TW200843822A - Equipment for electronic game - Google Patents

Equipment for electronic game Download PDF

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Publication number
TW200843822A
TW200843822A TW96115981A TW96115981A TW200843822A TW 200843822 A TW200843822 A TW 200843822A TW 96115981 A TW96115981 A TW 96115981A TW 96115981 A TW96115981 A TW 96115981A TW 200843822 A TW200843822 A TW 200843822A
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Taiwan
Prior art keywords
electronic game
target image
screen
game device
ball
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TW96115981A
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Chinese (zh)
Inventor
ming-xian Xie
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Int Games System Co Ltd
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Priority to TW96115981A priority Critical patent/TW200843822A/en
Publication of TW200843822A publication Critical patent/TW200843822A/en

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Abstract

An equipment for electronic game comprises: a screen for displaying the picture of electronic game, wherein the picture includes a movable target image; installing sensing modules around the screen to sense the contact position on the screen by a thrown object; and producing the hitting reaction of the target image and recording scores when the thrown object touches the position of the target image in the screen.

Description

200843822 九、發明說明: 【發明所屬之技術領域】 本發明係關於一種電子遊戲設備,尤指以投擲物被投擲 後接觸螢幕來控制電子遊戲内容之電子遊戲設備。 【先前技術】 各式電子遊戲設備已經充斥於我們的生活中,從投幣式 的大型電玩機台、電視遊衆器、家用電腦(遊戲為附屬功能)、 到掌上型遊樂器,種類繁多,無不充實我們於現實生活中無 法滿足的樂趣。 目前大多數的電子遊戲設備是利用搖桿來控制電子遊戲 中之遊戲主體,少數電子遊戲已逐漸脫離此種人機的互動方 式,改用搖桿以外的工具來與電子遊戲互動,例如,,打地 ^ 、投籃球”…等,利用槌子、籃球等工具與電子遊戲 互動。 以打地鼠為例,如美國第7, 091,958號專利,係以如榔 頭一般的敲擊工具敲擊觸控式面板的螢幕,固然為一種不錯 的構想,但由於必須直接接觸,所以整體的遊戲活動範圍較 小,趣味性稍嫌不足。 而以投籃球為例,目前的投籃球電子遊戲已經大幅改善 人與機,關的互動,使人_如籃球之投擲物投人籃框t, ,=用盔框上的感應模組感應出投入籃框的籃球,並用電子 记刀,纪下所得之分數,大幅增大遊戲者的活動範圍。然而, 此種遊戲雖然有械引人的互動方式,但卻缺乏如大型螢幕 5 200843822 一般所能顯示出之豐富動人的晝面。 因此,本發明的主要目的在於提供〆種電子遊戲设備, 使趣味性更優於上述以及目前已知的電子遊戲設備’以改善 上述問題。 【發明内容】 本發明之目的在提供一種電子遊戲設備,利用投擲出投 擲物擊中螢幕中目標圖像時,使目標圖像產生被擊中的反 應,並且記分,令遊戲玩家能同時感受到肢體及感官與電子 遊戲更強烈互動的遊戲方式。 本發明係關於一種電子遊戲設備,係用以操作並顯示一 電子遊戲,該電子遊戲設備係進一步包含一螢幕、以及一感 應模組。 該螢幕係用以顯示該電子遊戲所對應之晝面,該晝面中 並包含至少一目標圖像。 該感應模組係用以感應一投擲物接觸該螢幕之位置,該 投擲物可採用球。 當該投擲物所接觸該螢幕之位置與該目標圖像之位置相 符時,該電子遊戲係使該目標圖像產生相對應之反應,所述 e亥目“圖像產生相對應之反應,係包含該目標圖像損毁以及 於電子遊戲中得分。 ' 其中’ 5亥感應模組係裝設於該螢幕表面之周圍,可採用 紅外線發射模組與相對應之紅外線接收模組。該紅外線發射 200843822 模組與相對應之紅外線接收模組間係產生一紅外線訊號,將 二組(以上)紅外線發射模組與相對應之紅外線搔收模組互相 正交設置以形成一二維感應面,藉由該投擲物接觸該二維感 應面並阻斷該紅外線訊號,以確認該投擲物擊中該螢幕之位 置。 因此,藉由本發明之電子遊戲設備,利用感應模組感應 投擲物被投擲後接觸螢幕之位置,使投擲物擊中螢幕中目標 圖像時,讓目標圖像產生被擊中的反應,並且記分,如此, 可令遊戲玩家能同時感受到肢體及感官與電子遊戲更強烈的 互動,以更能感受到遊戲帶來的快感。 關於本發明之優點與精神可以藉由以下的發明詳述及所 附圖式得到進一步的瞭解。 【實施方式】 請參閱圖一,圖一係本發明電子遊戲設備30之示意圖。 本發明係關於一種電子遊戲設備30,係用以操作並顯示一電 子遊戲,電子遊戲設備30係包含一螢幕32、以及一感應模’ 組34。 螢幕32係用以顯示該電子遊戲所對應之晝面,該晝面中 並包含至少一目標圖像42。 感應模組34係裝設於螢幕32表面之周圍,用以感應一 投擲物40接觸螢幕32之位置。感應模組34包含一紅外線發 射模組3402與相對應之紅外線接收模組3404,每一組紅外 線發射模組3402與相對應之紅外線接收模組3404係裝設在 7 200843822 螢幕32相對之二側邊’-個螢幕32有上、下相對之二側邊 以及左、右相對之二側邊,每—個相對之二側邊都得設置多 組紅外線發賴組_與相對應之紅外線接收模組34〇4。 每-組的紅外線發射模組3舰與相對應之紅外線接收 模組3404間會產生-紅外線訊號ED,營幕%上、下側邊以 及左、右侧邊之多組紅外線發射馳繼與相對應之紅外線 接收模組3404所產生之紅外線訊號ED係互相正交以形成一 二維感應面,藉由投擲物4G接_二械應面並阻斷㈣線 訊號ED,以確認投擲物4〇擊中螢幕32之位置。 進-步說明,投擲物40接觸該二維感應面之位置,係透 過座標比對,以確認與目標圖像42於該晝面中之位置是否相 符。也就是晴紅外線訊號ED時,於二維感應面,也就是相 對螢幕32之位置,利用已知紅外線發射模組繼及紅外線 組3404的位置會定義出一個座標位置,而目標圖像 旦面中也會有座標位置。當此二個座標位置相同時,或 ^動就判定投擲物 因為勞幕32可以設計的較廣大,目標圖像拉可以預先 :成=鬼怪:圖像,或是一次可出現-大群,使的 甚至可供多人制槪,增進彼此 脚/斤1之f?物4°係為球,於實務上,我們採用空心的塑 =球’使任何年齡之玩家都可輕鬆投擲,並且 擊壞其他物品,甚至擊壞絲32。 ㈤要擔 8 200843822 當投擲物40所撿觸螢幕32之位置與目標圖像42之位置 相符時,該電子遊戲係使目標圖像42產生相對應之反應,所 述目標圖像42產生相對應之反應,係指目標圖像42損毀以 及於電子遊戲中得分。 由於電子遊戲本身即是一種軟體,所以所述目標圖像42 產生相對應之反應,係由該電子遊戲中之軟體程式控制目標 圖像42以產生相對應之反應,並非因為投擲物4〇撞擊之力 學反應。 補充說明的是,電子遊戲設備30之外觀是硬體設備,内 含電子遊戲之軟體,也有相關的記憶體、電子元件、電路機 板、及微處理器等,上述硬體物件及軟體協同作業後,方能 達成前述之功能。 參閱圖二,圖二係本發明電子遊戲設備3〇之外觀示意 圖。如前述之電子遊戲設備3〇,本圖示及相關内文係用來更 完整的說明本發明之電子遊戲設備3〇。電子遊戲設備3〇更 進一步包含一停球區35、一集球台36、以及一引道38。 停球區35用以放置供人投擲的球,遊戲玩家可以自此處 撿取球’擲向螢幕32晝面中如妖魔鬼怪之目標圖像42。 集球台36係設置於螢幕32下方,不管球是否擊中妖魔 鬼怪,集球台36都可以承接掉落之球。 引道38連接停球區35與集球台36,有傾斜度,靠近隽 球台36處較高,靠近停球區35處較低,係利用此傾斜度以 重力引導集球台36上之球滾動至停球區35。 請參閱圖三,圖三係本發明電子遊戲設備3〇進行遊戲之 9 200843822 流程圖。本發明之電子遊戲設備30所進行之遊戲流程有下列 步驟·. 步驟S02:遊戲玩家自停球區35撿起球,目視晝面中如 妖魔鬼怪的目標圖像42,並將如球之投擲物40擲向目標圖 像42 〇 步驟S04:投擲物40會飛向螢幕32,螢幕32周圍的感 應模組34於螢幕32表面形成之二維感應面,由於阻斷紅外 線訊號ED,電子遊戲設備30透過處理器、相關電子元件及 電路、軟體等,可以算出投擲物40擊中螢幕32之座標位置。 與步驟S04同一時間請參閱步驟S06:電子遊戲設備30 透過處理器、相關電子元件及電路、軟體等,可以算出目標 圖像42在晝面中之座標位置。 步驟S08 ··比對投擲物40擊中螢幕32之座標位置與目標 圖像42在晝面中之座標位置,兩者座標位置接近於一定範圍 内或相等,電子遊戲設備30透過處理器、相關電子元件及電 路、軟體等判定投擲物40擊中目標圖像42。 步驟S10:目標圖像42產生為被擊中一般相對應之反 應,如目標圖像42損毀以及於電子遊戲中得分,損毀例如妖 魔鬼怪爆裂死亡。 此外,接續步驟S02請參閱步驟S12:不管是否擊中螢幕 32或是目標圖像42 ’球會受重力掉落於集球台36。 步雜S14:集球台36上之球受重力影響,經過具有傾斜 度之引道38滾向停球區35。 200843822 因此,藉由本發明之電子遊戲設備30,利用感應模組34 感應投擲物40被投擲後接觸螢幕32之位置,使投擲物4〇 擊中螢幕32令目標圖像42時,讓目標圖像42產生被擊中的 反應,並且記分,如此,可令遊戲玩家能同時感受到肢體及 感官與電子遊戲更強烈的互動,以更能感受到遊戲帶來的快 感。 藉由以上較佳具體實施例之詳述,係希望能更加清楚描 述本發明之特徵與精神,而並非以上述所揭露的較佳具體實 加例來對本發明之範轉加以限制。相反地,其目的是希望能 涵蓋各種改變及具相等性的安排於本發明所欲申請之專利範 圍的範疇内。 【圖式簡單說明】 圖一係本發明電子遊戲設備之示意圖; 圖二係本發明電子遊戲設備之外觀示意圖;以及 圖二係本發明電子逊戲设備進行遊戲之流程圖。 【主要元件符號說明】 電子遊戲設備30 投擲物40 感應模組34 &外線接收模組3404 停球區35 螢幕32 目標圖像42 &外線發射模組3402 紅外線訊號ED 集球台36 200843822 引道38200843822 IX. Description of the Invention: [Technical Field] The present invention relates to an electronic game device, and more particularly to an electronic game device that controls the content of an electronic game by throwing a throwing object and touching the screen. [Prior Art] All kinds of video game equipment have been flooded into our lives, from coin-operated large-scale video game consoles, TV game consoles, home computers (games are affiliated functions), to handheld gamers. All of them are full of fun that we can't satisfy in real life. At present, most of the electronic game devices use the joystick to control the main body of the game in the electronic game. A few electronic games have gradually separated from the interactive mode of the human-machine, and use tools other than the joystick to interact with the electronic game, for example, Use the scorpion, basketball, and other tools to interact with the video game. Take the hamster as an example, such as the US Patent No. 7, 091, 958, which is hit with a tapping tool like a hoe. The screen of the touch panel is certainly a good idea, but because of the direct contact, the overall game activity range is small, and the fun is a little lacking. In the case of basketball, the current basketball game has been greatly increased. Improve the interaction between people and machines, and make people _ such as the throwing objects of basketball to throw the basket t, , = use the sensor module on the helmet to sense the basketball that is put into the basket, and use the electronic knife to get the The scores greatly increase the scope of the player's activities. However, although this kind of game has an engaging and interactive way, it lacks the richness and fascination that can be displayed as a large screen 5 200843822. Accordingly, it is a primary object of the present invention to provide an electronic game device that is more interesting than the above-described and currently known electronic game devices to improve the above problems. Providing an electronic game device that uses a throwing throw to hit a target image on a screen to cause a target image to be hit and scored, so that the game player can feel the body and the senses and the electronic game at the same time The present invention relates to an electronic game device for operating and displaying an electronic game, the electronic game device further comprising a screen and a sensor module. The screen is used to display the game game. Corresponding face, the facet includes at least one target image. The sensor module is used to sense a position where a throwing object contacts the screen, and the throwing object can adopt a ball. When the throwing object contacts the screen When the position matches the position of the target image, the electronic game system causes the target image to generate a corresponding response, and the e-home " The image produces a corresponding response that includes the target image corruption and scores in the video game. The '5' sensor module is installed around the surface of the screen, and the infrared emitting module and the corresponding infrared receiving module can be used. The infrared emission 200843822 module and the corresponding infrared receiving module generate an infrared signal, and the two groups (above) of the infrared emitting module and the corresponding infrared receiving module are orthogonally arranged to form a two-dimensional sensing. And, by the object touching the two-dimensional sensing surface and blocking the infrared signal, to confirm that the object hits the screen. Therefore, with the electronic game device of the present invention, the sensing module senses the position where the throwing object is thrown and touches the screen, so that the target object is hit by the target image when the target hits the target image on the screen, and the target image is hit. In this way, the game player can feel the interaction between the body and the senses and the video game at the same time, so that the game can feel the thrill of the game. The advantages and spirit of the present invention will be further understood from the following detailed description of the invention. [Embodiment] Please refer to FIG. 1, which is a schematic diagram of an electronic game device 30 of the present invention. The present invention is directed to an electronic gaming device 30 for operating and displaying an electronic game. The electronic gaming device 30 includes a screen 32 and an inductive mode group 34. The screen 32 is used to display a face corresponding to the electronic game, and the facet includes at least one target image 42. The sensing module 34 is mounted around the surface of the screen 32 to sense the position at which the object 40 contacts the screen 32. The sensing module 34 includes an infrared emitting module 3402 and a corresponding infrared receiving module 3404. Each group of infrared emitting modules 3402 and corresponding infrared receiving modules 3404 are installed on opposite sides of the screen 32 200843822 The side of the screen 32 has two upper and lower opposite sides and two opposite sides, and each of the two opposite sides has to be provided with a plurality of infrared ray groups _ and corresponding infrared receiving modes. Group 34〇4. Each group of infrared emission module 3 ships and the corresponding infrared receiving module 3404 will generate - infrared signal ED, the upper and lower sides of the camp screen and the left and right sides of the group of infrared emission relay and phase The infrared signals ED generated by the corresponding infrared receiving module 3404 are orthogonal to each other to form a two-dimensional sensing surface, and the throwing object 4G is connected to the second mechanical signal and the (four) line signal ED is blocked to confirm the throwing object. Hit the position of the screen 32. Further, the position at which the throwing object 40 contacts the two-dimensional sensing surface is compared by the coordinate alignment to confirm whether the position of the target image 42 in the kneading surface coincides. That is, when the clear infrared signal ED is on the two-dimensional sensing surface, that is, the position relative to the screen 32, the position of the known infrared emitting module and the infrared group 3404 is used to define a coordinate position, and the target image is in the surface. There will also be a coordinate position. When the two coordinates are the same, it is determined that the throwing object can be designed because the screen 32 can be designed. The target image can be pre-made: = ghost: image, or can appear once - large group, It can even be used by many people to improve each other's feet. The 4° is a ball. In practice, we use a hollow plastic ball to make it easy for players of any age to throw and destroy other Items, even broken wire 32. (5) To bear 8 200843822 When the position of the touch screen 32 of the throwing object 40 matches the position of the target image 42, the electronic game system causes the target image 42 to respond accordingly, and the target image 42 corresponds to the corresponding image. The response refers to the destruction of the target image 42 and the score in the video game. Since the electronic game itself is a kind of software, the target image 42 generates a corresponding reaction, and the target image 42 is controlled by the software program in the electronic game to generate a corresponding reaction, not because the throwing object hits. Mechanical response. It should be noted that the appearance of the electronic game device 30 is a hardware device, which includes a software for electronic games, and also has related memory, electronic components, a circuit board, and a microprocessor. The above hardware objects and software work together. After that, the above functions can be achieved. Referring to Figure 2, Figure 2 is a schematic view of the appearance of the electronic game device 3 of the present invention. As shown in the foregoing electronic gaming device 3, this illustration and related text are used to more fully illustrate the electronic gaming device 3 of the present invention. The electronic game device 3 further includes a parking area 35, a set 36, and an approach 38. The ball stop area 35 is used to place a ball for human throwing, and the game player can draw the ball from here to throw a target image 42 such as a monster in the face of the screen 32. The ball table 36 is disposed below the screen 32, and the ball table 36 can take down the ball regardless of whether the ball hits the monster or not. The approach path 38 connects the ball stopping area 35 with the collecting table 36, has an inclination, is higher near the ball table 36, and is lower near the ball stopping area 35, and uses this inclination to guide the ball on the collecting table 36 by gravity to the ball. Stop ball area 35. Referring to FIG. 3, FIG. 3 is a flowchart of the game of the electronic game device 3 of the present invention. The game flow performed by the electronic game device 30 of the present invention has the following steps: Step S02: The game player picks up the ball from the parking area 35, visually looks at the target image 42 such as a monster in the face, and throws a ball like a ball. 40 throwing to the target image 42 〇 Step S04: the throwing object 40 will fly to the screen 32, the sensing module 34 around the screen 32 forms a two-dimensional sensing surface on the surface of the screen 32, and the electronic game device 30 is blocked by blocking the infrared signal ED. The coordinate position of the throwing object 40 hitting the screen 32 can be calculated through the processor, related electronic components, circuits, software, and the like. At the same time as step S04, please refer to step S06: the electronic game device 30 can calculate the coordinate position of the target image 42 in the pupil plane through the processor, the related electronic components, the circuit, the software, and the like. Step S08 · The matching throwing object 40 hits the coordinate position of the screen 32 and the coordinate position of the target image 42 in the facet, and the coordinate positions are close to a certain range or equal, and the electronic game device 30 transmits the processor and the correlation. The electronic component, the circuit, the soft body, and the like determine that the throwing object 40 hits the target image 42. Step S10: The target image 42 is generated as a response corresponding to the hit, such as the target image 42 is destroyed and scored in the electronic game, and the damage such as the demon ghost bursts to death. Further, in the subsequent step S02, please refer to step S12: the ball is dropped by gravity on the collecting table 36 regardless of whether the screen 32 or the target image 42' is hit. Step S14: The ball on the set table 36 is affected by gravity and is rolled toward the ball stopping area 35 via the inclined guide 38. 200843822 Therefore, with the electronic game device 30 of the present invention, the sensing module 34 senses the position where the throwing object 40 is thrown and touches the screen 32, so that the object 4 hits the screen 32 to make the target image 42, and the target image is made. 42 produces a response to the hit, and scores, so that the game player can feel the interaction between the body and the senses and the video game at the same time, so that the game can feel the thrill of the game. The features and spirits of the present invention are intended to be more apparent from the detailed description of the preferred embodiments. On the contrary, the intention is to cover various modifications and equivalent arrangements within the scope of the invention as claimed. BRIEF DESCRIPTION OF THE DRAWINGS Fig. 1 is a schematic view of an electronic game device of the present invention; Fig. 2 is a schematic view showing the appearance of an electronic game device of the present invention; and Fig. 2 is a flow chart showing the game played by the electronic device of the present invention. [Main component symbol description] Video game device 30 Throwing object 40 Sensor module 34 & Outside line receiving module 3404 Ball stop area 35 Screen 32 Target image 42 & Outside line transmitting module 3402 Infrared signal ED Set table 36 200843822 Approach 38

Claims (1)

200843822 十、申請專利範圍: , 1、一種電子遊戲設備’係用以操作並顯示一電子遊 , 戲,該電子遊戲設備係進一步包含: 一螢幕,係用以顯示該電子遊戲所對應之書 面,該晝面中並包含至少一目標圖像;以及 一感應模組,係用以感應一投擲物接觸該榮幕 之位置; 其中’當該投擲物所接觸該螢幕之位置與該目 標圖像之位置相符時,該電子遊戲係使該目標 圖像產生相對應之反應。 2如申凊專利範圍第1項所述之電子遊戲設備,其 中该感應模組係裝設於該螢幕表面之周圍,包含 至少二紅外線發射模組與相對應之紅外線接收 杈組,该紅外線發射模組與相對應之紅外線接收 杈組間產生一紅外線訊號,該二組紅外線發射模 組與相對應之紅外線接收模組互相正交以形成 ^ 一一維感應面,藉由該投擲物接觸該二維感應面 並阻斷該紅外線訊號,以確認該投擲物擊中該螢 幕之位置。 肀明專利範圍第2項所述之電子遊戲設備,其 13 200843822 中該投擲物接觸該二維感應面之位置,係透過座 ’ 標比對’以確認與該目標圖像於該晝面中之位置 \ 相符。 4、 如申請專利範圍第1項所述之電子遊戲.設備,其 中所述該目標圖像產生相對應之反應,係由該電 子遊戲中之軟體程式控制該目標圖像以產生相 f% 對應之反應。 5、 如申請專利範圍第丨項所述之電子遊戲設備,其 中該投擲物係為球。 6、 如申請專利範圍第5項所述之電子遊戲設備,該 電子遊戲設備更進一步包含: 一停球區,用以放置供人投擲的球; , 一集球台,係設置於該螢幕下方,用以承接掉 洛之球,以及 一引道,利用傾斜度以引導該集球台上之球至 該停球區。 "7、如申請專利範圍第1項所述之電子遊戲設備,其 、 中所述該目標圖像產生相對應之反應,係包含該 目標圖像損毀以及於電子遊戲中得分。 14200843822 X. Patent application scope: 1. An electronic game device is used to operate and display an electronic game. The electronic game device further comprises: a screen for displaying the corresponding correspondence of the electronic game. The facet includes at least one target image; and a sensor module for sensing a position where the throwing object contacts the honor screen; wherein 'when the throwing object touches the position of the screen and the target image When the positions match, the electronic game system causes the target image to respond accordingly. The electronic game device of claim 1, wherein the sensor module is disposed around the surface of the screen, and includes at least two infrared emitting modules and a corresponding infrared receiving group, the infrared emitting An infrared signal is generated between the module and the corresponding infrared receiving group, and the two infrared emitting modules and the corresponding infrared receiving module are orthogonal to each other to form a one-dimensional sensing surface, and the object is contacted by the object The two-dimensional sensing surface blocks the infrared signal to confirm that the throwing object hits the screen. The electronic game device of claim 2, wherein the object of the object touches the position of the two-dimensional sensing surface in 13 200843822, and passes through the coordinate comparison to confirm that the target image is in the surface The location\ matches. 4. The electronic game device of claim 1, wherein the target image generates a corresponding response, and the target image is controlled by a software program in the electronic game to generate a phase f% correspondence. The reaction. 5. The electronic game device of claim 3, wherein the object of the throw is a ball. 6. The electronic game device of claim 5, wherein the electronic game device further comprises: a ball parking area for placing a ball for a person to throw; and a set of ball tables, which are disposed under the screen. Used to take off the ball of the Los Angeles, and a approach, using the inclination to guide the ball on the set to the parking area. <7. The electronic game device according to claim 1, wherein the target image is correspondingly reacted, and the target image is destroyed and scored in the electronic game. 14
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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI569860B (en) * 2014-07-11 2017-02-11 孕龍科技股份有限公司 Interactive gaming apparatus
CN110992453A (en) * 2019-12-17 2020-04-10 上海米哈游天命科技有限公司 Scene object display method and device, electronic equipment and storage medium

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI569860B (en) * 2014-07-11 2017-02-11 孕龍科技股份有限公司 Interactive gaming apparatus
CN110992453A (en) * 2019-12-17 2020-04-10 上海米哈游天命科技有限公司 Scene object display method and device, electronic equipment and storage medium
CN110992453B (en) * 2019-12-17 2024-01-23 上海米哈游天命科技有限公司 Scene object display method and device, electronic equipment and storage medium

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