JP2012065887A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2012065887A
JP2012065887A JP2010213853A JP2010213853A JP2012065887A JP 2012065887 A JP2012065887 A JP 2012065887A JP 2010213853 A JP2010213853 A JP 2010213853A JP 2010213853 A JP2010213853 A JP 2010213853A JP 2012065887 A JP2012065887 A JP 2012065887A
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lottery
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JP5934877B2 (en
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Shinichi Honda
真一 本田
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Takao Co Ltd
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Abstract

PROBLEM TO BE SOLVED: To provide a Pachinko game machine that performs an exciting game by reducing the disadvantage of a player as much as possible, while increasing expectation and tension of the player with respect to a privilege game.SOLUTION: The Pachinko game machine includes: a normal electric accessory which is opened in normal symbol winning to allow a ball to enter a special symbol start port; and a means which performs special symbol win/loss lottery when the ball enters the special symbol start port. The Pachinko game machine performs a special game by special symbol winning, to enter a privilege game state to obtain: probability variation, in which the winning probability of the special symbol is changed from a low probability to a high probability after the special game; and opening extension, in which the opening time of the normal electric accessory is extended. The Pachinko game machine includes: a probability variation limiting means for selecting low probability when the number of lotteries for the special symbol reaches a predetermined value in the probability variation; a fall lottery means for reducing the winning probability to the low probability when the ball enters the special symbol start port in the probability variation; and an opening extension limiting means for canceling the opening extension when the number of lotteries for the special symbol reaches the predetermined value in the opening extension.

Description

本発明は、特別図柄の当否抽選を行い、該抽選の結果が大当りであれば大入賞口の開閉動作を伴う特別遊技が実行され、該特別遊技の終了後に特別図柄の当否抽選の発生に有利な特典遊技に移行する弾球遊技機に関する。   The present invention performs a lottery determination of special symbols, and if the result of the lottery is a big hit, a special game involving opening / closing operation of a big prize opening is executed, which is advantageous for the occurrence of a special symbol success lottery after the end of the special game. The present invention relates to a ball game machine that shifts to a special award game.

従来、弾球遊技機たるパチンコ機では、特別図柄の特別遊技の終了後に遊技者にとって賞球の獲得に有利な特典遊技に移行するように構成されている。該特典遊技の遊技状態として、特別図柄の当否抽選の当選確率を高確率とする確率変動機能が付与される確変遊技状態と、特別図柄の当否抽選機会を多くするために特別図柄の変動時間の短縮機能、および特別図柄の始動口をなす普通電動役物の開放時間を延長する開放延長機能が付与される時短遊技状態(開放延長遊技状態)がある。   Conventionally, a pachinko machine that is a ball game machine is configured to shift to a special game that is advantageous for a player to obtain a prize ball after the special game of a special symbol is completed. As the gaming state of the special game, the probability variation function that gives a probability variation function that makes the winning probability of the special symbol's winning lottery probability high, and the variation time of the special symbol in order to increase the chance of lottery of the special symbol There is a short game state (open extended game state) when a shortening function and an open extension function for extending the opening time of the ordinary electric accessory serving as a starting point for a special symbol are provided.

この種のパチンコ機は、次に特別図柄の抽選で大当りとなると現在の特典遊技状態が一旦、通常遊技に戻される構成とする一方、大当りとならなくても特典遊技の確変遊技状態において特別図柄の当否抽選毎に該当否抽選とは別の抽選を行い、該抽選結果に応じて特別図柄の当否抽選確率を高確率から低確率に変更させる所謂転落抽選を実行するように構成して遊技者の期待感や緊張感を高めるようにしたものが提案されている(例えば、特許文献1参照)。   This type of pachinko machine is configured so that the next bonus game state will be returned to normal game once the special symbol lottery is won. A player who is configured to perform a so-called falling lottery that performs a lottery separate from the corresponding lottery for each winning / failing lottery and changes the winning lottery probability of the special symbol from a high probability to a low probability according to the lottery result There has been proposed one that enhances the sense of expectation and tension (see, for example, Patent Document 1).

特開2003−169922号公報JP 2003-169922 A

ところで、長らく大当りが起きそうにないと、遊技者の中には他のパチンコ機に移動したり、遊技を止めるものが多く、この場合の替わり時、止め時の目安として特別図柄の当選確率が高確率から通常(低)確率に戻るときを目安とすることが考えられる。しかしながら従来の転落抽選を行う構成では転落しても遊技者には替わり時、止め時の判断し難くいといった問題があった。更に従来のこの種のパチンコ機では転落抽選により通常確率に転落してもその旨を遊技者に報知しないものも多く、遊技者にとって替わり時、止め時を逃すなどの不利益が多いといった課題が生じる。
また、従来の転落抽選を行う構成では、確率変動の終了条件としては1つであるため(大当りによる確率変動終了は除く)、転落抽選の確率が確率変動状態での平均変動回数を規定することになっていた(例えば転落確率1/10ならば、平均10回変動すると確率変動が終了する)。そのため、転落抽選の確率を自由に設定することが困難であった。
そこで本発明は、特典遊技に対する遊技者の期待感や緊張感を高めつつ、遊技者の不利益を軽減して興趣の豊かな遊技を行う弾球遊技機を提供することを課題としてなされたものである。
By the way, if a big hit is not likely to occur for a long time, many players move to other pachinko machines or stop the game, and in this case, the probability of winning the special symbol as a guide when stopping It is conceivable to use the time when the probability returns from the high probability to the normal (low) probability. However, the conventional structure of falling lottery has a problem that even if the player falls, it is difficult for the player to make a change or stop. Furthermore, even with this type of conventional pachinko machine, there are many that do not notify the player that even if it falls to the normal probability by falling lottery, there is a problem that there are many disadvantages such as missing the stop time when changing for the player Arise.
In addition, in the conventional structure of falling lottery, there is only one probability variation termination condition (excluding probability variation due to jackpot), so the probability of falling lottery specifies the average number of fluctuations in the probability variation state (For example, if the fall probability is 1/10, the probability fluctuation ends when the average fluctuation occurs 10 times.) Therefore, it is difficult to set the probability of falling lottery freely.
Accordingly, the present invention has been made with an object to provide a ball game machine that can play a rich game by reducing the disadvantages of the player while increasing the player's expectation and tension for the bonus game. It is.

請求項1の発明は、普通図柄作動口への入球に起因して普通図柄の当否抽選を行う普通図柄当否抽選手段と、開閉可能に設けられて前記普通図柄の当選時に開放して特別図柄始動口への入球を可能とする普通電動役物と、特別図柄始動口への入球に起因して特別図柄の当否抽選を行う特別図柄当否判定手段とを備え、前記特別図柄の当選により大入賞口を所定の開閉動作で開放せしめる特別遊技を実行し、該特別遊技の終了後に前記特別図柄の当選確率を低確率から高確率に確率変動せしめる確変機能、前記普通電動役物の開放時間を延長せしめる開放延長機能が付与される特典遊技状態に移行可能な弾球遊技機において、
前記確率変動時に前記特別図柄の当否抽選回数が所定の回数に達すると前記当選確率を低確率に変更せしめる確率変動回数制限手段と、
前記確率変動時に前記特別図柄始動口への入球に起因して前記特別図柄の当選確率を高確率から低確率に転落せしめるか否かの抽選を行う転落抽選手段と、
前記開放延長時に前記特別図柄の当否抽選回数が所定の回数に達すると開放延長を中止する開放延長回数制限手段とを設けた構成とする。
The invention according to claim 1 is a special symbol determination lottery means for performing normal symbol determination lottery means for performing normal symbol determination lottery due to a ball entering the normal symbol operation opening, and is openable when the normal symbol is selected. A normal electric accessory that enables entry into the start opening, and special symbol success / failure determination means for performing a lottery determination of the special design due to entry into the special design start opening, by winning the special design A probability changing function for executing a special game for opening a special winning opening by a predetermined opening / closing operation and changing the winning probability of the special symbol from a low probability to a high probability after the special game is finished, and an opening time of the ordinary electric accessory In a ball game machine that can shift to a privileged gaming state that is provided with an open extension function that extends the
Probability variation number limiting means for changing the winning probability to a low probability when the number of winning or failing lotteries of the special symbol reaches a predetermined number at the time of the probability variation;
A falling lottery means for performing a lottery to determine whether or not to drop the winning probability of the special symbol from a high probability to a low probability due to entering the special symbol start opening at the time of the probability variation;
An opening extension number limiting means is provided that stops the extension extension when the number of times of winning or failing the special symbol reaches a predetermined number during the extension.

請求項1の発明によれば、確率変動回数制限手段と転落抽選手段とを設けたので、転落抽選により遊技者の期待感や緊張感を高めつつ、転落しない場合では、特別図柄の変動回数が所定の回数に達すると通常確率となり、遊技者にとっては長らく大当りが起きそうにない場合の遊技の止め時や替わり時の明確な判断が可能となる。よって遊技者の不利益を軽減できる。また、開放延長回数制限手段を設け、確率変動回数制限手段とは独立して、特別図柄の変動回数が所定の回数に達すると開放延長を終了するようにしたので、転落抽選や回数制限により確率変動が終了して通常確率に戻っても、開放延長のみの特典遊技状態にできるといった遊技性を実現できる。
また、転落抽選と変動回数による制限の2つの終了条件を備えることにより、転落確率をどんな確率に設定しても、最大でも変動回数制限手段の制限するところまでしか続かないため、転落確率を自由に設定することができる。
例えば、転落確率を1/500に設定し、変動回数制限を100回にすれば、殆ど転落抽選で終了することはないが、運が悪いと100回変動する前に確率変動状態が終了するため、緊張感の高い遊技性とすることができ、逆に転落確率を1/50に設定し、変動回数制限を100回にすれば、100回変動させるまでに殆ど転落抽選で終了することになるが、運がよいと100回まで確率変動状態を継続させることができるため、100回まで完走することを目指す遊技とすることができる。このように、変動回数制限と転落確率とで、多様な遊技性を創作することができる。
尚、転落抽選は特別図柄始動口への入球に起因して転落抽選用の乱数を抽出し、該乱数に基づいて転落させるか否かの判定を行う。転落抽選の処理は特別図柄の当否判定の処理を行う前に実行して、転落抽選結果が転落であれば、続く特別図柄の当否抽選を通常確率で判定する構成してもよいし、次回の特別図柄の当否判定に反映させるように構成してもよい。
According to the first aspect of the present invention, since the probability variation number limiting means and the falling lottery means are provided, the number of fluctuations of the special symbol is increased if the player does not fall while enhancing the player's expectation and tension by the falling lottery. When the predetermined number of times is reached, a normal probability is obtained, and it is possible for the player to make a clear determination when the game is stopped or replaced when it is unlikely that a big hit will occur. Therefore, a player's disadvantage can be reduced. In addition, the extension extension number limiting means is provided, and independent of the probability variation frequency limitation means, the extension extension is terminated when the number of fluctuations of the special symbol reaches a predetermined number. Even if the fluctuation is finished and the normal probability is returned, it is possible to realize a gameability such that a privilege gaming state with only open extension can be achieved.
In addition, by providing two end conditions of falling lottery and restriction by the number of fluctuations, no matter what the probability of falling, it will only last up to the limit of the fluctuation number limiting means, so the falling probability is free Can be set to
For example, if the fall probability is set to 1/500 and the fluctuation limit is set to 100 times, it will almost never end with the falling lottery, but if the luck is bad, the probability fluctuation state will end before it fluctuates 100 times. If you set the fall probability to 1/50 and set the fluctuation count limit to 100 times, you will almost end with the fall lottery before changing 100 times. However, if the luck is good, the probability variation state can be continued up to 100 times, so that it can be a game aiming to complete up to 100 times. In this way, a variety of gaming properties can be created by limiting the number of fluctuations and falling probability.
In the falling lottery, a random number for the falling lottery is extracted due to the ball entering the special symbol starting port, and it is determined whether or not to drop based on the random number. The falling lottery process may be executed before the special symbol success / failure determination process, and if the falling lottery result falls, the success / failure lottery of the following special symbol may be determined with a normal probability. You may comprise so that it may reflect in the determination of whether the special symbol is successful.

請求項2の発明は、請求項1に記載の弾球遊技機において、
前記特別遊技における前記大入賞口の開閉動作の内容および前記特典遊技の内容を設定せしめる遊技内容設定手段と、
常時、入球が可能な第1の特別図柄始動口および前記普通電動役物の開放により入球が可能となる第2の特別図柄始動口とを備え、
前記特別図柄当否判定手段により、前記第1の特別図柄始動口への入球に起因して第1の特別図柄の当否抽選を行い、前記第2の特別図柄始動口への入球に起因して第2の特別図柄の当否抽選を行うように構成し、
前記遊技内容設定手段は、前記第1の特別図柄の当否抽選と第2の特別図柄の当否抽選とで、前記特別遊技における前記大入賞口の開閉動作の内容および前記特典遊技の内容が異なる設定とし、
更に、前記遊技内容設定手段は、第1の特別図柄の当否抽選からの特別遊技終了後における前記特典遊技の内容を前記当否抽選時の遊技状態に応じて変えるように構成し、かつ第2の特別図柄の当否抽選からの特別遊技における前記大入賞口の開閉動作の内容を前記当否抽選時の遊技状態に応じて変えるように構成する。
The invention of claim 2 is the ball game machine according to claim 1,
Game content setting means for setting the content of the opening / closing operation of the special prize opening and the content of the special game in the special game;
A first special symbol start opening capable of entering a ball at all times and a second special symbol start opening capable of entering a ball by opening the ordinary electric accessory;
The special symbol success / failure determination means performs a lottery determination of the first special symbol due to the entry into the first special symbol start opening, and the result due to the entry into the second special symbol start opening. Configured to perform a lottery for the second special symbol,
The game content setting means is configured such that the contents of the opening / closing operation of the special winning opening and the contents of the special game are different between the first special symbol winner / lottery and the second special symbol winner / lottery lottery. age,
Further, the game content setting means is configured to change the content of the special game after the end of the special game from the first lottery winning / losing lottery according to the gaming state at the time of the winning / failing lottery, and the second The content of the opening / closing operation of the special winning opening in the special game from the special symbol winning lottery is changed according to the gaming state at the time of the winning lottery.

ここでいう特典遊技とは、特別図柄の当選確率が向上する確率変動機能や、普通電動役物の開放時間が延長されて普通電動役物への入賞率が向上する開放延長機能(開放延長機能と共に特別図柄の変動時間が短縮する場合は時短機能ともいう)などが付与されることを指す。
遊技内容設定手段は、変動開始時、いわゆる当否判定時に設定を行うことが考えられる。
大入賞口の開閉動作の内容とは、ラウンド数や1ラウンドでの開閉回数、開放時間、またはそれらの組み合わせなどを設定することをいう。大入賞口が2つ設けられている場合などは、どちらの大入賞口を動作させるか等も設定することになる。
請求項2の発明によれば、第1の特別図柄始動口と第2の特別図柄始動口を設け、始動口ごとに種類の異なる第1の特別図柄又は第2の特別図柄の当否抽選を行い、遊技内容設定手段により第1の特別図柄と第2の特別図柄とで特別遊技における大入賞口の開閉動作の内容、特別遊技終了後の前記特典遊技の機能の内容を変えるように構成したので遊技性を向上することができる。特に第2特別図柄始動口が普通電動役物に設定されている場合は、第1特別図柄での当選時に普通電動役物の開放延長機能が作動する特典を付与されないと殆ど入球することはない。この構成により通常遊技状態時は第1特別図柄での当否抽選をメインに進行させるが、ひとたび開放延長機能が作動すると入賞率の関係から第2特別図柄での当否抽選がメインに進行させることが可能となる。しかも入賞率が高いため持ち玉を殆ど減らすことなく遊技を進行させることができる利点もある。
このようなことから、遊技者は通常遊技時に当選すると、特別遊技の内容よりも開放延長機能が作動するか否かにポイントを置いて遊技を行い、開放延長機能が作動すると、開放延長機能作動中にどれだけ当選させることができるかにポイントを置くという遊技性とすることができる。
The bonus game here is a probability variation function that increases the probability of winning a special symbol, and an open extension function that increases the winning rate for ordinary electric instruments by extending the opening time of ordinary electric instruments (open extension function) In addition, when the variation time of the special symbol is shortened, it is also referred to as a time shortening function).
It is conceivable that the game content setting means performs the setting at the start of fluctuation, that is, at the time of so-called success / failure determination.
The contents of the opening / closing operation of the big prize opening means setting the number of rounds, the number of times of opening / closing in one round, the opening time, or a combination thereof. If there are two big prize openings, it is also set which of the big prize openings is to be operated.
According to the invention of claim 2, the first special symbol start port and the second special symbol start port are provided, and the first special symbol or the second special symbol of different types is determined for each start port. Since the game content setting means is configured to change the contents of the opening / closing operation of the big prize opening in the special game and the contents of the function of the special game after the special game is ended with the first special symbol and the second special symbol. Gameability can be improved. In particular, when the second special symbol start opening is set to the ordinary electric accessory, it is almost impossible to enter the ball if the special electric accessory opening extension function is not activated when winning in the first special symbol. Absent. With this configuration, in the normal gaming state, the winning lottery with the first special symbol is proceeded to the main, but once the opening extension function is activated, the winning lottery with the second special symbol is advanced to the main due to the winning rate. It becomes possible. Moreover, since the winning rate is high, there is also an advantage that the game can be progressed with almost no loss of possession.
For this reason, when a player is elected during a normal game, the player places a point on whether or not the opening extension function is activated rather than the contents of the special game, and when the opening extension function is activated, the opening extension function is activated. It can be a game of placing points on how much you can win.

請求項3の発明は、請求項2に記載の弾球遊技機において、
前記遊技内容設定手段は、前記第1の特別図柄の当否抽選からの特別遊技終了後の前記特典遊技における前記開放延長機能が付与される確率を前記当否抽選時の遊技状態によって変えるように構成する。
The invention of claim 3 is the ball game machine according to claim 2,
The game content setting means is configured to change the probability that the extension extension function is given in the bonus game after the special game from the first lottery lottery lottery depends on the game state at the time of the winner lottery. .

前記当否抽選時の遊技状態によって開放延長機能が付与される確率を変えることで好適に遊技性を向上することができる。   By changing the probability that the opening extension function is given depending on the gaming state at the time of the winning / losing lottery, the gaming property can be preferably improved.

請求項4の発明は、請求項2又は3に記載の弾球遊技機において、
前記遊技内容設定手段は、第2の特別図柄の当否抽選からの特別遊技における前記大入賞口の開閉動作の内容を、前記当否抽選時の遊技状態が高確率時よりも低確率時の方が賞球の獲得に有利な設定とし、
かつ、第2の特別図柄の当否抽選からの特別遊技の実行中に前記転落抽選手段による転落の抽選結果を報知するようになす。
The invention of claim 4 is the ball game machine according to claim 2 or 3,
The game content setting means indicates the content of the opening / closing operation of the big prize opening in the special game from the second lottery of the second special symbol when the game state at the time of the winner lottery is low probability than when it is high probability. A setting that is advantageous for winning a prize ball,
In addition, during the execution of the special game from the winning lottery of the second special symbol, the fall lottery result by the fall lottery means is notified.

転落抽選は遊技者の期待感や緊張感を高める効果を奏するものの、遊技者にとっては当選確率が低確率になるので好ましくないイメージが定着しているが、高確率時よりも低確率時の方が賞球の獲得に有利な構成とすることで、転落抽選のマイナスイメージを払拭し、転落抽選が好まれるような新しい遊技性を実現できる。   Although the falling lottery has the effect of increasing the player's expectation and tension, an unfavorable image has been established because the winning probability is low for the player, but the one with a low probability than the high probability By adopting a configuration that is advantageous for winning a prize ball, it is possible to dispel the negative image of the falling lottery and realize a new gameability that favors the falling lottery.

本発明を適用した第1の実施形態に係る弾球遊技機の正面図である。1 is a front view of a ball game machine according to a first embodiment to which the present invention is applied. 前記弾球遊技機の遊技盤の正面図である。It is a front view of the game board of the said ball game machine. 前記弾球遊技機の背面図である。It is a rear view of the said ball game machine. 前記弾球遊技機の電気構成図である。It is an electrical block diagram of the said ball game machine. 前記弾球遊技機の主制御装置で実行されるメインルーチンの制御内容を示すフローチャートである。It is a flowchart which shows the control content of the main routine performed with the main control apparatus of the said ball game machine. 前記主制御装置で実行される特別図柄の始動入賞確認処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the special symbol start winning confirmation process performed with the said main controller. 前記主制御装置における特図当否判定処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special figure success / failure determination process in the said main controller. 前記特図当否判定処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special figure determination processing. 前記特図当否判定処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special figure determination processing. 前記特図当否判定処理の制御内容を示す第4のフローチャートである。It is a 4th flowchart which shows the control content of the said special figure determination process. 前記主制御装置で実行される大当り設定処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the jackpot setting process performed with the said main controller. 前記主制御装置で実行される小当り設定処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the small hit setting process performed with the said main controller. 前記主制御装置で実行されるハズレ設定処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the loss setting process performed with the said main controller. 前記弾球遊技機の主制御装置における特別遊技処理の制御内容を示す第1のフローチャートである。It is a 1st flowchart which shows the control content of the special game process in the main control apparatus of the said ball game machine. 前記特別遊技処理の制御内容を示す第2のフローチャートである。It is a 2nd flowchart which shows the control content of the said special game process. 前記特別遊技処理の制御内容を示す第3のフローチャートである。It is a 3rd flowchart which shows the control content of the said special game process. 本発明を適用した第2の実施形態の弾球遊技機の遊技の流れに関する説明図である。It is explanatory drawing regarding the flow of the game of the ball game machine of 2nd Embodiment to which this invention is applied. 前記弾球遊技機の特別図柄と特別遊技および特典遊技の関係を示す説明図である。It is explanatory drawing which shows the relationship between the special symbol of the said ball game machine, a special game, and a privilege game. 前記弾球遊技機のサブ制御装置における表示モード処理の制御内容を示すフローチャートである。It is a flowchart which shows the control content of the display mode process in the sub-control apparatus of the said ball game machine. 図20(a)ないし(e)は前記弾球遊技機の特別遊技の演出表示態様を示す図である。20 (a) to 20 (e) are diagrams showing a special game effect display mode of the ball game machine. 図21(a)ないし(c)は前記弾球遊技機の表示モードの演出表示態様を示す図である。FIGS. 21A to 21C are diagrams showing the effect display modes in the display mode of the ball game machine. 本発明を適用した第3の実施形態の弾球遊技機の小当り遊技に関する説明図である。It is explanatory drawing regarding the small hit game of the ball game machine of 3rd Embodiment to which this invention is applied.

本発明を適用した弾球遊技機たるパチンコ機を説明する。図1に示すように、パチンコ機50は、縦長の固定外郭保持枠をなす外枠51にて構成の各部を保持する構造としてある。外枠51には、左側の上下の位置に設けたヒンジ53を介して、板ガラス61が嵌め込まれた前枠(ガラス枠)52および後述の内枠が開閉可能に設けてある。
前枠52の板ガラス61の奥には前記内枠に保持された遊技盤10(図2)が設けてある。
A pachinko machine as a ball game machine to which the present invention is applied will be described. As shown in FIG. 1, the pachinko machine 50 has a structure in which each part of the configuration is held by an outer frame 51 that forms a vertically long fixed outer frame holding frame. The outer frame 51 is provided with a front frame (glass frame) 52 into which a glass plate 61 is fitted and an inner frame to be described later, which can be opened and closed, via a hinge 53 provided at the upper and lower positions on the left side.
A game board 10 (FIG. 2) held by the inner frame is provided at the back of the plate glass 61 of the front frame 52.

前枠52の上部の左右両側位置にはそれぞれスピーカ66が設置してあり、これらにより遊技音が出力され、遊技者の趣向性を向上させる。また前枠52には遊技状態に応じて発光する枠側装飾ランプ65のほか、遊技の異常を報知するLED類が設けてある。
前枠52の下半部には上皿55と下皿63とが形成してある。下皿63の右側には発射ハンドル64が設けてあり、該発射ハンドル64を時計回りに操作することにより発射装置が作動して、上皿55から供給された遊技球が遊技盤10に向けて発射される。
Speakers 66 are respectively installed on the left and right sides of the upper part of the front frame 52, so that game sounds are output thereby improving the player's preference. In addition to the frame-side decorative lamp 65 that emits light according to the gaming state, the front frame 52 is provided with LEDs for notifying abnormality of the game.
An upper plate 55 and a lower plate 63 are formed in the lower half of the front frame 52. A launch handle 64 is provided on the right side of the lower plate 63, and the launch device is operated by operating the launch handle 64 in the clockwise direction, so that the game ball supplied from the upper plate 55 is directed toward the game board 10. Fired.

下皿63は上皿55から溢れた賞球を受ける構成で、球抜きレバーの操作により下皿63に溜まった遊技球を遊技店に備えられた別箱(ドル箱)に移すことができる。   The lower plate 63 is configured to receive the award balls overflowing from the upper plate 55, and the game balls accumulated in the lower plate 63 can be moved to another box (dollar box) provided in the game store by operating the ball removal lever.

本パチンコ機50はいわゆるCR機であって、プリペイドカードの読み書きを行うプリペイドカードユニット(CRユニット)56が付属しており、パチンコ機50には上皿55の右側に貸出ボタン57、精算ボタン58および残高表示器59が設けてある。また上皿55の中央部には演出ボタン67とその外周を囲むジョグダイヤル68が設けてある。
尚、図1の39は、前枠52および前記内枠を外枠51にロックするシリンダ錠であり、該シリンダ錠39に所定の鍵を挿入し、鍵を時計回りに操作して前記内枠を開放するようになし、反時計まわりの操作により前枠52を開放する。
The pachinko machine 50 is a so-called CR machine and includes a prepaid card unit (CR unit) 56 for reading and writing a prepaid card. The pachinko machine 50 has a lending button 57 and a checkout button 58 on the right side of the upper plate 55. And a balance indicator 59 is provided. Further, an effect button 67 and a jog dial 68 surrounding the outer periphery thereof are provided at the center of the upper plate 55.
1 denotes a cylinder lock that locks the front frame 52 and the inner frame to the outer frame 51. A predetermined key is inserted into the cylinder lock 39, and the key is operated clockwise to move the inner frame. The front frame 52 is opened by a counterclockwise operation.

図2に示すように、遊技盤10には外レール11と内レール12とによって囲まれた略円形の遊技領域13が形成されている。遊技領域13には、その中央部から右半部を覆うように大型のセンターケース14が装着されている。センターケース14は中央に演出図柄表示装置15(全体の図示は省略)のLCDパネルが配設されている。またセンターケース14には、周知のものと同様にワープ入口、ワープ樋、ステージなどが設けられている。
センターケース14の左側には普通図柄の始動ゲート(通過口)21と、その下方に風車20が設置されている。
As shown in FIG. 2, a substantially circular game region 13 surrounded by an outer rail 11 and an inner rail 12 is formed on the game board 10. A large center case 14 is attached to the game area 13 so as to cover the right half from the center. The center case 14 is provided with an LCD panel of an effect symbol display device 15 (not shown in its entirety) in the center. Further, the center case 14 is provided with a warp inlet, a warp rod, a stage, and the like, as is well known.
On the left side of the center case 14 is a normal design starting gate (passage port) 21 and a windmill 20 below it.

センターケース14の直下には第1の特別図柄始動口22Aがあり、その直下位置にはチューリップ式普通電動役物からなる第2の特別図柄の始動口22Bが設置されている。   A first special symbol start port 22A is provided directly below the center case 14, and a second special symbol start port 22B made of a tulip-type ordinary electric accessory is installed immediately below the first special symbol start port 22A.

第1の特別図柄始動口22Aは第1の特別図柄(以下、単に第1特図という)の抽選を実行する始動口である。第1特図始動口22Aは上方へ向けて開放し、常時、遊技球が入球可能な入球口(入賞口)であり、第1特図始動口22Aに遊技球が入球すると複数種類の乱数が抽出され、第1特図の保留記憶として記憶される。   The first special symbol start port 22A is a start port for executing a lottery of a first special symbol (hereinafter simply referred to as a first special symbol). The first special figure starting port 22A is an upward opening (a winning port) in which a game ball can be entered at all times, and when the game ball enters the first special figure starting port 22A, a plurality of types are provided. Are extracted and stored as the reserved storage of the first special figure.

第2の特別図柄始動口22Bは第2の特別図柄(以下、単に第2特図という)の抽選を実行する始動口である。第2特図始動口22Bの普通電動役物(以下、単に普電役物という)は、遊技球が始動ゲート21を通過したことに起因して実行される普通図柄(以下、単に普図という)の抽選で当りとなると所定の時間開放する。そして、第2特図始動口22Bに遊技球が入球すると複数種類の乱数が抽出され、第2特図の保留記憶として記憶される。   The second special symbol start port 22B is a start port for executing a lottery of a second special symbol (hereinafter simply referred to as a second special symbol). The normal electric accessory (hereinafter simply referred to as “general power accessory”) of the second special figure starting port 22B is a normal symbol (hereinafter simply referred to as “normal figure”) that is executed due to the game ball passing through the start gate 21. ) Will be released for a predetermined time when it is a win in the lottery. When a game ball enters the second special figure starting port 22B, a plurality of types of random numbers are extracted and stored as a hold memory for the second special figure.

第1および第2特図始動口22A,22Bの左側位置には複数の普通入賞口24が配されている。また、第2特図始動口22Bの下方には、開閉板にて開閉される大入賞口25が配され、盤面最下部にはアウト口28が設けられている。
尚、遊技盤10の遊技領域13には、多数の遊技釘が植設されている。
A plurality of normal winning openings 24 are arranged on the left side of the first and second special figure starting openings 22A, 22B. Also, below the second special figure starting port 22B, a big winning port 25 that is opened and closed by an opening / closing plate is arranged, and an out port 28 is provided at the bottom of the board surface.
A number of game nails are planted in the game area 13 of the game board 10.

また遊技盤10の右下端部には、レール12の外部に、第1特図表示装置、16A、第2特図表示装置16B、第1特図保留数表示装置17A、第2特図保留数表示装置17B、普通図柄表示装置18、普図保留数表示装置19が設けてある。   In addition, at the lower right corner of the game board 10, outside the rail 12, there are a first special figure display device, 16A, a second special figure display device 16B, a first special figure reservation number display device 17A, a second special figure reservation number. A display device 17B, a normal symbol display device 18, and a universal figure hold number display device 19 are provided.

図3に示すように、パチンコ機50の裏側は、前記遊技盤10を脱着可能に取付ける内枠70が収納されている。内枠70は、前記前枠52と同様に、一方の側縁(図3の右側)の上下位置が前記外枠51にヒンジ結合され開閉可能に設置されている。内枠70には、遊技球流下通路が形成されており、上方(上流)から球タンク71、タンクレール72、払出ユニット73が設けられ、払出ユニット73の中には払出装置が設けられている。この構成により、遊技盤10の入賞口に遊技球が入賞すれば球タンク71からタンクレール72を介して所定個数の遊技球(賞球)が払出装置73により払出球流下通路を通り前記上皿55に払い出される。また、本実施形態では前記賞球を払い出す払出装置73により貸出ボタンの操作で払い出される貸球も払い出す構成としてある。
また、パチンコ機50の裏側には、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83、発射制御装置84、電源基板85が設けられている。演出図柄制御装置82、サブ統合制御装置83はサブ制御装置に該当する。
As shown in FIG. 3, an inner frame 70 for detachably attaching the game board 10 is accommodated on the back side of the pachinko machine 50. Similarly to the front frame 52, the inner frame 70 is installed so that the vertical position of one side edge (the right side in FIG. 3) is hinged to the outer frame 51 and can be opened and closed. The inner frame 70 is formed with a game ball flow-down passage, and a ball tank 71, a tank rail 72, and a payout unit 73 are provided from above (upstream), and a payout device is provided in the payout unit 73. . With this configuration, when a game ball wins a winning opening of the game board 10, a predetermined number of game balls (prize balls) are passed from the ball tank 71 via the tank rail 72 by the payout device 73 through the payout ball flow path and the upper plate. Paid out to 55. In this embodiment, the payout device 73 that pays out the prize balls is also used to pay out the balls that are paid out by operating the lending button.
Further, on the back side of the pachinko machine 50, a main control device 80, a payout control device 81, an effect symbol control device 82, a sub integrated control device 83, a launch control device 84, and a power supply board 85 are provided. The production symbol control device 82 and the sub integrated control device 83 correspond to sub control devices.

主制御装置80、演出図柄制御装置82、サブ統合制御装置83は遊技盤1に設けられ、払出制御装置81、発射制御装置84、電源基板85は内枠70に設けられている。図3では発射制御装置84が描かれていないが、払出制御装置81の下に設けてある。   The main control device 80, the production symbol control device 82, and the sub integrated control device 83 are provided on the game board 1, and the payout control device 81, the launch control device 84, and the power supply board 85 are provided on the inner frame 70. In FIG. 3, the launch control device 84 is not depicted, but is provided under the payout control device 81.

また、球タンク71の右側には、外部接続端子板78が設けてあり、外部接続端子板78により、遊技状態や遊技結果を示す信号が図示しないホールコンピュータへ送られる。尚、従来はホールコンピュータへ信号を送信するための外部接続端子板には、盤用(遊技盤側から出力される信号をホールコンピュータへ出力するための端子)と枠用(枠側(前枠52、内枠70、外枠51)から出力される信号をホールコンピュータへ出力するための端子)の2種類を用いているが、本実施形態では、ひとつの外部接続端子板78を介して遊技状態や遊技結果を示す信号をホールコンピュータへ送信する。   Further, an external connection terminal plate 78 is provided on the right side of the ball tank 71, and a signal indicating a game state and a game result is sent to the hall computer (not shown) by the external connection terminal plate 78. Conventionally, the external connection terminal board for transmitting signals to the hall computer has a board (terminal for outputting the signal output from the game board side) and a frame (frame side (front frame)). 52, terminals for outputting signals output from the inner frame 70 and the outer frame 51) to the hall computer). In this embodiment, the game is played through one external connection terminal board 78. A signal indicating the state and game result is transmitted to the hall computer.

図4は本パチンコ機50の電気的構成を示すもので、主制御装置80、払出制御装置81、演出図柄制御装置82、サブ統合制御装置83および発射制御装置84においては、詳細の図示は省略するが、これらの制御装置は何れもCPU、ROM、RAM、入力ポート、出力ポート等を備えている。また、主制御装置80には各種の乱数を抽出する乱数カウンタ等も備わっている。   FIG. 4 shows the electrical configuration of the pachinko machine 50. The main controller 80, the payout controller 81, the production symbol controller 82, the sub integrated controller 83, and the launch controller 84 are not shown in detail. However, each of these control devices includes a CPU, a ROM, a RAM, an input port, an output port, and the like. The main controller 80 is also provided with a random number counter for extracting various random numbers.

主制御装置80は、裏配線中継端子板および外部接続端子板78を介して遊技施設のホールコンピュータと電気的に接続される。主制御装置80には、裏配線中継端子板や遊技盤中継端子板を介して、前枠(ガラス枠)52および内枠70が開放しているか否か検出するガラス枠開放SW(スイッチ)、内枠開放SW、第1特図始動口22Aへの入球を検出する第1始動口SW、第2特図始動口22Bへの入球を検出する第2始動口SW、普図始動ゲート21への入球を検出する普図始動SW、大入賞口25への入球を検出するカウントSW、普通入賞口24への入賞球を検出する左入賞口SW等の検出信号が入力される。   Main controller 80 is electrically connected to the hall computer of the game facility via back wiring relay terminal board and external connection terminal board 78. The main controller 80 includes a glass frame opening SW (switch) for detecting whether or not the front frame (glass frame) 52 and the inner frame 70 are open via the back wiring relay terminal board and the game board relay terminal board, Inner frame opening SW, first start port SW for detecting a ball entering the first special figure start port 22A, second start port SW for detecting a ball entering the second special figure start port 22B, a normal start gate 21 Detection signals such as a normal start SW for detecting a winning ball, a count SW for detecting a winning ball 25 and a left winning port SW for detecting a winning ball to the normal winning port 24 are input.

また主制御装置80は搭載しているプログラムに従って動作して、上述の検出信号などに基づいて遊技の進行に関わる各種のコマンドを生成し、払出制御装置81や、演出中継端子板を介してサブ制御装置たるサブ統合制御装置83および演出図柄制御装置82にコマンドを出力し、図柄表示装置中継端子板を介して第1および第2特図表示装置16A,16B、第1および第2特図保留数表示装置17A,17B、普通図柄表示装置18および普図保留数表示装置19の表示制御を行なう。
主制御装置80は、大入賞口25の開閉駆動する大入賞口ソレノイドを制御して大入賞口を開放作動せしめる。また第2特図始動口22Bを開閉する普電役物ソレノイドの作動を制御する。
The main control device 80 operates in accordance with the installed program, generates various commands related to the progress of the game based on the above-described detection signals, and the like, and sub-commands via the payout control device 81 and the production relay terminal board. Commands are output to the sub integrated control device 83 and the production symbol control device 82 as control devices, and the first and second special symbol display devices 16A and 16B, the first and second special symbol reservations are held via the symbol display device relay terminal board. The number display devices 17A and 17B, the normal symbol display device 18 and the universal figure hold number display device 19 are controlled.
The main controller 80 controls the large winning opening solenoid that opens and closes the large winning opening 25 to open the large winning opening. In addition, it controls the operation of the universal utility solenoid that opens and closes the second special figure starting port 22B.

払出制御装置81は、球タンクが空状態になったことを検出する球切れSW、遊技球が払い出されたことを検出する払出SW、遊技球貯留皿が満杯状態になったことを検出する満杯SW等の検出信号が入力される。主制御装置80から送られてくるコマンドに応じて払出モータを稼働させて遊技球を払い出させる。また、CRユニットと電気的に接続され、精算表示装置59を介して球貸および精算SW57,58による貸出要求、精算要求の操作信号を受け付け、CRユニットとデータを送受し、貸出要求信号に応じて払出モータを稼働させて貸球を払い出させ、CRユニットに挿入されているプリペイドカードの残高表示を制御する。   The payout control device 81 detects a ball break SW that detects that the ball tank is empty, a payout SW that detects that a game ball has been paid out, and detects that the game ball storage tray is full. A detection signal such as a full SW is input. In accordance with a command sent from the main controller 80, the payout motor is operated to pay out the game ball. Also, it is electrically connected to the CR unit, accepts lending requests and settlement request operation signals from the ball settlement and settlement SWs 57 and 58 via the settlement display device 59, sends and receives data to and from the CR unit, and responds to the lending request signal. Then, the payout motor is operated to pay out the rental balls, and the balance display of the prepaid card inserted in the CR unit is controlled.

発射制御装置84は、発射停止SW、発射ハンドルに遊技者が接触(操作)していることを検出するタッチSW等の検出信号が入力される。払出制御装置81を介して主制御装置80から送られてくるコマンド(タッチSWの信号や遊技状況を反映している)、発射ハンドルの回動信号および発射停止SWの信号に基づいて発射モータを制御して遊技球を発射および停止させ、タッチランプの点灯を制御する。   The firing control device 84 is input with detection signals such as a firing stop SW and a touch SW that detects that the player is touching (operating) the firing handle. The firing motor is controlled based on a command (reflecting a touch SW signal or game situation), a firing handle rotation signal, and a firing stop SW signal sent from the main control device 80 via the payout control device 81. Control and fire and stop the game ball to control the lighting of the touch lamp.

サブ統合制御装置83は、音量調節SWや演出ボタン67、ジョグダイヤル68などの検出信号が入力される。主制御装置80から送られてくるコマンドに応じて、スピーカ66を駆動して音声を出力することや、各種LEDや各種ランプ65の点灯、消灯等を制御する。更に演出図柄制御装置82へキャラクタなどを表示する擬似演出や特図の擬似図柄の表示態様のコマンドを送信する。   The sub integrated control device 83 receives detection signals from the volume adjustment SW, the effect button 67, the jog dial 68, and the like. In response to a command sent from the main controller 80, the speaker 66 is driven to output sound, and various LEDs and various lamps 65 are turned on and off. Furthermore, a command for a pseudo effect for displaying a character or the like or a display form of a special symbol for a pseudo symbol is transmitted to the effect symbol control device 82.

演出図柄制御装置82は、LCDパネルユニットや付属ユニットと共に演出図柄表示装置15を構成している。演出図柄制御装置82は、サブ統合制御装置83から送られてくるコマンドに応じてLCDパネルの表示を制御する。   The effect symbol control device 82 constitutes the effect symbol display device 15 together with the LCD panel unit and the accessory unit. The production symbol control device 82 controls the display of the LCD panel according to the command sent from the sub integrated control device 83.

次にパチンコ機50の作動を説明する。
パチンコ機50は、始動ゲート21への入球に起因して普通図柄当否抽選手段により普図の当否抽選を行い、普図表示装置18の図柄変動を開始する。前記抽選結果が当りであれば、表示装置18に普図の当り図柄を確定表示して前記普電役物を開放する。これにより第2特図始動口22Bへの入球が可能となる。
第1特図始動口22Aへの入球があると、第1特図の当否抽選を行い、第1特図表示装置16A、および演出図柄表示装置15の図柄変動を開始する。抽選結果が大当りであれば、各表示装置15,16Aに大当り図柄を確定表示して大入賞口25の開放を伴う大当り遊技(特別遊技)を実行する。
同様に第2特図始動口22Bに入球があると第2特図の当否抽選を行い、第2特図表示装置16Bおよび演出図柄表示装置15の図柄変動を開始する。抽選結果が大当りであれば、各表示装置15,16Bに大当り図柄を確定表示して大入賞口25の開放を伴う大当り遊技(特別遊技)を実行する。尚、演出図柄表示装置15には第1又は第2特図に対応する擬似図柄や演出を表示する。
図柄変動中に第1又は第2特図始動口22A,22Bへの入球があると、入球に応じて第1又は第2特図の保留記憶がなさる。第2特図の保留記憶があるときは、第1特図よりも優先的に第2特図の変動、当否抽選が実行される。
大当り遊技終了後は、当選確率が高確率となる確変機能および特別図柄の変動時間が短縮されるとともに普電役物(第2特図始動口22B)の開放時間が延長される開放延長機能を含む時短機能が付与される特典遊技状態となる。尚、特典遊技状態は大当り当選時の条件により確変、時短の期間が異なる。また、特別遊技終了後は遊技の進行に応じて、第1および第2特図の変動パターンを変更するように構成されている。
Next, the operation of the pachinko machine 50 will be described.
The pachinko machine 50 performs lottery lottery for the normal symbol by the normal symbol symbol lottery means due to entering the starting gate 21 and starts symbol variation of the common symbol display device 18. If the lottery result is a win, the winning symbol of the ordinary figure is confirmed and displayed on the display device 18 to release the ordinary utility. As a result, it is possible to enter the second special figure starting port 22B.
When there is a ball entering the first special figure starting port 22A, the first special figure is determined by lottery, and the first special figure display device 16A and the effect symbol display device 15 start changing the symbols. If the lottery result is a big hit, the big hit symbol (special game) with the opening of the big winning opening 25 is executed by definitely displaying the big hit symbol on each of the display devices 15 and 16A.
Similarly, if there is a ball in the second special figure starting port 22B, the second special figure is determined whether or not to win, and the second special figure display device 16B and the effect symbol display device 15 start symbol variation. If the lottery result is a big hit, the big hit symbol (special game) with the opening of the big winning opening 25 is executed by definitely displaying the big hit symbol on each of the display devices 15 and 16B. The effect symbol display device 15 displays a pseudo symbol or effect corresponding to the first or second special symbol.
If there is a ball entering the first or second special figure starting port 22A, 22B during the symbol variation, the first or second special figure is stored on hold according to the ball entered. When there is a hold of the second special drawing, the variation of the second special drawing and the lottery determination are executed in preference to the first special drawing.
After the big hit game is over, there is a probability change function that increases the probability of winning and an extension extension function that shortens the change time of the special symbol and extends the opening time of the main utility (second special figure start port 22B). It becomes a privilege game state to which a short time function is provided. In addition, the bonus game state varies depending on the conditions for winning the big hit, and the period of time reduction varies. Further, after the special game is finished, the variation pattern of the first and second special drawings is changed according to the progress of the game.

図5を参照して主制御装置80で実行されるプログラム処理の「メインルーチン」の概要を説明する。「メインルーチン」は本処理(S100〜S111,S115)と残余処理(S112)とで構成され、2ms周期又は4ms周期の割り込み信号に起因して開始され、最初に正常割り込みか否かを判断する(S100)。この判断はRAMの特定アドレスに特定の数値が書き込まれているか否かに基づいて行われ、ここで否定判断(S100:no)なら初期設定(S115)を実行する。前述の正常割り込みか否かを判断するための数値は、この初期設定の一環としてRAMに書き込まれる。   The outline of the “main routine” of the program processing executed by the main controller 80 will be described with reference to FIG. The “main routine” is composed of the main processing (S100 to S111, S115) and the remaining processing (S112). The main routine is started due to an interrupt signal having a period of 2 ms or 4 ms, and first determines whether the interrupt is normal. (S100). This determination is made based on whether or not a specific numerical value is written at a specific address in the RAM. If the determination is negative (S100: no), the initial setting (S115) is executed. The numerical value for determining whether or not it is a normal interrupt is written in the RAM as part of this initial setting.

正常割り込みなら(S100:yes)、初期乱数更新処理(S101)、大当り判定用乱数の更新処理(S102)、大当り図柄決定用乱数の更新処理(S103)、普図の当り判定用乱数の更新処理(S104)、普図の当り図柄決定用乱数の更新処理(S105)、特図のリーチに関するリーチ判定用乱数の更新処理(S106)、特図の変動パターンに関する変動パターン決定用乱数の更新処理(S107)、入賞確認処理(S108)、当否判定処理(S109)、各出力処理(S110)、不正監視処理(S111)を行って、次に割り込み信号が入力されるまでの残余時間内には初期乱数更新処理(S112)をループ処理する。これらの他、メインルーチンでは特図の当選確率の転落抽選に関する転落判定用乱数の更新処理も実行される。   If it is a normal interrupt (S100: yes), an initial random number update process (S101), a big hit determination random number update process (S102), a big hit symbol determination random number update process (S103), a normal hit determination random number update process (S104), update processing of random numbers for determination of hitting symbols for ordinary drawings (S105), update processing of random numbers for reach determination regarding reach of special symbols (S106), update processing of random numbers for determination of variation patterns regarding variation patterns of special symbols ( S107), winning confirmation process (S108), winning / failing determination process (S109), each output process (S110), fraud monitoring process (S111), and the initial time within the remaining time until the next interrupt signal is input The random number update process (S112) is looped. In addition to these, in the main routine, a fall determination random number update process related to the drop lottery of the winning probability of the special figure is also executed.

次に、本発明に関わりの深い当否判定処理(S109)、入賞確認処理(S108)および各出力処理(S110)の一部のサブルーチンについて説明する。
図6に示す「始動入賞確認処理」は前記入賞確認処理(S108)のサブルーチンである。先ず、第1特図始動口22Aへの入球があるか確認し(S200)、入球があり(S200:yes)、第1特図の保留記憶が満杯でなければ(S201:no)、S202の処理で第1特図に関する複数種類の乱数(大当り判定用乱数、大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数、転落判定用乱数など)が抽出され、第1特図の保留記憶として主制御装置80のメモリに記憶される(最大4つ)。そして、第1特図保留表示装置17Aの表示制御、および演出図柄制御装置82やサブ統合制御装置83へ第1特図保留数のコマンドを送信する。
Next, a description will be given of a part of subroutines of the winning / failing determination process (S109), the winning confirmation process (S108), and each output process (S110) which are deeply related to the present invention.
The “start winning confirmation process” shown in FIG. 6 is a subroutine of the winning confirmation process (S108). First, it is confirmed whether or not there is a ball entering the first special figure starting port 22A (S200), there is a ball (S200: yes), and the reserved memory of the first special figure is not full (S201: no), In the process of S202, a plurality of types of random numbers (such as a big hit determination random number, a big hit symbol determination random number, a small hit symbol determination random number, a reach determination random number, a variation pattern determination random number, a fall determination random number, etc.) relating to the first special figure are generated. It is extracted and stored in the memory of the main controller 80 as the reserved storage of the first special figure (maximum 4). Then, a command for the number of first special figure hold is transmitted to the display control of the first special figure hold display device 17 </ b> A and the effect symbol control device 82 and the sub integrated control device 83.

続いて、S203の処理で第2特図始動口22Bへの入球があるか確認し、入球があり(S203:yes)、第2特図の保留記憶が満杯でなければ(S204:no)、S205の処理で第2特図に関する複数種類の乱数(大当り判定用乱数、大当り図柄決定用乱数、小当り図柄決定用乱数、リーチ決定用乱数、変動パターン決定用乱数、転落判定用乱数など)が抽出され、第2特図の保留記憶として主制御装置80のメモリに記憶される(最大4つ)。そして、第2特図保留表示装置17Bの表示制御、および演出図柄制御装置82やサブ統合制御装置83へ第2特図保留数のコマンドを送信する。   Subsequently, it is confirmed in the process of S203 whether there is a ball entering the second special figure starting port 22B. If there is a ball (S203: yes), and the reserved memory of the second special figure is not full (S204: no). ), A plurality of types of random numbers related to the second special figure in the process of S205 (big hit determination random number, big hit symbol determination random number, small hit symbol determination random number, reach determination random number, fluctuation pattern determination random number, fall determination random number, etc. ) Is extracted and stored in the memory of the main controller 80 as the reserved storage of the second special figure (maximum of four). Then, the display control of the second special figure hold display device 17B and the command of the second special figure hold number are transmitted to the effect symbol control device 82 and the sub integrated control device 83.

図7ないし図10は「特図当否判定処理」のフローチャートを示す。図7に示すようにこの処理では先ず、条件装置が作動中であるか否かを確認して、大入賞口25を開放させるための特別電動役物が作動中か確認する(S300)。条件装置が作動していなければ(S300:no)、第1特図又は第2特図が変動停止中か否か確認し(S301)、変動停止中であれば(S301:yes)、第1又は第2特図の確定図柄が表示されているか確認する(S302)。尚、S300の処理で条件装置が作動中(S300:yes)であれば「特別遊技処理」に移行する。   FIGS. 7 to 10 show a flowchart of the “special drawing determination processing”. As shown in FIG. 7, in this process, first, it is confirmed whether or not the condition device is in operation, and it is confirmed whether or not a special electric accessory for opening the special winning opening 25 is in operation (S300). If the condition device is not operating (S300: no), it is checked whether the first special chart or the second special chart is in a variable stop (S301). If the variable condition is in a stop (S301: yes), the first Alternatively, it is confirmed whether the confirmed symbol of the second special figure is displayed (S302). If the condition device is in operation in S300 (S300: yes), the process proceeds to “special game process”.

S302の処理で確定図柄が表示中でなければ(S302:no)、第1特別図柄の保留記憶、又は第2特図の保留記憶があるか確認する(S303)。この処理では、先に第2特図の保留記憶の有無を確認し、第2の特別図柄の保留記憶が無ければ、第1特別図柄の保留記憶の有無を確認する。これは第1特図の当否判定よりも第2特図の当否判定を優先して実行するためである。
第1又は第2特図の保留記憶があれば(S303:yes)、保留記憶シフト処理(S304)へ移行し、保留記憶が無ければ(S303:no)、「特別遊技処理」に移行する。
If the confirmed symbol is not being displayed in the process of S302 (S302: no), it is confirmed whether there is a reserved memory for the first special symbol or a reserved memory for the second special symbol (S303). In this process, the presence / absence of reserved memory for the second special symbol is checked first. If there is no reserved memory for the second special symbol, the presence / absence of the reserved memory for the first special symbol is confirmed. This is because the success / failure determination of the second special figure is executed with priority over the determination of the success / failure of the first special figure.
If there is a hold memory of the first or second special figure (S303: yes), the process proceeds to a hold memory shift process (S304), and if there is no hold memory (S303: no), the process proceeds to a "special game process".

S304の保留記憶シフト処理では、第2特図の保留記憶があれば、第2特図の保留記憶数を減算し、第2特図の保留記憶のシフト処理を行う。該シフト処理により第2特図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。
一方、第2特図の保留記憶が無く第1特図の保留記憶があれば、第1特図の保留記憶数を減算し、第1特図の保留記憶のシフト処理を行う。これにより第1特図の保留記憶のうち最も古い保留記憶が当否判定の対象となる。
In the hold memory shift process of S304, if there is a hold memory of the second special figure, the hold memory number of the second special figure is subtracted and the hold process shift process of the second special figure is performed. By the shift process, the oldest stored memory among the stored memories in the second special figure becomes the target of the determination of success / failure.
On the other hand, if there is no reserved memory of the second special figure and there is a reserved memory of the first special figure, the number of reserved memories of the first special figure is subtracted, and the shift process of the reserved memory of the first special figure is performed. As a result, the oldest reserved memory among the reserved memories of the first special figure becomes the target of the determination of success / failure.

S305の処理では、確変フラグを確認して現在の遊技状態において第1又は第2特図の当選確率が確変中(高確率)であるか確認する(確変フラグが1であれば確変中)。確変中であれば(S305:yes)、第1又は第2特図の当選確率の転落抽選を実行する(S306)。この処理では、当否判定の対象となる保留記憶の前記転落判定用乱数の値と転落抽選用の判定テーブルと対比して値が一致するか否か確認する。   In the process of S305, the probability variation flag is confirmed to confirm whether or not the winning probability of the first or second special figure is in the probability variation (high probability) in the current gaming state (if the probability variation flag is 1, the probability variation is in progress). If the probability change is in progress (S305: yes), the winning lottery of the winning probability of the first or second special drawing is executed (S306). In this process, it is checked whether or not the value of the falling determination random number stored in the hold storage that is the object of the determination is matched with the falling lottery determination table.

続くS307の処理では転落抽選判定の結果が当選であるか否か確認する(S307)。
前記結果が当選でなければ(S307:no)、第1又は第2特図の当選確率が転落せず、第1又は第2特図の当否判定を、確変時の当否判定用テーブルと前記当否判定の対象となる保留記憶の大当り判定用乱数とを対比して当否判定を行う(S308)。
In the subsequent process of S307, it is confirmed whether or not the result of the falling lottery determination is a win (S307).
If the result is not a win (S307: no), the winning probability of the first or second special figure does not fall, and the success / failure determination of the first or second special figure is determined based on the success / failure determination table at the time of probability change. The determination is made by comparing with the big hit determination random number of the hold storage to be determined (S308).

前記転落抽選判定の結果が当選であれば(S307:yes)、確変フラグに「0」をセットする(S309)。これにより第1又は第2特図の当選確率が転落して、第1又は第2特図の当否判定を、通常確率(低確率)の当否判定用テーブルと前記大当り判定用乱数とを対比して当否判定を行う(S310)。
尚、S305〜S309の処理は特許請求の範囲に記載の転落抽選手段に相当し、S308,S309の処理は特別図柄当否判定手段に相当する。
If the result of the falling lottery determination is a win (S307: yes), the probability variation flag is set to “0” (S309). As a result, the winning probability of the first or second special figure falls, and the success / failure determination of the first or second special figure is compared with the normal probability (low probability) success / failure determination table and the jackpot determination random number. A hit / no-go determination is made (S310).
The processes in S305 to S309 correspond to the falling lottery means described in the claims, and the processes in S308 and S309 correspond to the special symbol success / failure determination means.

前記S308又はS310の処理終了後は、図8に示すように、前記当否判定が大当りか否かの確認を行う(S311)。
大当りであれば(S311:yes)、S312の処理において、前記当否判定の対象となる保留記憶の大当り図柄決定用乱数に基づいて大当り図柄を決定する。この処理で決定される大当り図柄は、第1特図の当否抽選による大当り、第2特図の当否抽選による大当りとで異なる図柄が決定される。
続くS313の変動パターン決定処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいて大当りの変動パターンを決定し、続いてS314の大当り設定処理を実行する。
After the process of S308 or S310, as shown in FIG. 8, it is confirmed whether or not the determination is a big hit (S311).
If it is a big hit (S311: yes), in the process of S312, the big hit symbol is determined based on the random number for determining the big hit symbol in the reserved storage that is the object of the determination. The jackpot symbols determined in this process are determined differently for the jackpot based on the winning lottery of the first special figure and the jackpot based on the winning lottery of the second special figure.
In the subsequent variation pattern determination process of S313, the big hit variation pattern is determined based on the random number for determining the variation pattern of the pending storage that is the target of the success / failure determination, and then the big hit setting processing of S314 is executed.

大当り設定処理では、図11に示すサブルーチンに移行して、先ず前記決定された大当り図柄を参照し、該大当り図柄に基づき大当り遊技のオープニングの演出時間を設定する(S400)。次に前記大当り図柄に基づき大当り遊技のエンディングの演出時間を設定する(S401)。次に前記大当り図柄に基づいて大当り遊技の大入賞口25を開閉作動させるラウンド数や大入賞口25の開放時間等の態様を設定する(S402)。次に、前記大当り図柄に基づいて大当り遊技終了後に付与される特典遊技の遊技内容の設定、例えば、確変の有無、確変時にその継続期間を制限する確変カウンタのカウント値の設定、時短開放延長の有無、時短開放延長時にその継続期間を制限する時短カウンタのカウント値の設定を行う(S403)。例えば、前記カウント値として50回、100回などを設定する。
そして、S400〜S403の各設定内容を主制御装置の記憶領域に記憶し(S404)、リターンする。
In the jackpot setting process, the process proceeds to a subroutine shown in FIG. 11, and first, the determined jackpot symbol is referred to, and the opening effect time of the jackpot game is set based on the jackpot symbol (S400). Next, based on the jackpot symbol, an effect time for ending the jackpot game is set (S401). Next, based on the jackpot symbol, the number of rounds for opening and closing the jackpot 25 of the jackpot game, the opening time of the jackpot 25, etc. are set (S402). Next, based on the jackpot design, setting of the game content of the bonus game given after the end of the jackpot game, for example, the presence or absence of probability change, the setting of the count value of the probability change counter that limits the duration when the probability change, The count value of the hour / hour counter is set to limit the duration of the presence / absence and the shorter time release extension (S403). For example, 50 times, 100 times, etc. are set as the count value.
Then, the setting contents of S400 to S403 are stored in the storage area of the main controller (S404), and the process returns.

図8に戻って、大当りでなければ(S311:no)、前記当否判定が小当りか否かの確認を行う(S315)。
小当りであれば(S315:yes)、S316の処理において、前記当否判定の対象となる保留記憶の小当り図柄決定用乱数に基づいて小当り図柄を決定する。この処理で決定される小当り図柄は、第1特図と第2特図とで同一図柄が決定される。
続くS317の変動パターン決定処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいて小当りの変動パターンを決定し、続いてS318の小当り設定処理を実行する。
Returning to FIG. 8, if it is not a big hit (S311: no), it is confirmed whether or not the winning / no-going determination is a small hit (S315).
If it is a small hit (S315: yes), in the process of S316, the small hit symbol is determined based on the random number for determining the small hit symbol in the reserved storage that is the object of the determination. The small symbols determined in this process are the same for the first special figure and the second special figure.
In the subsequent variation pattern determination process of S317, a small hit variation pattern is determined based on the random number for determining the variation pattern of the reserved storage that is the target of the success / failure determination, and then the small hit setting process of S318 is executed.

小当り設定処理では、図12に示すサブルーチンに移行して、先ず前記決定された小当り図柄を参照し、該小当り図柄に基づき小当り遊技のオープニングの演出時間を設定する(S410)。次に前記小当り図柄に基づき小当り遊技のエンディングの演出時間を設定する(S411)。次に前記小当り図柄に基づいて小当り遊技の大入賞口25を開閉作動させるラウンド数や大入賞口25の開放時間等の態様を設定する(S412)。そして、S410〜S412の各設定内容を主制御装置の記憶領域に記憶し(S413)、リターンする。   In the small hit setting process, the process proceeds to a subroutine shown in FIG. 12, and first, the determined small hit symbol is referred to, and the opening effect time of the small hit game is set based on the small hit symbol (S410). Next, the effect time of the ending of the small hit game is set based on the small hit symbol (S411). Next, the number of rounds for opening / closing the big winning opening 25 of the small hit game, the opening time of the big winning opening 25, etc. are set based on the small hit design (S412). Then, the setting contents of S410 to S412 are stored in the storage area of the main controller (S413), and the process returns.

図8に戻って、S315の処理において小当りでなくハズレであれば(S315:no)、S319の処理において、前記当否判定の対象となる保留記憶のハズレ図柄決定用乱数に基づいてハズレ図柄を決定する。
続くS320の変動パターン決定処理では、前記当否判定の対象となる保留記憶の変動パターン決定用乱数に基づいてハズレの変動パターンを決定し、続いてS321のハズレ設定処理を実行する。
Returning to FIG. 8, if it is not a small hit in the process of S315 but a loss (S315: no), in S319, the lost symbol is determined based on the random symbol for determining the lost symbol of the reserved storage that is the object of the determination. decide.
In the subsequent variation pattern determination process in S320, the loss variation pattern is determined based on the random number for determining the variation pattern in the pending storage that is the object of the determination, and then the loss setting process in S321 is executed.

ハズレ設定処理では、図13に示すサブルーチンに移行して、先ず確変フラグにより遊技状態が確変中であるか否か確認し(S420)、確変中であれば(S420:yes)、前記確変カウンタのカウント値を減算する(S421)。
次に前記減算したカウント値が「0」であるか確認し(S422)、「0」であれば(S422:yes)、確変遊技状態となってから特図の変動回数(特図の当否抽選回数)が「大当り設定処理」(図11)で設定された所定の回数に達したので、確変フラグを「0」にセットして(S423)、確変遊技状態から通常確率の遊技状態に戻す。尚、S420〜S423の処理は特許請求の範囲に記載の確率変動回数規制手段に相当する。
In the lose setting process, the process proceeds to a subroutine shown in FIG. 13, and first, it is confirmed whether or not the gaming state is in the probability change state by the probability change flag (S420), and if in the probability change state (S420: yes), The count value is subtracted (S421).
Next, it is confirmed whether or not the subtracted count value is “0” (S422), and if it is “0” (S422: yes), the number of changes in the special figure (the special figure winning lottery) The number of times) has reached the predetermined number of times set in the “big hit setting process” (FIG. 11), so the probability variation flag is set to “0” (S423) to return from the probability variation gaming state to the normal probability gaming state. In addition, the process of S420-S423 is corresponded to the probability variation frequency control means as described in a claim.

S424の処理では、時短フラグにより遊技状態が時短開放延長中であるか否か確認し、時短開放延長中であれば(S424:yes)、前記時短カウンタのカウント値を減算する(S425)。
次に前記減算したカウント値が「0」であるか確認し(S426)、「0」であれば(S426:yes)、時短開放延長遊技状態となってから特図の変動回数(特図の当否抽選回数)が「大当り設定処理」(図11)で設定された所定の回数に達したので、時短フラグを「0」にセットして(S427)、時短開放延長遊技状態から通常遊技状態に戻す。尚、S424〜S427の処理は特許請求の範囲に記載の開放延長回数規制手段に相当する。
続くS428の設定内容記憶処理では、前記確変フラグの設定値、前記確変カウンタのカウント値、前記時短フラグの設定値および時短カウンタのカウント値など野設定内容を主制御装置の記憶領域に記憶し(S428)、リターンする。
In the processing of S424, it is confirmed whether or not the gaming state is during the time-shortening release extension by the time-shortening flag, and if the time-shortening release is during the extension (S424: yes), the count value of the time-shortening counter is subtracted (S425).
Next, it is confirmed whether or not the subtracted count value is “0” (S426). If it is “0” (S426: yes), the number of fluctuations of the special figure (the special figure of the special figure is obtained after the short time open extended gaming state). Since the number of times of winning / failing lottery) reaches the predetermined number set in the “hit setting process” (FIG. 11), the time reduction flag is set to “0” (S427) to change from the time reduction open extended game state to the normal game state. return. In addition, the process of S424-S427 is corresponded to the open extension frequency control means as described in a claim.
In the subsequent setting content storage processing of S428, the field setting content such as the setting value of the probability variation flag, the count value of the probability variation counter, the setting value of the time reduction flag, and the count value of the time reduction counter is stored in the storage area of the main controller ( S428), return.

S314又はS318又はS321の各設定処理の後、S322の処理では、第1特図表示装置16A又は第2特図表示装置16Bの図柄変動開始制御を行い、演出図柄制御装置82およびサブ統合制御装置83へ図柄の変動開始コマンドを送信し、「特別遊技処理」へ移行する。変動開始コマンドには特図の変動パターン、大入賞口開放遊技抽選などの各抽選結果が含まれる。
尚、S314,S318,S321の各設定処理は特許請求の範囲に記載の遊技内容設定手段に相当する。
After each setting process of S314, S318, or S321, in the process of S322, the symbol variation start control of the first special symbol display device 16A or the second special symbol display device 16B is performed, and the effect symbol control device 82 and the sub integrated control device are performed. A symbol change start command is transmitted to 83 and the process proceeds to “special game processing”. The variation start command includes a lottery result such as a variation pattern of a special figure and a prize winning opening game lottery.
Each setting process of S314, S318, and S321 corresponds to the game content setting means described in the claims.

図7に示すS301の処理において特図の変動停止中でなければ(S301:no)、図9に示すS330の処理に移行して特図の変動時間が経過した否かを確認し、変動時間が経過していれば(S330:yes)、第1特図表示装置16A又は第2特図表示装置16Bの図柄変動を停止する制御を行い、演出図柄制御装置82およびサブ統合制御装置83へ図柄の変動停止コマンドを送信する。   In the process of S301 shown in FIG. 7, if the fluctuation of the special figure is not stopped (S301: no), the process proceeds to the process of S330 shown in FIG. If it has passed (S330: yes), control which stops the symbol fluctuation of the 1st special symbol display device 16A or the 2nd special symbol display device 16B will be performed, and the symbol will be sent to the effect symbol control device 82 and the sub integrated control device 83. Send the change stop command.

次に停止図柄が大当り図柄であるか確認する(S332)。停止図柄が大当り図柄であれば(S332:yes)、第1特図表示装置16A又は第2特図表示装置16Bに特図の大当り確定図柄を表示させる設定処理を行い(S333)、条件装置の作動を開始させ(S334)、役物連続作動装置の作動を開始させる(S335)。条件装置は大当り遊技で役物連続作動装置の作動に必要な装置であり、役物連続作動装置は特別電動役物を連続して作動させる装置である。次に、時短フラグを確認し(S336)、時短フラグが「1」でなければ(S336:no)「特別遊技処理」に移行し、時短フラグが1であれば(S336:yes)、時短フラグに0をセットする(S337)。そして「特別遊技処理」に移行する。   Next, it is confirmed whether the stop symbol is a big hit symbol (S332). If the stop symbol is a jackpot symbol (S332: yes), the first special symbol display device 16A or the second special symbol display device 16B performs a setting process for displaying the special symbol jackpot fixed symbol (S333), The operation is started (S334), and the operation of the accessory continuous operation device is started (S335). The condition device is a device that is necessary for the operation of the continuous action device in the jackpot game, and the continuous accessory operation device is a device that continuously operates the special electric accessory. Next, the time flag is confirmed (S336). If the time flag is not "1" (S336: no), the process proceeds to "special game processing". If the time flag is 1 (S336: yes), the time flag is set. Is set to 0 (S337). Then, the process proceeds to “special game processing”.

S332の処理で大当り図柄でなければ(S332:no)、前記停止図柄が小当り図柄であるか確認する(S338)。小当り図柄であれば(S338:yes)、第1特図表示装置16A又は第2特図表示装置16Bに特図の小当り確定図柄を表示させる設定処理を行い(S339)、条件装置の作動を開始させる(S340)。次に、時短フラグを確認し(S341)、時短フラグが「1」でなければ(S341:no)「特別遊技処理」に移行し、時短フラグが1であれば(S341:yes)、時短フラグに0をセットし(S342)、前記時短カウンタをカウント値を記憶して(S343)、「特別遊技処理」に移行する。   If it is not a big hit symbol in the process of S332 (S332: no), it is confirmed whether the stop symbol is a small hit symbol (S338). If it is a small hit symbol (S338: yes), the first special figure display device 16A or the second special symbol display device 16B performs a setting process for displaying the special symbol small hit fixed symbol (S339), and the condition device is activated. Is started (S340). Next, the time flag is checked (S341). If the time flag is not "1" (S341: no), the process proceeds to "special game processing". If the time flag is 1 (S341: yes), the time flag Is set to 0 (S342), the time counter stores the count value (S343), and the process proceeds to "special game processing".

S338の処理で小当り図柄でなければ(S338:no)、第1特図表示装置16A又は第2特図表示装置16Bに特図のハズレ確定図柄を表示させる設定処理を行う(S344)。次に、時短フラグを確認し(S345)、時短フラグが「1」でなければ(S345:no)「特別遊技処理」に移行し、時短フラグが「1」であれば(S345:yes)、前記時短カウンタのカウント値を減算し(S346)、減算した時短カウンタのカウント値が「0」になったか確認し(S347)、カウント値が「0」でなければ(S347:no)「特別遊技処理」に移行し、カウント値が「0」であれば(S347:yes)、時短フラグに「0」をセットして(S348)、「特別遊技処理」に移行する。   If it is not a small winning symbol in the process of S338 (S338: no), a setting process for displaying the lost symbol of the special figure on the first special figure display device 16A or the second special figure display device 16B is performed (S344). Next, the time flag is confirmed (S345). If the time flag is not "1" (S345: no), the process proceeds to "special game processing". If the time flag is "1" (S345: yes), The count value of the time reduction counter is subtracted (S346), and it is confirmed whether the count value of the time reduction counter after subtraction has become “0” (S347). If the count value is not “0” (S347: no), “special game” If the count value is “0” (S347: yes), the time reduction flag is set to “0” (S348), and the process proceeds to “special game processing”.

図7に示すS302の処理において特図の確定図柄を表示中であれば(S302:yes)、図10に示すS350の処理に移行して特図の確定図柄の表示時間が終了した否かを確認し、表示時間が終了していれば(S350:yes)、第1特図表示装置16A又は第2特図表示装置16Bの確定図柄の表示を終了制御を行い、演出図柄制御装置82およびサブ統合制御装置83へ確定図柄の表示を終了するコマンドを送信する。その後、「特別遊技処理」へ移行する。   In the process of S302 shown in FIG. 7, if the special symbol fixed symbol is being displayed (S302: yes), the process proceeds to S350 shown in FIG. 10 to determine whether or not the special symbol fixed symbol display time has ended. If the display time has been confirmed (S350: yes), the final symbol display on the first special symbol display device 16A or the second special symbol display device 16B is controlled to be terminated, and the effect symbol control device 82 and the sub A command to end the display of the fixed symbol is transmitted to the integrated control device 83. Thereafter, the process proceeds to “special game processing”.

図14に示すように、「特別遊技処理」は、先ず、役物連続作動装置が作動中か確認し(S500)、作動中であれば(S500:yes)、S501の処理で大入賞口25が開放中か確認する。尚、S500で役物連続作動装置が作動中でなければ(S500:no)、リターンする。
S501の処理で大入賞口が開放中でなければ(S501:no)、インターバル中か確認し(S502)、インターバル中でなければ(S502:no)、大当り終了演出中か確認し(S503)、大当り終了演出中でなければ(S503:no)、大当り開始演出時間が経過したか確認し(S504)、大当り開始演出時間が経過していれば(S504:yes)、S505の大入賞口開放処理で大入賞口25を開放してリターンする。
As shown in FIG. 14, in the “special game processing”, first, it is confirmed whether the accessory continuous operation device is in operation (S500). If it is in operation (S500: yes), the winning prize opening 25 is processed in S501. Check if is open. In S500, if the accessory continuous operation device is not operating (S500: no), the process returns.
If the big winning opening is not open in the process of S501 (S501: no), it is confirmed whether it is during the interval (S502), if not during the interval (S502: no), it is confirmed whether the big hit end effect is being performed (S503), If it is not during the jackpot end effect (S503: no), it is confirmed whether the jackpot start effect time has elapsed (S504). If the jackpot start effect time has elapsed (S504: yes), the winning prize opening process of S505 is performed. Then open the grand prize opening 25 and return.

S501の処理で大入賞口開放中であれば(S501:yes)、図15に示すように、大入賞口25に規定入賞数である10個の入賞があったか否かの確認(S510)、または大入賞口25の開放時間が終了したか否かを確認して(S511)、いずれか確認できれば大入賞口25を閉鎖し(S512)、大当りインターバル処理を実行して(S513)、リターンする。大当りインターバル処理では、演出図柄制御装置82およびサブ統合制御装置83へ大当りのインターバル演出を開始させるようにコマンドを送信する。   If the big winning opening is being opened in the process of S501 (S501: yes), as shown in FIG. 15, whether or not there are ten winnings that are the prescribed number of winnings in the big winning opening 25 (S510), or It is confirmed whether or not the opening time of the big prize opening 25 has ended (S511), and if either can be confirmed, the big prize opening 25 is closed (S512), the big hit interval process is executed (S513), and the process returns. In the big hit interval process, a command is transmitted to the effect symbol control device 82 and the sub integrated control device 83 so as to start the big hit interval effect.

図14のS502の処理でインターバル中であれば(S502:yes)、図15のS514の処理で大当りインターバル時間が経過したか確認し、経過していれば(S514:yes)、最終ラウンドかどうか確認し(S515)、最終ラウンドであれば、(S515:yes)、大当り終了演出の処理(S516)を実行し、この処理で演出図柄制御装置82およびサブ統合制御装置83に大当り終了コマンドを送信し、大当り遊技を終了してリターンする。
一方、最終ラウンドでなければ、(S515:no)、大入賞口25の開放処理(S517)を実行してリターンする。
14 is in the interval (S502: yes), it is confirmed whether the big hit interval time has elapsed in S514 in FIG. 15, and if it has elapsed (S514: yes), whether it is the final round or not. Confirmation (S515), if it is the final round (S515: yes), the big hit end effect processing (S516) is executed, and the big hit end command is transmitted to the production symbol control device 82 and the sub integrated control device 83 by this processing. Then, the big hit game ends and returns.
On the other hand, if it is not the final round (S515: no), the process of releasing the special winning opening 25 (S517) is executed and the process returns.

図14のS503の処理で大当り終了演出中であれば(S503:yes)、図16に示すように、大当り終了演出時間の終了時間が経過したか確認し(S520)、経過していれば(S520:yes)、役物連続作動装置の作動を停止する処理(S521)を実行し、条件装置の作動を停止する処理(S522)を実行する。   If the big hit end effect is being performed in the process of S503 in FIG. 14 (S503: yes), as shown in FIG. 16, it is confirmed whether the end time of the big hit end effect time has passed (S520), and if it has passed ( S520: yes), a process (S521) for stopping the operation of the accessory continuous operation device is executed, and a process (S522) for stopping the operation of the condition device is executed.

続く、S523の処理では図11の「大当り設定処理」で設定された設定内容を参照し、S524〜S527の処理において、大当り遊技終了後に確変遊技が設定されるときは確変回数(前記確変カウンタのカウント値)の設定処理(S524)および確変フラグに「1」をセットする処理(S526)を行い、大当り遊技終了後に時短開放延長遊技が設定されるときは時短回数(前記時短カウンタのカウント値)の設定処理(S525)および時短フラグに「1」をセットする処理(S527)を行う。
その後、演出図柄制御装置82およびサブ統合制御装置83へ大当り遊技終了のコマンドを送信するとともに(S528)、前記高確率遊技状態か否か、開放延長か否かの情報を状態指定コマンドして送信する(S529)。その後にリターンする。
Subsequently, in the process of S523, the setting contents set in the “big hit setting process” in FIG. 11 are referred to, and in the processes of S524 to S527, when the probability change game is set after the big hit game is finished, the probability change count (of the probability change counter) is set. (Count value) setting process (S524) and a process of setting “1” to the probability variation flag (S526) are performed, and when a short open extended game is set after the big hit game is finished, the number of time reductions (count value of the time counter) Setting processing (S525) and processing for setting "1" to the time reduction flag (S527).
Thereafter, a jackpot game end command is transmitted to the effect symbol control device 82 and the sub-integrated control device 83 (S528), and information indicating whether or not the high-probability gaming state is set or whether or not the extension is extended is sent as a state designation command. (S529). Then return.

本実施形態では、「特図当否判定処理」のS305〜S310の処理(転落抽選手段)により、確変遊技状態において特図の当否抽選ごとに転落抽選を実行するので、遊技者の期待感や緊張感を高めることができる。
また、転落しない場合でも、「ハズレ設定処理」のS420〜S423の処理(確率変動回数制限手段)により特図の変動回数(当否判定回数)が所定の回数に達すると通常確率の遊技状態に戻るので、遊技者にとって、大当りが起きそうにない場合の遊技の止め時や遊技機台を替わる時の目安が明確にできる。
更に「ハズレ設定処理」のS424〜S427の処理(開放延長回数制限手段)により、前記確変とは独立の構成で特図の変動回数(当否判定回数)が所定の回数に達すると時短開放延長遊技を終了する構成としたので、転落や回数制限により確変遊技状態が終了しても時短開放延長のみを継続する遊技を可能にできる。
In the present embodiment, the process of S305 to S310 (falling lottery means) of the “special figure winning / failing determination process” executes the falling lottery for each of the special lottery lotteries in the probability variation gaming state. A feeling can be heightened.
Even in the case where the player does not fall, when the number of fluctuations of the special figure (number of times of success / failure determination) reaches a predetermined number by the process of S420 to S423 (probability fluctuation number limiting means) of the “losing setting process”, the game state returns to the normal probability. Therefore, it is possible for the player to make clear a guideline for stopping the game when the big hit is unlikely to occur or changing the game machine base.
Further, when the number of fluctuations of the special figure (number of times of success / failure determination) reaches a predetermined number by the processing (opening extension number limiting means) of S424 to S427 of the “losing setting process”, the short-time opening extension game Therefore, even if the probability variation gaming state is terminated due to a fall or a limit on the number of times, it is possible to make a game that continues only the short time opening extension.

次に本発明を適用した第2の実施形態を説明する。
一般に、「転落抽選」は遊技者の期待感や緊張感を高める効果を奏するものの、遊技者にとっては好ましくないイメージが定着している。そこで本実施形態では、転落抽選のマイナスイメージを払拭し、転落抽選が好まれるような新しい遊技性を提供する。
尚、本実施形態のパチンコ機はその基本構成が前記第1の実施形態のそれとほぼ同じで、相違点を中心に説明する。尚、本パチンコ機の主制御装置80は第1の実施形態と同様に図5ないし図16に示すプログラム処理を実行する。
Next, a second embodiment to which the present invention is applied will be described.
In general, the “falling lottery” has an effect of increasing a player's expectation and tension, but an image that is undesirable for the player has been established. Therefore, in the present embodiment, a new image is provided that wipes out the negative image of the falling lottery and favors the falling lottery.
The basic configuration of the pachinko machine of the present embodiment is almost the same as that of the first embodiment, and differences will be mainly described. The main control device 80 of the pachinko machine executes the program processing shown in FIGS. 5 to 16 as in the first embodiment.

本パチンコ機は、確変、時短開放延長が付与されているか否かに遊技状態に関する情報を演出図柄表示装置15による表示演出の表示モードにより報知する構成である。図17に示すように、表示モードとして、「通常モード」、「天井モード」および「チャンスモード」の3種類のモードに大別される。「通常モード」は、確変で時短開放延長が付与されない遊技状態(図には内部高確率/電サポなしと表す)を示すモードである。「天井モード」は確変も時短開放延長も付与されない遊技状態(図には内部低確率/電サポなしと表す)を示す。   This pachinko machine is configured to notify information related to the gaming state in accordance with the display mode of the display effect by the effect symbol display device 15 as to whether or not the probabilistic change and the short time release extension are given. As shown in FIG. 17, the display modes are roughly divided into three types of modes: “normal mode”, “ceiling mode”, and “chance mode”. The “normal mode” is a mode indicating a gaming state (indicated as “internal high probability / no electric support” in the figure) that is probable and is not given a short time extension. “Ceiling mode” indicates a gaming state (denoted as internal low probability / no electric support in the figure) in which neither a probability change nor a short time extension is granted.

図17および図18に基づいて前記3種類のモードに関する遊技の構成を説明する。
「通常モード」では、遊技中に占める割合が最も多い遊技モードである。「通常モード」は、確変で時短開放延長が付与されない遊技状態(図には内部高確率/電サポなしと表す)のモードである。「通常モード」では、時短開放延長がない分、特図の始動口への入球はほとんどが第1特図始動口22Aへの入球である。即ち特図の当否抽選は第1特図の当否抽選となる。
なお、バックアップ記憶のない電源投入時は低確率で時短開放延長が付与されない遊技状態のため、本来は「天井モード」が表示されることになるが、本実施例では「通常モード」が設定される。
そのため、当選時は確実に時短開放延長が付与されることになるが(図17の特図1の付与内容参照)、本来の「通常モード」でも11%の振分で時短開放延長が付与されるため、遊技者には分からない。
無論、最初から「天井モード」を表示して、いわゆるモーニング機能のようにアピールしても良いし、バックアップからの電源復帰の場合でも、時短開放延長機能が作動していない遊技状態は全て「通常モード」を表示する構成でもよいし、図17の通りに遊技状態に沿った表示モードを選択する構成でも良い。
Based on FIG. 17 and FIG. 18, the structure of the game regarding the three types of modes will be described.
In the “normal mode”, the game mode has the largest ratio in the game. The “normal mode” is a mode in a gaming state (denoted as internal high probability / no electric support in the figure) in which the change in probability is not given and the short time extension is not given. In the “normal mode”, the entry into the start port of the special figure is mostly the entry into the first special figure start port 22A because there is no short-time extension. In other words, the special lottery lottery is the first special drawing winner / lottery.
It should be noted that when the power is turned on without backup memory, because the gaming state is not given a low-speed extension with a low probability, "ceiling mode" will be displayed originally, but in this example "normal mode" is set The
For this reason, a short-time extension is surely granted at the time of winning (refer to the attached contents of Special Figure 1 in FIG. 17), but a short-time extension is granted with 11% allocation even in the original “normal mode”. Therefore, the player does not know.
Of course, “ceiling mode” may be displayed from the beginning and appealed like the so-called morning function, and even when the power is restored from backup, all gaming states in which the short-time release extension function is not activated are “normal”. “Mode” may be displayed, or a display mode may be selected according to the gaming state as shown in FIG.

ここで第1特図の大当り時に設定される図柄(特図当否判定処理のS312(図8))について説明する。第1特図の大当り図柄は、図18(a)に示すように「特図1図柄1」〜「特図1図柄4」の4種類の図柄からいずれか1種類が決定される。
決定された図柄と当選時の遊技状態により大当り遊技の態様(内容)、大当り遊技終了後に付与される特典遊技の内容が設定される。例えば、「特図1図柄1」では、大当り遊技の態様として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、15R(ラウンド)の大当り遊技が実行され、大入賞口25が28秒間開放する開放動作を15回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、確変および開放延長が100回(特図の変動回数(抽選回数)が100回に達するまで)付与される。
「特図1図柄2」では、大当り遊技の態様として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、4R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を4回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、確変が100回と時短開放延長が50回付与される。
「特図1図柄3」では、大当り遊技の態様として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、4R(ラウンド)の大当り遊技が実行され、大入賞口25の0.6秒間の開放動作を4回繰返す。また特典遊技として当選時の遊技状態が低確率時には確変が100回と時短開放延長が50回付与され、当選時の遊技状態が高確率時には確変のみが100回付与され、時短開放延長は付与されない。なお、図柄3の振分率は86%であるため、第1特別図柄で抽選している時は高確率で「特図1図柄3」が選ばれることになる。
「特図1図柄4」では、大当り遊技の態様として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、4R(ラウンド)の大当り遊技が実行され、大入賞口25の0.6秒間の開放動作を4回繰返す。また特典遊技として当選時の遊技状態が低確率時にのみ時短開放延長が50回付与され、当選時の遊技状態が高確率時には確変も時短開放延長も付与されない。
Here, the symbol (S312 (FIG. 8) of the special figure success / failure determination process) set at the time of the big hit of the first special figure will be described. As shown in FIG. 18 (a), one of the first special symbol jackpot symbols is determined from the four types of symbols "Special Fig. 1 Symbol 1" to "Special Fig. 1 Symbol 4".
Depending on the determined symbol and the game state at the time of winning, the mode (contents) of the big hit game and the content of the privilege game given after the big hit game is set. For example, in “Special Figure 1 Symbol 1”, a 15R (round) jackpot game is executed and a big prize is awarded regardless of whether the game state at the time of winning is a low probability or a high probability game state. The opening operation of opening the mouth 25 for 28 seconds is repeated 15 times. In addition, regardless of whether the gaming state at the time of winning is a low probability or a high probability as a bonus game, the probability change and the extension extension are granted 100 times (until the special figure fluctuation number (lottery number) reaches 100 times). Is done.
In “Special Figure 1 Symbol 2”, as a mode of jackpot game, regardless of whether the game state at the time of winning is a low probability or a high probability game state, a 4R (round) jackpot game is executed, and the winning prize opening 25 The 28-second opening operation is repeated 4 times. In addition, as a bonus game, regardless of whether the game state at the time of winning is a low probability or high probability game state, the probability change is given 100 times and the short-time release extension is given 50 times.
In “Special Figure 1 Symbol 3”, a 4R (round) jackpot game is executed regardless of whether the game state at the time of winning is a low probability or a high probability game state. The opening operation for 0.6 seconds is repeated 4 times. Also, as a bonus game, when the game state at the time of winning is low probability, the probability change is 100 times and the short-time opening extension is granted 50 times, and when the winning game state is high probability, only the probability change is granted 100 times, and the short-time opening extension is not granted. . Since the distribution rate of symbol 3 is 86%, when drawing with the first special symbol, “special symbol 1 symbol 3” is selected with high probability.
In “Special Figure 1 Symbol 4”, as a mode of jackpot game, regardless of whether the game state at the time of winning is a low probability or a high probability game state, a 4R (round) jackpot game is executed, and the winning prize opening 25 The opening operation for 0.6 seconds is repeated 4 times. Also, as a bonus game, the short-time release extension is given 50 times only when the gaming state at the time of winning is low, and neither the probability change nor the short-time opening extension is given when the gaming state at the time of winning is high.

図17に戻って、「通常モード」では、「特図1図柄3」となる割合が最も高く、「特図1図柄3」となっても大当り遊技でほとんど賞球の獲得が望めない上、特別遊技の終了後も確変のみが付与される「通常モード」に戻る。   Returning to FIG. 17, in the “normal mode”, the ratio of “Special Figure 1 Symbol 3” is the highest, and even if it becomes “Special Figure 1 Symbol 3”, almost no winning ball can be expected in the big hit game. After the special game is over, the game returns to the “normal mode” where only certain changes are given.

「通常モード」において、特図の変動回数(抽選回数)が100回に達した場合(所謂100回ハマリ)、又は当選割合は少ないが「特図1図柄4」での大当りの場合、又は転落抽選(特図当否判定処理のS306(図7))で当選した場合には「天井モード」へ移行する。   In “normal mode”, when the number of fluctuations in the special figure (number of lotteries) reaches 100 (so-called “100 times humiliation”), or when the winning percentage is small, it is a big hit with “Special figure 1 design 4” or falls When the lottery is performed (S306 (FIG. 7) in the special figure success / failure determination process), the process proceeds to the “ceiling mode”.

「天井モード」は確変も時短開放延長も付与されない遊技状態(図には内部低確率/電サポなしと表す)のモードである。「天井モード」でも時短開放延長がない分、特図の当否抽選は第1特図によるものとなる。「天井モード」においても「通常モード」と同様に「特図1図柄3」となる割合が最も高く、大当り遊技でほとんど賞球の獲得が望めない。しかし、「天井モード」では第1特図が当選すると何れの図柄においても時短開放延長が付与され、「チャンスモード」へ移行する。   The “ceiling mode” is a mode in a gaming state (indicated as “internal low probability / no electric support” in the figure) in which neither probability change nor short time extension is granted. Even in the “ceiling mode”, there is no short-time extension, so the special drawing is determined according to the first special drawing. In the “ceiling mode”, the ratio of “special figure 1 symbol 3” is the highest as in the “normal mode”, and almost no prize ball can be expected in the big hit game. However, in the “ceiling mode”, when the first special figure is won, a short time extension is given to any of the symbols, and the mode shifts to the “chance mode”.

「チャンスモード」は、確変が付与されたか否かに関わらず時短開放延長が付与される遊技状態(図には内部高確率or低確率/電サポありと表す)のモードである。「チャンスモード」では、時短開放延長があり、第2特図始動口22Aへの入球に起因して第2特図の当否抽選が行われる。   The “chance mode” is a mode of a gaming state (indicated as internal high probability or low probability / with electric support) in which a short time extension is granted regardless of whether or not a probability change is given. In the “chance mode”, there is a short time opening extension and a lottery determination of the second special figure is performed due to the ball entering the second special figure starting port 22A.

第2特図の大当り時に設定される図柄は、図18(b)に示すように「特図2図柄1」〜「特図2図柄4」の4種類の図柄からいずれか1種類が決定される。
決定された図柄により大当り遊技の態様(内容)、大当り遊技終了後に付与される特典遊技の内容が設定される。例えば、「特図2図柄1」では、大当り遊技の態様として当選時の遊技状態が低確率時には15R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を15回繰返す一方、当選時の遊技状態が高確率時には15R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を7回と0.6秒間の開放動作を8回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、確変および開放延長が100回付与される。
「特図2図柄2」では、大当り遊技の態様として当選時の遊技状態が低確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を4回繰返す一方、当選時の遊技状態が高確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を2回と0.6秒間の開放動作を2回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、確変が100回付与されるとともに開放延長が50回付与される。
「特図2図柄3」では、大当り遊技の態様として当選時の遊技状態が低確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を4回繰返す一方、当選時の遊技状態が高確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の0.6秒間の開放動作を4回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、確変が100回付与されるとともに開放延長が50回付与される。
「特図2図柄4」では、大当り遊技の態様として当選時の遊技状態が低確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の28秒間の開放動作を4回繰返す一方、当選時の遊技状態が高確率時には4R(ラウンド)の大当り遊技が実行され、大入賞口25の0.6秒間の開放動作を4回繰返す。また特典遊技として当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、時短開放延長のみが50回付与される。
第2特図の前記各図柄においては、当選時の遊技状態が高確率よりも通常(低)確率の方が賞球の獲得に有利な大当り遊技の態様が設定されている。
As shown in FIG. 18B, one of the symbols set at the time of the big hit of the second special symbol is determined from the four types of symbols of “special symbol 2 symbol 1” to “special symbol 2 symbol 4”. The
The mode (contents) of the big hit game and the content of the bonus game given after the end of the big hit game are set according to the determined symbols. For example, in “Special Figure 2 Symbol 1”, a 15R (round) jackpot game is executed when the gaming state at the time of winning is low probability as a mode of the jackpot game, and the 28-second opening operation of the big prize opening 25 is repeated 15 times. On the other hand, if the gaming state at the time of winning is high, a 15R (round) jackpot game is executed, and the 28-second opening operation of the big winning opening 25 is repeated 7 times and the 0.6-second opening operation is repeated 8 times. In addition, as a bonus game, regardless of whether the game state at the time of winning is a low probability or a high probability game state, probability change and release extension are given 100 times.
In “Special Figure 2 Pattern 2”, as a mode of the big hit game, when the gaming state at the time of winning is low probability, a big hit game of 4R (round) is executed, and the opening operation for 28 seconds of the big winning opening 25 is repeated four times. When the winning game state has a high probability, a 4R (round) jackpot game is executed, and the 28-second opening operation of the big winning opening 25 is repeated twice and the 0.6-second opening operation is repeated twice. In addition, as a bonus game, regardless of whether the game state at the time of winning is a low probability or high probability game state, the probability change is given 100 times and the open extension is given 50 times.
In “Special Figure 2 Pattern 3”, as a mode of the big hit game, when the gaming state at the time of winning is low probability, a big hit game of 4R (round) is executed, and the 28-second opening operation of the big winning opening 25 is repeated four times. When the winning game state is highly probable, a 4R (round) jackpot game is executed, and the opening operation of the winning prize opening 25 for 0.6 seconds is repeated four times. In addition, as a bonus game, regardless of whether the game state at the time of winning is a low probability or high probability game state, the probability change is given 100 times and the open extension is given 50 times.
In “Special Figure 2 Symbol 4”, as the mode of the big hit game, when the gaming state at the time of winning is low probability, a big hit game of 4R (round) is executed, and the 28-second opening operation of the big winning opening 25 is repeated four times. When the winning game state is highly probable, a 4R (round) jackpot game is executed, and the opening operation of the winning prize opening 25 for 0.6 seconds is repeated four times. In addition, as a bonus game, only a short time extension is granted 50 times regardless of whether the gaming state at the time of winning is a low probability or a high probability gaming state.
In each of the symbols of the second special figure, a mode of a big hit game is set in which a normal (low) probability is more advantageous for winning a prize ball than a high probability when winning.

このように本パチンコ機では、「通常モード」、「天井モード」および「チャンスモード」のうち、実質的に第2特図の当否抽選がなされ、持ち球をほぼ維持しながら多数の賞球の獲得が可能となる遊技モードは「チャンスモード」であり、遊技者は「通常モード」から「天井モード」を経て「チャンスモード」に移行すること目指す。
尚、「通常モード」において当選確率は低いが「特図1図柄1」又は「特図1図柄2」で大当りとなれば賞球の獲得が可能の上に「チャンスモード」に移行する。
As described above, in this pachinko machine, among the “normal mode”, “ceiling mode”, and “chance mode”, the lottery of the second special figure is substantially made, and a lot of prize balls are held while maintaining the possession ball substantially. The game mode that can be acquired is “chance mode”, and the player aims to shift from “normal mode” to “chance mode” through “ceiling mode”.
In the “normal mode”, the winning probability is low, but if “Special Figure 1 Symbol 1” or “Special Figure 1 Symbol 2” is a big hit, it is possible to obtain a prize ball and shift to “Chance Mode”.

「チャンスモード」では、内部低確率の遊技状態で「特図2図柄4」で大当りした場合には時短開放延長が作動している50回の間は「チャンスモード」が継続され、50回を超えて時短開放延長機能が終了すると「天井モード」へ移行する。また「特図2図柄1」の大当り遊技の終了後には「チャンスモード」が継続され、特図の変動回数が100回に達した場合も「天井モード」へ移行する。更に「特図2図柄2」、「特図2図柄3」の大当り遊技の終了後には「チャンスモード」が継続され、特図の変動回数が50回に達し、これまでに転落抽選による転落があれば「天井モード」へ移行する一方、転落がなければ「通常モード」に移行する構成としてある。この構成ならば、時短開放延長機能が終了すると表示モードにより確率状態が把握できるようになる。
他の実施例としては「チャンスモード」が終了すると低確率、高確率どちらであっても「通常モード」にして低確率の可能性を与える遊技性も考えられる。遊技者は期待を持ち続けて遊技を続行することができる遊技性となる。
In “chance mode”, if you hit a big hit with “special figure 2 symbol 4” in the game state with low internal probability, “chance mode” is continued for 50 times when the short-time release extension is operating, and 50 times When the short-time opening extension function is over, the “ceiling mode” is entered. In addition, after the jackpot game of “Special Figure 2 Symbol 1” ends, the “Chance Mode” is continued, and when the number of fluctuations of the special figure reaches 100 times, the mode shifts to “Ceiling Mode”. Furthermore, after the jackpot game of “Special Figure 2 Symbol 2” and “Special Figure 2 Symbol 3” ends, the “Chance Mode” is continued, the number of fluctuations of the special figure reaches 50 times, and there has been a fall due to the falling lottery so far If there is a fall, the mode is shifted to the “normal mode”. With this configuration, the probability state can be grasped by the display mode when the short-time release extension function is completed.
As another example, when the “chance mode” is ended, the gameability that gives the possibility of a low probability by setting the “normal mode” regardless of whether the probability is high or low is conceivable. The player is able to continue playing the game with expectation.

図19は本パチンコ機のサブ制御装置であるサブ統合制御装置で実行処理される「表示モード選択処理」のフローチャートを示す。本処理では先ず、S600の処理において、主制御装置80が「特別遊技処理」のS529の処理(図16)で発信された状態指定コマンドをサブ統合制御装置83が受信したか確認する(S600)。該コマンドを受信していれば(S600:yes)、大当り遊技終了後の遊技状態として確変が設定されるか否か確認する(S601)。確変が設定されていれば(S601:yes)、大当り遊技終了後の遊技状態として時短開放延長が設定されるか否か確認する(S602)。時短開放延長が設定されていれば(S602:yes)、「通常モード」が設定される(S603)。   FIG. 19 shows a flowchart of “display mode selection processing” executed by the sub integrated control device which is the sub control device of the pachinko machine. In this process, first, in the process of S600, the main control apparatus 80 confirms whether or not the sub integrated control apparatus 83 has received the state designation command transmitted in the process of S529 of “special game process” (FIG. 16) (S600). . If the command has been received (S600: yes), it is confirmed whether or not the probability change is set as the gaming state after the big hit game is finished (S601). If the probability change is set (S601: yes), it is checked whether or not the short time extension is set as the gaming state after the big hit game is finished (S602). If the short-time release extension is set (S602: yes), the “normal mode” is set (S603).

S601の処理で確変が設定されていなければ(S601:no)、時短開放延長が設定されているか否か確信し、(S604)、時短開放延長が設定されていれば(S604:yes)、「チャンスモード」が設定される(S605)。   If the probability change is not set in the process of S601 (S601: no), it is certain whether or not the short-time open extension is set (S604), and if the short-time open extension is set (S604: yes), “ “Chance mode” is set (S605).

S604の処理で時短開放延長の設定がなければ(S604:no)、S606の処理へ移行する。この処理では、サブ統合制御装置83には大当りの回数をカウントしており、大当りカウントが「0」であるか否か確認する。これは停電や電源遮断後にRAMクリアがなされ、その後に一度も大当りが発生していないか確認するのである。大当りカウントが「0」であれば(S606:yes)、電源投入時にRAMクリアされたものとみなし、朝一番の遊技場の開店時には「通常モード」に設定される(S607)。
S606の処理で大当りカウントが「0」でなければ(S606:no)、「天井モード」が設定される(S608)。
サブ統合制御装置83は、S603,S605,S607,S608のいずれかで設定されたモードに基づき、演出図柄制御装置82を介して演出図柄表示装置15に演出表示を行なわせる。
If there is no setting for the short time release extension in the process of S604 (S604: no), the process proceeds to S606. In this process, the sub-integrated control device 83 counts the number of jackpots, and checks whether the jackpot count is “0”. In this case, the RAM is cleared after a power failure or power interruption, and thereafter, it is confirmed whether or not a big hit has occurred. If the big hit count is “0” (S606: yes), it is considered that the RAM has been cleared when the power is turned on, and the “normal mode” is set when the first game hall is opened in the morning (S607).
If the big hit count is not “0” in the processing of S606 (S606: no), “ceiling mode” is set (S608).
The sub integrated control device 83 causes the effect symbol display device 15 to perform effect display via the effect symbol control device 82 based on the mode set in any of S603, S605, S607, and S608.

本実施形態のパチンコ機では、「通常モード」から「天井モード」を経て「チャンスモード」に移行する構成で、「通常モード」から「天井モード」へ移行させる転落抽選に遊技者の関心が集まる。更に「チャンスモード」においても移行当初は確変状態が設定され転落抽選が実行される。特に「チャンスモード」では、低確率状態と高確率状態とで「特図2図柄1」で大当りとなったときの大当り遊技の賞球の獲得数が大きく異なり、低確率時の方が多数の賞球が得られる。よって「チャンスモード」での転落抽選に関する遊技者の関心はより大きい。しかも表示モード時に転落抽選の抽選結果を報知しない構成とするならば、当選の地点では高確率か低確率か判らないため、期待感、緊張感は更に大きくなる。
そこで遊技者の期待感および緊張感を高めるために大当り遊技中に転落抽選の結果を報知する演出表示を演出図柄表示装置15にて行なうように構成してある。
In the pachinko machine according to the present embodiment, the player is interested in the falling lottery that shifts from the “normal mode” to the “ceiling mode” in the configuration that shifts from the “normal mode” to the “chance mode” through the “ceiling mode”. . Further, in the “chance mode”, the probability variation state is set at the beginning of the transition and the falling lottery is executed. In particular, in the “chance mode”, the number of winning balls for the big hit game when the big hit is made in “Special Figure 2 Symbol 1” differs greatly between the low probability state and the high probability state. A prize ball is obtained. Therefore, the player's interest in the falling lottery in the “chance mode” is greater. Moreover, if the configuration is such that the lottery result of the falling lottery is not notified in the display mode, it is not possible to know whether the probability of winning is high or low, so the expectation and the tension are further increased.
Therefore, in order to increase the player's expectation and tension, the effect symbol display device 15 is configured to perform an effect display for notifying the result of the falling lottery during the big hit game.

例えば、「特図2図柄1」により大当り遊技の7ラウンド目の演出表示として、図20(a)に示すように、演出図柄表示装置15に「バトルモード」でメインキャラクタの達吉153と他のキャラクタのボス156が戦う演出を行う。
ここで高確率の「特図2図柄1」による大当り遊技では、実質的に賞球の獲得が可能なラウンドが7Rまでであり、8R以降は大入賞口25の開放時間が極端に短く賞球が望めない。従って、図20(b)(c)に示すように、ボス156に達吉153が負け、転落抽選により転落しておらず大当り遊技の終了を報知する演出を行なう。
一方、転落により低確率の「特図2図柄1」による大当り遊技では、8R以降でも賞球の獲得が可能であり、図20(d)(e)に示すように、達吉153がボス156に勝利して、大当り遊技の継続を報知しもって転落抽選の当選を報知する演出を行なう。
For example, as the effect display of the seventh round of the big hit game by “Special Figure 2 Symbol 1”, as shown in FIG. 20A, the main character Tatsuyoshi 153 and other characters are displayed in the “Battle Mode” on the effect symbol display device 15. The character boss 156 performs the battle.
Here, in the big hit game with the high probability “Special Figure 2 Symbol 1”, the round in which the winning ball can be substantially acquired is up to 7R, and after 8R, the opening time of the big winning opening 25 is extremely short. I can't hope. Accordingly, as shown in FIGS. 20B and 20C, Tatsuyoshi 153 is defeated by the boss 156, and an effect is given to notify the end of the big hit game without falling by the falling lottery.
On the other hand, in the big hit game with “Special Figure 2 Symbol 1” with a low probability of falling, a winning ball can be obtained even after 8R, and as shown in FIGS. 20 (d) and 20 (e), Tatsuyoshi 153 becomes the boss 156. Win and perform the effect of notifying the winning of the falling lottery by informing the continuation of the big hit game.

次に図21は本パチンコ機における「通常モード」、「チャンスモード」および「天井モード」の表示例を示す。例えば図21(a)に示すように、「通常モード」では演出図柄表示装置15にキャラクタの熊の達吉158と特図に対応する3桁の擬似図柄151を表示せしめる。
「チャンスモード」では図21(b)に示すように、熊の達吉158と3桁の擬似図柄151を表示するとともに、「チャンスモード」に突入したこと、および転落抽選により賞球の獲得に有利である旨を文字表示する。
「天井モード」では図21(c)に示すように、熊の達吉158と3桁の擬似図柄151を表示するとともに、「天井モード」に投入したこと、および大当りにより「チャンスモード」へ移行可能である旨を文字表示する。
Next, FIG. 21 shows a display example of “normal mode”, “chance mode”, and “ceiling mode” in this pachinko machine. For example, as shown in FIG. 21A, in the “normal mode”, the effect symbol display device 15 displays the character Tatsuyoshi 158 and a three-digit pseudo symbol 151 corresponding to the special symbol.
In “Chance Mode”, as shown in FIG. 21B, a bear Tatsuyoshi 158 and a three-digit pseudo-pattern 151 are displayed, and the “Chance Mode” has been entered, and the winning ball is advantageous due to falling lottery. Is displayed in text.
In “Ceiling Mode”, as shown in FIG. 21 (c), the bear Tatsuyoshi 158 and the three-digit pseudo-pattern 151 are displayed, and it is possible to shift to “Chance Mode” by entering “Ceiling Mode” and jackpot Is displayed in text.

本実施形態によれば前記第1の実施形態と同様、確変遊技状態において特図の当否抽選ごとに転落抽選を実行するので、遊技者の期待感や緊張感を高めることができる。また特図の変動回数(当否判定回数)が所定の回数に達すると時短開放延長遊技を確変とは独立の構成で終了するようにしたので、転落や回数制限により確変遊技状態が終了しても時短開放延長のみを継続する遊技を可能にできる。大当りを介さない確率変動の終了条件として、転落抽選だけでなく、変動回数によるものを備えたため、転落抽選の確率を自由に設定することが可能となる。
特に、変動回数で上限を備えているため、転落抽選の確率を極めて低い確率に設定したとしても、望んだ性能の範囲で確率変動を終了させることができるようになる。
更に、本実施形態は、特図の当選確率が高確率に設定された遊技状態よりも、低確率の球技状態の方が賞球の獲得に有利となるので、遊技者は転落抽選を歓迎しこれを望むこととなるので、従来の「転落抽選」の「負のイメージ」を「正のイメージ」に変えさせ、今までにない遊技を実現することができ、遊技の興趣を豊かにできる。
更に大当り遊技の途中で、演出図柄表示装置15により転落したしたか否かの情報を報知するようにしたので、変動表示中は転落しているか否か判らなくしても、遊技者が混乱することはなく、また大当りした後まで転落抽選に対する遊技者の期待感や緊張感を高める効果を奏する。
According to the present embodiment, as in the first embodiment, since the falling lottery is executed for each winning lottery of the special figure in the probability variation gaming state, the player's expectation and tension can be enhanced. Also, when the number of fluctuations of the special figure (number of times of success / failure determination) reaches a predetermined number of times, the short-time open extended game is ended in a configuration independent of the probability change, so even if the probability change game state ends due to falling or frequency limit It is possible to play a game that only continues to open for a short time. Since the end condition of the probability fluctuation without passing through the big hit is not only the falling lottery but also the number of fluctuations, the probability of the falling lottery can be set freely.
In particular, since an upper limit is provided for the number of fluctuations, even if the probability of falling lottery is set to a very low probability, the probability fluctuation can be terminated within the desired performance range.
Furthermore, in this embodiment, since the low probability ball game state is more advantageous for winning the prize ball than the game state in which the winning probability of the special figure is set to a high probability, the player welcomes the falling lottery. Since this is what we want, we can change the “negative image” of the conventional “falling lottery” to a “positive image”, realize an unprecedented game, and enrich the fun of the game.
In addition, during the big hit game, the effect symbol display device 15 informs the user of whether or not the game has fallen, so that the player may be confused during the variable display even if it is not known whether or not the game has fallen. There is also an effect of increasing the player's expectation and tension for the falling lottery until after the big hit.

次に本発明の第3の実施形態を説明する。本実施形態は前記第2の実施形態の変形例であり、基本構成は第2の実施形態のそれと同一である。
本実施形態では、小当り時に、「特図当否判定処理」のS318の処理(図8)で設定される小当り遊技の遊技態様を図22に示すように設定し、小当り遊技終了後の遊技状態を変更しない構成とした。
即ち、小当り(「小当り図柄1」)では、当選時の遊技状態が低確率、高確率のいずれの遊技状態であっても、大入賞口25の0.6秒間の開放動作を4回繰返し、「特図1図柄3」および「特図1図柄4」と同の作動としてある。これによれば、遊技者にとって大入賞口25の作動では大当りであるか小当りであるか判断できず、これに伴い特典遊技が変わる可能性があるので、遊技者の期待感や緊張感を高める効果が発揮される。
Next, a third embodiment of the present invention will be described. The present embodiment is a modification of the second embodiment, and the basic configuration is the same as that of the second embodiment.
In the present embodiment, at the time of a small hit, the game mode of the small hit game set in the process of S318 (FIG. 8) of the “special figure winning / failing determination process” is set as shown in FIG. The game state is not changed.
That is, in the small hit ("small hit symbol 1"), the winning action 25 is opened four times for 0.6 seconds regardless of whether the winning game state is low probability or high probability. Repeatedly, the operation is the same as “Special Figure 1 Symbol 3” and “Special Figure 1 Symbol 4”. According to this, since it is not possible for the player to determine whether it is a big hit or a small hit with the operation of the big prize opening 25 and there is a possibility that the bonus game will change accordingly, the player's expectation and tension The effect of increasing is demonstrated.

尚、本発明は前記各実施形態に限定されるものではなく、本発明の要旨を逸脱しない範囲でさまざまに実施できることは勿論である。例えば、前記実施形態においては、特別図柄の当選確率を高確率から低確率に変更する条件として、大当りの発生と、特図の変動回数(抽選回数)による回数制限および転落抽選としたが、これらに追加して大当り回数をカウントし、大当り回数による回数制限(所謂リッミタ機能)を設ける構成としてもよい。例えば大当り当り回数が予め設定しておいた15回に達すると低確率に変更せしめようになす。これによれば更に遊技性を向上することができる。   It should be noted that the present invention is not limited to the embodiments described above, and can of course be implemented in various ways without departing from the gist of the present invention. For example, in the above embodiment, as conditions for changing the winning probability of a special symbol from a high probability to a low probability, the occurrence of a jackpot, the number of times of variation of the special figure (number of lottery) and the falling lottery, In addition to the above, the number of big hits may be counted, and the number of big hits may be limited (so-called limiter function). For example, when the number of jackpots reaches a preset 15 times, the probability is changed to a low probability. According to this, the playability can be further improved.

10 遊技盤
15 演出図柄表示装置(図柄表示装置)
21 普通図柄の始動ゲート(普通図柄作動口)
22A 第1の特別図柄始動口
22B 第2の特別図柄始動口(普通電動役物)
50 パチンコ機(弾球遊技機)
80 主制御装置(普通図柄当否抽選手段、特別図柄当否判定手段、確率変動回数制限手段、転落抽選手段、開放延長回数制限手段、遊技内容設定手段)
83 サブ統合制御装置




10 game board 15 effect symbol display device (symbol display device)
21 Normal design starting gate (normal design operating port)
22A First special symbol start port 22B Second special symbol start port (ordinary electric accessory)
50 Pachinko machines (ball game machines)
80 Main control device (ordinary symbol success / failure lottery means, special symbol success / failure determination means, probability variation number limiting means, falling lottery means, opening extension number limiting means, game content setting means)
83 Sub integrated controller




Claims (4)

普通図柄作動口への入球に起因して普通図柄の当否抽選を行う普通図柄当否抽選手段と、開閉可能に設けられて前記普通図柄の当選時に開放して特別図柄始動口への入球を可能とする普通電動役物と、特別図柄始動口への入球に起因して特別図柄の当否抽選を行う特別図柄当否判定手段とを備え、前記特別図柄の当選により大入賞口を所定の開閉動作で開放せしめる特別遊技を実行し、該特別遊技の終了後に前記特別図柄の当選確率を低確率から高確率に確率変動せしめる確変機能、前記普通電動役物の開放時間を延長せしめる開放延長機能が付与される特典遊技状態に移行可能な弾球遊技機において、
前記確率変動時に前記特別図柄の当否抽選回数が所定の回数に達すると前記当選確率を低確率に変更せしめる確率変動回数制限手段と、
前記確率変動時に前記特別図柄始動口への入球に起因して前記特別図柄の当選確率を高確率から低確率に転落せしめるか否かの抽選を行う転落抽選手段と、
前記開放延長時に前記特別図柄の当否抽選回数が所定の回数に達すると開放延長を中止する開放延長回数制限手段とを設けたことを特徴とする弾球遊技機。
Normal symbol winning lottery means for performing normal lottery lottery due to the entrance to the normal symbol operating port, and opening and closing when the normal symbol is won, and opening the special symbol starting lot A special symbol winning / non-judgment means for performing special lottery determination based on the entry to the special symbol start opening, and opening / closing a special winning opening by predetermined winning of the special symbol. A special change function that allows a special game to be released by movement, and a probability change function that changes the winning probability of the special symbol from a low probability to a high probability after the special game ends, and an open extension function that extends the open time of the normal electric accessory In the ball game machine that can be transferred to the privileged gaming state to be granted,
Probability variation number limiting means for changing the winning probability to a low probability when the number of winning or failing lotteries of the special symbol reaches a predetermined number at the time of the probability variation;
A falling lottery means for performing a lottery to determine whether or not to drop the winning probability of the special symbol from a high probability to a low probability due to entering the special symbol start opening at the time of the probability variation;
A bullet ball game machine comprising opening extension number limiting means for stopping the extension of the special symbol when the number of times of winning or failing the special symbol reaches a predetermined number during the extension of the opening.
請求項1に記載の弾球遊技機において、
前記特別遊技における前記大入賞口の開閉動作の内容および前記特典遊技の内容を設定せしめる遊技内容設定手段と、
常時、入球が可能な第1の特別図柄始動口と、前記普通電動役物の開放により入球が可能となる第2の特別図柄始動口とを備え、
前記特別図柄当否判定手段により、前記第1の特別図柄始動口への入球に起因して第1の特別図柄の当否抽選を行い、前記第2の特別図柄始動口への入球に起因して第2の特別図柄の当否抽選を行うように構成し、
前記遊技内容設定手段は、前記第1の特別図柄の当否抽選と第2の特別図柄の当否抽選とで、前記特別遊技における前記大入賞口の開閉動作の内容および前記特典遊技の内容が異なる設定とし、
更に、前記遊技内容設定手段は、第1の特別図柄の当否抽選からの特別遊技終了後における前記特典遊技の内容を前記当否抽選時の遊技状態に応じて変えるように構成し、かつ第2の特別図柄の当否抽選からの特別遊技における前記大入賞口の開閉動作の内容を前記当否抽選時の遊技状態に応じて変えるように構成した弾球遊技機。
In the ball game machine according to claim 1,
Game content setting means for setting the content of the opening / closing operation of the special prize opening and the content of the special game in the special game;
A first special symbol start opening capable of entering a ball at all times, and a second special symbol start opening capable of entering a ball by opening the ordinary electric accessory,
The special symbol success / failure determination means performs a lottery determination of the first special symbol due to the entry into the first special symbol start opening, and the result due to the entry into the second special symbol start opening. Configured to perform a lottery for the second special symbol,
The game content setting means is configured such that the contents of the opening / closing operation of the special winning opening and the contents of the special game are different between the first special symbol winner / lottery and the second special symbol winner / lottery lottery. age,
Further, the game content setting means is configured to change the content of the special game after the end of the special game from the first lottery winning / losing lottery according to the gaming state at the time of the winning / failing lottery, and the second A ball and ball game machine configured to change the contents of the opening / closing operation of the special winning opening in a special game from a special design winning / losing lottery according to the gaming state at the time of the winning / losing lottery.
請求項2に記載の弾球遊技機において、
前記遊技内容設定手段は、前記第1の特別図柄の当否抽選からの特別遊技終了後の前記特典遊技における前記開放延長機能が付与される確率を前記当否抽選時の遊技状態によって変えるように構成した弾球遊技機。
In the ball game machine according to claim 2,
The game content setting means is configured to change a probability that the extension extension function is given in the bonus game after the special game from the winning lottery of the first special symbol depending on the gaming state at the time of the winning lottery. A ball game machine.
請求項2又は3に記載の弾球遊技機において、
前記遊技内容設定手段は、第2の特別図柄の当否抽選からの特別遊技における前記大入賞口の開閉動作の内容を、前記当否抽選時の遊技状態が高確率時よりも低確率時の方が賞球の獲得に有利な設定とし、
かつ、第2の特別図柄の当否抽選からの特別遊技の実行中に前記転落抽選手段による転落の抽選結果を報知するようになした弾球遊技機。



In the bullet ball game machine according to claim 2 or 3,
The game content setting means indicates the content of the opening / closing operation of the big prize opening in the special game from the second lottery of the second special symbol when the game state at the time of the winner lottery is low probability than when it is high probability. A setting that is advantageous for winning a prize ball,
In addition, the ball game machine which notifies the falling lottery result by the falling lottery means during the execution of the special game from the winning or failing lottery of the second special symbol.



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JP2013244061A (en) * 2012-05-23 2013-12-09 Newgin Co Ltd Game machine
JP2015002954A (en) * 2013-06-24 2015-01-08 株式会社高尾 Game machine
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JP2020103418A (en) * 2018-12-26 2020-07-09 株式会社三洋物産 Game machine
JP2020103416A (en) * 2018-12-26 2020-07-09 株式会社三洋物産 Game machine
JP7466209B2 (en) 2021-11-15 2024-04-12 株式会社サンセイアールアンドディ Gaming Machines

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