JP2011502297A - 仮想環境における通信セッションの提示 - Google Patents

仮想環境における通信セッションの提示 Download PDF

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Publication number
JP2011502297A
JP2011502297A JP2010530318A JP2010530318A JP2011502297A JP 2011502297 A JP2011502297 A JP 2011502297A JP 2010530318 A JP2010530318 A JP 2010530318A JP 2010530318 A JP2010530318 A JP 2010530318A JP 2011502297 A JP2011502297 A JP 2011502297A
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JP
Japan
Prior art keywords
virtual environment
contact center
user
computer system
automated
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Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2010530318A
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English (en)
Japanese (ja)
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JP2011502297A5 (OSRAM
Inventor
ハートマン,マイケル
オッコンノール,ネイル
マッコーマック,トニー
Original Assignee
アバイア インク.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by アバイア インク. filed Critical アバイア インク.
Publication of JP2011502297A publication Critical patent/JP2011502297A/ja
Publication of JP2011502297A5 publication Critical patent/JP2011502297A5/ja
Pending legal-status Critical Current

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    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85—Providing additional services to players
    • A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04M—TELEPHONIC COMMUNICATION
    • H04M3/00—Automatic or semi-automatic exchanges
    • H04M3/42—Systems providing special services or facilities to subscribers
    • H04M3/42136—Administration or customisation of services
    • H04M3/4217—Managing service interactions
    • A63F13/12—
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70—Game security or game management aspects
    • A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04M—TELEPHONIC COMMUNICATION
    • H04M3/00—Automatic or semi-automatic exchanges
    • H04M3/42—Systems providing special services or facilities to subscribers
    • H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
    • H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04M—TELEPHONIC COMMUNICATION
    • H04M3/00—Automatic or semi-automatic exchanges
    • H04M3/42—Systems providing special services or facilities to subscribers
    • H04M3/487—Arrangements for providing information services, e.g. recorded voice services or time announcements
    • H04M3/493—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals
    • H04M3/4938—Interactive information services, e.g. directory enquiries ; Arrangements therefor, e.g. interactive voice response [IVR] systems or voice portals comprising a voice browser which renders and interprets, e.g. VoiceXML
    • H—ELECTRICITY
    • H04—ELECTRIC COMMUNICATION TECHNIQUE
    • H04M—TELEPHONIC COMMUNICATION
    • H04M3/00—Automatic or semi-automatic exchanges
    • H04M3/42—Systems providing special services or facilities to subscribers
    • H04M3/50—Centralised arrangements for answering calls; Centralised arrangements for recording messages for absent or busy subscribers ; Centralised arrangements for recording messages
    • H04M3/51—Centralised call answering arrangements requiring operator intervention, e.g. call or contact centers for telemarketing
    • H04M3/5183—Call or contact centers with computer-telephony arrangements
    • H04M3/5191—Call or contact centers with computer-telephony arrangements interacting with the Internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • A63F13/335—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using Internet
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/305—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for providing a graphical or textual hint to the player
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55—Details of game data or player data management
    • A63F2300/5546—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5553—Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatar
    • A—HUMAN NECESSITIES
    • A63—SPORTS; GAMES; AMUSEMENTS
    • A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572—Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Signal Processing (AREA)
  • Business, Economics & Management (AREA)
  • Marketing (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • User Interface Of Digital Computer (AREA)
  • Computer And Data Communications (AREA)
  • Telephonic Communication Services (AREA)
JP2010530318A 2007-10-22 2008-10-20 仮想環境における通信セッションの提示 Pending JP2011502297A (ja)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
GB0720600A GB2453938A (en) 2007-10-22 2007-10-22 Controlling communication session within a virtual environment
PCT/EP2008/008859 WO2009053015A2 (en) 2007-10-22 2008-10-20 Representations of communications sessions in virtual environments

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2013209210A Division JP5841110B2 (ja) 2007-10-22 2013-10-04 仮想環境における通信セッションの提示

Publications (2)

Publication Number Publication Date
JP2011502297A true JP2011502297A (ja) 2011-01-20
JP2011502297A5 JP2011502297A5 (OSRAM) 2011-11-24

Family

ID=38814221

Family Applications (2)

Application Number Title Priority Date Filing Date
JP2010530318A Pending JP2011502297A (ja) 2007-10-22 2008-10-20 仮想環境における通信セッションの提示
JP2013209210A Active JP5841110B2 (ja) 2007-10-22 2013-10-04 仮想環境における通信セッションの提示

Family Applications After (1)

Application Number Title Priority Date Filing Date
JP2013209210A Active JP5841110B2 (ja) 2007-10-22 2013-10-04 仮想環境における通信セッションの提示

Country Status (7)

Country Link
US (1) US8434004B2 (OSRAM)
EP (1) EP2212002A2 (OSRAM)
JP (2) JP2011502297A (OSRAM)
KR (1) KR101578950B1 (OSRAM)
CN (1) CN102015047B (OSRAM)
GB (1) GB2453938A (OSRAM)
WO (1) WO2009053015A2 (OSRAM)

Families Citing this family (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8219616B2 (en) * 2008-12-15 2012-07-10 International Business Machines Corporation Use of information channels to provide communications in a virtual environment
US20100281433A1 (en) * 2009-04-29 2010-11-04 International Business Machines Corporation Computer Method and Apparatus Specifying Avatar Entrance and Exit
US10079892B2 (en) * 2010-04-16 2018-09-18 Avaya Inc. System and method for suggesting automated assistants based on a similarity vector in a graphical user interface for managing communication sessions
US9251504B2 (en) * 2011-08-29 2016-02-02 Avaya Inc. Configuring a virtual reality environment in a contact center
US9996211B2 (en) * 2012-01-11 2018-06-12 Ncr Corporation Techniques for transacting via an animated assistant
US10717007B2 (en) * 2017-01-17 2020-07-21 Mz Ip Holdings, Llc System and method for managing bonuses in a multi-player online game
US12449894B2 (en) 2021-09-03 2025-10-21 Sony Group Corporation Information processing apparatus, information processing method, and program

Citations (5)

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Publication number Priority date Publication date Assignee Title
JP2001154966A (ja) * 1999-11-29 2001-06-08 Sony Corp コンピュータ・ネットワーク上で構築・提供される共有仮想空間上で複数ユーザが参加可能な仮想会話を支援する会話支援システム及び会話支援方法、並びに、プログラム記憶媒体
JP2002140278A (ja) * 2000-10-31 2002-05-17 Sony Corp 情報処理装置および方法、並びに記録媒体
US20060111189A1 (en) * 2004-11-22 2006-05-25 Mw Holdings Lp Systems and methods for performing online in-game inquiries
US20060178180A1 (en) * 2005-02-04 2006-08-10 Jung Edward K Virtual world escrow environment
US8078698B2 (en) * 2007-06-26 2011-12-13 At&T Intellectual Property I, L.P. Methods, systems, and products for producing persona-based hosts

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AU2001248739A1 (en) * 2000-03-31 2001-10-08 Rh System Inc. Computer entertainment system using computer network, program for the computer entertainment system
JP2002041276A (ja) * 2000-07-24 2002-02-08 Sony Corp 対話型操作支援システム及び対話型操作支援方法、並びに記憶媒体
JP2002109361A (ja) * 2000-09-28 2002-04-12 Sanyo Electric Co Ltd 広告表示方法および広告表示装置
US6910186B2 (en) * 2000-12-08 2005-06-21 Kyunam Kim Graphic chatting with organizational avatars
KR20010071650A (ko) * 2001-06-23 2001-07-31 홍광석 스무고개게임 방법 및 장치
KR100571718B1 (ko) * 2003-07-10 2006-04-18 송덕춘 온라인상의 채용 지원 시스템 및 이를 이용한 방법
US20070203828A1 (en) * 2005-02-04 2007-08-30 Searete Llc, A Limited Liability Corporation Of The State Of Delaware Real-world incentives offered to virtual world participants
US20070087822A1 (en) * 2005-10-14 2007-04-19 Leviathan Entertainment, Llc Financing Options in a Virtual Environment
RU2417113C2 (ru) * 2005-12-27 2011-04-27 Мэссив Инкорпорейтед Представление потокового видео, например, в среде видеоигр или мобильных устройств
US20080303811A1 (en) * 2007-06-07 2008-12-11 Leviathan Entertainment, Llc Virtual Professional

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2001154966A (ja) * 1999-11-29 2001-06-08 Sony Corp コンピュータ・ネットワーク上で構築・提供される共有仮想空間上で複数ユーザが参加可能な仮想会話を支援する会話支援システム及び会話支援方法、並びに、プログラム記憶媒体
JP2002140278A (ja) * 2000-10-31 2002-05-17 Sony Corp 情報処理装置および方法、並びに記録媒体
US20060111189A1 (en) * 2004-11-22 2006-05-25 Mw Holdings Lp Systems and methods for performing online in-game inquiries
US20060178180A1 (en) * 2005-02-04 2006-08-10 Jung Edward K Virtual world escrow environment
US8078698B2 (en) * 2007-06-26 2011-12-13 At&T Intellectual Property I, L.P. Methods, systems, and products for producing persona-based hosts

Also Published As

Publication number Publication date
GB2453938A (en) 2009-04-29
GB0720600D0 (en) 2007-11-28
WO2009053015A2 (en) 2009-04-30
CN102015047B (zh) 2014-12-17
CN102015047A (zh) 2011-04-13
KR20100087726A (ko) 2010-08-05
KR101578950B1 (ko) 2015-12-28
EP2212002A2 (en) 2010-08-04
US20100313147A1 (en) 2010-12-09
JP5841110B2 (ja) 2016-01-13
US8434004B2 (en) 2013-04-30
JP2014036874A (ja) 2014-02-27
WO2009053015A3 (en) 2009-07-02

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