JP2009011570A - Game machine - Google Patents

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JP2009011570A
JP2009011570A JP2007176748A JP2007176748A JP2009011570A JP 2009011570 A JP2009011570 A JP 2009011570A JP 2007176748 A JP2007176748 A JP 2007176748A JP 2007176748 A JP2007176748 A JP 2007176748A JP 2009011570 A JP2009011570 A JP 2009011570A
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movable bodies
contact
movable
joint
retracted
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JP5052975B2 (en
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Yoshihiro Koshiura
Hidetoshi Shiraishi
Akio Yamagiwa
彰男 山際
英利 白石
良博 越浦
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Abilit Corp
アビリット株式会社
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine provided with a pair of movable bodies capable of moving the front side of a direction display device reciprocally in the direction in which they approach and separate from each other and surely adhering both of the movable bodies to each other even when a drive sources are joined to one ends of the respective movable bodies. <P>SOLUTION: Joint surfaces 44L and 44R of both of the movable bodies 4L and 4R abutted to each other on the front side of the direction display device are made the surfaces inclined to the plane which intersects perpendicularly in the reciprocal movement direction of the both movable bodies 4L and 4R so that an interval between the movable bodies 4L and 4R joined to both driving motors LM and RM gradually becomes narrower from one end side towards the other end side. In joining both the movable bodies 4L and 4R, both the driving motors LM and RM are driven just for the number of steps after a few steps are added to the number of driving steps in design necessary for abutting the upper end part sides of both the joint surfaces 44L and 44R to each other. <P>COPYRIGHT: (C)2009,JPO&INPIT

Description

本発明は、演出表示装置の前面に出没する可動体を有するパチンコ遊技機やスロットマシン等の遊技機に関する。  The present invention relates to a gaming machine such as a pachinko gaming machine or a slot machine having a movable body that appears and disappears in front of an effect display device.

従来、遊技の進行に伴って遊技を盛り上げる演出を表示するための液晶表示装置等からなる演出表示装置を備えたパチンコ遊技機やスロットマシン等の遊技機が知られている。又、近年では、上記演出表示装置上で実行される演出と連動する可動体を備えた遊技機が登場してきており、これら遊技機の中には、演出表示装置を間に挟んだ両側に、互いに接近離間する方向に往復移動可能な一対の可動体を配置し、両可動体の往復動作に合わせた演出を演出表示装置上で実行することにより、更に演出効果を高めたものが知られている(例えば公知文献1参照)。
このような遊技機において、両可動体を駆動させるための駆動源や駆動機構は、演出表示装置の視認性を損なうことがない様に、演出表示装置を避けて配置される。又、設置スペース上の制約やコスト上の制約から、両可動体それぞれに対して2つの駆動源を用いて駆動する構成が採用されることは稀で、両可動体それぞれに対して1つの駆動源を用いて駆動する構成が採用される場合が多く、このような場合、両可動物は、その一端で駆動源に連結されることになる。
特開2005−040413号公報
2. Description of the Related Art Conventionally, there are known gaming machines such as a pachinko gaming machine and a slot machine provided with an effect display device such as a liquid crystal display device for displaying an effect that excites the game as the game progresses. In recent years, gaming machines equipped with movable bodies that are linked to effects performed on the effect display device have appeared, and in these gaming machines, on both sides of the effect display device between them, It has been known that a pair of movable bodies that can reciprocate in the direction of approaching and separating from each other are arranged, and an effect that further enhances the effect is performed by executing an effect on the effect display device according to the reciprocating motion of both movable objects. (See, for example, publicly known document 1).
In such a gaming machine, the drive source and drive mechanism for driving both movable bodies are arranged avoiding the effect display device so as not to impair the visibility of the effect display device. In addition, due to restrictions on installation space and cost, it is rare that a configuration in which each movable body is driven using two drive sources is used, and one drive is used for each movable body. In many cases, a configuration of driving using a source is employed. In such a case, both movable objects are connected to a driving source at one end thereof.
Japanese Patent Laid-Open No. 2005-040413

上記構成を採用し、例えば、両可動体が演出表示装置の前面から退避した退避位置から、両駆動体が互いに当接する当接位置まで、両可動体を駆動した場合、退避位置から当接位置までの両可動体の移動距離から換算した駆動量だけ両駆動源を駆動したにも拘らず、両可動体の間に僅かな隙間が出来てしまう現象が発生した。
両可動体の間に隙間が出来てしまった場合には、該隙間を通して本来見えるべきでない後方の演出表示装置が見えてしまうことになり、充分に演出効果を高めることが出来ない問題がある。
Adopting the above configuration, for example, when both movable bodies are driven from the retracted position where both movable bodies are retracted from the front surface of the effect display device to the contact position where both drive bodies are in contact with each other, the contact position from the retracted position In spite of driving both driving sources by the driving amount converted from the moving distances of the two movable bodies, a phenomenon occurred that a slight gap was formed between the two movable bodies.
When a gap is formed between the two movable bodies, a rear effect display device that should not be seen through the gap is seen, and there is a problem that the effect cannot be sufficiently enhanced.

発明者は、この問題を解決すべく鋭意検討を重ねた結果、上記現象の原因を以下の様に推測した。即ち、両可動体は、その重心から離れた一端で駆動源と連結されているため、可動体の駆動時には、可動体に回転モーメントが生じることになる。この回転モーメントによって、駆動源と連結された両可動体の一端は、僅かではあるが駆動方向へ移動することとなる。従って、両可動体を退避位置から当接位置に向かって移動させた場合には、両駆動源の駆動完了に先立って、両可動体の一端側が互いに当接することとなる。この状態で、両可動体の他端側は未だ互いに当接しておらず、さらに駆動源を駆動したとしても、両可動体の一端側の当接によって、両可動体の他端側の互いに接近する方向への移動が阻害される。この結果、両可動体の間に隙間が出来てしまうのである。  As a result of intensive studies to solve this problem, the inventor presumed the cause of the above phenomenon as follows. That is, since both the movable bodies are connected to the drive source at one end away from the center of gravity, a rotational moment is generated in the movable bodies when the movable bodies are driven. Due to this rotational moment, one end of both movable bodies connected to the drive source moves slightly in the drive direction. Therefore, when both movable bodies are moved from the retracted position toward the contact position, one end sides of both movable bodies come into contact with each other prior to the completion of driving of both drive sources. In this state, the other end sides of both movable bodies are not yet in contact with each other, and even if the drive source is driven, the other end sides of both movable bodies are brought closer to each other by contact with one end side of both movable bodies. The movement in the direction is inhibited. As a result, a gap is created between both movable bodies.

そこで、本発明の目的は、演出表示装置と、該演出表示装置の前面で互いに当接する当接位置と、該演出表示装置の前面から退避した退避位置との間で往復移動可能な一対の可動体とを備え、各可動体の一端に駆動源を連結した場合にも、両可動体を互いに隙間なく当接させることが出来る遊技機を提供することである。  Accordingly, an object of the present invention is to provide a pair of movable devices that can reciprocate between an effect display device, a contact position that abuts each other on the front surface of the effect display device, and a retracted position that is retracted from the front surface of the effect display device. It is an object of the present invention to provide a gaming machine capable of bringing a movable body into contact with each other without a gap even when a driving source is connected to one end of each movable body.

本発明に係る遊技機は、遊技の進行に伴う演出を表示する演出表示装置と、該演出表示装置を間に挟んで対向配置され、演出表示装置の前面から退避した退避位置と、演出表示装置の前面で互いに当接する当接位置との間で往復移動可能な一対の可動体と、前記往復移動方向に対して直交する方向の両可動体の一端にそれぞれ連結され、両可動体を往復駆動する一対の駆動源と、を備えている。
そして、前記当接位置にて互いに当接することとなる両可動体の接合面を、前記駆動源に連結された両可動体の一端側から他端側に向かって両接合面の間隔が徐々に狭くなるように、前記往復移動方向に直交する平面に対して傾斜する傾斜面とし、両可動体を前記退避位置から当接位置へ移動するときには、前記退避位置では最も離間した両接合面の一端側が、前記当接位置で確実に密着するように、前記駆動源を駆動させることを特徴としている。
A gaming machine according to the present invention includes an effect display device that displays an effect accompanying the progress of the game, a retreat position that is opposed to the effect display device and is retracted from the front of the effect display device, and an effect display device. Are connected to a pair of movable bodies that can reciprocate between the abutting positions that contact each other on the front surface of each of them, and one end of both movable bodies in a direction orthogonal to the reciprocating direction. A pair of drive sources.
Then, the joint surfaces of the two movable bodies that are brought into contact with each other at the contact position are gradually separated from one end side to the other end side of the two movable bodies connected to the drive source. An inclined surface that is inclined with respect to a plane orthogonal to the reciprocating direction so as to be narrow, and when moving both movable bodies from the retracted position to the contact position, one end of both joint surfaces that are farthest apart at the retracted position The drive source is driven so that the side is in close contact with the contact position.

本発明に係る遊技機において、両可動体を退避位置から当接位置へ移動させたとき、両可動体には、駆動源からの駆動力によって回転モーメントが作用し、両可動体は、駆動源に連結された一端側が互いに接近する方向、他端側が互いに離間する方向に僅かに移動することになる。そこで、回転モーメントに起因する両可動体の回転運動を考慮し、該回転運動の結果、両接合面が前記往復移動方向に直交する平面(以下、直交平面という)に対して略平行となるか、或いは両接合面の他端部側が先に当接するように、両接合面を前記直交平面に対して僅かに傾斜させた。  In the gaming machine according to the present invention, when both movable bodies are moved from the retracted position to the contact position, a rotational moment acts on both movable bodies by the driving force from the drive source, and both movable bodies Are moved slightly in the direction in which the one ends connected to each other approach each other and in the direction in which the other ends separate from each other. Therefore, considering the rotational motion of both movable bodies due to the rotational moment, as a result of the rotational motion, whether both joint surfaces are substantially parallel to a plane orthogonal to the reciprocating direction (hereinafter referred to as an orthogonal plane) Alternatively, both joint surfaces are slightly inclined with respect to the orthogonal plane so that the other end side of both joint surfaces comes into contact first.

従って、前記回転運動によって、両接合面が前記直交平面に対して略平行となった場合には、前記当接位置にて両可動体の接合面を面接触させることが出来、結果として、両可動体の接合面の間に隙間を作ることなく、互いに密着させることが出来る。
又、両接合面の他端部側が先に当接した場合、この状態で両接合面の一端部側は互いに離間していることになるが、前記駆動源は、両接合面の一端側が確実に密着するように駆動されるため、両可動体には、駆動源からの駆動力によって、互いに当接した両接合面の他端部側を中心とする回転モーメントが作用し、両可動体はそれぞれ、両接合面が互いに面接触するまで回動することになる。この結果、両可動体の接合面の間に隙間を作ることなく、互いに密着させることが出来る。
Therefore, when both joint surfaces are substantially parallel to the orthogonal plane by the rotational movement, the joint surfaces of both movable bodies can be brought into surface contact at the abutting position. They can be brought into close contact with each other without creating a gap between the joint surfaces of the movable bodies.
In addition, when the other end portions of both joint surfaces come into contact with each other first, the one end portions of both joint surfaces are separated from each other in this state. Therefore, the two movable bodies are subjected to a rotational moment centered on the other end side of both joint surfaces in contact with each other by the driving force from the drive source. Each of the joint surfaces rotates until they come into surface contact with each other. As a result, they can be brought into close contact with each other without creating a gap between the joint surfaces of both movable bodies.

具体的構成において、両可動体の内、一方の可動体の接合面の前記一端側に、両可動体が互いに当接したことを検知する接触センサを設け、該接触センサによって両可動体が互いに当接したことが検知されたとき、前記駆動源による両可動体を互いに接近させる方向への駆動を停止する。
該具体的構成によれば、両可動体の接合面が互いに密着したことを確実に検知することが出来ると共に、密着後には、前記駆動源による両可動体を互いに接近させる方向への駆動を停止するので、駆動源に過剰な負荷がかかることもない。
In a specific configuration, a contact sensor that detects that the two movable bodies are in contact with each other is provided on the one end side of the joint surface of one of the movable bodies. When the contact is detected, the driving by the driving source in the direction in which both movable bodies are brought close to each other is stopped.
According to the specific configuration, it is possible to reliably detect that the joint surfaces of the two movable bodies are in close contact with each other, and after the close contact, the drive source stops driving the movable bodies in the direction of approaching each other. Therefore, an excessive load is not applied to the drive source.

又、具体的構成において、両可動体が前記当接位置に移動したとき、前記演出表示装置の表示領域の内、少なくとも両可動体の接合面が互いに当接する当接位置の後方領域に、両可動体の接合面近傍の表面色と同等或いは類似した色を表示する。
該具体的構成によれば、何らかの原因で、両可動体の接合面が互いに密着せず、接合面間に僅かに隙間ができたとしても、該隙間を通して見える演出表示装置の領域には、両可動体の接合面近傍の表面色と同等或いは類似した色が表示されるため、遊技者には、あたかも両可動体の接合面が隙間なく密着したかのように見える。これにより、仮に両可動体の接合面間に僅かに隙間ができたとしても、演出効果が殺がれるといった大きな問題を招くことはない。
Further, in a specific configuration, when both movable bodies move to the contact position, at least the rear area of the contact position where the joint surfaces of both movable bodies contact each other in the display area of the effect display device. A color equivalent to or similar to the surface color in the vicinity of the joint surface of the movable body is displayed.
According to the specific configuration, even if the joint surfaces of both movable bodies are not in close contact with each other for some reason and a slight gap is formed between the joint surfaces, the area of the effect display device that can be seen through the gap is Since a color equivalent to or similar to the surface color in the vicinity of the joint surface of the movable body is displayed, it appears to the player as if the joint surfaces of the two movable bodies are in close contact with each other without a gap. As a result, even if a slight gap is formed between the joint surfaces of both movable bodies, there is no serious problem that the production effect is killed.

更に、具体的構成において、両可動体が前記退避位置へ至ったことをそれぞれ検知する一対の退避位置センサを備え、両可動体を前記当接位置から退避位置へ移動させる際には、各可動体が前記退避位置へ至ったことを各退避位置センサが検知するまで、前記駆動源を駆動する。
該具体的構成によれば、前記当接位置への移動起点たる退避位置で、両可動体を確実に停止させることが出来る。
Further, in a specific configuration, a pair of retraction position sensors that respectively detect that both movable bodies have reached the retreat position are provided, and each movable body is moved to each retreat position from the contact position. The drive source is driven until each retracted position sensor detects that the body has reached the retracted position.
According to this specific configuration, both movable bodies can be reliably stopped at the retracted position, which is the movement starting point to the contact position.

更に又、具体的構成において、前記両駆動源はそれぞれパルスモータであり、各パルスモータの回転軸にはピニオンギアが取り付けられると共に、各可動体の一端には、前記往復移動方向に沿って伸び、前記ピニオンギアと噛合するラックギア部が設けられている。
該具体的構成によれば、各可動体の駆動源としてパルスモータ、パルスモータの回転運動を各可動体の直線運動に変換する機構としてラックピニオン機構を用いたので、設置スペース並びにコストの増大を必要最小限に抑制することが出来る。
Furthermore, in a specific configuration, each of the drive sources is a pulse motor, and a pinion gear is attached to the rotation shaft of each pulse motor, and one end of each movable body extends along the reciprocating direction. A rack gear portion meshing with the pinion gear is provided.
According to the specific configuration, since the rack and pinion mechanism is used as the mechanism for converting the rotational motion of the pulse motor to the linear motion of each movable body as the drive source of each movable body, the installation space and the cost are increased. It can be minimized.

本発明によれば、演出表示装置と、該演出表示装置の前面で互いに当接する当接位置と、該演出表示装置の前面から退避した退避位置との間で往復移動可能な一対の可動体とを備えた遊技機において、各可動体の一端に駆動源を連結した場合にも、両可動体を互いに隙間なく当接させることが出来る。  According to the present invention, an effect display device, a pair of movable bodies that can reciprocate between a contact position that abuts each other on the front surface of the effect display device, and a retreat position that is retracted from the front surface of the effect display device, In the gaming machine having the above, even when a driving source is connected to one end of each movable body, both movable bodies can be brought into contact with each other without any gap.

以下、本発明をパチンコ遊技機に適用した実施の形態につき、図面に沿って具体的に説明する。
第1実施例
本発明のパチンコ遊技機1は、図1に示す如く、本体11と該本体11を開扉可能に支持する遊技枠10とから構成されている。本体11の前面上部には、遊技盤2と、該遊技盤2の前方を開扉可能に覆うフロント扉14とが配設され、本体11の前面下部には、貸球及び賞球が払い出される上皿31と、該上皿31が満杯となったときに内方で溢れた球が払い出される下皿32と、遊技盤2に球を打出す発射ハンドル33と、効果音等を出音する左右スピーカ34、35とが配設されている。
フロント扉14は、中央の丸窓12にガラス13を嵌め込んで構成され、丸窓12の周囲には、装飾や各種状態表示に用いるランプ類61〜69が配設されている。
DESCRIPTION OF THE PREFERRED EMBODIMENTS Embodiments in which the present invention is applied to a pachinko gaming machine will be specifically described below with reference to the drawings.
First Embodiment As shown in FIG. 1, a pachinko gaming machine 1 according to the present invention comprises a main body 11 and a game frame 10 that supports the main body 11 so that the door can be opened. A game board 2 and a front door 14 that covers the front of the game board 2 so as to be openable are disposed in the upper front portion of the main body 11, and balls and prize balls are paid out in the lower front portion of the main body 11. An upper plate 31, a lower plate 32 from which a ball overflowing inward when the upper plate 31 is full, a launch handle 33 for launching the ball to the game board 2, and sound effects are output. Left and right speakers 34 and 35 are provided.
The front door 14 is configured by fitting a glass 13 into a central round window 12, and lamps 61 to 69 used for decoration and various state indications are disposed around the round window 12.

以下、遊技盤2に設けられた各種遊技部品について説明する。
1)第1始動口81及び第2始動口82
風営法関連法規上、始動口とは、あらかじめ定められた1の特別電動役物又はあらかじめ定められた1の特別図柄表示装置のいずれかを作動させることとなる遊技球の入賞に係る入賞口をいう。
第1始動口81及び第2始動口82は、上記風営法関連法規上の始動口に相当するものであって、両始動口への入賞に対しそれぞれ3球を払い出すと共に、該入賞時に乱数を取得する。そして、取得した乱数に基づく抽選により、大入賞口90を複数回開放する大当り遊技を実行する否かを決定する。以下、この抽選を大当り抽選という。
大当り抽選実行後には、該抽選結果を遊技者に報知するための特別図柄(以下、特図という)の変動を、後述する特図表示装置SDにて所定時間実行した後、大当り抽選結果に応じた図柄を停止表示する。又、特図の変動表示及び停止表示に同期して、演出表示装置70では、演出図柄の変動表示及び停止表示を含む種々の動画演出が実行される。
更に、特図停止図柄の態様が当り態様であった場合には、特図停止図柄の態様に応じた大当り遊技が実行される。
Hereinafter, various game parts provided in the game board 2 will be described.
1) First start port 81 and second start port 82
In the laws and regulations related to the management law, the starting port is a winning port related to winning a game ball that will operate either one predetermined special electric accessory or one predetermined special symbol display device. .
The first start port 81 and the second start port 82 correspond to the start ports in accordance with the above-mentioned laws and regulations related to the wind management law. Each of the start ports 81 pays out three balls, and a random number is given at the time of winning. get. Then, by lottery based on the acquired random number, it is determined whether or not to execute a big hit game in which the big winning opening 90 is opened a plurality of times. Hereinafter, this lottery is referred to as a big hit lottery.
After the big hit lottery is executed, the special symbol (hereinafter referred to as a special figure) for notifying the player of the lottery result is changed for a predetermined time on a special figure display device SD, which will be described later, and then according to the big win lottery result. The displayed symbol is stopped and displayed. Further, in synchronization with the change display and stop display of the special figure, the effect display device 70 executes various animation effects including the change display and stop display of the effect symbol.
Further, when the special figure stop symbol is a hit mode, a big hit game corresponding to the special figure stop symbol is executed.

又、第2始動口82は、電動チューリップ80(以下、電チュー80という)から構成され、電チュー80の花弁8A,8Bは、図1に示す如く第2始動口82の入口を開放し第2始動口82への入球が可能となる開放状態と、該入口を閉塞し第2始動口82への入球が不能な閉塞状態とに往復移動が可能となっている。電チュー80は、第2始動口82の入口を開く電動役物であるため、風営関連法規上の普通電動役物に相当する。
尚、特図変動中に第1始動口81或いは第2始動口82へ入賞した場合、入賞時に取得した乱数(以下、特図抽選乱数という)は、最大4個の範囲内で保留記憶され、特図変動停止後に、最先取得に係る特図抽選乱数に基づく大当り抽選が実行される。以下、保留記憶された特図抽選乱数の数を特図抽選保留数という。
The second starting port 82 is composed of an electric tulip 80 (hereinafter referred to as electric Chu 80), and the petals 8A and 8B of the electric Chu 80 open the inlet of the second starting port 82 as shown in FIG. 2. Reciprocating movement is possible between an open state in which a ball can enter the starting port 82 and a closed state in which the inlet is closed and a ball cannot enter the second starting port 82. Since the electric chew 80 is an electric accessory that opens the entrance of the second start port 82, it corresponds to an ordinary electric accessory in accordance with wind management-related laws and regulations.
In addition, when winning a prize to the first start port 81 or the second start port 82 during the fluctuation of the special figure, random numbers acquired at the time of winning (hereinafter referred to as special figure lottery random numbers) are reserved and stored within a maximum of four ranges, After the special figure fluctuation stop, the big hit lottery based on the special figure lottery random number related to the earliest acquisition is executed. Hereinafter, the number of special figure lottery random numbers stored on hold is referred to as a special figure lottery hold number.

又、前記大当り抽選の当選確率は、通常は1/250であるが、特図停止図柄の態様が特定の大当り態様で停止した場合、この後の大当り遊技終了後には、前記大当り抽選の当選確率が通常時の10倍、即ち1/25となる確変状態へ移行し、該確変状態が次回の大当り遊技開始時まで継続する。  In addition, the winning probability of the jackpot lottery is usually 1/250. However, when the special figure stop pattern is stopped in a specific jackpot mode, the winning probability of the jackpot lottery after the subsequent jackpot game is over. Shifts to a probability change state of 10 times the normal time, that is, 1/25, and the probability change state continues until the next big hit game starts.

2)ゲートGT
ゲートGTは、風営法関連法規上の普通電動役物、即ち電チュー80を作動させる契機となるものであって、遊技球がゲートGTを通過したときに乱数を取得し、該取得した乱数に基づく抽選により、電チュー80を前記閉塞状態から開放状態へ遷移させるか否かを決定する。以下、この抽選を電チュー開放抽選という。
電チュー開放抽選後には、該抽選結果を遊技者に報知するための普通図柄(以下、普図という)の変動を、後述する普図表示装置NDにて所定時間実行した後、電チュー開放抽選結果に応じた図柄を停止表示する。
更に、普図停止図柄の態様が当り態様であった場合には、遊技状態に応じた開放態様にて電チュー80が開放される。
尚、普図変動中に遊技球がゲートGTを通過した場合、取得した乱数(以下、普図抽選乱数という)は、最大4個の範囲内で保留記憶され、普図変動停止後に、最先取得に係る普図抽選乱数に基づく電チュー開放抽選が実行される。以下、保留記憶された普図抽選乱数の数を普図抽選保留数という。
2) Gate GT
The gate GT is an opportunity to operate the ordinary electric accessory in accordance with the laws and regulations of the wind management law, that is, the electric Chu 80. The gate GT acquires a random number when the game ball passes the gate GT, and is based on the acquired random number. By lottery, it is determined whether or not the electric chew 80 is transitioned from the closed state to the open state. Hereinafter, this lottery is referred to as an electric Chu open lottery.
After the electric chew release lottery, after the fluctuation of the normal symbol (hereinafter referred to as the normal figure) for notifying the player of the lottery result is executed for a predetermined time on the general figure display device ND to be described later, the electric chew release lottery Stop displaying symbols according to the result.
Furthermore, when the mode of the usual figure stop symbol is the hit mode, the electric chew 80 is opened in an open mode according to the gaming state.
If the game ball passes through the gate GT during normal fluctuation, the acquired random numbers (hereinafter referred to as general lottery random numbers) are stored in a maximum of four ranges, and after the normal fluctuation stops, An electric Chu open lottery based on the general drawing lottery random number for acquisition is executed. Hereinafter, the number of general drawing lottery random numbers stored on hold will be referred to as a general drawing lottery holding number.

又、前記電チュー開放抽選の当選確率、電チュー開放抽選後の普図変動時間、電チュー開放抽選後の電チュー開放時間及び開放回数はそれぞれ、通常時は1/3、30秒、0.5秒、1回であるが、大当り遊技終了後には、電チュー開放抽選後の普図変動時間、電チュー開放抽選後の電チュー開放時間及び開放回数がそれぞれ、3秒、1.5秒、3回となる電チューサポートモードへ移行する。該電チューサポートモードは、前記大当り遊技終了後、前記確変状態へ移行した場合には該確変状態が終了するまで、通常状態へ移行した場合には特図が30回停止表示されるまで継続する。  In addition, the winning probability of the electric chew opening lottery, the normal fluctuation time after the electric chew opening lottery, the electric chew opening time after the electric chew opening lottery, and the number of times of opening are 1/3, 30 seconds, and 0. 5 seconds, 1 time, but after the big hit game, the normal fluctuation time after the electric chew opening lottery, the electric chew opening time after the electric chew opening lottery and the number of times of opening are 3 seconds, 1.5 seconds, Transition to the electric support mode, which is 3 times. The electric support mode is continued after the jackpot game is over until the probability changing state is finished, and until the probability changing state is finished, and when the state is changed to the normal state, the special figure is stopped and displayed 30 times. .

3)大入賞口90
大入賞口90は、大当たり遊技時に開放され、通常は略矩形状の閉塞板91によって閉塞されて入球不可の状態にある。閉塞板91は、図1に示す如く遊技盤面に沿って大入賞口90を閉塞する閉塞位置と、手前側に倒れて大入賞口90を開放すると共に、該閉塞板91上に乗った球を大入賞口90へ導く開放位置とに往復移動可能となっている。尚、大入賞口90への入賞1個につき例えば13個の賞球を払出す。
3) Grand prize opening 90
The big winning opening 90 is opened at the time of a big hit game, and is normally closed by a substantially rectangular closing plate 91 and is in a state in which a ball cannot be entered. As shown in FIG. 1, the closing plate 91 closes the special winning opening 90 along the game board surface, and falls to the near side to open the special winning opening 90, and the ball on the closing plate 91 is It can be reciprocated to an open position leading to the big prize opening 90. Note that, for example, 13 prize balls are paid out for each winning prize to the big winning opening 90.

4)表示装置ボードBD
表示装置ボードBDには、特図の変動及び停止表示を行う7セグメントLEDから成る特図表示装置SD、普図の変動及び停止表示を行う7セグメントLEDから成る特図表示装置ND、特図抽選保留数を遊技者に報知するための特図抽選保留数ランプSC、普図抽選保留数を遊技者に報知するための普図抽選保留数ランプNC、並びに、前記確変状態時及び電チューサポート状態時にそれぞれ点灯する遊技状態ランプSTLが配設されている。
4) Display device board BD
The display board BD has a special figure display device SD consisting of 7-segment LEDs for displaying and changing special figures, a special figure display device ND consisting of 7-segment LEDs for changing and stopping ordinary figures, and a special drawing lottery. Special drawing lottery hold number lamp SC for notifying the player of the number of holds, a general drawing lottery hold number lamp NC for notifying the player of the number of lottery hold numbers, and the state of the probability change and the electric chew support state A gaming state lamp STL that is sometimes lit is provided.

5)センターユニット7
センターユニット7は、飾り枠700の内部に、カラー液晶表示器から成る演出表示装置70を備える。演出表示装置70には、遊技状態に応じた動画演出が表示される。例えば、特図の変動及び停止表示中には、演出図柄の変動を含む種々の動画演出が表示され、大当り遊技中には、種々の大当り演出が表示される。
又、演出表示装置70の前方には、該演出表示装置70の左右両側に退避した退避位置と、図1に示す如く、演出表示装置70の略中央で互いに当接する当接位置との間で往復移動可能な一対の可動体4L,4Rが配設されている。
5) Center unit 7
The center unit 7 includes an effect display device 70 composed of a color liquid crystal display inside the decorative frame 700. The effect display device 70 displays a movie effect according to the gaming state. For example, various moving picture effects including a change in effect symbol are displayed during the special figure fluctuation and stop display, and various big hit effects are displayed during the big hit game.
Further, in front of the effect display device 70, there is a position between the retracted position retracted on both the left and right sides of the effect display device 70 and a contact position where they are in contact with each other at the approximate center of the effect display device 70 as shown in FIG. A pair of movable bodies 4L and 4R capable of reciprocal movement are provided.

一対の可動体4L,4Rはそれぞれ、前記当接位置でV字形状を形成するように、該V字形状を鉛直方向の中心線で2分割した形状を有し、演出表示装置70にて所定の演出が実行された場合に、該演出に同期して前記退避位置から当接位置、或いは前記退避位置から該退避位置と当接位置の間の中間位置へ移動して、演出効果を高める。  Each of the pair of movable bodies 4L and 4R has a shape obtained by dividing the V shape into two at the center line in the vertical direction so as to form a V shape at the contact position. When the effect is executed, the effect is enhanced by moving from the retracted position to the contact position or from the retracted position to an intermediate position between the retracted position and the contact position in synchronization with the effect.

6)その他
略円形の遊技領域20を区画し且つ発射ハンドル33の操作により打出す球を導くレール21と、球戻り防止片22と、入賞1個につき例えば10個の賞球を払出す4つの一般入賞口24,25,26,27と、入賞を逃した球を排出するアウト口30とを備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
6) Others A rail 21 that divides a substantially circular gaming area 20 and guides a ball to be launched by operating the launch handle 33, a ball return prevention piece 22, and four prizes for paying out, for example, 10 prize balls. A general winning opening 24, 25, 26, 27 and an out opening 30 for discharging a ball that has missed the winning are provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2に示す如く、パチンコ遊技機1の制御装置CNは、遊技制御を司る主制御部MCと、主に演出表示装置70の表示制御を司る演出制御部SC1と、賞球及び貸球の払出制御を司る賞球制御部SC2とから構成され、主制御部MCと演出制御部SC1とが、主制御部MCから演出制御部SC1への信号送信のみの一方向接続ラインを介して相互接続されると共に、主制御部MCと賞球制御部SC2とが、主制御部MCから賞球制御部SC2への信号送信のみの一方向接続ラインを介して相互接続されている。  As shown in FIG. 2, the control device CN of the pachinko gaming machine 1 includes a main control unit MC that controls game control, an effect control unit SC1 that mainly controls display control of the effect display device 70, and payout of prize balls and rental balls. The main control unit MC and the production control unit SC1 are interconnected via a one-way connection line only for signal transmission from the main control unit MC to the production control unit SC1. In addition, the main control unit MC and the prize ball control unit SC2 are interconnected via a one-way connection line only for signal transmission from the main control unit MC to the prize ball control unit SC2.

主制御部MCは、CPUと、遊技プログラムPgが格納されたROMと、遊技プログラムPgが参照する値が格納されるRAMとを備え、主制御部MCの入力ポートには、第1始動口81の入賞センサ81Sと、第2始動口82の入賞センサ82Sと、大入賞口90の入賞センサ90Sと、ゲートGTの球通過センサGTSと、一般入賞口24〜27の入賞センサ24S〜28Sとがそれぞれ接続されている。又、主制御部MCの出力ポートには、特図表示装置SDと、普図表示装置NDと、特図抽選保留数表示器SCと、普図抽選保留数表示器NCと、遊技状態ランプSTLと、電チュー80の開閉動作時に駆動する電チュー開放用ソレノイドD1と、閉塞板91の開閉動作時に駆動する閉塞板開閉用ソレノイドD2と、所定の遊技情報を外部へ出力するための外部端子板OUTとが接続されている。
主制御部MCは、遊技プログラムPgに従って、上記各センサの状態検知、上記各表示器及び表示装置等の表示制御、上記各ソレノイドの駆動制御を実行すると共に、外部端子板OUT、演出制御部SC1及び賞球制御部SC2へのデータ送信を行う。
The main control unit MC includes a CPU, a ROM in which the game program Pg is stored, and a RAM in which a value referred to by the game program Pg is stored. The input port of the main control unit MC has a first start port 81. Winning sensor 81S, winning sensor 82S of the second start port 82, winning sensor 90S of the big winning port 90, ball passing sensor GTS of the gate GT, and winning sensors 24S to 28S of the general winning ports 24-27. Each is connected. The output port of the main control unit MC includes a special drawing display device SD, a universal drawing display device ND, a special drawing lottery holding number display SC, a universal drawing lottery holding number display NC, and a game status lamp STL. An electric chew opening solenoid D1 that is driven when the electric chew 80 is opened and closed, a closing plate opening and closing solenoid D2 that is driven when the electric closing plate 91 is opened and closed, and an external terminal plate for outputting predetermined game information to the outside OUT is connected.
The main control unit MC performs state detection of each sensor, display control for each display and display device, and drive control for each solenoid according to the game program Pg, as well as the external terminal board OUT and the effect control unit SC1. And data transmission to the prize ball controller SC2.

演出制御部SC1は、CPUと、演出プログラムQgが格納されたROMと、演出プログラムQgが参照する値が格納されるRAMとを備え、演出制御部SC1の入力ポートには、左可動体4Lが退避位置にあることを検出する左退避位置センサ4LSと、右可動体4Rが退避位置にあることを検出する右退避位置センサ4RSと、左可動体4Lと右可動体4Rとが互いに当接したことを検出する接触センサTSとが接続されている。又、演出制御部SC1の出力ポートには、演出制御装置70と、スピーカ34,35と、ランプ類61〜69と、左可動体4を駆動するための左駆動モータLMと、右可動体5を駆動するための右駆動モータLMとが接続されている。
演出制御部SC1は、演出プログラムQgに従って、主制御部MCから送信されるデータと、上記各センサの検知結果とに基づき、演出表示装置70の表示制御、スピーカ51,52の出音制御、ランプ類61〜69の点灯制御、及び両可動体4L,4Rの駆動制御を行う。
尚、接触センサTSは、本第1実施例では用いておらず、後述する第2実施例でのみ用いている。
The effect control unit SC1 includes a CPU, a ROM in which the effect program Qg is stored, and a RAM in which a value to which the effect program Qg is stored. The left movable body 4L is provided at the input port of the effect control unit SC1. The left retraction position sensor 4LS that detects that the retraction position is located, the right retraction position sensor 4RS that detects that the right movable body 4R is in the retraction position, and the left movable body 4L and the right movable body 4R are in contact with each other. A contact sensor TS for detecting this is connected. The output port of the effect control unit SC1 includes an effect control device 70, speakers 34 and 35, lamps 61 to 69, a left drive motor LM for driving the left movable body 4, and a right movable body 5. Is connected to the right drive motor LM.
The effect control unit SC1 performs display control of the effect display device 70, sound output control of the speakers 51 and 52, lamps based on the data transmitted from the main control unit MC and the detection results of the respective sensors according to the effect program Qg. The lighting control of the classes 61 to 69 and the drive control of the both movable bodies 4L and 4R are performed.
The contact sensor TS is not used in the first embodiment, and is used only in the second embodiment described later.

賞球制御部SC2は、CPU、ROM及びRAMを備え、賞球制御部SC2の出力ポートには、賞球払出装置WSが接続されると共に、賞球制御部SC2の入力ポートには、前記賞球払出装置WSからパチンコ遊技機1に実際に払い出された遊技球を1個づつ検知する払出球検出センサHSが接続されている。
賞球制御部SC2は、主制御部MCから送信されたデータ及び払出球検出センサHSから出力信号に基づき、賞球払出装置WSの駆動して賞球の払出制御を行う。
以下、両可動体4L,4Rの構成、駆動機構、及び駆動方法について詳細に説明する。
The prize ball controller SC2 includes a CPU, a ROM, and a RAM. A prize ball payout device WS is connected to an output port of the prize ball controller SC2, and the prize port controller SC2 has an input port connected to the prize ball. A payout ball detection sensor HS for detecting one game ball actually paid out from the ball payout device WS to the pachinko gaming machine 1 one by one is connected.
Based on the data transmitted from the main controller MC and the output signal from the payout ball detection sensor HS, the prize ball control unit SC2 drives the prize ball payout device WS to perform payout control of the prize ball.
Hereinafter, the configuration, the drive mechanism, and the drive method of both the movable bodies 4L and 4R will be described in detail.

左可動体4L、右可動体4Rの構成及び両可動体4L,4Rの駆動機構
図1に示す飾り枠700の裏面側には、図3に示す如く、略矩形状の枠体5が固定されており、左可動体4L及び右可動体4Rは、該枠体5に左右方向の往復移動可能に支持されている。
枠体5は、上枠部5a、下枠部5b、左側枠部5c及び右側枠部5dを組み合わせて構成され、上枠部5aの略中央部には、左可動体4L及び右可動体4Rをそれぞれ駆動するための左駆動モータLM及び右駆動モータRMが取り付けられている。尚、両駆動モータLM,RMは、何れも小型の2相パルスモータである。
Structure of left movable body 4L, right movable body 4R and drive mechanism of both movable bodies 4L, 4R As shown in FIG. 3, a substantially rectangular frame 5 is fixed to the back side of the decorative frame 700 shown in FIG. The left movable body 4L and the right movable body 4R are supported by the frame body 5 so as to be capable of reciprocating in the left-right direction.
The frame body 5 is configured by combining an upper frame portion 5a, a lower frame portion 5b, a left frame portion 5c, and a right frame portion 5d, and a left movable body 4L and a right movable body 4R are arranged at a substantially central portion of the upper frame portion 5a. A left drive motor LM and a right drive motor RM for driving each are attached. Both drive motors LM and RM are small two-phase pulse motors.

図4に示す如く、左可動体4Lは、左本体40Lと左ラックギア41Lとから構成されている。左本体40LはV字形状を鉛直方向の中心線で2分割した左側の形状を有し、その表面は黄色を呈している。左本体40Lの上端部には板状の取付部42Lが突設されると共に、下端部には突片43Lが突設されている。左本体40Lと左ラックギア41Lは、左本体40Lの取付部43Lを左ラックギア41Lの左端部背面側に密着させた状態で、両者を貫通するネジ48,48で互いに締結されている。  As shown in FIG. 4, the left movable body 4L includes a left main body 40L and a left rack gear 41L. The left main body 40L has a left-hand shape obtained by dividing a V-shape by a center line in the vertical direction and has a yellow surface. A plate-like mounting portion 42L protrudes from the upper end portion of the left main body 40L, and a protruding piece 43L protrudes from the lower end portion. The left main body 40L and the left rack gear 41L are fastened to each other with screws 48, 48 penetrating the left main body 40L in a state where the mounting portion 43L of the left main body 40L is in close contact with the back side of the left end portion of the left rack gear 41L.

同様に、右可動体4Rは、右本体40Rと右ラックギア41Rとから構成され、右本体40RはV字形状を鉛直方向の中心線で2分割した右側の形状を有し、その表面は黄色を呈している。右本体40Rの上端部には板状の取付部42Rが突設されると共に、下端部には突片43Rが突設されている。右本体40Rと右ラックギア41Rは、右本体40Rの取付部42Rを右ラックギア41Rの右端部前面側に密着させた状態で、両者を貫通するネジ48,48で互いに締結されている。
又、両ラックギア41L,41Rは、左駆動モータLMの回転軸及び右駆動モータRMの回転軸に取り付けられたピニオンギア49L,49Rとそれぞれ噛合している。
Similarly, the right movable body 4R includes a right main body 40R and a right rack gear 41R, and the right main body 40R has a right-hand shape obtained by dividing a V-shape by a center line in the vertical direction, and its surface is yellow. Presents. A plate-like attachment portion 42R protrudes from the upper end portion of the right main body 40R, and a protrusion 43R protrudes from the lower end portion. The right main body 40R and the right rack gear 41R are fastened to each other with screws 48, 48 penetrating the right main body 40R in a state where the mounting portion 42R of the right main body 40R is in close contact with the front side of the right end portion of the right rack gear 41R.
The rack gears 41L and 41R mesh with pinion gears 49L and 49R attached to the rotation shaft of the left drive motor LM and the rotation shaft of the right drive motor RM, respectively.

更に、左可動体4L及び右可動体4Rがそれぞれ退避位置にあることを検知するための左退避位置検知センサ4LS、及び右退避位置検知センサ4RSが、図3に示す枠体5の上枠部5aの左右両端部の裏面側に取り付けられている。両退避位置センサ4LS,4RSは、投光部及び受光部を前後方向に対向配置したコ字状のフォトセンサ(図5参照)から構成され、左可動体4L及び右可動体4Rがそれぞれ退避位置に移動したときに、左ラックギア41Lの左端部、及び右ラックギア41Rの右端部が、各センサの投光部と受光部の間の検出領域へ到達するように配置されている。  Further, the left retraction position detection sensor 4LS and the right retraction position detection sensor 4RS for detecting that the left movable body 4L and the right movable body 4R are at the retraction positions are respectively provided in the upper frame portion of the frame 5 shown in FIG. It is attached to the back side of the left and right ends of 5a. Both retraction position sensors 4LS and 4RS are configured by U-shaped photosensors (see FIG. 5) in which a light projecting part and a light receiving part are opposed to each other in the front-rear direction. The left rack gear 41L and the right rack gear 41R are arranged so that the left end of the left rack gear 41L and the right end of the right rack gear 41R reach the detection region between the light projecting unit and the light receiving unit.

図5に示す如く、左ラックギア41Lは前側、右ラックギア41Rは後側に配置されており、両可動体4L、4Sの往復移動時に、両ラックギア41L,41Rがすれ違い可能に構成されている。
又、両ラックギア41L,41Rの後方側面にはそれぞれ、長手方向に伸びる凹溝45L,45Rが設けられると共に、両凹溝45L,45Rに沿って伸びる断面L字状のガイドレール51L,52Rが、図3に示す枠体5の上枠部5aの裏面側に取り付けられており、両ガイドレール51L,51Rの一端が、両凹溝45L,45R内にそれぞれ進入している。これにより、両可動体4L,4Rの上下方向の移動を凹溝45L,46Rの溝幅の範囲内に規制すると共に、左右方向の移動をガイドしている。
As shown in FIG. 5, the left rack gear 41L is disposed on the front side, and the right rack gear 41R is disposed on the rear side, and both the rack gears 41L and 41R are configured to pass each other when the movable bodies 4L and 4S reciprocate.
In addition, concave grooves 45L and 45R extending in the longitudinal direction are provided on the rear side surfaces of the rack gears 41L and 41R, respectively, and guide rails 51L and 52R having an L-shaped cross section extending along the both concave grooves 45L and 45R. It is attached to the back surface side of the upper frame portion 5a of the frame 5 shown in FIG. 3, and one ends of both guide rails 51L and 51R enter the both concave grooves 45L and 45R, respectively. Thereby, the vertical movement of both movable bodies 4L, 4R is restricted within the range of the groove widths of the concave grooves 45L, 46R, and the movement in the horizontal direction is guided.

更に、図6に示す如く、枠体5の下枠部5bには、左右方向に伸びるガイド溝52が設けられ、両可動体4L,4Rの下端部に突設された突片43L,43Rが、該ガイド溝52内に進入している。これにより、両可動体4L,4Rの前後方向の移動をガイド溝49の溝幅の範囲内に規制すると共に、左右方向の移動をガイドしている。
従って、両可動体4L,4Rは、上端部側では両凹溝45L,45Rが両ガイドレール51L,51Rに係合し、下端部側では突片43L,43Rがガイド溝52に係合することによって、両可動体4L,4Rの前後及び上下方向の移動が、一定の遊びの範囲内に規制されると共に、左右方向の移動がガイドされている。
Further, as shown in FIG. 6, a guide groove 52 extending in the left-right direction is provided in the lower frame portion 5 b of the frame body 5, and projecting pieces 43 </ b> L and 43 </ b> R projecting from the lower ends of both movable bodies 4 </ b> L and 4 </ b> R The guide groove 52 is entered. Thereby, the movement in the front-rear direction of both movable bodies 4L, 4R is restricted within the range of the groove width of the guide groove 49, and the movement in the left-right direction is guided.
Therefore, both the movable bodies 4L and 4R have both concave grooves 45L and 45R engaged with both guide rails 51L and 51R on the upper end side, and the projecting pieces 43L and 43R engage with the guide groove 52 on the lower end side. Therefore, the movement of the movable bodies 4L and 4R in the front-rear and up-down directions is restricted within a certain play range, and the movement in the left-right direction is guided.

図7では、前記当接位置にて右可動体4Rの接合面44R(図3及び図4参照)に当接することとなる左可動体4Lの接合面44Lをハッチングで示しており、両可動体4R,4Lの接合面44L,44Rはそれぞれ、図3に示す如く、両接合面44L,44Rの上端部から下端部に向かってその間隔が徐々に狭くなるように、両可動体4R,4Lの往復移動方向に直交する平面に対して傾斜する傾斜面としている。具体的には、両接合面44L,44Rの下端部が互いに当接したとき、両接合面44L,44Rの上端部に2mmの間隔が空くような傾斜面に設定している。以下、この理由を説明する。  In FIG. 7, the joint surface 44L of the left movable body 4L that comes into contact with the joint surface 44R (see FIGS. 3 and 4) of the right movable body 4R at the contact position is indicated by hatching. As shown in FIG. 3, the joint surfaces 44L and 44R of 4R and 4L are respectively formed on both movable bodies 4R and 4L so that the distance between the joint surfaces 44L and 44R gradually decreases from the upper end portion toward the lower end portion. The inclined surface is inclined with respect to a plane orthogonal to the reciprocating direction. Specifically, the inclined surfaces are set such that when the lower end portions of both joint surfaces 44L and 44R come into contact with each other, the upper end portions of both joint surfaces 44L and 44R are spaced by 2 mm. Hereinafter, the reason will be described.

上述の如く、本実施例では、両モータLM,RMの駆動力が各可動体4L,4Rの上端部に設けられたラックギア41L,42Lに伝達される構成を採用している。このため、各可動体4L,4Rの上端部、即ち重心から離れた位置に駆動力が作用することによって、各可動体4L,4Rに重心周りの回転モーメントが働くことになる。
例えば、両可動体4L,4Rを前記退避位置から当接位置へ駆動した場合、左可動体4Lには時計回り、右可動体4Rには反時計回りの回転モーメントが作用し、この結果、各可動体4L,4Rの上端部は互いに接近する方向、下端部は互いに離間する方向に、前記遊びの範囲内で僅かに回動することになる。
As described above, the present embodiment employs a configuration in which the driving forces of both the motors LM, RM are transmitted to the rack gears 41L, 42L provided at the upper ends of the movable bodies 4L, 4R. For this reason, when a driving force acts on the upper end of each movable body 4L, 4R, that is, a position away from the center of gravity, a rotational moment around the center of gravity acts on each movable body 4L, 4R.
For example, when both the movable bodies 4L and 4R are driven from the retracted position to the contact position, a clockwise moment acts on the left movable body 4L, and a counterclockwise rotational moment acts on the right movable body 4R. The upper ends of the movable bodies 4L and 4R are slightly rotated within the range of play in the direction of approaching each other and the lower ends thereof in the directions of separating from each other.

従って、仮に、両可動体4L,4Rの接合面44L,44Rを両可動体4L,4Rの往復移動方向に対して直交する平面(以下、直交平面という)と平行に形成した場合、前記回転モーメントの作用によって、互いに接近する方向へ移動した両接合面44L,44Rの上端部側が、先に当接することとなる。
この状態で、互いに離間する方向へ移動した両接合面44L,44Rの下端部側は未だ互いに当接しておらず、更に駆動モータLM,RMを駆動したとしても、両接合面44L,44Rの上端部側の当接によって、両可動体4L,4Rの互いに接近する方向への移動が阻害され、結果として、両接合面44L,44Rの下端部側に隙間が出来てしまう。
両接合面44L,44Rの間に隙間が出来てしまった場合には、該隙間を通して本来見えるべきでない後方の演出表示装置70が見えてしまうことになり、充分に演出効果を高めることが出来ない問題がある。
Therefore, if the joint surfaces 44L and 44R of both the movable bodies 4L and 4R are formed in parallel to a plane orthogonal to the reciprocating direction of both the movable bodies 4L and 4R (hereinafter referred to as an orthogonal plane), the rotational moment As a result, the upper end portions of the joint surfaces 44L and 44R that have moved in the directions approaching each other come into contact with each other first.
In this state, the lower end portions of the joint surfaces 44L and 44R that have moved away from each other are not yet in contact with each other, and even if the drive motors LM and RM are driven, the upper ends of the joint surfaces 44L and 44R. The movement of the movable bodies 4L and 4R in the direction in which the movable bodies 4L and 4R approach each other is blocked by the contact on the part side, and as a result, a gap is formed on the lower end side of the joint surfaces 44L and 44R.
If there is a gap between the joint surfaces 44L and 44R, the rear effect display device 70 that should not be seen through the gap will be seen, and the effect cannot be sufficiently enhanced. There's a problem.

この問題を解決すべく、前記回転モーメントによる両可動体4L,4Rの回動を考慮し、該回動によって、両接合面44L,44Rが前記直交平面に対して略平行となるか、或いは両接合面44L,44Rの下端部側が先に当接するように、両接合面44L,44Rを前記直交平面に対して僅かに傾斜させた。具体的に、両接合面44L,44Rの傾斜の度合いは、両可動体4L,4Rを構成する各部品毎の寸法公差や、組立後の位置ずれ公差等により、両接合面44L,44Rの上端部間の間隔が最小、且つ下端部間の間隔が最大となる最大交差が生じた場合に、前記回転移動によって、両接合面44L,44Rが前記直交平面に対して平行となる様に設定した。  In order to solve this problem, considering the rotation of both movable bodies 4L and 4R due to the rotational moment, both the joint surfaces 44L and 44R are substantially parallel to the orthogonal plane by the rotation, or both Both joint surfaces 44L and 44R were slightly inclined with respect to the orthogonal plane so that the lower end portions of the joint surfaces 44L and 44R were in contact with each other first. Specifically, the degree of inclination of both joint surfaces 44L and 44R depends on the dimensional tolerance of each part constituting both movable bodies 4L and 4R, the positional deviation tolerance after assembly, etc., and the upper end of both joint surfaces 44L and 44R. When the maximum intersection where the distance between the parts is minimum and the distance between the lower ends is maximum occurs, the joint surfaces 44L and 44R are set to be parallel to the orthogonal plane by the rotational movement. .

従って、前記回転移動によって、両接合面44L,44Rが前記直交平面に対して略平行となった場合には、前記当接位置にて両可動体4L,4Rの接合面44L,44Rを面接触させることが出来、結果として、両可動体4L,4Rの接合面44L,44Rの間に隙間を作ることなく、互いに密着させることが出来る。
又、両接合面44L,44Rの下端部側が先に当接した場合、この状態で両接合面44L,44Rの上端部側は互いに離間していることになるが、その後も駆動モータLM,RMの駆動を継続することにより、両可動体4L,4Rには、両接合面44L,44Rの下端部側を中心とする回転モーメントが作用し、両接合面44L,44Rが互いに面接触するまで、左可動体4Lは時計回り、右可動体4Rは反時計回りにそれぞれ回動する。
この結果、両可動体4L,4Rの接合面44L,44Rの間に隙間を作ることなく、互いに密着させることが出来る。
Therefore, when both the joint surfaces 44L and 44R become substantially parallel to the orthogonal plane due to the rotational movement, the joint surfaces 44L and 44R of both the movable bodies 4L and 4R are brought into surface contact at the contact position. As a result, the movable bodies 4L and 4R can be brought into close contact with each other without creating a gap between the joint surfaces 44L and 44R.
In addition, when the lower end portions of the joint surfaces 44L and 44R first come into contact with each other, the upper end portions of the joint surfaces 44L and 44R are separated from each other in this state, but thereafter the drive motors LM and RM are also separated. By continuing this driving, a rotational moment is applied to both movable bodies 4L, 4R around the lower end side of both joint surfaces 44L, 44R until both joint surfaces 44L, 44R come into surface contact with each other. The left movable body 4L rotates clockwise and the right movable body 4R rotates counterclockwise.
As a result, the movable bodies 4L and 4R can be brought into close contact with each other without creating a gap between the joint surfaces 44L and 44R.

次に、両可動体4L,4Rの駆動方法について説明する。
左可動体4L及び右可動体4Rの駆動方法
演出表示装置70上では、特図変動に同期して多種多様な演出(以下、特図変動演出という)が実行される。図2に示す主制御部MCは、前記大当り抽選実行後、特図変動に同期して演出表示装置70上で実行すべき演出を決定すべく演出パターン抽選を行い、該抽選により決定した演出パターン番号と、大当り抽選の当否結果とを演出制御部SC1へ送信する。
多種多様な特図変動演出は、前記大当り抽選に当選した場合にこの旨を遊技者に報知する複数種類の大当り演出と、該抽選に外れた場合にこの旨を遊技者に報知する複数種類の外れ演出とに大別される。
尚、前記大当り抽選に当選したか否かは、前記特図の停止態様と共に、演出表示装置70に最終的に停止表示される演出図柄の組合せによって遊技者に報知され、当選した場合には大当り図柄組合せ(例えば3桁のゾロ目)、外れた場合には前記大当り図柄組合せ以外の外れ図柄組合せが、演出表示装置70に停止表示される。
Next, a method of driving both movable bodies 4L and 4R will be described.
On the driving method effect display device 70 for the left movable body 4L and the right movable body 4R, a variety of effects (hereinafter referred to as special figure fluctuation effects) are executed in synchronization with the special figure fluctuation. The main control unit MC shown in FIG. 2 performs an effect pattern lottery to determine an effect to be executed on the effect display device 70 in synchronization with the special figure fluctuation after the big hit lottery execution, and the effect pattern determined by the lottery The number and the success / failure result of the big hit lottery are transmitted to the effect control unit SC1.
A wide variety of special figure variation effects include a plurality of types of jackpot effects that notify the player of this fact when the jackpot lottery is won, and a plurality of types of bonus notifications that notify the player of this fact when the lottery is lost. It is roughly divided into the production of detachment.
Whether or not the big hit lottery has been won is notified to the player by a combination of effect symbols that are finally stopped and displayed on the effect display device 70 together with the stop mode of the special figure. When a symbol combination (for example, a three-digit doublet) is missed, a symbol combination other than the jackpot symbol combination is stopped and displayed on the effect display device 70.

又、複数種類の外れ演出は、演出表示装置70に最終的に停止表示される演出図柄の組合せのみ異なり、他の部分においては各大当り演出と共通の演出が実行される様に設定された、各大当り演出と対をなす複数種類の特殊外れ演出と、演出時間の短い複数種類の通常外れ演出とに大別される。
従って、対をなす大当り演出と特殊外れ演出とは、両者に共通する共通部分が実行されている状態では、大当り演出が実行されているのか、特殊外れ演出が実行されているのか、遊技者が判別出来ないように構成されている。
又、対を成す大当り演出と特殊外れ演出の選択確率を適宜設定することにより、前記共通部分が実行された後に大当りとなる確率、即ち大当り信頼度を適宜設定することが出来る。このようにして、大当り信頼度の異なる多種多様な演出を実行することによって、遊技者の大当りに対する期待感を煽り、遊技者を遊技に飽きさせない様にしている。
Also, the multiple types of off-stage effects differ only in the combination of the effect symbols that are finally stopped and displayed on the effect display device 70, and other parts are set so that effects common to each jackpot effect are executed. There are broadly divided into a plurality of types of special losing effects that are paired with each jackpot effect, and a plurality of types of normal losing effects having a short effect time.
Therefore, in the state in which the common hit portion common to both is performed, whether the big hit effect is being executed, whether the special hit effect is being executed, It is configured so that it cannot be distinguished.
Further, by appropriately setting the selection probability of the paired jackpot effect and special off-line effect, it is possible to appropriately set the probability of winning the jackpot after the common portion is executed, that is, the jackpot reliability. In this way, by executing a wide variety of effects with different jackpot reliability, the player's sense of expectation for the jackpot is given and the player is not bored with the game.

更に、本実施例のパチンコ遊技機1において、演出制御部SC1は、主制御部MCから送信された演出パターン番号に応じた演出を演出表示装置70に表示すると共に、図8に示す5つの動作パターンA〜Eから、前記演出パターン番号に応じた1の動作パターンを選択し、該動作パターンに基づいて、両可動体を4L,4Rを駆動することにより、演出表示装置70に表示される演出パターンのみならず、両可動体4L,4Rの移動距離によっても、大当り信頼度を遊技者に報知するように構成している。
尚、図8に示す当選及び外れの場合の選択確率は、主制御部MCでの演出パターン抽選における各演出パターン番号の選択確率を、該演出パターン番号に応じて演出制御部SC1にて選択される動作パターン毎に合算したものであり、大当り信頼度は、大当り確率を通常時の1/250として算出している。
Furthermore, in the pachinko gaming machine 1 according to the present embodiment, the effect control unit SC1 displays an effect corresponding to the effect pattern number transmitted from the main control unit MC on the effect display device 70, and includes the five operations shown in FIG. An effect displayed on the effect display device 70 by selecting one operation pattern corresponding to the effect pattern number from the patterns A to E and driving both movable bodies 4L and 4R based on the operation pattern. Not only the pattern but also the moving distance of both movable bodies 4L and 4R is configured to notify the player of the big hit reliability.
Note that the selection probabilities in the case of winning and losing shown in FIG. 8 are selected by the effect control unit SC1 according to the effect pattern number as the selection probability of each effect pattern number in the effect pattern lottery in the main control unit MC. The jackpot reliability is calculated by setting the jackpot probability as 1/250 of the normal time.

図8に示す如く、動作パターンAが選択された場合、両可動体4L,4Rは退避位置に停止したまま動作せず、この場合の大当り信頼度は、0.006%と極めて低く設定している。
動作パターンBが選択された場合、両可動体4L,4Rは、退避位置と当接位置との間の距離(以下、最大移動距離という)の1/4に相当する距離だけ、退避位置から当接位置方向へ離間した中間位置Aまで移動し、この場合の大当り信頼度は、3.113%に設定している。
動作パターンCが選択された場合、両可動体4L,4Rは、前記最大移動距離の1/2に相当する距離だけ、退避位置から当接位置方向へ離間した中間位置Bまで移動し、この場合の大当り信頼度は、20.447%に設定している。
As shown in FIG. 8, when the operation pattern A is selected, both the movable bodies 4L and 4R do not operate while stopped at the retracted position. In this case, the big hit reliability is set to be extremely low at 0.006%. Yes.
When the operation pattern B is selected, both the movable bodies 4L and 4R are moved away from the retracted position by a distance corresponding to ¼ of the distance between the retracted position and the contact position (hereinafter referred to as the maximum moving distance). It moves to the intermediate position A separated in the contact position direction, and the big hit reliability in this case is set to 3.113%.
When the operation pattern C is selected, both the movable bodies 4L and 4R move to an intermediate position B separated from the retracted position in the contact position direction by a distance corresponding to 1/2 of the maximum moving distance. The jackpot reliability is set to 20.447%.

又、動作パターンDが選択された場合、両可動体4L,4Rは、前記最大移動距離の3/4に相当する距離だけ、退避位置から当接位置方向へ離間した中間位置Cまで移動し、この場合の大当り信頼度は、33.952%に設定している。
動作パターンEが選択された場合、両可動体4L,4Rは、退避位置から当接位置まで移動してV字を形成し、この場合の大当り信頼度は、100%に設定している。
When the operation pattern D is selected, both the movable bodies 4L and 4R move from the retracted position to the intermediate position C separated from the retracted position by a distance corresponding to 3/4 of the maximum moving distance. The big hit reliability in this case is set to 33.952%.
When the operation pattern E is selected, both the movable bodies 4L and 4R move from the retracted position to the contact position to form a V-shape, and the big hit reliability in this case is set to 100%.

以下、特図変動演出実行時に、演出制御部SC1のCPUによって実行される処理手続きを説明する。
図9に示す如く、先ずステップS1にて、主制御部MCから送信される大当り抽選結果及び演出パターン番号を含む演出開始コマンドを受信したか否かを判断し、ノーと判断した場合には、ステップS1にて同じ判断を繰り返す。
ステップS1にてイエスと判断した場合には、ステップS2にて、両可動体4L,4Rの動作パターンとして、演出パターン番号に応じた1の動作パターンを選択すると共に、次のステップS3にて、選択した動作パターンが、両可動体4L,4Rを移動させないAパターン以外の場合には、該動作パターンに応じて、モータ駆動ステップ数Nを設定し、パルスカウンタにセットする。具体的にモータ駆動ステップ数Nは、図8に示す如く、動作パターンBを選択した場合には13ステップ、動作パターンCを選択した場合には26ステップ、動作パターンDを選択した場合には39ステップ、動作パターンEを選択した場合には54ステップにそれぞれ設定している。
Hereinafter, a processing procedure executed by the CPU of the effect control unit SC1 when executing the special figure change effect will be described.
As shown in FIG. 9, first, in step S1, it is determined whether or not an effect start command including a jackpot lottery result and an effect pattern number transmitted from the main control unit MC has been received. The same determination is repeated in step S1.
If it is determined YES in step S1, in step S2, one operation pattern corresponding to the production pattern number is selected as the operation pattern of both movable bodies 4L and 4R. In the next step S3, If the selected operation pattern is other than the A pattern that does not move the movable bodies 4L and 4R, the motor drive step number N is set according to the operation pattern and set in the pulse counter. Specifically, as shown in FIG. 8, the number N of motor drive steps is 13 steps when the operation pattern B is selected, 26 steps when the operation pattern C is selected, and 39 when the operation pattern D is selected. When step and operation pattern E are selected, 54 steps are set.

ここで、両可動体4L,4Rが退避位置から当接位置まで移動してV字を形成する動作パターンEについては、両可動体4L,4Rが退避位置にあるときの両接合面44L,44R上端部側の間隔、即ち両接合面44L,44R間の最大間隔の1/2に相当する距離だけ両可動体4L,4Rを移動させるのに必要な設計上のモータ駆動ステップ数(=52ステップ)に対し、2ステップ余分に駆動させている。これにより、両接合面44L,44Rの面接触をより確実なものとしている。  Here, regarding the operation pattern E in which both movable bodies 4L and 4R move from the retracted position to the contact position to form a V-shape, both joint surfaces 44L and 44R when both movable bodies 4L and 4R are at the retracted position. Designed motor drive step number (= 52 steps) required to move both movable bodies 4L, 4R by a distance corresponding to 1/2 of the distance between the upper end portions, that is, the maximum distance between both joint surfaces 44L, 44R ) For two extra steps. Thereby, the surface contact of both joint surfaces 44L and 44R is made more reliable.

次のステップS4では、演出表示装置70にて、演出パターン番号に応じた特図変動演出を開始すると共に、該演出の進行状況を管理すべく、タイマ計時を開始する。
ステップS5では、選択した動作パターンがAパターンか否か、即ち、両可動体4L,4Rの移動を伴う演出か否かを判断し、イエスと判断した場合、即ち両可動体4L,4Rの移動を伴わない演出である場合には、ステップS6〜S14の両可動体4L,4Rの移動に関する処理をスキップして、ステップS15へ移行する。一方、ノーと判断した場合、即ち両可動体4L,4Rの移動を伴う演出である場合には、次のステップS6へ移行する。
In the next step S4, the special display variation effect corresponding to the effect pattern number is started on the effect display device 70, and a timer is started to manage the progress of the effect.
In step S5, it is determined whether or not the selected operation pattern is the A pattern, that is, whether or not the effect is accompanied by the movement of both movable bodies 4L and 4R. If it is determined to be yes, that is, the movement of both movable bodies 4L and 4R. If the effect is not accompanied by the process, the process related to the movement of both movable bodies 4L and 4R in steps S6 to S14 is skipped, and the process proceeds to step S15. On the other hand, when it is determined NO, that is, when the effect is accompanied by the movement of both movable bodies 4L and 4R, the process proceeds to the next step S6.

ステップS6では、タイマ計時結果Tが可動体接近開始時間となったか否かを判断し、ノーと判断した場合には、ステップS6にて同じ判断を繰り返す。一方、イエスと判断した場合には、ステップS7にて、両駆動モータLM,RMに正転パルスを送信すると共に、パルスカウンタを1減算する。
尚、本明細書における正転パルスとは、両可動体4L,4Rを互いに接近する方向へ移動させるためのパルスであって、具体的には、左駆動モータLMを反時計回りに回転させるパルス、及び右駆動モータRMを時計回りに回転させるパルスを正転パルスという。
同様に、逆転パルスとは、両可動体4L,4Rを互いに離間する方向へ移動させるためのパルスであって、具体的には、左駆動モータLMを時計回りに回転させるパルス、及び右駆動モータRMを反時計回りに回転させるパルスを逆転パルスという。
In step S6, it is determined whether or not the timer timing result T has reached the movable body approach start time. If it is determined no, the same determination is repeated in step S6. On the other hand, if YES is determined, in step S7, the forward rotation pulse is transmitted to both the drive motors LM and RM, and the pulse counter is decremented by one.
In this specification, the forward rotation pulse is a pulse for moving both movable bodies 4L and 4R in a direction approaching each other, specifically, a pulse for rotating the left drive motor LM counterclockwise. , And a pulse that rotates the right drive motor RM clockwise is referred to as a forward rotation pulse.
Similarly, the reverse rotation pulse is a pulse for moving both movable bodies 4L and 4R in a direction away from each other, and specifically, a pulse for rotating the left drive motor LM clockwise, and a right drive motor. A pulse that rotates the RM counterclockwise is called a reverse pulse.

次のステップS8では、パルスカウンタが0か否かを判断し、ノーと判断した場合には、パルス送信後所定時間T1の経過を待ってステップS7へ戻り、次の正転パルスを送信する一方、イエスと判断した場合、即ち、両駆動モータLM,RMにモータ駆動ステップ数Nだけ正転パルスを送信した場合には、ステップS10へ移行する。ステップS10では、タイマ計時結果Tが可動体離間開始時間となったか否かを判断し、イエスと判断した場合には、ステップS11へ移行する一方、ノーと判断した場合には、ステップS10にて同じ判断を繰り返す。  In the next step S8, it is determined whether or not the pulse counter is 0. If it is determined that the pulse counter is NO, the process returns to step S7 after a predetermined time T1 has elapsed after the pulse transmission, and transmits the next normal rotation pulse. If YES is determined, that is, if the normal rotation pulse is transmitted to the drive motors LM and RM by the number N of motor drive steps, the process proceeds to step S10. In step S10, it is determined whether or not the timer timing result T has reached the movable body separation start time. If it is determined to be yes, the process proceeds to step S11. If it is determined to be no, in step S10. Repeat the same judgment.

ここで、ステップS8でイエスと判断されてから、ステップS10でイエスと判断されるまでの待機期間中、両駆動モータLM,RMを励磁状態のまま維持している。これにより、両可動体4L,4Rの接合面44L,44Rが互いに密着する動作パターンEが選択されている場合に、該密着状態を維持することが出来る。尚、前記待機期間は1秒程度と短いものであるため、両駆動モータLM,RMに過剰な負荷がかかることはない。  Here, both drive motors LM and RM are maintained in an excited state during a standby period from a determination of YES in step S8 to a determination of YES in step S10. Thereby, when the operation pattern E in which the joint surfaces 44L and 44R of both the movable bodies 4L and 4R are in close contact with each other is selected, the close contact state can be maintained. Since the waiting period is as short as about 1 second, an excessive load is not applied to the drive motors LM and RM.

又、両可動体4L,4Rが退避位置から当接位置まで移動させたとき、液晶表示装置70では、両可動体4L,4Rの接合により形成されたV字形状から黄色の光が周囲に放散されるが如き、フラッシュ演出を行うと共に、両接合面44L,44Rの接合部の後方領域には、両可動体4L,4Rの表面色に類似した黄色を表示する。
従って、仮に、何らかの原因で両接合面44L,44Rの間に隙間が出来たとしても、該隙間を通して見える演出表示装置70の領域には、両可動体4L,4Rの表面色と同じ黄色が表示されるため、遊技者には、あたかも両接合面44L,44Rが隙間なく密着したかのように見える。これにより、両接合面44L,44Rの間に隙間が出来た場合にも、演出効果が殺がれるといった大きな問題を招くことがないようにしている。
In addition, when both the movable bodies 4L and 4R are moved from the retracted position to the contact position, in the liquid crystal display device 70, yellow light is diffused to the surroundings from the V shape formed by joining the both movable bodies 4L and 4R. As described above, a flash effect is performed, and a yellow color similar to the surface color of both movable bodies 4L and 4R is displayed in the rear area of the joint portion between both joint surfaces 44L and 44R.
Therefore, even if there is a gap between the joint surfaces 44L and 44R for some reason, the same yellow color as the surface color of the movable bodies 4L and 4R is displayed in the region of the effect display device 70 that can be seen through the gap. Therefore, to the player, it looks as if both joint surfaces 44L and 44R are in close contact with each other without a gap. As a result, even when a gap is formed between the joint surfaces 44L and 44R, it is possible to prevent a great problem that the production effect is killed.

次のステップS11では、両駆動モータLM,RMに逆転パルスを送信すると共に、次のステップS12及びS13にて、パルス送信後の所定期間T1に亘って、各退避位置センサ4LS,4LMが、各可動体4L,4Rが退避位置へ至ったことを検出したか否かを判断し、イエスと判断した場合には、ステップS14へ移行する一方、ノーと判断した場合には、前記所定時間T1の経過後ステップS11へ戻り、次の逆転パルスを送信する。  In the next step S11, a reverse rotation pulse is transmitted to both the drive motors LM, RM, and in the next steps S12 and S13, the retracted position sensors 4LS, 4LM It is determined whether or not it has been detected that the movable bodies 4L and 4R have reached the retreat position. If it is determined to be yes, the process proceeds to step S14, whereas if it is determined to be no, the predetermined time T1 is determined. After the elapse, the process returns to step S11 to transmit the next reverse pulse.

ステップS14では、両駆動モータLM,RMの励磁を終了し、ステップS15へ移行する。ステップS15では、演出終了コマンドの受信を待ち、該コマンドを受信した場合には、ステップS16にて、大当り抽選結果に応じて、大当り図柄組合せ/外れ図柄組合せを確定表示して処理を終了する。  In step S14, excitation of both drive motors LM and RM is terminated, and the process proceeds to step S15. In step S15, the reception of an effect end command is awaited, and when the command is received, in step S16, the big hit symbol combination / outgoing symbol combination is determined and displayed according to the big hit lottery result, and the process is terminated.

第2実施例
本実施例は、両可動体4L,4Rの接合面44L,44Rの内、何れか一方の接合面に、両接合面44L,44Rが当接したことを検知する可動体当接センサTS(図2参照)を設けたこと以外は、第1実施例と共通であるので、共通部分については同一の符号を付すと共に説明を省略し、第1実施例と異なる部分について、以下説明する。
図10に示す如く、可動体当接センサTSは、小型の接触センサ、具体的にはプッシュ式センサからなり、両接合面44L,44Rの密着を確実に検知すべく、左可動体4Lの接合面44Lの上端部側に取り付けられている。
尚、可動体当接センサTSは、両接合面44L,44Rの当接を検知可能なセンサであれば、プッシュ式センサに限らず、検知方法の異なる種々のセンサで代用可能である。
Second Embodiment In the present embodiment, the movable body abutment that detects that the joint surfaces 44L and 44R abut one of the joint surfaces 44L and 44R of the movable bodies 4L and 4R. Except for the provision of the sensor TS (see FIG. 2), this embodiment is common to the first embodiment. Therefore, common portions are denoted by the same reference numerals and description thereof is omitted, and portions different from the first embodiment are described below. To do.
As shown in FIG. 10, the movable body contact sensor TS is a small contact sensor, specifically, a push-type sensor, and the left movable body 4L is joined to reliably detect the close contact between the joint surfaces 44L and 44R. It is attached to the upper end portion side of the surface 44L.
Note that the movable body contact sensor TS is not limited to a push-type sensor as long as it is a sensor that can detect the contact between the joint surfaces 44L and 44R, and various sensors having different detection methods can be substituted.

又、特図変動演出実行時に、演出制御部SC1のCPUによって実行される処理手続きを図11に示す。
図9に示す第1実施例での処理手続きとの相違点は、ステップS9の後にステップS20を追加した点である。ステップS20では、可動体当接センサTSが、両接合面44L,44Rの上端部の当接を検知したか否かを判断を追加し、検知した場合にはステップS10、しなかった場合にはステップS9へ移行するようにしている。
これにより、両駆動モータLM,RMへの正転パルスの送信は、可動体当接センサTSが、両接合面44L,44Rの上端部の当接を検知した時点で停止されるので、第1実施例に比べて、両駆動モータLM,RMにかかる負荷を低減することが出来る。
又、何らかの原因で可動体当接センサTSに故障が生じ、両接合面44L,44Rの上端部が当接しているにも拘らず、可動体当接センサTSがこれを検知しなかった場合にも、第1実施例と同様に、両駆動モータLM,RMが54ステップを超えて駆動されることはないので、両駆動モータLM,RMに過剰な負荷がかかることはない。
FIG. 11 shows a processing procedure executed by the CPU of the effect control unit SC1 when executing the special figure change effect.
The difference from the processing procedure in the first embodiment shown in FIG. 9 is that step S20 is added after step S9. In step S20, a determination is made as to whether or not the movable body abutment sensor TS has detected abutment of the upper end portions of both the joint surfaces 44L and 44R. The process proceeds to step S9.
Thereby, the transmission of the forward rotation pulse to both the drive motors LM, RM is stopped when the movable body contact sensor TS detects the contact of the upper end portions of both the joint surfaces 44L, 44R. Compared with the embodiment, it is possible to reduce the load applied to both the drive motors LM and RM.
Further, when the movable body contact sensor TS fails for some reason and the movable body contact sensor TS does not detect it even though the upper ends of the joint surfaces 44L and 44R are in contact with each other. However, as in the first embodiment, both drive motors LM, RM are not driven beyond 54 steps, so that no excessive load is applied to both drive motors LM, RM.

尚、本発明の各部構成は上記実施の形態に限らず、特許請求の範囲に記載の技術的範囲内で種々の変形が可能である。例えば、可動体の形状や往復移動方向は本実施例の構成に限定されるものではなく、演出表示装置70の前面から退避した退避位置と、演出表示装置の前面で互いに当接する当接位置との間で往復移動可能であって、該往復移動方向に直交する方向の一端で、駆動源に連結される一対の可動体を有する遊技機であれば、可動体の形状や往復移動方向に関わらず、本願の構成を採用することが可能である。  In addition, each part structure of this invention is not restricted to the said embodiment, A various deformation | transformation is possible within the technical scope as described in a claim. For example, the shape of the movable body and the reciprocating direction are not limited to the configuration of the present embodiment, and the retracted position retracted from the front surface of the effect display device 70 and the contact position that contacts each other on the front surface of the effect display device If the game machine has a pair of movable bodies connected to a drive source at one end in a direction perpendicular to the reciprocating direction, the shape of the movable body and the reciprocating direction are limited. It is possible to adopt the configuration of the present application.

本発明に係るパチンコ遊技機の正面図である。1 is a front view of a pachinko gaming machine according to the present invention. 該パチンコ遊技機の制御装置のブロック図である。It is a block diagram of a control device of the pachinko gaming machine. 一対の可動体及び両可動体を支持する枠体の正面図である。It is a front view of a frame which supports a pair of movable bodies and both movable bodies. 一対の可動体及び両可動体を駆動する駆動機構の正面図である。It is a front view of a drive mechanism which drives a pair of movable bodies and both movable bodies. 図4を右側から見た右側面図である。It is the right view which looked at FIG. 4 from the right side. 図3のA−A断面図である。It is AA sectional drawing of FIG. 第1実施例における左可動体及び左可動体の駆動機構の斜視図である。It is a perspective view of the drive mechanism of the left movable body and left movable body in 1st Example. 両可動体の動作パターン毎の停止位置、モータ駆動ステップ数、選択確率、及び大当り信頼度を示した表である。It is the table | surface which showed the stop position for every operation pattern of both movable bodies, the number of motor drive steps, selection probability, and jackpot reliability. 第1実施例において、特図変動演出実行時に演出制御部のCPUにて実行される制御手続きを示すフローチャートである。In 1st Example, it is a flowchart which shows the control procedure performed by CPU of an effect control part at the time of execution of a special figure change effect. 第2実施例における左可動体及び左可動体の駆動機構の斜視図である。It is a perspective view of the drive mechanism of the left movable body and left movable body in 2nd Example. 第2実施例において、特図変動演出実行時に演出制御部のCPUにて実行される制御手続きを示すフローチャートである。In 2nd Example, it is a flowchart which shows the control procedure performed by CPU of an effect control part at the time of execution of a special figure change effect.

符号の説明Explanation of symbols

1:パチンコ遊技機
2:遊技盤
4L,4R:左可動体、右可動体
40L,40R:左本体,右本体
41L,41R:左ラックギア、右ラックギア
43L,43R:突片
44L,44R:接合面
45L,45R:凹溝
49L,49R:左ピニオンギア,右ピニオンギア
LM,RM:左駆動モータ,右駆動モータ
4LS,4RS:左退避位置センサ,右退避位置センサ
51L,51R:左ガイドレール,右ガイドレール
52:ガイド溝
1: Pachinko machine 2: Game board 4L, 4R: Left movable body, right movable body 40L, 40R: Left main body, right main body 41L, 41R: Left rack gear, right rack gear 43L, 43R: Projection piece 44L, 44R: Joint surface 45L, 45R: concave grooves 49L, 49R: left pinion gear, right pinion gear LM, RM: left drive motor, right drive motor 4LS, 4RS: left retract position sensor, right retract position sensor 51L, 51R: left guide rail, right Guide rail 52: Guide groove

Claims (5)

  1. 遊技の進行に伴う演出を表示する演出表示装置と、
    該演出表示装置を間に挟んで対向配置され、演出表示装置の前面から退避した退避位置と、演出表示装置の前面で互いに当接する当接位置との間で往復移動可能な一対の可動体と、
    前記往復移動方向に対して直交する方向の両可動体の一端にそれぞれ連結され、両可動体を往復駆動する一対の駆動源と、
    を備えた遊技機において、
    前記当接位置にて互いに当接することとなる両可動体の接合面を、前記駆動源に連結された両可動体の一端側から他端側に向かって両接合面の間隔が徐々に狭くなるように、前記往復移動方向に直交する平面に対して傾斜する傾斜面とすると共に、
    両可動体を前記退避位置から当接位置へ移動させる際には、前記退避位置では最も離間した両接合面の一端側が、前記当接位置で確実に密着するように、前記駆動源を駆動させることを特徴とする遊技機。
    An effect display device for displaying effects as the game progresses;
    A pair of movable bodies that are opposed to each other with the effect display device interposed therebetween and are capable of reciprocating between a retracted position retracted from the front surface of the effect display device and a contact position that abuts each other on the front surface of the effect display device. ,
    A pair of drive sources connected to one end of both movable bodies in a direction orthogonal to the reciprocating direction, and driving both movable bodies;
    In a gaming machine equipped with
    The distance between the joint surfaces of the two movable bodies that come into contact with each other at the contact position gradually decreases from one end side to the other end side of the movable bodies connected to the drive source. And an inclined surface inclined with respect to a plane orthogonal to the reciprocating direction,
    When moving both movable bodies from the retracted position to the contact position, the drive source is driven so that one end sides of both joint surfaces that are farthest from each other at the retracted position are in close contact with each other at the contact position. A gaming machine characterized by that.
  2. 両可動体の内、一方の可動体の接合面の前記一端側に、両可動体が互いに当接したことを検知する接触センサを設け、該接触センサによって両可動体が互いに当接したことが検知されたとき、前記駆動源による両可動体を互いに接近させる方向への駆動を停止する請求項1に記載の遊技機。  A contact sensor for detecting that the two movable bodies are in contact with each other is provided on the one end side of the joint surface of one of the movable bodies, and the movable sensors are in contact with each other by the contact sensor. 2. The gaming machine according to claim 1, wherein when detected, the game machine stops driving in the direction in which the two movable bodies approach each other.
  3. 両可動体が前記当接位置に移動したとき、前記演出表示装置の表示領域の内、少なくとも両可動体の接合面が互いに当接する当接位置の後方領域に、両可動体の接合面近傍の表面色と同等或いは類似した色を表示することを特徴とする請求項1又は請求項2に記載の遊技機。  When both the movable bodies are moved to the contact position, at least in the rear area of the contact position where the joint surfaces of the two movable bodies contact each other in the display area of the effect display device, The gaming machine according to claim 1 or 2, wherein a color equivalent to or similar to the surface color is displayed.
  4. 両可動体が前記退避位置へ至ったことをそれぞれ検知する一対の退避位置センサを備え、両可動体を前記当接位置から退避位置へ移動させる際には、各可動体が前記退避位置へ至ったことを各退避位置センサが検知するまで、前記駆動源を駆動することを特徴とする請求項1乃至請求項3の何れか1項に記載の遊技機。  A pair of retracted position sensors that respectively detect that both movable bodies have reached the retracted position are provided, and when moving both movable bodies from the contact position to the retracted position, each movable body reaches the retracted position. The game machine according to any one of claims 1 to 3, wherein the drive source is driven until each retracted position sensor detects that.
  5. 前記両駆動源はそれぞれパルスモータであり、各パルスモータの回転軸にはピニオンギアが取り付けられると共に、各可動体の一端には、前記往復移動方向に沿って伸び、前記ピニオンギアと噛合するラックギア部が設けられていることを特徴とする請求項1乃至請求項4の何れか1項に記載の遊技機。  Each of the drive sources is a pulse motor, and a pinion gear is attached to the rotating shaft of each pulse motor, and a rack gear that extends along the reciprocating direction and meshes with the pinion gear at one end of each movable body. The gaming machine according to any one of claims 1 to 4, wherein a portion is provided.
JP2007176748A 2007-07-04 2007-07-04 Game machine Active JP5052975B2 (en)

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Cited By (35)

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Publication number Priority date Publication date Assignee Title
JP2010179062A (en) * 2009-02-09 2010-08-19 Sankyo Co Ltd Game machine
JP2011055861A (en) * 2009-09-07 2011-03-24 Daiichi Shokai Co Ltd Game machine
JP2011115236A (en) * 2009-11-30 2011-06-16 Kyoraku Sangyo Kk Pachinko game machine
JP2011156178A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011156180A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011156179A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011194141A (en) * 2010-03-23 2011-10-06 Kyoraku Sangyo Kk Movable board face component
JP2011200329A (en) * 2010-03-24 2011-10-13 Kyoraku Sangyo Kk Movable board component
JP2011224193A (en) * 2010-04-21 2011-11-10 Fujishoji Co Ltd Game machine
JP2011250892A (en) * 2010-05-31 2011-12-15 Okumura Yu-Ki Co Ltd Movable gimmick of game machine
JP2012016540A (en) * 2010-07-09 2012-01-26 Newgin Co Ltd Game machine
JP2012016541A (en) * 2010-07-09 2012-01-26 Newgin Co Ltd Game machine
JP2012070925A (en) * 2010-09-28 2012-04-12 Kyoraku Sangyo Kk Pachinko game machine
JP2012075539A (en) * 2010-09-30 2012-04-19 Kyoraku Sangyo Kk Pachinko game machine
JP2012075813A (en) * 2010-10-06 2012-04-19 Sankyo Co Ltd Game machine
JP2012200345A (en) * 2011-03-24 2012-10-22 Heiwa Corp Shutter yakumono (accessory) device
JP2012228363A (en) * 2011-04-26 2012-11-22 Kyoraku Sangyo Kk Pachinko game machine
JP2013034716A (en) * 2011-08-09 2013-02-21 Toyomaru Industry Co Ltd Game machine
JP2013240438A (en) * 2012-05-18 2013-12-05 Newgin Co Ltd Game machine
JP2014018281A (en) * 2012-07-13 2014-02-03 Sanei R & D Co Ltd Game machine
JP2014083173A (en) * 2012-10-23 2014-05-12 Sophia Co Ltd Game machine
JP2014100549A (en) * 2013-10-22 2014-06-05 Sankyo Co Ltd Game machine
JP2014104021A (en) * 2012-11-26 2014-06-09 Sanyo Product Co Ltd Game machine
JP2014132932A (en) * 2013-01-08 2014-07-24 Sanei R & D Co Ltd Game machine
JP2014205023A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014205026A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014208201A (en) * 2014-05-26 2014-11-06 株式会社藤商事 Game machine
JP2015044090A (en) * 2014-12-09 2015-03-12 株式会社平和 Game machine
JP2015144927A (en) * 2015-05-19 2015-08-13 株式会社三共 Game machine
JP2015221277A (en) * 2015-08-06 2015-12-10 株式会社大都技研 Game machine
JP2016032747A (en) * 2015-11-18 2016-03-10 株式会社大一商会 Game machine
JP2016140405A (en) * 2015-01-30 2016-08-08 株式会社三共 Game machine
JP2016165596A (en) * 2016-06-21 2016-09-15 株式会社大一商会 Game machine
JP2016165595A (en) * 2016-06-21 2016-09-15 株式会社大一商会 Game machine
JP2017127701A (en) * 2017-04-28 2017-07-27 株式会社三洋物産 Game machine

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JP2003176976A (en) * 2001-12-07 2003-06-27 Hoshizaki Electric Co Ltd Door structure of storage shed
JP2003239622A (en) * 2002-02-12 2003-08-27 Shin Nikkei Co Ltd Manual switching mechanism of automatic opening/closing gate
JP2004350988A (en) * 2003-05-29 2004-12-16 Daito Giken:Kk Game stand
JP2007061488A (en) * 2005-09-01 2007-03-15 Fujishoji Co Ltd Game machine

Patent Citations (4)

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JP2003176976A (en) * 2001-12-07 2003-06-27 Hoshizaki Electric Co Ltd Door structure of storage shed
JP2003239622A (en) * 2002-02-12 2003-08-27 Shin Nikkei Co Ltd Manual switching mechanism of automatic opening/closing gate
JP2004350988A (en) * 2003-05-29 2004-12-16 Daito Giken:Kk Game stand
JP2007061488A (en) * 2005-09-01 2007-03-15 Fujishoji Co Ltd Game machine

Cited By (35)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2010179062A (en) * 2009-02-09 2010-08-19 Sankyo Co Ltd Game machine
JP2011055861A (en) * 2009-09-07 2011-03-24 Daiichi Shokai Co Ltd Game machine
JP2011115236A (en) * 2009-11-30 2011-06-16 Kyoraku Sangyo Kk Pachinko game machine
JP2011156178A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011156180A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011156179A (en) * 2010-02-01 2011-08-18 Kyoraku Sangyo Kk Pachinko game machine
JP2011194141A (en) * 2010-03-23 2011-10-06 Kyoraku Sangyo Kk Movable board face component
JP2011200329A (en) * 2010-03-24 2011-10-13 Kyoraku Sangyo Kk Movable board component
JP2011224193A (en) * 2010-04-21 2011-11-10 Fujishoji Co Ltd Game machine
JP2011250892A (en) * 2010-05-31 2011-12-15 Okumura Yu-Ki Co Ltd Movable gimmick of game machine
JP2012016540A (en) * 2010-07-09 2012-01-26 Newgin Co Ltd Game machine
JP2012016541A (en) * 2010-07-09 2012-01-26 Newgin Co Ltd Game machine
JP2012070925A (en) * 2010-09-28 2012-04-12 Kyoraku Sangyo Kk Pachinko game machine
JP2012075539A (en) * 2010-09-30 2012-04-19 Kyoraku Sangyo Kk Pachinko game machine
JP2012075813A (en) * 2010-10-06 2012-04-19 Sankyo Co Ltd Game machine
JP2012200345A (en) * 2011-03-24 2012-10-22 Heiwa Corp Shutter yakumono (accessory) device
JP2012228363A (en) * 2011-04-26 2012-11-22 Kyoraku Sangyo Kk Pachinko game machine
JP2013034716A (en) * 2011-08-09 2013-02-21 Toyomaru Industry Co Ltd Game machine
JP2013240438A (en) * 2012-05-18 2013-12-05 Newgin Co Ltd Game machine
JP2014018281A (en) * 2012-07-13 2014-02-03 Sanei R & D Co Ltd Game machine
JP2014083173A (en) * 2012-10-23 2014-05-12 Sophia Co Ltd Game machine
JP2014104021A (en) * 2012-11-26 2014-06-09 Sanyo Product Co Ltd Game machine
JP2014132932A (en) * 2013-01-08 2014-07-24 Sanei R & D Co Ltd Game machine
JP2014100549A (en) * 2013-10-22 2014-06-05 Sankyo Co Ltd Game machine
JP2014205023A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014205026A (en) * 2014-04-30 2014-10-30 株式会社大一商会 Game machine
JP2014208201A (en) * 2014-05-26 2014-11-06 株式会社藤商事 Game machine
JP2015044090A (en) * 2014-12-09 2015-03-12 株式会社平和 Game machine
JP2016140405A (en) * 2015-01-30 2016-08-08 株式会社三共 Game machine
JP2015144927A (en) * 2015-05-19 2015-08-13 株式会社三共 Game machine
JP2015221277A (en) * 2015-08-06 2015-12-10 株式会社大都技研 Game machine
JP2016032747A (en) * 2015-11-18 2016-03-10 株式会社大一商会 Game machine
JP2016165596A (en) * 2016-06-21 2016-09-15 株式会社大一商会 Game machine
JP2016165595A (en) * 2016-06-21 2016-09-15 株式会社大一商会 Game machine
JP2017127701A (en) * 2017-04-28 2017-07-27 株式会社三洋物産 Game machine

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