JP2014018281A - Game machine - Google Patents

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JP2014018281A
JP2014018281A JP2012157448A JP2012157448A JP2014018281A JP 2014018281 A JP2014018281 A JP 2014018281A JP 2012157448 A JP2012157448 A JP 2012157448A JP 2012157448 A JP2012157448 A JP 2012157448A JP 2014018281 A JP2014018281 A JP 2014018281A
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rack
regulating member
movable
rack portion
concave groove
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Japanese (ja)
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Tadashi Inagaki
忠 稲垣
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Sanei R&D Co Ltd
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Sanei R&D Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine that can inhibit malfunction of releasing gear engagement between a rack part and a pinion part when a movable member is driven by drive means.SOLUTION: The game machine includes a movable member 110 that can move, drive means 130 for moving the movable member 110, and a support member 140 for supporting the drive means 130. The movable member 110 has a rack part 120 that is parallel to a board surface of a game board 3. The drive means 130 has a drive source 131, and a pinion part 135 that performs a rotation operation by the drive source 131 to be engaged with the rack part 120. The support member 140 has a regulation member 150 that regulates movement of the rack part 120 in the direction orthogonal to the game board 3.

Description

この発明は、パチンコ遊技機等の遊技機に関する。   The present invention relates to a gaming machine such as a pachinko gaming machine.

一般に、パチンコ遊技機等の遊技機では、図柄表示装置において当否判定図柄やキャラクタ等の各種演出図柄等を適宜の態様で表示したり、大当たり等の遊技態様に応じて各種ランプ表示器等の発光体を点滅表示させたり、遊技盤上に設けられた風車や各入賞口等の各種役物を適宜の駆動手段を用いて駆動させたりする等、遊技実行中に遊技者の興趣を高める等のために様々な演出が行われる。   In general, in a gaming machine such as a pachinko gaming machine, the symbol display device displays various design symbols such as a success / failure determination symbol and a character in an appropriate manner, and light emission from various lamp indicators and the like according to the gaming mode such as a jackpot. To increase the interest of the player during the game, such as flashing the body, driving the windmills and various prizes provided on the game board using appropriate driving means, etc. Various productions are performed for this purpose.

従来の遊技機では、遊技の演出を実行するための可動部材(駆動役物)を駆動させる駆動手段として、ラックアンドピニオン等のギヤを用いた機構が使用される。例えば、可動部材(駆動役物)として表示装置の前面側をスライド式に開閉する扉状の役物を設けた場合、可動部材にラック部が設けられるとともに、モータ等の駆動源により回転動作してラック部と噛合するピニオン部が設けられる(特許文献1参照。)。   In a conventional gaming machine, a mechanism using a gear such as a rack and pinion is used as a driving means for driving a movable member (driving member) for executing a game effect. For example, when a door-like accessory that opens and closes the front side of the display device as a movable member (driving accessory) is provided, the movable member is provided with a rack portion and is rotated by a driving source such as a motor. A pinion portion that meshes with the rack portion is provided (see Patent Document 1).

しかしながら、上記駆動役物は、駆動源を動作させることによりラック部とピニオン部の歯車同士が噛み合って可動部材を駆動させるものであるため、外部からの衝撃や不具合等により歯車の噛み合いが解除されて駆動役物を正常に駆動させることができなくなるおそれがある。特に、扉状の可動部材のように大がかりな駆動役物である場合、ラック部が長くなって移動時にがたつきやすくなり、歯車の噛み合い解除が発生しやすくなる問題があった。   However, since the driving member operates the driving source, the gears of the rack part and the pinion part mesh with each other to drive the movable member, and therefore the meshing of the gears is released due to an external impact or malfunction. Therefore, there is a risk that the driving tool cannot be driven normally. In particular, in the case of a large driving combination such as a door-shaped movable member, there is a problem that the rack portion becomes long and becomes easy to rattle during movement, and the gear meshing is likely to be released.

特開2007−61488号公報JP 2007-61488 A

本発明は前記の点に鑑みなされたものであり、駆動手段により可動部材を駆動させる場合にラック部とピニオン部との歯車の噛み合いが解除される不具合を抑制することができる遊技機を提供するものである。   The present invention has been made in view of the above points, and provides a gaming machine capable of suppressing a problem that the engagement of the gears of the rack portion and the pinion portion is released when the movable member is driven by the driving means. Is.

すなわち、請求項1の発明は、移動可能な可動部材と、前記可動部材を移動させる駆動手段と、前記駆動手段を支持する支持部材とを備えた遊技機において、前記可動部材は遊技盤の盤面に対して平行なラック部を有し、前記駆動手段は、駆動源と、前記駆動源により回転動作を行い前記ラック部と噛合するピニオン部とを有するとともに、前記支持部材には前記ラック部の前記遊技盤面と直交する方向への移動を規制する規制部材が設けられていることを特徴とする遊技機に係る。   That is, the invention of claim 1 is a gaming machine comprising a movable member that can be moved, a drive means for moving the movable member, and a support member that supports the drive means, wherein the movable member is a board surface of a game board. The drive means has a drive source and a pinion portion that rotates with the drive source and meshes with the rack portion, and the support member includes the rack portion. The present invention relates to a gaming machine characterized in that a regulating member for regulating movement in a direction orthogonal to the gaming board surface is provided.

請求項2の発明は、前記規制部材は前記ラック部の前面側への移動を規制する前面規制部材と後面側への移動を規制する後面規制部材とを有することを特徴とする請求項1に記載の遊技機に係る。   The invention according to claim 2 is characterized in that the restricting member has a front restricting member for restricting movement of the rack portion toward the front side and a rear surface restricting member for restricting movement toward the rear side. According to the described gaming machine.

請求項3の発明は、前記ラック部の前面または後面の少なくとも一方に前記ラック部の移動方向に沿って凹溝部が設けられ、前記凹溝部側の前記前面規制部材または後面規制部材が前記凹溝部内に入り込む突部を有することを特徴とする請求項2に記載の遊技機に係る。   According to a third aspect of the present invention, a concave groove portion is provided along at least one of a front surface or a rear surface of the rack portion along the moving direction of the rack portion, and the front surface regulating member or the rear surface regulating member on the concave groove portion side is the concave groove portion. The gaming machine according to claim 2, further comprising a protrusion that enters the inside.

請求項4の発明は、前記ラック部の前面または後面のいずれか一方は前記ラック部の移動方向に沿って凹溝部が設けられるとともに、他方は前記凹溝部が設けられない平面に形成され、前記凹溝部側の前記前面規制部材または後面規制部材は前記凹溝部内に入り込む突部を有する側面視L字状に形成されているとともに、前記凹溝部が形成されない他方側の前記前面規制部材または後面規制部材は前記ラック部の平面に向かって突出した側面視I字状に形成されていることを特徴とする請求項3に記載の遊技機に係る。   The invention according to claim 4 is characterized in that either the front surface or the rear surface of the rack portion is provided with a concave groove portion along the moving direction of the rack portion, and the other is formed on a plane where the concave groove portion is not provided, The front regulating member or the rear surface regulating member on the concave groove portion side is formed in an L shape in a side view having a protrusion that enters the concave groove portion, and the other front regulating member or rear surface on which the concave groove portion is not formed. 4. The gaming machine according to claim 3, wherein the restricting member is formed in an I-shape in a side view projecting toward the plane of the rack portion.

請求項5の発明は、前記可動部材は互いに接近または離隔する方向に移動可能に複数備え、前記複数の可動部材が互いに接近方向に移動した際に前記各ラック部が移動方向と直交する方向に重なるように構成したことを特徴とする請求項1ないし4のいずれか1項に記載の遊技機に係る。   According to a fifth aspect of the present invention, a plurality of the movable members are provided so as to be movable in a direction approaching or separating from each other, and when the plurality of movable members move in the approaching direction, the rack portions are arranged in a direction orthogonal to the moving direction. The gaming machine according to any one of claims 1 to 4, wherein the gaming machines are configured to overlap each other.

請求項6の発明は、前記規制部材は前記複数の可動部材の各ラック部のそれぞれに対応して設けられ、前記各規制部材は、前記複数の可動部材が互いに接近方向に移動した際にそれぞれ対応する前記ラック部と異なる他のラック部に接触しないように配置され、前記各ラック部は、それぞれ対応する前記規制部材により常に前記遊技盤面と直交する方向への移動が規制された状態で互いに接近または離隔する方向に移動可能とされていることを特徴とする請求項5に記載の遊技機に係る。   According to a sixth aspect of the present invention, the restricting member is provided corresponding to each of the rack portions of the plurality of movable members, and the restricting members are respectively disposed when the plurality of movable members move in the approaching direction. The rack portions are arranged so as not to contact other rack portions different from the corresponding rack portions, and the rack portions are mutually connected in a state where movement in a direction perpendicular to the game board surface is always restricted by the corresponding restriction member. The gaming machine according to claim 5, wherein the gaming machine is movable in an approaching or separating direction.

請求項7の発明は、前記支持部材は、前記ピニオン部の前記遊技盤面と直交する方向への移動を規制する前面支持部材と、後面支持部材とから構成され、前記前面規制部材は前記前面支持部材に形成されるとともに、前記後面規制部材は前記後面支持部材に形成されたことを特徴とする請求項1ないし6のいずれか1項に記載の遊技機に係る。   According to a seventh aspect of the present invention, the support member includes a front support member that restricts movement of the pinion portion in a direction orthogonal to the game board surface, and a rear support member, and the front support member is the front support member. The gaming machine according to claim 1, wherein the rear surface regulating member is formed on the rear surface supporting member while being formed on a member.

請求項1の発明に係る遊技機は、移動可能な可動部材と、前記可動部材を移動させる駆動手段と、前記駆動手段を支持する支持部材とを備えた遊技機において、前記可動部材は遊技盤の盤面に対して平行なラック部を有し、前記駆動手段は、駆動源と、前記駆動源により回転動作を行い前記ラック部と噛合するピニオン部とを有するとともに、前記支持部材には前記ラック部の前記遊技盤面と直交する方向への移動を規制する規制部材が設けられているため、駆動手段により可動部材を駆動させた場合にラック部とピニオン部との歯車の噛み合いが解除される不具合を抑制することができる。   A gaming machine according to a first aspect of the present invention is a gaming machine comprising a movable member that is movable, a drive means that moves the movable member, and a support member that supports the drive means, wherein the movable member is a game board. The drive means has a drive source and a pinion portion that rotates with the drive source and meshes with the rack portion, and the support member includes the rack portion. Since a restricting member that restricts the movement of the portion in the direction orthogonal to the game board surface is provided, the meshing of the gear between the rack portion and the pinion portion is released when the movable member is driven by the driving means. Can be suppressed.

請求項2の発明は、請求項1において、前記規制部材は前記ラック部の前面側への移動を規制する前面規制部材と後面側への移動を規制する後面規制部材とを有するため、ラック部の遊技盤面に対する前方側への移動と後方側への移動のいずれも効果的に規制することができる。   According to a second aspect of the present invention, in the first aspect, the regulating member includes a front regulating member that regulates movement of the rack portion toward the front side and a rear surface regulating member that regulates movement toward the rear side. Both the movement toward the front side and the movement toward the rear side with respect to the game board surface can be effectively regulated.

請求項3の発明は、請求項2において、前記ラック部の前面または後面の少なくとも一方に前記ラック部の移動方向に沿って凹溝部が設けられ、前記凹溝部側の前記前面規制部材または後面規制部材が前記凹溝部内に入り込む突部を有するため、ラック部の上下方向の移動を規制することが可能となる。   According to a third aspect of the present invention, in the second aspect, at least one of the front surface and the rear surface of the rack portion is provided with a concave groove portion along the moving direction of the rack portion, and the front surface regulating member or the rear surface regulation on the concave groove portion side. Since the member has a protrusion that enters the recessed groove portion, the vertical movement of the rack portion can be restricted.

請求項4の発明は、請求項3において、前記ラック部の前面または後面のいずれか一方は前記ラック部の移動方向に沿って凹溝部が設けられるとともに、他方は前記凹溝部が設けられない平面に形成され、前記凹溝部側の前記前面規制部材または後面規制部材は前記凹溝部内に入り込む突部を有する側面視L字状に形成されているとともに、前記凹溝部が形成されない他方側の前記前面規制部材または後面規制部材は前記ラック部の平面に向かって突出した側面視I字状に形成されているため、極めて簡易な構成でラック部の前後及び上下方向の移動を効果的に規制することが可能となるとともに、凹溝部内に入り込む突部を有する側面視L字状に形成されている前面規制部材または後面規制部材によってラック部の移動を2点で規制できるため、より効果的にラック部の前後方向への移動を規制することが可能となる。   According to a fourth aspect of the present invention, in the third aspect, either the front surface or the rear surface of the rack portion is provided with a concave groove portion along the moving direction of the rack portion, and the other is a plane on which the concave groove portion is not provided. The front regulating member or the rear regulating member on the concave groove portion side is formed in an L shape in a side view having a protrusion that enters the concave groove portion, and the other groove on which the concave groove portion is not formed is formed. Since the front regulating member or the rear regulating member is formed in an I-shape in a side view projecting toward the plane of the rack portion, it effectively regulates the movement of the rack portion in the front-rear and vertical directions with a very simple configuration. In addition, the movement of the rack portion can be restricted at two points by the front-side regulating member or the rear-side regulating member formed in an L shape in side view having a protrusion that enters the recessed groove portion. Because, it is possible to restrict the movement of the longitudinal direction of more effectively rack unit.

請求項5の発明は、請求項1ないし4において、前記可動部材は互いに接近または離隔する方向に移動可能に複数備え、前記複数の可動部材が互いに接近方向に移動した際に前記各ラック部が移動方向と直交する方向に重なるように構成したため、各ラック部が接近方向に移動した際に互いに干渉することがない。   According to a fifth aspect of the present invention, there is provided a plurality of the movable members according to any one of the first to fourth aspects, wherein the movable members are movable toward or away from each other. Since it is configured to overlap in a direction orthogonal to the moving direction, the rack portions do not interfere with each other when moved in the approaching direction.

請求項6の発明は、請求項5において、前記規制部材は前記複数の可動部材の各ラック部のそれぞれに対応して設けられ、前記各規制部材は、前記複数の可動部材が互いに接近方向に移動した際にそれぞれ対応する前記ラック部と異なる他のラック部に接触しないように配置され、前記各ラック部は、それぞれ対応する前記規制部材により常に前記遊技盤面と直交する方向への移動が規制された状態で互いに接近または離隔する方向に移動可能とされているため、各ラック部を対応する規制部材によって常時規制することができるとともに、各ラック部と対応していない他の規制部材との干渉を防止することができる。   According to a sixth aspect of the present invention, in the fifth aspect, the regulating member is provided corresponding to each rack portion of the plurality of movable members, and the regulating members are arranged such that the plurality of movable members are close to each other. Arranged so as not to come into contact with other rack parts different from the corresponding rack parts when moved, each rack part is always restricted from moving in the direction perpendicular to the game board surface by the corresponding regulating member. In this state, the rack parts can be moved in the direction approaching or separating from each other, so that each rack part can be always regulated by the corresponding regulating member, and the other regulating members not corresponding to each rack part can be controlled. Interference can be prevented.

請求項7の発明は、請求項1ないし6において、前記支持部材は、前記ピニオン部の前記遊技盤面と直交する方向への移動を規制する前面支持部材と、後面支持部材とから構成され、前記前面規制部材は前記前面支持部材に形成されるとともに、前記後面規制部材は前記後面支持部材に形成されたため、支持部材のみでラック部とピニオン部の双方を規制することが可能となり、構成の簡素化を図ることができる。   The invention of claim 7 is the invention according to any one of claims 1 to 6, wherein the support member includes a front support member that restricts movement of the pinion portion in a direction orthogonal to the game board surface, and a rear support member. Since the front regulating member is formed on the front supporting member and the rear regulating member is formed on the rear supporting member, it is possible to regulate both the rack part and the pinion part with only the supporting member, and the structure is simple. Can be achieved.

本発明の一実施例に係る遊技機の正面図である。It is a front view of a gaming machine according to an embodiment of the present invention. 遊技盤の正面図である。It is a front view of a game board. 遊技台に取り付けられた可動役物の可動部材が開状態の斜視図である。It is a perspective view of a movable member of a movable accessory attached to a game stand in an open state. 遊技台に取り付けられた可動役物の可動部材が閉状態の斜視図である。It is a perspective view in the state where the movable member of the movable accessory attached to the game stand is closed. 可動役物の斜視図である。It is a perspective view of a movable accessory. 可動役物の前側の分解斜視図である。It is a disassembled perspective view of the front side of a movable accessory. 可動役物の裏側の分解斜視図である。It is a disassembled perspective view of the back side of a movable accessory. ラック部と規制部材との位置関係を模式的に表した横断面図である。It is the cross-sectional view which represented typically the positional relationship of a rack part and a control member. ラック部とピニオン部と規制部材との位置関係を模式的に表した正面図である。It is the front view which represented typically the positional relationship of a rack part, a pinion part, and a control member. ラック部とピニオン部と規制部材との位置関係を模式的に表した縦断面図である。It is the longitudinal cross-sectional view which represented typically the positional relationship of a rack part, a pinion part, and a control member.

図1,2に示す実施例の遊技機1は、この発明の一実施形態に係るパチンコ遊技機(弾球遊技機)である。遊技機1では、遊技台(遊技枠体)2の内側に遊技盤3が着脱交換可能に収容されており、その遊技盤3に遊技球(遊技媒体)の内側ガイドレール4及び外側ガイドレール5が略円形に立設され、前記内側ガイドレール4によって囲まれて遊技球が流下可能な遊技領域6に、遊技球の入賞可能な入賞領域である入賞口等の役物が設けられている。図において、符号7は遊技盤3に備えられた釘である。   1 and 2 are pachinko gaming machines (bullet ball gaming machines) according to an embodiment of the present invention. In the gaming machine 1, a game board 3 is detachably exchanged inside a game table (game frame) 2, and an inner guide rail 4 and an outer guide rail 5 of a game ball (game medium) are stored in the game board 3. Is formed in a substantially circular shape and is surrounded by the inner guide rail 4 and a game area 6 where a game ball can flow down is provided with an accessory such as a prize opening which is a prize area where a game ball can be won. In the figure, reference numeral 7 denotes a nail provided in the game board 3.

まず、遊技領域6の中心線上に設けられた表示装置9の下方に、普通電動役物である始動入賞口10が配設され、始動入賞口10の下方には特別電動役物である遊技特典付与装置として大入賞装置(大入賞口とも称される。)15、その下方にはアウト口17が配設されている。また、表示装置9の両側には普通図柄変動開始用左ゲート19,21、その下方に風車22,22が設けられており、その下方に袖入賞口23,25が配設され、さらには前記大入賞装置15の左側に落とし入賞口27,29が配設されている。この実施例において、始動入賞口10は、遊技領域6を流下する遊技球を受け入れ可能とすると共に、その入球(入賞)に起因して特別遊技状態(大当たり状態)に移行するか否かの判定を開始するための入球口に相当する。   First, a start winning opening 10 which is a normal electric accessory is arranged below the display device 9 provided on the center line of the game area 6, and a gaming privilege which is a special electric accessory is provided below the starting winning opening 10. A prize-winning device (also referred to as a prize-winning port) 15 is provided as an awarding device, and an out-out port 17 is disposed below the device. Also, the left side gates 19 and 21 for starting normal symbol variation are provided on both sides of the display device 9, and windmills 22 and 22 are provided below the left gates 19 and 21, respectively. Drop winning prize openings 27 and 29 are arranged on the left side of the big prize winning device 15. In this embodiment, the start winning opening 10 can accept a game ball flowing down the game area 6 and whether or not to shift to a special game state (hit state) due to the ball (winning). It corresponds to the entrance for starting the determination.

また、遊技機1の前面側には、遊技状態を報知する枠飾りランプ35,36、払い出された遊技球を受けるための上側球受け皿32、上側球受け皿32の飽和時に遊技球を受けるための下側球受け皿34、音声や効果音を発して遊技状態を遊技者に報知するスピーカ37、遊技者の遊技操作によって適宜の演出等を操作可能な操作手段60、遊技者による操作ハンドルH1(操作手段)の発射操作に応じて遊技球を遊技領域6に向けて弾発発射する発射装置H等がそれぞれ組み付けられている。   Further, on the front side of the gaming machine 1, frame decoration lamps 35 and 36 for notifying the game state, the upper ball receiving tray 32 for receiving the paid out game balls, and receiving the game balls when the upper ball receiving tray 32 is saturated. A lower ball receiving tray 34, a speaker 37 that emits voice and sound effects to inform the player of the game state, an operation means 60 that can operate an appropriate effect by the player's game operation, an operation handle H1 ( A launching device H that shoots and fires a game ball toward the game area 6 in accordance with the launch operation of the operation means) is assembled.

図中の表示装置9(図柄表示手段、判定結果報知手段等を兼ねる。)において、符号43は数字,アルファベット,記号あるいは絵(キャラクタ)等の図柄を変動表示及び停止表示(最終的に確定表示する前の仮停止表示を含む、以下同じ)可能な図柄表示装置、49はセンター飾りを有する表示装置9の窓枠部、50は図柄表示装置43の液晶表示器(TFT−LCDモジュール)等からなる表示領域である。また、表示領域50は、特別図柄の変動中に、該特別図柄に加えて背景(建物、風景等)、キャラクタ(人物、動物、植物、物等)、文字等の装飾図柄を表示し、該装飾図柄は前記特別図柄の変動開始等の所定始動条件に起因して変動表示可能となっている。図柄表示装置43については、表示領域50が前記したように液晶表示器に限られるものではなく、有機EL、CRT、その他の表示手段で構成されていてもよい。   In the display device 9 (also serving as symbol display means, determination result notifying means, etc.) in the figure, reference numeral 43 designates symbols such as numbers, alphabets, symbols or pictures (characters) in a variable display and a stop display (finally confirmed display). The following is possible), including a temporary stop display before starting, 49 is a window frame portion of the display device 9 having a center decoration, 50 is a liquid crystal display (TFT-LCD module) of the symbol display device 43, etc. Display area. The display area 50 displays decorative symbols such as backgrounds (buildings, landscapes, etc.), characters (persons, animals, plants, objects, etc.), characters, etc. in addition to the special symbols during the change of special symbols. The decorative symbol can be displayed in a variable manner due to a predetermined starting condition such as the variation start of the special symbol. As for the symbol display device 43, the display area 50 is not limited to the liquid crystal display as described above, and may be composed of organic EL, CRT, or other display means.

この実施例の表示領域50は、横に並ぶ左特別図柄表示部、中特別図柄表示部、右特別図柄表示部で構成される図柄表示部を有し、それぞれの図柄表示部で判定図柄(当否判定情報)である特別図柄が変動表示及び停止表示される。加えて、表示領域50には普通図柄表示部(図示せず)が設けられており、普通図柄が変動表示及び停止表示可能とされている。また、表示領域50には、特別図柄等に加えて背景画像(キャラクタ,背景,文字等を含む。)が表示されることもあり、背景画像が特別図柄の変動開始等の所定条件に起因して変動表示可能となっている場合もある。なお、この実施例において表示領域50に表示される左、中、右特別図柄は、各々『0,1,2,3,4,5,6,7,8,9,10,11』の12通りの数字からなる図柄である。なお、図示しないが、表示領域50は、特別図柄保留記憶数表示部、普通図柄表示部、普通図柄変動数記憶領域を有する。   The display area 50 of this embodiment has a symbol display unit composed of a left special symbol display unit, a middle special symbol display unit, and a right special symbol display unit arranged side by side. The special symbol (determination information) is displayed in a variable manner and stopped. In addition, a normal symbol display unit (not shown) is provided in the display area 50, and the normal symbol can be displayed in a variable manner and stopped. In addition to the special symbol or the like, a background image (including characters, background, characters, etc.) may be displayed in the display area 50. The background image is caused by a predetermined condition such as the start of fluctuation of the special symbol. In some cases, variable display is possible. In this embodiment, the left, middle and right special symbols displayed in the display area 50 are 12 of “0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11”, respectively. It is a pattern consisting of street numbers. Although not shown, the display area 50 includes a special symbol reserved storage number display unit, a normal symbol display unit, and a normal symbol variation number storage region.

遊技盤3の背面(裏面)には、入賞口への遊技球の入賞を検出する入賞口用検出スイッチ(遊技球検出手段に相当する。)等が設けられている。この実施例では、検出スイッチが各入賞口に対してそれぞれ設けられている。始動入賞口10に入賞(入球口に入球)した遊技球を検出する特別図柄変動開始スイッチは入賞球の通路に設けられており、入賞球の検出によって図柄表示装置43の図柄変動は開始される。その際、特別図柄変動中に始動入賞口10に入賞した遊技球の個数、すなわち特別図柄の変動を開始する回数については、現在変動中のものを除いて保留回数(この例では最高4回)を特別図柄保留記憶数表示部に表示し、記憶数の減少によって前記表示部内の特別図柄保留記憶数の表示個数を減らす。その他、袖入賞口23,25及び落とし入賞口27,29の入賞球を検出する各袖入賞口用検出スイッチが、それぞれ対応する遊技盤3背面に設けられている。   On the back surface (back surface) of the game board 3, a winning port detection switch (corresponding to a game ball detecting means) for detecting the winning of the gaming ball to the winning port is provided. In this embodiment, a detection switch is provided for each winning opening. A special symbol variation start switch for detecting a game ball that has won a prize at the start winning port 10 (entered in the ball entrance) is provided in the path of the winning ball, and the symbol variation of the symbol display device 43 is started by detecting the winning ball. Is done. At that time, the number of game balls won in the start winning slot 10 during the special symbol variation, that is, the number of times the special symbol variation is started is the number of holdings (up to four in this example) except for the currently varying symbol. Is displayed on the special symbol reserved memory number display unit, and the number of display of the special symbol reserved memory number in the display unit is reduced by reducing the memory number. In addition, each sleeve winning opening detection switch for detecting the winning balls of the sleeve winning openings 23 and 25 and the drop winning openings 27 and 29 is provided on the back of the corresponding game board 3.

前述のとおり、始動入賞口10に入賞した遊技球を検出する特別図柄変動開始スイッチ(始動入賞口センサ)が入賞球用通路に設けられており、前記特別図柄変動開始スイッチによって入賞球が検出(図柄変動条件の契機)されると、図柄表示装置43における表示領域50の左,中,右特別図柄表示部で各特別図柄が変動を開始し、所定時間変動後、予め設定された順で特別図柄が変動停止して、停止図柄の組合せが確定表示される。なお、図柄変動パターン等によっては、特別図柄の確定表示以前に、いわゆるリーチ状態となったり、リーチ予告、当たり予告等が行われる。そして、前記確定表示された停止図柄の組合せが、予め決められた特別図柄組合せである特定の大当たり図柄組合せ、例えば、同一の特別図柄の組合せからなる通称ぞろ目であると、大当たり状態(特別遊技状態)に移行する。大当たり状態になると、大入賞装置15の開閉板が開いて遊技領域6表面を落下してくる遊技球を受け止め、大入賞装置15内へ入賞可能にする。   As described above, a special symbol variation start switch (start prize port sensor) for detecting a game ball won in the start winning port 10 is provided in the winning ball passage, and the special symbol variation start switch detects the winning ball ( When the symbol change condition is triggered), each special symbol starts to change in the left, middle, and right special symbol display portions of the display area 50 in the symbol display device 43, and after a predetermined time change, the special symbols are changed in a preset order. The symbols stop fluctuating and the combination of the stopped symbols is fixedly displayed. Depending on the symbol variation pattern or the like, a so-called reach state, a reach notice, a hit notice or the like is performed before the special symbol is fixedly displayed. Then, if the combination of the stop symbol that is confirmed and displayed is a specific jackpot symbol combination that is a predetermined special symbol combination, for example, a common jackpot symbol consisting of a combination of the same special symbols, Transition to gaming state. When the big win state is reached, the open / close plate of the grand prize winning device 15 is opened and the game ball falling on the surface of the gaming area 6 is received, and the prize winning device 15 can be awarded.

ここで、リーチ状態とは、表示領域50の左,中,右特別図柄表示部において、特別図柄の変動表示が開始された後、表示制御が進行して表示結果が停止表示される前段階において、特定の表示態様、つまり大当たり図柄の組合せ(同一図柄の組合せ)が表示されやすい可変表示態様となったと遊技者に思わせるための表示態様をいう。この実施例では、リーチ状態の1つとして、前記表示領域50の左,中,右特別図柄表示部のうち、最終停止図柄(ここでは右特別図柄)を表示する表示部(ここでは右特別図柄表示部)だけを残して、残りの2つの表示部で図柄が特定の組合せ(例えば同一図柄)となるように仮停止するリーチ変動表示処理がなされている。   Here, the reach state refers to a stage before the display control is advanced and the display result is stopped and displayed after the special symbol variation display is started in the left, middle and right special symbol display portions of the display area 50. A specific display mode, that is, a display mode for making the player think that a variable display mode in which a combination of jackpot symbols (a combination of the same symbols) is easily displayed is displayed. In this embodiment, as one of the reach states, among the left, middle, and right special symbol display portions of the display area 50, a display portion (here, the right special symbol) that displays the final stop symbol (here, the right special symbol). Reach fluctuation display processing is performed in which only the display unit) is left and the remaining two display units temporarily stop so that the symbols become a specific combination (for example, the same symbol).

また、リーチ状態時には、表示領域50における特別図柄(主に最終停止特別図柄)の変動時間を長くしたり、表示領域50における特別図柄を利用した図柄利用演出や特別図柄の背後に表示されるキャラクタや背景等を表示してリーチアクションが演出される。なお、リーチ状態になる前に、リーチ状態になる可能性または大当たりになる可能性が高いことを報知する予告(予兆)が演出されるようにしてもよい。前記の予告としては、表示領域50上へのキャラクタの表示や残像表示等が挙げられる。   Further, in the reach state, the special symbol (mainly the final stop special symbol) in the display area 50 is lengthened, or the symbol use effect using the special symbol in the display area 50 or the character displayed behind the special symbol is displayed. Reach action is produced by displaying and background. In addition, before entering the reach state, a notice (predictor) for notifying that there is a high possibility of reaching the reach state or a big hit may be produced. Examples of the advance notice include character display and afterimage display on the display area 50.

遊技盤3の大入賞装置15の背面側には、大入賞装置15への入賞球を検出する入賞球検出スイッチが設けられている。前記各入賞口への遊技球の入賞を各検出スイッチが検出するとき、すなわち遊技における入賞条件が成立すると、賞球払出装置によって、入賞球数に応じて予め設定されている所定数の遊技球が賞品球として払い出される。開閉板は、所定時間(例えば30秒)経過した時点で閉鎖される。これにより、遊技者はより多くの賞球を得ることができる。一連の遊技は特別遊技(大当たり遊技)であり、その状態は特別遊技状態である。   A winning ball detection switch for detecting a winning ball to the big winning device 15 is provided on the back side of the big winning device 15 of the game board 3. When each detection switch detects a winning of a game ball to each winning opening, that is, when a winning condition in the game is established, a predetermined number of game balls set in advance according to the number of winning balls by the winning ball payout device Will be paid out as a prize ball. The opening / closing plate is closed when a predetermined time (for example, 30 seconds) elapses. Thereby, the player can obtain more prize balls. A series of games is a special game (a jackpot game), and its state is a special game state.

前記した入賞口用検出スイッチの他に遊技盤背面に設けられている装置としては、始動入賞口10の可動片を開閉する始動入賞口用ソレノイドと、大入賞装置15の開閉板を開閉する大入賞口開放用ソレノイド等があり、普通図柄変動開始用ゲート19,21には通過する遊技球を検出するゲート検出スイッチがある。   In addition to the above-described winning port detection switch, devices provided on the back of the game board include a starting winning port solenoid for opening and closing the movable piece of the starting winning port 10 and a large opening / closing plate for the large winning device 15. There is a prize opening opening solenoid or the like, and the normal symbol variation starting gates 19 and 21 have a gate detection switch for detecting a passing game ball.

普通図柄変動開始スイッチでゲート19,21を通過する遊技球を検出することによって、普通図柄表示部における普通図柄の変動は開始する。そして、普通図柄表示部において図柄変動した後に確定表示された図柄が予め設定されている特定の図柄であった場合には、小当たり(普通図柄当たり)となり、始動入賞口用ソレノイドにより始動入賞口10の可動片の拡開開放が後記する所定時間行われ、賞球が払い出される。普通図柄の変動を開始する回数については、現在変動中のものを除いて保留回数(この例では最高4回)を普通図柄変動数記憶領域に表示するようになっている。   By detecting the game ball passing through the gates 19 and 21 with the normal symbol variation start switch, the variation of the normal symbol on the normal symbol display unit is started. When the symbol that has been confirmed and displayed in the normal symbol display section after the symbol change is a specific symbol that has been set in advance, a small hit (per normal symbol) is made, and the start winning port is set by the start winning port solenoid. Ten movable pieces are expanded and opened for a predetermined time to be described later, and a prize ball is paid out. As for the number of times of starting the change of the normal symbol, the number of holdings (up to 4 times in this example) is displayed in the normal symbol change number storage area except for the currently changing one.

この遊技機1は、図1〜4に示すように、移動可能な可動部材110と、可動部材110を移動させる駆動手段130と、駆動手段130を支持する支持部材140とを備えた可動役物100を有する。図中の符号2Aは図柄表示装置43を取り付けるために遊技台2に形成された開口部である。   As shown in FIGS. 1 to 4, the gaming machine 1 includes a movable member 110 that includes a movable member 110 that can move, a driving unit 130 that moves the movable member 110, and a support member 140 that supports the driving unit 130. 100. Reference numeral 2 </ b> A in the figure denotes an opening formed in the game table 2 for attaching the symbol display device 43.

可動部材110は、遊技の演出を実行するための役物であって、図3〜図7に示すように、可動部材本体111と、該可動部材本体111に取り付けられ遊技盤3の盤面に対して平行なラック部120とを有する。実施例の可動部材本体111は、遊技盤3の盤面に対して平行にスライド移動することにより、表示領域50の前面側を開閉する扉体である。図において、符号112は後述する支持部材140に架設された摺動バー、113は可動部材110上部に設けられて摺動バー112を把持して摺動可能な上部摺動部、114は遊技台2の開口部2A下部側に取り付けられた摺動レール、115は可動部材110下部に設けらて摺動レール112を摺動可能な下部摺動部である。   The movable member 110 is an accessory for executing a game effect. As shown in FIGS. 3 to 7, the movable member 110 is attached to the movable member main body 111 and the board surface of the game board 3 attached to the movable member main body 111. And a parallel rack 120. The movable member main body 111 according to the embodiment is a door body that opens and closes the front side of the display area 50 by sliding and moving parallel to the board surface of the game board 3. In the figure, reference numeral 112 denotes a sliding bar installed on a support member 140 described later, 113 denotes an upper sliding portion provided on the movable member 110 and slidable by gripping the sliding bar 112, and 114 denotes a game table. Reference numeral 115 denotes a slide rail attached to the lower side of the opening 2 </ b> A, and a lower slide portion 115 provided on the lower portion of the movable member 110 and capable of sliding the slide rail 112.

ラック部120は、図6,7に示すように、可動部材110の上部摺動部113に一体に形成された板状部材121であり、上部に歯部122を有する。このラック部120では、板状部材121の前面または後面の少なくとも一方に、その移動方向に沿って凹溝部125が設けられる。実施例では、ラック部120の前面または後面のいずれか一方にその移動方向に沿って凹溝部125が設けられ、他方は凹溝部125が設けられない平面126に形成されている。   As shown in FIGS. 6 and 7, the rack portion 120 is a plate-like member 121 formed integrally with the upper sliding portion 113 of the movable member 110, and has a tooth portion 122 on the upper portion. In the rack portion 120, a concave groove portion 125 is provided on at least one of the front surface or the rear surface of the plate-like member 121 along the moving direction. In the embodiment, the groove portion 125 is provided on one of the front surface and the rear surface of the rack portion 120 along the moving direction, and the other is formed on the flat surface 126 on which the groove portion 125 is not provided.

また、実施例の可動部材110は、図3,4,8,9に示すように、互いに接近または離隔する方向に移動可能に複数備えられた引き戸状の扉役物110A,110Bであり、互いに接近し当接することによって表示領域50の前面側を閉鎖し、互いに離隔することによって表示領域50の前面側を開放する。なお、可動部材110A,110Bの開放時は、遊技盤3の裏側に収納されて、各可動部材110A,110Bが遊技者から視認できない状態となっている。   Further, as shown in FIGS. 3, 4, 8, and 9, the movable member 110 according to the embodiment is a sliding door-shaped door accessory 110 </ b> A, 110 </ b> B that is provided so as to be movable toward or away from each other. The front side of the display area 50 is closed by approaching and abutting, and the front side of the display area 50 is opened by being separated from each other. When the movable members 110A and 110B are opened, the movable members 110A and 110B are stored in the back side of the game board 3 and cannot be visually recognized by the player.

複数の可動部材110A,110Bでは、図8,9に示すように、互いに接近方向に移動した際に各ラック部120A,120Bが移動方向と直交する方向に重なるように構成されている。そのため、各可動部材110A,110Bのラック部120A,120Bが接近方向に移動した際に互いに干渉することがない。この複数の可動部材110A,110Bにおいては、図6,7,8,10に示すように、可動部材110Aのラック部120Aでは前面側に凹溝部125Aが設けられるとともに後面側に平面126Aが形成される一方、可動部材110Bのラック部120Bでは前面側に平面126Bが形成されるとともに後面に凹溝部125Bが設けられる。   As shown in FIGS. 8 and 9, the plurality of movable members 110 </ b> A and 110 </ b> B are configured such that the rack portions 120 </ b> A and 120 </ b> B overlap in a direction orthogonal to the moving direction when moved in the approaching direction. Therefore, when the rack parts 120A and 120B of the movable members 110A and 110B move in the approaching direction, they do not interfere with each other. In the plurality of movable members 110A and 110B, as shown in FIGS. 6, 7, 8, and 10, the rack portion 120A of the movable member 110A is provided with a concave groove portion 125A on the front surface side and a flat surface 126A on the rear surface side. On the other hand, in the rack portion 120B of the movable member 110B, a flat surface 126B is formed on the front surface side, and a concave groove portion 125B is provided on the rear surface.

駆動手段130は、図5〜図7に示すように、駆動源131と、駆動源131により回転動作を行いラック部120と噛合するピニオン部135とを有する。駆動源131は、ステッピングモータ等の公知の回転駆動装置からなる。ピニオン部135は、円形歯車体136からなり、ラック部120の歯部122と噛合することで駆動源131の回転力を直線方向の移動に変換するものである。また、実施例では、複数の可動部材(扉役物)110A,110Bに対して、それぞれ個別の駆動源131A,131B及びピニオン部135A,135Bが設けられており、図8,9に示すように、駆動源131Aは可動部材110Aを摺動バー112の一端E1側から中心位置Mの範囲内で移動可能に回転駆動し、駆動源131Bは可動部材110Bを摺動バー112の他端E2側から中心位置Mの範囲内で移動可能に回転駆動する。なお、可動部材110のラック部120と、駆動手段130のピニオン部135とにより、いわゆるラックアンドピニオン機構が構成される。   As shown in FIGS. 5 to 7, the drive unit 130 includes a drive source 131 and a pinion unit 135 that rotates with the drive source 131 and meshes with the rack unit 120. The drive source 131 is a known rotary drive device such as a stepping motor. The pinion part 135 is composed of a circular gear body 136 and meshes with the tooth part 122 of the rack part 120 to convert the rotational force of the drive source 131 into linear movement. In the embodiment, separate drive sources 131A and 131B and pinion portions 135A and 135B are provided for a plurality of movable members (door accessories) 110A and 110B, respectively, as shown in FIGS. The drive source 131A rotationally drives the movable member 110A so as to be movable within the range of the center position M from the one end E1 side of the sliding bar 112, and the drive source 131B drives the movable member 110B from the other end E2 side of the sliding bar 112. It is rotationally driven so as to be movable within the range of the center position M. The rack portion 120 of the movable member 110 and the pinion portion 135 of the driving means 130 constitute a so-called rack and pinion mechanism.

支持部材140は、図3,6,7に示すように、遊技台2の開口部2A上部側に取り付けられ、ラック部120の遊技盤3の面方向と直交する方向への移動を規制する規制部材150が設けられる。この支持部材140は、図6〜8,10に示すように、ピニオン部135の遊技盤3の面方向と直交する方向への移動を規制する前面支持部材141と、後面支持部材145とから構成される。実施例の支持部材140は、前面支持部材141と後面支持部材145とをピニオン部135の前後面に近接配置して、ピニオン部135が遊技盤3の面方向と直交する方向へ移動する際に当接することによってその移動を規制する。なお、図の符号142は前面支持部材141に設けられたピニオン部135の前面側への移動を規制するための前面側ピニオン部規制部、146は後面支持部材145に設けられたピニオン部135の後面側への移動を規制するための後面側ピニオン部規制部、147は摺動バー112を保持する摺動バー保持部である。   As shown in FIGS. 3, 6, and 7, the support member 140 is attached to the upper side of the opening 2 </ b> A of the game table 2, and restricts movement of the rack portion 120 in a direction perpendicular to the surface direction of the game board 3. A member 150 is provided. As shown in FIGS. 6 to 8 and 10, the support member 140 includes a front support member 141 that restricts the movement of the pinion part 135 in a direction orthogonal to the surface direction of the game board 3, and a rear support member 145. Is done. The support member 140 according to the embodiment has a front support member 141 and a rear support member 145 arranged close to the front and rear surfaces of the pinion part 135 so that the pinion part 135 moves in a direction orthogonal to the surface direction of the game board 3. The movement is regulated by contact. Reference numeral 142 in the figure denotes a front-side pinion part restricting part for restricting movement of the pinion part 135 provided on the front support member 141 to the front side, and 146 denotes a pinion part 135 provided on the rear support member 145. A rear-side pinion part regulating unit 147 for regulating movement toward the rear side is a sliding bar holding unit that holds the sliding bar 112.

規制部材150は、図8,10に示すように、ラック部120に対して近接配置され、ラック部120が遊技盤3の面方向と直交する方向へ移動する際に当接することによってその移動を規制することが可能な適宜の形状からなり、ラック部120の前面側への移動を規制する前面規制部材151と後面側への移動を規制する後面規制部材155とを有する。前面規制部材151と後面規制部材155とにより、ラック部120の遊技盤3の面方向に対する前方側への移動と後方側への移動のいずれも効果的に規制することができる。なお、この規制部材150では、前面規制部材151を前面支持部材141に形成し、後面規制部材155を後面支持部材145に形成することにより、支持部材140のみでラック部120とピニオン部135の双方を規制することが可能となり、構成の簡素化を図ることができる。   As shown in FIGS. 8 and 10, the regulating member 150 is disposed close to the rack portion 120, and moves when the rack portion 120 abuts when moving in a direction orthogonal to the surface direction of the game board 3. It has an appropriate shape that can be regulated, and has a front regulating member 151 that regulates movement of the rack portion 120 toward the front side and a rear surface regulating member 155 that regulates movement toward the rear side. The front regulating member 151 and the rear regulating member 155 can effectively regulate both the forward movement and the backward movement of the rack portion 120 with respect to the surface direction of the game board 3. In this restricting member 150, both the rack part 120 and the pinion part 135 are formed by the support member 140 alone by forming the front restricting member 151 on the front support member 141 and forming the rear restricting member 155 on the rear support member 145. Can be restricted, and the configuration can be simplified.

この規制部材150では、図8,10に示すように、ラック部120の凹溝部125側の前面規制部材151または後面規制部材155が凹溝部125内に入り込む突部160を有する。すなわち、凹溝部125がラック部120の前面または後面のいずれか一方にのみ形成されている場合、凹溝部125が形成されている側の前面規制部材151または後面規制部材155のいずれか一方にのみ突部160が形成され、前後両面に形成されている場合には前面規制部材151と後面規制部材155の双方に突部160が形成される。このように、規制部材150にラック部120の凹溝部125内に入り込む突部160が形成されることにより、ラック部120の上下方向の移動を規制することが可能となるとともに、突部160の先端部分及び前面規制部材151または後面規制部材155の凹溝部125を横切る部分の2点でラック部120の移動を規制することができるため、より効果的にラック部120の前後方向への移動を規制することが可能となる。   As shown in FIGS. 8 and 10, the restricting member 150 has a protrusion 160 into which the front restricting member 151 or the rear restricting member 155 on the recessed groove portion 125 side of the rack portion 120 enters the recessed groove portion 125. That is, when the recessed groove portion 125 is formed only on either the front surface or the rear surface of the rack portion 120, only the front surface regulating member 151 or the rear surface regulating member 155 on the side where the recessed groove portion 125 is formed. When the protrusion 160 is formed and formed on both front and rear surfaces, the protrusion 160 is formed on both the front surface regulating member 151 and the rear surface regulating member 155. As described above, the protrusion 160 that enters the recessed groove portion 125 of the rack portion 120 is formed on the restriction member 150, so that the vertical movement of the rack portion 120 can be restricted, and Since the movement of the rack part 120 can be restricted at two points of the front end part and the part that crosses the recessed groove part 125 of the front surface regulating member 151 or the rear surface regulating member 155, the rack part 120 can be moved more effectively in the front-rear direction. It becomes possible to regulate.

実施例では、図10に示すように、ラック部120の凹溝部125側の前面規制部材151または後面規制部材155が突部160を有する側面視L字状に形成されているとともに、凹溝部125が形成されない他方側(平面126側)の前面規制部材151または後面規制部材155はラック部120の平面126に向かって突出した側面視I字状に形成されている。これにより、極めて簡易な構成でラック部120の前後及び上下方向の移動を効果的に規制することが可能となる。   In the embodiment, as shown in FIG. 10, the front regulating member 151 or the rear regulating member 155 on the concave groove 125 side of the rack portion 120 is formed in an L shape in a side view having the protrusion 160 and the concave groove 125. The front surface regulating member 151 or the rear surface regulating member 155 on the other side (the flat surface 126 side) where is not formed is formed in an I-shape in a side view protruding toward the flat surface 126 of the rack portion 120. As a result, it is possible to effectively regulate the movement of the rack portion 120 in the front-rear and vertical directions with a very simple configuration.

また、規制部材150は、図8〜10に示すように、複数の可動部材110A,110Bの各ラック部120A,120Bのそれぞれに対応して設けられるものである(150A,150B)。ラック部120Aに対応して設けられた規制部材150Aでは、凹溝部125A側である前面側に突部160Aを有する側面視L字状の前面規制部材151Aが形成され、平面126A側である後面側に側面視I字状の後面規制部材155Aが形成されている。一方、ラック部120Bに対応して設けられた規制部材150Bでは、平面126B側である前面側に側面視I字状の前面規制部材151Bが形成され、凹溝部125B側である後面側に突部160Bを有する側面視L字状の後面規制部材155Bが形成されている。   Further, as shown in FIGS. 8 to 10, the regulating member 150 is provided corresponding to each of the rack portions 120A and 120B of the plurality of movable members 110A and 110B (150A and 150B). In the regulating member 150A provided corresponding to the rack portion 120A, a front-side regulating member 151A having an L-shape in a side view having a protrusion 160A is formed on the front surface side that is the concave groove portion 125A side, and the rear surface side that is the flat surface 126A side A rear surface regulating member 155A having an I-shape in side view is formed. On the other hand, in the regulating member 150B provided corresponding to the rack portion 120B, a front regulating member 151B having an I-shape in a side view is formed on the front surface side that is the flat surface 126B side, and a protruding portion is formed on the rear surface side that is the concave groove portion 125B side. A rear surface regulating member 155B having an L shape in side view having 160B is formed.

上記複数の規制部材150A,150Bは、図8,9に示すように、複数の可動部材110A,110Bが互いに接近方向に移動した際にそれぞれ対応するラック部120A,120Bと異なる他のラック部120B,120Aに接触しないように配置され、それぞれ対応するラック部120A,120Bを常に遊技盤3の面方向と直交する方向への移動を規制した状態で互いに接近または離隔する方向に移動可能としている。すなわち、規制部材150Aは、可動部材110Aが摺動バー112の中心位置Mに移動した際のラック部120Aの後端位置より中心位置M側の位置、かつ、可動部材110Bが摺動バー112の中心位置Mに移動した際のラック部120Bの先端位置より一端E1側の位置に設けられる。一方、規制部材150Bは、可動部材110Bが摺動バー112の中心位置Mに移動した際のラック部120Bの後端位置より中心位置M側の位置、かつ、可動部材110Aが摺動バー112の中心位置Mに移動した際のラック部120Aの先端位置より他端E2側の位置に設けられる。これにより、各ラック部120A,120Bを対応する規制部材150A,150Bによって常時規制することができるとともに、各ラック部120A,120Bと対応していない他の規制部材150B,150Aとの干渉を防止することができる。   As shown in FIGS. 8 and 9, the plurality of regulating members 150A and 150B are different from the corresponding rack portions 120A and 120B when the plurality of movable members 110A and 110B move in the approaching direction. , 120A are arranged so as not to come into contact with each other, and the corresponding rack portions 120A, 120B can be moved in directions approaching or separating from each other in a state where movement in a direction perpendicular to the surface direction of the game board 3 is always restricted. That is, the restricting member 150A has a position closer to the center position M than the rear end position of the rack portion 120A when the movable member 110A moves to the center position M of the slide bar 112, and the movable member 110B has the position of the slide bar 112. It is provided at a position closer to one end E1 than the tip position of the rack portion 120B when moved to the center position M. On the other hand, the regulating member 150B has a position closer to the center position M than the rear end position of the rack portion 120B when the movable member 110B moves to the center position M of the slide bar 112, and the movable member 110A has the position of the slide bar 112. It is provided at a position on the other end E2 side from the front end position of the rack portion 120A when moved to the center position M. Thereby, each rack part 120A, 120B can be always regulated by the corresponding regulating members 150A, 150B, and interference with other regulating members 150B, 150A not corresponding to each rack part 120A, 120B is prevented. be able to.

以上図示し説明したように、本発明の遊技機1では、移動可能な可動部材110と、可動部材110を移動させる駆動手段130と、駆動手段130を支持する支持部材140とを備え、可動部材110は遊技盤3の盤面に対して平行なラック部120を有し、駆動手段130は、駆動源131と、駆動源131により回転動作を行いラック部120と噛合するピニオン部135とを有するとともに、支持部材140にはラック部120の遊技盤3の面方向と直交する方向への移動を規制する規制部材150が設けられているため、駆動手段130により可動部材110を駆動させた場合にラック部120とピニオン部135との歯車の噛み合いが解除される不具合を抑制することができる。   As illustrated and described above, the gaming machine 1 of the present invention includes the movable member 110 that can move, the drive unit 130 that moves the movable member 110, and the support member 140 that supports the drive unit 130. 110 has a rack part 120 parallel to the board surface of the game board 3, and the drive means 130 has a drive source 131 and a pinion part 135 that rotates by the drive source 131 and meshes with the rack part 120. The support member 140 is provided with a regulating member 150 that regulates the movement of the rack portion 120 in the direction orthogonal to the surface direction of the game board 3, so that when the movable member 110 is driven by the driving means 130, the rack The problem that the meshing of the gears of the portion 120 and the pinion portion 135 is released can be suppressed.

特に、規制部材150がラック部120の前面側への移動を規制する前面規制部材151と後面側への移動を規制する後面規制部材155とを有することで、ラック部120の遊技盤3の面方向に対する前方側への移動と後方側への移動のいずれも効果的に規制することができる。   In particular, the regulation member 150 includes a front regulation member 151 that regulates the movement of the rack part 120 toward the front side, and a rear surface regulation member 155 that regulates the movement toward the rear side. Both the movement toward the front side and the movement toward the rear side with respect to the direction can be effectively regulated.

また、規制部材150の前面規制部材151または後面規制部材155をラック部120の凹溝部125内に入り込む突部160を有する側面視L字状に形成し、他方側の前面規制部材151または後面規制部材155をラック部120の平面126に向かって突出した側面視I字状に形成すれば、突部160が凹溝部125内に入り込むことでラック部120の上下方向の移動を規制することが可能となり、極めて簡易な構成でラック部120の前後及び上下方向の移動を効果的に規制することが可能となるとともに、凹溝部内に入り込む突部を有する側面視L字状に形成されている前面規制部材または後面規制部材によってラック部の移動を2点で規制できるため、より効果的にラック部の前後方向への移動を規制することが可能となる。   Further, the front surface regulating member 151 or the rear surface regulating member 155 of the regulating member 150 is formed in an L shape in a side view having a protrusion 160 that enters the recessed groove portion 125 of the rack portion 120, and the other side front surface regulating member 151 or rear surface regulating member is formed. If the member 155 is formed in an I-shape in a side view protruding toward the flat surface 126 of the rack portion 120, the vertical movement of the rack portion 120 can be restricted by the protrusion 160 entering the concave groove portion 125. The front surface formed in an L-shape in a side view having a protrusion that enters into the recessed groove portion and can effectively restrict the movement of the rack portion 120 in the front-rear and vertical directions with an extremely simple configuration. Since the movement of the rack portion can be restricted at two points by the restriction member or the rear surface restriction member, the movement of the rack portion in the front-rear direction can be more effectively restricted.

さらに、互いに接近または離隔する方向に移動可能な複数の可動部材110A,110Bを設けた場合、各可動部材110A,110Bの各ラック部120A,120Bのそれぞれに対応して複数の規制部材150A,150Bが設けられ、各規制部材150A,150Bは、各可動部材110A,110Bが互いに接近方向に移動した際にそれぞれ対応するラック部120A,120Bと異なる他のラック部120B,120Aに接触しないように配置され、各ラック部120A,120Bは、それぞれ対応する規制部材150A,150Bにより常に遊技盤3の面方向と直交する方向への移動が規制された状態で互いに接近または離隔する方向に移動可能とされているため、各ラック部120A,120Bを対応する規制部材150A,150Bによって常時規制することができるとともに、各ラック部120A,120Bと対応していない他の規制部材150B,150Aとの干渉を防止することができる。   Further, when a plurality of movable members 110A and 110B that can move in directions toward or away from each other are provided, a plurality of regulating members 150A and 150B corresponding to the rack portions 120A and 120B of the movable members 110A and 110B, respectively. The restricting members 150A and 150B are arranged so as not to come into contact with other rack portions 120B and 120A different from the corresponding rack portions 120A and 120B when the movable members 110A and 110B move in the approaching direction. The rack portions 120A and 120B can be moved in directions toward or away from each other while their movement in the direction orthogonal to the surface direction of the game board 3 is always restricted by the corresponding restriction members 150A and 150B. Therefore, each of the rack portions 120A and 120B is associated with a corresponding regulating member 150A, It is possible to regulate continuously by 50B, each rack unit 120A, the other regulating member 150B which does not correspond with 120B, interference with the 150A can be prevented.

なお、本発明の遊技機は、前述の実施例のみに限定されるものではなく、発明の趣旨を逸脱しない範囲において構成の一部を適宜に変更して実施することができる。   It should be noted that the gaming machine of the present invention is not limited to the above-described embodiment, and can be implemented by appropriately changing a part of the configuration without departing from the spirit of the invention.

1 遊技機
2 遊技台
3 遊技盤
100 可動役物
110 可動部材
120 ラック部
125 凹溝部
126 ラック部平面
130 駆動手段
131 駆動源
135 ピニオン部
140 支持部材
141 前面支持部材
145 後面支持部材
150 規制部材
151 前面規制部材
155 後面規制部材
160 突部
DESCRIPTION OF SYMBOLS 1 Game machine 2 Game stand 3 Game board 100 Movable accessory 110 Movable member 120 Rack part 125 Groove part 126 Rack part plane 130 Drive means 131 Drive source 135 Pinion part 140 Support member 141 Front surface support member 145 Rear surface support member 150 Restriction member 151 Front regulating member 155 Rear regulating member 160 Projection

Claims (7)

移動可能な可動部材と、前記可動部材を移動させる駆動手段と、前記駆動手段を支持する支持部材とを備えた遊技機において、
前記可動部材は遊技盤の盤面に対して平行なラック部を有し、
前記駆動手段は、駆動源と、前記駆動源により回転動作を行い前記ラック部と噛合するピニオン部とを有するとともに、
前記支持部材には前記ラック部の前記遊技盤面と直交する方向への移動を規制する規制部材が設けられていることを特徴とする遊技機。
In a gaming machine comprising a movable member that is movable, a drive means that moves the movable member, and a support member that supports the drive means.
The movable member has a rack portion parallel to the board surface of the game board,
The drive means includes a drive source and a pinion portion that rotates by the drive source and meshes with the rack portion,
A gaming machine, wherein the support member is provided with a regulating member that regulates movement of the rack portion in a direction orthogonal to the game board surface.
前記規制部材は前記ラック部の前面側への移動を規制する前面規制部材と後面側への移動を規制する後面規制部材とを有することを特徴とする請求項1に記載の遊技機。   2. The gaming machine according to claim 1, wherein the regulating member includes a front regulating member that regulates movement of the rack portion toward the front side and a rear surface regulating member that regulates movement toward the rear side. 前記ラック部の前面または後面の少なくとも一方に前記ラック部の移動方向に沿って凹溝部が設けられ、前記凹溝部側の前記前面規制部材または後面規制部材が前記凹溝部内に入り込む突部を有することを特徴とする請求項2に記載の遊技機。   A concave groove portion is provided along at least one of the front surface or the rear surface of the rack portion along the moving direction of the rack portion, and the front surface regulating member or the rear surface regulating member on the concave groove portion side has a protrusion that enters the concave groove portion. The gaming machine according to claim 2, wherein: 前記ラック部の前面または後面のいずれか一方は前記ラック部の移動方向に沿って凹溝部が設けられるとともに、他方は前記凹溝部が設けられない平面に形成され、
前記凹溝部側の前記前面規制部材または後面規制部材は前記凹溝部内に入り込む突部を有する側面視L字状に形成されているとともに、前記凹溝部が形成されない他方側の前記前面規制部材または後面規制部材は前記ラック部の平面に向かって突出した側面視I字状に形成されていることを特徴とする請求項3に記載の遊技機。
Either one of the front surface or the rear surface of the rack portion is provided with a concave groove portion along the moving direction of the rack portion, and the other is formed on a plane on which the concave groove portion is not provided.
The front surface regulating member or the rear surface regulating member on the concave groove portion side is formed in an L shape in a side view having a protrusion that enters the concave groove portion, and the other front surface regulating member on which the concave groove portion is not formed or The gaming machine according to claim 3, wherein the rear surface regulating member is formed in an I-shape in a side view projecting toward a plane of the rack portion.
前記可動部材は互いに接近または離隔する方向に移動可能に複数備え、
前記複数の可動部材が互いに接近方向に移動した際に前記各ラック部が移動方向と直交する方向に重なるように構成したことを特徴とする請求項1ないし4のいずれか1項に記載の遊技機。
A plurality of the movable members are provided so as to be movable in directions toward or away from each other,
The game according to any one of claims 1 to 4, wherein the plurality of movable members are configured to overlap each other in a direction perpendicular to the moving direction when the plurality of movable members move in the approaching direction. Machine.
前記規制部材は前記複数の可動部材の各ラック部のそれぞれに対応して設けられ、
前記各規制部材は、前記複数の可動部材が互いに接近方向に移動した際にそれぞれ対応する前記ラック部と異なる他のラック部に接触しないように配置され、
前記各ラック部は、それぞれ対応する前記規制部材により常に前記遊技盤面と直交する方向への移動が規制された状態で互いに接近または離隔する方向に移動可能とされていることを特徴とする請求項5に記載の遊技機。
The restriction member is provided corresponding to each of the rack portions of the plurality of movable members,
Each of the restricting members is arranged so as not to come into contact with another rack portion different from the corresponding rack portion when the plurality of movable members move in the approaching direction,
The racks are configured to be movable in directions approaching or separating from each other in a state where movement in a direction perpendicular to the game board surface is always regulated by the corresponding regulating member. 5. The gaming machine according to 5.
前記支持部材は、前記ピニオン部の前記遊技盤面と直交する方向への移動を規制する前面支持部材と、後面支持部材とから構成され、
前記前面規制部材は前記前面支持部材に形成されるとともに、前記後面規制部材は前記後面支持部材に形成されたことを特徴とする請求項1ないし6のいずれか1項に記載の遊技機。
The support member includes a front support member that restricts movement of the pinion portion in a direction orthogonal to the game board surface, and a rear support member.
The gaming machine according to claim 1, wherein the front regulating member is formed on the front supporting member, and the rear regulating member is formed on the rear supporting member.
JP2012157448A 2012-07-13 2012-07-13 Game machine Pending JP2014018281A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016129733A (en) * 2016-04-19 2016-07-21 株式会社サンセイアールアンドディ Game machine
JP2017127668A (en) * 2017-03-23 2017-07-27 株式会社三洋物産 Game machine
JP2017170174A (en) * 2017-05-31 2017-09-28 株式会社ユニバーサルエンターテインメント Game machine
JP2017189705A (en) * 2017-08-01 2017-10-19 株式会社ユニバーサルエンターテインメント Game machine

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Publication number Priority date Publication date Assignee Title
JP2007098027A (en) * 2005-10-07 2007-04-19 Newgin Corp Shutter device of game machine
JP2008038399A (en) * 2006-08-03 2008-02-21 Sumitomo Fudosan Kk Sliding door
JP2009011570A (en) * 2007-07-04 2009-01-22 Abilit Corp Game machine
JP2011194141A (en) * 2010-03-23 2011-10-06 Kyoraku Sangyo Kk Movable board face component

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2007098027A (en) * 2005-10-07 2007-04-19 Newgin Corp Shutter device of game machine
JP2008038399A (en) * 2006-08-03 2008-02-21 Sumitomo Fudosan Kk Sliding door
JP2009011570A (en) * 2007-07-04 2009-01-22 Abilit Corp Game machine
JP2011194141A (en) * 2010-03-23 2011-10-06 Kyoraku Sangyo Kk Movable board face component

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016129733A (en) * 2016-04-19 2016-07-21 株式会社サンセイアールアンドディ Game machine
JP2017127668A (en) * 2017-03-23 2017-07-27 株式会社三洋物産 Game machine
JP2017170174A (en) * 2017-05-31 2017-09-28 株式会社ユニバーサルエンターテインメント Game machine
JP2017189705A (en) * 2017-08-01 2017-10-19 株式会社ユニバーサルエンターテインメント Game machine

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