JP2011229858A5 - Game equipment - Google Patents

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JP2011229858A5
JP2011229858A5 JP2010105766A JP2010105766A JP2011229858A5 JP 2011229858 A5 JP2011229858 A5 JP 2011229858A5 JP 2010105766 A JP2010105766 A JP 2010105766A JP 2010105766 A JP2010105766 A JP 2010105766A JP 2011229858 A5 JP2011229858 A5 JP 2011229858A5
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本発明は、遊技機に1対1に対応して設けられ、遊技媒体を計数し、計数遊技媒体数の範囲内の遊技媒体を払い出すための処理を行い、一般用記録媒体または会員用記録媒体を受け付け、前記計数遊技媒体数を一般用記録媒体または会員用記録媒体により特定可能とするための特定化処理を行い、受け付けられている一般用記録媒体または会員用記録媒体を排出する排出処理を行う遊技用装置に関する。 The present invention is provided in a one-to-one correspondence with gaming machines, performs processing for counting game media, paying out game media within the range of the number of counted game media, and recording a general recording medium or membership recording Discharging process for receiving a medium, performing a specifying process so that the number of counting game media can be specified by a general recording medium or a member recording medium, and discharging the accepted general recording medium or member recording medium The present invention relates to a gaming apparatus that performs the above.

近年、遊技者が獲得した遊技球を計数機に運ぶ手間を低減するとともに、遊技場において必要とされる遊技球数を削減すること等を目的として、特許文献1に示すように、遊技機に1対1に対応して計数装置を設けて、該遊技機での遊技により獲得した遊技球を計数して取り込み、該遊技機に1対1に対応して設けられ、プリペイド残額を特定可能な情報が記録された一般用記録媒体を受け付けて、該情報から特定されるプリペイド残額に基づいて遊技球を遊技者に貸与するための貸与処理を行う遊技用装置において、遊技者より払出操作を受け付けたことに基づいて、前記計数した計数球数の範囲内の遊技球を払い出して遊技者に返却する払出処理を行うとともに、遊技者より返却操作を受け付けたことに基づいて、前記一般用記録媒体に前記計数玉数を記録して遊技者に返却する返却処理を行うものが知られている。In recent years, for the purpose of reducing the number of game balls required in a game hall and reducing the time and effort to carry game balls acquired by a player to a counter, A counting device is provided in one-to-one correspondence, and the game balls acquired by the game at the gaming machine are counted and taken in. The gaming machine is provided in a one-to-one correspondence and the prepaid balance can be specified. Accepting a payout operation from a player in a gaming device that accepts a general recording medium on which information is recorded and performs a lending process for lending a game ball to a player based on a prepaid balance specified from the information Based on the above, the payout process for paying out the game balls within the range of the counted number of counted balls and returning them to the player is performed, and on the basis of receiving the return operation from the player, the general recording medium In To perform the return processing to return the serial number counting ball to the record and the player is known.

特開2002−143541号公報JP 2002-143541 A 特開平11−104344号公報JP-A-11-104344

しかしながら、上記の特許文献1に示した遊技用装置においては、前記計数球数が比較的少数である場合(例えば計数球数が、所定の景品と交換するための交換球数未満の交換未満端数である場合や、予め定められた払出単位未満の単位未満端数である場合)であっても、該比較的少数の計数球数が記録された一般用記録媒体が返却されるので、ICチップ等が搭載されていて高価な当該一般用記録媒体がいたずらに捨てられると、遊技場の損失が大きいという第1の問題がある。However, in the gaming apparatus shown in Patent Document 1 described above, when the number of counted balls is relatively small (for example, the number of counted balls is less than the exchanged fraction less than the number of exchanged balls for exchanging with a predetermined prize) Or in the case of a fraction less than a predetermined payout unit), the general recording medium on which the relatively small number of counting balls is recorded is returned. If the expensive general-purpose recording medium is thrown away unnecessarily, there is a first problem that the loss of the game hall is large.

本発明は、このような背景のもとになされたものであり、その目的は、前記第1の問題を解消し、一般用記録媒体がいたずらに捨てられることによる遊技場の損失を防止できると共に、前記第2の問題を解消し、管理装置と通信不能な遊技用装置で計数された計数遊技媒体数を他の遊技用装置に対応する遊技機での遊技に使用することができるような遊技用装置を提供することにある。 The present invention has been made based on such a background, and its object is to solve the first problem and to prevent a loss of a game hall caused by misuse of a general recording medium. the second to solve the problem, the management device and a game that can be used in a game in the corresponding gaming machine counting game media is counted by the incommunicable gaming device to another gaming device It is to provide an apparatus .

本発明は、前記課題を解決するために、次のような手段を採る。なお後述する発明を実施するための最良の形態の説明及び図面で使用した符号を参考のために括弧書きで付記するが、本発明の構成要素は該付記したものには限定されない。
まず請求項1に係る発明は、
遊技機に1対1に対応して設けられ、
遊技にて獲得された遊技媒体を計数する計数手段と、
前記計数手段にて計数された遊技媒体の数である計数遊技媒体数の範囲内の遊技媒体を前記遊技機に払出すための処理を行う払出処理手段と、
一般用記録媒体、または会員登録した会員に発行された会員用記録媒体を受付ける受付手段と、
前記計数遊技媒体数を、前記一般用記録媒体、または前記会員用記録媒体により特定可能とするための特定化処理を行う特定化処理手段と、
前記受付手段に受け付けられている前記一般用記録媒体、または前記会員用記録媒体を排出する排出処理を行う排出処理手段と、
新たな一般用記録媒体を前記受付手段に供給可能に格納する格納手段と、
計数遊技媒体数を管理する管理装置との通信を行う通信手段と、
前記管理装置との通信状態を判定する判定手段と、
を備える遊技用装置であって、
前記特定化処理手段は、前記特定化処理として、
前記受付手段において前記一般用記録媒体が受付けられている場合は、前記判定手段による通信状態の判定に関わらず、当該一般用記録媒体に前記計数遊技媒体数を記録させる一般特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており、前記判定手段により通信可能と判定されている場合は、前記管理装置に対して当該会員用記録媒体から読み出した識別情報と前記計数遊技媒体数とを送信する通信可能時会員特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており前記判定手段により通信不能と判定されている場合は、受付けている会員用記録媒体を前記排出処理手段によって排出させ、前記格納手段に格納されていた新たな一般用記録媒体に前記計数遊技媒体数を記録させる通信不能時会員特定化処理を行い、
前記一般用記録媒体は、遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録されたものであり、
前記遊技用装置は、前記受付手段にて受け付けた一般用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて遊技媒体を遊技者に貸与するための貸与処理を行う貸与処理手段をさらに備え、
前記受付手段に受け付けられている一般用記録媒体を排出するための排出操作を受け付けたことに基づいて、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合には、前記一般用記録媒体の排出処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記一般用記録媒体の排出処理を行わず、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、当該特定数の遊技媒体を払い出すための払出処理を行い、前記一般用記録媒体の排出処理を行わないことを特徴とする遊技用装置である。
この請求項1に係る遊技用装置によれば、遊技用価値の大きさが零であり、かつ計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、遊技用記録媒体を返却しないので、少ない計数遊技媒体数を特定可能な遊技用記録媒体が返却されて捨てられることによる遊技場の損失を防止できる。また、会員用記録媒体が受付けられており管理装置と通信不能と判定されている場合は、受付けている会員用記録媒体を排出させ、新たな一般用記録媒体に計数遊技媒体数を記録させて排出させるので、該一般用記録媒体が他の遊技用装置で受け付けられることで、当該一般用記録媒体に記録された計数遊技媒体数を当該他の遊技用装置に対応する遊技機での遊技に使用することができるので、会員遊技者が損害を被ることを解消することができる。
また請求項2に係る発明は、
外部からの払出信号の入力により払出単位として予め定められた複数個の遊技媒体を遊技者に対して払い出す遊技機に1対1に対応して設けられ、
遊技にて獲得された遊技媒体を計数する計数手段と、
前記払出信号を出力することにより、前記計数手段にて計数された遊技媒体の数である計数遊技媒体数の範囲内で前記払出単位の遊技媒体を前記対応する遊技機から払出すための単位払出処理を行う単位払出処理手段と、
前記計数遊技媒体数の範囲内で前記払出単位未満の単位未満端数の遊技媒体を払出す単位未満払出処理を行う単位未満払出処理手段と、
一般用記録媒体、または会員登録した会員に発行された会員用記録媒体を受付ける受付手段と、
前記計数遊技媒体数を、前記一般用記録媒体、または前記会員用記録媒体により特定可能とするための特定化処理を行う特定化処理手段と、
前記受付手段に受け付けられている前記一般用記録媒体、または前記会員用記録媒体を排出する排出処理を行う排出処理手段と、
新たな一般用記録媒体を前記受付手段に供給可能に格納する格納手段と、
計数遊技媒体数を管理する管理装置との通信を行う通信手段と、
前記管理装置との通信状態を判定する判定手段と、
を備える遊技用装置であって、
前記特定化処理手段は、前記特定化処理として、
前記受付手段において前記一般用記録媒体が受付けられている場合は、前記判定手段による通信状態の判定に関わらず、当該一般用記録媒体に前記計数遊技媒体数を記録させる一般特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており、前記判定手段により通信可能と判定されている場合は、前記管理装置に対して当該会員用記録媒体から読み出した識別情報と前記計数遊技媒体数とを送信する通信可能時会員特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており前記判定手段により通信不能と判定されている場合は、受付けている会員用記録媒体を前記排出処理手段によって排出させ、前記格納手段に格納されていた新たな一般用記録媒体に前記計数遊技媒体数を記録させる通信不能時会員特定化処理を行い、
前記一般用記録媒体は、遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録されたものであり、
前記遊技用装置は、前記払出信号を出力することにより、前記受付手段にて受け付けた一般用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に貸与するための貸与処理を行う貸与処理手段をさらに備え、
前記受付手段に受け付けられている一般用記録媒体を排出するための排出操作を受け付けたことに基づいて、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合には、前記一般用記録媒体の排出処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記一般用記録媒体の排出処理を行わず、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が前記単位未満端数である場合には、該単位未満端数の遊技媒体を払出すための前記単位未満払出処理を行い、前記一般用記録媒体の排出処理を行わないことを特徴とする遊技用装置である。
この請求項2に係る遊技用装置によれば、遊技用価値の大きさが零であり、かつ計数遊技媒体数が単位未満端数である場合には、遊技用記録媒体を返却しないので、少ない計数遊技媒体数を特定可能な遊技用記録媒体が返却されて捨てられることによる遊技場の損失を防止できる。また、会員用記録媒体が受付けられており管理装置と通信不能と判定されている場合は、受付けている会員用記録媒体を排出させ、新たな一般用記録媒体に計数遊技媒体数を記録させて排出させるので、該一般用記録媒体が他の遊技用装置で受け付けられることで、当該一般用記録媒体に記録された計数遊技媒体数を当該他の遊技用装置に対応する遊技機での遊技に使用することができるので、会員遊技者が損害を被ることを解消することができる。
The present invention adopts the following means in order to solve the above problems. The reference numerals used in the description of the best mode for carrying out the invention and the drawings to be described later are appended in parentheses for reference, but the constituent elements of the present invention are not limited to the appended description.
First, the invention according to claim 1
There is a one-to-one correspondence with gaming machines,
Counting means for counting game media acquired in the game;
A payout processing means for performing a process for paying out to the gaming machine a game medium within the range of the number of game media counted as the number of game media counted by the counting means;
A receiving means for receiving a general recording medium or a member recording medium issued to a registered member;
A specification processing means for performing a specification process for enabling the number of the counted game media to be specified by the general recording medium or the member recording medium;
A discharge processing means for performing a discharge process for discharging the general recording medium received by the receiving means or the recording medium for members;
Storage means for storing a new general recording medium so as to be supplied to the receiving means;
Communication means for communicating with a management device for managing the number of counted game media;
Determining means for determining a communication state with the management device;
A gaming device comprising:
The specification processing means includes the specification processing as:
When the general-purpose recording medium is accepted by the accepting means, regardless of the determination of the communication state by the determining means, a general specification process is performed to record the number of counted game media on the general-purpose recording medium,
When the member recording medium is received by the receiving unit and the determination unit determines that communication is possible, the identification information read from the member recording medium to the management device and the counting game medium The member identification process is performed when communication is possible.
When the member recording medium is received by the receiving unit and the determining unit determines that communication is impossible, the member recording medium received is discharged by the discharge processing unit and stored in the storage unit. A member identification process is performed when communication is impossible to record the number of counted game media in the new general recording medium,
The general recording medium is recorded with game value specifying information capable of specifying the size of the game value owned by the player,
The gaming device is for lending a gaming medium to a player based on the magnitude of gaming value specified from the gaming value specifying information recorded on the general recording medium received by the receiving means. A loan processing means for performing the loan processing;
Based on accepting the ejection operation for ejecting the general recording medium accepted by the accepting means,
When the game value specified from the game value specifying information is not zero, the general recording medium is discharged.
When the game value specified from the game value specifying information is zero and the number of counted game media is zero, the general recording medium is not discharged.
When the magnitude of the game value specified from the game value specification information is zero and the number of counted game media is a specific number less than a predetermined number of game media, the specific number of game media is A gaming apparatus that performs a payout process for paying out and does not perform a discharge process of the general recording medium.
According to the gaming apparatus of claim 1, when the gaming value is zero and the number of counted gaming media is a specific number smaller than the predetermined number of gaming media, Since it is not returned, it is possible to prevent a loss of the game hall caused by returning and throwing away a game recording medium that can specify a small number of counting game media. If the member recording medium is accepted and it is determined that communication with the management apparatus is impossible, the accepted member recording medium is ejected, and the number of counted game media is recorded on a new general recording medium. Since the general recording medium is received by another gaming device, the number of counted gaming media recorded on the general recording medium can be used for gaming on a gaming machine corresponding to the other gaming device. Since it can be used, it is possible to eliminate the damage of the member player.
The invention according to claim 2
Provided in a one-to-one correspondence with a gaming machine that pays out a plurality of game media predetermined as a payout unit by inputting a payout signal from the outside,
Counting means for counting game media acquired in the game;
By outputting the payout signal, a unit payout for paying out the game media of the payout unit from the corresponding gaming machine within the range of the number of game media counted as the number of game media counted by the counting means. Unit payment processing means for processing;
Less than unit payout processing means for performing less than unit payout processing for paying out less than a unit of game media less than the payout unit within the range of the counted number of game media,
A receiving means for receiving a general recording medium or a member recording medium issued to a registered member;
A specification processing means for performing a specification process for enabling the number of the counted game media to be specified by the general recording medium or the member recording medium;
A discharge processing means for performing a discharge process for discharging the general recording medium received by the receiving means or the recording medium for members;
Storage means for storing a new general recording medium so as to be supplied to the receiving means;
Communication means for communicating with a management device for managing the number of counted game media;
Determining means for determining a communication state with the management device;
A gaming device comprising:
The specification processing means includes the specification processing as:
When the general-purpose recording medium is accepted by the accepting means, regardless of the determination of the communication state by the determining means, a general specification process is performed to record the number of counted game media on the general-purpose recording medium,
When the member recording medium is received by the receiving unit and the determination unit determines that communication is possible, the identification information read from the member recording medium to the management device and the counting game medium The member identification process is performed when communication is possible.
When the member recording medium is received by the receiving unit and the determining unit determines that communication is impossible, the member recording medium received is discharged by the discharge processing unit and stored in the storage unit. A member identification process is performed when communication is impossible to record the number of counted game media in the new general recording medium,
The general recording medium is recorded with game value specifying information capable of specifying the size of the game value owned by the player,
The gaming device outputs the payout signal, thereby based on the magnitude of the gaming value specified from the gaming value specifying information recorded on the general recording medium received by the receiving unit. A loan processing means for performing a lending process for paying out a game medium of a payout unit from the corresponding gaming machine and lending to a player;
Based on accepting the ejection operation for ejecting the general recording medium accepted by the accepting means,
When the game value specified from the game value specifying information is not zero, the general recording medium is discharged.
When the game value specified from the game value specifying information is zero and the number of counted game media is zero, the general recording medium is not discharged.
When the magnitude of the game value specified from the game value specifying information is zero and the number of counted game media is a fraction less than the unit, a game media with a fraction less than the unit is paid out. The gaming device is characterized in that it performs the less-than-unit payout process and does not perform the general-purpose recording medium discharge process.
According to the gaming apparatus according to claim 2, when the game value is zero and the number of counted game media is a fractional unit, the game recording medium is not returned, so a small count It is possible to prevent a loss of the game hall caused by returning and throwing away a game recording medium that can specify the number of game media. If the member recording medium is accepted and it is determined that communication with the management apparatus is impossible, the accepted member recording medium is ejected, and the number of counted game media is recorded on a new general recording medium. Since the general recording medium is received by another gaming device, the number of counted gaming media recorded on the general recording medium can be used for gaming on a gaming machine corresponding to the other gaming device. Since it can be used, it is possible to eliminate the damage of the member player.

まず手段1に係る発明は、
遊技島に配置される遊技機(パチンコ機10)に対応して設けられる遊技用装置(各台計数ユニット50)と、該遊技用装置と通信可能であり、遊技者が獲得した獲得遊技媒体数(持玉数,貯玉数)を、会員用記録媒体(会員カード2)に記録される各会員を個々に識別可能な会員識別情報(カードID)に対応付けて管理する管理手段(獲得玉数管理装置61)と、を備える遊技用システム(1)であって、
前記遊技用装置は、
遊技者が獲得した遊技媒体(パチンコ玉)を受け入れて計数し、該計数した遊技媒体を前記遊技島に取り込む計数手段(玉カウンタ35)と、
該計数手段が計数した計数遊技媒体数(計数玉数)を記憶する計数記憶手段(カードテーブル)と、
該計数情報記憶手段が記憶している計数遊技媒体数の範囲内で遊技媒体を払い出すための払出処理(Sa14の払出処理)を行う払出処理手段(玉貸発券制御部22)と、
前記計数手段が計数した遊技媒体数を前記計数記憶手段が記憶している計数遊技媒体数に加算更新する(S124)と共に、前記払出処理により払い出した遊技媒体数を前記計数記憶手段が記憶している計数遊技媒体数から減算更新する(Se16,Sf14)遊技用装置側更新手段(玉貸発券制御部22)と、
前記会員用記録媒体の会員識別情報を受け付ける会員識別情報受付手段(カードR/W23)と、
前記会員識別情報の受付中に終了操作(カード返却ボタン16の操作)を受け付けたこと(Sa07でYES)に基づいて、前記計数記憶手段が記憶している計数遊技媒体数を当該会員識別情報に対応付けて前記管理手段が管理している獲得遊技媒体数に加算更新させるための更新要求(会員カード返却通知)を前記管理手段に対して送信する(Sk01)と共に、当該会員識別情報の受付状態を解除する(Sk10)会員受付中終了処理手段(玉貸発券制御部22)と、
前記会員識別情報の非受付中に終了操作を受け付けたことに基づいて、前記計数記憶手段が記憶している計数遊技媒体数を(持玉数として)記録した計数記録媒体(ビジタカード3)を排出する排出処理(Sj18)を行う会員非受付中終了処理手段と、
前記計数記録媒体を受け付ける計数記録媒体受付手段(カードR/W23)と、
該計数記録媒体受付手段が受け付けた計数記録媒体に記録されている計数遊技媒体数を前記計数記憶手段が記憶している計数遊技媒体数に加算更新する(Sb13)計数記録媒体受付時更新手段(玉貸発券制御部22)と、
前記管理手段と通信可能であるか不能であるかを判定する(Sk03)通信判定手段(玉貸発券制御部22)と、を有し、
前記管理手段は、前記更新要求の受信に基づいて、前記計数遊技媒体数を前記会員識別情報に対応付けて管理している獲得遊技媒体数に加算更新する(SL01)管理手段側更新手段を有し、
前記会員受付中終了処理手段は、前記会員識別情報の受付中に終了操作を受け付けたことに基づいて、前記通信判定手段が通信不能と判定していること(Sk03でYES)を条件として、当該会員識別情報の受付状態を解除する(Sk25)と共に前記排出処理(Sk27)を行う通信不能時排出処理を行い、
前記遊技用装置は、
前記管理手段から営業終了に際して送信される営業終了時処理要求(締め処理信号)を受信する(Sn01)通信手段(場内通信部21b,玉貸発券制御部22)と、
該営業終了時処理要求を受信したことに基づいて、当該受信以降において、前記計数手段により受け入れた遊技媒体の前記計数遊技媒体数としての計数は行わずに前記遊技島に取り込む無効取込処理(Sn34)を行う無効取込処理手段(計数制御部31,玉貸発券制御部22)と、をさらに有することを特徴とする遊技用システムである。
この手段1に係る遊技用システムによれば、管理手段から営業終了時処理要求を受信したことに基づいて、該営業終了時処理要求の受信後に受け入れた遊技媒体の計数遊技媒体数としての計数は行わずに各遊技機の位置で遊技島に取り込ませることができるので、店員の作業負担を軽減できる。また会員識別情報の受付中に終了操作を受け付けた場合に、遊技用装置と管理手段とが通信不能であれば、会員識別情報の受付状態を解除すると共に計数遊技媒体数が記録された計数記録媒体を排出するので、該計数記録媒体が他の遊技用装置で受け付けられることで、当該計数記録媒体に記録された計数遊技媒体数を当該他の遊技用装置に対応する遊技機での遊技に使用することができる。
First, the invention according to means 1
A gaming device (each unit counting unit 50) provided corresponding to the gaming machine (pachinko machine 10) arranged on the gaming island, and the number of acquired gaming media that can be communicated with the gaming device and acquired by the player Management means (number of acquired balls) for managing (number of possessed balls, number of stored balls) in association with member identification information (card ID) capable of individually identifying each member recorded on the member recording medium (member card 2) A gaming system (1) comprising a management device 61),
The gaming device is:
Counting means (ball counter 35) for receiving and counting game media (pachinko balls) acquired by the player and taking the counted game media into the game island;
Counting storage means (card table) for storing the number of counting game media (counting balls) counted by the counting means;
Payout processing means (ball lending ticket control unit 22) for performing payout processing (sa14 payout processing) for paying out game media within the range of the number of counted game media stored in the count information storage means;
The number of game media counted by the counting means is added to the number of counted game media stored in the count storage means (S124), and the number of game media paid out by the payout processing is stored in the count storage means. Subtracting and updating from the number of counted game media (Se16, Sf14), game device side update means (ball lending ticket control unit 22),
Member identification information receiving means (card R / W23) for receiving member identification information of the member recording medium;
When the member identification information is received, an end operation (operation of the card return button 16) is accepted (YES in Sa07), and the number of counted game media stored in the count storage means is used as the member identification information. An update request (member card return notification) to be added and updated to the number of acquired game media managed by the management means in association is transmitted to the management means (Sk01), and the reception status of the member identification information (Sk10) End processing means during member reception (ball lending ticket control unit 22);
A counting recording medium (visitor card 3) that records the number of counting game media stored in the counting storage means (as the number of possessed balls) based on accepting an end operation while the member identification information is not accepted. A member non-accepting end processing means for performing the discharging process (Sj18) for discharging;
Counting recording medium receiving means (card R / W23) for receiving the counting recording medium;
The count recording medium number recorded on the count recording medium received by the count recording medium receiving means is added to the number of counting game media stored in the counting storage means (Sb13). Ball rental ticket control unit 22),
Communication determining means (ball lending ticket control unit 22) for determining whether communication with the management means is possible or not (Sk03),
The management means has an update means on the management means side based on the reception of the update request, and adds and updates the number of counted game media to the number of acquired game media managed in association with the member identification information (SL01). And
The member accepting end processing means is based on the fact that the communication judging means judges that communication is impossible based on accepting an end operation while accepting the member identification information (YES in Sk03). Release the member identification information acceptance state (Sk25) and perform the discharge process (Sk27) and perform the discharge process when communication is impossible,
The gaming device is:
(Sn01) a communication means (in-field communication part 21b, ball lending ticket control part 22) that receives a business end time processing request (closing process signal) transmitted from the management means at the time of business closing;
Based on the reception of the processing request at the time of closing, an invalid take-in process (in which the game medium received by the counting means is not counted as the number of counted game media after the reception, and is taken into the game island ( The game system further includes invalid take-in processing means (counting control unit 31, ball lending ticket control unit 22) for performing Sn34).
According to the gaming system according to the means 1, based on the reception of the business end time processing request from the management means, the counting as the number of game media of the game media received after receiving the business end time processing request is Since it can be taken into the game island at the location of each gaming machine without performing it, the work load on the store clerk can be reduced. In addition, when an end operation is received during reception of member identification information, if the gaming device and the management means cannot communicate, the count recording in which the reception state of the member identification information is canceled and the number of counted game media is recorded. Since the medium is discharged, the counting recording medium is received by another gaming device, so that the number of counting gaming media recorded on the counting recording medium can be changed to a game on a gaming machine corresponding to the other gaming device. Can be used.

また手段2に係る発明は、
手段1に記載した遊技用システム(1)であって、
前記無効取込処理手段(計数制御部31,玉貸発券制御部22)は、前記営業終了時処理要求(締め処理信号)を受信したこと(Sn01でYES)に基づいて、当該受信以降において、前記計数手段(玉カウンタ35)により受け入れた遊技媒体(パチンコ玉)を無効遊技媒体数(無効計数玉数)として計数して前記遊技島に取り込むと共に該計数した無効遊技媒体数を記憶する処理(Sn34)を、前記無効取込処理として行い、
前記遊技用装置(各台計数ユニット50)は、前記記憶している無効遊技媒体数を集計させるために当該無効遊技媒体数を示す集計情報を出力する(Sn35)出力手段(場内通信部21b,玉貸発券制御部22)をさらに有することを特徴とする遊技用システムである。
この手段2に係る遊技用システムによれば、遊技用装置が営業終了時処理要求を受信したことに基づいて、該営業終了時処理要求の受信後に受け入れた遊技媒体を無効遊技媒体数として計数して記憶し、該無効遊技媒体数を示す集計情報を出力するので、該集計情報に基づいて無効遊技媒体数を正確に把握して、利益を集計できる。
The invention according to means 2
A gaming system (1) described in means 1,
Based on the fact that the invalid take-in processing means (counting control unit 31, ball lending ticket control unit 22) has received the processing request at the end of business (tightening processing signal) (YES in Sn01), after the reception, A process of counting the game media (pachinko balls) received by the counting means (ball counter 35) as the number of invalid game media (invalid count ball) and taking it into the game island and storing the counted number of invalid game media ( Sn34) as the invalid take-in process,
The gaming device (each unit counting unit 50) outputs total information indicating the number of invalid game media in order to count the stored number of invalid game media (Sn35). Output means (in-field communication unit 21b, The game system further includes a ball rental ticket control unit 22).
According to the gaming system according to the means 2, based on the fact that the gaming device has received the business end processing request, the number of game media received after receiving the business end processing request is counted as the number of invalid game media. And the total information indicating the number of invalid game media is output, so that it is possible to accurately grasp the number of invalid game media based on the total information and total the profits.

また手段3に係る発明は、
手段1又は2に記載した遊技用システム(1)であって、
前記遊技用装置(各台計数ユニット50)は、
前記計数手段(玉カウンタ35)への遊技媒体(パチンコ玉)の受入を可能又は不可能とするシャッタ部材(シャッタ33)と、
遊技媒体の受入を可能な受入可能状態(開放状態)又は遊技媒体の受入を不可能な受入不可能状態(閉鎖状態)に前記シャッタ部材を制御するシャッタ制御手段(計数制御部31)と、をさらに有し、
該シャッタ制御手段は、予め定められた計数禁止条件(ストックカード無し,カード受付無し,暗証番号未入力,メンテナンス中,エラー中等)が成立したことに基づいて、前記シャッタ部材を受入不可能状態に制御すると共に、前記営業終了時処理要求を受信したことに基づいて、前記計数禁止条件が成立しているか否かに関わらず、前記シャッタ部材を受入可能状態に制御し(Sn31)、
前記シャッタ部材は、遊技用装置の電源がオフになったことに基づいて、遊技媒体の受入を不可能な受入不可能状態になる(例えば、閉鎖方向に付勢されており、ソレノイドの励磁により開放されているシャッタ33が、電源オフによりソレノイドの励磁が無くなって、付勢力により閉鎖される)ことを特徴とする遊技用システムである。
この手段3に係る遊技用システムによれば、遊技用装置が営業終了時処理要求を受信したことに基づいて、計数禁止条件が成立しているか否かに関わらず、シャッタ部材が受入可能状態に制御されるので、営業終了時処理要求の受信後に受け入れた遊技媒体を計数遊技媒体数として計数することなく、各遊技機の位置で遊技島に取り込ませることができると共に、電源オフでシャッタ部材が受入不能状態になるので、閉店後における電断時や営業中における停電時の計数を防止できる。
The invention according to means 3 is
A gaming system (1) according to means 1 or 2, comprising:
The gaming device (each unit counting unit 50)
A shutter member (shutter 33) that enables or disables the reception of game media (pachinko balls) to the counting means (ball counter 35);
Shutter control means (counting control unit 31) for controlling the shutter member in an acceptable state (open state) capable of accepting game media or in an unacceptable state (closed state) incapable of accepting game media; In addition,
The shutter control means puts the shutter member into an unacceptable state based on the fact that a predetermined counting prohibition condition (no stock card, no card acceptance, no password input, maintenance, error, etc.) is satisfied. And controlling the shutter member to be in an acceptable state regardless of whether or not the counting prohibition condition is satisfied based on the reception of the business end time processing request (Sn31),
The shutter member enters an unacceptable state in which it is impossible to accept game media based on the fact that the power of the gaming device is turned off (for example, the shutter member is urged in the closing direction and the solenoid is energized). The opened shutter 33 is closed by an urging force because the solenoid is not excited when the power is turned off.
According to the gaming system according to the means 3, based on the fact that the gaming device has received the processing request at the time of closing of the business, the shutter member is set in the acceptable state regardless of whether or not the counting prohibition condition is satisfied. Since it is controlled, the game medium received after receiving the processing request at the end of business can be taken into the game island at the position of each gaming machine without counting as the number of counted game media, and the shutter member is turned off when the power is turned off. Since it is in an unacceptable state, it is possible to prevent counting at the time of power interruption after closing the store or power failure during business.

また手段4に係る発明は、
手段1〜3のいずれか1つに記載した遊技用システム(1)であって、
前記遊技用装置(各台計数ユニット50)は、
前記営業終了時処理要求(締め処理信号)を受信したこと(Sn01でYES)に基づいて、前記計数記憶手段で記憶している計数遊技媒体数(計数玉数)が有ること(Sn21でYES)を条件として、前記排出処理(Sa17のカード返却処理)を行うことなく、該計数遊技媒体数を無効とするための無効化処理(Sn22)を行う無効化処理手段(玉貸発券制御部22)をさらに有することを特徴とする遊技用システムである。
この手段4に係る遊技用システムによれば、遊技用装置が営業終了に際して管理手段から営業終了時処理要求を送信するのみで、計数手段が計数して記憶された計数遊技媒体数を特定可能な計数遊技媒体数特定情報が記録された遊技用記録媒体を排出することなく、該計数遊技媒体数が無効とされるので、遊技用装置から排出されたカードを巡回探索して回収する必要や、回収したカードをカード処理機に持参して1枚づつ挿入する必要がなく、営業終了時における作業負荷や作業時間を低減することができる。
The invention according to means 4 is
A gaming system (1) described in any one of means 1 to 3,
The gaming device (each unit counting unit 50)
Based on the receipt of the processing request at the time of closing (tightening processing signal) (YES in Sn01), the number of counting game media (counted balls) stored in the counting storage means is present (YES in Sn21) As a condition, invalidation processing means (ball lending ticket control unit 22) that performs invalidation processing (Sn22) for invalidating the number of counted game media without performing the discharge processing (Sa17 card return processing). A game system characterized by further comprising:
According to the gaming system according to the means 4, when the gaming device is closed, the management means only transmits a processing request at the end of business, and the counting means can specify the number of counted game media stored by counting. Since the number of counted game media is invalidated without ejecting the game recording medium in which the number of counted game media number identification information is recorded, it is necessary to search and collect cards ejected from the game device, There is no need to bring the collected cards into the card processing machine and insert them one by one, and the workload and work time at the end of business can be reduced.

また手段5に係る発明は、
手段1〜4のいずれか1つに記載した遊技用システム(1)であって、
前記会員受付中終了処理手段(玉貸発券制御部22)は、前記通信不能時排出処理において、前記遊技用装置側更新手段(玉貸発券制御部22)により更新された計数遊技媒体数(計数玉数)が前記管理手段側更新手段により前記獲得遊技媒体数(持玉数)に加算更新されているか否かを確認して補正するための更新確認補正情報(リカバリ情報=取引通番+更新不明計数玉数)を前記会員用記録媒体(会員カード2)に記録し、
前記会員識別情報受付手段(カードR/W23)は、前記更新確認補正情報が記録された会員用記録媒体から前記会員識別情報(カードID)と該更新確認補正情報とを受け付け、
前記遊技用装置(各台計数ユニット50)は、該会員識別情報受付手段により受け付けた会員識別情報と更新確認補正情報とを前記管理手段に対して送信する(Sb09)更新確認補正情報送信手段(場内通信部21b,玉貸発券制御部22)をさらに有し、
前記管理手段側更新手段は、前記更新確認補正情報送信手段から送信されてきた更新確認補正情報に従って、該送信されてきた会員識別情報に対応付けて管理している獲得遊技媒体数を補正する(Sc27)ことを特徴とする遊技用システムである。
この手段5に係る遊技用システムによれば、管理手段と通信不能でない遊技用装置において、更新確認補正情報が記録された会員用記録媒体から会員識別情報と該更新確認補正情報とが受け付けられることで、該会員識別情報に対応付けて管理している獲得遊技媒体数が補正されるので、通信不能になった遊技用装置が通信可能となるのを待たずに、管理手段での獲得遊技媒体数の適正な管理ができる。
The invention according to means 5 is
A gaming system (1) described in any one of means 1 to 4,
The member acceptance termination processing means (ball lending ticket control unit 22) is configured to count the number of game media (counting) updated by the gaming device side updating means (ball lending ticket control unit 22) in the communication-disabled discharge process. Update confirmation correction information (recovery information = transaction serial number + update unknown) for confirming and correcting whether or not the number of balls) is added and updated to the number of acquired game media (number of possessed balls) by the management means side update means Recording the number of balls) on the member recording medium (member card 2),
The member identification information receiving means (card R / W23) receives the member identification information (card ID) and the update confirmation correction information from the member recording medium on which the update confirmation correction information is recorded.
The gaming device (each unit counting unit 50) transmits the member identification information and update confirmation correction information received by the member identification information reception means to the management means (Sb09) update confirmation correction information transmission means (Sb09). It further has an on-site communication unit 21b, a ball rental ticket control unit 22),
The management means side updating means corrects the number of acquired game media managed in association with the transmitted member identification information in accordance with the update confirmation correction information transmitted from the update confirmation correction information transmitting means ( Sc27) is a game system characterized by that.
According to the gaming system according to the means 5, the member identification information and the update confirmation correction information can be received from the member recording medium in which the update confirmation correction information is recorded in the gaming device that is not in communication with the management means. Thus, since the number of acquired game media managed in association with the member identification information is corrected, the acquired game media in the management means can be obtained without waiting for the gaming device that has become unable to communicate to communicate. Proper management of numbers.

さらに手段6に係る発明は、
手段1〜5のいずれか1つに記載した遊技用システム(1)であって、
前記管理手段(獲得玉数管理装置61)は、前記管理手段側更新手段による前記獲得遊技媒体数(持玉数)の更新が不能であること(SL02でNO)に基づいて、更新不能情報(更新NGのカード更新結果)を前記遊技用装置(各台計数ユニット50)に対して送信する更新不能情報送信手段をさらに有し、
前記通信手段(場内通信部21b,玉貸発券制御部22)は、前記更新不能情報を受信し(Sk04)、
前記遊技用装置は、前記更新不能情報の受信(Sk04でNO)に基づいて、前記通信判定手段により通信不能(オフライン状態)と判定される不通状態に移行させて(Sk06)前記排出処理を行う(Sk27)不通状態処理手段(玉貸発券制御部22)をさらに有することを特徴とする遊技用システムである。
この手段6に係る遊技用システムによれば、管理手段で獲得遊技媒体数の更新が不能である場合には、更新不能情報が遊技用装置に送信され、該新不能情報を受信した遊技用装置が、管理手段と通信不能な不通状態に移行させて、終了操作受付時に通信不能である場合と同様に、計数遊技媒体数を記録した計数記録媒体を排出するので、管理手段で獲得遊技媒体数の更新が不能である場合に対応する特別な処理を予め用意しておくことなく、遊技者に対して計数遊技媒体数を保障することができる。
Further, the invention according to means 6
A gaming system (1) according to any one of means 1 to 5, wherein
The management means (acquired ball number management device 61) is based on the fact that the number of acquired game media (number of possessed balls) cannot be updated by the management means-side update means (NO in SL02). Further comprising non-updatable information transmitting means for transmitting an NG card update result) to the gaming device (each unit counting unit 50);
The communication means (the on-site communication unit 21b, the ball rental ticket control unit 22) receives the non-updatable information (Sk04),
Based on the reception of the non-updatable information (NO in Sk04), the gaming device shifts to a non-communication state where the communication determination unit determines that communication is not possible (offline state) (Sk06) and performs the discharge process. (Sk27) A gaming system characterized by further including an out-of-service state processing means (ball lending ticket control unit 22).
According to the gaming system according to the means 6, when the number of game media acquired cannot be updated by the management means, the non-updatable information is transmitted to the gaming apparatus, and the gaming apparatus that has received the new impossible information However, the number of game media obtained by the management means is discharged because the count recording medium in which the number of counted game media is recorded is discharged in the same manner as in the case where the communication is disabled when accepting the end operation by shifting to the disconnection state incapable of communication with the management means. Thus, it is possible to guarantee the number of counted game media to the player without preparing a special process corresponding to the case where the update of the game is impossible.

Claims (2)

遊技機に1対1に対応して設けられ、
遊技にて獲得された遊技媒体を計数する計数手段と、
前記計数手段にて計数された遊技媒体の数である計数遊技媒体数の範囲内遊技媒体を前記遊技機に払出すための処理を行う払出処理手段と、
一般用記録媒体、または会員登録した会員に発行された会員用記録媒体を受付ける受付手段と、
前記計数遊技媒体数を、前記一般用記録媒体、または前記会員用記録媒体により特定可能とするための特定化処理を行う特定化処理手段と、
前記受付手段に受け付けられている前記一般用記録媒体、または前記会員用記録媒体を排出する排出処理を行う排出処理手段と、
新たな一般用記録媒体を前記受付手段に供給可能に格納する格納手段と、
計数遊技媒体数を管理する管理装置との通信を行う通信手段と、
前記管理装置との通信状態を判定する判定手段と、
を備える遊技用装置であって、
前記特定化処理手段は、前記特定化処理として、
前記受付手段において前記一般用記録媒体が受付けられている場合は、前記判定手段による通信状態の判定に関わらず、当該一般用記録媒体に前記計数遊技媒体数を記録させる一般特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており、前記判定手段により通信可能と判定されている場合は、前記管理装置に対して当該会員用記録媒体から読み出した識別情報と前記計数遊技媒体数とを送信する通信可能時会員特定化処理を行い、
前記受付手段において前記会員用記録媒体が受付けられており前記判定手段により通信不能と判定されている場合は、受付けている会員用記録媒体を前記排出処理手段によって排出させ、前記格納手段に格納されていた新たな一般用記録媒体に前記計数遊技媒体数を記録させる通信不能時会員特定化処理を行い、
前記一般用記録媒体は、遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録されたものであり、
前記遊技用装置は、前記受付手段にて受け付けた一般用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて遊技媒体を遊技者に貸与するための貸与処理を行う貸与処理手段をさらに備え、
前記受付手段に受け付けられている一般用記録媒体を排出するための排出操作を受け付けたことに基づいて、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合には、前記一般用記録媒体の排出処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記一般用記録媒体の排出処理を行わず、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、当該特定数の遊技媒体を払い出すための払出処理を行い、前記一般用記録媒体の排出処理を行わないことを特徴とする遊技用装置。
There is a one-to-one correspondence with gaming machines,
Counting means for counting game media acquired in the game ;
A payout processing means for performing a process for paying out to the gaming machine a game medium within the range of the number of game media counted as the number of game media counted by the counting means ;
A receiving means for receiving a general recording medium or a member recording medium issued to a registered member;
A specification processing means for performing a specification process for enabling the number of the counted game media to be specified by the general recording medium or the member recording medium;
A discharge processing means for performing a discharge process for discharging the general recording medium received by the receiving means or the recording medium for members;
Storage means for storing a new general recording medium so as to be supplied to the receiving means;
Communication means for communicating with a management device for managing the number of counted game media;
Determining means for determining a communication state with the management device;
A gaming device comprising:
The specification processing means includes the specification processing as:
When the general-purpose recording medium is accepted by the accepting means, regardless of the determination of the communication state by the determining means, a general specification process is performed to record the number of counted game media on the general-purpose recording medium,
When the member recording medium is received by the receiving unit and the determination unit determines that communication is possible, the identification information read from the member recording medium to the management device and the counting game medium The member identification process is performed when communication is possible.
When the member recording medium is received by the receiving unit and the determining unit determines that communication is impossible, the member recording medium received is discharged by the discharge processing unit and stored in the storage unit. A member identification process is performed when communication is impossible to record the number of counted game media in the new general recording medium,
The general recording medium is recorded with game value specifying information capable of specifying the size of the game value owned by the player,
The gaming device is for lending a gaming medium to a player based on the magnitude of gaming value specified from the gaming value specifying information recorded on the general recording medium received by the receiving means. A loan processing means for performing the loan processing;
Based on accepting the ejection operation for ejecting the general recording medium accepted by the accepting means,
When the game value specified from the game value specifying information is not zero, the general recording medium is discharged.
When the game value specified from the game value specifying information is zero and the number of counted game media is zero, the general recording medium is not discharged.
When the magnitude of the game value specified from the game value specification information is zero and the number of counted game media is a specific number less than a predetermined number of game media, the specific number of game media is A gaming apparatus characterized in that a payout process for payout is performed, and the discharge process for the general recording medium is not performed.
外部からの払出信号の入力により払出単位として予め定められた複数個の遊技媒体を遊技者に対して払い出す遊技機に1対1に対応して設けられ、Provided in a one-to-one correspondence with a gaming machine that pays out a plurality of game media predetermined as a payout unit by inputting a payout signal from the outside,
遊技にて獲得された遊技媒体を計数する計数手段と、Counting means for counting game media acquired in the game;
前記払出信号を出力することにより、前記計数手段にて計数された遊技媒体の数である計数遊技媒体数の範囲内で前記払出単位の遊技媒体を前記対応する遊技機から払出すための単位払出処理を行う単位払出処理手段と、By outputting the payout signal, a unit payout for paying out the game media of the payout unit from the corresponding gaming machine within the range of the number of game media counted as the number of game media counted by the counting means. Unit payment processing means for processing;
前記計数遊技媒体数の範囲内で前記払出単位未満の単位未満端数の遊技媒体を払出す単位未満払出処理を行う単位未満払出処理手段と、Less than unit payout processing means for performing less than unit payout processing for paying out less than a unit of game media less than the payout unit within the range of the counted number of game media,
一般用記録媒体、または会員登録した会員に発行された会員用記録媒体を受付ける受付手段と、A receiving means for receiving a general recording medium or a member recording medium issued to a registered member;
前記計数遊技媒体数を、前記一般用記録媒体、または前記会員用記録媒体により特定可能とするための特定化処理を行う特定化処理手段と、A specification processing means for performing a specification process for enabling the number of the counted game media to be specified by the general recording medium or the member recording medium;
前記受付手段に受け付けられている前記一般用記録媒体、または前記会員用記録媒体を排出する排出処理を行う排出処理手段と、A discharge processing means for performing a discharge process for discharging the general recording medium received by the receiving means or the recording medium for members;
新たな一般用記録媒体を前記受付手段に供給可能に格納する格納手段と、Storage means for storing a new general recording medium so as to be supplied to the receiving means;
計数遊技媒体数を管理する管理装置との通信を行う通信手段と、Communication means for communicating with a management device for managing the number of counted game media;
前記管理装置との通信状態を判定する判定手段と、Determining means for determining a communication state with the management device;
を備える遊技用装置であって、A gaming device comprising:
前記特定化処理手段は、前記特定化処理として、The specification processing means includes the specification processing as:
前記受付手段において前記一般用記録媒体が受付けられている場合は、前記判定手段による通信状態の判定に関わらず、当該一般用記録媒体に前記計数遊技媒体数を記録させる一般特定化処理を行い、When the general-purpose recording medium is accepted by the accepting means, regardless of the determination of the communication state by the determining means, a general specification process is performed to record the number of counted game media on the general-purpose recording medium,
前記受付手段において前記会員用記録媒体が受付けられており、前記判定手段により通信可能と判定されている場合は、前記管理装置に対して当該会員用記録媒体から読み出した識別情報と前記計数遊技媒体数とを送信する通信可能時会員特定化処理を行い、When the member recording medium is received by the receiving unit and the determination unit determines that communication is possible, the identification information read from the member recording medium to the management device and the counting game medium The member identification process is performed when communication is possible.
前記受付手段において前記会員用記録媒体が受付けられており前記判定手段により通信不能と判定されている場合は、受付けている会員用記録媒体を前記排出処理手段によって排出させ、前記格納手段に格納されていた新たな一般用記録媒体に前記計数遊技媒体数を記録させる通信不能時会員特定化処理を行い、When the member recording medium is received by the receiving unit and the determining unit determines that communication is impossible, the member recording medium received is discharged by the discharge processing unit and stored in the storage unit. A member identification process is performed when communication is impossible to record the number of counted game media in the new general recording medium,
前記一般用記録媒体は、遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録されたものであり、The general recording medium is recorded with game value specifying information capable of specifying the size of the game value owned by the player,
前記遊技用装置は、前記払出信号を出力することにより、前記受付手段にて受け付けた一般用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に貸与するための貸与処理を行う貸与処理手段をさらに備え、The gaming device outputs the payout signal, thereby based on the magnitude of the gaming value specified from the gaming value specifying information recorded on the general recording medium received by the receiving unit. A loan processing means for performing a lending process for paying out a game medium of a payout unit from the corresponding gaming machine and lending to a player;
前記受付手段に受け付けられている一般用記録媒体を排出するための排出操作を受け付けたことに基づいて、Based on accepting the ejection operation for ejecting the general recording medium accepted by the accepting means,
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合には、前記一般用記録媒体の排出処理を行い、When the game value specified from the game value specifying information is not zero, the general recording medium is discharged.
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記一般用記録媒体の排出処理を行わず、When the game value specified from the game value specifying information is zero and the number of counted game media is zero, the general recording medium is not discharged.
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が前記単位未満端数である場合には、該単位未満端数の遊技媒体を払出すための前記単位未満払出処理を行い、前記一般用記録媒体の排出処理を行わないことを特徴とする遊技用装置。When the magnitude of the game value specified from the game value specifying information is zero and the number of counted game media is a fraction less than the unit, a game media with a fraction less than the unit is paid out. An amusement device, wherein the less-unit payout process is performed and the general recording medium is not discharged.
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