JP2014230598A - Game machine - Google Patents

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JP2014230598A
JP2014230598A JP2013112072A JP2013112072A JP2014230598A JP 2014230598 A JP2014230598 A JP 2014230598A JP 2013112072 A JP2013112072 A JP 2013112072A JP 2013112072 A JP2013112072 A JP 2013112072A JP 2014230598 A JP2014230598 A JP 2014230598A
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movable member
movable
state
drive
player
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聖 上坂
Sei Kamisaka
聖 上坂
洋二郎 勝部
Yojiro Katsube
洋二郎 勝部
絵里 奥村
Eri Okumura
絵里 奥村
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Okumura Yu Ki Co Ltd
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Okumura Yu Ki Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a game machine capable of giving fresh impression to a game player by utilizing a first movable member and a second movable member.SOLUTION: A first movable member 41 and a second movable member 51 are configured to be able to execute first drive which makes a game player side visually recognize that only the first movable member 41 is moving by moving the first movable member 41 in a predetermined direction and the second movable member 51 in a direction opposite to the predetermined direction, and second drive which makes the game player side visually recognize that both the first movable member 41 and the second movable member 51 are moving by causing the first movable member 41 and the second movable member 51 to move differently from the first drive.

Description

本発明は、遊技機の技術に関し、具体的には遊技機における可動部材に関する。   The present invention relates to gaming machine technology, and specifically to a movable member in a gaming machine.

従来、パチンコ遊技機等の遊技機においては、第一可動部材と、第一可動部材に設けられる第二可動部材と、を備え、第一可動部材が移動することで第二可動部材も連動して動く技術が開示されている(例えば、特許文献1を参照)。   2. Description of the Related Art Conventionally, a gaming machine such as a pachinko gaming machine includes a first movable member and a second movable member provided on the first movable member, and the second movable member is interlocked by the movement of the first movable member. The technique which moves is disclosed (for example, refer patent document 1).

特開2011−245167号公報JP 2011-245167 A

前記特許文献1に記載の技術の如く第一可動部材と第二可動部材とを連動させる遊技機においては、第一可動部材と第二可動部材とを利用した新しい表現方法が求められていた。   In a gaming machine in which the first movable member and the second movable member are interlocked as in the technique described in Patent Document 1, a new expression method using the first movable member and the second movable member has been demanded.

本発明は、上記のような問題点に鑑みてなされたものであり、第一可動部材と第二可動部材とを利用して、遊技者に新鮮な印象を与えることが可能となる、遊技機を提供するものである。   The present invention has been made in view of the above problems, and a gaming machine capable of giving a player a fresh impression by using the first movable member and the second movable member. Is to provide.

本発明の解決しようとする課題は以上の如くであり、次にこの課題を解決するための手段を説明する。   The problem to be solved by the present invention is as described above. Next, means for solving the problem will be described.

即ち、請求項1においては、遊技部品に対して移動可能に配設される第一可動部材と、前記第一可動部材に対して移動可能に、前記第一可動部材に配設される第二可動部材と、を備える遊技機であって、前記第一可動部材及び前記第二可動部材は、前記第一可動部材を前記遊技部品に対して所定方向へ移動させると共に、前記第二可動部材を前記第一可動部材に対して前記所定方向と反対の方向へ移動させることにより、前記第一可動部材のみが動いているように遊技者側から視認させる、第一の駆動と、前記第一可動部材及び前記第二可動部材に前記第一の駆動と異なる動きをさせることにより、前記第一可動部材と前記第二可動部材との両方が動いているように遊技者側から視認させる、第二の駆動と、を実行可能に構成されるものである。   That is, according to the first aspect of the present invention, the first movable member arranged to be movable with respect to the game component and the second movable member arranged to be movable with respect to the first movable member. A movable member, wherein the first movable member and the second movable member move the first movable member in a predetermined direction with respect to the gaming component, and the second movable member A first drive for moving the first movable member in a direction opposite to the predetermined direction so that only the first movable member is moving is viewed from the player side, and the first movable member. By causing the member and the second movable member to move differently from the first driving, the second movable member is visually recognized from the player side so that both the first movable member and the second movable member are moving. And is configured to be executable. .

本発明により、遊技機において、第一可動部材と第二可動部材とを利用して、遊技者に新鮮な印象を与えることが可能となる。   According to the present invention, in the gaming machine, it is possible to give a fresh impression to the player using the first movable member and the second movable member.

本発明の一実施形態に係るパチンコ遊技機の全体的な構成を示した正面図。The front view which showed the whole structure of the pachinko game machine which concerns on one Embodiment of this invention. 同じく、パチンコ遊技機の窓枠が開放された状態の構成を示した正面斜視図。Similarly, the front perspective view which showed the structure of the state by which the window frame of the pachinko game machine was open | released. 第一状態の可動役物が配置された遊技盤の構成を示した正面図。The front view which showed the structure of the game board by which the movable accessory of a 1st state was arrange | positioned. 第二状態の可動役物が配置された遊技盤の構成を示した正面図。The front view which showed the structure of the game board by which the movable accessory of a 2nd state was arrange | positioned. 第三状態の可動役物が配置された遊技盤の構成を示した正面図。The front view which showed the structure of the game board by which the movable accessory of a 3rd state is arrange | positioned. 第四状態の可動役物が配置された遊技盤の構成を示した正面図。The front view which showed the structure of the game board by which the movable member of a 4th state is arrange | positioned. 回転状態の可動役物が配置された遊技盤の構成を示した正面図。The front view which showed the structure of the game board by which the movable accessory in the rotation state was arrange | positioned. (a)及び(b)はそれぞれ第一状態及び第二状態の可動役物を示した側面図。(A) And (b) is the side view which showed the movable combination of the 1st state and the 2nd state, respectively. (a)及び(b)はそれぞれ第三状態及び第四状態の可動役物を示した側面図。(A) And (b) is the side view which showed the movable combination of a 3rd state and a 4th state, respectively.

まず、本発明に係るパチンコ遊技機の第一実施形態である遊技機1の全体的な構成について、図面を用いて説明する。
なお、以下の説明では、遊技機1を遊技者側から見て、手前側を遊技機1の前側とし、奥側を遊技機1の後側として、前後方向を規定する。また、遊技機1を遊技者側から見て、左手側を遊技機1の左側とし、右手側を遊技機1の右側として、左右方向を規定する。
First, an overall configuration of a gaming machine 1 that is a first embodiment of a pachinko gaming machine according to the present invention will be described with reference to the drawings.
In the following description, when the gaming machine 1 is viewed from the player side, the front side is defined as the front side of the gaming machine 1 and the back side is defined as the rear side of the gaming machine 1 to define the front-rear direction. Further, when the gaming machine 1 is viewed from the player side, the left and right directions are defined with the left hand side as the left side of the gaming machine 1 and the right hand side as the right side of the gaming machine 1.

遊技機1は、図1及び図2が示すように、主として、外枠2と、中枠3と、窓枠4と、により構成される枠体に、各種の遊技部品が取り付けられて形成される。   As shown in FIGS. 1 and 2, the gaming machine 1 is mainly formed by attaching various gaming parts to a frame body constituted by an outer frame 2, an inner frame 3, and a window frame 4. The

外枠2は、遊技機1の外郭を成し、前後面が開口された略四角筒状に形成される枠体である。外枠2は、パチンコホール等の遊技場に設けられた台島に設置される。外枠2には、中枠3が設けられる。   The outer frame 2 is a frame that forms an outline of the gaming machine 1 and is formed in a substantially rectangular tube shape with front and rear surfaces opened. The outer frame 2 is installed in Taijima provided in a game hall such as a pachinko hall. The outer frame 2 is provided with an intermediate frame 3.

中枠3は、前後面が開口された略四角筒状に形成される枠体である。中枠3は、外枠2の前側の開口部にヒンジ等の軸支部材を介して回動可能に支持される。中枠3には、遊技盤5と、窓枠4と、下皿ユニット6と、が設けられる。   The middle frame 3 is a frame formed in a substantially rectangular tube shape with front and rear surfaces opened. The middle frame 3 is rotatably supported by a front opening of the outer frame 2 via a shaft support member such as a hinge. The middle frame 3 is provided with a game board 5, a window frame 4, and a lower tray unit 6.

遊技盤5は、略平板状に形成される部材である。遊技盤5は、中枠3の下側を除く略全面に渡って、中枠3に着脱自在に取り付けられる。遊技盤5の前側の表面には、遊技球が転動する領域である遊技領域19が形成される(図3及び図4を参照)。また、遊技盤5における遊技領域19の部分には、遊技球を不規則に転動させるために図示しない多数の遊技釘が打ち込まれている。   The game board 5 is a member formed in a substantially flat plate shape. The game board 5 is detachably attached to the middle frame 3 over substantially the entire surface except the lower side of the middle frame 3. On the front surface of the game board 5, a game area 19 that is an area in which the game ball rolls is formed (see FIGS. 3 and 4). In addition, a large number of game nails (not shown) are driven into the game area 19 of the game board 5 in order to cause the game balls to roll irregularly.

窓枠4は、略平板状に形成される枠体である。窓枠4は、遊技盤5の前方に配置される。窓枠4は、中枠3の前側の開口部にヒンジ等の軸支部材を介して回動可能に支持される。窓枠4の略中央には、略円形状の窓枠開口部7が開口される。窓枠開口部7は、透明板27により被覆される。これによって、遊技者は、前方から透明板27を介して窓枠4の後方に配置された遊技盤5(より詳細には、遊技領域19)を視認することができる。窓枠開口部7の下方には、発射前の遊技球が貯溜される上皿8が配設される。窓枠開口部7の左右上方には、スピーカ9がそれぞれ配設される。   The window frame 4 is a frame formed in a substantially flat plate shape. The window frame 4 is disposed in front of the game board 5. The window frame 4 is rotatably supported by an opening on the front side of the middle frame 3 via a shaft support member such as a hinge. A substantially circular window frame opening 7 is opened at the approximate center of the window frame 4. The window frame opening 7 is covered with a transparent plate 27. Thereby, the player can visually recognize the game board 5 (more specifically, the game area 19) disposed behind the window frame 4 through the transparent plate 27 from the front. Below the window frame opening 7, an upper plate 8 for storing game balls before launching is disposed. Speakers 9 are disposed above and to the left and right of the window frame opening 7.

下皿ユニット6は、中枠3の下側であって窓枠4の下方に取り付けられる。下皿ユニット6の略中央には、上皿8から溢れた遊技球が貯溜される下皿25が配設される。下皿ユニット6の右側部であって下皿25の右方には、上皿8に貯溜された遊技球を遊技盤5の遊技領域19へ向けて発射可能に構成される発射ハンドル26が配設される。   The lower dish unit 6 is attached below the middle frame 3 and below the window frame 4. In the approximate center of the lower tray unit 6, a lower tray 25 in which game balls overflowing from the upper tray 8 are stored is disposed. On the right side of the lower tray unit 6 and to the right of the lower tray 25, a launching handle 26 configured to be able to launch the game balls stored in the upper tray 8 toward the game area 19 of the game board 5 is arranged. Established.

次に、遊技盤5の構成について、図3を用いてさらに詳細に説明する。   Next, the configuration of the game board 5 will be described in more detail with reference to FIG.

遊技盤5には、遊技部品としてガイドレール10、図柄表示装置11、図柄表示開口部12、一般入賞口13、大入賞装置14、可変入賞装置15、アウト口16、装飾板18、可動役物30などが設けられている。   The game board 5 includes a guide rail 10, a symbol display device 11, a symbol display opening portion 12, a general winning opening 13, a grand winning device 14, a variable winning device 15, an out port 16, a decorative plate 18, and a movable accessory as gaming parts. 30 etc. are provided.

ガイドレール10は、略円弧状に形成された帯状の部材である。ガイドレール10は、遊技盤5の前側面に、当該前側面に対して立ち上がり状に取り付けられる。ガイドレール10は、遊技盤5の前側面に正面視で略円形状を形成するように配置される。そして、遊技盤5において、ガイドレール10により略円形状に形成された内側の領域が、遊技球が転動する領域である遊技領域19として構成される。   The guide rail 10 is a belt-like member formed in a substantially arc shape. The guide rail 10 is attached to the front side surface of the game board 5 in a rising shape with respect to the front side surface. The guide rail 10 is disposed on the front side surface of the game board 5 so as to form a substantially circular shape when viewed from the front. And in the game board 5, the inner area | region formed in the substantially circular shape by the guide rail 10 is comprised as the game area | region 19 which is an area | region where a game ball rolls.

図柄表示装置11は、液晶画面20を設けて、当該液晶画面20に図柄や数字等を変動表示可能に構成される装置である。図柄表示装置11は、液晶画面20を前方へ向けた状態で、遊技盤5の後側面に取り付けられる。   The symbol display device 11 is a device that is provided with a liquid crystal screen 20 so that symbols, numbers, and the like can be variably displayed on the liquid crystal screen 20. The symbol display device 11 is attached to the rear side of the game board 5 with the liquid crystal screen 20 facing forward.

図柄表示開口部12は、遊技者が前方から図柄表示装置11の液晶画面20を視認するための開口部である。図柄表示開口部12は、正面視で遊技領域19の概ね中央で、遊技盤5を前後方向に貫通して形成される。図柄表示開口部12には、図柄表示装置11の液晶画面20が配置される。これによって、遊技者は、前方から図柄表示開口部12を通じて遊技盤5の後側面に取り付けられた図柄表示装置11の液晶画面20を視認することができる。   The symbol display opening 12 is an opening through which a player can visually recognize the liquid crystal screen 20 of the symbol display device 11 from the front. The symbol display opening 12 is formed substantially in the center of the game area 19 in front view and penetrates the game board 5 in the front-rear direction. A liquid crystal screen 20 of the symbol display device 11 is disposed in the symbol display opening 12. Thereby, the player can visually recognize the liquid crystal screen 20 of the symbol display device 11 attached to the rear side surface of the game board 5 through the symbol display opening 12 from the front.

一般入賞口13は、上面が開口されたポケット状に形成され、遊技球が入球(入賞)可能に形成される部材である。一般入賞口13は、遊技領域19の下部であって適宜な位置に複数個が配置される。一般入賞口13は、遊技球が入球すると図示せぬ賞球払出装置によって所定数の遊技球(賞球)が払い出されるように構成される。   The general winning opening 13 is a member that is formed in a pocket shape having an open upper surface so that a game ball can be entered (winning). A plurality of general winning openings 13 are arranged at appropriate positions below the game area 19. The general winning opening 13 is configured such that when a game ball enters, a predetermined number of game balls (prize balls) are paid out by a prize ball payout device (not shown).

大入賞装置14は、所定の大当たり抽選により大当たりが選択されると、大入賞口21を開放して遊技球が入球(入賞)可能に構成される装置である。大入賞装置14は、遊技領域19の中央下部に配置される。大入賞装置14は、開放した大入賞口21に遊技球が入球すると図示せぬ賞球払出装置によって所定数の遊技球(賞球)が払い出されるように構成される。   The big winning device 14 is a device configured to open the big winning opening 21 and to allow a game ball to enter (win) when a big win is selected by a predetermined big win lottery. The big winning device 14 is arranged at the lower center of the game area 19. The grand prize winning device 14 is configured such that when a game ball enters the opened big prize opening 21, a predetermined number of game balls (prize balls) are paid out by a prize ball payout device (not shown).

可変入賞装置15は、所定の作動条件に応じて左右一対の可動片22が開閉作動し、始動入賞口23に遊技球が入球(入賞)可能な開放状態と入球(入賞)不能な閉塞状態とに切り替え可能に構成される装置である。可変入賞装置15は、遊技領域19において図柄表示開口部12の下方であって大入賞装置14の上方に配置される。可変入賞装置15は、前記開放状態において始動入賞口23に遊技球が入球(入賞)すると図示せぬ賞球払出装置によって所定数の遊技球(賞球)が払い出されるように構成される。   In the variable winning device 15, the pair of left and right movable pieces 22 are opened and closed in accordance with predetermined operating conditions, and an open state in which a game ball can enter (win) and a block that cannot enter (win) can be entered. It is a device that can be switched to a state. The variable winning device 15 is arranged below the symbol display opening 12 and above the big winning device 14 in the game area 19. The variable winning device 15 is configured such that a predetermined number of game balls (prize balls) are paid out by a prize ball payout device (not shown) when a game ball enters (wins) the start winning port 23 in the open state.

アウト口16は、遊技領域19を転動する遊技球が、一般入賞口13や大入賞口21や始動入賞口23等の各入賞口に入球(入賞)しなかった場合に、最終的に流入する開口部である。アウト口16は、遊技領域19の最下部に、遊技盤5を前後方向に貫通して形成される。なお、アウト口16に流入した遊技球は、遊技機1が設置されたパチンコホール等の遊技場側に回収される。   When the game balls rolling in the game area 19 do not enter (win) the winning holes such as the general winning holes 13, the big winning holes 21, the starting winning holes 23, etc. It is an opening part which flows in. The out port 16 is formed at the lowermost part of the game area 19 so as to penetrate the game board 5 in the front-rear direction. Note that the game balls that have flowed into the out port 16 are collected at a game hall such as a pachinko hall in which the gaming machine 1 is installed.

装飾板18は、後述する可動役物30や各種の発光部材等が配設される板状部材である。装飾板18に配設される可動役物30及び各種発光部材が、大当たり時やイベント開始時において駆動及び発光による演出を行う。これにより、遊技機1は遊技者に視覚的な印象(インパクト)を与え、遊技者の興趣を高めるように構成されている。   The decorative plate 18 is a plate-like member on which a movable accessory 30 described later, various light emitting members, and the like are disposed. The movable accessory 30 and various light emitting members disposed on the decorative plate 18 perform an effect by driving and light emission at the time of a big hit or at the start of an event. Thereby, the gaming machine 1 is configured to give a visual impression (impact) to the player and enhance the interest of the player.

可動役物30は、図3に示す如く、図柄表示開口部12の上側端部において装飾板18に配設される。そして、図4から図7に示す如く、適宜図柄表示装置11における液晶画面20の前方に進退するように駆動されて演出を行う可動体である。   As shown in FIG. 3, the movable accessory 30 is disposed on the decorative plate 18 at the upper end of the symbol display opening 12. As shown in FIGS. 4 to 7, it is a movable body that is driven so as to advance and retreat appropriately in front of the liquid crystal screen 20 in the symbol display device 11.

次に、可動役物30の構成について、図3から図9を用いてさらに詳細に説明する。   Next, the configuration of the movable accessory 30 will be described in more detail with reference to FIGS.

可動役物30は、図3から図7に示す如く、遊技部品である装飾板18に対して移動可能に配設される第一可動部材41と、第一可動部材41に対して移動可能に配設される第二可動部材51と、を備える。本実施形態においては、第一可動部材41と第二可動部材51とからなる可動役物30により、キャラクタの顔を構成している。詳細には、第一可動部材41はキャラクタの口の下側を、第二可動部材51はキャラクタの顔のうち、口の上側より上の部分を形成している。そして、図4及び図6に示す如く、第一可動部材41と第二可動部材51との距離が広がった状態においては、遊技者にとってキャラクタが口を開いたように見えるように構成されている。但し、可動役物30の形状は本実施形態の如く生物であるキャラクタの顔に限定されるものではなく、無生物等の形状等にすることも可能である。   As shown in FIGS. 3 to 7, the movable accessory 30 is movable with respect to the first movable member 41 and the first movable member 41 arranged to be movable with respect to the decorative plate 18 that is a game component. A second movable member 51 disposed. In the present embodiment, the movable character 30 including the first movable member 41 and the second movable member 51 constitutes the character's face. Specifically, the first movable member 41 forms a lower side of the character's mouth, and the second movable member 51 forms a portion of the character's face above the upper side of the mouth. Then, as shown in FIGS. 4 and 6, when the distance between the first movable member 41 and the second movable member 51 is widened, the player looks like the character has opened his / her mouth. . However, the shape of the movable accessory 30 is not limited to the face of a character that is a living thing as in the present embodiment, and may be a shape such as an inanimate object.

このように、第一可動部材41は前記の如く、装飾板18に対して移動可能に配設されている。また、第二可動部材51は前記の如く、第一可動部材41に対して移動可能に、第一可動部材41に配設されている。   As described above, the first movable member 41 is arranged to be movable with respect to the decorative plate 18 as described above. The second movable member 51 is disposed on the first movable member 41 so as to be movable with respect to the first movable member 41 as described above.

具体的には図8(a)に示す如く、装飾板18の背面(遊技者と反対側の面)には、ケースの内部に第一駆動モータが収容された第一駆動部31が固定されている。第一駆動モータは駆動軸の軸線方向を水平に向けて配設され、その駆動軸には第一ピニオンギヤ31aが形成されている。第一駆動部31には、ケースの内部を上下に摺動可能に第一ラック部材32が配設されている。第一駆動モータの第一ピニオンギヤ31aには、上下方向に延出する第一ラック部材32に形成された第一ラックギヤ32aが歯合されている。つまり、第一ラック部材32は第一駆動部31における第一駆動モータの駆動により、上下方向に移動可能とされている。   Specifically, as shown in FIG. 8A, a first drive unit 31 in which a first drive motor is accommodated inside the case is fixed to the back surface (surface opposite to the player) of the decorative board 18. ing. The first drive motor is disposed with the axis direction of the drive shaft oriented horizontally, and a first pinion gear 31a is formed on the drive shaft. A first rack member 32 is disposed in the first drive unit 31 so as to be slidable up and down inside the case. A first rack gear 32a formed on a first rack member 32 extending in the vertical direction is meshed with the first pinion gear 31a of the first drive motor. That is, the first rack member 32 is movable in the vertical direction by driving the first drive motor in the first drive unit 31.

第一ラック部材32の下端部には、前方である遊技者側に突出する軸部33が配設されている。軸部33の前端部には、図4及び図6に示す如く第一可動部材41と第二可動部材51との距離が広がった際に、その画面を通じて遊技者に対して種々の情報を表示するサブ液晶画面34が配設されている。サブ液晶画面34には、液晶画面20で表示する情報等を補足する情報等が表示される。つまり、遊技機1においては、遊技者は液晶画面20だけでなくサブ液晶画面34からも視覚的な印象を受けるため、遊技者の興趣がより高められるように構成されているのである。   At the lower end portion of the first rack member 32, a shaft portion 33 protruding toward the player side that is the front is disposed. When the distance between the first movable member 41 and the second movable member 51 increases as shown in FIGS. 4 and 6, various information is displayed to the player through the screen at the front end portion of the shaft portion 33. A sub liquid crystal screen 34 is disposed. On the sub liquid crystal screen 34, information supplementing information displayed on the liquid crystal screen 20 is displayed. That is, in the gaming machine 1, the player receives a visual impression not only from the liquid crystal screen 20 but also from the sub liquid crystal screen 34, so that the interest of the player is further enhanced.

軸部33には、その周囲に筒状の回動部材42が軸部33を軸として回動自在に配設されている。換言すれば、軸部33は回動部材42を貫通している。回動部材42には、その中央部が回動部材42に対して相対変位不能に、長軸状の支持部材44が固定される。支持部材44の一端側(図8(a)における下端側)には、第一可動部材41が固定されている。即ち、第一可動部材41は軸部33を中心として回動自在に配設されている。   A cylindrical rotating member 42 is rotatably disposed around the shaft portion 33 around the shaft portion 33. In other words, the shaft portion 33 penetrates the rotating member 42. A long shaft-like support member 44 is fixed to the rotation member 42 so that the central portion thereof cannot be displaced relative to the rotation member 42. The first movable member 41 is fixed to one end side of the support member 44 (the lower end side in FIG. 8A). That is, the first movable member 41 is disposed so as to be rotatable about the shaft portion 33.

上記の構成において、第一駆動部31における第一駆動モータが第一ピニオンギヤ31aを駆動させることにより、第一ラック部材32は上下方向に往復運動する。この際、第一ラック部材32に連結された第一可動部材41も上下方向に移動するのである。即ち、第一可動部材41は装飾板18に対して移動可能に構成されているのである。   In the above-described configuration, the first rack member 32 reciprocates in the vertical direction when the first drive motor in the first drive unit 31 drives the first pinion gear 31a. At this time, the first movable member 41 connected to the first rack member 32 also moves in the vertical direction. That is, the first movable member 41 is configured to be movable with respect to the decorative plate 18.

回動部材42は、第一ラック部材32の最下端に固定された回動モータ35と連結されており、回動モータ35を駆動させることにより、軸部33を軸として回動する。つまり、第一可動部材41は回動モータ35の駆動により、軸部33を軸として回動可能に構成されているのである。   The rotation member 42 is connected to a rotation motor 35 fixed to the lowermost end of the first rack member 32, and rotates around the shaft portion 33 by driving the rotation motor 35. That is, the first movable member 41 is configured to be rotatable about the shaft portion 33 by driving the rotation motor 35.

また、支持部材44の一端側(図8(a)における上端側)には、ケースの内部に第二駆動モータが収容された第二駆動部61が固定されている。第二駆動モータの駆動軸には第二ピニオンギヤ61aが形成されている。第二駆動部61には、ケースの内部を摺動可能に第二ラック部材52が配設されている。第二駆動モータの第二ピニオンギヤ61aには、上下方向に延出する第二ラック部材52に形成された第二ラックギヤ52aが歯合されている。つまり、第二ラック部材52は第二駆動部61における第二駆動モータの駆動により、第二駆動部61のケースの内部を移動可能とされている。第二ラック部材52の上端部には第二可動部材51が固定されている。   Further, a second drive unit 61 in which a second drive motor is accommodated inside the case is fixed to one end side of the support member 44 (upper end side in FIG. 8A). A second pinion gear 61a is formed on the drive shaft of the second drive motor. A second rack member 52 is disposed in the second drive unit 61 so as to be slidable inside the case. A second rack gear 52a formed on a second rack member 52 extending in the vertical direction is engaged with the second pinion gear 61a of the second drive motor. That is, the second rack member 52 is movable in the case of the second drive unit 61 by driving the second drive motor in the second drive unit 61. A second movable member 51 is fixed to the upper end portion of the second rack member 52.

上記の構成により、第二ピニオンギヤ61aが回転すると、第二ラック部材52は上下方向に往復運動する。例えば、図8(a)に示す状態から、第二駆動部61における第二駆動モータが第二ピニオンギヤ61aを時計回りに回転駆動することにより、第二ラック部材52は第二ピニオンギヤ61aから力を受けて上方に移動する。即ち、第二可動部材51は第二駆動部61を駆動させることによって上下動するように構成されている。換言すれば、第二可動部材51は第一可動部材41に対して移動可能に配設されているのである。   With the above configuration, when the second pinion gear 61a rotates, the second rack member 52 reciprocates in the vertical direction. For example, from the state shown in FIG. 8A, the second drive motor in the second drive unit 61 drives the second pinion gear 61a to rotate clockwise, whereby the second rack member 52 receives a force from the second pinion gear 61a. Receive and move upward. That is, the second movable member 51 is configured to move up and down by driving the second drive unit 61. In other words, the second movable member 51 is disposed so as to be movable with respect to the first movable member 41.

上記の如く構成された可動役物30において、図8(a)に示す如く、第一ラック部材32が最も上方に位置し、第一可動部材41と第二可動部材51とが最も近接する状態を「第一状態」とする。即ち、図3に示す如く、第一状態においては、可動役物30が示すキャラクタが、図柄表示開口部12の上側端部で口を閉じているように遊技者に視認される。   In the movable accessory 30 configured as described above, as shown in FIG. 8A, the first rack member 32 is located at the uppermost position, and the first movable member 41 and the second movable member 51 are closest to each other. Is the “first state”. That is, as shown in FIG. 3, in the first state, the character indicated by the movable accessory 30 is visually recognized by the player as if the mouth is closed at the upper end of the symbol display opening 12.

また、可動役物30において、図8(b)に示す如く、第一状態から第一ラック部材32が下降した長さと、第一可動部材41と第二可動部材51とが最も離間した距離と、が一致する状態を「第二状態」とする。即ち、図4に示す如く、第二状態においては、可動役物30が示すキャラクタが、図柄表示開口部12の上側端部で口を開き、その口の内部にサブ液晶画面34が位置するように遊技者に視認される。この際、第二可動部材51は第一ラック部材32の下降に伴って、第一可動部材41と共に下降するが、第一可動部材41に対して下降距離と同じ長さだけ離間する。このため、遊技者にとって、第二状態における第二可動部材51の上下位置は、第一状態における上下位置と同じ箇所に位置するように認識される。   Further, in the movable accessory 30, as shown in FIG. 8B, the length that the first rack member 32 is lowered from the first state, and the distance that the first movable member 41 and the second movable member 51 are farthest from each other. The state in which, coincides is referred to as a “second state”. That is, as shown in FIG. 4, in the second state, the character indicated by the movable accessory 30 opens its mouth at the upper end of the symbol display opening 12, and the sub liquid crystal screen 34 is positioned inside the mouth. It is visually recognized by the player. At this time, the second movable member 51 descends together with the first movable member 41 as the first rack member 32 descends, but is separated from the first movable member 41 by the same length as the descending distance. For this reason, it is recognized for the player that the vertical position of the second movable member 51 in the second state is located at the same position as the vertical position in the first state.

また、可動役物30において、図9(a)に示す如く、第一ラック部材32が最も下方に位置し、第一可動部材41と第二可動部材51とが最も近接する状態を「第三状態」とする。即ち、図5に示す如く、第三状態においては、可動役物30が示すキャラクタが、図柄表示装置11における液晶画面20の前方下側で口を閉じているように遊技者に視認される。   Further, in the movable accessory 30, as shown in FIG. 9A, the state in which the first rack member 32 is located at the lowest position and the first movable member 41 and the second movable member 51 are closest is referred to as “third. State ". That is, as shown in FIG. 5, in the third state, the character shown by the movable accessory 30 is visually recognized by the player as if the mouth is closed on the front lower side of the liquid crystal screen 20 in the symbol display device 11.

また、可動役物30において、図9(b)に示す如く、第一ラック部材32が最も下方に位置し、第一可動部材41と第二可動部材51とが最も離間する状態を「第四状態」とする。即ち、図6に示す如く、第四状態においては、可動役物30が示すキャラクタが、図柄表示装置11における液晶画面20の前方下側で口を開き、その口の内部にサブ液晶画面34が位置するように遊技者に視認される。   Further, in the movable accessory 30, as shown in FIG. 9B, the first rack member 32 is positioned at the lowest position, and the state in which the first movable member 41 and the second movable member 51 are most separated from each other is “fourth. State ". That is, as shown in FIG. 6, in the fourth state, the character indicated by the movable accessory 30 opens its mouth on the lower front side of the liquid crystal screen 20 in the symbol display device 11, and the sub liquid crystal screen 34 is inside the mouth. It is visually recognized by the player so as to be positioned.

上記の如く構成された可動役物30においては、第一駆動モータ及び第二駆動モータの駆動を調節することにより、第一状態から第四状態の何れか、又は、各状態の間の中間状態(一の状態から他の状態に遷移する途中の状態)とすることができる。   In the movable accessory 30 configured as described above, by adjusting the driving of the first drive motor and the second drive motor, one of the first state to the fourth state, or an intermediate state between each state (A state in the middle of transition from one state to another state).

図7は第四状態において回動モータ35を駆動させた場合について示している。第二可動部材51は第一可動部材41に連結されているため、第一可動部材41及び第二可動部材51は回動モータ35の駆動により、図7中の矢印αに示す如く軸部33を軸として回動又は揺動する。即ち、第四状態で回動モータ35を駆動させた場合、可動役物30が示すキャラクタが口を開いた状態でサブ液晶画面34の回りで回転するように遊技者に視認される。なお、回動モータ35を駆動させる場合は第四状態に限定されるものではなく、上記第一状態から第三状態の何れか、又は各状態の間の中間状態において回動モータ35を駆動させることも可能である。   FIG. 7 shows a case where the rotation motor 35 is driven in the fourth state. Since the second movable member 51 is connected to the first movable member 41, the first movable member 41 and the second movable member 51 are driven by the rotation motor 35 so that the shaft portion 33 is indicated by an arrow α in FIG. 7. Rotate or swing around the axis. That is, when the rotation motor 35 is driven in the fourth state, the player visually recognizes that the character indicated by the movable accessory 30 rotates around the sub liquid crystal screen 34 with the mouth open. The driving of the rotation motor 35 is not limited to the fourth state, and the rotation motor 35 is driven in any one of the first state to the third state or an intermediate state between the states. It is also possible.

第一可動部材41及び第二可動部材51を備える可動役物30は、第一可動部材41のみが動いているように遊技者側から視認させることができる、第一の駆動を実行可能に構成されている。   The movable accessory 30 including the first movable member 41 and the second movable member 51 can be viewed from the player side so that only the first movable member 41 is moving, and can perform the first drive. Has been.

具体的には、可動役物30が第一状態から第二状態へと遷移する際に、第一可動部材41を装飾板18に対して下方へ移動させると共に、同時に第二可動部材51を第一可動部材41に対して上方へ移動させるのである。その際、第一駆動モータにおける第一ピニオンギヤ31a、及び、第二駆動モータにおける第二ピニオンギヤ61aの駆動速度を調節することにより、装飾板18に対して第一可動部材41が離間する速度と、第一可動部材41に対して第二可動部材51が離間する速度を等しくする。また、装飾板18に対して第一可動部材41が離間する距離と、第一可動部材41に対して第二可動部材51が離間する距離を等しくする。   Specifically, when the movable accessory 30 transitions from the first state to the second state, the first movable member 41 is moved downward with respect to the decorative plate 18 and at the same time, the second movable member 51 is moved to the first state. The movable member 41 is moved upward. At that time, by adjusting the drive speed of the first pinion gear 31a in the first drive motor and the second pinion gear 61a in the second drive motor, the speed at which the first movable member 41 is separated from the decorative plate 18, The speed at which the second movable member 51 is separated from the first movable member 41 is made equal. Further, the distance that the first movable member 41 is separated from the decorative plate 18 and the distance that the second movable member 51 is separated from the first movable member 41 are made equal.

また、可動役物30が第二状態から第一状態へと遷移する際に、第一可動部材41を装飾板18に対して上方へ移動させると共に、同時に第二可動部材51を第一可動部材41に対して下方へ移動させるのである。その際、第一駆動モータにおける第一ピニオンギヤ31a、及び、第二駆動モータにおける第二ピニオンギヤ61aの駆動速度を調節することにより、装飾板18に対して第一可動部材41が近接する速度と、第一可動部材41に対して第二可動部材51が近接する速度を等しくする。また、装飾板18に対して第一可動部材41が近接する距離と、第一可動部材41に対して第二可動部材51が近接する距離を等しくする。
これにより、遊技者にとって、第二可動部材51の上下位置は変わっていないように認識されるため、第一可動部材41のみが動いているように遊技者側から視認させることができるのである。
Further, when the movable accessory 30 transitions from the second state to the first state, the first movable member 41 is moved upward with respect to the decorative plate 18 and at the same time, the second movable member 51 is moved to the first movable member. 41 is moved downward relative to 41. At that time, by adjusting the drive speed of the first pinion gear 31a in the first drive motor and the second pinion gear 61a in the second drive motor, the speed at which the first movable member 41 approaches the decorative plate 18, The speed at which the second movable member 51 approaches the first movable member 41 is made equal. Further, the distance that the first movable member 41 approaches the decorative plate 18 and the distance that the second movable member 51 approaches the first movable member 41 are made equal.
Thereby, since it is recognized for the player that the vertical position of the second movable member 51 has not changed, it is possible to visually recognize from the player side that only the first movable member 41 is moving.

また、第一の駆動を実行する前に、第一可動部材41を装飾板18に対して小刻みに振動させると共に、第二可動部材51を第一可動部材41に対して小刻みに振動させるように制御することもできる。これにより、遊技者には、可動役物30が示すキャラクタが第一の駆動の前兆として口を小さく開閉しているように視認される。つまり、遊技者が受ける視覚的な印象により、可動役物30における第一の駆動による演出を予感させることができるため、興趣性を高めることができるのである。   Further, before executing the first drive, the first movable member 41 is vibrated in small increments with respect to the decorative plate 18, and the second movable member 51 is vibrated in small increments with respect to the first movable member 41. It can also be controlled. Thereby, it is visually recognized by the player as if the character indicated by the movable accessory 30 is opening and closing its mouth as a sign of the first drive. In other words, the visual impression received by the player can give an effect of the first driving in the movable accessory 30, so that the interest can be enhanced.

なお、第一の駆動において、第二可動部材51の上下位置が多少変化した場合であっても、その変化の大きさが第一可動部材41の上下動による動きの大きさよりも充分小さければ、遊技者にとっては、第二可動部材51は動かず、第一可動部材41のみが動いているように認識される。つまり、装飾板18に対して第一可動部材41が近接離間する速度と、第一可動部材41に対して第二可動部材51が近接離間する速度と、が多少異なる場合であっても、第二可動部材51の上下位置変化の大きさが第一可動部材41の動きの大きさよりも充分小さければ、第一可動部材41のみが動いているように遊技者側から視認させることができる。同様に、装飾板18に対して第一可動部材41が近接離間する距離と、第一可動部材41に対して第二可動部材51が近接離間する距離と、が多少異なる場合であっても、第二可動部材51の上下位置変化の大きさが第一可動部材41の動きの大きさよりも充分小さければ、第一可動部材41のみが動いているように遊技者側から視認させることができる。   In the first drive, even if the vertical position of the second movable member 51 is slightly changed, if the magnitude of the change is sufficiently smaller than the magnitude of the vertical movement of the first movable member 41, For the player, it is recognized that the second movable member 51 does not move and only the first movable member 41 is moving. That is, even if the speed at which the first movable member 41 approaches and separates from the decorative plate 18 is slightly different from the speed at which the second movable member 51 approaches and separates from the first movable member 41, If the magnitude of the change in the vertical position of the two movable members 51 is sufficiently smaller than the magnitude of the movement of the first movable member 41, it can be visually recognized from the player side as if only the first movable member 41 is moving. Similarly, even if the distance that the first movable member 41 approaches and separates from the decorative plate 18 and the distance that the second movable member 51 approaches and separates from the first movable member 41 are slightly different, If the magnitude of the change in the vertical position of the second movable member 51 is sufficiently smaller than the magnitude of the movement of the first movable member 41, it can be visually recognized from the player side as if only the first movable member 41 is moving.

なお、本実施形態においては、第一可動部材41を装飾板18に対して下方へさせると共に第二可動部材51を第一可動部材41に対して上方へ移動させる構成としたが、それぞれの移動方向は反対方向であれば良く、上記の方向に限定されるものではない。   In the present embodiment, the first movable member 41 is moved downward with respect to the decorative plate 18 and the second movable member 51 is moved upward with respect to the first movable member 41. The direction may be in the opposite direction, and is not limited to the above direction.

また、可動役物30は、第一可動部材41と第二可動部材51との両方が動いているように遊技者側から視認させることができる、第二の駆動を実行可能に構成されている。   In addition, the movable accessory 30 is configured to be able to execute a second drive that can be viewed from the player side so that both the first movable member 41 and the second movable member 51 are moving. .

具体的には、可動役物30が第一状態から第三状態へと遷移する際に、第一可動部材41を装飾板18に対して下方へ移動させる一方、第二可動部材51は第一可動部材41に対して移動させないのである。また、可動役物30が第三状態から第一状態へと遷移する際にも、第一可動部材41を装飾板18に対して上方へ移動させる一方、第二可動部材51は第一可動部材41に対して移動させないのである。
これにより、遊技者にとって、第一可動部材41と第二可動部材51との両方が上下に移動しているように遊技者側から視認させることができるのである。
Specifically, when the movable accessory 30 transitions from the first state to the third state, the first movable member 41 is moved downward with respect to the decorative plate 18, while the second movable member 51 is the first The movable member 41 is not moved. Also, when the movable accessory 30 transitions from the third state to the first state, the first movable member 41 is moved upward with respect to the decorative plate 18, while the second movable member 51 is the first movable member. 41 is not moved.
Thereby, it can be made to be visually recognized from the player side so that both the 1st movable member 41 and the 2nd movable member 51 are moving up and down for the player.

他に、可動役物30が第一状態から第四状態へと遷移する際に、第一可動部材41を装飾板18に対して下方へ移動させると共に、第二可動部材51を第一可動部材41に対して上方へ移動させるのである。その際、第一駆動モータにおける第一ピニオンギヤ31a、及び、第二駆動モータにおける第二ピニオンギヤ61aの駆動速度を調節することにより、装飾板18に対して第一可動部材41が離間する速度を、第一可動部材41に対して第二可動部材51が離間する速度よりも速くする。
これにより、遊技者にとって、第一可動部材41と第二可動部材51との両方が下方に移動しつつ、第二可動部材51の移動速度が第一可動部材41の移動速度よりも小さくなるように、遊技者側から視認させることができるのである。
In addition, when the movable accessory 30 transitions from the first state to the fourth state, the first movable member 41 is moved downward with respect to the decorative plate 18 and the second movable member 51 is moved to the first movable member. 41 is moved upward. At that time, by adjusting the drive speed of the first pinion gear 31a in the first drive motor and the second pinion gear 61a in the second drive motor, the speed at which the first movable member 41 is separated from the decorative plate 18 is The speed is set to be faster than the speed at which the second movable member 51 is separated from the first movable member 41.
Thus, for the player, both the first movable member 41 and the second movable member 51 move downward, and the moving speed of the second movable member 51 is smaller than the moving speed of the first movable member 41. Moreover, it can be visually recognized from the player side.

なお、本実施形態においては、第二の駆動として、第一状態と、第三状態及び第四状態との間で遷移する場合について説明したが、第二の駆動は第一の駆動における第一可動部材41及び第二可動部材51の動きと異なる動きをすれば良く、上記の場合に限定されるものではない。即ち、装飾板18に対して第一可動部材41が近接離間する速度と、第一可動部材41に対して第二可動部材51が近接離間する速度とを異ならせることにより、第二の駆動を第一の駆動と異ならせることが可能となる。また、装飾板18に対して第一可動部材41が近接離間する距離と、第一可動部材41に対して第二可動部材51が近接離間する距離とを異ならせることによっても、第二の駆動を第一の駆動と異ならせることが可能となる。加えて、第一可動部材41及び第二可動部材51をそれぞれ別々の動きをさせることによっても、第二の駆動とすることができる。   In the present embodiment, the case of transition between the first state, the third state, and the fourth state has been described as the second drive, but the second drive is the first drive in the first drive. The movement may be different from the movement of the movable member 41 and the second movable member 51, and is not limited to the above case. That is, the second drive is performed by making the speed at which the first movable member 41 approaches and separates from the decorative plate 18 different from the speed at which the second movable member 51 approaches and separates from the first movable member 41. It can be different from the first drive. Further, the second driving can also be performed by making the distance that the first movable member 41 approaches and separates from the decorative plate 18 different from the distance that the second movable member 51 approaches and separates from the first movable member 41. Can be different from the first drive. In addition, the second drive can also be performed by causing the first movable member 41 and the second movable member 51 to move separately.

また、可動役物30は、第二可動部材51のみが動いているように遊技者側から視認させることができる駆動を実行可能に構成されている。   In addition, the movable accessory 30 is configured to be able to execute driving that can be viewed from the player side so that only the second movable member 51 is moving.

具体的には、可動役物30が第三状態から第四状態へと遷移する際に、第一可動部材41を装飾板18に対して移動させない一方、第二可動部材51を第一可動部材41に対して上方に移動させるのである。また、可動役物30が第四状態から第三状態へと遷移する際にも、第一可動部材41を装飾板18に対して移動させない一方、第二可動部材51を第一可動部材41に対して下方に移動させるのである。
これにより、遊技者にとって、第二可動部材51のみが動いているように遊技者側から視認させることができるのである。
Specifically, when the movable accessory 30 transitions from the third state to the fourth state, the first movable member 41 is not moved with respect to the decorative plate 18 while the second movable member 51 is moved to the first movable member. 41 is moved upward with respect to 41. Also, when the movable accessory 30 transitions from the fourth state to the third state, the first movable member 41 is not moved with respect to the decorative plate 18, while the second movable member 51 is changed to the first movable member 41. On the other hand, it is moved downward.
Thereby, it is possible for the player to visually recognize from the player side that only the second movable member 51 is moving.

また、可動役物30は、第一可動部材41及び第二可動部材51を回転させることができる駆動を実行可能に構成されている。具体的には前記の如く、回動モータ35を駆動させることにより、第一可動部材41及び第二可動部材51が軸部33を軸として回動するのである。この際、回動モータ35の駆動と同時に第二駆動部61を駆動させることにより、第一可動部材41及び第二可動部材51を互いに近接離間させつつ回転させることもできる。   In addition, the movable accessory 30 is configured to be able to execute driving capable of rotating the first movable member 41 and the second movable member 51. Specifically, as described above, by driving the rotation motor 35, the first movable member 41 and the second movable member 51 are rotated about the shaft portion 33 as an axis. At this time, by driving the second driving unit 61 simultaneously with the driving of the rotation motor 35, the first movable member 41 and the second movable member 51 can be rotated while being brought close to and away from each other.

本実施形態に係る遊技機1によれば、上記の如く構成することにより、第一可動部材41と第二可動部材51とを利用して、遊技者に新鮮な印象を与えることが可能となる。
具体的には、遊技の当初は可動役物30において第一の駆動のみを実行することにより、遊技者に第一可動部材41のみが動くように印象付けを行うことができる。その後、例えば大当たり時やイベント開始時において第二の駆動を実行し、第一可動部材41だけではなく第二可動部材51も動くことで、遊技者に驚きや意外性を感じさせることができるのである。
According to the gaming machine 1 according to the present embodiment, by configuring as described above, it is possible to give a fresh impression to the player using the first movable member 41 and the second movable member 51. .
Specifically, at the beginning of the game, by executing only the first drive in the movable accessory 30, it is possible to give an impression to the player so that only the first movable member 41 moves. After that, for example, at the time of a big hit or at the start of an event, the second drive is executed and not only the first movable member 41 but also the second movable member 51 moves, so that the player can be surprised or surprised. is there.

また、本実施形態に係る遊技機1によれば、第二可動部材51を第一可動部材41と連結して配設することにより、第一状態から第三状態に遷移する場合の如く可動役物30の全体的な移動量が大きい場合でも、第一可動部材41と第二可動部材51とのそれぞれに大掛かりな可動機構を設ける必要がない。即ち、第二可動部材51は第一可動部材41に対する移動範囲のみの可動機構を備えていればよいため、可動役物30における全体的な可動機構の構成を簡単にすることができる。   Further, according to the gaming machine 1 according to the present embodiment, the second movable member 51 is connected to the first movable member 41 so as to move as in the case of transition from the first state to the third state. Even when the overall movement amount of the object 30 is large, it is not necessary to provide a large movable mechanism for each of the first movable member 41 and the second movable member 51. That is, the second movable member 51 only needs to include a movable mechanism having only a movement range relative to the first movable member 41, so that the overall movable mechanism configuration in the movable accessory 30 can be simplified.

1 遊技機
5 遊技盤
30 可動役物
41 第一可動部材
51 第二可動部材
DESCRIPTION OF SYMBOLS 1 Game machine 5 Game board 30 Movable accessory 41 1st movable member 51 2nd movable member

Claims (1)

遊技部品に対して移動可能に配設される第一可動部材と、前記第一可動部材に対して移動可能に、前記第一可動部材に配設される第二可動部材と、を備える遊技機であって、
前記第一可動部材及び前記第二可動部材は、
前記第一可動部材を前記遊技部品に対して所定方向へ移動させると共に、前記第二可動部材を前記第一可動部材に対して前記所定方向と反対の方向へ移動させることにより、前記第一可動部材のみが動いているように遊技者側から視認させる、第一の駆動と、
前記第一可動部材及び前記第二可動部材に前記第一の駆動と異なる動きをさせることにより、前記第一可動部材と前記第二可動部材との両方が動いているように遊技者側から視認させる、第二の駆動と、を実行可能に構成される、
ことを特徴とする、遊技機。
A gaming machine comprising: a first movable member arranged to be movable with respect to a game component; and a second movable member arranged on the first movable member so as to be movable with respect to the first movable member. Because
The first movable member and the second movable member are
The first movable member is moved in a predetermined direction with respect to the game component, and the second movable member is moved in a direction opposite to the predetermined direction with respect to the first movable member. A first drive that allows the player to visually recognize that only the member is moving;
By making the first movable member and the second movable member move differently from the first drive, it is visually recognized from the player side that both the first movable member and the second movable member are moving. A second drive, configured to be executable,
A gaming machine characterized by that.
JP2013112072A 2013-05-28 2013-05-28 Game machine Withdrawn JP2014230598A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016135338A (en) * 2016-04-26 2016-07-28 京楽産業.株式会社 Game machine
JP2019072315A (en) * 2017-10-18 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019072317A (en) * 2017-10-18 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019083942A (en) * 2017-11-03 2019-06-06 株式会社サンセイアールアンドディ Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2016135338A (en) * 2016-04-26 2016-07-28 京楽産業.株式会社 Game machine
JP2019072315A (en) * 2017-10-18 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019072317A (en) * 2017-10-18 2019-05-16 株式会社サンセイアールアンドディ Game machine
JP2019083942A (en) * 2017-11-03 2019-06-06 株式会社サンセイアールアンドディ Game machine
JP7042478B2 (en) 2017-11-03 2022-03-28 株式会社サンセイアールアンドディ Pachinko machine

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