JP2012217853A - ゲームアプリケーション内の仮想プレーヤおよび仮想ボールの移動を制御する装置 - Google Patents
ゲームアプリケーション内の仮想プレーヤおよび仮想ボールの移動を制御する装置 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/56—Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/218—Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1056—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving pressure sensitive buttons
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
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- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
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- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
【解決手段】本発明によれば、この制御装置は、台座に接続されたボールの形態を有する。このボールは、前記ボールに加えられた打撃の結果としてのボール上の変位力を検出することができる加速度計(18)と、ボールの表面に加えられた圧力による力を検出することができる圧力センサ(19)と、処理モジュール(16)とを備える。このプロセッサモジュールは、この加速度計および圧力センサからの情報を使用して、ビデオゲーム内の仮想ボールの変位を制御する制御信号(S1)およびビデオゲーム内の仮想プレーヤの変位を制御する制御信号(S2)を生成する。
【選択図】図3
Description
Claims (9)
- ビデオゲームの範囲内の仮想プレーヤおよび仮想ボールの移動を制御し、ディジタルプロセッサユニット(2)と信号を交換することができ、台座(12)に接続されたボール(11)を備えた制御装置(1)であって、
前記ボールが、前記ボールに打撃が加えられた後の前記ボールの変位力を検出することができる第1のセンサ(17、18)と、前記ビデオゲーム内の前記仮想ボールの変位を制御するために前記ディジタル処理ユニット用に意図された第1の制御信号(S1)を、前記第1のセンサが提供する情報を使用して生成することができる処理モジュール(16)とを備える、制御装置(1)において、
前記ボールは、前記ボールの表面に加えられた圧力による力を検出することができる第2のセンサ(19)をさらに備え、
前記処理モジュールは、前記ビデオゲーム内の前記仮想プレーヤの変位を制御するために前記ディジタル処理ユニット用に意図された第2の信号(S2)を、前記第2のセンサが提供する情報から生成することができることを特徴とする制御装置(1)。 - 前記処理モジュール(16)は、前記仮想プレーヤの周囲の所定のゾーン内に前記仮想ボールが存在するかどうかを指示する第3の制御信号(S3)を、前記ディジタル処理ユニットから受け取ることができ、前記ボールは、前記処理モジュールが前記第3の制御信号を受け取ったときに光信号を発信することができる第1の光源(15)を、前記ボールの表面に備える請求項1に記載の装置。
- 前記所定のゾーンは、前記仮想プレーヤを中心とする所定の半径の円である請求項2に記載の装置。
- 前記所定のゾーンは、前記仮想プレーヤを中心とする所定の半径の円の一部である請求項2に記載の装置。
- 前記ボールの表面は、それぞれに圧力センサが取り付けられた少なくとも4つのセクタに分割されており、前記圧力センサは前記第2のセンサを形成し、それぞれのセクタは、前記ビデオゲーム内の前記仮想プレーヤの変位方向に関連付けられており、その結果、前記ボールの前記セクタのうちの1つのセクタに加えられた圧力が、前記関連付けられた方向への前記仮想プレーヤの変位を引き起こす請求項1から4のいずれかに記載の装置。
- それぞれのセクタは、前記セクタに圧力が加えられたときに光信号を発信することができる光源(15)を備える請求項5に記載の装置。
- セクタの前記光源は前記第1の光源を形成する請求項6に記載の装置。
- 前記第1のセンサは、前記ボールの中心の近くに位置する少なくとも1つの加速度計を備える請求項1から7のいずれかに記載の装置。
- 前記第1のセンサは、前記ボールの中心の近くに位置するジャイロスコープをさらに備える請求項8に記載の装置。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
FR1153085 | 2011-04-08 | ||
FR1153085A FR2973714A1 (fr) | 2011-04-08 | 2011-04-08 | Dispositif pour controler le deplacement d'un joueur virtuel et d'un ballon virtuel dans une application de jeu |
Publications (3)
Publication Number | Publication Date |
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JP2012217853A true JP2012217853A (ja) | 2012-11-12 |
JP2012217853A5 JP2012217853A5 (ja) | 2015-04-16 |
JP6099877B2 JP6099877B2 (ja) | 2017-03-22 |
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Application Number | Title | Priority Date | Filing Date |
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JP2012086234A Expired - Fee Related JP6099877B2 (ja) | 2011-04-08 | 2012-04-05 | ゲームアプリケーション内の仮想プレーヤおよび仮想ボールの移動を制御する装置 |
Country Status (7)
Country | Link |
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US (1) | US9216348B2 (ja) |
EP (1) | EP2508234B1 (ja) |
JP (1) | JP6099877B2 (ja) |
KR (1) | KR20120115160A (ja) |
CN (1) | CN102728062B (ja) |
FR (1) | FR2973714A1 (ja) |
TW (1) | TWI541053B (ja) |
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CN102961857B (zh) * | 2012-11-30 | 2014-03-12 | 南通大学 | 基于影子操作的机电型魔术装置 |
US20140274241A1 (en) * | 2013-03-14 | 2014-09-18 | Sony Computer Entertainment America Llc | Scheme for requiring additional user input when catching an object in a computer simulation |
CN103198233B (zh) * | 2013-04-25 | 2016-05-11 | 李援朝 | 一种交互式玩具陀螺模拟方法及系统 |
US9176602B2 (en) * | 2013-06-11 | 2015-11-03 | Thomson Licensing | Spherical remote control |
US9737817B1 (en) * | 2014-02-03 | 2017-08-22 | Brett Ricky | Method and apparatus for simulating a gaming event |
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CN106390444B (zh) * | 2015-07-31 | 2020-09-25 | 北京万游网络科技有限公司 | 球类游戏系统及其控制方法 |
CN105597309B (zh) * | 2016-03-29 | 2019-04-19 | 欧伟强 | 用于花式足球训练及舞蹈娱乐的练习装置 |
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- 2012-04-02 EP EP12162889.5A patent/EP2508234B1/en not_active Not-in-force
- 2012-04-05 US US13/440,719 patent/US9216348B2/en not_active Expired - Fee Related
- 2012-04-05 JP JP2012086234A patent/JP6099877B2/ja not_active Expired - Fee Related
- 2012-04-06 KR KR1020120036363A patent/KR20120115160A/ko not_active Application Discontinuation
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CN106774916A (zh) * | 2016-12-27 | 2017-05-31 | 歌尔科技有限公司 | 一种虚拟现实系统的实现方法以及虚拟现实系统 |
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Also Published As
Publication number | Publication date |
---|---|
KR20120115160A (ko) | 2012-10-17 |
FR2973714A1 (fr) | 2012-10-12 |
CN102728062B (zh) | 2016-12-07 |
US9216348B2 (en) | 2015-12-22 |
US20120258799A1 (en) | 2012-10-11 |
CN102728062A (zh) | 2012-10-17 |
EP2508234B1 (en) | 2013-11-20 |
JP6099877B2 (ja) | 2017-03-22 |
TW201240703A (en) | 2012-10-16 |
EP2508234A1 (en) | 2012-10-10 |
TWI541053B (zh) | 2016-07-11 |
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