JP2014023658A5 - - Google Patents

Download PDF

Info

Publication number
JP2014023658A5
JP2014023658A5 JP2012165231A JP2012165231A JP2014023658A5 JP 2014023658 A5 JP2014023658 A5 JP 2014023658A5 JP 2012165231 A JP2012165231 A JP 2012165231A JP 2012165231 A JP2012165231 A JP 2012165231A JP 2014023658 A5 JP2014023658 A5 JP 2014023658A5
Authority
JP
Japan
Prior art keywords
effect
operation means
production
operated
instruction notification
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2012165231A
Other languages
Japanese (ja)
Other versions
JP2014023658A (en
JP6192904B2 (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2012165231A priority Critical patent/JP6192904B2/en
Priority claimed from JP2012165231A external-priority patent/JP6192904B2/en
Publication of JP2014023658A publication Critical patent/JP2014023658A/en
Publication of JP2014023658A5 publication Critical patent/JP2014023658A5/ja
Application granted granted Critical
Publication of JP6192904B2 publication Critical patent/JP6192904B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Description

上記問題点を解決するために、請求項1に記載の発明は、遊技者が操作可能な演出用操作手段と、前記演出用操作手段の操作に基づく操作演出を実行させる演出実行手段と、を備え、前記演出実行手段は、操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を行い、前記演出用操作手段が継続的に操作されている場合、又は前記演出用操作手段が間欠的に操作されている場合に、大当りを示唆する演出、又は大当り遊技の種類を示唆する演出を実行させるように構成されており、前記演出は、前記演出用操作手段が継続的に操作されている場合に所定の単位時間の経過を契機に実行されるとともに、前記演出用操作手段が間欠的に操作されている場合にその操作を契機に実行されることを要旨とする。 In order to solve the above problems, a first aspect of the present invention, and Yu technique's operable for effect operation means, a demonstration execution means for executing an operation effect based on the operation of the presentation for operation means, And when the operation execution effect is executed, the effect execution means performs an instruction notification indicating that the operation of the effect operation means is possible, and the effect operation means is continuously operated. or if the presentation manipulation means is operated intermittently, the effect suggests big hit, or jackpot are configured to execute an effect suggests the type of game, the presentation, the presentation operating It is executed when a predetermined unit time elapses when the means is continuously operated, and is executed when the operation means for presentation is operated intermittently. The gist.

請求項2に記載の発明は、請求項1に記載の発明において、前記演出用操作手段が継続的に操作されていることは、前記演出用操作手段を間欠的に操作する連打操作とは区別され、継続して操作する長押し操作であり、前記長押し操作は、前記演出用操作手段の操作信号を単位時間、継続して入力することによって判定されることを要旨とする。 The invention according to claim 2 is the invention according to claim 1, wherein the fact that the production operation means is continuously operated is distinguished from the continuous operation in which the production operation means is operated intermittently. The long press operation is a continuous press operation, and the long press operation is determined by continuously inputting the operation signal of the production operation means for a unit time .

請求項3に記載の発明は、請求項1又は請求項2に記載の発明において、前記演出実行手段は、前記操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を複数行うとともに、前記演出用操作手段が継続的に操作される毎、又は前記演出用操作手段が間欠的に操作される毎に、1つの指示報知を終了し、前記操作演出の開始時において、通常態様とは異なる特別態様の指示報知を1以上行わせると共に、指示報知終了させる際、報知を行っている指示報知の態様が全て通常態様である場合には、通常態様とは異なる特別態様の指示報知を新たに行うことを要旨とする。 The invention according to claim 3 indicates that, in the invention according to claim 1 or 2, the effect executing means is capable of operating the effect operating means when the operation effect is executed. A plurality of instruction notifications are performed, and each time the production operation means is operated continuously or every time the production operation means is operated intermittently, one instruction notification is ended, and the operation production is started. during, the usual manner with causing one or more instructions informing the different special status like, when to terminate the instruction notification, when state-like instruction notification that performs notification are all normal mode is usually and summarized in that performing a new instruction notification for different special state like the embodiment.

請求項4に記載の発明は、請求項1〜請求項3のうちいずれか一項に記載の発明において、前記演出実行手段は、前記操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を複数行うとともに、前記演出用操作手段が継続的に操作される毎に1つの指示報知を終了し、前記指示報知には、通常態様と、当該通常態様とは異なる特別態様と、があり、前記演出の実行確率及び実行される前記演出の種類のうち少なくとも何れか一方は、操作演出において終了する指示報知の態様に応じて、変更されることを要旨とする。 According to a fourth aspect of the present invention, in the invention according to any one of the first to third aspects of the present invention, when the effect execution means causes the operation effect to be executed, the operation of the effect operation means is performed. In addition to performing a plurality of instruction notifications indicating that it is possible, one instruction notification is terminated each time the production operation means is continuously operated. The instruction notification includes a normal mode and a normal mode. and different special embodiment, there is said at least one of the type of the effect which the execution probability and the execution of the effect is, the gist that in response to an instruction notification of state-like ending the operation effect is changed To do.

(イ)前記演出実行手段は、通常態様とは異なる特別な表示態様の指示画像が次に消去させる指示画像である場合、通常態様の指示画像が次に消去させる指示画像である場合よりも、演出用操作手段が長期間操作されたとき、その特別な表示態様の指示画像を消去させる。 (A) When the instruction image having a special display mode different from the normal mode is an instruction image to be erased next, the effect executing unit is when the performance for operation means has been a long period of time operation, Ru to erase the instruction image of the special display mode.

(ロ)前記操作演出では、消去させる指示画像の表示態様に応じて異なる関連演出が行われる。
(ハ)前記操作演出では、消去させる指示画像の表示態様に応じた表示画像が表示される。
(B) In the operation effect, different related effect cracking line according to the display mode of the instruction image to be erased.
(C) In the operation effect, display images corresponding to the display mode of the instruction image to be erased still appears.

(ホ)前記操作演出では、通常態様とは異なる特別な表示態様の指示画像の消去数に応じて、大当り期待度又は大当り遊技の種類が示唆される。 In (e) the operation effect, the normal mode according to the number erase instruction image special display mode different jackpot expectations or jackpot type of game, Ru is suggested.

(ヘ)前記演出実行手段は、前記演出用操作手段が継続的に操作されている場合、指示画像を消去する速度を徐々に加速させていく。 (F) the presentation execution section, if the presentation manipulation means is continuously operated, rather have gradually accelerate the rate of erasing the instruction image.

Claims (4)

技者が操作可能な演出用操作手段と、
前記演出用操作手段の操作に基づく操作演出を実行させる演出実行手段と、を備え、
前記演出実行手段は、操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を行い、前記演出用操作手段が継続的に操作されている場合、又は前記演出用操作手段が間欠的に操作されている場合に、大当りを示唆する演出、又は大当り遊技の種類を示唆する演出を実行させるように構成されており、
前記演出は、前記演出用操作手段が継続的に操作されている場合に所定の単位時間の経過を契機に実行されるとともに、前記演出用操作手段が間欠的に操作されている場合にその操作を契機に実行される遊技機。
And performance for operation means that Yu technique's possible operation,
An effect execution means for executing an operation effect based on the operation of the effect operation means,
The effect execution means performs an instruction notification indicating that the operation of the effect operation means is possible when the operation effect is executed , and the effect operation means is continuously operated, or the effect When the operation means for operation is operated intermittently, it is configured to execute an effect suggesting a jackpot or an effect suggesting the type of jackpot game ,
The production is executed when a predetermined unit time elapses when the production operation unit is continuously operated, and the production operation is performed when the production operation unit is operated intermittently. A game machine that runs on the occasion .
前記演出用操作手段が継続的に操作されていることは、前記演出用操作手段を間欠的に操作する連打操作とは区別され、継続して操作する長押し操作であり、
前記長押し操作は、前記演出用操作手段の操作信号を単位時間、継続して入力することによって判定される請求項1に記載の遊技機。
The fact that the production operation means is continuously operated is distinguished from the continuous hitting operation in which the production operation means is intermittently operated, and is a long press operation in which the production operation means is continuously operated.
The gaming machine according to claim 1, wherein the long press operation is determined by continuously inputting an operation signal of the effect operating means for a unit time .
前記演出実行手段は、
前記操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を複数行うとともに、前記演出用操作手段が継続的に操作される毎、又は前記演出用操作手段が間欠的に操作される毎に、1つの指示報知を終了し、
前記操作演出の開始時において、通常態様とは異なる特別態様の指示報知を1以上行わせると共に、指示報知終了させる際、報知を行っている指示報知の態様が全て通常態様である場合には、通常態様とは異なる特別態様の指示報知を新たに行う請求項1又は請求項2の遊技機。
The production execution means
When the operation effect is executed, a plurality of instruction notifications indicating that the operation of the effect operation means is possible, and whenever the effect operation means is continuously operated, or the effect operation means Each time it is operated intermittently, one instruction notification is terminated,
At the start of the operation effect is the different instruction notification of special status like along with causing one or more, when to terminate the instruction notification, state-like instruction notification that performs notification of all normal mode the normal mode case, the gaming machine according to claim 1 or claim 2 newly issues an instruction notifying of different special state like the normal manner.
前記演出実行手段は、
前記操作演出を実行させる場合、前記演出用操作手段の操作が可能であることを示す指示報知を複数行うとともに、前記演出用操作手段が継続的に操作される毎、又は前記演出用操作手段が間欠的に操作される毎に、1つの指示報知を終了し、
前記指示報知には、通常態様と、当該通常態様とは異なる特別態様と、があり、
前記演出の実行確率及び実行される前記演出の種類のうち少なくとも何れか一方は、操作演出において終了する指示報知の態様に応じて、変更される請求項1〜請求項3のうちいずれか一項に記載の遊技機。
The production execution means
When the operation effect is executed, a plurality of instruction notifications indicating that the operation of the effect operation means is possible, and whenever the effect operation means is continuously operated, or the effect operation means Each time it is operated intermittently, one instruction notification is terminated,
The instruction notification includes a normal mode and a special mode different from the normal mode.
Wherein at least one of the type of the effect which the execution probability and the execution of the effect, depending on the state like instruction notification to end the operation effect, one of Motomeko 1 to claim 3 that will be changed The gaming machine according to one item.
JP2012165231A 2012-07-25 2012-07-25 Game machine Active JP6192904B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2012165231A JP6192904B2 (en) 2012-07-25 2012-07-25 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2012165231A JP6192904B2 (en) 2012-07-25 2012-07-25 Game machine

Publications (3)

Publication Number Publication Date
JP2014023658A JP2014023658A (en) 2014-02-06
JP2014023658A5 true JP2014023658A5 (en) 2015-01-22
JP6192904B2 JP6192904B2 (en) 2017-09-06

Family

ID=50197910

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2012165231A Active JP6192904B2 (en) 2012-07-25 2012-07-25 Game machine

Country Status (1)

Country Link
JP (1) JP6192904B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018164625A (en) * 2017-03-28 2018-10-25 株式会社平和 Game machine

Family Cites Families (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP4071045B2 (en) * 2002-05-31 2008-04-02 株式会社ソフィア Game machine
JP4338013B2 (en) * 2002-10-08 2009-09-30 株式会社大一商会 Game machine
JP2009153998A (en) * 2004-02-24 2009-07-16 Daiichi Shokai Co Ltd Game machine
JP4147197B2 (en) * 2004-03-17 2008-09-10 サミー株式会社 Bullet ball machine
JP4654441B2 (en) * 2005-10-13 2011-03-23 株式会社ユニバーサルエンターテインメント Game machine
JP5030169B2 (en) * 2008-05-08 2012-09-19 株式会社ソフイア Game machine
JP5017693B2 (en) * 2008-06-20 2012-09-05 株式会社大都技研 Amusement stand
JP5250390B2 (en) * 2008-10-31 2013-07-31 株式会社ニューギン Game machine
JP5250393B2 (en) * 2008-11-07 2013-07-31 株式会社ニューギン Game machine
JP5197430B2 (en) * 2009-02-20 2013-05-15 株式会社ニューギン Game machine
JP2011098083A (en) * 2009-11-06 2011-05-19 Olympia:Kk Pachinko machine
JP5899543B2 (en) * 2009-11-20 2016-04-06 株式会社大都技研 Amusement stand
JP5181358B2 (en) * 2009-12-16 2013-04-10 京楽産業.株式会社 Game machine
JP5286539B2 (en) * 2009-12-17 2013-09-11 株式会社ソフイア Game machine
JP5397238B2 (en) * 2010-01-20 2014-01-22 タイヨーエレック株式会社 Game machine
JP5547501B2 (en) * 2010-01-21 2014-07-16 株式会社三共 Game machine
JP2011234759A (en) * 2010-04-30 2011-11-24 Fujishoji Co Ltd Game machine
JP5293681B2 (en) * 2010-05-17 2013-09-18 タイヨーエレック株式会社 Game machine
JP5515006B2 (en) * 2010-07-23 2014-06-11 株式会社高尾 Bullet ball machine
JP4998964B2 (en) * 2010-07-26 2012-08-15 サミー株式会社 Bullet ball machine

Similar Documents

Publication Publication Date Title
JP2014023660A5 (en)
JP2014144275A5 (en)
JP2012101050A5 (en)
JP2011110294A5 (en)
JP2011110291A5 (en)
JP2013027485A5 (en)
JP2010259657A5 (en)
JP2017060763A5 (en)
JP2014023704A5 (en)
JP2019051184A5 (en)
JP2020120899A5 (en)
JP2017080083A5 (en)
JP2012066054A5 (en)
JP2014171604A5 (en)
JP2014023659A5 (en)
JP2014023658A5 (en)
JP2014023657A5 (en)
JP2011110293A5 (en)
JP2018051006A5 (en)
JP2011110292A5 (en)
JP2015208414A5 (en)
JP2015181679A5 (en)
JP2019154593A5 (en)
JP2014213161A5 (en)
JP2018121782A5 (en)