notice effect is not the upper limit, as shown in FIG. As a result, the number of current stages of jackpot type notice production increases.

  Then, when the symbol variation game is finished and the next symbol variation game is executed (when the second symbol variation game is executed), the image display unit GH receives a big hit as shown in FIG. The current stage number of the type notice effect is taken over and displayed as it is. Further, the value set in the operation pattern flag (here, “2”) is also taken over. Thereby, the player can recognize that the jackpot type notice effect is continued. On the other hand, it can be made difficult to understand that the symbol variation game has ended and the second symbol variation game is being executed.

  As shown in FIG. 31 (g), in the second symbol variation game, the operation valid period is set as described above. Similarly, when the effect button 40 is operated during the operation valid period, the instruction image SG is erased, and if the step increase condition is satisfied, the current stage is set unless the jackpot type notice effect reaches the upper limit of the total increase stage. The number increases. Thereafter, as shown in FIG. 31 (h), the jackpot type notice effect continues similarly in the third symbol variation game.

  In the first symbol variation game, if the current number of stages of the jackpot notice effect does not reach the number of big hits determined stage, that is, if the jackpot type notice effect is not executed, the big bonus notice in the second symbol variation game The notice effect is executed from the initial stage. That is, the number of symbol variation games in which the jackpot type notice effect is executed is reduced by one.

  As described above, the jackpot type notice effect can be continued over a plurality of symbol variation games. For this reason, as the symbol variation game continues, the opportunity to increase the number of stages of the big hit type notice effect increases, so that the player can pay attention to how much the symbol variation game continues. Even if the big hit is confirmed and the big hit type notice effect is executed over a plurality of symbol variation games, the player wants to know the actual number of rounds, so the effect is not delayed. On the other hand, a player who wants to know the actual number of rounds more accurately can make the player want the jackpot type notice effect to be executed over as many symbol variation games as possible.

  Also, in the jackpot notice effect, if the current stage number does not reach the jackpot finalizing stage, the jackpot type notice effect is executed and is not executed over a plurality of symbol variation games. Therefore, in order to acquire the opportunity to continue the big hit type notice effect over a plurality of symbol variation games, the player can be motivated to operate the effect button 40 in the big hit notice effect. Further, since the big hit type notice effect is executed from the symbol change game a plurality of times before the symbol change game to which the big hit is given, it is possible to make it interested when the big hit is given.

Next, a description will be given of the effect mode of the jackpot type notice effect performed during the jackpot game. First, the jackpot type notice effect executed for the first time from the start of the jackpot game will be described.
FIG. 32 shows an effect mode in which the jackpot type notice effect is executed during the jackpot game. In FIG. 32, description will be made assuming that the special 2 big hit d is given.

  As shown in FIG. 32A, when the big hit game is started, the image display unit GH displays the current stage number of the big hit type notice effect in the lower area. When the big hit type notice effect starts together with the start of the big hit game, the initial stage (32 stages) is displayed as the current stage number. In addition, the image display unit GH displays the number of prize balls paid out to the upper area and the number of actual rounds that can be expected to obtain prize balls.

  Then, as shown in FIGS. 32 (b) and 32 (c), the image display unit GH executes a round effect each time a round game that can be expected to win a prize ball is executed, and calculates the actual number of rounds. Update and display. Further, the image display unit GH increases the number of current stages every time a round game that can be expected to win a prize ball is executed when the number of current increase stages has not reached the upper limit of the total number of increased stages. The second notice image corresponding to the current number of stages is displayed. FIG. 32 (c) shows that the current stage number of jackpot type notice effect is increased by 16 stages at the start of the second round game.

  Note that the current increase stage number is set to be larger than at least the actual round number to be executed when the current increase stage number does not reach the upper limit of the total increase stage number (see steps S807 to S812). ). Therefore, if there is still a round game that can be expected to win a prize ball, the number of current stages will always be “8” or more at the end of the round game, and the player can expect the player to win a prize ball. You can easily tell that there is still.

  In addition, when a game ball is detected in the big winning opening 29 during a round game, the image display unit GH displays, as shown in FIGS. 32 (c) and 32 (d), until the maximum number of winning balls is reached. Decrease the number of current stage by one for each winning detection. Accordingly, the image display unit GH updates and displays the number of paid-out prize balls.

  Thereby, the player can easily recognize how many game balls can be awarded to the big winning opening 29 based on the current number of stages. Also, the player can easily recognize how many actual rounds exist from the current number of stages. Further, since the number of stages increases for each round game, the player can pay attention to how much the current stage number of jackpot type notice effect increases for each round game. Further, since the number of stages decreases each time a game ball wins the big winning opening 29, it is possible to make it difficult to recognize the actual round number of the big hit game. From the above, it is possible to make the player pay more attention to the current stage number and the current increase stage number of the jackpot type notice effect, and to improve the interest of the player. Further, unlike during the symbol variation game, since the button operation effect is not executed, it is possible to reduce the operation burden on the player who has to make a game ball to win the big winning opening 29.

Next, a description will be given of an effect mode in the case where the big hit type notice effect is started from the symbol variation game and the big hit type notice effect is continued in the big hit game.
FIG. 33 shows an effect mode in the case where the jackpot type notice effect is started from the symbol variation game and the jackpot type notice effect is continued in the jackpot game. In FIG. 33, it is assumed that a special 2 big hit d is given. Also, in FIG. 33, the description will be made assuming that “2” is set in the operation pattern flag during the symbol variation game (that is, a continuous hitting pattern). In addition, it is assumed that the current number of stages of the jackpot notice effect at the end of the symbol variation game is the jackpot determination stage and the current number of stages of the jackpot type notice effect is 64 stages.

  As shown in FIG. 33 (a), during the symbol variation game, the image display unit GH displays the current number of stages of the jackpot notice effect and the current number of stages of the jackpot type notice effect in the lower area. Further, the image display unit GH displays the five instruction images SG side by side in the vertical direction and the operation mode designation image for requesting repeated hits during the operation effective period set during the symbol variation game. At this time, based on the premise, the current stage number of jackpot type notice effect is 64 stages.

  Thereafter, when the symbol variation game ends and the big hit game starts, as shown in FIG. 33B, the image display unit GH displays the current stage number of the big hit type notice effect in the lower area. At this time, the current stage number of the jackpot type notice effect at the end of the symbol variation game is continuously displayed. That is, 64 stages are displayed as the current stage number of the jackpot type notice effect. In addition, the image display unit GH displays the number of prize balls paid out to the upper area and the number of actual rounds that can be expected to obtain prize balls. On the other hand, the current number of stages of jackpot notice effect, instruction image SG, operation mode designation image, etc. are deleted.

  Then, as shown in FIG. 33 (c) and FIG. 33 (d), the image display unit GH executes a round effect each time a round game that can be expected to win a prize ball is executed, and calculates the actual number of rounds. Update and display. Further, in the image display unit GH, when the number of current increase steps has not reached the upper limit of the total number of increase steps, the number of current steps increases every time a round game that can be expected to win a prize ball is executed. In addition, when a game ball is detected in the big winning opening 29 during the round game, the image display unit GH detects the current stage number as shown in FIG. 33 (e) until the maximum number of winning balls is reached. Decrease by one step each time. Accordingly, the image display unit GH updates and displays the number of paid-out prize balls.

  As described above, the current stage of the jackpot type notice effect at the end of the symbol variation game is inherited in the jackpot game. For this reason, it is possible to pay attention to the current stage of the jackpot type notice effect during the symbol variation game. In addition, during the symbol variation game, the current stage number of the jackpot type notice effect can be increased by the button operation effect, so that it is possible to have a willingness to participate in the button operation effect. Furthermore, since the number of stages cannot be increased by operating the effect button 40 during the big hit game, it is possible to further increase the willingness to participate in the button operation effect during the symbol variation game.

  Next, when the big hit game is executed, when it is determined that the special two big hit a to the special two big hit i are held in the second variable game, the big hit executed over a plurality of big hit games An effect mode of the type notice effect will be described.

  FIG. 34 shows an effect mode in which the jackpot type notice effect is executed during the jackpot game. In FIG. 34, it is assumed that the special 2 big hit b is given first. Further, the description will be made assuming that the special 2 big hit d is given when the second variable game is executed three times after the special executed big 2 big hit b is finished. In addition, it is assumed that the second variable game is held four times at the start of the special 2 big hit b that is executed first. In addition, it is assumed that the big hit type notice effect is started at the start of the first big hit game.

  As shown in FIG. 34 (a), when the big hit game is started, the image display unit GH displays the current stage number of the big hit type notice effect in the lower area. When the big hit type notice effect starts together with the start of the big hit game, the initial stage (32 stages) is displayed as the current stage number. In addition, the image display unit GH displays the number of prize balls paid out to the upper area and the number of actual rounds that can be expected to obtain prize balls.

  Then, as shown in FIG. 34 (b) and FIG. 34 (c), the image display unit GH executes a round effect each time a round game that can be expected to win a prize ball is executed, and calculates the actual number of rounds. Update and display. In addition, when the current increase stage number does not reach the upper limit of the total increase stage number, the current stage number of jackpot type notice effect increases every time a round game that can be expected to win a prize ball is executed. FIG. 34 (c) shows that the current stage number of jackpot type notice effect is increased by 16 stages at the start of the second round game.

  It should be noted that the total number of stages is also added to the number of stages proportional to the actual number of rounds of the special extra 2 big hits d. That is, the upper limit of the total number of increasing steps is the number of steps proportional to a total of 24 rounds (12 rounds + 12 rounds). For this reason, as shown in FIG. 34 (d), the current stage number or the current increase stage number of the jackpot type notice effect may be 160 stages. In this way, the current increase stage number (or the current stage number) of the big hit type notice effect during the execution of the first special 2 big hit b is at least 16 rounds (the maximum number of real rounds and the number of stages in one big hit game) In other words, if it is found that there are more than 128 steps), it can be recognized that the big hit game continues.

  In addition, when a game ball is detected in the big winning opening 29 during the round game, the image display unit GH detects the current stage number as shown in FIG. 34 (e) until the maximum number of winning balls is reached. Decrease by one step each time. Accordingly, the image display unit GH updates and displays the number of paid-out prize balls.

  When the round game that can be expected to win a prize ball is completed in the first special 2 big hit b (that is, when 12 rounds are finished), the image display unit GH performs an interval time in a disadvantageous round game that cannot be expected to acquire a prize ball. The interval effect to be executed is continuously executed. At this time, as shown in FIG. 34 (f), the current number of stages of the big hit type notice effect remains maintained, and the number of stages is not reduced or increased.

  When the first special 2 big hit b ends, the symbol variation game is executed until the reserved special 2 big hit d is executed. At this time, the symbol variation game is executed based on the variation patterns P7 and P23 for the super shortening effect. Further, when the symbol variation game is executed based on the variation patterns P7 and P23 for the ultra-shortening effect, the image display unit GH does not display the ornament symbol as much as possible (or extremely small as shown in FIG. 34 (g)). it's shown). Further, the current number of stages of the big hit type notice effect remains maintained, and the number of stages is not reduced or increased. For this reason, it can make a player think as if the interval time is continuing. The image display unit GH does not display the number of rounds.

  Then, when the special 2 big hit d that has been put on hold is executed, the image display unit GH continuously executes the big hit type notice effect. At that time, as shown in FIG. 34 (h), the image display unit GH keeps the current number of stages of the jackpot type notice effect. This makes it difficult for the player to recognize that the special 2 big hit b has ended and that the special 2 big hit d has started. That is, it is possible to make it seem as if a single hit game is being executed.

  It should be noted that the upper limit of the total number of stages of increase is the number of the second variable games that are on hold, and there is a second variable game to which special 2 big hit a to special 2 big hit i are given. The actual number of rounds per jackpot is updated by adding the same as described above.

As described above in detail, the present embodiment has the following effects.
(1) The opening time of the big winning opening 29 in each round game is set according to the type of the big hit game. At the same time, the total opening time of the big winning opening 29 in the big hit game is changed according to the type of the big hit game. In addition, among a plurality of types of jackpot games (for example, special 2 big hits a to special 2 big hits i), compared with the total opening time of the big winning opening 29 in the big hit game having more round games than the big hit game. A big hit game with a long total opening time is prepared. For example, the total opening time (substantially 12 rounds) of the special 2 big hits d of 12 rounds is set longer than the total opening time of the big winning opening 29 (substantially 8 rounds) at the special round 2 big hits c of 16 rounds. Yes. In addition, compared with the total opening time of the big winning opening 29 at the special 2 big hits f of 12 rounds (substantially 6 rounds), the total opening time at the special round 2 big hits g of 8 rounds (substantially 8 rounds) is set longer. Yes. Thus, among the big hit games, there is a big hit game in which the total opening time of the big winning opening 29 is set longer than the big hit game having a large number of round games. Thereby, even if the player is notified by the round notification lamp 51 that the number of round games in the big hit game is small, the total opening time of the big winning opening 29 is longer than that of the big hit game with a large number of round games ( The game can be continued with the expectation that a jackpot game will be awarded (the number of real rounds is large). In other words, it is possible to provide a pleasure of predicting which big hit game has been awarded among a plurality of types of big hit games.

  (2) Among a plurality of types of jackpot games (for example, special two big hits a to special two big hits i), the total opening time of the big winning opening 29 in the big hit game in which the number of round games is larger than the big hit game, A jackpot game with the same total opening time is available. For example, the total opening time (substantially 12 rounds) in the special round 2 big hit b of 16 rounds and the special round 2 big hit d of 12 rounds is the same. Also, the total opening time (substantially 8 rounds) of the special winning opening 29 in the special round 2 big hit c of 16 rounds, the special 2 big hit e of 12 rounds, and the special 2 big hit g of 8 rounds is the same. Further, the total opening time (substantially 6 rounds) of the special winning opening 29 at the special round 2 big hit f of 12 rounds and the special round 2 big hit h of 8 rounds is the same. In this way, there is a jackpot game in which the same total opening time as the total opening time of the big winning opening 29 in the jackpot game with a large number of rounds is set. For this reason, even if the player is notified by the round notification lamp 51 that the number of rounds is not the maximum, the player has the big prize opening 29 as much as the total opening time in the jackpot game having a larger number of rounds than the notified number of rounds. A game can be played with the expectation that it may be released. In this embodiment, the total opening time of the big winning opening 29 in the jackpot game is a round game (hereinafter, sometimes referred to as a disadvantageous round game) in which the opening time is the shortest (in this embodiment, “40 ms”). It is calculated by the total opening time of the special winning opening 29 in a round game (hereinafter, sometimes referred to as an advantageous round game) having a longer opening time (for example, “25000 ms”).

  (3) Among the jackpot games with the largest number of round games, there are prepared a plurality of types of jackpot games determined in advance according to the order of the length of the total opening time from the jackpot game with the longest total opening time. Yes. For example, in the 16-round jackpot game, the top three types of real rounds are prepared. In other words, there are 16 special rounds of 2 big hits a, 12 rounds of special 2 big hits b, 8 rounds of special 2 big hits c, and 6 rounds and 4 rounds of big hit games are available. Absent. Thus, when the number of round games is the largest, a predetermined type of jackpot game can be executed according to the order of the length of the total opening time from the longest jackpot game. For this reason, when 16 rounds are notified by the round notification lamp 51, it is expected that there is a high possibility that the player is more advantageous than the 12th round or the 8th round even if the round is not 16 rounds. Can be made.

  (4) The jackpot game with the largest number of round games includes the jackpot game with the longest total open time, and the jackpot game with the largest number of round games has the longest jackpot game. Is most easily implemented. That is, among the 16 round special 2 big hits a to the special 2 big hits c, the special 2 big hits a having 16 actual rounds are most easily selected. As a result, when a jackpot game with the largest number of round games is executed, the longest jackpot game is likely to be executed, so that the player's expectation can be enhanced.

  (5) Among the multiple types of jackpot games, the jackpot with a long total opening time compared to the total opening time of the jackpot 29 in the jackpot game where the number of round games is larger than the jackpot game. A jackpot game is prepared in which the total opening time is set shorter than the total opening time of the big winning opening 29 in the jackpot game in which the number of round games is larger than that of the jackpot game. Therefore, a jackpot game with a total opening time longer than the total opening time in a jackpot game with a large number of round games may be granted, while a total opening time is shorter than the total opening time in a jackpot game with a large number of round games. A jackpot game may be awarded. For example, in 12 rounds of big hit games (special 2 big hits d to special 2 big hits f), there are cases where the actual number of rounds is larger than 16 rounds of special 2 big hits c (in the case of special 2 big hits d), There are cases where the actual number of rounds is smaller than the special round 2 big hit a of 16 rounds (in the case of the special 2 big hit d to the special 2 big hit f). Therefore, the length of the total opening time cannot be predicted from the number of rounds notified by the round notification lamp 51, and the player can be expected to enjoy.

  (6) Among the multiple types of jackpot games, the jackpot with a long total opening time compared to the total opening time of the big winning opening 29 in the jackpot game where the number of round games is smaller than the jackpot game. A jackpot game is prepared in which the total opening time is set shorter than the total opening time of the big winning opening 29 in the jackpot game in which the number of round games is smaller than that of the jackpot game. In other words, a jackpot game with a total opening time longer than the total opening time in a jackpot game with a small number of round games may be granted, while a jackpot with a total opening time shorter than the total opening time in a jackpot game with a small number of round games A game may be awarded. For example, in 12 rounds of big hit games (special 2 big hits d to special 2 big hits f), when there are more actual rounds than 8 rounds of special 2 big hits i (special 2 big hits d to special 2 big hits f) On the other hand, there are cases where the actual number of rounds is less than the special round 2 big hit g of 8 rounds (the case of the big 2 big hit f). Therefore, the length of the total opening time cannot be predicted from the number of rounds notified by the round notification lamp 51, and the player can be expected to enjoy.

  (7) Among multiple types of jackpot games, there are jackpot games that have the same total opening time as the total opening time of the big winning opening 29 in the jackpot game where the number of round games is less than the jackpot game. Has been. In other words, there is a jackpot game in which the same total opening time as the total opening time of the big winning opening 29 in the jackpot game with a small number of rounds is set. For example, the number of actual rounds of the special 2 big hit b and the special 2 big hit d is the same. In the present embodiment, the total opening time of the big winning opening 29 in the big hit game is calculated by the total opening time of the big winning opening 29 in the advantageous round game. For this reason, even if the number of rounds is not the minimum, it seems that it may be released as much as the total opening time in the jackpot game with the actual number of rounds that is less than the reported number of rounds, giving the player a sense of tension be able to.

  (8) For each round game, jackpot games having different total opening times are prepared for each predetermined type. For example, 3 types of special 2 big hits a to special 2 big hits c are prepared for 16 rounds of big hit games, and 3 types of special 2 big hits d to special 2 big hits f are prepared for 12 rounds of big hit games. Three types of special 2 big hits g to special 2 big hits i are prepared for 8 rounds of big hit game. Thereby, even if the number of rounds notified by the round notification lamp 51 is the same, a plurality of types of big hit games with different total opening times are given. For this reason, it is possible to give pleasure to predict which will be the total opening time regardless of the number of rounds.

  (9) The jackpot game that can win a prize ball and has the smallest number of round games includes the jackpot game that has the shortest total release time among the jackpot games that can win a prize ball. In addition, among the jackpot games with the smallest number of round games, the shortest jackpot game is most easily executed. For example, among special round 2 big hits g to special 2 big hits i of 8 rounds, special 2 big hits i are most easily executed. As a result, when the number of rounds is “8”, among the big hit games that can win a prize ball, there is a high possibility that the big hit game with the shortest opening time will be executed, so that the player's tension is increased. Can do. Therefore, even if the big hit game with the minimum number of round games is executed, the interest of the game is improved.

  (10) The CPU 31a for effect control determines the number of stages of the jackpot notice effect according to the expected degree of jackpot. In other words, the effect control CPU 31a determines that if the effect content that is easy to select when the big hit determination is affirmative is determined, compared to the case where the effect content that is easy to select when it is negative is determined, the jackpot notice effect The number of stages is determined with high probability. Further, the effect control CPU 31a determines the number of stages of the jackpot type notice effect according to the total opening time of the jackpot game, that is, the actual number of rounds. That is, it is possible to predict the degree of jackpot expectation from the number of stages of the jackpot notice effect, and to predict the advantage of the jackpot game from the number of stages of the jackpot type notice effect. As a result, if there is a high probability of winning a big hit from the number of stages of the jackpot notice effect, it is possible to draw attention to the number of stages of the jackpot type notice effect that can predict the advantage of the jackpot game. Never get bored.

  (11) The CPU 31a for effect control can determine the predetermined number of big hits (specified number of steps) as the number of current stages of the big hit notification effect only when the determination result of the big hit determination is affirmative. For this reason, the player recognizes that the jackpot has been confirmed when the number of stages of the jackpot notice effect becomes the number of jackpot confirmation stages. After that, the type of jackpot game (advantage) can be determined by the number of stages of the jackpot type notice effect, so how far the number of stages of the jackpot type notice effect will advance even if the number of jackpots is determined You can keep your attention.

  (12) The effect control CPU 31a causes the jackpot type notice effect to be executed when the current stage number of the jackpot notice effect becomes the number of big hit confirmation stages. For this reason, with the big hit notice effect, after paying attention to the presence or absence of the big hit, attention can be paid to the advantage of the big hit game.

  (13) The jackpot type notice effect is configured to be executable even during the jackpot game. When the effect control CPU 31a starts the jackpot type notice effect during the symbol variation game and ends the jackpot type notice effect during the jackpot game, the jackpot type notice effect determined according to the total opening time of the jackpot game is determined. Until the number of stages is reached, the jackpot type notice effect is executed continuously from the symbol variation game. For this reason, it is possible to keep the player who wants to know the advantage of the big hit game continuously paying attention to the big hit type notice effect during the big hit game. In addition, since it continues during the big hit game, it can be noted how much the number of stages increases during the symbol variation game. In addition, even if the number of stages does not increase so much during the symbol variation game, it may increase during the jackpot game, so the player expects that the advantage of the jackpot game is high. The game can be continued.

  (14) The current stage number of the jackpot type notice effect is proportional to the number of game balls that can be won in the big prize opening 29. For this reason, the player can recognize the number of game balls that can be awarded to the big winning opening 29 from the current number of stages of the big hit type notice effect. For this reason, attention can be paid to which of the current number of stages of the jackpot type notice effect, and the interest of the game can be improved. Further, since the big hit type notice effect can be continued during the big hit game, the number of game balls that can be won at least in the big hit game can be recognized based on the current number of stages of the big hit type notice effect at the end of the game. For this reason, attention can be paid to which of the current number of stages of the jackpot type notice effect, and the interest of the game can be improved.

  (15) The effect control CPU 31a calculates the number of game balls that can be won in the big winning opening 29 according to the total opening time (substantial number of rounds) of the jackpot game, and the jackpot type advance notice according to the calculated number of game balls The upper limit of the total number of steps to be increased in the production is determined. Then, during the jackpot type notice effect, the effect control CPU 31a increases the number of stages of the jackpot type notice effect until the current increase number of stages reaches the upper limit of the total number of steps determined by the effect control CPU 31a. On the other hand, every time the game ball wins the big winning opening 29, the effect control CPU 31a decreases the current number of stages of the big hit effect. Thus, in the present embodiment, the current stage number of the jackpot type notice effect represents the number of game balls that can be awarded to the big winning opening 29. Attention can be paid to the current stage number of the big hit type notice effect, and the interest of the game can be improved. Further, since the number of current stages is reduced, the player can easily grasp the number of remaining game balls that can be won. On the other hand, it is possible to make it difficult to recognize the upper limit of the total increase number of stages, and to make it seem as if the big hit game will continue indefinitely.

  (16) During the big hit game, the main control CPU 30a is held based on the big hit determination random number stored in relation to the second special figure start reserved memory number when the second special figure start reserved memory number exists. A pending jackpot determination is performed to determine whether or not there is a symbol variation game that is a big hit in the second variation game. Then, when the result of the determination of the reserved big hit is affirmative, the main control CPU 30a determines the type of the big hit game being held based on the big hit type random number obtained together with the big hit determination random number used in the reserved big hit determination. To do. Then, the main control CPU 30a outputs a prefetch command for designating the second special figure start reserved memory number and the type of jackpot game based on the determination result. Then, the effect control CPU 31a determines the effect content of the jackpot type notice effect based on the advantage of the jackpot game being executed and the advantage of the pending jackpot game specified by the prefetch command. .

  Thus, in the big hit type notice effect, not only the presence / absence of the big hit game being executed, but also the advantage of the pending big hit game is suggested. For this reason, it is possible to know how much a state advantageous to the player continues during the big hit game by the big hit type notice effect, and the interest of the player is improved. Also, in the big hit type notice effect, not only the advantage of the pending big hit game but also the advantage of the big hit game being executed is notified together. For this reason, the player can recognize the magnitude of the profit that can be expected from the combined advantage and the interest of the game is improved. In addition, since the advantage of two big hit games is reported together, it is possible to make the player think that the advantage of one big hit game is shown. And usually, the advantage of the big hit game combined two times is likely to be larger than the advantage of the single big hit game, so that a more advantageous big hit game is given once. Can be reminiscent. Further, even when a big hit game (for example, special 2 big hit i) that is not so advantageous to the player is given, it is possible to make it difficult for the player to notice because the advantage is notified together.

  (17) The current stage number of the jackpot type notice effect is proportional to the number of game balls that can be won in the big winning opening 29. Then, in step S205 or step S705, the effect control CPU 31a specifies the first number of game balls that can be won in the big winning opening 29 according to the advantage (substantial number of rounds) of the big hit game to be executed. Specifically, the first number of game balls is specified by multiplying the actual number of rounds by the upper limit number of balls entered. Then, the CPU 31a for effect control specifies the upper limit (first step number) of the total increase step number of the big hit type notice effect proportional to the specified first number of game balls. In step S708, the effect control CPU 31a specifies the second number of game balls that can be won in the big winning opening 29 according to the advantage (substantial number of rounds) of the jackpot game that is put on hold. Specifically, the second number of game balls is specified by multiplying the actual round number by the upper limit number of balls. Then, the effect control CPU 31a specifies the upper limit (second step number) of the total increase step number of the jackpot type notice effect proportional to the specified second number of game balls. Then, the effect control CPU 31a sets the upper limit of the total increased number of steps in the jackpot type notice effect as the total number of the first step number and the second step number.

  On the other hand, in step S808, the CPU 31a for effect control specifies the greater number of the number of stages proportional to the current number of rounds or the number of current increase stages so far, and the specified stage. Since the number is determined as the lower limit of the current increase number of stages in the current round game to be executed, the number of stages more than the actual number of rounds is increased in the big hit game. In other words, the effect control CPU 31a sets the upper limit of the total number of steps to be increased in the jackpot type notice effect as the total number of the first step number and the second step number, and sets the lower limit as the first step number. The total number of steps is determined from the number of steps within the range.

  As described above, since the lower limit of the total increase number of stages is the first stage number, the current stage number is the initial stage “0” at the end of the big hit game even though all the winning game balls are won. If it is larger, it can be recognized that there is a reserved jackpot game. For this reason, during the big hit game, it is possible to make the player feel more strongly that he wants to win all the winning game balls, and it is possible to further improve the interest as to whether or not the game ball wins. In addition, since the number of current stage stages of the jackpot type notice effect changes depending on the number of winning game balls, it becomes difficult to recognize whether there are more types of jackpot games being executed. On the other hand, even when the big hit game ends, it is possible to easily recognize at least how much can be won in the next big hit game. Moreover, it can be shown as if the big hit game continues. In addition, since the number of stages decreases for each winning prize, attention is paid to whether or not to win and the interest is improved.

  (18) After the jackpot game is over, the effect time of each symbol variation game until the number of symbol variation games reaching the upper limit of the reserved memory number is executed, or after the big hit game, the big hit before reaching the upper limit of the reserved memory number When a game is awarded, the effect time of each symbol variable game executed until the game is granted is the effect time of the symbol variable game after the number of symbol variable games reaching the upper limit of the number of reserved memories is executed. Is set shorter. In this embodiment, after the end of the special 2 big hit a to the special 2 big hit i, until the number of symbol variation games reaching the upper limit of the second special figure start reserved memory number is executed, or the special 2 big hit a to the special 2 big hit When the special 2 big hits a to the special 2 big hits i are given after the end of i and before reaching the upper limit of the number of reserved memories, the effect time of each symbol variation game executed before being given is extremely shortened. It is determined based on the production variation patterns P7 and P23. The effect time specified by the variation pattern for the ultra-shortening effect is set to the shortest time among the effect times of the symbol variation game. As a result, after the number of symbol variation games has been executed, the effect time of each symbol variation game to be executed until the reserved jackpot game is executed reaches the upper limit of the second special figure start reserved memory number. It can be made shorter than the effect time of the symbol variation game. Therefore, the pending jackpot game can be quickly given, and the player can be made to think that the jackpot game is continuous or can be thought of as a single jackpot game. Further, the symbol variation game is executed during the big hit game, so that it is possible to prevent the game from being delayed.

  (19) When the jackpot game ends, if there is a pending jackpot game, the effect control CPU 31a continuously executes the jackpot type notice effect until the next jackpot game is executed. Thereby, even if the big hit game is finished, it can be shown to the player as if the big hit game is continued until the held big hit game is executed.

  (20) The effect control CPU 31a executes the jackpot type to be executed during the jackpot game being executed based on the type of jackpot game being executed, even if there is no second floating game being held. Determine the content of the notice effect. Thereby, even if the big hit type notice effect is executed, it is impossible to determine whether or not there is a reserved big hit game, and the big hit type notice effect can be more noticed.

  (21) When the effect control CPU 31a specifies that there is a pending jackpot game in the process of step S203, the bonus control type notice effect is executed a plurality of times until the symbol variation game subject to the pending jackpot determination is executed. It is possible to execute over the symbol variation game. In other words, when the big hit type notice effect is executed in the symbol variation game in which it is determined that the big hit game is put on hold, the big hit type notice effect is continued until the held big hit game is given. Further, as shown in the jackpot type notice effect execution process of FIG. 21, the number of stages can be increased until the upper limit of the total number of stages of the big hit type notice effect is reached at least for each symbol variation game. .

  Thereby, in the jackpot type notice effect, the advantage of the held jackpot game can be recognized from the current stage number (or the current increase stage number). In addition, since the big hit type notice effect is executed step by step (because the number of steps increases step by step), it is possible to keep the player continuously paying attention to how much the number of steps advances. Therefore, even if it is informed that the big hit is confirmed, the big hit display result is displayed in the symbol variation game to be suggested by the big hit type notice effect, and is held until it is finished. It is possible to keep an eye on the advantage of the big hit game. For this reason, the player is not kept waiting, and the jackpot type notice effect is not delayed. Further, since there is a possibility that the number of stages increases for each symbol variation game, it is possible to make the player pay attention to how many symbol variation games the jackpot type notice effect is executed.

  (22) When the button control effect is executed, the effect control CPU 31a displays a plurality of instruction images SG indicating that the effect button 40 can be operated. Then, when “2” is set in the operation pattern flag, the effect control CPU 31a deletes the instruction image SG in a predetermined order each time the effect button 40 is operated. A plurality of types (three types in the present embodiment) of display modes of the instruction image SG are prepared. As a result, the instruction image SG is erased in a predetermined order each time it is operated, so that it is possible to give the player a sense of operation. In addition, it is possible to easily recognize how many times the operation has been performed and how many times the operation has been performed to erase the instruction image SG having a different display mode. For this reason, even for a player who thinks that a plurality of operations are troublesome, it is possible to easily grasp and operate the target number of times until the instruction image SG having a display mode that seems to be highly expected is executed. Can do.

  (23) When the instruction image SG is deleted, the effect control CPU 31a newly displays the number of instruction images SG corresponding to the number of instruction images to be deleted. As a result, the instruction image SG is newly displayed even after erasure, and the operation can be continued. In addition, since the instruction image SG is newly displayed, it is possible to pay attention to what display mode the instruction image SG is displayed.

  (24) At the start of the button operation effect, the effect control CPU 31a displays one or more instruction images SG in a special display mode (high expectation level display mode or fixed display mode) different from the normal display mode. At the same time, when the instruction control SG 31 deletes the instruction image SG, the instruction of the special display mode different from the normal display mode is displayed when all the display modes of the displayed instruction image SG are the normal display mode. The image SG is newly displayed. Thereby, a plurality of types of instruction images SG having different display modes are always displayed. For this reason, if the player continues the operation, it is possible to delete the instruction image SG having a display mode different from the normal one, and to delete the instruction image SG having a display mode different from the normal one. Can always recognize the number of operations. Even when the instruction image SG is erased, a new instruction image SG is displayed so that one or more instruction images SG in a special display mode are displayed. For this reason, it is possible to always indicate that the instruction image SG having a display mode different from normal can be erased, and the player can be motivated to continue the operation.

  (25) Each time the instruction image SG is erased in the button operation effect, the effect control CPU 31a increases the number of stages in the jackpot notice effect suggesting the jackpot expectation degree or the jackpot type notice effect suggesting the type of the jackpot game. It can be an opportunity. That is, it can be an opportunity to establish the step increase condition. For this reason, every time the instruction image SG is erased in the button operation effect, the step increase condition is satisfied, and the stage of the jackpot notice effect or the jackpot type notice effect increases (the jackpot notice effect or the jackpot type notice effect is executed). ) Because there is a possibility, the player can be operated a lot. Then, the probability that the step increase condition is satisfied is changed according to the display mode of the instruction image SG to be deleted in the button operation effect. For this reason, it is possible to have a willingness to delete the instruction image SG having a display mode different from the normal mode. Therefore, by displaying the instruction image SG having a display mode different from the normal mode, it is possible to improve the interest of the game and have a willingness to operate.

  (26) When the effect button 40 is continuously operated when the operation pattern flag is set to “1” in the button operation effect, the effect control CPU 31a gives instructions in a predetermined order. The image SG is erased. Thereby, when the production button 40 is continuously operated, the instruction image SG is erased in a predetermined order, so that it is possible to give the player a sense of operation. In addition, it is possible to easily recognize how long the operation has been performed and how long the operation can be continuously performed to erase the instruction image SG having a different display mode. For this reason, even a player who feels troublesome for a long period of time can be operated by easily grasping the operation time required until the instruction image SG having a special display mode is erased. In addition, since the instruction image SG can be deleted simply by continuously pressing, the instruction image SG can be quickly deleted as compared with the case where the instruction image SG is deleted for each operation. In addition, the instruction image SG can be erased at the same speed regardless of the player's operation speed, and an equal opportunity can be given to any player.

  (27) A plurality of display modes of the instruction image SG are prepared, and the selection probability of the display mode of the instruction image SG to be newly displayed is changed according to the operation effective period. Specifically, when a predetermined elapsed time has elapsed from the start of the operation effective period, the selection rate of the instruction image SG in the high expectation degree display mode and the confirmed display mode has a high probability. For this reason, when the remaining time is short, it is easy to display the instruction image SG in a special display mode, and when it is long, it is easy to display the instruction image SG in the normal display mode. Changes can be made to the embodiment. Accordingly, even if the operation speed is different, the number of instruction images SG to be newly displayed is small, and the chance of displaying the instruction image SG in a special display mode is small, the display mode selection probability depends on the operation effective period. Changes. For this reason, if the operation is continued (if the instruction image SG is continuously deleted), there is a possibility that the instruction image SG of the display mode that the player wants to delete is displayed regardless of the operation speed of the player. be able to. Accordingly, the player can be motivated to continue the operation. Further, it is possible to give the player a chance to erase the instruction image SG in the display mode (that is, the high expectation level display mode or the definite display mode) that the player wants to erase equally regardless of the operation speed.

  (28) When the remaining time of the operation effective period is shortened (when the elapsed time has elapsed), it is easy to newly display an instruction image having a special display mode different from the normal display mode. For this reason, even if the remaining time of the operation effective period is shortened, that is, even after the operation is performed for a long time, the player can be motivated to continuously operate the effect button 40.

  (29) In the button operation effect, the effect control CPU 31a changes the erasing speed according to the type of the effect button 40 being operated when the operation pattern flag is set to “1”. That is, when the effect button 40b is operated, the speed at which the instruction image SG is erased can be increased compared to when the effect button 40a is operated. For this reason, the player can be interested in which of the effect buttons 40 to operate, and the interest can be improved.

In addition, the said embodiment can be actualized in another embodiment (another example) as follows.
In the above embodiment, the button operation effect is not executed during the big hit game, but the button operation effect may be executed. And when the stage increase condition is satisfied by the button operation effect, the current stage and the current increase stage number of the jackpot type notice effect may be increased.

  In the above embodiment, during the big hit game, the image display unit GH displays the actual number of rounds, but it may not be displayed. Further, the number of rounds may not be displayed. If it does in this way, it can be made to pay more attention to the present stage number and the present increase stage number of the jackpot type notice effect, and the interest of the jackpot type notice effect is improved.

In the above embodiment, the probability variation state can be given, but it may not be given. Moreover, although it has comprised so that a change state can be provided, it is not necessary to provide.
In the above embodiment, when the variable state is given, it is only necessary that the probability of entering the second start winning opening 27 is improved as compared with the normal state. Therefore, if the probability of entering the second start winning opening 27 is improved as compared with the normal state, the fluctuation time of the normal game for deriving the lottery result as to whether to open / close the opening / closing blade 26 is not shortened. Also good. Similarly, if the probability of entering the second start winning opening 27 is improved as compared with the normal state, the normal hit probability of the usual game may not change from the normal probability to the high probability. Further, if the probability of entering the second start winning opening 27 is improved as compared with the normal state, the opening pattern of the opening / closing blades 26 may not be changed. Further, if the probability of entering the second start winning opening 27 is improved as compared with the normal state, the variation time of the symbol variation game may not be shortened.

  In the above embodiment, in the jackpot type notice effect, the upper limit is the number of stages proportional to the actual number of rounds of the jackpot game, but the stage proportional to the number of rounds of the jackpot game (number of rounds notified by the round notification lamp 51) The number may be the upper limit.

  In the above embodiment, in the big hit type notice effect during the big hit game, the current stage number and the current increase stage number are increased for each round game, but may not be increased for each round game. For example, the number of game balls may be increased during the interval time, or the number of game balls may be increased in the big winning opening 29 to be equal to or greater than the upper limit number of balls (so-called over winning).

  In the embodiment described above, the effect control CPU 31a may determine the number of stages of the jackpot notice effect with a high probability when the determination result of the jackpot determination is affirmative as compared with the case of negative.

  In the above embodiment, during the symbol variation game, the jackpot notice effect and the jackpot type notice effect may be executed simultaneously. In this case, if the number of stages of the jackpot type notice effect is large, the number of stages of the jackpot notice effect can be noted. For this reason, since the big hit expectation degree and the advantage of the big hit game are notified in advance, it is possible to improve the fun of the game without getting the player bored.

  In the above-described embodiment, the effect control CPU 31a may set the number of stages equal to or greater than the jackpot determination stage as the upper limit of the number of stages of the jackpot notice effect when the determination result of the jackpot determination is affirmative. When the number of stages equal to or greater than the big hit determination stage is set, the number of stages may be changed depending on whether or not the probability variation state is applied and the number of times the variation state is applied.

  In the above embodiment, the effect control CPU 31 a decreases the number of stages of the jackpot type notice effect every time the game ball wins the big winning opening 29. As another example, the effect control CPU 31a increases the number of stages until the upper limit of the determined total increase stage number is reached in the jackpot type notice effect to be executed during the jackpot game, while for each advantageous round game, the jackpot type notice You may make it reduce the number of stage of production. Thereby, the number of advantageous round games can be recognized from the number of stages of the big hit type notice effect. In addition, since the number of stages decreases each time an advantageous round game is started, if the number of stages is larger than the initial value, there is still the number of advantageous round games to be executed, that is, a big hit being executed. It can be recognized that the game continues or that there is a jackpot game that is on hold. Therefore, it is possible to make the player pay more attention to the number of stages of the big hit type notice effect.

  In the above embodiment, a plurality of start winning holes are provided and the symbol variation game corresponding to each start winning port can be executed. However, only one of the symbol variation games may be executable.

  In the above embodiment, when the big hit type notice effect is executed over a plurality of symbol variation games, the number of steps may be increased for each symbol variation game until the upper limit of the total number of increase steps is reached. Since the number of stages increases for each symbol variation game, it is possible to make the player pay attention to how many symbol variation games are executed over the symbol variation game.

  In the above embodiment, the effect control CPU 31a deletes the instruction image SG when the effect button 40 is continuously operated when the operation pattern flag is set to “1” in the button operation effect. You may gradually accelerate the speed to do. Because it accelerates, the player can be motivated to continue to operate. In addition, it is possible to give a feeling of operating for a long time.

  -In the said embodiment, you may make it display a decorative symbol as small as possible during probability change confirmation mode or chance mode. Thereby, it becomes difficult to understand the boundary between the big hit game and the symbol variation game, and it is possible to pay more attention to the big hit notice effect and the big hit type notice effect.

  In the above embodiment, a plurality of production modes are provided, but they may not be provided. Also, the jackpot notice effect, the jackpot type notice effect, and the button operation effect are executed only in the probability change confirmation mode, but may be executed in another effect mode.

  In the above embodiment, the prefetch command is used only in the certainty confirmation mode, but it may be used in other production modes. In addition, when the probability variation state is not given, when it is determined in advance whether or not it is a big hit, it is compared with the big hit determination value in the normal state.

  In step S604 of the above embodiment, the display mode determination probability is changed depending on whether or not a predetermined elapsed time has elapsed since the start of the operation effective period. As another example, the elapsed time may be received in a plurality of stages. For example, the winning probability may be increased when 1/4 of the operation valid period has elapsed, and the winning probability may be further increased when 3/4 has elapsed.

  In the above embodiment, during the jackpot announcement effect, an operation mode that requires repeated hitting is set (operation pattern flag “2” is set), while during the jackpot type announcement effect in the symbol variation game, an operation that requires a long press is performed. A mode (setting operation pattern flag “1”) may be used.

  -In the said embodiment, you may perform a big hit notice effect over several symbol fluctuation games. That is, if the current stage of the big hit announcement effect does not reach the upper limit, the stage may be increased from the next in the next symbol variation game.

  In the above embodiment, a plurality of effect buttons and operation means having different shapes such as an effect trigger or a cross key may be provided. In this case, the erasing speed of the instruction image SG may be changed by the operating means.

  -In the jackpot type notice effect during the symbol variation game of the above embodiment, every time the step increase condition is satisfied, it is increased by one unit (eight steps), but within the upper limit of the total increase step number, Multiple units may be increased. At that time, a unit to be increased may be determined by lottery.

  In the above embodiment, the number of operations or the continuous operation time required when the step increase condition is satisfied may be changed according to the display mode of the instruction image SG. For example, when the instruction image SG having a special display mode is deleted, a greater number of operations or operation times may be requested.

  In the above embodiment, different related effects may be performed depending on the display mode of the instruction image to be deleted. For example, according to the display mode of the instruction image SG to be erased, the effect mode (type of appearance character) of the established effect as the related effect may be changed.

  In the above embodiment, a display image corresponding to the display mode of the instruction image to be deleted may be displayed. For example, according to the display mode of the instruction image SG to be deleted, the type of character that appears in the establishment effect may be changed.

  In the above embodiment, the big hit expectation or the type of big hit game may be suggested according to the number of erased instruction images in a special display mode different from the normal mode. In this case, what is necessary is just to determine the appearance number of the instruction | indication image of a special display aspect according to a jackpot expectation degree or the kind of jackpot game.

  In the above embodiment, the jackpot game is prepared in which the total opening time of the big winning opening 29 is set longer than the jackpot game where the number of round games is large. However, one or both may not be prepared. . For example, although the special 2 big hit d where the total opening time of the big winning opening 29 is longer than the 16 round special 2 big hit c is prepared, it is not necessary to prepare either one or both.

  In the above embodiment, there is a jackpot game in which the total opening time is the same as the total opening time of the big winning opening 29 in the jackpot game with a large number of rounds, but it may not be present. For example, a special 2 big hit b of 16 rounds and a special 2 big hit d having the same total opening time of the big winning opening 29 are prepared, but the special 2 big hit b need not be prepared.

  -In the above embodiment, among the jackpot games with the largest number of round games (16 rounds), a plurality of types determined in advance according to the order of the length of the total opening time from the jackpot game with the longest total opening time The big hit game is prepared, but it is not necessary to prepare a plurality of types, and one type may be used. Moreover, it is not necessary to prepare according to the order of the length of the total opening time. For example, the real round number of 16 rounds of jackpot game may be 12 rounds, 6 rounds, and 4 rounds.

  In the above embodiment, the longest jackpot game (special two jackpot a) is the most easily executed among the jackpot games having the largest number of round games (special two jackpot a to special two jackpot c). This need not be done. For example, the special 2 big hit b or the special 2 big hit c may be most easily executed.

  In the above embodiment, among the big hit games (special two big hits a to special two big hits i) in which the probability change confirmation mode can be continued, the number of round games with the smallest number of round games (special two big hits g to special two big hits i) Among them, the shortest jackpot game (special two jackpot i) is most likely to be executed, but this need not be done. For example, the special 2 big hits g or the special 2 big hits h may be most easily executed.

  In the above embodiment, the number of rounds notified by the round notification lamp 51 may differ from the number of rounds that can be expected to acquire a prize ball (the number of actual rounds). Further, although a plurality of big hit games with different numbers of rounds are provided, the number of rounds may be the same.

  In the above embodiment, the determination probability of the special 2 big hit e out of the 12 round special 2 big hits d to the special 2 big hits f may be the highest probability. That is, in a big hit game (for example, a 12 round big hit game) in which the number of round games is neither the maximum (16 rounds) or the minimum (4 rounds), the total open time is the longest (substantially 12 rounds) or the shortest (substantially An intermediate (substantially 8 rounds) jackpot game that is not any of (6 rounds) may be most easily executed. In this case, it is possible to expect that an intermediate jackpot game will be executed in a jackpot game in which the number of round games is neither the maximum nor the minimum. For this reason, a sense of security can be given to the player.

  In the above embodiment, the jackpot notice effect and the jackpot type notice effect are executed. In this case, the expectation level of jackpot or the type of jackpot game may be notified by the establishment effect in the button operation effect.

  In the above embodiment, in the jackpot notice effect, when the current stage number reaches the predetermined stage (fourth stage) determined in advance, it is determined that it will be a big hit, but it may not be determined.

  In the above embodiment, the jackpot type notice effect is executed when the current stage number of the jackpot notice effect reaches a predetermined specified stage (fourth stage). good.

  -In the above embodiment, when the jackpot type notice effect is executed during the symbol variation game, the jackpot type notice effect is configured to be continued even during the jackpot game. However, the jackpot type notice effect is not executed during the jackpot game. May be. Alternatively, the jackpot type notice effect may be executed in different effect modes.

  In the above embodiment, the number of stages of the jackpot type notice effect is proportional to the number of game balls that can be won in the big winning opening 29, but it may not be proportional. It may be proportional to only the actual number of rounds, or may be proportional to the number of prize balls that can be paid out. Further, it may be proportional to the total opening time of the special winning opening 29.

  In the above embodiment, during the jackpot game, the number of stages of the jackpot type notice effect is reduced each time a game ball wins the jackpot 29, but it may not be reduced. This makes it easy to recognize how many actual rounds there are.

  In the above embodiment, during the big hit game, every time one game ball wins the big prize opening 29, the current stage number of the big hit type notice effect is reduced by one step, but with a predetermined reduction pattern The number of steps may be reduced. For example, if the number of real rounds increases by one round, it is increased by 15 steps. When entering the first ball, it decreases by 3 steps. When entering the second ball, it decreases by 2 steps. When entering the third ball, it increases by 1. Decrease in stages, decrease by 3 steps when entering the 4th ball, decrease by 2 steps when entering the 5th ball, decrease by 1 step when entering the 6th ball, decrease by 2 steps when entering the 7th ball It may be reduced by one step when entering the eighth ball. As a result, the number of steps to be subtracted can be set to a predetermined pattern, and the number of game balls that can be won in the special winning opening 29 can be made difficult to predict. Therefore, it can be noted how long the big hit game will continue. In addition, when more than the maximum number of balls entered, the fact can be made difficult to understand.

  -In the above embodiment, in the jackpot type notice effect, it is configured to be able to notify the advantage of the pending jackpot game (the number of actual rounds) and the advantage of the running jackpot game (the number of actual rounds) together However, only the advantage of the big hit game being executed may be notified.

  In the above embodiment, after the special 2 big hit a to the special 2 big hit i have been completed, until the maximum number of special 2 special figure start reserved memory count is reached (4 times) until the symbol variation game is executed Although the symbol variation game is executed based on the variation patterns P7 and P23, it is not necessary to execute the symbol variation game. That is, the symbol variation game may be executed based on the normal variation patterns P1 to P6, P11 to P14, and P22.

  In the above embodiment, after the special 2 big hit a to the special 2 big hit i have been completed, until the maximum number of special 2 special figure start reserved memory count is reached (4 times) until the symbol variation game is executed The symbol variation game was executed based on the variation patterns P7 and P23. As an example of this, only when the special 2 big hit a to the special 2 big hit i are held until the upper limit of the number of special 2 special figure start hold memory (4 times) is executed, The symbol variation game may be executed based on the variation patterns P7 and P23 for the super shortening effect.

In the above embodiment, the jackpot notice effect is an effect of displaying a plurality of types of first notice images in stages, but it is also possible to display only the first notice image corresponding to the degree of expectation of jackpot.
In the above embodiment, the jackpot type notice effect is an effect that displays a plurality of types of second notice images in stages, but it is also possible to display only the second notice image corresponding to the type of jackpot game.

  -In the said embodiment, the advantage of jackpot game may not be the number of substantial rounds. For example, when the number of games for which the probability variation state is set is determined and there are a plurality of the number of games, the number of games may be used as the advantage of the big hit game. Similarly, when the number of games for which the variable state is set is determined and there are a plurality of the game times, the game number may be used as the advantage of the big hit game.

In the above embodiment, the jackpot type notice effect is continuously executable over a plurality of jackpot games, but may not be continuously executed.
In the above embodiment, the upper limit of the total number of steps of the big hit type notice effect is determined at the start of the big hit game, but it may not be at the start of the big hit game. For example, when the number of reserved start memory increases (when a game ball wins at the first start winning port 25 or the second start winning port 27), it is determined whether or not the big hit game is put on hold, and the big hit type notice You may determine the upper limit of the total increase step number of production. Moreover, you may decide in the middle of a big hit game.

  In the above embodiment, in the jackpot type notice effect, the advantage of the running jackpot game and the advantage of the pending jackpot game are reported together, but only the advantage of the pending jackpot game is notified. You may make it alert | report by production. Thereby, it is easier for the player to understand than the notification of the advantage of the big hit game being executed, and the big hit type notice effect can be noted.

  In the above embodiment, when there is a special 2 big hit a to a special 2 big hit i in the second floating game on hold, the effect control CPU 31a has a real of the special 2 big hit a to the special 2 big hit i. The jackpot type notice effect for informing the number of rounds is executed over a plurality of symbol variation games, but it is not necessary to execute it. That is, the big hit type notice effect may be executed only in the symbol variation game to which the special 2 big hit a to the special 2 big hit i are given.

  -In the above embodiment, the jackpot type notice effect for informing the actual round number of the special 2 big hit a to the special 2 big hit i is given a plurality of times until the pending special 2 big hit a to the special 2 big hit i are given. When the game is executed over a variable game, a specific effect may be executed in the symbol variable game in which the special 2 big hit a to the special 2 big hit i are given. It is possible to recognize that special 2 big hit a to special 2 big hit i are given by the specific effect. The specific effect is, for example, a reach effect.

  In the above embodiment, until the symbol variable game based on the off-stage effect is executed until the symbol variable game with special 2 big hit a to special 2 big hit i is executed, the special 2 big hit a held A special big hit type notice effect that informs the actual number of rounds of the special two big hit i may be executed over a plurality of symbol variation games. The jackpot effect and the reach effect are not executed until the symbol variation game that is the target of the jackpot type notice effect is executed. For this reason, the production is not delayed and it is easy to recognize which game is the target of the big hit type notice production.

  In the above embodiment, the button operation effect is executed during the jackpot notice effect or during the jackpot type notice effect, so that the stage increase condition is established. In this case, when executing the jackpot notice effect and the jackpot type notice effect, the stages may be increased at a timing determined in advance based on the variation pattern.

In the button operation effect of the above embodiment, there are two types of operation modes (continuous hit pattern and long press pattern), but either one may be used.
In the button operation effect of the above embodiment, the long press pattern can be determined only when the special 2 big hit a to the special 2 big hit i are given, but it may be determined even if it is not a big hit. .

In the button operation effect of the above embodiment, any number of instruction images SG may be displayed. For example, ten instruction images SG may be displayed, or 100 instruction images SG may be displayed.
In the button operation effect of the above embodiment, the instruction image SG is newly displayed every time it is deleted, but may not be displayed.

In the button operation effect of the above embodiment, three types of display modes of the instruction image SG are prepared, but may be arbitrarily changed. For example, one type may be sufficient and five types may be sufficient.
In the button operation effect of the above embodiment, the instruction image SG displayed on the image display unit GH always includes the instruction image SG having a special display mode. It may be SG.

  -In the button operation effect of the above embodiment, when the effect button 40 is operated in a predetermined operation mode, the establishment effect is executed, or a big hit notice effect or a big hit type notice effect is executed (step increase opportunity). However, it does not have to be an opportunity to execute these effects. For example, the instruction image SG may be simply deleted. In this case, the expected number of jackpots or the type of jackpot game may be notified by the number of erased instruction images SG or the number of erased instruction images SG in a special display mode. Moreover, you may make it alert | report a jackpot expectation degree and the kind of jackpot game by the display mode of instruction | indication image SG deleted. For example, when the instruction image SG in the fixed display mode is deleted, the big hit game may be fixed.

  In the button operation effect of the above embodiment, when the effect button 40 is operated in a predetermined operation mode, the stage increase condition is triggered, but a predetermined game effect (related effect), for example, It may be a start trigger for the jackpot notice effect or the jackpot type notice effect.

  In the button operation effect of the above embodiment, when erasing the instruction image SG having a special display mode, a larger number of operations or a larger number of continuous operations are requested than erasing the instruction image SG having a normal display mode. May be.

  In the button operation effect of the above embodiment, when the effect button 40 is operated in a predetermined operation mode, the establishment effect may be executed without fail. In this case, a plurality of types of establishment effects may be prepared, and the type of establishment effects to be executed may be changed according to the type of display mode of the instruction image SG.

  In the button operation effect of the above embodiment, a plurality of establishment effects that are executed when the effect button 40 is operated in a predetermined operation mode are prepared, and are executed according to the type of display mode of the instruction image SG. The type of production may be changed.

In the button operation effect of the above embodiment, the appearance rate of the instruction image SG having a special display mode is changed according to the operation effective period, but it may not be changed.
-In the button operation effect of the said embodiment, you may change the display mode of the instruction | indication image SG made to appear according to an operation effective period. For example, only the instruction image SG in the high expectation display mode may be displayed, or the instruction image SG in the display mode that appears only after the elapsed time has elapsed may be displayed.

  In the button operation effect of the above embodiment, the number of operations of the effect button 40 is measured, and the display mode of the instruction image SG to be newly displayed or the selection rate of the special display mode is changed according to the number of operations and the operation effective period. You may let them. For example, the selection rate of the display mode of the instruction image SG or the special display mode may be changed only when a predetermined elapsed time has elapsed from the start of the operation effective period and the number of operations is 30 times or more. . Thereby, the display mode of the instruction image displayed can be changed not only by the operation effective period but also by the number of operations. Therefore, it is possible to change the display mode of the instruction image in consideration of the player's operation speed, and the development can be made different depending on the player.

  In the button operation effect of the above embodiment, when the predetermined elapsed time has elapsed from the start of the operation effective period, the selection rate of the display mode of the instruction image SG to be newly displayed is changed, but the remaining time of the operation effective period However, it may be changed when a predetermined time is reached.

  In the button operation effect of the above embodiment, when executing the establishment effect, if the time for performing the establishment effect is insufficient, the establishment effect is changed to another game effect, or the establishment effect is not performed. Good.

In the above embodiment, two types of effect buttons 40 are prepared, but one type may be used.
In the button operation effect of the above embodiment, when the operation is requested by the long press pattern, the erasing speed of the instruction image SG is changed by changing the type of the effect buttons 40a and 40b to be operated. As another example, a pressure sensor may be provided in the effect button 40, and the erasing speed of the instruction image SG may be changed according to the pressure applied to the effect button 40. Further, the display mode of the instruction image SG to be newly displayed or the selection rate of the display mode may be changed according to the pressure applied to the effect button 40.

In the button operation effect of the above embodiment, the type of display mode of the instruction image SG to be newly displayed or the selection rate of the display mode may be changed depending on the type of the effect button 40.
In the above embodiment, the difficulty level of operation (ease of operation) may be changed between the effect button 40a and the effect button 40b.

In the button operation effect of the above embodiment, when an operation is requested with a long press pattern, the erasing speed of the instruction image SG may be changed depending on the number of effect buttons 40 to be operated.
Next, a technical idea that can be grasped from the above embodiment and another example will be added below.

  (A) When the instruction image having a special display mode different from the normal mode is an instruction image to be erased next, the effect executing means is more effective than the case of the command image having the normal mode being erased next. The gaming machine according to any one of claims 1 to 4, wherein the instruction image in the special display mode is deleted when the operation means for performance is operated for a long period of time.

(B) The game machine according to any one of claims 1 to 3, wherein in the operation effect, a different related effect can be performed according to a display mode of the instruction image to be erased.
(C) In the operation effect, a display image corresponding to a display mode of the instruction image to be deleted is displayed. The gaming machine according to any one of claims 1 to 3.

  (E) In the operation effect, the jackpot expectation or the type of jackpot game is suggested according to the number of erased instruction images in a special display mode different from the normal mode. The gaming machine according to any one of the above.

  (F) The effect execution means gradually accelerates the speed of erasing the instruction image when the effect operation means is continuously operated. The gaming machine according to any one of the above.

  GH: Image display section, 11: Production display device, 10: Game board, 24: Actuation gate, 25 ... First start winning opening, 26 ... Opening / closing blade, 27 ... Second starting winning opening, 28 ... Large winning opening door, 29 ... Grand prize opening, 30 ... Main control board, 30a ... Main control CPU, 30b ... Main control ROM, 30c ... Main control RAM, 31 ... Production control board, 31a ... Production control CPU, 31b ... Production control ROM, 31c: effect control RAM, 40, 40a, 40b ... effect button, 51 ... round notification lamp, H1 ... first special figure display, H2 ... second special figure display, H10 ... ordinary symbol display, Ra ... first hold indicator, Rb ... second hold indicator, SE1 ... first start port sensor, SE2 ... second start port sensor, SE3 ... count sensor, SE4 ... gate sensor, SG ... indication image, SOL1 ... large Prize winning solenoid SOL2 ... usually electric auditors products solenoid, Y1 ... the first flow-down path, Y2 ... the second flow-down path.

Claims (4)

  1. A display device for displaying a symbol variation game for variably displaying a plurality of types of symbols is provided, and when a predetermined jackpot result is displayed in the symbol variation game, a jackpot game that is opened by special winning means is given. In gaming machines,
    Operation means for directing that can be operated by the player,
    An effect execution means for executing an operation effect based on the operation of the effect operation means,
    The effect executing means displays a plurality of instruction images indicating that the operation of the effect operation means is possible when executing the operation effect, and when the effect operation means is continuously operated, It is configured to delete the instruction images in a predetermined order,
    A gaming machine characterized in that a plurality of display modes of instruction images are prepared.
  2.   2. The gaming machine according to claim 1, wherein when the instruction image is erased, the effect execution means newly displays the number of instruction images corresponding to the number of instruction images to be erased.
  3.   The effect execution means displays one or more instruction images having a special display mode different from the normal mode at the start of the operation effect, and when the instruction image is deleted, the display mode of the displayed instruction image is 3. The gaming machine according to claim 2, wherein when all are in the normal mode, an instruction image having a special display mode different from the normal mode is newly displayed.
  4. Each time the instruction image is erased in the operation effect, it is provided with related effect execution means capable of executing a related effect suggesting the jackpot expectation degree or the type of jackpot game,
    The at least one of the execution probability of the related effects and the type of the related effects to be executed is changed according to the display mode of the instruction image to be deleted in the operation effects. The gaming machine according to any one of the above.
JP2012165231A 2012-07-25 2012-07-25 Game machine Active JP6192904B2 (en)

Priority Applications (1)

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JP2005261524A (en) * 2004-03-17 2005-09-29 Samii Kk Pinball machine
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JP4338013B2 (en) * 2002-10-08 2009-09-30 株式会社大一商会 Game machine
JP2009268705A (en) * 2008-05-08 2009-11-19 Sophia Co Ltd Game machine
JP2010000211A (en) * 2008-06-20 2010-01-07 Daito Giken:Kk Game machine
JP2010104715A (en) * 2008-10-31 2010-05-13 Newgin Co Ltd Game machine
JP2010110517A (en) * 2008-11-07 2010-05-20 Newgin Co Ltd Game machine
JP2010188076A (en) * 2009-02-20 2010-09-02 Newgin Co Ltd Game machine
JP4654441B2 (en) * 2005-10-13 2011-03-23 株式会社ユニバーサルエンターテインメント Game machine
JP2011098083A (en) * 2009-11-06 2011-05-19 Olympia:Kk Pachinko machine
JP2011104219A (en) * 2009-11-20 2011-06-02 Daito Giken:Kk Game machine
JP2011125448A (en) * 2009-12-16 2011-06-30 Kyoraku Sangyo Kk Game machine
JP2011125471A (en) * 2009-12-17 2011-06-30 Sophia Co Ltd Game machine
JP2011147607A (en) * 2010-01-21 2011-08-04 Sankyo Co Ltd Game machine
JP2011147549A (en) * 2010-01-20 2011-08-04 Taiyo Elec Co Ltd Game machine
JP2011234759A (en) * 2010-04-30 2011-11-24 Fujishoji Co Ltd Game machine
JP2011239893A (en) * 2010-05-17 2011-12-01 Taiyo Elec Co Ltd Game machine
JP2012024397A (en) * 2010-07-26 2012-02-09 Sammy Corp Pinball gaming machine
JP2012024345A (en) * 2010-07-23 2012-02-09 Takao Co Ltd Pachinko game machine

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4071045B2 (en) * 2002-05-31 2008-04-02 株式会社ソフィア Game machine
JP4338013B2 (en) * 2002-10-08 2009-09-30 株式会社大一商会 Game machine
JP2009153998A (en) * 2004-02-24 2009-07-16 Daiichi Shokai Co Ltd Game machine
JP2005261524A (en) * 2004-03-17 2005-09-29 Samii Kk Pinball machine
JP4654441B2 (en) * 2005-10-13 2011-03-23 株式会社ユニバーサルエンターテインメント Game machine
JP2009268705A (en) * 2008-05-08 2009-11-19 Sophia Co Ltd Game machine
JP2010000211A (en) * 2008-06-20 2010-01-07 Daito Giken:Kk Game machine
JP2010104715A (en) * 2008-10-31 2010-05-13 Newgin Co Ltd Game machine
JP2010110517A (en) * 2008-11-07 2010-05-20 Newgin Co Ltd Game machine
JP2010188076A (en) * 2009-02-20 2010-09-02 Newgin Co Ltd Game machine
JP2011098083A (en) * 2009-11-06 2011-05-19 Olympia:Kk Pachinko machine
JP2011104219A (en) * 2009-11-20 2011-06-02 Daito Giken:Kk Game machine
JP2011125448A (en) * 2009-12-16 2011-06-30 Kyoraku Sangyo Kk Game machine
JP2011125471A (en) * 2009-12-17 2011-06-30 Sophia Co Ltd Game machine
JP2011147549A (en) * 2010-01-20 2011-08-04 Taiyo Elec Co Ltd Game machine
JP2011147607A (en) * 2010-01-21 2011-08-04 Sankyo Co Ltd Game machine
JP2011234759A (en) * 2010-04-30 2011-11-24 Fujishoji Co Ltd Game machine
JP2011239893A (en) * 2010-05-17 2011-12-01 Taiyo Elec Co Ltd Game machine
JP2012024345A (en) * 2010-07-23 2012-02-09 Takao Co Ltd Pachinko game machine
JP2012024397A (en) * 2010-07-26 2012-02-09 Sammy Corp Pinball gaming machine

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