JP2012249874A - Game machine - Google Patents

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JP2012249874A
JP2012249874A JP2011125677A JP2011125677A JP2012249874A JP 2012249874 A JP2012249874 A JP 2012249874A JP 2011125677 A JP2011125677 A JP 2011125677A JP 2011125677 A JP2011125677 A JP 2011125677A JP 2012249874 A JP2012249874 A JP 2012249874A
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game
winning
opening
big hit
control cpu
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JP2011125677A
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JP5784372B2 (en
Inventor
Kenji Tsuchiya
賢二 土谷
Satoru Saito
悟 齋藤
Shogo Ogawa
正悟 小川
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Newgin Co Ltd
株式会社ニューギン
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Priority to JP2011125677A priority Critical patent/JP5784372B2/en
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Abstract

PROBLEM TO BE SOLVED: To maximize amusement when disposing a plurality of winning means.SOLUTION: A difference is generated in the number of winning balls obtained during a jackpot game between a jackpot game by opening/closing operation of a left major winning hole 20 and a jackpot game by opening/closing operation of a lower major winning hole 21, and a difference is generated in a game privilege imparted after completion of a jackpot game. A jackpot game of the left major winning hole 20 tends to have a larger number of winning balls than that of a jackpot game in the lower major winning hole 21 and a lower game privilege than that of a jackpot game in the lower major winning hole 21. Conversely, a jackpot game of the lower major winning hole 21 tends to have a smaller number of winning balls than that of a jackpot game in the left major winning hole 20 and a higher game privilege than that of a jackpot game in the left major winning hole 20.

Description

  The present invention relates to a gaming machine in which a plurality of winning means for performing an opening / closing operation so as to allow a game ball to enter during a winning game are arranged on a game board.

  2. Description of the Related Art Conventionally, there are pachinko gaming machines that are a type of gaming machine in which a plurality of large winning holes are arranged in a gaming area of a gaming board. As for this type of pachinko machine, one big prize opening (hereinafter referred to as “the lower big prize opening”) is arranged at the lower center of the game area, while the other one big prize opening (hereinafter, (Referred to as a patent document 1).

JP 2006-340895 A

  By the way, in the case where a plurality of big winning holes are arranged on the game board, if the profit obtained by the game per opening and closing operation of each big winning hole is made too different, the interest of the winning game is reduced. It leads to it. In addition to the number of prize balls that can be acquired during a winning game, the benefits of the pachinko gaming machine include a gaming privilege (for example, a probability variation state or a variation time shortened state) that is given after the winning game is completed. For this reason, in the case where a plurality of large winning holes are arranged, it is preferable to give the player both the number of prize balls that can be acquired and the gaming privilege in a balanced manner in order to maximize the gaming performance. .

  The present invention has been made paying attention to such problems existing in the prior art, and its purpose is a game capable of maximizing game play when a plurality of winning means are arranged. Is to provide a machine.

  In order to solve the above-mentioned problems, the invention according to claim 1 is a gaming machine in which a plurality of winning means for opening and closing operations to allow a game ball to enter during a winning game are arranged on the game board. A winning lottery means for performing a lottery for winning or not, and a lottery means for assigning a lottery by winning / closing operation of which winning means when the winning lottery is won, wherein the winning means is In the first winning game comprising the first winning means and the second winning means, the first winning game by the opening / closing operation of the first winning means and the second winning game by the opening / closing operation of the second winning means, There is a difference in the number of winning balls that can be acquired during the game, and a difference in gaming benefits that are given after the winning game ends, and the first winning game has the number of winning balls as the second winning game. It is easy to increase compared to the hit game, and the game While the game is likely to be a low privilege compared to the second winning game, the second winning game tends to have a smaller number of prize balls than the first winning game, and the game The gist is that the privilege is more likely to be a higher privilege than the first winning game.

  According to a second aspect of the present invention, in the gaming machine according to the first aspect, the difference in the number of prize balls is a flow direction changing means that changes the flow direction of the game balls that have been launched into the game area of the game board. In the flow path that occurs according to the amount of arrangement and reaches the first winning means, the amount of arrangement of the flow direction changing means is set to be smaller than that of the flow path that reaches the second winning means. This is the gist.

  According to a third aspect of the present invention, in the gaming machine according to the first or second aspect, in the symbol variation game based on the winning of the second winning game, the winning probability state of the winning lottery after the winning game ends. The gist of this is that an effect is given to make a definite notification that a probability variation state that causes a change from a low probability state to a high probability state is provided.

  According to the present invention, it is possible to maximize playability when a plurality of winning means are arranged.

The front view which shows the machine surface side of a pachinko machine. The front view which shows a game board. The schematic diagram at the time of dividing a game board into four areas. The schematic diagram at the time of dividing a game board into two areas. Explanatory drawing explaining the kind of hit. The timing chart which shows the opening / closing operation | movement of the big prize opening in a hit game. Explanatory drawing explaining the transition aspect of effect mode. The block diagram which shows the electrical constitution of a pachinko gaming machine. Explanatory drawing explaining a big prize opening position designation command. (A), (b) is a schematic diagram which shows the alerting | reporting aspect based on a special winning opening position designation command. (A)-(m) is a schematic diagram which shows the flow of the jackpot game based on the special figure C at the time of a non-change state. (A) is explanatory drawing explaining the production content of each round game based on the special figure C at the time of a non-variable state, (b) is the production content of each round game based on the special figure N at the time of a non-variable state. FIG. (A)-(m) is a schematic diagram which shows the flow of the jackpot game based on the special figure C at the time of a variable state. (A) is explanatory drawing explaining the production content of each round game based on the special figure C at the time of a variable state, (b) explains the production content of each round game based on the special figure N at the time of a variable state. FIG. (A)-(h) is a schematic diagram which shows the flow of the jackpot game based on special figure I and J. FIG. (A) is explanatory drawing explaining the production content of each round game based on special figure I, (b) is explanatory drawing explaining the production content of each round game based on special figure J.

Hereinafter, an embodiment embodying the present invention will be described with reference to FIGS.
FIG. 1 schematically shows a pachinko gaming machine 10, and a vertical rectangular middle frame for setting various gaming components on the front side of the opening of an outer frame Y1 that forms the outline of the machine body of the pachinko gaming machine 10. Y2 is assembled to be openable and detachable, and a front frame Y3 is assembled to the front side of the middle frame Y2 so as to be openable and detachable. The front frame Y3 is assembled so as to overlap the middle frame Y2 when the pachinko gaming machine 10 is viewed from the front side as shown in FIG.

  The front frame Y3 has a window Y3a at the center, and an upper plate (storage plate) Y4 that can store a game ball as a game medium of the pachinko gaming machine 10 is integrally formed below the window Y3a. Yes. On the back side of the front frame Y3, a glass support frame (not shown) that protects the game board YB arranged inside the machine and supports the glass of a size that covers the window Y3a is assembled so as to be detachable and tiltable. . The game board YB is mounted on the middle frame Y2.

  In addition, a lower plate (storage plate) Y5 for storing game balls overflowing from the upper plate Y4 is mounted on the front side of the middle frame Y2 and below the front frame Y3. Further, on the front side of the middle frame Y2 and to the right of the lower plate Y5, a launching device for launching a game ball that is turned (launched) by the player when launching the game ball onto the game board YB. Y6 is installed. When the player holds the launch handle Y6a of the launcher Y6 and rotates it, the game balls stored in the upper plate Y4 are taken into the machine one by one and launched toward the game board YB. The game ball that is launched toward the game board YB is set to have a strength of launch according to the amount of rotation of the launch handle Y6a. Specifically, the game ball increases in firing strength as the turning amount of the launch handle Y6a increases, and easily reaches the right region of the game board YB. On the other hand, the game ball has a firing strength that decreases as the turning amount of the launch handle Y6a decreases, and easily reaches the left region of the game board YB.

Next, the configuration of the game board YB will be described in detail with reference to FIGS.
On the front surface of the game board YB, a guide rail YR that guides a game ball launched by operating the launch handle Y6a and forms a substantially circular game area YBa that is the main body of the pachinko game is laid in a circular spiral shape. Yes. The guide rail YR forms a guide path YRa as a launch ball for a game ball extending from the lower left to the upper left of the game board YB on the game board YB, and has a substantially circular shape inside the guide rail YR. A game area YBa is formed. Further, the outside of the game area YBa that is the front surface of the game board YB and outside the guide rail YR is a non-game area YBb that is not directly involved in the pachinko game.

  In addition, on the most downstream side of the guide path YRa, a return prevention valve YRb is provided as a return prevention means for preventing a game ball launched into the game area YBa from returning to the guide path YRa. The reverse return prevention valve YRb is fixed to the leading end of the guide rail YR located on the most downstream side of the guide path YRa. Then, the game ball launched by operating the launch handle Y6a is guided by the guide path YRa and reaches the game area YBa by passing through the reverse return prevention valve YRb located at the most downstream side of the guide path YRa. That is, in the game board YB, the backflow prevention valve YRb is arranged at the boundary between the guide path YRa and the game area YBa, and the arrangement portion of the backflow prevention valve YRb introduces the game balls that have been launched into the game area YBa. Become an introduction. The guidance path YRa, that is, the downstream side of the reverse return prevention valve YRb is set as a non-game area YBb.

  A display frame body (center accessory) HW with various displays and various decorations is attached to the approximate center (center) of the game area YBa of the game board YB. A set opening HW that opens in a rectangular shape when viewed from the front is formed substantially at the center of the display frame HW, and the display frame HW has a liquid crystal display type image display unit GH aligned with the set opening HWa. An effect display device 11 is attached.

  In addition, a 7-segment type first special symbol display device 12a is disposed on the left side decoration member SK at the lower left side of the display frame HW. A 7-segment type second special symbol display device 12b is disposed at the lower right of the display frame HW. In the first special symbol display device 12a and the second special symbol display device 12b, a symbol variation game is displayed in which a special symbol (hereinafter referred to as “special symbol”) is displayed while being varied. The special figure is a notification pattern showing the result of the internal lottery (big hit lottery) for whether or not the big hit, and the result of the internal lottery (small hit lottery) for whether or not the small hit. Hereinafter, the symbol variation game of the first special symbol display device 12a is referred to as “first special symbol variation game”, and the special symbol used in the first special symbol variation game is denoted as “special diagram 1”. In addition, the symbol variation game of the second special symbol display device 12b is referred to as “second special symbol variation game”, and the special symbol used in the second special symbol variation game is denoted as “special diagram 2”. In the following description, when the first special figure fluctuation game and the second special figure fluctuation game are collectively shown, they are referred to as “special figure fluctuation game”. In the following description, when “special drawing” is simply indicated, both the special drawing 1 and the special drawing 2 are shown.

  In the first special symbol display device 12a and the second special symbol display device 12b, a lottery result (big hit lottery and small hit lottery) is selected from a plurality of types (in this embodiment, 111 types) of special drawings. The special figure selected accordingly is displayed in a fixed stop state when the special figure variation game ends. The 111 types of special charts are 100 types of jackpot symbols (corresponding to the jackpot display result) that can recognize jackpots, and 10 kinds of jackpot symbols (results of small hits display) that can recognize jackpots. )) And is classified into one type of off-symbol that can be recognized as a symbol. When the big hit symbol is displayed as a fixed stop, the big hit game is given to the player. Further, when the small hit symbol is displayed in a fixed stop state, the player is given a small hit game.

  The effect display device 11 displays a plurality of types of decorations for each symbol row. In each symbol row, when the symbol variation game is started, symbol variation (vertical scroll variation) is started in a predetermined variation direction. Symbol variation (variable display) is a state in which a symbol or symbol string is operating while changing the type of symbol in the effect display device 11, the first special symbol display device 12a, and the second special symbol display device 12b. Indicates.

  The effect display device 11 is configured with a large display area compared to the first special symbol display device 12a and the second special symbol display device 12b, and the decoration diagram is displayed much larger than the special symbol. For this reason, the player can recognize a big hit or a loss from the decorative drawing displayed on the effect display device 11 with a fixed stop. The effect display device 11 displays a display result corresponding to the display result of the special figure variation game. More specifically, when the big hit symbol (big hit display result) is displayed in the special figure changing game, the big hit symbol (big hit display result) is displayed in the final stop display as a rule. In the present embodiment, the jackpot symbol based on the decoration is a symbol combination ([222], [777], etc.) in which the symbols in all the rows are the same symbol. In this embodiment, the specific column (in this embodiment, the middle column) is a special symbol (designated with the symbol “T” in FIG. 15A), and other columns other than the specific column are the same. The symbol pattern is also a big hit symbol based on the decoration.

  Further, in the special-figure variation game, when the out-of-sequence symbol (out-of-range display result) is confirmed and stopped, the out-of-sequence symbol (out-of-range display result) is confirmed and stopped in principle. In the present embodiment, the symbols out of the decorative pattern are, in principle, symbol combinations ([135], [246], etc.) in which the symbols in all the columns are different, or the symbols in one column are different from the symbols in the other two columns. Different symbol combinations ([151], [767], etc.) are used.

  Further, when the small hit symbol (small hit display result) is confirmed and stopped in the special figure variation game, the certainty suggestion symbol (probable variation suggestion display result) is confirmed and stopped on the effect display device 11. Further, even when a big hit symbol (hit display result) that can recognize a big hit in the special figure variation game is confirmed and stopped, a certain change suggestion symbol (probable change suggestion display result) may be fixed and displayed on the effect display device 11. is there. In addition, the probability variation suggestion symbol may be given a probability variation state (hereinafter referred to as “probability variation state”) in which the lottery probability state of the big hit lottery varies from a low probability (normal probability) state to a high probability state. It is a design that suggests. In the present embodiment, the certainty suggestion symbol by the decorative drawing corresponds to a specific symbol combination (such as [123] or [121]) among the outlier symbol combinations.

  Further, in the effect display device 11, the variation of the symbol sequence is stopped in the order of the left column → the right column → the middle column as viewed from the player side, and the decorative drawing is temporarily stopped and displayed for each symbol column by the variation stop. In this embodiment, a symbol combination in which a plurality of specific columns (two left and right columns) have the same symbol is a reach symbol combination. The stoppage of the symbol indicates a state in which the symbol is stopped and displayed on the effect display device 11. The stop display includes a temporary stop display in which the symbol is displayed in a fluctuation state and a fixed stop display in which the symbol is fixed and stopped. In this embodiment, among the plurality of symbol columns, the left column is the first stop column, the right column is the second stop column, the middle column is the third stop column (final stop column), and the left column and the right column form a reach. It becomes a reach formation line.

  Below the first special symbol display device 12a, a first special symbol hold display device 13a having a plurality (two in the present embodiment) of first special symbol hold light emitting units is disposed. The first special symbol hold display device 13a informs the player of the stored number of start hold balls (first start hold balls) for the first special figure variation game stored inside the machine. Hereinafter, the number of stored start balls for the first special figure variation game (special figure 1) is referred to as “first reserved memory number”. The first reserved memory number is incremented by “1” when the game ball enters (wins) the first start winning opening 16 as the start means (first start means) disposed on the game board YB. Then, “1” is subtracted when the first special figure variation game is started. Accordingly, when a game ball enters the first start winning opening 16 during the first special figure variation game, the first reserved memory number is further added and up to a predetermined upper limit number (“4” in the present embodiment). Accumulated. The first reserved memory number indicates the number of executions of the first special figure variation game that is pending execution.

  Below the second special symbol display device 12b, a second special symbol hold display device 13b having a plurality (two in the present embodiment) of second special symbol hold light emitting units is disposed. The second special symbol hold display device 13b notifies the player of the stored number of start hold balls (second start hold balls) for the second special figure variation game (special figure 2) stored inside the machine. Hereinafter, the stored number of the starting reserved balls for the second special figure variation game is indicated as “second reserved stored number”. The second reserved memory number is incremented by “1” when the game ball wins (enters) the second start winning port 17 as the starting means (second starting means) disposed on the game board YB. Then, “1” is subtracted when the second special figure variation game is started. Therefore, when a game ball enters the second start winning opening 17 during the second special figure variation game, the second reserved memory number is further added and up to a predetermined upper limit number (“4” in the present embodiment). Accumulated. The second reserved memory number indicates the number of executions of the second special figure variation game that is pending execution.

  Also, a normal symbol display device 14 is disposed on the left side of the first special symbol display device 12a. In the normal symbol display device 14, a normal symbol variation game (hereinafter referred to as a "normal game") is displayed in which a plurality of types of normal symbols (hereinafter referred to as a "normal diagram") are displayed in a variable manner. The usual figure is a notification pattern indicating the result of an internal lottery (lottery per ordinary figure) as to whether or not per ordinary figure.

  Below the normal symbol display device 14, a normal symbol hold display device 15 having a plurality of (two in this embodiment) general symbol hold light emitting units is disposed. The normal symbol hold display device 15 notifies the player of the stored number of start reserved balls for normal use stored inside the machine. Hereinafter, the memory number of the starting reserved ball for the usual game is referred to as “usually reserved memory number”. The number of stored general-purpose drawings is incremented by “1” when a game ball passes (enters) the operation gate 19 disposed on the game board YB, and is decremented by “1” when the general-game is started. . Therefore, when the game ball passes to the operation gate 19 during the ordinary game, the ordinary figure storage number is further added and accumulated up to a predetermined upper limit number (“4” in the present embodiment). The number-of-usual-pending memory indicates the number of times that the usual-pending game is pending.

  The pachinko gaming machine 10 of the present embodiment is configured so that the first special figure variation game and the second special figure variation game are not executed simultaneously. When the special figure variation game is started, if both the first reserved memory number and the second reserved memory number are “1” or more, the second special figure variable game based on the second reserved memory number Prioritized execution. On the other hand, when the start condition of the special figure variation game is satisfied, the first reserved memory number at that time is “1” or more and the second reserved memory number is “0 (zero)”. A first special figure variation game based on the number of reserved memories is executed. That is, when the starting condition described later is satisfied, even if there is a starting holding ball of FIG. 1 previously stored as the first holding memory number, It is executed before the start holding ball (interrupt is executed). In the present embodiment, the special figure variation game and the ordinary figure game can be executed simultaneously.

  In addition, a stage ST on which the game ball can roll is extended in the left-right direction of the display frame HW so as to be positioned below the effect display device 11 in the display frame HW. In addition, a warp path (not shown) connected to the left side of the stage ST and a warp entrance W serving as an entrance of the warp path are formed in the display frame HW.

  The game board YB has a first winning opening 16a as a entrance for a game ball so as to be positioned at the approximate center of the stage ST and directly below the exit STa for the game ball discharged from the stage ST. A first start winning opening 16 having a (first entrance) is provided. A first start port switch SW1 (shown in FIG. 8) for detecting a game ball that has entered the ball is disposed in the back of the first start winning port 16. The first start winning opening 16 detects the entered game ball by the first start opening switch SW1, and thereby the start condition for the first special figure variable game and the payout condition for the game ball as a predetermined number of prize balls. Can be granted.

  In addition, the game board YB has a second start as winning means for starting conditions having a second winning port 17a (second entering port) as an entrance for a game ball immediately below the first starting winning port 16. A winning opening 17 is provided. The second start winning port 17 is an ordinary electric accessory, and includes an opening / closing blade 18 as an opening / closing member that opens and closes by an operation of an ordinary electric accessory solenoid SOL1 (shown in FIG. 8). The opening of the second start winning port 17 is expanded by opening the opening / closing blade 18 so that the game ball can easily enter the game ball (first state), while the opening is expanded by closing the opening / closing blade 18. Instead, the closed state (second state) in which the game ball is difficult to enter is set. In other words, the opening / closing blade 18 changes the second winning opening 17a of the second starting winning opening 17 from a closed state in which a game ball is difficult to enter to an open state in which a game ball is easy to enter. A second start port switch SW2 (shown in FIG. 8) for detecting a game ball that has entered the ball is disposed behind the second start winning port 17. The second start winning port 17 detects the game ball that has entered the ball by using the second start port switch SW2, thereby starting the second special figure variable game and paying out the game ball as a predetermined number of award balls. Can be granted.

  The display frame HW is provided with an operation gate 19 as a lottery condition winning means on the left side of the effect display device 11. A gate switch SW5 (shown in FIG. 8) for detecting the passed game ball is disposed in the back of the operation gate 19. The operation gate 19 can give the start condition of the usual game by detecting the passed game ball with the gate switch SW5. The usual game is performed in order to derive a lottery result indicating whether or not the opening / closing blade 18 of the second start winning opening 17 is opened (whether a game ball can enter the second starting winning opening 17). It is a production that is called. Then, when the lottery per lot is won, it becomes easier for the game ball to enter the second start winning opening 17 by opening the opening / closing blade 18, and the player can easily start the second special figure variation game and the winning ball. You can get an opportunity to win.

  In addition, the game board YB of the present embodiment is provided with a left major winning opening 20 as a first winning means and a lower major winning opening 21 as a second winning means. The left big prize opening 20 is arranged on the left side of the display frame HW and closer to the effect display device 11 than the operation gate 19. The left big prize opening 20 is configured as a movable decorative member imitating “dragon”, and the upper jaw portion thereof opens and closes by the action of the big prize opening solenoid SOL2 (shown in FIG. 8). It is said that. Then, as shown in the enlarged view of FIG. 2, when the upper jaw (large winning opening door 20a) is opened with the image of the “dragon” opening, the left winning opening 20 is opened. However, game balls are allowed to enter. In addition, on the back side of the left major winning opening 20, there is provided an exit path 20d through which the game balls that have entered the entrance 20b are led out to the back side of the game board YB. This exit path 20d is arranged so that it is located in the mouth of the “dragon” just when the upper jaw part is opened. For this reason, when the game ball entered during the opening operation of the left major winning opening 20 passes through the exit path 20d, it can be visually recognized as if the “dragon” is holding a ball. Further, the left large winning opening 20 is arranged so that a part of the upper jaw (large winning opening door 20a) is overlapped with the front surface of the effect display device 11 (image display portion GH).

  On the other hand, the lower prize winning opening 21 is disposed below the second start winning prize opening 17. The lower major prize opening 21 is formed in a horizontally long rectangular shape when viewed from the front, and includes a big prize opening door 21a that opens and closes by the operation of the big prize opening solenoid SOL3 (shown in FIG. 8). When the grand prize winning door 21a opens, the lower big prize winning opening 21 opens a gaming ball entrance (not shown) and allows game balls to enter.

  Count switches SW3 and SW4 (shown in FIG. 8) for detecting the game balls that have entered the ball are disposed behind the left major winning port 20 and the lower major winning port 21, respectively. The left major winning opening 20 and the lower major winning opening 21 detect the game balls that have been entered by the count switches SW3 and SW4, thereby determining the predetermined number (for example, nine) of the game balls as payout conditions. Can be granted. The left major winning opening 20 and the lower major winning opening 21 are opened by the opening operation of the large winning opening doors 20a and 21a during the winning game, thereby allowing a game ball to enter. For this reason, during the big hit game, the player can obtain a chance to win a prize ball.

  Also, below the second special symbol display device 12b, there is provided a round notification device RH for notifying the specified number of rounds of the big hit game given this time, that is, the upper limit number of round games played in the current big hit game. . In the pachinko gaming machine 10 of the present embodiment, as shown in FIG. 5, a big hit game in which the prescribed number of rounds is set to “16” or “9” is awarded. Then, the round notification device RH is notified that the jackpot game with the specified number of rounds set to “16” is given or the jackpot game with the set number of rounds set to “9” is given. A notification unit is provided. Moreover, the notification part which alert | reports that a small hit game is provided is provided in round notification apparatus RH in this embodiment. These notification units are constituted by LEDs, and the corresponding notification unit is turned on when the winning game is started by winning the big hit or the small hit.

  In addition, an out port 22 serving as a discharge means for discharging the game ball out of the machine as an out ball is disposed at the lowermost center of the game board YB. Further, the game board YB is provided with a game nail 23 and a windmill 24 as a flow direction changing means for guiding the flow of the game ball launched into the game area YBa and changing the flow direction of the game ball. . And the game nail 23 and the windmill 24 are the various starting devices such as the first starting winning port 16, the second starting winning port 17, the operation gate 19, the left major winning port 20, the lower major winning port 21, and warp entering. A game ball is planted in the mouth W and the out mouth 22 so as to guide it down. In addition, the various ramp devices described above, the warp entrance W, the stage ST, and the various ramp members disposed on the game board YB also serve as the flow direction changing means.

Hereinafter, the arrangement of the left major winning opening 20 and the lower major winning opening 21 will be described in more detail with reference to FIGS. 3 and 4.
FIG. 3 shows that the game area YBa is divided into four areas of an upper left area V1, a lower left area V2, an upper right area V3, and a lower right area V4 by dividing the game board YB into two equal parts in the front view. FIG. When the game board YB is viewed from the front, the upper left region V1 and the lower left region V2 are left regions, and the upper right region V3 and the lower right region V4 are right regions. In the present embodiment, the left big prize opening 20 is arranged in the upper left region V1. In this way, a game ball flowing down the left area of the game area YBa as viewed from the player can enter the left big prize opening 20 arranged in the upper left area V1. That is, among the game balls launched into the game area YBa, the game balls flowing down the upper right area V3 are not allowed to enter the left major winning opening 20. In the case of the pachinko gaming machine 10 provided with a big winning opening aimed at the right hand, the big winning opening is arranged in the upper right region V3 or the lower right region V4. In other words, the game ball that flows down the left area of the game area YBa cannot enter the big winning opening aimed at the right hit.

  On the other hand, the lower large winning opening 21 is disposed across the lower left region V2 and the lower right region V4. A game ball flowing down the left area of the game area YBa can enter the lower large winning opening 21 arranged in this way. Note that the gaming board YB of the present embodiment has a configuration in which it is difficult for the game balls to flow down the upper right region V3, so that most of the game balls entering the lower large winning opening 21 flow down the left region. Become a sphere.

  FIG. 4 shows that the game board YB is divided into two of the left region VL and the right region VR by dividing the left and right in the front view around the left / right sorting member 25 disposed at the upper part of the display frame HW. It is the figure divided into two areas. Even in such a case, the left prize winning opening 20 of the present embodiment is disposed in the left region. The left / right sorting member 25 is configured by a protrusion on the upper part (the top of the head) of the display frame HW or a game nail planted on the upper part of the display frame HW. The left / right sorting member 25 may be disposed at the left / right center position in the front view of the game board YB, or may be disposed to be shifted leftward or rightward from the left / right center position. In the game board YB of the present embodiment, the upper part of the display frame HW corresponds to the left / right sorting member 25, and it is difficult for the game ball to flow down to the right region, and the game ball is brought into contact with the upper part. Is easily distributed to the left region.

  In the game board YB of the present embodiment, when the back-return prevention valve YRb is on the upstream side of the flow path of the game ball, the operation gate 19, the first start winning port 16, the second start winning port 17 and the out are provided from the upstream side. The mouths 22 are arranged in this order. Further, in the game board YB of the present embodiment, there is an operating gate 19 and a second start winning port 17 (first starting winning port 16) between the reverse return preventing valve YRb and the lower large winning port 21, more specifically. While the left large winning opening 20 is disposed between them, the lower large winning opening 21 is disposed between the second starting winning opening 17 and the out opening 22. That is, in the gaming board YB of the present embodiment, the left large winning opening 20 is provided with the portion where the reversal prevention valve YRb is disposed (the game ball moves from the non-gaming area YBb to the gaming area YBa as compared with the lower large winning opening 21. (Corresponding to the inlet portion).

  Then, in the configuration of the game board YB of the present embodiment, the game ball that has passed through the back-return prevention valve YRb and has reached the game area YBa flows down as the most downstream in the flow path of the game ball. At this time, the game ball flows down while the flow direction is changed by the flow direction changing means arranged on the game board YB. In the game board YB of the present embodiment, the down flow path from the reverse return valve YRb to the left big prize opening 20 and the down flow path from the position of the left big prize opening 20 to the lower big prize opening 21 are arranged. Comparing the amount of flow direction changing means provided, the flow amount from the return prevention valve YRb to the left big winning opening 20 is smaller. That is, the flow direction changing means that can be an obstacle when the game ball flows down is reduced in the flow path from the back-return prevention valve YRb to the left big winning opening 20. Therefore, in the game board YB of the present embodiment, the arrival time of the game ball that has passed through the reverse return prevention valve YRb is earlier in the left major winning opening 20 than in the lower major winning opening 21. The difference between the arrival times is the time required for the winning game by the opening / closing operation of the left major winning opening 20 (the time from the start to the end) and the time required for the winning game by the opening / closing operation of the lower major winning opening 21. Will appear in the difference. That is, in the present embodiment, when the winning game is the same condition (number of round games and end condition of round game), the winning game by the opening / closing operation of the left big winning opening 20 is more open / closed. The digestion time is shorter (or more likely to be shorter) than the hit game by action. In addition, since the left major winning opening 20 has a shorter flow path and shorter arrival time than the lower major winning opening 21, there is less occurrence of a useless ball in which the launched game ball does not enter the big winning opening. As a result, the number of winning balls can be easily increased. On the other hand, the number of winning balls that can be obtained in the lower major winning opening 21 is likely to be smaller than that in the left major winning opening 20. The number of winning balls that can be acquired is a number obtained by subtracting the number of game balls to be fired from the total number of payouts obtained by multiplying the number of balls entered into the big winning opening by the number of payouts.

  Further, in the game board YB of the present embodiment, the left major winning opening 20 and the lower major winning opening 21 are arranged so that game balls flowing down the left area of the gaming area YBa as viewed from the player can enter. . The left major prize winning port 20 and the lower major prize winning port 21 are both disposed below the portion where the reverse return preventing valve YRb is disposed. For this reason, in this embodiment, the game winning ball that flows down in the left region is arranged to be able to enter any of the winning winning openings, so that the winning winning during the hit game and the non-hit game and the opening / closing operation is performed. Even if the mouth is different, it is not necessary to change the operation amount of the launch handle Y6a (the launch intensity of the game ball) significantly. Furthermore, in the present embodiment, any of the large winning openings is disposed below the portion where the reverse return prevention valve YRb is disposed. Therefore, the amount of operation of the launch handle Y6a for launching the game ball aiming at the first start winning opening 16 and the second start winning opening 17 during the non-hit game, and the left big winning hole 20 or lower during the hit game There is no need to significantly change the operation amount of the launch handle Y6a for launching the game ball aiming at the big prize opening 21.

  By the way, when a big winning opening for right-handed is arranged in the upper right area V3 and lower right area V4 shown in FIG. 3, the winning prize opening opening / closing operation is different between the winning game and the non-hit game. When the game ball is fired to the left area and when it is fired to the right area, it may be necessary to significantly change the operation amount of the firing handle Y6a. Further, even when the big prize opening is arranged in the upper left region V1 shown in FIG. 3, if the big prize opening is arranged above the arrangement member of the back-return prevention valve YRb, It may be necessary to slightly change the operation amount of the handle Y6a. The reason for this is that when the launching strength of the game ball is weak, the game ball flows down below the portion where the back-return prevention valve YRb is disposed, but does not reach the big prize opening above the portion where the back-return prevention valve YRb is disposed. Because there is a possibility.

  Further, the game board YB of the present embodiment has a game ball that flows down toward the operation gate 19 or an operation gate 19 by a game nail 23b (shown in an enlarged view of FIG. 2) planted around the operation gate 19. It is easy for the game ball that has passed through to the left big winning opening 20 side. As described above, the left major winning opening 20 of the present embodiment is disposed near the entrance (reverse feed prevention valve YRb) through which the game ball moves from the non-game area YBb to the game area YBa. Similarly, the operation gate 19 is also disposed near the inlet portion. In the game board YB, the operation gate 19 and the left big prize opening 20 are arranged close to each other so as to be adjacent to each other. For this reason, the game ball that has reached the game area YBa flows down toward the operation gate 19, and at the same time, by the game nail 23 b planted in the upper right part of the operation gate 19, It begins to flow to the side. In other words, when the left big winning opening 20 is opened, the game ball can take a path toward the left big winning opening 20 by taking a path toward the operation gate 19. In addition, the entrance 20 b of the left big prize opening 20 is located below the operation gate 19. For this reason, the game ball that has passed through the operating gate 19 flows to the left big winning opening 20 side by the game nail 23b planted in the lower right portion of the operating gate 19. That is, in the game board YB of the present embodiment, both the game ball before entering the operation gate 19 and the game ball after entering the ball can take a path flowing to the left big winning opening 20.

  In the present embodiment, the operation gate 19 and the left big prize opening 20 are both members (components of the display frame HW) attached to the display frame HW. And as shown in the enlarged view of FIG. 2, since the peripheral part of the entrance 20b of the left big prize opening 20 is made into the display frame HW, a game nail cannot be planted. For this reason, adjustment of the flow path of the game ball with respect to the left major winning opening 20 is performed by the game nail 23 (23b) planted around the operation gate 19. However, according to the configuration of the present embodiment, when the game nail 23b is adjusted so as to restrict the flow of the game ball to the left big winning opening 20, the game ball easily flows down to the operation gate 19 side. On the other hand, according to the configuration of the present embodiment, when the game nail 23b is adjusted so as to restrict the flow of the game ball to the operation gate 19, the game ball easily flows down to the left big winning opening 20 side. That is, the configuration of the present embodiment is a gauge configuration in which it is difficult to restrict the flow down to both the operation gate 19 and the left big prize opening 20. In other words, the configuration of the present embodiment is a gauge configuration that allows the game ball to flow down in a well-balanced manner with respect to both the operation gate 19 and the left big winning opening 20. On the other hand, the lower large winning opening 21 is provided with many flow direction changing means such as a game nail 23 around the lower winning winning opening 21, so that it is easier to regulate the flow compared to the left large winning opening 20.

  In addition, in the left region of the game board YB of the present embodiment, due to the outer shape of the display frame body HW, the region of the flow path (left and right width, region area) from the upstream part to the downstream part of the flow path of the game ball is It is getting bigger. That is, the area of the flow-down path is small (or narrowed) in the upstream portion, which is a member for disposing the back-return prevention valve YRb, the operation gate 19 and the left big winning port 20. For this reason, from the viewpoint of smoothly flowing down the game ball, the amount of the flow direction changing means (such as the game nail 23) disposed in the upstream portion where the area of the flow path is small is limited. That is, if the amount of flow direction changing means that can be an obstacle for the game ball is increased, the game ball is prevented from flowing down. On the other hand, the downstream portion has a large flow path area, and the amount of flow direction changing means is increased due to the necessity of finally flowing the game ball to the out port 22. Therefore, the left big prize opening 20 arranged on the upstream side where the area of the downflow path is small is larger than the lower big prize opening 21 arranged on the downstream side where the area of the downflow path is large. It is considered as a big prize opening that makes it easy to make a ball.

  Further, in the pachinko gaming machine 10 of the present embodiment, a probability variation state (hereinafter, referred to as “probability variation state”) advantageous to the player may be given after the big hit game ends. In this embodiment, a jackpot to which a probability variation state is given after the jackpot game ends is a probability variation jackpot, and a jackpot to which a probability variation state is not imparted is a non-probability variation jackpot. Further, in the present embodiment, the probability variation state is given until the next big hit occurs. The probable change state is advantageous to the player because the lottery probability state of the big hit lottery is changed from the low probability state to the high probability state and the big hit is likely to occur, and the player expects to become a probable big hit. Have a game.

  Further, in the pachinko gaming machine 10 of the present embodiment, after the big hit game is over, there may be a case where a variation time shortening state (hereinafter, referred to as “variation state”) advantageous to the player is given. In the variable state, when the variable state is not given (as compared to the non-variable time shortened state (hereinafter referred to as “non-variable state”)), the special figure variation game (and the decorative pattern symbol variation game) The fluctuation time may be shortened, and in the variable state, the fluctuation time of the normal game for deriving the lottery result of the lottery per common figure is shortened compared to the non-variable state. In the state, the lottery probability (winning probability) of the lottery per standard map changes from a low probability state to a high probability state. The opening time of the open / close blade 18 based on the winning is longer than that in the non-changing state.In this embodiment, the changing state is a predetermined upper limit number of times of change (in this embodiment, 30 times). , 50 times, 100 times or until the next big hit is won) And the decorative pattern change game) until the end of the game, or until a big hit occurs before the upper limit number of times of change is reached. Since the rate of entering the second start winning port 17 per unit time is improved, the player can be in an advantageous state, and the variable state is the opening time of the opening / closing blade 18 per unit time. It is also a state in which the entrance rate is increased, and the entrance rate is improved by increasing the release time.

Hereinafter, the big hit game and the small hit game defined in the pachinko gaming machine 10 of the present embodiment will be described with reference to FIGS.
The jackpot game is started after the jackpot symbol is confirmed and stopped in the special figure variation game, and the special figure variation game ends. When the big hit game is started, an opening effect indicating the start of the big hit game is first performed. After the opening stage is over, the predetermined number of rounds for the round game in which the grand prize opening (the left big prize opening 20, the lower university prize opening 21) is opened is the upper limit (in this embodiment, 16 rounds or 9 rounds). As multiple times. One round game is performed until a predetermined number of times the opening / closing operation of the big prize opening (the left big prize opening 20, the lower big prize opening 21) is performed. It is released until a predetermined number of game balls enter (upper limit number of balls entered) or until a specified time (round game time) elapses. In round games, round effects are performed. Then, an ending effect indicating the end of the jackpot game is performed, and the jackpot game is ended.

  In the pachinko gaming machine 10 of the present embodiment, when the big hit lottery is won, one big hit is determined from the 14 types of big hits shown in FIG. 5, and a big hit game based on the determined big hit is given. Which of the 14 types of jackpots is to be determined is determined according to the type of special figure (jacket symbol) determined when the jackpot lottery is won. In the present embodiment, the jackpot symbols of 100 types of special figures are classified for each special figure as shown in FIG.

  In the pattern A, 21 types are assigned as the jackpot symbols of the special figure 1. One type of symbol C is assigned to symbol C as the jackpot symbol of special diagram 1. Four types of symbols D are assigned to symbol D as the jackpot symbol of special diagram 1. Nine types of symbols E are assigned to symbol E as the jackpot symbol of special diagram 1. Five types of symbols G are allocated to the symbol G as the jackpot symbol of the special diagram 1. Each of the symbols H1, H2, and H3 is assigned one type as the big hit symbol of the special diagram 1. Each of the symbols I and J is assigned as a jackpot symbol of the special symbol 1. Thirty types of symbols L are assigned to symbol L as jackpot symbols of special diagram 1. There are 18 kinds of symbols assigned to the symbol N1 as the jackpot symbols of the special figure 1. Five types of symbols N2 are assigned to the symbol N2. Two types of symbols N3 are assigned to the symbol N3 as the jackpot symbol of the special diagram 1. In addition, 10 types of symbols O are assigned to the symbol O as the small hit symbols in the special diagram 1.

  On the other hand, 49 types are assigned to symbol a as the jackpot symbol of special figure 2. 14 types are assigned to the symbol c as the jackpot symbol of the special symbol 2. One type is assigned to the symbol d as the jackpot symbol of the special diagram 2. Three types of symbol e are assigned to the symbol e as the jackpot symbol of the special diagram 2. There are four types of symbols g assigned to the symbol g as the jackpot symbols of the special diagram 2. Three types of symbol i are assigned to the symbol i as the jackpot symbol of the special diagram 2. One type is assigned to the symbol j as the jackpot symbol of the special symbol 2. 18 types are assigned to symbol n1 as the jackpot symbol of special figure 2. Five types of symbols n2 are assigned to the symbol n2. Two types of symbols n3 are assigned to the symbol n3. In addition, 10 types are assigned to the symbol o as the small hit symbol of the special figure 2. In the special figure 2, special figures (h1 to h3 and l in the figure) corresponding to the symbols H1 to H3 and L in the special figure 1 are not assigned. That is, in the special figure 2, the hit type corresponding to the symbols H1 to H3 and L in the special figure 1 is not set.

  The big hits of symbols A and a are given 16 round big hit games, and regardless of the game state at the time of winning, a high probability state and a variable state are given until the next big hit is won after the big hit game ends. Note that “R” in FIG. 5 indicates a round. In the following description, the big hit of the symbols A and a may be indicated as “big hit A”.

  The jackpots of symbols C to E and c to e give a 9-round jackpot game, and regardless of the game state at the time of winning, until the next jackpot is won after winning the jackpot game, the high probability state and the variable state Give. In the following description, the big hits of symbols C and c may be indicated as “big hit C”, the big hits of symbols D and d as “big hit D”, and the big hits of symbols E and e may be indicated as “big hit E”.

  The jackpots of symbols G, g, and H1 to H3 give a nine-round jackpot game, and give a high probability state until winning the next jackpot after the jackpot game, regardless of the gaming state at the time of winning. On the other hand, these jackpots are given a variable state under different conditions after the jackpot game ends, depending on the game state at the time of winning. Specifically, the jackpot of the symbols G and g is given a variable state until winning the next jackpot regardless of the gaming state at the time of winning. The big hits of symbols H1 to H3 are different upper limit times (30 times) when the winning game state is a low probability state and non-changeable state (hereinafter also referred to as “low probability + no change”). , 50 times, 100 times). On the other hand, if the game state at the time of winning is a game state other than low probability + no change, the jackpot of the symbols H1 to H3 is given a shortened state until the next jackpot is won. A gaming state other than low probability + no change is a low probability state and a variable state (hereinafter also referred to as “low probability + variable”), a high probability state, and a non-variable state ( Hereinafter, it is also referred to as “high accuracy + no change”) and a high probability state and a change state (hereinafter also referred to as “high accuracy + change”). In the following description, the big hits of the symbols G and g may be indicated as “big hit G”, and the big hits of the symbols H1 to H3 may be collectively indicated as “big hit H”.

  The jackpots of symbols I, i, J, and j are given 16 rounds of jackpot game, and regardless of the game state at the time of winning, a high probability state and a variable state are maintained until the next jackpot is won after the jackpot game ends. Give. In the following description, the big hit of symbols I and i may be indicated as “big hit I”, and the big hit of symbols J and j may be indicated as “big hit J”.

  The jackpot of the symbol L gives a 16-round jackpot game, and grants a high probability state until the next jackpot is won, regardless of the game state at the time of winning. On the other hand, the jackpot of the symbol L is given a variable state under different conditions after the jackpot game ends, depending on the game state at the time of winning. Specifically, the jackpot based on the symbol L does not give a change state (provides a non-change state) if the gaming state at the time of winning is low probability + no change. On the other hand, if the game state at the time of winning is a game state other than low probability + no change, the bonus state of the symbol L is given a variable state until the next jackpot is won. In the following description, the big hit of the symbol L may be indicated as “big hit L”.

  The jackpots of symbols N1 to N3 and n1 to n3 give a nine-round jackpot game, and give a low probability state after the jackpot game ends, regardless of the game state at the time of winning. That is, the big hits of the symbols N1 to N3 and n1 to n3 are non-probable big hits. On the other hand, the jackpots of the symbols N1 to N3 and n1 to n3 give a variable state under different conditions after the jackpot game ends. Specifically, the jackpots of symbols N1 to N3 and n1 to n3 give different variable upper and lower variable numbers (30, 50, 100) regardless of the game state at the time of winning. In the following description, the big hits of the symbols N1 to N3 and n1 to n3 may be collectively indicated as “big hit N”.

  In the present embodiment, the jackpot game based on each jackpot described above includes, as shown in FIG. 6, the types of the big winning opening (the left big winning opening 20 or the lower big winning opening 21) to be opened and closed during the big hit game, A distinction is made according to the difference in opening and closing modes. The jackpot game of the present embodiment includes a long opening operation, a middle opening operation, and a short opening operation in which a single opening / closing operation time of the large winning opening (the left large winning opening 20 or the lower large winning opening 21) is different, It is composed of an ultra-short opening operation. The opening / closing operation time of the long opening operation is set to “25 seconds”, and the opening / closing operation time of the middle opening operation is set to “24.88 seconds” or “24.72 seconds”. Note that the open / close operation time of the big hit game based on the big hit C, D, E is “24.88 seconds”, and the open / close operation time of the big hit game based on the big hit I is “24”. .72 seconds ". The opening / closing operation time for the short opening operation is set to “0.06 seconds”, and the opening / closing operation time for the ultra-short opening operation is set to “0.04 seconds”. Note that the opening / closing operation time of each opening operation is an upper limit value, and when a specified number of balls (9 in this embodiment) are entered during opening, the opening / closing operation time is shorter than the opening / closing operation time. Become.

  The jackpot game based on the jackpot A is a 16 round jackpot game in which the left jackpot 20 is opened and closed. In this jackpot game, the left big winning opening 20 is operated to be opened long in each round (each round game). In the following description, the jackpot game based on the jackpot A may be referred to as a “normal bonus”.

  The jackpot game based on the jackpot C, D, E is a nine-round jackpot game that opens and closes the left jackpot 20. In these big hit games, a round game with a long opening operation and a round game with a short opening operation and a middle opening operation are mixed. Specifically, in the big hit game based on the big hit C, 1, 2, 4, 6, 8, and 9 rounds, the left big winning opening 20 is operated to be long-released once. On the other hand, in the third, fifth, and seventh rounds, the left large winning opening 20 is short-opened twice, and then is opened once. An interval time of “6.716 seconds” (symbol “Z” in FIG. 6) is set between the short opening operation and the short opening operation and between the second short opening operation and the middle opening operation. ing. The interval time is a waiting time until the next opening is performed after closing the big prize opening. In the jackpot game based on jackpots A, C, D, E, G, H, and N, “1 second” is set as an interval time between rounds.

  In addition, in the big hit game based on the big hit D, the left big winning opening 20 is operated to be opened long once in 1, 2, 4 to 9 rounds. On the other hand, in the third round, the left large winning opening 20 is operated to be opened shortly twice, and then is opened once in the middle. In this big hit game, in the same way as the big hit game based on the big hit C, two short opening operations and one middle opening operation are performed in three rounds.

  In addition, in the big hit game based on the big hit E, the left big winning opening 20 is operated to be opened long once in 1, 2, 4, 6 to 9 rounds. On the other hand, in the third and fifth rounds, the left large winning opening 20 is short-opened twice, and then is opened once. In the big hit game, in the third and fifth rounds, as in the big hit game based on the big hit C, two short opening operations and one middle opening operation are performed.

  The big hit games based on these big hits C, D, and E are common in that they include two short-opening operations and one round-opening round game, but the ratio to the total number of round games is different. ing. During the short opening operation, it is difficult to enter the game ball into the big winning opening (the left large winning port 20). Therefore, as the number of round games including the short opening operation increases, it becomes difficult to acquire the winning ball. It has become.

  In the present embodiment, the round game with two short opening operations and one middle opening operation as a target for executing a notification effect for notifying that a high probability state is given after the end of the big hit game. It is set. In the three jackpot games, the round games for notifying that the high probability state is given are different. Specifically, in the big hit game based on the big hit C, it is definitely notified that the high probability state is given in the seventh round. Further, in the big hit game based on the big hit D, the fact that a high probability state is given in three rounds is definitely notified. Further, in the big hit game based on the big hit E, it is definitely notified that a high probability state is given in five rounds. Note that, in the three big hit games, other than the round game that definitely informs that a high probability state is given, the other big hits are the two short open actions and the one medium open action round game. Although the same effect as the game is executed, it is not definitely notified that the high probability state is given.

  In this embodiment, when a round game of two short-opening actions and one middle-opening action is set as an execution target of the notification effect and when it is definitely notified that a high probability state is given, the subsequent round game is long. This is done in an open operation. For this reason, according to the structure of this embodiment, it can become advantageous in prize-ball acquisition, so that the timing which alert | reports definitely that a high probability state is provided is earlier.

  In the present embodiment, the big hits C, D, E correspond to a plurality of types of special hits. In the big hit game based on the big hit C, the third, fifth and seventh rounds become the first round game, and the other rounds become the second round game. In the big hit game based on the big hit D, the third round is the first round game, and the other rounds are the second round games. In the big hit game based on the big hit E, the third and fifth rounds are the first round games, and the other rounds are the second round games. In the first round game described above, two short opening operations and one middle opening operation are the opening / closing pattern of the left major winning opening 20 as a winning means, and in the second round game, one long opening operation is performed. The opening operation becomes an opening / closing pattern of the left large winning opening 20 as a winning means, and both opening / closing patterns are different. The opening and closing pattern of the first round game includes a short opening operation that makes it difficult to enter a game ball, so there are more game balls that do not enter even when launched compared to the middle opening operation and long opening operation. May occur. For this reason, the opening / closing pattern of the first round game including the short opening operation is a disadvantageous opening / closing pattern compared to the opening / closing pattern of the second round game having only the long opening operation.

  In the present embodiment, round games with different opening / closing patterns are set in the above three jackpot games including the round game that is the target of execution of the notification effect (promotion effect). And the 1st round game which consists of two short open actions and one middle open action is made into the execution object of alerting | reporting effect. For this reason, in this embodiment, the execution time of the notification effect during the jackpot game is defined for each jackpot symbol of the special figure. That is, according to this rule, the notification effect is not executed in round games other than the round game that should be the notification effect execution target, and the opening / closing operation of the big prize opening (left big prize opening 20) and the notification effect execution mode are performed. Can be matched. In the present embodiment, the main control board 30 (main control CPU 30a), which will be described later, determines the type of jackpot, thereby determining the execution time of the notification effect. In the following description, the jackpot game based on the jackpot C, D, E may be referred to as “promotion bonus”.

  The jackpot game based on the jackpot G, H, N is a nine-round jackpot game in which the left jackpot 20 is opened and closed. In these big hit games, a round game with a long opening operation and a round game with a short opening operation are mixed. Specifically, in the big hit game based on each big hit, the left big winning opening 20 is operated to be released long once in 1, 2, 4, 5, 7, and 8 rounds. On the other hand, in the third, sixth, and ninth rounds, the left large winning opening 20 is operated to be short-opened twice. In addition, between the short opening operation and the short opening operation, and between the second short opening operation and the long opening operation of the next round game, an interval time of “6.716 seconds” (reference numeral “Z” in FIG. 6). )) Is set. In the case of a big hit G, H, N, the interval time “6.716 seconds” set between the second short opening operation of the second round and the long opening operation of the next round game has an interval time “ 1 second "is included.

  The jackpot game based on each jackpot is set for the purpose of causing superiority or inferiority (difference) in the number of winning balls, while the number of round games is the same as the jackpot game based on the jackpot C, D, E. That is, as shown in FIG. 6, when three rounds are compared, each of them includes two short opening operations, and the opening / closing pattern is different depending on whether or not a middle opening operation is included. Then, depending on whether or not the round game includes a middle opening operation, the number of winning balls is given superiority or inferiority. Specifically, since a round game with a long opening operation can stably obtain a prize ball, there is almost no difference in winning a prize ball in the round game. Further, since a round game with a short opening operation is difficult to obtain a prize ball, there is no difference in obtaining a prize ball in the round game. As a result, as described above, the factor causing the difference in the winning ball acquisition is whether or not the round game includes the middle releasing action.

  In this embodiment, the notification effect is executed in the same manner during the big hit game based on the big hits G, H, and N so that it is difficult to determine which big hit game is based on the big hit game. In the big hit game based on the big hit G, H, N, even when the big hit that gives the high probability state is won, the fact that the high probability state is given is not definitely notified. In other words, the big hit of G, H, N is a state of concealing to the player whether the high probability state is given or the low probability state is given after the big hit game is finished (high probability state) It is also positioned as a big hit to create a state that hides.

  In the big hit game based on the big hit G, H, N, the “two short open actions and one middle open action” of the big hit game based on the big hit C, D, E, using two consecutive round games Producing. Specifically, three rounds of jackpot game based on jackpot C, D, E are created using three rounds and four rounds in jackpot game based on jackpot G, H, N. That is, the third round includes two short opening operations, and the interval time from the end of the second short opening operation to the four round long opening operation is set to “6.716 seconds”. This interval time is the same as the interval time from the second short opening operation to the middle opening operation of the big hit game based on the big hit C, D, E. For this reason, the four-round long opening operation of the big hit game based on the big hit G, H, N is the middle release after the two short opening operations in the big hit game based on the big hit C, D, E when viewed from the player side. It can be visually recognized as an operation. In addition, 5 rounds of the big hit game based on the big hit G, H, N are set as a long open operation, and this long open operation is viewed from the player side as a middle open in the big hit game based on the big hit C, D, E. It can be visually recognized in the same manner as the long opening operation (fourth round) after the operation.

  And the big hit game based on the big hit G, H, N does not include the middle releasing operation in the round game as described above. For this reason, the big hit game based on the big hit G, H, N progresses faster than the big hit game based on the big hit C, D, E by the time required for the middle opening operation. Therefore, in the present embodiment, as described above, the fourth and fifth rounds of the big hit game based on the big hits G, H, and N are changed to the middle release operation of three rounds of the big hit C, D, and E and the long release operation of four rounds. Considering the corresponding points, the sixth round is constituted by two short opening actions. That is, this 6-round short opening operation corresponds to two short opening operations in 5 rounds of the big hit game based on the big hit C and E. In addition, by making 7 or 8 rounds of big hit games based on big hits G, H, and N as long release operations, as in the above, these long open operations are middle open of 5 rounds of big hit games based on big hits C and E This corresponds to an operation and a 6-round long opening operation.

  Similarly, nine rounds of big hit games based on big hits G, H, and N are configured by two short opening operations. In other words, this 9-round short opening operation corresponds to 2 short opening operations in 7 rounds of the big hit game based on the big hit C. In this embodiment, since the big hit game based on the big hits G, H, N is configured by nine round games, all round games are ended by the end of the two short opening operations of nine rounds.

  On the other hand, in the big hit game based on the big hit C, since the short opening operation corresponding to the nine rounds of the big hit game based on the big hit G, H, N is performed in seven rounds, the middle opening of seven rounds is performed after two short opening operations. Operation and long open operation of 8th and 9th rounds are performed. In other words, the big hit game based on the big hit C includes two short opening operations for three sets as in the big hit game based on the big hit G, H, N, but after the third set short opening operation, the big hit G, H Unlike the jackpot game based on, N, the opening / closing operation of the big prize opening is further performed. Therefore, the big hit game based on the big hit C can be a big hit game that can give a reviving impression that starts again as if the big hit game is finished in comparison with the big hit game based on the big hit G, H, N. .

  In this embodiment, the third round of jackpot game based on jackpot C, D, E, the fifth round of jackpot game based on jackpot C, E, and the seventh round of jackpot game based on jackpot C, respectively, It becomes a specific round game. On the other hand, in this embodiment, the third, sixth, and ninth rounds of the big hit game based on the big hit G, H, and N are specific round games, respectively. And, in the special round game of the big hit game based on the big hit C, D, E and the specific round game of the big hit game based on the big hit G, H, N, the big winning opening (left big winning opening 20) is opened and closed with different opening / closing patterns. Because of the operation, the big hit C, D, E corresponds to the first type, and the big hit G, H, N corresponds to the second type. Further, the two short opening operations in the specific round game of the big hit game based on the big hits C, D, E, G, H, and N become the first opening / closing operation. Further, one middle opening operation after two short opening operations in the specific round game of the big hit game based on the big hit C, D, E is the second opening / closing operation. In addition, a round game (4, 7 rounds) performed after two opening / closing operations in a specific round game of the big hit game based on the big hit G, H, N is a non-specific round game. The long opening operation is the third opening / closing operation.

Next, the jackpot game based on the jackpots I and J will be described.
The jackpot game based on the jackpot I is a 16-round jackpot game in which the lower jackpot 21 is opened and closed. In this big hit game, a round game with a long opening operation and a round game with an ultra short opening operation are mixed. Specifically, in the big hit game based on the big hit I, the lower big prize opening 21 is operated to be opened long once in 1 to 9, 11 to 16 rounds. On the other hand, after 10 rounds, the lower prize winning opening 21 is opened 7 times, and then is opened once. Note that an interval time of “2 seconds” is set between the ultrashort opening operations.

  On the other hand, the jackpot game based on the jackpot J is a 16-round jackpot game in which the lower jackpot 21 is opened and closed. In this jackpot game, a round game with a long opening operation and a round game with an ultrashort opening operation are mixed, but the mode of mixing is different from the jackpot game based on the jackpot I. Specifically, in the jackpot game based on the jackpot J, the lower big prize opening 21 is operated to be opened long once in rounds 1 to 9. On the other hand, in the 10th to 16th rounds, the lower prize winning opening 21 is operated to be opened very short once. It should be noted that an interval time of “2 seconds” is set during each ultrashort opening operation (that is, in this case, between rounds). In the jackpot game based on jackpots I and J, the interval time between rounds is also set to “2 seconds”.

  The jackpot games based on these jackpots I and J are common in that they include a long opening operation and an ultrashort opening operation, but the configurations of round games that perform these operations are different. In other words, the jackpot game based on jackpot I includes an ultra-short opening operation only in one round game of 10 rounds, whereas the jackpot game based on jackpot J is an ultrashort opening operation in seven round games of 10 to 16 rounds. Is included. The jackpot game based on the jackpots I and J is set for the purpose of causing superiority or inferiority (difference) in the number of winning balls even though the number of round games is the same. In other words, during the ultra short opening operation, it is difficult to enter a game ball into the grand prize opening (the lower university prize opening 20), so the more round games including the ultra short opening operation, the more winning balls It is difficult to do. Therefore, when comparing the jackpot games based on jackpots I and J, the jackpot game based on jackpot I, which includes a supershort opening action only in one round game, is equivalent to seven round games. The number of winning balls will be larger than the big hit game based on the big hit J.

  In this embodiment, in order to make it difficult to distinguish the big hit games based on the big hits I and J, ten rounds of the big hit game based on the big hit I are equivalent to the number of super short opening operations included in the big hit game based on the big hit J (7 Batch)), and a very short opening operation is performed. As a result, when 10 rounds are reached, 7 ultra-short opening actions are performed in the same opening mode (opening time and opening interval) in any jackpot game. It is hard to do. That is, in the big hit game based on the big hit I, the round game that makes the player expect whether or not 10 rounds will be continued to the round game of the long opening operation thereafter. In the following description, the jackpot game based on the jackpots I and J may be referred to as a “special bonus”.

Next, the jackpot game based on the jackpot L will be described.
The jackpot game based on the jackpot L is a 16-round jackpot game in which the lower jackpot 21 is opened and closed. In the big hit game, the lower big prize opening 21 is short-opened once in each round game. During the short opening operation, it is difficult to enter the game ball into the big winning opening (the lower large winning port 21). Therefore, the big hit game based on the big hit L in which all round games are set to the short opening operation is the winning ball. It is a big hit game with very few wins. An interval time of “1.5 seconds” is set during the short opening operation (that is, during the round).

Next, the small hit and the small hit game of symbols O and o will be described. In the following description, the small hits of the symbols O and o may be indicated as “small hit O”.
The small hit O gives a small hit game, and the game state after the small hit game is continued in the game state at the time of winning the small hit lottery. In other words, in the small hit, if a high probability state is given at the time of winning the small hit lottery, the high probability state is continuously given after the end of the small hit game, while if the high probability state is not given, the small hit A high probability state is not given after the game ends. In addition, in the small hit, if the short state is given at the time of winning the small hit lottery, the short state is continuously given even after the end of the small hit game. No change state is given after the game ends.

  In the small hit game, the lower large winning opening 21 is operated 15 times for short opening. An interval time of “1.5 seconds” is set during the short opening operation (that is, during the opening operation). The opening mode of the lower big prize opening 21 of the small hit game, that is, the interval time between one opening operation and the next opening operation is set to be the same as the opening mode of the big hit game based on the big hit L. For this reason, it is difficult to determine whether the big hit L or the small win is won from the opening mode of the lower big prize opening 21. In other words, these big hits L and small hits cannot be expected in winning a prize ball, but create a state of concealing the player whether a high probability state is given (a state in which the high probability state is hidden). It is positioned as a hit for.

  In the pachinko gaming machine 10 of the present embodiment in which such a type of jackpot is set, the jackpot game by the opening / closing operation of the left big prize opening 20 and the jackpot game by the opening / closing action of the lower jackpot 21 are in the big hit game. A difference occurs in the number of prize balls that can be acquired, and a difference occurs in a gaming privilege given after the big hit game ends.

  Specifically, as a jackpot game based on the opening / closing operation of the left jackpot 20, a jackpot game based on the jackpot A, C, D, E, G, H, N (in this embodiment, a jackpot game based on these jackpots) Is the first winning game). On the other hand, the jackpot game based on the jackpots I, J, and L (in this embodiment, the jackpot game based on these jackpots becomes the second hit game) as the jackpot game by the opening / closing operation of the lower jackpot 21 is assigned. ing.

  As described above, the left big winning opening 20 is a big winning opening which is advantageous in terms of structure (arrangement, etc.) compared to the lower big winning opening 21, and the big hit game using the left big winning opening 20 is a prize ball. It can be advantageous in acquisition. In addition, each jackpot big hit game using the left big winning opening 20 is composed of a big hit game based on an opening / closing operation that makes it easy to enter a game ball during the long opening operation or middle opening operation. Yes. On the other hand, each jackpot game using the lower prize winning opening 21 is configured to include a super-short opening operation in which the opening time is shorter than the shortening opening operation. Therefore, even if the big hit games based on the big hits distributed to the left big prize opening 20 and the lower big prize opening 21 are compared, the big hit game using the left big prize opening 20 can be more advantageous in winning the winning ball.

  On the other hand, the jackpot that grants the jackpot game at the left jackpot 20 includes a jackpot N that is a non-probable variation jackpot. On the other hand, all of the jackpots that grant the jackpot game at the lower jackpot 21 are assumed to be promising jackpots. Therefore, the big hit game using the left big winning opening 20 is disadvantageous in the game privilege (whether the high probability state is given or not) because there is a possibility that the high probability state may not be given after the big hit game ends. That is, when a big hit game is played at the left big prize opening 20, it is likely to be a lower privilege than when a big hit game is played at the lower big prize opening 21. Contrary to winning a prize ball, a big hit game using the lower big prize opening 21 is always given a high probability state after the big hit game is finished, which is advantageous in the game special. In other words, when a big hit game is played at the lower big prize opening 21, it becomes easier to obtain a higher privilege than when a big hit game is played at the left big prize opening 20.

  As described above, in the pachinko gaming machine 10 according to the present embodiment, in a configuration including a plurality (two) of big winning holes, the advantage is not biased to any one of the big winning holes, which is advantageous to both. This sort of distribution gives a disadvantage. Note that, in the symbol variation game performed on the effect display device 11 when the jackpots I and J are won, the jackpot symbol combination of the decorative drawing is configured including the special symbol T as will be described later. For this reason, at the end of the symbol variation game (at the time of final stop), it can be recognized that the big hit game based on the big hits I and J is given, that is, that the probable big hit is won. Therefore, the player can quickly recognize the probable big hit and can play the big hit game without worrying about whether the probable big hit or the non-probable big hit.

Next, the transition mode of the effect mode after the hit game (big hit game, small hit game) in the pachinko gaming machine 10 of this embodiment will be described with reference to FIG.
The effect mode indicates to the player whether the lottery probability state of the big hit lottery is a low probability state or a high probability state. In the present embodiment, the normal mode M1 and the latent accuracy mode M2 are set as the production modes in the non-change state, and the high accuracy confirmation mode M3 and the latent accuracy mode M4 are set as the production modes in the variable state. Yes.

  The normal mode M1 is an effect mode in which the user stays at a low accuracy + no change and a high accuracy + no change. In the present embodiment, the normal mode M1 is an effect mode with a low expectation level that the lottery probability state of the big hit lottery is a high probability state as compared with other effect modes.

  The latent accuracy mode M2 is an effect mode in which the user stays when the low accuracy + no change and the high accuracy + no change. In the present embodiment, the mode shifts to the latent accuracy mode M2 by winning the big hit L or the small hit O during the stay in the normal mode M1 with low accuracy + no change. When the big hit L is won while staying in the normal mode M1 with low accuracy + no change, the latent mode M2 of the transfer destination is in a state with high accuracy + no change. On the other hand, if the small hit O is won while staying in the normal mode M1 with low accuracy + no change, the latent mode M2 at the transfer destination is in a state with low accuracy + no change.

  During the stay in the latent mode M2, a transition lottery is performed at a predetermined timing, and when the transition lottery is won, the mode shifts to the normal mode M1. Further, after the transition from the latent mode M2 to the normal mode M1, a transition lottery is performed at a predetermined timing, and when the transition lottery is won, the mode shifts to the latent mode M2. When the lottery probability state is a low probability state, the transition lottery in the latent mode M2 is easier to win than the high probability state. On the other hand, in the transition lottery in the normal mode M1, when the lottery probability state is a high probability state, it is easier to win than the low probability state. In addition, when the big hit L is won again in the normal mode M1 without high accuracy and no change, or the latent accuracy mode M2, the change state is given, so the production mode in the change state (this embodiment) Then, the process proceeds to the high accuracy determination mode M3). In addition, when the small hit O is won in the normal mode M1 without high accuracy + change and the latent mode M2, the non-change state is maintained, so the mode shifts to the latent mode M2.

  The high-accuracy confirmation mode M3 is an effect mode for staying when there is a high-accuracy + change. In the present embodiment, in the high-accuracy determination mode M3, regardless of the lottery probability state, the big hits A, C to E, I, J are won, or the big hit L is set in the variable state or without high accuracy + shortening. It shifts by winning. In addition, when the big hit A is won, the high probability determination mode M3 is transferred via a normal bonus. Further, when the big hits I and J are won, the high-confirmation mode M3 is transferred via a special bonus. Also, in the high-accuracy confirmation mode M3, when the big hits C to E are won, the promotion bonus varies in the content of the big hit game depending on whether the winning time is the non-changed state or the changed state. Migrate via There are production K1 series and production K2 series in the promotion bonus. If the big hit C-E is won in the non-changed state, it becomes the production K1 series. If the big hit C-E is won in the reduced state, the production K2 Become a system.

  The latent accuracy mode M4 is an effect mode in which the user stays when there is low accuracy + variation and high accuracy + variation. In the present embodiment, the latent probability mode M4 is entered by winning the big hits G, H, N regardless of the lottery probability state. In the latent mode M4, when the big hit G, H, N is won, the contents of the performance differ during the big hit game, as described above, depending on whether the winning time is the non-changed state or the changed state. Migrate via promotion bonus. When the big hit G, H, N is won in the non-change state, the production K1 system is selected, and when the big hit G, H, N is won in the variable state, the production K2 system is selected. Further, during the latent probability mode M4, the mode is shifted to the normal mode M1 upon completion of the variable speed state.

Next, a control configuration of the pachinko gaming machine 10 will be described with reference to FIG.
On the back side of the pachinko gaming machine 10 of the present embodiment, a main control board 30 is disposed as main control means for controlling the entire pachinko gaming machine 10. The main control board 30 executes various processes for controlling the entire pachinko gaming machine 10 and outputs various control commands (control commands) according to the processing results. Further, an overall control board 31, a display control board 32, a lamp control board 33, and a sound control board 34 are disposed on the rear side of the machine. The overall control board 31 comprehensively controls the display control board 32, the lamp control board 33, and the sound control board 34 based on a control signal (control command) output from the main control board 30. The display control board 32 is based on the control signals (control commands) output from the main control board 30 and the overall control board 31, and the display mode of the effect display device 11 (display images such as symbols, various background images, characters, characters, etc.) ) To control. In addition, the lamp control board 33 is based on the control signals (control commands) output from the main control board 30 and the overall control board 31 and the decorative lamps RB arranged in each frame of the pachinko gaming machine 10 and the game board YB. The light emission mode (shown in FIG. 8) (lighting (flashing) / lighting off timing, etc.) is controlled. The voice control board 34 is also provided with speakers SP (shown in FIG. 8) arranged in each frame of the pachinko gaming machine 10 based on control signals (control commands) output from the main control board 30 and the overall control board 31. ) Audio output mode (timing of audio output, etc.) is controlled. In the present embodiment, the overall control board 31, the display control board 32, the lamp control board 33, and the sound control board 34 constitute sub-control means.

Here, specific configurations of the main control board 30, the overall control board 31, and the display control board 32 will be described below.
First, the main control board 30 will be described below with reference to FIG.

  The main control board 30 has a main control CPU 30a for executing control operations in a predetermined procedure, a main control ROM 30b for storing a main control program for the main control CPU 30a, and a main control capable of writing and reading necessary data. A RAM 30c is provided. The main control CPU 30a is connected so that various switches SW1 to SW5 can detect and output detection signals from the game balls. The main control CPU 30a includes a first special symbol display device 12a, a second special symbol display device 12b, a first special symbol hold display device 13a, a second special symbol hold display device 13b, a normal symbol display device 14, and a normal symbol display device 14. The symbol hold display device 15, the round notification device RH, the ordinary electric accessory solenoid SOL1, and the special prize opening solenoids SOL2 and SOL3 are connected.

  Further, the main control CPU 30a uses various random numbers such as a hit determination random number, a special figure distribution random number, a reach determination random number, a variation pattern distribution random number, a small hit pattern distribution random number, a universal figure determination random number, and the like. A random number update process (random number generation process) is executed to update the value of each at predetermined intervals. The winning determination random number is a random number used in the big hit lottery (big hit determination) and the small hit lottery (small hit determination). The special figure distribution random number is a random number used when determining a special figure that becomes a big hit symbol. The reach determination random number is a reach lottery (reach determination) to determine whether or not to form a reach in the case of a big hit lottery when the big hit is not won, or when the small hit lottery is not won for the big win It is a random number used in. The variation pattern distribution random number is a random number used when a variation pattern is selected. The random number for small hit symbol distribution is a random number used when determining the type of special symbol as the small hit symbol. The random number for judgment per common figure is a random number used in lottery per common figure. The main control RAM 30c stores (sets) various pieces of information (random numbers, timer values, flags, etc.) that are appropriately rewritten during the operation of the pachinko gaming machine 10.

  The main control ROM 30b stores a main control program and various determination values (a big hit determination value, a small hit determination value, a reach determination value, a normal hit determination value, etc.). The jackpot determination value is a determination value used in the jackpot lottery, and is determined from numerical values (a total of 1583 different integers from 0 to 1582) that the hit determination random number can take. In the present embodiment, four values are set as the jackpot determination values for the uncertain change state, and the probability of winning in the jackpot lottery is 4/1583. On the other hand, in this embodiment, 40 values are set as the jackpot determination values for the probability variation state, and the probability of winning in the jackpot lottery is 40/1583.

  The small hit determination value is a determination value used in the small hit lottery, and is determined so as not to overlap with the big hit determination value from numerical values (1583 total integers from 0 to 1582) that the hit determination random number can take. ing. In the present embodiment, nine values are set as the small hitting determination values for the small hitting lottery based on the special figure 1 (first reserved memory number), while in the special figure 2 (second reserved memory number). Two values are set as the small hit determination values for the small hit lottery based. Accordingly, the probability of winning in the small hit lottery of FIG. 1 is 9/1583, and the probability of winning in the small hit lottery of FIG. 2 is 2/1582. In this embodiment, the winning probability of the lottery lottery shown in FIG. 2 is set to be lower than the winning probability of the lottery lottery shown in FIG. In other words, in the present embodiment, the winning probability of the small hitting lottery in FIG. 1 is set to be higher than the winning probability of the small hitting lottery in FIG. The reach determination value is a determination value used in internal lottery (reach determination) on whether or not to form a reach when determining a loss, and is a numerical value that can be taken by a random number for reach determination (all 239 from 0 to 238). It is determined from the (integer of the street).

  The determination value per common map is a determination value used in a lottery per general map, and is determined from numerical values that can be determined by a random number for determination per general map (a total of 233 integers from 0 to 232). In the present embodiment, 15 values are set as the per-normal map determination values for the non-variable short state, and the probability of winning in the lottery per general map is 15/233. On the other hand, in the present embodiment, 232 values are set as the per-normal figure determination values for the variable state, and the probability of winning in the lottery per common figure is 232/233.

  The main control ROM 30b stores a plurality of types of variation patterns. The variation pattern is the base of effects (display effects, light-emitting effects, audio effects) from the start of the change of the symbols (special illustrations and decorations) until the symbols (special illustrations and decorations) are confirmed and stopped. The variation content (production content) and the variation time (production time) of the symbol variation game can be specified. In this embodiment, the plurality of types of variation patterns are classified into variation patterns for hit variation, variation patterns for outlier reach variation, and variation patterns for outlier variation. The winning variation is a variation performed when winning a big hit lottery or a small hit lottery. In the hit fluctuation, the big hit symbol or the small hit symbol is finally displayed in a fixed stop state in the special figure changing game. On the other hand, in the winning variation, in the symbol variation game by the decorative drawing, the big hit symbol or the probability variation suggestion symbol is finally displayed in a fixed stop state. Note that, in a symbol variation game with a decorative drawing, a jackpot symbol or a probability variation suggestion symbol may be derived through a reach effect.

  The loss reach variation is performed when the reach lottery is won without winning the big hit lottery or the small hit lottery, and finally the lost symbols are displayed in a fixed stoppage in the special figure changing game. On the other hand, in the outlier reach variation, in the symbol variation game with decoration, the reach symbol is finally displayed in a fixed stop state after reaching the reach effect. The loss variation is performed when none of the big win lottery, the small hit lottery, or the reach lottery is won, and finally, in the special figure changing game, the lost symbol is fixedly stopped and displayed. On the other hand, in the case of deviation variation, in the symbol variation game based on the decorative drawing, the deviation symbol is finally displayed in a fixed stop state without reaching reach. In the special figure fluctuation game, when the fluctuation of the special figure is started, the fluctuation of the special figure is continued until the fluctuation time elapses without performing the reach effect. There are a plurality of types of variation patterns for hit variation, outlier reach variation, and outlier variation, and one of them is selected.

Next, the overall control board 31 will be described below with reference to FIG.
The overall control board 31 has an overall control CPU 31a that executes control operations in a predetermined procedure, an overall control ROM 31b that stores an overall control program for the overall control CPU 31a, and overall control that can write and read necessary data. A RAM 31c is provided. The general control RAM 31c stores (sets) various pieces of information (random values, timer values, flags, etc.) that are appropriately rewritten during the operation of the pachinko gaming machine 10. In addition, a display control board 32, a lamp control board 33, and an audio control board 34 are connected to the overall control CPU 31a. When receiving various control commands, the overall control CPU 31a executes various controls based on the overall control program.

Next, the display control board 32 will be described below with reference to FIG.
The display control board 32 has a display control CPU 32a for executing a display control operation in a predetermined procedure, a display control ROM 32b for storing a display control program of the display control CPU 32a, and a display capable of writing and reading necessary data. A control RAM 32c is provided. The display control ROM 32b stores various image data (image data such as symbols, various background images, characters and characters). The display control RAM 32c stores (sets) various pieces of information (random numbers, timer values, flags, etc.) that are appropriately rewritten during the display operation of the pachinko gaming machine 10. In addition, the effect display device 11 is connected to the display control CPU 32a. When various control commands are input, the display control CPU 32a executes various controls based on the display control program.

  Next, various processes such as a special symbol input process and a special symbol start process executed by the main control CPU 30a of the main control board 30 based on the main control program will be described below. In the present embodiment, the main control CPU 30a executes various processes every predetermined control cycle (for example, 4 ms).

First, the special symbol input process will be described below.
First, the main control CPU 30a determines whether or not a game ball has entered the first start winning opening 16 based on whether or not a detection signal is input from the first start opening switch SW1. When the determination result is affirmative, the main control CPU 30a determines whether or not the first reserved storage number stored in the main control RAM 30c is less than the upper limit number “4”. When the first reserved memory number is less than “4”, the main control CPU 30a adds “1” to the first reserved memory number. The main control CPU 30a that has updated the first reserved memory number (added “1”) controls the display content of the first special symbol hold display device 13a so as to display the updated first updated memory number (after addition). To do.

  Next, the main control CPU 30a reads and acquires various random number values from the main control RAM 30c, and sets the values in a predetermined storage area of the main control RAM 30c corresponding to the first reserved storage number. In the present embodiment, the main control CPU 30a acquires each value of a hit determination random number, a special figure distribution random number, a reach determination random number, a variation pattern distribution random number, and a small hit symbol distribution random number. Thereafter, the main control CPU 30a ends the special symbol input process.

  On the other hand, if no game ball has entered the first start winning opening 16, or if a game ball has entered the first start winning opening 16 but the first reserved memory number is not less than "4", the main control The CPU 30a determines whether or not a game ball has entered the second start winning port 17 based on whether or not a detection signal is input from the second start port switch SW2. When this determination result is affirmative, the main control CPU 30a determines whether or not the second reserved storage number stored in the main control RAM 30c is less than the upper limit number “4”. When the second reserved memory number is not less than “4”, the main control CPU 30a ends the special symbol input process. On the other hand, when the second reserved memory number is less than “4”, the main control CPU 30a adds “1” to the second reserved memory number. The main control CPU 30a that has updated the second reserved memory number ("1" added) controls the display content of the second special symbol hold display device 13b so as to display the updated second updated memory number (after addition). To do.

  Next, the main control CPU 30a reads and acquires various random number values from the main control RAM 30c, and sets the values in a predetermined storage area of the main control RAM 30c corresponding to the second reserved storage number. In the present embodiment, the main control CPU 30a acquires each value of a hit determination random number, a special figure distribution random number, a reach determination random number, a variation pattern distribution random number, and a small hit symbol distribution random number. Thereafter, the main control CPU 30a ends the special symbol input process.

Next, the special symbol start process will be described below.
First, the main control CPU 30a determines whether or not the symbol variation game is being executed or whether or not a winning game is being executed. When this determination result is affirmative (during a variable game or a winning game), the main control CPU 30a ends the special symbol start process. On the other hand, when this determination result is negative (not in a variable game and not in a winning game), the main control CPU 30a has the second reserved storage number stored in the main control RAM 30c “0”. The second hold determination process for determining whether or not the value is larger than the threshold value is executed. When the second reserved memory number is “1” or more, the main control CPU 30a has the second special figure variable game being held, so the special symbol change process assigned to the predetermined storage area of the main control RAM 30c. A value “1” indicating that the second special figure variation game is to be executed is set in the flag. Then, the main control CPU 30a subtracts “1” from the second reserved memory number, and controls the display content of the second special symbol hold display device 13b so as to display the updated (after subtraction) second reserved memory number. To do.

  Subsequently, the main control CPU 30a reads the value of a random number for hit determination stored in a predetermined storage area of the main control RAM 30c in association with the second reserved storage number. Then, the main control CPU 30a compares the jackpot determination random value associated with the second reserved storage number with the jackpot determination value, and determines whether or not the two values match (a jackpot lottery). At this time, the main control CPU 30a determines whether or not the current gaming state is a probability variation state from a setting value of a probability variation flag described later. Then, in the case of the probability variation state, the main control CPU 30a uses the jackpot determination value for the probability variation state to perform the jackpot determination with the winning probability state as the high probability state. On the other hand, in the case of the non-probability change state, the main control CPU 30a uses the jackpot determination value for the non-probability change state to make a big hit determination with the winning probability state as the low probability state. In the present embodiment, a common value is used for the jackpot determination value in the first special figure variation game (special figure 1) and the second special figure fluctuation game (special figure 2).

  When the determination result of the big hit determination is affirmative, the main control CPU 30a executes a big hit variation process for executing a symbol variation game that is a hit variation. In the big hit variation process, the main control CPU 30a reads the value of the special figure distribution random number associated with the second reserved memory number from the main control RAM 30c, and based on the value of the special figure distribution random number, 2 The big hit symbol is determined as the special symbol 2 (final stop symbol) to be confirmed and stopped on the special symbol display device 12b. In the present embodiment, since the winning type is associated with the special figure, the winning type is determined by determining the special figure. Subsequently, the main control CPU 30a selects and determines a variation pattern for winning variation based on the type of jackpot symbol (special type) in the special figure 2 and the current gaming state. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  In addition, when the determination result of the big hit determination is negative, the main control CPU 30a compares the value of the random number for hit determination associated with the second reserved storage number with the small hit determination value, and whether both values match. Make a small hit judgment (small lottery). At this time, the main control CPU 30a uses the small hit determination value for the special figure 2 to make the small hit determination with the winning probability state as the low probability state. When the determination result of the small hit determination is affirmative, the main control CPU 30a executes a small hit variation process for executing a symbol variation game that is a hit variation. In the small hit variation processing, the main control CPU 30a reads the small hit symbol distribution random number value associated with the second reserved memory number from the main control RAM 30c, and based on the small hit symbol distribution random number value. Thus, a small hit symbol is determined as the special symbol 2 to be confirmed and stopped on the second special symbol display device 12b. Subsequently, the main control CPU 30a selects and determines a variation pattern for hit variation based on the current gaming state. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  On the other hand, if the determination result of the small hit determination is negative, the main control CPU 30a determines that the hit determination random number is not a big hit or small hit value. Subsequently, the main control CPU 30a reads the value of the reach determination random number, compares the reach determination random number value with the reach determination value, and performs reach determination (reach lottery) as to whether or not both values match. . When the determination result of the reach determination is affirmative, the main control CPU 30a executes a reach variation process for causing the symbol variation game to be out of reach variation. In the reach variation process, the main control CPU 30a determines a symbol that is not a special symbol 2 to be displayed on the second special symbol display device 12b. Subsequently, the main control CPU 30a selects and determines the fluctuation pattern of the deviation reach fluctuation. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  On the other hand, when the determination result of reach determination is negative, the main control CPU 30a executes a deviation variation process for executing a symbol variation game that causes a deviation variation. In the deviation variation process, the main control CPU 30a determines a deviation symbol as the special figure 2 to be displayed on the second special symbol display device 12b to be confirmed and stopped. Subsequently, the main control CPU 30a selects and determines a variation pattern for deviation variation. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  When the determination result of the second hold determination process described above is negative (the second hold storage number is not “1” or more), the main control CPU 30a stores the first hold stored in the main control RAM 30c. A first hold determination process is performed to determine whether or not the stored number is greater than “0”. When the first reserved memory number is “1” or more, the main control CPU 30a has the first special figure variation game being held, so the special symbol variation process assigned to the predetermined storage area of the main control RAM 30c. A value “0” indicating that the first special figure variation game is to be executed is set in the flag. Then, the main control CPU 30a subtracts “1” from the first reserved memory number, and controls the display content of the first special symbol hold display device 13a so as to display the updated (after subtraction) first reserved memory number. To do.

  Subsequently, the main control CPU 30a reads the value of the random number for hit determination stored in a predetermined storage area of the main control RAM 30c in association with the first reserved storage number. Then, the main control CPU 30a compares the jackpot determination random number associated with the first reserved storage number with the jackpot determination value, and determines whether or not the two values match (hit lottery). At this time, the main control CPU 30a determines whether or not the current gaming state is a probability variation state from a setting value of a probability variation flag described later. Then, in the case of the probability variation state, the main control CPU 30a uses the jackpot determination value for the probability variation state to perform the jackpot determination with the winning probability state as the high probability state. On the other hand, in the case of the non-probability change state, the main control CPU 30a uses the jackpot determination value for the non-probability change state to make a big hit determination with the winning probability state as the low probability state.

  When the determination result of the big hit determination is affirmative, the main control CPU 30a executes a big hit variation process for executing a symbol variation game that is a hit variation. In the big hit variation process, the main control CPU 30a reads the value of the special figure distribution random number associated with the first reserved memory number from the main control RAM 30c, and based on the value of the special figure distribution random number, One special symbol display device 12a determines a big hit symbol as a special symbol 1 (final stop symbol) to be confirmed and stopped. Subsequently, the main control CPU 30a selects and determines a variation pattern for winning variation based on the type of jackpot symbol (special type) shown in FIG. 1 and the current gaming state. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  If the determination result of the big hit determination is negative, the main control CPU 30a compares the value of the random number for hit determination associated with the first reserved storage number with the small hit determination value, and whether both values match. A small hit judgment is made. At this time, the main control CPU 30a uses the small hit determination value for FIG. 1 to perform a small hit determination (small hit lottery) with the winning probability state as a high probability state. When the determination result of the small hit determination is affirmative, the main control CPU 30a executes a small hit variation process for executing a symbol variation game that is a small hit variation. In the small hit variation processing, the main control CPU 30a reads the small hit symbol distribution random number value associated with the first reserved storage number from the main control RAM 30c, and based on the small hit symbol distribution random number value. Thus, the small hit symbol is determined as the special symbol 1 to be displayed on the first special symbol display device 12a. Subsequently, the main control CPU 30a selects and determines a variation pattern for hit variation based on the current gaming state. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  On the other hand, if the determination result of the small hit determination is negative, the main control CPU 30a determines that the hit determination random number is not a big hit or small hit value. Subsequently, the main control CPU 30a reads the reach determination random number value associated with the first reserved storage number, compares the reach determination random number value with the reach determination value, and determines whether the two values match. The reach determination (reach lottery) is performed. When the determination result of the reach determination is affirmative, the main control CPU 30a executes a reach variation process for causing the symbol variation game to be out of reach variation. In the reach variation process, the main control CPU 30a determines a symbol that is not the special symbol 1 to be displayed on the first special symbol display device 12a. Subsequently, the main control CPU 30a selects and determines a fluctuation pattern for deviation reach fluctuation. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  On the other hand, when the determination result of reach determination is negative, the main control CPU 30a executes a deviation variation process for executing a symbol variation game that causes a deviation variation. In the deviation variation process, the main control CPU 30a determines a deviation symbol as the special figure 1 to be displayed on the first special symbol display device 12a with a fixed stop. Subsequently, the main control CPU 30a selects and determines a variation pattern for deviation variation. When the main control CPU 30a selects the variation pattern, the special symbol start process ends.

  Then, the main control CPU 30a that has determined the special symbol and the variation pattern, in a process different from the special symbol start process, generates a control command generated according to the determination items of the special symbol start process at a predetermined timing. To the overall control CPU 31a). Specifically, the main control CPU 30a first outputs a variation pattern designation command instructing a variation pattern and instructing the start of the symbol variation game at the start of the symbol variation game. Further, the main control CPU 30a outputs a special figure designation command for designating a special figure and then outputs the fluctuation pattern designation command. The main control CPU 30a then outputs an all symbol stop command for instructing the end of the symbol variation game (the symbol fixed stop display) when the variation time set in the instructed variation pattern has elapsed.

  The main control CPU 30a controls the display content of the first special symbol display device 12a or the second special symbol display device 12b with the start of the symbol variation game. That is, the main control CPU 30a starts the variation of the special figure by the start of the symbol variation game, and displays the special diagram determined when the variation time determined in the determined variation pattern has elapsed.

  In the present embodiment, based on the main control program, the main control CPU 30a that performs a winning lottery (big hit lottery and a small hit lottery) for whether or not to win in the special symbol start processing is performed by the winning lottery means (the big hit lottery means and the small hit lottery) Function). The process of the winning lottery means is a winning lottery process. Further, in the present embodiment, based on the main control program, in the special symbol input process, the game balls that have entered the first start winning opening 16 and the second starting winning opening 17 are stored as start holding balls (holding storage number). The main control RAM 30c functions as a holding storage unit. In the present embodiment, the type of jackpot is determined by determining the special figure. For this reason, in the present embodiment, the main control CPU 30a functions as a hitting seed determining means, and the process of the hitting seed determining means is the hitting seed determining process. Further, in this embodiment, since a special winning opening is determined by determining a special figure, the main control CPU 30a determines by lottery which winning game is given by opening / closing operation of the winning means. It becomes a lottery means. Furthermore, in this embodiment, since the type of gaming privilege (whether it is in a probable change state, whether it is in a variable state, whether it is in a variable state, the number of variable upper limit) is determined by determining the special figure, main control for determining the special figure CPU 30a functions as privilege determination means.

Next, the winning game process for the big hit game and the game state process after the winning game will be described.
When the symbol variation game of winning variation ends, the main control CPU 30a first outputs an opening command instructing execution of the opening effect to the overall control CPU 31a. Further, the main control CPU 30a specifies the big prize opening (left big prize opening 20, lower big prize opening 21) that opens and closes according to the type of jackpot and the mode of opening and closing operation, and assigns to the big prize opening solenoids SOL2 and SOL3. In response, a control signal is output. The control signal includes an open signal and a close signal. When the open signal is output, the large winning opening solenoids SOL2 and SOL3 open the large winning opening doors 20a and 21a. When the closing signal is output, the large winning opening solenoids SOL2 and SOL3 perform the opening operation. The closing operation of the big prize opening doors 20a and 21a is performed. The main control CPU 30a controls the opening / closing operation of the big prize opening for each jackpot game based on the opening operation time, the interval time, and the end condition of the round game (a specified number of balls or a specified time elapses). . Further, the main control CPU 30a outputs an open signal and a close signal, and outputs an open designation command and a close designation command for the big prize opening to the overall control CPU 31a. The opening designation command and the closing designation command are set for each opening operation mode (ultra-short opening operation, short opening operation, middle opening operation, long opening operation). When the final round game is finished, the main control CPU 30a outputs an ending command for instructing execution of the ending effect, and ends the winning game by ending the ending effect when the ending time has elapsed. In the present embodiment, the main control CPU 30a functions as an opening / closing control means for performing an opening / closing process for opening / closing the winning means.

Next, game state processing will be described.
The main control CPU 30a sets a probability variation flag to “1” when giving a probability variation state (high probability state) after the big hit game ends, and outputs a probability variation command instructing the probability variation state. On the other hand, the main control CPU 30a sets the probability variation flag to “0” and outputs a non-probability variation command instructing the non-probability variation state when the probability variation state is not given after the big hit game ends (low probability state). To do.

  Further, the main control CPU 30a sets “1” in the operation flag and outputs an operation command for instructing the variable state when the variable state is given after the big hit game ends. On the other hand, the main control CPU 30a sets “1” in the operation flag and outputs a non-operation command instructing the non-variable state when the variable state is not given after the big hit game ends. Further, when providing the variable state, the main control CPU 30a sets the variable upper limit number of times set for each type of jackpot as a number of operations in a predetermined storage area of the main control RAM 30c. The main control CPU 30a subtracts “1” the number of times of operation every time the special figure variation game is executed, and when the value becomes “0”, sets the operation flag to “0” and outputs a non-operation command. To do.

  The main control CPU 30a sets “0” to the probability variation flag, the operation flag, and the number of operations at the start of the big hit game. As a result, the gaming state during the big hit game becomes low probability + no change. Further, in the case of a small hit game, the main control CPU 30a continues the game state at the time of winning the small hit lottery, and therefore maintains all the current setting values of the probability variation flag, the operation flag, and the number of operations. In the present embodiment, the main control CPU 30a functions as an imparting unit that imparts a probability variation state. Further, in the present embodiment, the main control CPU 30a functions as a change provision unit that provides the variable time reduction state.

Next, the normal symbol input process related to the ordinary game will be described.
When determining that the game ball has passed the operation gate 19, the main control CPU 30a determines whether or not the number of reserved maps stored in the main control RAM 30c is less than the upper limit number “4”. . When the number of stored customary drawings is less than “4”, the main control CPU 30a adds “1” to the number of stored customary drawings. The main control CPU 30a that has updated (added “1”) the number of stored general symbols holds controls the display contents of the normal symbol display device so as to display the updated number of stored general symbols (after addition). Next, the main control CPU 30a reads and obtains the value of the random number for determining the normal map from the main control RAM 30c, and sets the value in a predetermined storage area of the main control RAM 30c corresponding to the number of the general-purpose reserved memory. Then, the normal symbol input process is terminated.

Next, the normal symbol start process related to the ordinary game will be described.
First, the main control CPU 30a determines a normal drawing execution condition as to whether or not the opening / closing blade 18 is in operation based on the winning of the normal drawing game or the lottery per common drawing. When this determination result is affirmative (during a normal game or during operation), the main control CPU 30a ends the normal symbol start process. On the other hand, if this determination result is negative (not in the normal game and is not in operation), the main control CPU 30a determines whether or not the normal map storage number is greater than “0”. Make a decision. If this determination result is negative, the main control CPU 30a ends the normal symbol start process.

  On the other hand, if the determination result of the general map hold determination is affirmative, the main control CPU 30a decrements the number of the general map hold memory number by “1” and displays the post-update pending memory number (after subtraction). The display content of the normal symbol hold display device is controlled. Further, the main control CPU 30a reads the random number for determination per common map stored in a predetermined storage area of the main control RAM 30c in association with the number of reserved common maps. Then, the main control CPU 30a compares the read random number for normal drawing determination with the normal determination value, and determines whether the two values match each other. At this time, the main control CPU 30a confirms the operation flag, and in the case of the non-variable state, the main control CPU 30a uses the non-variable state normal value per figure. The judgment value per figure is used. With the selection of the determination value per ordinary figure according to the gaming state, the lottery probability of the determination per ordinary figure (lottery per ordinary figure) fluctuates with high probability during the variable state. In the present embodiment, the main control CPU 30a that performs the per-normal map determination (the per-normal map lottery) performs the open lottery for performing the open lottery as to whether or not the open / close blade 18 as the open / close member can be changed from the closed state to the open state. Function as.

  Further, the main control CPU 30a selects a variation pattern for a usual drawing that defines a variation time of the usual game. At this time, when the gaming state is the non-variable state, the main control CPU 30a selects the usual variation pattern that defines the first variation time (for example, 5 seconds), while the gaming state is the variation state. In the case of (2), a variation pattern for a normal map is selected that defines a second variation time (for example, 1 second) shorter than the first variation time. By selecting a variation pattern having different variation times according to the gaming state, the variation time of the normal game is shortened during the variation state.

  Subsequently, the main control CPU 30a, which has selected the fluctuation pattern for the usual figure, causes the normal symbol display device 14 to execute the usual figure game according to the fluctuation pattern. Then, the main control CPU 30a causes the normal symbol display device 14 to make a fixed stop display on the normal symbol display device 14 when affirmative determination is made when the variation time determined in the variation pattern for ordinary symbols has elapsed. When the negative determination is made for the normal symbol, the off symbol is displayed on the normal symbol display device 14 in a fixed stop state.

  In addition, when the common symbol hit determination is affirmative, the main control CPU 30a opens / closes the open / close blade 18 in accordance with a predetermined operation pattern after the end of the universal game (after the winning symbol fixed stop display). More specifically, the main control CPU 30a, when in the non-variable state, opens and closes the opening / closing blade 18 for the first number of times (in this embodiment, once in the second embodiment). ) Move open for minutes. On the other hand, in the variable speed state, the main control CPU 30a sets the opening / closing blade 18 to the second opening time longer than the first opening time (1.5 seconds in the present embodiment) and more than the first number. The opening operation is performed twice (three times in this embodiment). By controlling the opening operation of the opening / closing blade 18 according to different operation patterns according to the gaming state, the opening time of the opening / closing blade 18 becomes longer during the variable state.

Next, various processes executed by the overall control CPU 31a of the overall control board 31 based on the overall control program will be described.
When the change control designation command is input from the main control CPU 30a, the overall control CPU 31a outputs the sub change change specification command to the display control CPU 32a based on the change contents of the change pattern. The sub change pattern designation command is a command for instructing the change contents in units of change cycles constituting the symbol change game. Hereinafter, the variation pattern instructed by the variation pattern designation command for sub is referred to as “sub variation pattern”.

  Further, when the general control CPU 31a inputs a special figure designation command, the effect display device 11 () based on the special figure designated by the command, the fluctuation pattern designated by the fluctuation pattern designation command, and the sub fluctuation pattern. A decoration drawing for temporarily stopping display or confirming stop display on the image display unit GH) is generated. Then, the overall control CPU 31a outputs, to the display control CPU 32a, the decoration drawing designation command for designating the generated decoration drawing together with the variation pattern designation command for designating the sub variation pattern at the start of each variation cycle. .

  When the overall control CPU 31a inputs an all symbols stop command, the overall control CPU 31a outputs the command to the display control CPU 32a. In addition, when the general control CPU 31a inputs an opening command, an opening designation command, a closing designation command, and an ending command, an effect instructing an effect during the jackpot game corresponding to these commands is taken into account. The designated command is output to the display control CPU 32a.

  Further, the overall control CPU 31a specifies a gaming state from the input probability change command, non-probability change command, operation command, and non-operation command, sets an effect mode for notifying the player of the current game state, A mode designation command for instructing the set production mode is output to the display control CPU 32a. The overall control CPU 31a controls the transition of the effect mode as described with reference to FIG. 7, based on the gaming state specified from each command and the winning type.

Next, various processes executed by the display control CPU 32a based on the display control program will be described.
When the sub-change pattern designation command is input at the start of the change cycle, the display control CPU 32a selects image display data based on the change contents instructed by the command. Then, the display control CPU 32a controls the display content of the effect display device 11 (image display unit GH) so as to display an image of the symbol variation game based on the image display data. At this time, the display control CPU 32a temporarily stops and displays the decorative symbols designated by the decorative drawing designation command at the end of each fluctuation cycle. In addition, when the display control CPU 32a inputs an all symbols stop command during the symbol variation game, the display control CPU 32a causes the effect display device 11 (image display unit GH) to display a fixed stop and ends the symbol variation game. In the present embodiment, the display control CPU 32a functions as a control unit that causes the effect display device 11 to execute the symbol variation game.

  Further, when the display control CPU 32a receives an effect designation command for winning game, the display control CPU 32a controls the display content of the effect display device 11 (image display unit GH) during the big hit game based on the command. Further, when the mode control command is input, the display control CPU 32a displays the effect display device 11 so as to display a mode notification image for notifying the player of the effect mode currently staying based on the command. Control the content. The mode notification image of the present embodiment is a background image that is displayed on the back of the decorative drawing in the effect display device 11.

  Hereinafter, the control contents of the general control board 31 (general control CPU 31a) and the display control board 32 (display control CPU 32a) during the big hit game will be described in more detail. In addition, in the following explanation, especially when the big hit C, N is won during the non-variable state, the big hit C, N is won during the variable state, and the control content when the big hit I, J is won. explain in detail.

  If the overall control CPU 31a wins, the overall control CPU 31a outputs a special winning opening position designation command shown in FIG. 9 to the display control CPU 32a. The big prize opening position designation command includes a big prize opening position designation 1 command and a big prize opening position designation 2 command for instructing a big prize opening that opens and closes during a winning game. These two commands are commands for causing the image display unit GH to display an image of the big prize opening image for specifying the big prize opening that opens and closes during the winning game. As in the pachinko gaming machine 10 of this embodiment, a plurality of large winning holes (the left large winning hole 20 and the lower large winning hole 21) are provided, and when changing the large winning opening to be opened and closed for each hit type, It's harder for players to remember the more types they win, whether they want to launch a game ball aiming at the big prize opening. For this reason, in the pachinko gaming machine 10 of the present embodiment, an image of the big prize opening image is displayed as support information for allowing the player to grasp the big prize opening aimed at.

  FIG. 10A shows a big winning opening image based on the big winning opening position designation 1 command. The big prize opening position designation 1 command is a command for designating the left big prize opening 20, and the image of the big prize opening image “Aim for the left big prize opening!” Is displayed on the image display unit GH by the command. . It should be noted that an arrow indicating the left big prize opening 20 is also added to the big prize opening image so that the arrangement of the left big prize opening 20 can be specified. FIG. 10B shows a big prize opening image based on the big prize opening position designation 2 command. The big prize opening position designation 2 command is a command for designating the lower big prize opening 21, and an image of the big prize opening image “Aim at the lower big prize opening!” Is displayed on the image display unit GH by the command. . It should be noted that an arrow pointing to the lower major prize opening 21 is added to the big prize opening image so that the arrangement of the lower major prize opening 21 can be specified. The overall control CPU 31a outputs a special winning opening position designation 1 command and a special winning opening position designation 2 command at the start of the winning game. The special winning opening position designation 1 command and the special winning opening position designation 2 command are output only at the start of the winning game.

  In addition, the special prize opening position designation command includes a special prize opening position designation 3 command and a special prize opening position designation 4 command as non-notification designation commands for instructing display OFF and display ON of the big prize opening image. These two commands are commands for turning off and redisplaying (ON) the display of the special winning opening image during the winning game. In the present embodiment, the overall control CPU 31a outputs a special winning opening position designation 3 command during the short opening operation and the ultra short opening operation.

  In the present embodiment, a notification control means is configured by the overall control CPU 31a and the display control CPU 32a that perform display control and non-display control of the winning prize opening image. The overall control CPU 31a functions as an effect instruction unit, and the display control CPU 32a functions as an effect control unit. In the present embodiment, the effect display device 11 (image display unit GH) functions as a notification unit.

  FIG. 11 shows the contents of the effect when the big hit C is won in the non-change state, and FIG. 12A shows the effect designation output by the overall control CPU 31a in each round game when the big hit C is won. The display mode of a command and a special winning opening image is shown.

  When the big hit symbol of the decoration figure is derived on the image display unit GH in the symbol change game (FIG. 11A), the big hit game starts after the big hit symbol is determined. In the opening effect, an image display “XXX Bonus” is displayed on the image display unit GH (FIG. 11B). Note that the jackpot game given by winning the jackpot C in the non-variable state is the promotion bonus production K1 system. The production K1 system is performed in a story in which the hero character searches for enemy characters. As described below, during the jackpot game, a promotion effect is performed as a notification effect. However, when an enemy character is found, it becomes “success (definite change confirmed)”, otherwise it is “failure (definite change undecided)”. It becomes.

  Then, after the opening effect is completed, an explanatory effect is displayed on the image display unit GH in the first and second rounds (FIG. 11C). As shown in FIG. 12A, this explanation effect is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A8H20H / A8H21H) output by the overall control CPU 31a. Further, in the first and second rounds, the number of rounds is not displayed on the image display unit GH. The non-display of the number of rounds is controlled by the display control CPU 32a in response to the input of the effect designation command (A5H00H) output from the overall control CPU 31a. When the big hit C is won, the overall control CPU 31a outputs an effect designation command (A5H00H) to the display control CPU 32a at the start of the first opening operation of rounds 3 to 7 (see FIG. 12A). ). That is, in the big hit game based on the big hit C, the number of rounds is not displayed in the first to seventh rounds.

  In the first and second rounds, the image display section GH displays an image of “Aim for the left big prize opening!” As the big prize opening image. As shown in FIG. 12A, this image display is triggered by the display control CPU 32a triggered by the input of an effect designation command (A8H20H) output by the overall control CPU 31a in response to the start of the one-round long opening operation. Display an image.

  Next, when the second round is completed, the promotion effect (first time) is displayed on the image display unit GH as the third round starts (FIG. 11D). As shown in FIG. 12A, this promotion effect is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A8H80H) output by the overall control CPU 31a. Further, the promotion effect is performed during two short opening operations of three rounds. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (A8H80H). That is, during the short opening operation, the special winning opening image is not displayed. Then, in the big hit game based on the big hit C, the effect at the time of failure is displayed on the image display unit GH with the start of the middle opening operation of the third round (FIG. 11 (e)). As shown in FIG. 12A, the display at the time of failure is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A8H30H) output from the overall control CPU 31a. In addition, the display control CPU 32a displays the image of “Let's aim for the left big prize opening!” Again as the big prize opening image when the above-mentioned production designation command (A8H30H) is inputted.

  Next, when the third round is completed, an explanatory effect is displayed on the image display unit GH as the four-round long opening operation starts (FIG. 11 (f)). As shown in FIG. 12A, this explanatory effect is displayed on the display control CPU 32a when triggered by the input of the effect designation command (A8HA0H) output by the overall control CPU 31a. Further, in the fourth round, the image display unit GH continuously displays an image of “Aim for the left big prize opening!”.

  Next, when the fourth round ends, the promotion effect (second time) is displayed on the image display unit GH as the first opening operation of the fifth round starts (FIG. 11 (g)). As shown in FIG. 12A, this promotion effect is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A8H90H) output by the overall control CPU 31a. The promotion effect is performed during two short opening operations of five rounds. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (A8H90H). Then, in the big hit game based on the big hit C, the failure-time effect is displayed on the image display unit GH as the five-round middle opening operation starts (FIG. 11 (h)). As shown in FIG. 12A, the display at the time of failure is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A8HC0H) output from the overall control CPU 31a. Further, the display control CPU 32a displays the image again with the passage of “13.552 seconds” after the large winning a prize opening image is not displayed. This image display is performed in accordance with the start of the middle round opening operation.

  Next, when round 5 ends, round 6 starts. At this time, the failure-time effect started with the release of the five rounds of the middle opening operation is continuously displayed on the image display unit GH (FIG. 11 (i)). Next, when the sixth round is completed, the promotion effect (third time) is displayed on the image display unit GH with the start of the first opening operation of the seventh round (FIG. 11 (j)). As shown in FIG. 12A, the promotion effect is displayed on the display control CPU 32a when triggered by the input of the effect designation command (A8HD0H) output by the overall control CPU 31a. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (A8HD0H). Then, in the big hit game based on the big hit C, with the start of the 7-round middle opening operation, an effect indicating success is displayed on the image display unit GH as a result of the promotion effect (third time) (FIG. 11 (k )). Further, the display control CPU 32a displays the image again with the passage of “13.552 seconds” after the large winning a prize opening image is not displayed. This image display is performed at the start of the 7-round mid-open operation.

  Thereafter, when the 7th round is completed, the process starts in the order of the 8th round → the 9th round. In the 8th round and the 9th round, round effects are performed on the image display unit GH, respectively (FIGS. 11 (l) and (m)). In addition, the number of rounds is displayed on the image display unit GH. As shown in FIG. 12A, the display of the number of rounds is displayed by the display control CPU 32a in response to an input of an effect designation command (A5H1FH / A5H20H) output by the overall control CPU 31a. In addition, in the eighth and ninth rounds, the image display unit GH continuously displays an image of “Aim for the left big prize opening!”. Thereafter, when the ending effect is finished, since the big hit game based on the big hit C is given, after the big hit game is finished, the process shifts to the high probability determination mode M3.

  In addition, when winning the big hits D and E, only the execution time of the notification effect for notifying that the probability variation state is given is different, and the process (effect content) until the result is derived is different. It is the same as the contents of the effect when winning the big hit C described above. And in each round game after the notification production | presentation which alert | reports reliably that a certain change state is provided is performed, while a round production is performed, the display of the number of rounds and the display of a big prize opening image are performed.

  When the big hit D is won, the overall control CPU 31a outputs an effect designation command (A8H81H) with the start of the first short opening operation in three rounds. This production designation command is a command for instructing production contents for deriving a successful result by the first promotion production. Then, the display control CPU 32a that has input the effect designation command causes the first promotion effect to be displayed as an image, and to execute a notification effect that positively notifies that the probability variation state is given by deriving the success result. .

  When the big hit E is won, the overall control CPU 31a outputs an effect designation command (A8H91H) with the start of the first short opening operation in five rounds. This effect designation command is a command for instructing the contents of the effect for deriving a successful result by the second promotion effect. Then, the display control CPU 32a that has input the effect designation command causes the second promotion effect to be displayed as an image, and to execute a notification effect that positively notifies that the probability variation state is given by deriving the success result. .

  FIG. 12B shows a display mode of the effect designation command and the big prize opening image output by the overall control CPU 31a in each round game when the big hit N is won in the non-change state. The following control contents are the same when the big hits G and H are won in the non-variable state.

  In the jackpot game based on the jackpot N, the middle releasing operation in the jackpot game based on the jackpot C is not performed as described above. For this reason, in the big hit game based on the big hit N, the effect that was performed during the middle open operation is performed during the long open operation in the next round game after the two short open operations. More specifically, the promotion effect (first time) is performed during the short opening operation of 3 rounds, and the failure effect is performed in 4 rounds. For this reason, in the big hit game based on the big hit C, the big winning opening image is displayed along with the start of the middle open operation in the third round, but in the big hit game based on the big hit N, the four round long open operation starts Occasionally, an image of the big prize opening is displayed.

  Further, in the big hit game based on the big hit N, the promotion effect (second time) performed at the time of the short open operation of the fifth round of the big hit game based on the big hit C is performed at the time of the short open operation of the six rounds. Further, in the big hit game based on the big hit N, the promotion effect (the third time) performed at the time of the short opening operation of the seventh round of the big hit game based on the big hit C is performed at the time of the nine round short opening operation. In the case of big hit N, since it is hidden whether or not the probability variation state is given after the big hit game ends (because it shifts to the latent probability mode M4), the result of the promotion effect (third time) fails.

  FIG. 13 shows the contents of the effect when the big hit C is won in the variable state, and FIG. 14A shows the effect designation command output by the overall control CPU 31a in each round game when the big hit C is won. , And the display mode of the special winning opening image.

  In the symbol variation game, when the big hit symbol of the decoration figure is derived on the image display unit GH (FIG. 13A), the big hit game is started after the big hit symbol is determined. In the opening effect, the image display “GH” is displayed on the image display unit GH (FIG. 13B). Note that the jackpot game given by winning the jackpot C in the variable state is the promotion bonus production K2. The production K2 series is performed in a story where the main character and his friends fight against enemy characters. Then, during the big hit game, as described below, an offense and defense effect is performed, but when the enemy character is won, “probability change is confirmed”, and when the game is carried over, “probability change is unconfirmed”.

  Then, after the opening effect is completed, an image of the teammate character selection effect is displayed on the image display unit GH in one round (FIG. 13C). As shown in FIG. 14 (a), the display control CPU 32a causes the display control CPU 32a to display an image in response to the input of the effect designation command (A9HE0H) output from the overall control CPU 31a. In addition, in the image display unit GH, an effect for confirming a teammate character in two rounds is displayed as an image. As shown in FIG. 14A, this effect is displayed by the display control CPU 32a in response to the input of the effect designation command (A9HF0H) output by the overall control CPU 31a. Further, in the first and second rounds, the number of rounds is not displayed on the image display unit GH. The non-display of the number of rounds is controlled by the display control CPU 32a in response to the input of the effect designation command (A5H00H) output from the overall control CPU 31a. When the big hit C is won, the overall control CPU 31a outputs an effect designation command (A5H00H) to the display control CPU 32a at the start of the first opening operation of rounds 3 to 7 (see FIG. 14A). ). That is, in the big hit game based on the big hit C, the number of rounds is not displayed in the first to seventh rounds.

  In the first and second rounds, the image display section GH displays an image of “Aim for the left big prize opening!” As the big prize opening image. As shown in FIG. 14 (a), this image display is triggered by the input of an effect designation command (A9HE0H) output by the overall control CPU 31a in response to the start of the first round long opening operation. Displays an image.

  Next, when the second round is completed, the enemy character selection effect is displayed on the image display unit GH as the third round starts (FIG. 13D). As shown in FIG. 14A, the enemy character selection effect is displayed by the display control CPU 32a in response to the input of the effect designation command (A9H80H) output by the overall control CPU 31a. Also, the enemy character selection effect is performed during two short opening operations of three rounds. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (A9H80H). That is, during the short opening operation, the special winning opening image is not displayed. Then, with the start of the middle round opening operation, the image display unit GH displays an effect for determining the confrontation character. As shown in FIG. 14A, this effect is displayed by the display control CPU 32a in response to the input of the effect designation command (A9HB0H) output by the overall control CPU 31a. In addition, the display control CPU 32a displays the image of “Let's aim for the left big prize opening!” Again as the big prize opening image when the above-described production designation command (A9HB0H) is inputted. Further, two seconds after the start of the middle-round opening operation for three rounds, an on / off effect is displayed on the image display unit GH (FIG. 13E). As shown in FIG. 14A, the display control CPU 32a displays an image of the attack / defense effect in response to the input of the effect designation command (A9H90H) output from the overall control CPU 31a.

  Next, when the third round is completed, the on / off effect is continuously displayed on the image display unit GH even after the fourth round is started (FIG. 13 (f)). In addition, an attack / defense effect is displayed as an image on the image display unit GH 1.5 seconds after the start of the four round long opening operation. As shown in FIG. 14A, the display control CPU 32a displays an image of the attack / defense effect in response to the input of the effect designation command (A9H90H) output from the overall control CPU 31a.

  Next, when the fourth round is finished, two seconds after the first short opening operation of the fifth round is started, the image display unit GH displays an image showing the effect of the first deadly technique (see FIG. 13 (g)). As shown in FIG. 14A, this effect is displayed by the display control CPU 32a when triggered by the input of the effect designation command (A9HC0H) output by the overall control CPU 31a. In addition, until the first deadly technique is issued in the 5th round, the on / off effect based on the production designation command (A9H90H) output in the 4th round is continuously displayed. That is, at the start of the first short opening operation in five rounds, no effect designation command is output to the display control CPU 32a. Therefore, the overall control CPU 31a outputs a special winning opening position designation 3 command (A7H03H) in order to hide the special winning opening image with the start of the first opening operation in five rounds. As a result, the display control CPU 32a hides the special winning opening image.

  The effect in which the first special move is issued is derived at the start of the middle round opening operation for five rounds. The result of this offense / defense effect can be the result of the promotion effect as the notification effect. At this time, in the big hit game based on the big hit C, a result that the game is carried over is derived. Then, on the image display portion GH, the offense / defense effect is again displayed on the image 2 seconds after the start of the middle round opening operation for five rounds (FIG. 13 (h)). As shown in FIG. 14A, the display control CPU 32a displays an image of the attack / defense effect in response to the input of the effect designation command (A9H91H) output from the overall control CPU 31a. Further, the display control CPU 32a displays the image again with the passage of “11.552 seconds” after the large winning opening image is not displayed. This image display is performed at the start of the middle round opening operation for five rounds.

  Next, when the fifth round is completed, the on / off effect is continuously displayed on the image display unit GH even after the sixth round is started (FIG. 13 (i)). In addition, an attack / defense effect is displayed on the image display unit GH 1.5 seconds after the start of the 6-round long opening operation. As shown in FIG. 14A, the display control CPU 32a displays an image of the attack / defense effect in response to the input of the effect designation command (A9H91H) output from the overall control CPU 31a.

  Next, when the sixth round is completed, two seconds after the first short opening operation of the seventh round is started, an effect that the final killing technique is given is displayed on the image display unit GH (FIG. 13). (J)). As shown in FIG. 14A, this effect is displayed by the display control CPU 32a in response to the input of the effect designation command (A9HD0H) output by the overall control CPU 31a. In addition, until the final deadly technique is issued in the seventh round, the offense / defense effect based on the effect designation command (A9H91H) output in the sixth round is continuously displayed. That is, at the start of the first short opening operation in the seventh round, the effect designation command is not output to the display control CPU 32a. Therefore, the overall control CPU 31a outputs a special winning opening position designation 3 command (A7H03H) in order to hide the special winning opening image as the seventh round starts. As a result, the display control CPU 32a hides the special winning opening image.

  The effect in which the final special move is issued is derived at the start of the middle round opening action of the seventh round. The result of this offense / defense effect can be the result of the promotion effect as the notification effect. At this time, in the big hit game based on the big hit C, a winning result is derived (FIG. 13 (k)). Further, the display control CPU 32a displays the image again with the passage of “11.552 seconds” after the large winning opening image is not displayed. This image display is performed at the start of the 7-round middle opening operation.

  Thereafter, when the 7th round is completed, the process starts in the order of the 8th round → the 9th round. Round effects are performed on the image display unit GH in the 8th and 9th rounds, respectively (FIGS. 13 (l) and (m)). In addition, the number of rounds is displayed on the image display unit GH. As shown in FIG. 14A, the display of the number of rounds is displayed by the display control CPU 32a in response to the input of the effect designation command (A5H1FH / A5H20H) output by the overall control CPU 31a. In addition, in the eighth and ninth rounds, the image display unit GH continuously displays an image of “Aim for the left big prize opening!”. Thereafter, when the ending effect is finished, since the big hit game based on the big hit C is given, after the big hit game is finished, the process shifts to the high probability determination mode M3.

  In addition, when winning the big hits D and E, only the execution time of the notification effect for notifying that the probability variation state is given is different, and the process (effect content) until the result is derived is different. It is the same as the contents of the effect when winning the big hit C described above. And in each round game after the notification production | presentation which alert | reports reliably that a certain change state is provided is performed, while a round production is performed, the display of the number of rounds and the display of a big prize opening image are performed.

  When the big hit D is won, the overall control CPU 31a outputs an effect designation command (A9H17H) with the start of the three-round middle opening operation. Then, the display control CPU 32a that has input the effect designation command executes a notification effect that definitely notifies that the certain change state is to be given. At this time, a special character (ally) appears on the image display unit GH, and it is definitely notified that the probability change state is given by the appearance.

  When the big hit E is won, the overall control CPU 31a outputs an effect designation command (A9HC1H) 2 seconds after the first short opening operation of the fifth round is started. This production designation command is a command for instructing production contents for deriving a result of winning by the first killing technique. Then, the display control CPU 32a that has input the production designation command displays an image of the production of the first killing technique, and informs that the certain change state is given by deriving the victory result. Is executed.

  FIG. 14B shows a display mode of the effect designation command output by the overall control CPU 31a in each round game and the big prize opening image when the big hit N is won in the variable state. The following control contents are the same when the big hits G and H are won in the variable state.

  In the jackpot game based on the jackpot N, the middle releasing operation in the jackpot game based on the jackpot C is not performed as described above. For this reason, in the big hit game based on the big hit N, the effect that was performed during the middle release operation of the big hit game based on the big hit C is performed during the long open operation in the next round game after the two short open operations. . Specifically, the effect of finalizing the confrontation character is performed in four rounds. For this reason, in the big hit game based on the big hit C, the big winning opening image is displayed along with the start of the middle open operation in the third round, but in the big hit game based on the big hit N, the four round long open operation starts Occasionally, an image of the big prize opening is displayed.

  Also, in the big hit game based on the big hit N, the first deadly action that was performed at the time of the 5 round short opening operation of the big hit game based on the big hit C is started, but the first short opening operation of the 6 round starts. It will be done 2 seconds later. In addition, in the big hit game based on the big hit N, the first short release action of the ninth round starts with the effect that the final deadly technique that was performed at the time of the seventh round short release action of the big hit game based on the big hit C is started. It will be done 2 seconds later. In the case of jackpot N, since it is hidden whether or not the probability variation state is given after the jackpot game ends (because it shifts to the latent probability mode M4), the result of the defeat as a result of the promotion effect as the notification effect (Probability uncertain) is derived.

  FIG. 15 shows the contents of effects when winning the jackpots I and J, and FIG. 16A shows an effect designation command output by the overall control CPU 31a in each round game when winning the jackpots I and J. , And the display mode of the special winning opening image.

  In the symbol variation game, when the big hit symbol of the decoration figure is derived on the image display unit GH (FIG. 15A), the big hit game is started after the big hit symbol is determined. In the case of winning the jackpots I and J, in the symbol variation game, the jackpot symbol including the special symbol T that can definitely recognize the probability variation jackpot is displayed in a fixed stop manner. In the opening effect, an image display of “special bonus” is displayed on the image display unit GH (FIG. 15B). In addition, the effect of the big hit game given by winning the big hits I and J is performed in a story where the main character confronts the enemy character. Then, if you win the enemy character, you will get “Big hit I confirmed (long open)”, and if you defeat, you will get “Big hit J confirmed (short open)”.

  Then, after the opening effect is completed, the image effect is displayed on the image display unit GH in the first to third rounds (FIG. 15C). As shown in FIGS. 16 (a) and 16 (b), this explanation effect is displayed by the display control CPU 32a in response to the input of the effect designation command (ADH40H / ADH41H / ADH42H) output by the overall control CPU 31a. . In the case of big hit I, the number of rounds is displayed on the image display unit GH in each round except 10 rounds. In the case of jackpot J, the number of rounds is displayed on the image display unit GH in rounds 1 to 9, while the number of rounds is not displayed on the image display unit GH in rounds 10 to 16. The display and non-display of the number of rounds is controlled by the display control CPU 32a triggered by the input of the effect designation command (A5H21H to 29H, 2BH to 30H, 00H) output by the overall control CPU 31a. The effect designation command related to the number of rounds is output from the overall control CPU 31a at the start of the first opening operation of each round.

  In addition, the image display unit GH displays an image of “Aim at the lower prize winning opening!” As a big winning prize image. As shown in FIGS. 16 (a) and 16 (b), this image display is controlled by the input of an effect designation command (ADH40H) output by the overall control CPU 31a at the start of the first opening operation of one round. The CPU 32a displays an image.

  Next, when the third round is completed, the confrontation effect is displayed on the image display unit GH as the first opening operation of the fourth round starts, and the confrontation effect is displayed until the end of the ninth round. (FIG. 15 (d)). As shown in FIGS. 16 (a) and 16 (b), this confrontation effect is displayed in response to the input of an effect designation command (ADH43H to 48H) output by the overall control CPU 31a during the first opening operation of each round. The CPU 32a displays an image. Then, during the 9-round closing operation, a whiteout effect is displayed on the image display unit GH. As shown in FIGS. 16A and 16B, the display control CPU 32a causes the display control CPU 32a to display an image in response to an input of an effect designation command (ADH49H) output from the overall control CPU 31a.

  Next, when the 9th round is completed, a victory effect or a defeat effect is performed on the image display unit GH with the start of the first opening operation of the 10th round. Specifically, when the big hit I is won, a victory effect is displayed on the image display unit GH (FIG. 15E). As shown in FIG. 16A, this victory effect is displayed by the display control CPU 32a when triggered by the input of the effect designation command (ADH4BH) output by the overall control CPU 31a. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (ADH4BH). That is, during the ultra-short opening operation, the special winning opening image is not displayed. When the big hit I is won, the display control CPU 32a displays the image again with the passage of “14.28 seconds” after the large winning opening image is not displayed. This image display is performed in accordance with the middle opening operation after the end of the seven ultrashort opening operations.

  Thereafter, when 10 rounds are completed, the rounds start in the order of 11-16 rounds. In the 11th to 16th rounds, a round effect is performed on each of the image display units GH (FIG. 15 (g)). In addition, the number of rounds is displayed on the image display unit GH. In the 11th to 16th rounds, the image display unit GH continuously displays an image of “Aim for the left big prize opening!”. After that, when the ending effect ends, after the big hit game ends, the process shifts to the high probability determination mode M3.

  On the other hand, when the big hit J is won, the defeat effect is displayed on the image display portion GH of 10 rounds (FIG. 15 (h)). As shown in FIG. 16B, the defeat effect is displayed by the display control CPU 32a in response to the input of the effect designation command (ADH4AH) output by the overall control CPU 31a. Further, the defeat effect is displayed as an image in 10 to 16 rounds in which each one ultrashort opening operation is performed. Further, the display control CPU 32a hides the special winning opening image in response to the input of the effect designation command (ADH4AH). That is, during the ultra-short opening operation, the special winning opening image is not displayed. After that, when the ending effect ends, after the big hit game ends, the process shifts to the high probability determination mode M3.

Therefore, according to the present embodiment, the following effects can be obtained.
(1) When a jackpot game is performed based on the opening / closing operation of the left major winning opening 20, it is advantageous for the winning prize ball, but is disadvantageous for the game privilege. On the other hand, when a big hit game is performed based on the opening / closing operation of the lower large winning opening 21, it is advantageous in terms of gaming benefits but disadvantageous in terms of winning balls. That is, according to the configuration of the present embodiment, the superiority in the case where a big hit game is played based on any one of the big winning openings is not biased, and both can be given to the player in a balanced manner. Therefore, it is possible to maximize the playability when a plurality of large winning holes (left large winning hole 20, lower large winning hole 21) are arranged.

  (2) The flow direction changing means (game nail 23, windmill 24, etc.) can be an obstacle for game balls flowing down the game area YBa. For this reason, the left big prize opening 20 having a small amount of flow direction changing means on the flow path has a fast arrival time of the game ball launched into the game area YBa, and as a result, opens and closes the left big prize opening 20. The time required for the big hit game to be played can be shortened. Therefore, it is advantageous in winning a prize ball.

  (3) In the jackpot (hit I, J) that grants a jackpot game based on the opening / closing operation of the lower jackpot 21, an effect is executed to definitely notify that the probability variation state is given in the symbol variation game. A big hit was made. For this reason, the player can quickly recognize that the probability variation state is given, and can play the jackpot game with peace of mind. That is, the big hit game based on the opening / closing operation of the lower large prize opening 21 is advantageous in the game privilege.

  (4) The left major winning opening 20 is closer to the entrance for moving the game ball from the non-gaming area YBb to the gaming area YBa, compared to the lower major winning opening 21 (where the back-return prevention valve YRb is disposed). Is arranged. For this reason, the game ball that has moved to the game area YBa reaches the left major winning opening 20 more quickly than the lower major winning opening 21. Therefore, the time required for the big hit game for opening and closing the left big winning opening 20 can be shortened.

  (5) The length of the path for the game ball to reach the left major winning opening 20 is shorter than the length of the path for the game ball to reach the lower major winning opening 21. For this reason, there is a difference in the time required to finish the big hit game between the big hit game that opens and closes the left big prize opening 20 and the big hit game that opens and closes the lower big prize opening 21 as before, and the left big prize winning The time required for the big hit game for opening and closing the mouth 20 is shorter. That is, by providing the left big winning opening 20, it is possible to shorten the time of the big hit game.

  (6) Particularly, in the case of the present embodiment, since the ratio of the big hit game using the left big prize opening 20 is set larger than the ratio of the big hit game using the lower big prize opening 21, The time required for the game can be reduced as a whole. In this way, the number of wins per unit time can be increased by improving the time efficiency. In addition, during the high probability state, the player expects that the big hit game will be continuously played (continuous change), so the expectation for the next big hit is greater than the enjoyment of the big hit game. Therefore, interest in the game can be improved by achieving time efficiency with the above configuration. That is, the player is not invited to feel frustrated by the big hit game.

  (7) The left major winning opening 20 and the lower major winning opening 21 are both arranged in the left area of the game area YBa. Moreover, the left large winning opening 20 is disposed between the reverse return preventing valve YRb and the lower large winning opening 21. That is, the launch intensity for launching the game ball aiming at the left major prize opening 20 and the launch intensity for launching the game ball aiming at the lower major prize opening 21 can be set to be equal. Therefore, since the launch intensity can be set weaker than when the special winning opening is arranged in the right region, it is possible to reduce the impact caused by the collision of the game balls.

  (8) In addition, by arranging both the left major winning opening 20 and the lower major winning opening 21 in the left region, not only during the non-winning game and during the winning game, but also depending on the type of winning, An operation for changing the firing intensity becomes unnecessary. That is, since it is not necessary to separate the left area and the right area, the player is not forced to perform a troublesome operation. In any state, the game ball may be fired in the left region, so that the operation of changing the firing strength does not cause a delay in launching the game ball in the big hit game.

  (9) On the flow path of the game ball launched aiming at the left area of the game area YBa, the left large winning port 20, the lower large winning port 21, the first starting winning port 16, the second starting winning port 17, Since the operation gates 19 are integrated, the possibility of reaching the out-port 22 without entering any winning opening (including the operation gate 19) can be reduced, and generation of useless balls is suppressed. be able to.

  (10) The main control board 30 that performs the opening / closing process of the big winning opening (the left large winning opening 20, the lower large winning opening 21) is determined to be given a privilege (probability change state) with the determination of the type of jackpot. The execution time of the notification effect to be notified is determined. For this reason, it is possible to realize an effect in which the opening / closing operation of the special prize opening is associated with the execution time of the notification effect.

  (11) In particular, when the notification effect is executed in different rounds of the opening operation (for example, 3 rounds in the case of big hit C), the notification effect is executed randomly by lottery or the like on the sub-side (general control CPU 31a side). The time cannot be determined. For this reason, by performing the execution time of the notification effect on the main side (the main control CPU 30a side), it is possible to realize an effect that associates the opening / closing operation of the big prize opening with the execution time of the notification effect.

  (12) Since a round game that can be an execution target of the notification effect is opened / closed with an unfavorable opening / closing pattern (short opening operation), the number of winning balls can be made different depending on the presence of the round game. And a difference can be given to the number of award winning balls according to the execution time of the notification effect which notifies definitely that the privilege (probability change state) is given. That is, the number of prize balls acquired can be increased as the notification that the privilege is granted is performed at an earlier stage.

  (13) And in this embodiment, since several places are made into the execution object of alerting | reporting production, the number of prize-ball acquisition can also be adjusted, increasing the chance of alert | reporting that a privilege is provided.

(14) By setting the privilege that can be a target of the notification effect to the probable state, it is possible to give the player a sense of expectation that the probable state will be provided.
(15) The jackpots C, D, E, G, H, and N are directed to the game effects during the jackpot game depending on the gaming state (whether or not the variable state is given) when the jackpot lottery is won. Change the content. Specifically, with the same promotion bonus, the production is performed with either the production K1 system or the production K2 system. Therefore, even if the types of jackpots are the same, it is possible to feel as if different types of jackpots have been won. Therefore, the variation of production can be increased.

  (16) Since the jackpot game based on the jackpot type including the notification effect is configured by the same number of round games (9 times in the embodiment), which jackpot type is won from the notification contents of the round notification device RH I can't figure out. That is, it is possible to obscure the execution time of the notification effect, and it is possible to give a sense of expectation that a privilege (probability change state) is given each time the notification effect is executed.

  (17) In the big hit game based on the big hit C, D, E and the big hit game based on the big hit G, H, N, the special winning opening (the left big winning opening 20) is opened and closed with different opening / closing patterns in the specific round game. . However, in the big hit game based on the big hit G, H, N, the opening / closing operation that is visually indistinguishable from the specific round game of the big hit game based on the big hit C, D, E by the long open operation of the next round game. Creating a state. Therefore, it is possible to make it difficult to understand that the number of winning balls is superior or inferior from the opening / closing pattern of the big winning opening while setting the same number of round games constituting the big hit game.

  (18) The specific round game of the big hit game based on the big hit C, D, E consists of a short opening operation and a middle opening operation. Therefore, by configuring the final round game of the big hit game based on the big hit G, H, N by the short opening operation, the chance of winning the prize ball is increased by the middle opening operation in the specific round game of the big hit C, D, E You can feel as if you did.

  (19) It is possible to reliably give superiority or inferiority to the number of winning balls of the big hit game based on the big hit C, D, E and the big hit game based on the big hit G, H, N. That is, the winning ball number is superior or inferior depending on whether or not the middle releasing operation is included while acquiring the winning ball in any case of the big hit C, D, E and the big hit G, H, N by the long opening operation. Can be attached.

  (20) Of the big hits G, H, and N, the big hit N is assumed to be an uncertain variable big hit. For this reason, in addition to the superiority or inferiority of the number of winning balls, superiority or inferiority can also be given to the privilege (probability change state) given after the big hit game ends.

  (21) In the big hit allocation of special figure 1 and the big hit of special figure 2, the big hit H is not assigned to special figure 2. That is, during the jackpot game, the result of the notification effect is defeated, and the ratio of the jackpot that is hidden is smaller in the special figure 2 than in the special figure 1. That is, in the case of the special figure 2, if the result is a defeat (failure), there is a high possibility of a big hit N (non-probable big hit). Therefore, in the case of the special figure 2, by increasing the ratio of the jackpot C that results in the notification effect in 7 rounds, and by delaying the notification time that the privilege (probability change state) is granted, Can expect a sense of expectation. On the other hand, in the case of the special figure 1, since the big hit H is distributed, even if the result of the notification effect is a defeat (failure), there is a high possibility of a probability change state. Therefore, in the case of the special figure 1, by increasing the ratio of the big hits D and E, it is possible to advance the notification time that the privilege (probability change state) is given.

  (22) According to the opening / closing pattern (short opening operation, middle opening operation, etc.) of the big winning opening (the left large winning opening 20, the lower large winning opening 21), the display (notification state) of the big winning opening image (specific information) and Switch between non-display (non-notification state). For this reason, it is possible to prevent the player from feeling uncomfortable by hiding it when it is not necessary to display the special winning opening image. Therefore, it is possible to suppress a decrease in interest in the hit game.

  (23) In particular, in the case of the present embodiment, the special winning opening image is not displayed during the short opening operation or the ultra short opening operation. In these short opening operation and ultra short opening operation, the opening / closing operation time is extremely short, and it is difficult to enter a game ball. For this reason, displaying the winning prize opening image during such an operation seems to prompt the player to generate a useless ball, which is uncomfortable. On the other hand, in the case of this embodiment, the big prize opening image is displayed during the middle opening operation or the long opening operation. These middle opening operation and long opening operation have a long opening / closing operation time, and it is easy to enter a game ball. For this reason, it is possible to motivate the player to enter the game ball into the big prize opening to display the big prize opening image during such an operation.

(24) When the transition from the short opening operation to the middle opening operation is performed, the large winning opening image is displayed again, so that it is possible to surely determine the large winning opening to be aimed at by the player.
(25) The display of the winning prize opening image and the non-display are switched in response to the input of the effect designation command for winning game. In other words, the effect designation is also used for the designation of switching the winning prize opening image. Therefore, there is no need to instruct the designation of designation and the designation of switching using separate control commands, and the control configuration can be simplified.

  (26) The production during the round game is made in consideration of the overall flow. For this reason, the effect designation command is not always output at the timing when the special winning opening performs the short opening operation. Therefore, by setting the special prize opening position designation 3 command (display OFF command), the effect during the round game can be set without being restricted by the time of the short opening operation, and thus the degree of freedom of the effect can be expanded. .

  (27) The overall winning opening image is controlled by the overall control CPU 31a and the display control CPU 32a. For this reason, the processing during the big hit game can be distributed to a plurality of control means. Then, by using the display control CPU 32a, it is possible to control the display and non-display of the special winning opening image by using the effect designation command.

  (28) When the effect designation command is also used, the display control CPU 32a cannot control the display and non-display of the big prize opening image unless the effect designation command is output. The display control CPU 32a plays a role in accordance with an instruction from the overall control CPU 31a, and therefore does not grasp the details of the control of the big prize opening performed by the main control CPU 30a. For this reason, for example, in the 4th to 5th rounds of the big hit game based on the big hit C, if the production designation command is not output, the big prize opening image cannot be hidden. And since the 4th round is a round of the long opening operation, the time when the end condition of the round is satisfied cannot be assumed at all. That is, even if the display control CPU 32a measures time when, for example, a 4-round production designation command is input, it is impossible to assume the time when the 5th round starts. Therefore, in this embodiment, the overall control CPU 31a outputs the special winning opening position designation 3 command under such a situation, so that the display control CPU 32a can surely hide the special winning opening image. it can. Note that the overall control CPU 31a inputs an open designation command or a close designation command from the main control CPU 30a, and therefore can assume a time when five rounds start.

  (29) The display control CPU 32a, after inputting the special prize opening position designation 3 command and not displaying the special prize opening image, displays the special prize opening image again in time management. In the present embodiment, when the special winning opening position designation 3 command is input, the short opening operation or the super opening operation is performed. During these operations, it is extremely difficult to enter a game ball, so the possibility that a round game end condition is satisfied during these operations is close to zero. For this reason, when the display control CPU 32a displays the big prize opening image by time management, for example, even when an effect designation command is not output or when a command is missing, it matches the start timing of the middle opening operation. It is possible to reliably display the big winning opening image.

  (30) Since the ultra short opening operation and the short opening operation make it difficult for a game ball to enter, the player may stop firing the game ball during the operation. For this reason, when it is not noticed that the ultra-short opening operation or the short opening operation has shifted to the middle opening operation or the long opening operation, the opportunity (chance) to enter the game ball is impaired. Therefore, in the situation where the ultra-short opening operation or the short opening operation is shifted to the middle opening operation or the long opening operation, the display control CPU 32a can manage the time so that the winning prize opening image can be displayed reliably. The player can be prompted to launch a game ball.

  (31) In the big hit C, D, E, G, H, I, J, N big hit game, the round display may not be displayed. In the jackpot game based on these jackpots, as shown in FIG. 6, the big prize opening is opened and closed with a characteristic opening / closing pattern in the round game. For this reason, if a round display is performed in each round game, the type of jackpot can be specified. Therefore, the non-display of the round display can ensure game play.

In addition, you may change this embodiment as follows.
-In embodiment, you may arrange | position several alerting | reporting which alert | reports the same round number to round alerting | reporting apparatus RH. For example, in the case of the jackpot type described in the embodiment, two “16 times” notification units are provided, one notification unit is for jackpots A, I, and J, and the other notification unit is a jackpot L (surprise) ) Good for use. Further, one notifying unit may be used for the big hit A for opening and closing the left big winning opening 20, and the other notifying unit may be used for the big hits I and J for opening the lower large winning opening 21. Note that the round notification device RH may not be provided when all the big hit rounds have the same number of rounds.

  -In embodiment, you may change the provision form of a probability change state, and the provision form of a short state. For example, the probability variation state may be given by setting the probability variation upper limit number of times that the probability variation state can be imparted and ending the probability variation state upon reaching the probability variation upper limit number. In addition, as a form of giving the variable state, the maximum number of variable times may be set when winning when there is no change regardless of the lottery probability state of the big hit lottery for the big hit for latent. For example, in the case of big hit H, the upper limit number of times of change may be set for both low accuracy + no change and high accuracy + no change.

In the embodiment, the big hits C, D, E, G, H, and N may have the same contents as the effects during the big hit game regardless of the game state at the time of winning.
-In embodiment, as a privilege alert | reported by alerting | reporting effect, it may be a big hit game with many rounds, or there may be many times of a change upper limit.

  -In embodiment, you may change the opening / closing pattern of the round game which can become the execution object of the notification effect in jackpot C, D, E. For example, the number of short opening operations may be increased or decreased.

-In embodiment, you may increase / decrease the number of round games which can become the execution object of the notification effect in jackpot C, D, E.
In the embodiment, the notification effect may be performed by the decoration lamp RB or the speaker SP instead of or in addition to the effect display device 11, or may be performed by a device dedicated to the notification effect.

In the embodiment, each opening / closing operation time of the ultra-short opening operation, the short opening operation, the middle opening operation, and the long opening operation may be changed.
In the embodiment, the interval time between the short opening operation and the middle opening operation in the specific round game of big hit C, D, E, the short opening operation in the specific round game of the big hit G, H, N and the length of the next round The interval time between opening operations may be set to substantially the same time. That is, it is not necessary to control the same time as long as it is within a predetermined time difference that the player cannot recognize. For example, if the control period of the control board is 4 ms, the player cannot distinguish even if the control board is shifted by several control periods (for example, two to three periods).

  In the embodiment, the opening / closing operation time for the short opening operation for the big hits C, D, E and the opening / closing operation time for the short opening operation for the big hits G, H, N may be the same time or substantially the same time. Further, the opening / closing operation time of the ultra-short opening operation of the big hit I and the big hit J may be the same time or may be almost the same time. That is, as described above, even if the control is shifted by several control cycles (for example, 2 to 3 cycles), the player cannot distinguish.

  In the embodiment, the opening / closing operation time of the short opening operation may be changed as long as the specified number of balls are not entered during the short opening operation (the end condition is not satisfied). The pachinko gaming machine 10 is configured such that about 100 gaming balls are fired per minute. Therefore, the opening / closing operation time of the short opening operation can be set by taking into consideration the launch interval of the game balls, the arrival time to the big winning opening, and the like.

  In the embodiment, when the overall control CPU 31a outputs the special prize opening position designation 3 command, the overall control CPU 31a outputs the special prize opening position designation 4 command after the output and displays the special prize opening image. You may do it. Note that the predetermined time is a time during which the big prize opening image may be displayed, and is set based on the open / close pattern. For example, in the embodiment, “13.552 seconds” shown in FIG.

  In the embodiment, the overall control CPU 31a always outputs the big prize opening position designation 3 command at the timing of not displaying the big prize opening image separately from the effect designation command, and at the timing of displaying the big prize opening image. It is possible to always output the 4 winning prize designation commands. In this case, the overall control CPU 31a mainly controls the display and non-display of the big prize opening image.

  -In embodiment, you may change the alerting | reporting means of the information which specifies the big winning opening which should be aimed. For example, a light-emitting body such as a lamp may be provided at the special winning opening, and the light-emitting body may be notified by emitting light, or may be notified by sound output from the speaker SP.

  -In embodiment, you may perform the production | presentation which alert | reports definitely that a probability variation state is provided with the symbol variation game performed when giving the big hit game which opens and closes the left big winning opening 20 is provided. The effect in this case may be a combination of symbols such as jackpots I and J, or may be an effect such as a notice effect or a reach effect. Note that the type of jackpot can be distinguished by executing an effect different from the effect performed in the symbol variation game when winning the jackpots I and J.

In the embodiment, a difference may be caused in the number of winning balls by, for example, making the left winning hole 20 wider than the lower winning hole 21, for example.
In the embodiment, in the left major winning opening 20 and the lower major winning opening 21, a difference may be caused in the number of winning balls depending on the number of rounds constituting the big hit game, or a difference may be caused in the gaming benefits. good. In addition, the difference in game privilege may be created by the number of times of change upper limit.

  In the embodiment, the non-probable variation big hit may be included in the big hit using the lower big prize winning opening 21. In this case, it is possible to make a difference in the gaming benefits by reducing the winning percentage for the non-probable big winning jack for the big hit using the lower big winning opening 21 rather than the big winning using the left big winning opening 20.

  -In embodiment, you may change the structure (shape) of the left big prize winning opening 20. FIG. For example, it is good also as a structure (shape) like the lower university winning opening 21. FIG. That is, as long as both the left major winning opening 20 and the lower major winning opening 21 are arranged in the left region, the configurations may be changed. It should be noted that being arranged in the left region means that all parts are arranged like the left big prize opening 20, and some parts like the lower big prize opening 21 are arranged. Including being disposed.

  In the embodiment, the number of opening of the big hit L and the number of opening of the small hit O may be set to the same number. For example, when the number of big hits L is “15” (in this case, the number of rounds is 15), the number of small hits O may be set to “15” accordingly.

  In the embodiment, the main control CPU 30a outputs a special figure designation command (a command set for each special figure), and the overall control CPU 31a grasps the type of winning based on the special figure designation command. . Instead of this, the main control CPU 30a may output a control command indicating the winning type instead of the special figure designation command. This control command is a command set for each hit type, and the type of special figure cannot be specified. When a variation pattern is set for each hit type, the overall control CPU 31a may grasp the hit type based on the change pattern designation command.

Next, a technical idea that can be grasped from the above embodiment and another example will be added below.
(A) The first winning means is arranged closer to the back-preventing means for preventing the game ball launched into the game area from returning to the launching rail of the game ball as compared to the second winning means. The gaming machine according to any one of claims 1 to 3, wherein the gaming machine is provided.

  (A) Main control means for performing a winning lottery process for determining whether to win or not, and a hitting type determining process for determining a winning type when the winning lottery is won, and various game effects according to instructions from the main control means Sub-control means for controlling the execution of the game machine, wherein the main control means gives a winning game when winning the winning lottery, and gives a privilege advantageous to the player according to the winning type The winning game is constituted by a plurality of round games in which a winning means that allows a game ball to enter is opened, and the winning type includes a same number of round games. And a plurality of types of special wins for executing a notification effect for notifying the player that the advantageous privilege is provided, and the winning game based on the special hits is a target for execution of the notification effect. A first round game and a second round game other than the first round game are set, and the plurality of types of special hits definitely notify that the privilege is granted in different first round games. In addition, in the round game of the same number of times as the round game that definitely notifies that the privilege is granted in other special hits, the main control means does not definitely notify that the privilege is granted. Performs an opening / closing process for opening / closing the winning means, opening / closing the winning means with different opening / closing patterns in the first round game and the second round game, and the main control means performs the hit type determination process In accordance with the type of the special hit determined in step 1, the sub-control means is caused to execute a notification effect for definite notification that the privilege is granted. Machine.

  (C) The gaming machine according to the technical concept (a), wherein the winning means opens and closes the first round game with an opening / closing pattern which is disadvantageous compared to the second round game. .

  (D) The privilege includes a probability variation state that changes the winning probability state of the winning lottery to a high probability state, and the notification effect is an effect for notifying that the probability variation state is given. The gaming machine according to the technical idea (A) or (C), which is characterized.

  (E) The privilege includes a variation time shortening state for shortening the variation time of the symbol variation game for deriving the winning lottery result, and the sub-control means wins the winning lottery during the variation time shortening state. The winning game is determined when the special winning is determined, and when the special winning is determined by winning the winning lottery during the non-variable time shortening state in which the variable time shortening state is not given. The gaming machine according to any one of the technical thoughts (a) to (d), wherein a game effect performed inside has different content.

  (F) The technical idea (a) to (b) comprising a round notification device for notifying the number of round games constituting a winning game based on the winning type determined in the winning type determination process. The gaming machine according to any one of (e).

  (G) In a gaming machine that grants a winning game consisting of a plurality of round games that opens a winning means for allowing a game ball to enter when a winning lottery of winning or not is won, the winning means is An opening / closing control means for performing an opening / closing operation for opening / closing operation is provided, and the winning type is provided with a winning game consisting of the same number of round games, while the winning means is opened / closed with different opening / closing patterns in a specific round game. In the specific round game based on the first type including the first type and the second type, the first opening / closing operation is different from the first opening / closing operation after the first opening / closing operation. The specific round game based on the second type includes the first opening / closing operation, and includes the first opening / closing operation and the second round opening / closing operation based on the first type. In the non-specific round game to be performed next to the first opening / closing operation and the specific round game in the specific round game based on the interval time between the open / close operation and the second open / close operation and the second type A gaming machine characterized in that an interval time between opening and closing operations is set to the same time or substantially the same time.

  (G) The gaming machine according to the technical idea (K), wherein the final round game of the hit game based on the second type is a specific round game including the first opening / closing operation. .

  (G) Round games other than the specific round game include a third opening / closing operation different from the first opening / closing operation and the second opening / closing operation, and the operation time of the first opening / closing operation is The operation time of the second opening / closing operation is shorter than the operation time of the second opening / closing operation, and the operation time of the second opening / closing operation is set to be shorter than the operation time of the third opening / closing operation. The specific round game is configured by a plurality of first opening / closing operations and a single second opening / closing operation after the first opening / closing operation, and the next round game after the specific round game is the third round game. The specific round game of the hit game based on the second type is the same number of times as the first open / close operation in the specific round game of the hit game based on the first type. For opening and closing operation And the next round game after the specific round game is configured by the third opening / closing operation, the gaming machine according to the technical idea (ki) or (ku) .

  And (c) providing means for giving a probability variation state for changing the winning probability state of the winning lottery from a low probability state to a high probability state after the winning game according to the winning type, In any one of the above technical ideas (Ki) to (K), the seed includes a non-probability variation that sets the winning probability of the winning lottery after the end of the winning game to a low probability state. The gaming machine described.

  In the case of winning a winning lottery for determining whether or not to win, a winning game consisting of a plurality of round games for releasing a winning means for allowing a game ball to enter is given, and the winning means is used as a game board. A plurality of gaming machines arranged at the same time are provided with notifying control means for notifying the notifying means of specific information indicating the winning means in which the winning game is performed during the winning game, and the winning game includes the winning game. Among the round games constituting the game, a winning game that opens and closes the winning means in an opening / closing pattern different from other round games in a specific round game, and the notification control means notifies the specific information according to the opening / closing pattern. The game machine is switched between a notification state to be performed and a non-notification state in which the specific information is not notified.

  (F) The specific round game includes a first opening / closing operation and a second opening / closing operation after the first opening / closing operation, and the operation time of the first opening / closing operation is the second opening / closing operation. In the notification state, the notification control means sets the specific information to the non-notification state during the first opening / closing operation in the specific round game. On the other hand, according to the technical idea (2), the specific information is switched from the non-notification state to the notification state with the start of the second opening / closing operation after the first opening / closing operation. The gaming machine described.

  (S) The notification control means includes an effect instruction means for outputting an effect designation command for instructing the contents of the effect during the round game, and an effect control means for executing an effect based on the control command. In the notification state, the means switches the specific information from the notification state to the non-notification state by starting the first opening / closing operation and inputting the effect designation command, and then starting the second opening / closing operation. The gaming machine according to the technical idea (ii), wherein the specific information is switched from the non-notification state to the notification state in response to an input of the effect designation command.

  (C) When the production instruction means does not output the production designation command with the start of the first first opening / closing operation in the specific round, a non-instruction designation command for instructing the non-informing state of the specific information. The game machine according to claim 1, wherein the presentation control means switches the specific information from the notification state to the non-notification state when the non-notification designation command is input.

  (E) The operating time of the first opening / closing operation is a time during which it is difficult for a game ball to enter the winning means, while the operating time of the second opening / closing operation is a game to the winning means. The gaming machine according to any one of the technical ideas (S) to (C), characterized in that it is an easy time for the ball to enter.

  (T) In a gaming machine in which a plurality of winning means for opening and closing operations to allow a game ball to enter during a winning game are arranged on the game board, the winning means includes a first winning means and a second winning prize. The first winning means and the second winning means are arranged at positions where a game ball flowing down the left area of the game area of the game board as viewed from the player can enter. The first winning means is disposed between a reverse preventing means for preventing a game ball launched into the gaming area from returning to the launch rail of the gaming ball and the second winning means. A gaming machine characterized by that.

  (H) The game board is given a starting condition of the symbol variation game by entering a game ball, and the first state in which the game ball can easily enter the entrance is difficult to enter the game ball. A starting condition winning means having an opening / closing member that can be changed to a second state, and a lottery condition winning means for giving a lottery condition as to whether or not the opening / closing member is changed to the first state by entering a game ball; Disposed in the most downstream of the flow path of the game ball in the game area, and a discharge means for discharging the game ball out of the machine as an out ball is disposed, the start condition winning means, The lottery condition winning means and the discharging means have the lottery condition winning means and the starting condition winning from the upstream side when the reversing prevention means is disposed upstream of the flow path of the game ball. Means and the discharging means in this order. The first winning means is disposed between the lottery condition winning means and the starting condition winning means, while the second winning means is the starting condition winning means. The gaming machine according to the technical idea (2), which is disposed between the discharging means.

  10 ... Pachinko machine, 16 ... First start prize opening, 17 ... Second start prize opening, 19 ... Actuation gate, 20 ... Left big prize opening, 21 ... Lower big prize opening, 23 ... Game nail, 24 ... Windmill, DESCRIPTION OF SYMBOLS 30 ... Main control board, 30a ... CPU for main control, YB ... Game board, YBa ... Game area | region, YRa ... Guidance path, YRb ... Reverse return prevention valve.

Claims (3)

  1. In a gaming machine in which a plurality of winning means for opening and closing operations to allow a game ball to enter during a winning game are arranged on the game board,
    A winning lottery means for performing a lottery for winning or not,
    And a lottery means for lottery to win a winning game by opening and closing operation of which winning means when winning the winning lottery,
    The winning means comprises a first winning means and a second winning means,
    In the first winning game by the opening / closing operation of the first winning means and the second winning game by the opening / closing operation of the second winning means, there is a difference in the number of winning balls that can be obtained during the winning game, There will be a difference in the gaming benefits granted after the game ends,
    In the first winning game, while the number of winning balls is likely to be larger than that in the second winning game, and the gaming privilege is likely to be lower than that in the second winning game,
    The second winning game is configured such that the number of winning balls is likely to be smaller than that of the first winning game, and the gaming privilege is likely to be higher than that of the first winning game. A gaming machine characterized by
  2. The difference in the number of prize balls is generated in accordance with the amount of flow direction changing means for changing the flow direction of the game balls launched into the game area of the game board,
    2. The flow-down path leading to the first winning means is set to have a smaller amount of the flow direction changing means than the flow-down path leading to the second winning means. The gaming machine described in 1.
  3.   In the symbol variation game based on the winning of the second winning game, it is definite that a probability changing state is given to change the winning probability state of the winning lottery from the low probability state to the high probability state after the winning game ends. The gaming machine according to claim 1, wherein an effect to notify is performed.
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JP2014223137A (en) * 2013-05-15 2014-12-04 株式会社三共 Game machine
JP2015020029A (en) * 2013-07-23 2015-02-02 株式会社平和 Game machine
JP2015070889A (en) * 2013-10-02 2015-04-16 株式会社三共 Game machine
JP2015097624A (en) * 2013-11-19 2015-05-28 株式会社ニューギン Game machine
JP2015112175A (en) * 2013-12-10 2015-06-22 株式会社三共 Game machine
JP2015202350A (en) * 2014-04-16 2015-11-16 株式会社ニューギン Game machine
JP2015221125A (en) * 2014-05-23 2015-12-10 株式会社三共 Game machine
JP2016120239A (en) * 2014-12-25 2016-07-07 タイヨーエレック株式会社 Game machine
JP2015062822A (en) * 2015-01-15 2015-04-09 株式会社藤商事 Pinball game machine
JP2015144954A (en) * 2015-05-21 2015-08-13 京楽産業.株式会社 Game machine
JP2016214959A (en) * 2016-09-23 2016-12-22 京楽産業.株式会社 Game machine

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