JP5258101B2 - Game machine - Google Patents

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JP5258101B2
JP5258101B2 JP2009048488A JP2009048488A JP5258101B2 JP 5258101 B2 JP5258101 B2 JP 5258101B2 JP 2009048488 A JP2009048488 A JP 2009048488A JP 2009048488 A JP2009048488 A JP 2009048488A JP 5258101 B2 JP5258101 B2 JP 5258101B2
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movable
portion
part
arm
game
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JP2010200914A (en
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健太郎 小菅
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サミー株式会社
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Description

  The present invention relates to a gaming machine such as a pachinko machine, and more particularly, to a gaming machine provided with a movable effect agent that performs a certain operation in a gaming area.

  Generally, as a game machine, for example, a pachinko machine, a game ball staying in a ball tray is launched into a game area of a game board in response to an operation of a launch handle, and then led to an obstacle nail or a windmill in the game area. However, it is known that the player is configured to flow down the board surface to enter various winning holes or to flow into the outlets at the lower part of the game area without entering (see Patent Document 1).

  With such a pachinko machine, when a player enters a general winning opening, a corresponding number of game balls are paid out, and when a player enters a starting chucker, a lottery or production pattern is drawn based on this. And a predetermined number of game balls are paid out. Depending on the production pattern selected based on this lottery result, for example, using a liquid crystal display screen provided in the center part of the game board, visual expression through various illumination devices, auditory expression through a speaker, etc. Various productions are performed. When a win (hereinafter also referred to as “big hit”) occurs, a big winning opening called an attacker is opened, and a gaming state advantageous to a player to which a large amount of gaming balls are paid out in response to the winning is brought about.

  In the pachinko machine as described above, the center decoration arranged at the center of the game area, and on the upper and left and right sides of the opening exposing the display screen in the center decoration, the motor rotates to the display screen. A device including a plurality of movable bodies that perform various effects by moving toward and away from each other is known (see Patent Document 2).

  In the pachinko machine described in Patent Document 2, in the mechanism for transmitting the rotation of the motor from the first gear to the movable body via the second gear, a spring receiving piece is integrally fixed to the first gear, The shape of the spring receiving piece is formed in a fan shape that spreads outward from the same rotation center as the first gear, and the second arm portion of the torsion spring arranged in the vicinity of the spring receiving piece is elastically contacted with the spring receiving piece. In addition, the urging force acting on the spring receiving piece from the second arm portion is changed with the rotation of the first gear, so that the movable body does not always energize the motor in the normal state. Thus, the load applied to the motor is reduced during the angular displacement driving of the movable body.

JP 2003-236210 A JP 2008-272228 A

  By the way, as in the pachinko machine described in the above-mentioned Patent Document 2, the moving object is operated near the opening of the center ornament to enhance the effect of the production. A configuration is conceivable in which a driving device is arranged in a portion where there is not, and a movable body is cantilevered on the driving device side so as to protrude and move up and down on the display screen. However, in that case, the cantilevered movable body may move unnaturally in front of the display screen due to rattling or shaking when moving up and down, and there is a possibility that the rendering performance may be impaired. . In addition, it is desired to realize a structure that can solve such a problem as inexpensively as possible to avoid an increase in cost.

  In addition, a configuration is also possible in which the movable body is moved up and down while rotating about the rotation axis at a position deviated from the position of the center of gravity, but in that case, the direction of the moment due to its own weight is not always constant, and constantly balance There is an urgent need to realize a structure that can move up and down and efficiently correct and absorb the three-dimensional shaking at that time.

  Therefore, the present invention uses a cantilever-supporting movable body (movable part) that is likely to cause rattling and shaking during ascent and descent, and is effective for rattling and shaking of the movable body while adopting a simple and inexpensive configuration. It is an object of the present invention to provide a gaming machine that is configured so as to be able to achieve correction and absorption and realize high performance without unnatural movement.

According to the first aspect of the present invention (see, for example, FIGS. 1 to 12), the movable effect device (50) formed by driving the movable portion (54) cantilevered via the arm portion (56) is moved up and down. In the gaming machine (1) provided for (3a),
The movable effect device (50)
An elevating drive part (55) for supporting the base end part (56a) of the arm part (56) supporting the movable part (54) at the distal end part so as to be able to be moved up and down;
A locking portion (56c) provided on the movable portion (54) side of the support portion (62, 67) for the lifting drive portion (55) in the arm portion (56);
A guide groove (63) provided in the lift drive part (55) so as to follow the lift direction of the arm part (56);
A moving member (64) disposed movably along the guide groove (63) in a state where the claw portion (64a) protrudes from the guide groove (63);
An elastic member (65) that urges the locking portion (56c) of the arm portion (56) and the claw portion (64a) of the moving member (64) in a direction to draw each other, and
When the arm part (56) is moved up and down, the elastic part (65) compensates and absorbs the swinging of the movable part (54) that is cantilevered.
The gaming machine (1) is characterized by this.

According to the second aspect of the present invention (see, for example, FIGS. 3 to 10), the movable portion (54) includes a rotary movable body (59) whose rotation center (48) is biased, and the arm portion (56). ) Is configured to eccentrically rotate the rotary movable body (59) during the lifting operation via
A gaming machine (1) according to claim 1.

  Note that the reference numerals in the parentheses are for comparison with the drawings, but this is for convenience to facilitate understanding of the invention and has no influence on the description of the claims. It is not a thing.

  According to the first aspect of the present invention, the movable effect device is provided closer to the movable portion than the lifting / lowering driving portion that supports the base end portion of the arm portion so as to be movable up and down, and the support portion of the arm portion with respect to the lifting and lowering driving portion. A locking member, a guide groove provided in the raising / lowering drive unit along the ascending / descending direction of the arm unit, a moving member disposed so as to be movable along the guide groove with the claw part protruding, And an elastic member that urges the claw portion and the claw portion toward each other, so that the claw portion that moves in the same direction via the elastic member is armed by the elastic member together with the arm portion that moves up and down by driving the elevating drive portion. The elastic member can be elastically supported, and the swinging of the movable part supported by the cantilever can be corrected and absorbed by the elastic member when the arm part is lifted and lowered. Therefore, while using a cantilever-supported movable part that is likely to cause rattling or shaking when moving up and down, a simple and inexpensive structure in which the locking part and the claw part are linked by an elastic member is used. It is possible to effectively correct and absorb rattling, shaking, etc., and to achieve high performance without unnatural movement.

  According to the second aspect of the present invention, the movable part has a rotationally movable body whose rotational center is biased, and is configured to eccentrically rotate the rotationally movable body during the lifting operation via the arm part. Even when the rotating movable body is moved up and down while rotating eccentrically, the three-dimensional vibration of the movable part is effectively corrected and absorbed by the elastic member, and the movable body with poor center of gravity balance is stabilized by the biasing force of the elastic member Thus, it is possible to suppress tilting, effectively correct and absorb rattling or shaking of the movable part, and realize a smooth operation of the movable part.

It is a front view which shows the external structure of the pachinko machine based on this invention. It is a rear view which shows the back structure of this pachinko machine. It is a perspective view which shows the initial state of the movable production | presentation accessory with which this pachinko machine was equipped. It is a front view which shows the movable production | presentation actor of an initial state. It is a rear view which shows the movable production | presentation actor of an initial state. It is a figure which shows the movable production | presentation actor of an initial state, (a) is a side view which shows the state seen from the left of FIG. 4, (b) is a side view which shows the state seen from the right of FIG. . It is a figure which shows the movable production | presentation actor of an initial state, (a) is a top view which shows the state seen from the upper direction of FIG. 4, (b) is a bottom view which shows the state seen from the downward direction of FIG. It is a perspective view which shows the movable state of a movable production | presentation actor. It is a front view which shows the movable production | presentation actor of a movable state. It is a rear view which shows the movable production | presentation actor of a movable state. It is a block diagram which shows the control system of this pachinko machine. It is a flowchart for demonstrating the effect | action by this pachinko machine.

  Hereinafter, as an embodiment of a gaming machine according to the present invention, a pachinko machine installed in a game hall or the like will be described with reference to the drawings. In this embodiment, the gaming machine according to the present invention is described as a so-called one type of pachinko machine. However, the present invention is not limited to this, so-called one type, one type, two types, so-called two types, three types. Of course, the present invention can be applied to other types of pachinko machines such as a pachinko machine, and is not limited to a pachinko machine, and can also be applied to other gaming machines such as a slot machine.

  As shown in FIG. 1, the pachinko machine 1 is configured to play a game ball (so-called pachinko ball) toward a game area 3 a of the game board 3 by operating a launch device (not shown) by operating a launch handle 2. The number of game balls corresponding to the number of game balls that have entered the attacker 5 in a state where a jackpot such as a so-called probability fluctuation has occurred is configured to be paid out. Per probability fluctuation (also referred to as “probability per change”) means that, when the jackpot of the probability change mode is won as a result of the lottery, it is advantageous to the player at least until the next jackpot is drawn in the game state in the probability change mode. It means a special state that can add value. On the other hand, there is a “normal hit” as a big hit that does not become the special state.

  The pachinko machine 1 includes a frame-shaped housing 6 having an opening, and a front door 7 that is supported by the housing 6 so as to be openable and closable while supporting the game board 3. A glass frame 10 having a transparent glass 9 is attached to the front face so as to be opened and closed. On the back side of the transparent glass 9, the game board 3 is disposed. Illumination lighting devices 11 are arranged on the left and right sides of the game board 3 in the front door 7, and the upper and left sides of the front door 7 and the left and right sides of the lower plate unit 16 have speakers (not shown). A sound device 12 is provided for each. An effect lighting device 8 is disposed between the sound emitting devices 12 and 12 above the front door 7. The gaming machine main body is constituted by the housing 6 and the front door 7.

  Further, a locking device 13 for locking or releasing the front door 7 on the housing 6 side or locking or releasing the glass frame 10 on the front door 7 side is disposed on the right side of the center of the glass frame 10. Has been. Note that reference numeral 14 in FIG. 1 denotes a guide rail that guides a game ball launched by a launcher (not shown) to the game board 3 side. The pachinko machine 1 has an out-ball passage (not shown) that guides a game ball that has fallen without winning in the game area 3a during the game and entered the out-port (not shown) to the back side of the pachinko machine. Is provided.

  A dish unit 16 is provided at the lower center of the front door 7, and a ball supply port 17 through which game balls including prize balls and rental balls are supplied is provided at the upper right part of the dish unit 16. A ball lending button 19 a and a return button 19 b are provided on the upper right wall surface of the unit 16. On the left side of the central portion of the dish unit 16, a game ball on the dish unit 16 is discharged from the vicinity of a ball launcher (not shown) through a ball discharge port (not shown) below the dish unit. A single ball release button 20a is provided, and a second ball for discharging the game ball on the plate unit 16 downward from the vicinity of the ball supply port 17 through the ball discharge port is provided below the center of the plate unit 16. An extraction button 20b is provided.

  A launch handle 2 for operating the ball launcher to launch a game ball toward the game board 3 is provided on the right side of the lower portion of the dish unit 16 in the front door 7. Further, a pedestal portion 15 and an ashtray 21 are disposed on the lower left side of the dish unit 16, and a game participation button 22 is disposed in the center portion of the pedestal portion 15, and the participation button 22 Selection buttons 18a and 18b are provided on the left and right, respectively.

  A center ornament 23 having a stage S is disposed at the center of the game area 3a. On the lower left and right sides of the center ornament 23, there are arranged prize winning openings 25 and 26 for performing general winnings that do not contribute to the jackpot lottery. Below the center ornament 23, the starter chucker 27 and the attacker 5 are sequentially provided. It is arranged.

  The start chucker 27 receives a prize that can trigger a big hit lottery execution, and is operated by a start chucker opening / closing solenoid 69 (see FIG. 11) so as to open and close between an open position and a closed position. A pair of obstacle nails 30 as so-called life nails are driven directly above the starting chucker 27.

  The attacker 5 is opened with respect to the opening 5a when the jackpot is generated, and wins a game ball that is launched into the game area 3a of the game board 3 and rolls and falls. It is configured to close when nine balls are completed and repeat the opening / closing operation 15 times (that is, 15 rounds). Note that the number of balls entered and the number of opening / closing operations are not limited to nine or fifteen, and can be appropriately set as necessary.

  In the game area 3a, wind turbines 31 are disposed on four sides of the center decoration 23, and a through gate 32 is disposed on the left side of the starter chucker 27 below the stage S. The through gate 32 is an accessory through which a game ball is passed as a trigger for a normal symbol lottery for opening and closing the starter chucker 27.

  A game ball spilled from the stage S of the center ornament 23 or a ball that has fallen without being involved in the stage S after being fired around the through gate 32, the winning holes 25 and 26, the starter chucker 27, etc. in the game area 3a. Numerous obstacle nails including the obstacle nail 33 for driving the incoming game ball to be scattered or guided to the incoming ball have been driven.

  The center decoration 23 has an opening 36 for exposing the image display device 35 fixed to the game board 3 side at the center, a warp introduction port 37 at the upper left, and the opening 36 below. A stage S is provided, and a release ball that rolls on the lower side of the stage S and falls into a drop hole (not shown) at a predetermined position of the stage S is released toward the starting chucker 27. An outlet 49 is provided. The center ornament 23 includes a movable effect device 50 having a rotary movable body 59 on the right side of the opening 36. A pair of obstacle nails 39 is driven so as to face the warp introduction port 37. A large number of obstacle nails (not shown) are also driven around the warp introduction port 37 and on the upper side so as to scatter the game balls as appropriate or guide them to the incoming balls. In this pachinko machine 1, the game proceeds so that the game ball Ba launched into the game area 3 a can enter the starter chucker 27 or the like via the stage S or directly without the stage S. It is done.

  Note that the phrase “introducing warp” means that the game ball launched into the game area 3a is placed on the start chuck 27 without passing through a notch (not shown) located relatively below the game area 3a. It is a concept that means to lead to. The “road nail” means a row of a plurality of obstacle nails (not shown) driven to the left and right of the starting chucker 27 in the game area 3a. It plays the role of leading to the starting chucker 27 direction.

  Next, the back structure of the pachinko machine 1 will be described with reference to FIG. FIG. 2 is a rear view showing the rear structure of the pachinko machine 1.

  That is, as shown in FIG. 2, a prize ball tank 43 is attached to the upper left side of the back of the front door of the pachinko machine 1, and the sub control board 38 and the main control board are located below the prize ball tank 43. 40 and the payout control board 51 are arranged in this order. An external terminal plate 52 is attached to the upper right side of the rear surface of the front door. Below the external terminal plate 52, an alignment standby passage 45, a prize ball device 46, a prize ball discharge passage 47, and a power supply unit 41 are provided. , And a launch control board 53 for a launcher (not shown) are arranged in this order. A locking device 13 is disposed on the left side of the back surface of the front door of the pachinko machine 1.

  Here, a detailed configuration of the movable effect device 50, which is a feature of the present invention, will be described with reference to FIGS.

  As shown in FIGS. 3 and 4, the movable effect device 50 includes an elevating drive unit 55 that supports the base end portion 56 a of the arm unit 56 that supports the movable unit 54 at the distal end portion so that the elevating drive is possible, and an arm unit 56. The locking portion 56c provided on the movable portion 54 side with respect to the support portion (the portion supported by the shaft 67 and the guided member 62 described later) for the lift drive unit 55, and the arm portion 56 are moved up and down along the lift direction. A guide groove portion 63 provided in the drive portion 55, a moving member 64 disposed so as to be movable along the guide groove portion 63 in a state where the claw portion 64a protrudes from the guide groove portion 63, and a locking portion of the arm portion 56 The movable portion 54 is provided with a tension coil spring (elastic member, tension spring) 65 that biases the claw portion 64a of the moving member 64 and the claw portion 64a of the moving member 64 in a cantilever manner when the arm portion 56 is moved up and down. Is configured to correct absorbed by the coil spring 65 pull the swing. The arm portion 56 is configured in a substantially L shape when viewed from the front so as to interlock and connect the movable portion 54 and the elevating drive portion 55.

  That is, the movable portion 54 is supported by the rotating movable body 59 exposed (see FIG. 1) from the opening 36 (see FIG. 1) of the center ornament 23, and is a disk having an overall bulge in the front-rear direction. A motor housing portion 57 is provided. A rotation transmission member 77 (see FIG. 6) connected to the rotation shaft of the accessory rotation motor 58 (see FIG. 5) housed inside projects from the front portion center of the motor housing portion 57, and rotates. The tip of the transmission member 77 is fixed to the rotation center (shaft) 48 of the rotary movable body 59. That is, the movable part 54 has a rotary movable body 59 whose rotation center 48 is biased, and is configured to eccentrically rotate the rotary movable body 59 by the accessory rotating motor 58 during the raising / lowering operation via the arm part 56. Is done. The rotation center 48 is provided at a position that is eccentric (deviated) from the position of the center of gravity of the rotary movable body 59. On the front surface of the rotary movable body 59 (that is, the front side of the paper in FIG. 4), a logo, a pattern, and the like (not shown) are described, and a certain effect is produced by rotation.

  The elevating drive unit 55 includes a housing 60 composed of a front wall portion 60a and a rear wall portion 60b, and an accessory driving motor 61 mounted on the housing 60 with the rotation shaft directed rearward at the lower portion of the housing 60. , A moving member 64 slidably supported by a guide groove 63 formed linearly along the vertical direction of the front wall portion 60 a of the housing 60, and a claw portion 64 a formed at the tip of the moving member 64. And have. The guide groove portion 63 is formed from the vicinity of the upper portion of the housing 60 on the right side in FIG. As shown by a broken line in FIG. 4, the moving member 64 passes through the guide groove 63 from the main body having a rectangular shape in front view and slidably accommodated in the rear side of the guide groove 63 in the housing 60. It is comprised from the protrusion part which protrudes and has the nail | claw part 64a in the front-end | tip.

  The arm portion 56 has a base end portion 56a positioned so as to extend in the vertical direction (up and down direction in FIG. 4), and extends to the left of the base end portion 56a in the horizontal direction (left and right direction in FIG. 4). An extension portion 56b having a movable portion 54 at its distal end portion, and a latch formed so as to protrude forward (front side in FIG. 4) at the intersection of the base end portion 56a and the extension portion 56b. Part 56c. Further, a guide groove portion 28 parallel to the guide groove portion 63 is formed through the front wall portion 60a of the housing 60 so as to extend from the center portion toward the lower portion near the movable portion 54. As shown in FIGS. 4 and 9, the guide groove 28 is formed so as to overlap with a guide groove 66 described later formed in the rear wall portion 60 b in the vertical direction when viewed from the front. A rack member 72 having a rack 72a formed on one side surface near the accessory driving motor 61 is guided in the guide groove portion 63 so as to be slidable in the vertical direction. The rack 72a meshes with the pinion 24 attached to the rotating shaft 61a of the accessory driving motor 61 (see FIG. 4).

  As shown in FIGS. 4, 5, and 9, a guide groove 66 is formed in the rear wall 60 b of the housing 60 so as to extend in parallel with the guide groove 63 and the guide groove 28 of the front wall 60 a. The rack member 72 is housed in a gap between the front wall portion 60a and the rear wall portion 60b, and as shown in FIG. 5, is a guided member attached at two locations in the vertical direction with a predetermined interval therebetween. When 71 and 71 are slidably engaged with the guide groove portion 66, the guide groove 71 is moved and guided in the vertical direction via the guided members 71 and 71. In addition, the arm portion 56 can slide in the vertical direction of the guide groove portion 28 via the guided members 62 and 62 supported by the shaft 67 at two locations in the vertical direction of the rack member 72 at the arm portion 56. Guided to move. As shown in FIG. 4, these guided members 62, 62 are composed of a portion projecting to the surface side of the base end portion 56a and a portion actually engaged with the guide groove portion 28 on the back side of the projecting portion. Composed.

  As shown in FIGS. 5 and 10, the rear wall portion 60 b has a guide support surface 78 formed on the side surface near the movable portion 54 so as to extend in parallel with the guide groove portion 66. Bolts 74, 74 are provided at the intersection of the base end portion 56 a and the extension portion 56 b so as to protrude to the back side of the arm portion 56, and the guide member in a state where the bolts 74, 74 are penetrated. 73 is fixed to the intersecting portion by screwing nuts 75 and 75 into the bolts 74 and 74. Further, the arm portion 56 has a guide member 73 that slides one side surface on the guide support surface 78 and moves in the vertical direction along the guide support surface 78, and the guide groove portion 66 via the guided members 71 and 71. It is guided so as to move in the vertical direction in the figure while being supported by a rack member 72 that moves in the vertical direction along the line. 6 and 7, the rotatable movable body 59 is depicted in a state slightly separated from the rotation transmitting member 77.

  3, 4, 8, and 9, the locking portion 56 c on the arm portion 56 side and the claw portion 64 a on the lifting drive portion 55 side are in the raised initial state of FIGS. 3 and 4. Also, in any of the lowered movable states of FIGS. 8 and 9, the tension coil springs 65 are linked so as to be always aligned in the horizontal direction. That is, the tension coil spring 65 is interlocked in a state where both the locking portions 56c and 64a are elastically pulled while one end is hooked on the locking portion 56c and the other end is hooked on the claw portion 64a. It is connected. The inner surface of the guide groove 63 is formed very smoothly, and the moving member 64 that moves up and down while being pulled toward the locking portion 56 c via the tension coil spring 65 causes the tension coil spring 65 to move. The arm portion 56 is configured to smoothly interlock with the lifting and lowering operation. Instead of the tension coil spring 65, a linear rubber material can be used as the elastic member.

  According to the movable effect device 50 having the above configuration, the movable part 54 is lowered or raised with respect to the lifting / lowering driving part 55 by the driving of the accessory driving motor 61 of the lifting / lowering driving part 55, and at that time, the biased rotation is performed. Even if the rotating movable body 59 rotates around the center 48 and the balance is lost, the direction of the moment is three-dimensionally such as the x direction (horizontal direction), the y direction (vertical direction), and the z direction (front-rear direction). Even if it changes, the movable part 54 can be stably supported on the raising / lowering driving part 55 side while correcting and absorbing all of these fluctuations, and a smooth raising / lowering operation can be realized.

  Next, the control system of the pachinko machine 1 in this embodiment will be described with reference to FIG. The figure is a block diagram showing a control system of the pachinko machine 1.

  That is, the present control system includes a game control device 80, a start chucker opening / closing solenoid 69, an attacker opening / closing solenoid 70, a sound emitting device 12, and production lighting devices 8, 11 electrically connected to the game control device 80. An image display device 35, an accessory driving motor 61, and an accessory rotating motor 58 are provided.

  The game control device 80 includes the main control board 40 and the sub control board 38 shown in FIG. The main control board 40 manages the entire operation of the pachinko machine 1 in an integrated manner, and includes a system program for managing the entire operation of the pachinko machine 1 and a semiconductor memory in which a game execution program is stored in advance. And a storage unit (not shown) and a microprocessor (MPU) (not shown) that executes these programs. The sub-control board 38 is mainly configured to perform display control of image display, effects such as sound effects, and effect light.

  The game control device 80 includes a winning determination means 81, a winning signal output means 82, a lottery means 83, a normal symbol lottery means 85, a game control means 86, a holding means 87, an operation control means 88, an effect control means 90, and a display control means. 91 is provided.

  In the winning determination means 81, a game ball launched into the game area 3a by a launching device (not shown) that is operated by operating the launching handle 2 wins any of the starting chucker 27, the winning openings 25 and 26, the attacker 5, etc. When it is, it is determined that there has been a prize.

  The winning signal output means 82 outputs a winning signal indicating that winning has been made to the corresponding start chucker 27, winning openings 25 and 26, attacker 5, etc., when winning determination is determined by the winning determination means 81.

  When the winning signal corresponding to the starting chucker 27 is input from the winning signal output means 82, the lottery means 83 obtains a random number value in response to a winning with less than the maximum number of reserved balls (for example, four), and performs a big hit lottery. Run. If the lottery means 83 wins per probability variation in the big win lottery, the lottery means 83 is a lottery based on the random number of the effect stored in the effect memory (not shown). A variation pattern indicating that the symbols are finally aligned on the jackpot effective line on the screen of the image display device 35 is determined, and a variation pattern signal indicating that is output. The “big hit effective line” means a position (line) where symbols should be arranged in a row in order to obtain a big hit.

  In addition, when the lottery means 83 is a big hit lottery, the lottery is a lottery based on the production random number value. As a result, the symbols such as “222” and “444” are finally arranged on the big hit valid line. A change pattern to that effect is determined, and a change pattern signal to that effect is output. Furthermore, if the lottery means 83 is lost in the jackpot lottery, the lottery based on the production random number is used, and as a result of the fluctuation, the symbols such as “258” and “186” corresponding to the failure are finally displayed on the jackpot active line. A variation pattern indicating that they are aligned is determined, and a variation pattern signal indicating that is output.

  The normal symbol lottery means 85 triggers the normal symbol lottery to determine whether or not the start chucker 27 is to be opened / closed within the range of the number of reserved balls (for example, four) of the normal symbol lottery. Run as.

  The game control means 86 sends to the effect control means 90 an instruction that triggers the sound emitting device 12 and the effect lighting devices 8 and 11 to produce effects such as sound emission and light emission driving. Further, the game control means 86 displays a signal relating to the contents of the effect related to the jackpot lottery to be displayed on the screen of the image display device 35 in accordance with the preset effect data and the lottery result in the lottery means 83. Send to 91.

  The holding unit 87 receives the variation pattern signal output from the lottery unit 83 and sequentially stores the variation pattern as a holding ball that is a result of the lottery performed each time the winning is made to the starting chucker 27. The storage status is lit and displayed on a jackpot lottery hold display device (not shown) so that there are a maximum of four hold balls. The holding means 87 always determines whether or not the number of held balls is four. While the number of held balls is four, the big hit lottery is not performed regardless of the winning to the starting chucker 27. Note that the number of reserved balls that are lit and displayed as the reserved balls is not limited to the “maximum of four”, but may be set as appropriate, for example, three or less, or five or more.

  The holding means 87 sequentially outputs a signal related to the fluctuation pattern that is held (stored), and prevents the next fluctuation pattern signal from being output until the effect display based on the fluctuation pattern signal ends. A variation prohibition flag is set (turned on), and a symbol variation timer (not shown) for measuring the time for releasing the turned symbol variation prohibition flag is set, and the number of held balls according to the output of the variation pattern signal Is decremented by 1. The holding means 87 stores the result of the big hit lottery in response to the winning to the starting chucker 27 performed by the lottery means 83 as the holding ball when the number of held balls becomes less than four according to the consumption of the holding balls. Then, the number of reserved balls is incremented by one.

  The operation control means 88 sends a drive signal to the start chucker opening / closing solenoid 69 at a predetermined timing to operate the solenoid 69 and open / close the start chucker 27. In addition, the operation control means 88 sends a drive signal to the attacker opening / closing solenoid 70 at a predetermined timing, and controls the attacker 5 to open / close for 15 rounds.

  In response to the command from the game control means 86, the effect control means 90 performs sound emission driving of the sound emitting device 12, and effects the lighting devices 8 and 11 to emit light to perform an effect appealing to the player's hearing and vision. . In response to the command of the game control means 86, the effect control means 90 further drives the accessory driving motor 61 to move the rotary movable body 59 up and down, and rotates the accessory rotating motor 58 to rotate the player's vision. Directing to appeal to.

  The display control means 91 drives the image display device 35 in accordance with the signal from the game control means 86, and displays effects such as contents centering on the big win lottery results so as to appeal to the player's vision. At that time, the display control means 91 displays each lottery result by the lottery means 83 according to the signal from the game control means 86.

  In the pachinko machine 1 having the above configuration, a ball game is performed as follows. That is, when a player who is seated facing the player grasps the launch handle 2 and rotates it to an appropriate angle (step S1 in FIG. 12), the game ball is directed to the game area 3a at predetermined time intervals by the operation of the launch device. Fired continuously. Then, a large number of game balls that are launched into the game area 3a and rolling and falling win the starting chucker 27 and winning holes 25 and 26 in a timely manner, or roll and fall without being involved in the game area 3a. It is discharged to the back side of the game board 3 from the lowermost outlet (not shown).

  When a part of the game ball launched into the game area 3a enters the warp introduction port 37, the game ball is released onto the stage S and then rolls along the inclination of the stage S. Falls into the game area 3a as it is, and some is discharged from the discharge port 49 toward the starter chucker 27 and wins the chucker 27 with a high winning probability (approximately 100%).

  By the way, when a game ball wins either the start chucker 27 or the winning openings 25 and 26, the winning determination means 81 determines the winning and the winning signal output means 82 outputs a winning signal (step S2). ). At this time, the holding unit 87 sequentially transmits a signal related to the fluctuation pattern being held to the display control unit 91 via the game control unit 86, and decrements the number of held balls by 1 in accordance with the transmission of the fluctuation pattern signal. . Also, the holding means 87 stores the result of the big hit lottery corresponding to the winning to the starting chucker 27 performed by the lottery means 83 as a holding ball according to the consumption of the holding ball, and increments the number of the holding balls by one.

  If the lottery means 83 turns on the winning flag in step S3, when the lottery means 83 turns on the winning flag, the lottery based on the random number stored in the effect memory determines the type of jackpot, that is, the variation pattern corresponding to the probability change or normal hit. Is determined.

  Thereby, in step S4, the winning symbol to be displayed on the image display device 35 is set, and the lottery means 83 outputs the fluctuation pattern signal to that effect and until the effect display based on the fluctuation pattern signal is completed. Turns on the symbol variation prohibition flag to prevent transmission of the next variation pattern signal, sets a symbol variation timer for measuring the time to release the turned on symbol variation prohibition flag, and transmits the variation pattern signal. In response to this, the number of reserved balls is decremented by one. On the other hand, when the winning is a lottery lottery, a variation pattern is determined in which lottery based on a random number value stored in the effect memory results in the final matching of symbols corresponding to the loss as a result of the variation. As a result, the off symbol displayed on the image display device 35 is set, and the lottery means 83 outputs a variation pattern signal to that effect, turns on the symbol variation prohibition flag, sets the symbol variation timer, and sets the variation pattern. The number of reserved balls is decremented by 1 in response to the signal transmission.

  As described above, the display control unit 91 drives the image display device 35 in a timely manner based on the fact that the game control unit 86 transmits a signal related to the contents of effects to be displayed on the image display device 35 to the display control unit 91. Then, the contents related to the jackpot lottery result are displayed so as to appeal to the player's vision (step S5).

  Then, during the reach effect in the game, for example, the accessory driving motor 61 is driven by the control of the effect control means 90 in response to the command of the game control means 86, and the movable effect in which the rotary movable body 59 is positioned at the upper part. When the device 50 (see FIG. 1) lowers the rotary movable body 59, the player who is playing the game has a sense of expectation that the jackpot reliability of the current reach is high. Further, when the accessory rotation motor 58 is driven to rotate by the control of the effect control means 90 when the arm portion 56 is lowered, the above expectation is further increased.

  When the lottery result appearing on the screen of the image display device 35 is determined to be a big hit in the ball game while visually recognizing the effect, the operation control means 88 is driven to the attacker opening / closing solenoid 70 at a predetermined timing. A signal is sent, the solenoid 70 is operated to open the attacker 5, and the operation of closing every time a predetermined number of winnings are completed (or a predetermined time elapses) is repeated for a predetermined round. As a result, a large amount of game balls corresponding to the game balls won in the attacker 5 are paid out from the ball supply port 17 to the dish unit 16 (step S6).

  As described above, in the present embodiment, the movable rendering device 50 includes the lift drive unit 55 that supports the base end portion 56a of the arm unit 56 so as to be able to move up and down, and the support portion of the arm unit 56 for the lift drive unit 55. In addition, the engaging portion 56c provided on the movable portion 54 side, the guide groove portion 63 provided on the elevating drive portion 55 along the elevating direction of the arm portion 56, and the guide groove portion 63 with the claw portion 64a protruding. The movable member 64 is arranged so as to be movable along the tension member, and a tension coil spring 65 that urges the locking part 56c and the claw part 64a in a direction to draw each other.

  Thereby, the claw part 64a which moves in the same direction via the tension coil spring 65 together with the arm part 56 which moves up and down by the drive of the lifting drive part 55 elastically supports the arm part 56 by the tension coil spring 65 and is movable. Regardless of the amount of movement of the portion 54, a constant elastic force can always be applied. For this reason, when the arm portion 56 is moved up and down, the swinging of the movable portion 54 supported by the cantilever can be effectively corrected and absorbed by the tension coil spring 65, and therefore, the cantilevered support is likely to cause rattling or swinging when moving up and down. While using the movable body 54, it is possible to effectively prevent rattling and shaking of the movable body 54 while using a simple and inexpensive configuration in which the locking portion 56c and the claw portion 64a are linked by the tension coil spring 65. The correction can be absorbed and high performance without unnatural movement can be realized.

  Further, according to the present embodiment, the movable portion 54 has the rotary movable body 59 whose rotation center 48 is biased, and is configured to eccentrically rotate the rotary movable body 59 during the lifting operation via the arm portion 56. Therefore, even when the rotary movable body 59 is moved up and down while rotating eccentrically, the three-dimensional vibration of the movable portion 54 is effectively corrected and absorbed by the tension coil spring 65, and the movable portion 54 having a poor center-of-gravity balance. Can be stabilized by the urging force of the tension coil spring 65, the inclination can be suppressed, and rattling and shaking of the movable portion 54 can be corrected and absorbed effectively, and the smooth operation of the movable portion 54 can be realized. Further, since the tension coil spring 65 that pulls the hook 56c and the claw 64a with the both ends hooked is used as an elastic member, a general-purpose spring is used instead of a special one. Cost reduction.

  Further, by using a tension coil spring 65 instead of a rigid structure as a member for supporting the arm unit 56 on the lifting drive unit 55 side, it is possible to effectively correct backlash in the two-dimensional composite vector direction. it can. Further, with the recent increase in the size of an accessory such as the movable effect device 50, when considering the backlash due to the variation in the center of gravity of the movable part 54 itself, the weight of the movable part 54 and the cross section corresponding to the diversified structure are obtained. The spring constant k can also be determined by the next moment, which makes it possible to improve the mobility and durability of the movable portion 54 in the movable effect device 50.

  As mentioned above, although this invention was demonstrated based on the suitable embodiment, the game machine of this invention is not limited only to the structure of the said embodiment, A various correction and change are carried out from the structure of the said embodiment. The gaming machines that have been applied are also included in the scope of the present invention.

  The gaming machine according to the present invention can be used for a pachinko machine, a slot machine, a sparrow ball game machine, an arrange ball game machine, a rotating pachinko game machine, etc. It is suitable for use in what it comprises.

1 Pachislot machines (pachinko machines)
3a Game area 48 Rotation center 50 Movable production device 54 Movable part 55 Elevating drive part 56 Arm part 56a Base end part 56c Locking part 59 Rotating movable bodies 62 and 67 Supporting part (guided member, shaft)
63 Guide groove portion 64 Moving member 64a Claw portion 65 Elastic member, tension spring (tensile coil spring)

Claims (2)

  1. In a gaming machine equipped with a movable effect device formed in a gaming area by moving up and down a movable part that is cantilevered via an arm part,
    The movable effect device is:
    An elevating drive unit for supporting the base end of the arm unit supporting the movable unit at a distal end so as to be driven up and down;
    A locking part provided on the movable part side with respect to the support part for the lifting drive part in the arm part,
    A guide groove provided in the elevating drive unit along the elevating direction of the arm part;
    A moving member disposed so as to be movable along the guide groove with the claw protruding from the guide groove;
    An elastic member that urges the locking portion of the arm portion and the claw portion of the moving member in a direction to draw each other, and
    When raising and lowering the arm portion, the elastic member is configured to compensate and absorb the swing of the movable portion that is cantilevered.
    A gaming machine characterized by that.
  2. The movable part has a rotationally movable body whose rotational center is biased, and is configured to eccentrically rotate the rotationally movable body during a lifting operation via the arm part.
    The gaming machine according to claim 1.
JP2009048488A 2009-03-02 2009-03-02 Game machine Expired - Fee Related JP5258101B2 (en)

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JP5510239B2 (en) * 2010-09-22 2014-06-04 奥村遊機株式会社 Game machine
JP5856825B2 (en) * 2011-12-02 2016-02-10 株式会社平和 Amusement machine and directing equipment
JP5853286B2 (en) * 2012-01-20 2016-02-09 株式会社オリンピア Movable character
JP6413707B2 (en) * 2014-02-28 2018-10-31 株式会社三洋物産 Game machine
JP6339517B2 (en) * 2015-03-30 2018-06-06 株式会社ユニバーサルエンターテインメント Game machine
JP6017648B1 (en) * 2015-07-28 2016-11-02 京楽産業.株式会社 Game machine

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JP4269208B2 (en) * 2002-02-18 2009-05-27 株式会社大一商会 Game machine
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