JP2011229860A5 - - Google Patents

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JP2011229860A5
JP2011229860A5 JP2010105768A JP2010105768A JP2011229860A5 JP 2011229860 A5 JP2011229860 A5 JP 2011229860A5 JP 2010105768 A JP2010105768 A JP 2010105768A JP 2010105768 A JP2010105768 A JP 2010105768A JP 2011229860 A5 JP2011229860 A5 JP 2011229860A5
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本発明は、技機に1対1に対応して設けられ、遊技用記録媒体を受け付け、該受け付けた遊技用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて遊技媒体を遊技者に貸与するための貸与処理を行い、遊技媒体を計数し、該計数した計数遊技媒体数の範囲内の遊技媒体を払い出して遊技者に返却するための払出処理を行い、返却操作を受け付けたことに基づいて、前記計数遊技媒体数を特定可能とした遊技用記録媒体を返却する返却処理を行う遊技用装置に関する。 The present invention is provided in a one-to-one correspondence to Yu TECHNICAL machine accepts a game recording medium, the value for a game which is specified from the gaming value specific information recorded in the received game recording medium A lending process for lending game media to a player based on the size, counting the game media, paying out the game media within the range of the counted number of game media and returning it to the player The present invention relates to a gaming apparatus that performs a return process for returning a game recording medium in which the number of counted game media can be specified on the basis of processing and receiving a return operation .

近年、遊技者が獲得した遊技球を計数機に運ぶ手間を低減するとともに、遊技場において必要とされる遊技球数を削減すること等を目的として、特許文献1に示すように、遊技機に1対1に対応して計数装置を設けて、該遊技機での遊技により獲得した遊技球を計数して取り込み、該遊技機に1対1に対応して設けられ、プリペイド残額を特定可能な情報が記録された遊技用記録媒体を受け付けて、該情報から特定されるプリペイド残額に基づいて遊技球を遊技者に貸与するための貸与処理を行う遊技用装置において、遊技者より払出操作を受け付けたことに基づいて、前記計数した計数球数の範囲内の遊技球を払い出して遊技者に返却する払出処理を行うとともに、遊技者より返却操作を受け付けたことに基づいて、前記遊技用記録媒体に前記計数玉数を記録して遊技者に返却する返却処理を行うものが知られている。In recent years, for the purpose of reducing the number of game balls required in a game hall and reducing the time and effort to carry game balls acquired by a player to a counter, A counting device is provided in one-to-one correspondence, and the game balls acquired by the game at the gaming machine are counted and taken in. The gaming machine is provided in a one-to-one correspondence and the prepaid balance can be specified. In a gaming device that accepts a game recording medium in which information is recorded and performs a lending process for lending a game ball to a player based on the prepaid balance specified from the information, a payout operation is accepted from the player Based on the above, the payout process for paying out the game balls within the range of the counted number of counted balls and returning them to the player is performed, and on the basis of receiving the return operation from the player, the game recording medium In To perform the return processing to return the serial number counting ball to the record and the player is known.

特開2002−143541号公報JP 2002-143541 A

しかしながら、上記の特許文献1に示した遊技用装置においては、前記計数球数が比較的少数である場合(例えば計数球数が、所定の景品と交換するための交換球数未満の交換未満端数である場合や、予め定められた払出単位未満の単位未満端数である場合)であっても、該比較的少数の計数球数が記録された遊技用記録媒体が返却されるので、ICチップ等が搭載されていて高価な当該遊技用記録媒体がいたずらに捨てられると、遊技場の損失が大きいという問題があった。However, in the gaming apparatus shown in Patent Document 1 described above, when the number of counted balls is relatively small (for example, the number of counted balls is less than the exchanged fraction less than the number of exchanged balls for exchanging with a predetermined prize) Even if it is a fraction less than a predetermined payout unit), the game recording medium in which the relatively small number of counting balls is recorded is returned. When the expensive game recording medium is thrown away unnecessarily, there is a problem that the loss of the game hall is large.

本発明は、このような背景のもとになされたものであり、その目的は、遊技用記録媒体がいたずらに捨てられることによる遊技場の損失を防止できるような、遊技用装置を提供することにある。 The present invention has been made based on such a background, and an object of the present invention is to provide a gaming apparatus capable of preventing a loss of a gaming place due to misuse of a gaming recording medium. It is in.

本発明は、前記課題を解決するために、次のような手段を採る。なお後述する発明を実施するための最良の形態の説明及び図面で使用した符号を参考のために括弧書きで付記するが、本発明の構成要素は該付記したものには限定されない。
まず請求項1に係る発明は、
遊技機に1対1に対応して設けられ、
遊技者に対して発行され当該遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録された遊技用記録媒体を受け付ける遊技用記録媒体受付手段と、
該遊技用記録媒体受付手段にて受け付けた遊技用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて遊技媒体を遊技者に貸与するための貸与処理を行う貸与処理手段と、
遊技媒体を計数して取り込む計数手段と、
該計数手段にて計数した計数遊技媒体数の範囲内の遊技媒体を払い出して遊技者に返却するための払出処理を行う払出処理手段と、
前記遊技用記録媒体受付手段にて受け付けた遊技用記録媒体を遊技者に返却するための返却操作を受け付けたことに基づいて、前記計数遊技媒体数を特定可能とした当該遊技用記録媒体を返却する返却処理を行う返却処理手段と、を有し、
該返却処理手段は、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合に、前記返却処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記返却処理を行わない遊技用装置であって、
前記返却操作を受け付けたことに基づき、前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、当該特定数の遊技媒体を払い出すための払出処理を行い、前記返却処理を行わず、
営業終了に際して送信される営業終了時処理要求を受信したことに基づいて、前記計数手段による計数を無効とすることを特徴とする遊技用装置である。
この請求項1に係る遊技用装置によれば、遊技用価値の大きさが零であり、かつ計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、遊技用記録媒体を返却しないので、少ない計数遊技媒体数を特定可能な遊技用記録媒体が返却されて捨てられることによる遊技場の損失を防止できる。
また請求項2に係る発明は、
外部からの払出信号の入力により払出単位として予め定められた複数個の遊技媒体を遊技者に対して払い出す遊技機に1対1に対応して設けられ、
遊技者に対して発行され当該遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録された遊技用記録媒体を受け付ける遊技用記録媒体受付手段と、
前記払出信号を出力することにより、該遊技用記録媒体受付手段にて受け付けた遊技用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に貸与するための貸与処理を行う貸与処理手段と、
遊技媒体を計数して取り込む計数手段と、
前記払出信号を出力することにより、該計数手段にて計数した計数遊技媒体数の範囲内で前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に返却するための単位払出処理を行う単位払出処理手段と、
前記計数遊技媒体数の範囲内で前記払出単位より少ない単位未満端数の遊技媒体を払い出して遊技者に返却する単位未満払出処理を行う単位未満払出処理手段と、
前記遊技用記録媒体受付手段にて受け付けた遊技用記録媒体を遊技者に返却するための返却操作を受け付けたことに基づいて、前記計数遊技媒体数を特定可能とした当該遊技用記録媒体を返却する返却処理を行う返却処理手段と、を有し、
該返却処理手段は、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合に、前記返却処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記返却処理を行わない遊技用装置であって、
前記返却操作を受け付けたことに基づき、前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が前記単位未満端数である場合には、該単位未満端数の遊技媒体を払い出すための前記単位未満払出処理を行い、前記返却処理を行わず、
営業終了に際して送信される営業終了時処理要求を受信したことに基づいて、前記計数手段による計数を無効とすることを特徴とする遊技用装置である。
この請求項2に係る遊技用装置によれば、遊技用価値の大きさが零であり、かつ計数遊技媒体数が単位未満端数である場合には、遊技用記録媒体を返却しないので、少ない計数遊技媒体数を特定可能な遊技用記録媒体が返却されて捨てられることによる遊技場の損失を防止できる。
The present invention adopts the following means in order to solve the above problems. The reference numerals used in the description of the best mode for carrying out the invention and the drawings to be described later are appended in parentheses for reference, but the constituent elements of the present invention are not limited to the appended description.
First, the invention according to claim 1
There is a one-to-one correspondence with gaming machines,
A game recording medium receiving means for receiving a game recording medium in which game value specifying information issued to a player and capable of specifying the size of the game value owned by the player is recorded;
Lending process for lending a game medium to a player based on the magnitude of the game value specified from the game value specifying information recorded on the game recording medium received by the game recording medium receiving means Lending processing means for performing,
Counting means for counting and taking in game media;
A payout processing means for performing payout processing for paying out game media within the range of the number of game media counted by the counting means and returning it to the player;
Returning the game recording medium in which the number of counted game media can be specified based on receiving a return operation for returning the game recording medium received by the game recording medium receiving means to the player Return processing means for performing return processing to be performed,
The return processing means
When the game value specified from the game value specifying information is not zero, the return process is performed,
When the game value identified from the game value identification information is zero, and the number of counted game media is zero, the gaming device does not perform the return process,
When the game value specified from the game value specifying information is zero based on the receipt of the return operation, and the number of counted game media is a specified number less than a predetermined number of game media The payout process for paying out the specific number of game media is performed, the return process is not performed,
The gaming device is characterized in that the counting by the counting means is invalidated based on the reception of the closing time processing request transmitted at the closing time.
According to the gaming apparatus of claim 1, when the gaming value is zero and the number of counted gaming media is a specific number smaller than the predetermined number of gaming media, Since it is not returned, it is possible to prevent a loss of the game hall caused by returning and throwing away a game recording medium that can specify a small number of counting game media.
The invention according to claim 2
Provided in a one-to-one correspondence with a gaming machine that pays out a plurality of game media predetermined as a payout unit by inputting a payout signal from the outside,
A game recording medium receiving means for receiving a game recording medium in which game value specifying information issued to a player and capable of specifying the size of the game value owned by the player is recorded;
By outputting the payout signal, the payout unit is based on the game value specified from the game value specifying information recorded on the game recording medium received by the game recording medium receiving means. Lending processing means for performing lending processing for paying out the gaming media from the corresponding gaming machine and lending to the player;
Counting means for counting and taking in game media;
By outputting the payout signal, a unit payout process for paying out the game media of the payout unit from the corresponding gaming machine within the range of the number of game media counted by the counting means and returning it to the player. Unit payout processing means to perform;
Less than unit payout processing means for performing less than unit payout processing for paying out game media with a fraction less than a unit less than the payout unit within the range of the number of counted game media and returning it to the player;
Returning the game recording medium in which the number of counted game media can be specified based on receiving a return operation for returning the game recording medium received by the game recording medium receiving means to the player Return processing means for performing return processing to be performed,
The return processing means
When the game value specified from the game value specifying information is not zero, the return process is performed,
When the game value identified from the game value identification information is zero, and the number of counted game media is zero, the gaming device does not perform the return process,
If the game value specified from the game value specifying information is zero based on the receipt of the return operation, and the number of counted game media is a fraction less than the unit, the unit Perform the less-than-unit payout process for paying out less than one game medium, do not perform the return process,
The gaming device is characterized in that the counting by the counting means is invalidated based on the reception of the closing time processing request transmitted at the closing time.
According to the gaming apparatus according to claim 2, when the game value is zero and the number of counted game media is a fractional unit, the game recording medium is not returned, so a small count It is possible to prevent a loss of the game hall caused by returning and throwing away a game recording medium that can specify the number of game media.

また本願は、以下の発明を含む。
まず手段1に係る発明は、
遊技島に配置される遊技機(パチンコ機10)に対応して設けられ、
遊技者が獲得した遊技媒体(パチンコ玉)を受け入れて計数し、該計数した遊技媒体を前記遊技島に取り込む計数手段(玉カウンタ35)を有する計数部(30)と、
前記対応する遊技機と通信することにより、遊技者が所有する遊技用価値の大きさ(プリペイド残額)に相当する遊技媒体を該遊技機から払い出して貸与するための貸与処理(Sa12の玉貸処理)を行う貸与処理手段(玉貸発券制御部22)と、前記計数手段が計数した計数遊技媒体数(計数玉数)を記憶する計数記憶手段(カードテーブル)と、該計数記憶手段が記憶している計数遊技媒体数の範囲内で遊技媒体を払い出すための払出処理(Sa14の玉貸処理)を行う払出処理手段(玉貸発券制御部22)と、前記計数記憶手段が記憶している計数遊技媒体数を特定可能な計数遊技媒体数特定情報(カードID)が記録された遊技用記録媒体(会員カード2,ビジタカード3)を排出する排出処理(Sa17のカード返却処理)を行う排出処理手段(玉貸発券制御部22)とを有する制御部(玉貸発券処理部20)と、を備え、
前記計数部と前記制御部とが通信可能な遊技用装置(各台計数ユニット50)であって、
前記計数部は、
前記計数手段による計数に関する異常を判定する計数異常判定手段(計数制御部31)と、
前記計数手段により計数された遊技媒体数(計数値)を特定可能な計数情報(動作指示応答)を前記制御部に対して送信する計数情報送信手段(計数制御部31)と、をさらに有し、
前記制御部は、
前記計数情報送信手段から送信されてくる計数情報を受信する計数情報受信手段(玉貸発券制御部22)と、
該計数情報受信手段が受信した計数情報から特定される遊技媒体数に基づいて異常を判定する遊技媒体数異常判定手段(玉貸発券制御部22)と、をさらに有し、
前記遊技用装置は、
前記計数異常判定手段により異常判定されたことに基づいて、異常がある旨の報知を行うための計数異常報知処理(S302,S304,S354)を行う計数異常報知処理手段(計数制御部31)と、
前記遊技媒体数異常判定手段により異常判定されたことに基づいて、異常がある旨の報知を行うための遊技媒体数異常報知処理(S402)を行う遊技媒体数異常報知処理手段(玉貸発券制御部22)と、
営業終了に際して送信される営業終了時処理要求(締め処理信号)を受信する(Sn01)通信手段(場内通信部21b,玉貸発券制御部22)と、をさらに備え、
前記計数部は、該営業終了時処理要求を受信したこと(Sn01でYES)に基づいて、当該受信以降において、前記計数手段により受け入れた遊技媒体の前記計数遊技媒体数としての計数は行わずに前記遊技島に取り込む無効取込処理(Sn34)を行う無効取込処理手段(計数制御部31,玉貸発券制御部22)をさらに有することを特徴とする遊技用装置である。
この手段1に係る遊技用装置によれば、営業終了時処理要求を受信したことに基づいて、該営業終了時処理要求の受信後に受け入れた遊技媒体の計数遊技媒体数としての計数は行わずに各遊技機の位置で遊技島に取り込ませることができるので、店員の作業負担を軽減できる。また計数部における計数に関する異常を監視できると共に、計数部から制御部に送信される計数情報から特定される遊技媒体数の該制御部における異常を監視できるので、前者の監視のみを行う場合に比べて、当該遊技用装置で行われる計数に伴う異常をより正確に監視できる。
The present application includes the following inventions.
First, the invention according to means 1
Provided corresponding to the gaming machine (pachinko machine 10) placed on the amusement island,
A counting unit (30) having counting means (ball counter 35) for receiving and counting game media (pachinko balls) acquired by the player and taking the counted game media into the gaming island;
Lending process for paying out and lending a gaming medium corresponding to the magnitude of the gaming value owned by the player (prepaid balance) by lending with the corresponding gaming machine (the ball lending process of Sa12) Lending processing means (ball lending ticket control unit 22), counting storage means (card table) for storing the number of counting game media (counting balls) counted by the counting means, and the counting storage means The payout processing means (ball lending ticket control unit 22) for performing payout processing (ball lending process of Sa14) for paying out game media within the range of the number of counted game media, and the count storage means store them. A discharge process (Sa17 card return process) is performed to discharge the game recording medium (member card 2, visitor card 3) in which the count game medium number specifying information (card ID) capable of specifying the count game medium number is recorded. Control unit and a left processing unit (ball lending ticket control unit 22) and (ball lending issuing processor 20), includes a,
A gaming device (each unit counting unit 50) capable of communication between the counting unit and the control unit,
The counting unit is
Counting abnormality determining means (counting control unit 31) for determining abnormality related to counting by the counting means;
Count information transmitting means (count control section 31) for transmitting count information (operation instruction response) capable of specifying the number of game media (count value) counted by the counting means to the control section. ,
The controller is
Counting information receiving means (ball lending ticket control unit 22) for receiving the counting information transmitted from the counting information transmitting means;
Game medium number abnormality determination means (ball lending ticket control unit 22) for determining abnormality based on the number of game media specified from the count information received by the count information receiving means;
The gaming device is:
Count abnormality notification processing means (count control unit 31) for performing a count abnormality notification process (S302, S304, S354) for notifying that there is an abnormality based on the abnormality determination by the counting abnormality determination means ,
Based on the abnormality determination by the game medium number abnormality determination means, the game medium number abnormality notification processing means (ball lending ticket control) for performing the game medium number abnormality notification process (S402) for notifying that there is an abnormality. Part 22),
(Sn01) a communication means (in-field communication unit 21b, ball lending ticket control unit 22) for receiving a business end time processing request (tightening processing signal) transmitted at the end of business;
The counting unit does not count the number of gaming media received by the counting means as the number of gaming media received after the reception based on the fact that the processing request at the end of business has been received (YES in Sn01). The gaming apparatus further includes invalid take-in processing means (counting control unit 31, ball lending ticket control unit 22) for performing an invalid take-in process (Sn34) to be taken into the game island.
According to the gaming device according to the means 1, based on the reception of the business end time processing request, the game medium received after the business end time processing request is not counted as the number of game media. Since it can be taken into the amusement island at the position of each gaming machine, the work load on the store clerk can be reduced. In addition, it is possible to monitor abnormalities related to counting in the counting unit, and it is possible to monitor abnormalities in the control unit of the number of game media specified from the count information transmitted from the counting unit to the control unit. Thus, it is possible to more accurately monitor the abnormality associated with the counting performed by the gaming apparatus.

また手段2に係る発明は、
手段1に記載した遊技用装置(各台計数ユニット50)であって、
前記無効取込処理手段(計数制御部31,玉貸発券制御部22)は、前記営業終了時処理要求(締め処理信号)を受信したこと(Sn01でYES)に基づいて、当該受信以降において、前記計数手段(玉カウンタ35)により受け入れた遊技媒体(パチンコ玉)を無効遊技媒体数(無効計数玉数)として計数して前記遊技島に取り込むと共に該計数した無効遊技媒体数を記憶する処理(Sn34)を、前記無効取込処理として行い、
前記制御部(玉貸発券処理部20)は、前記記憶している無効遊技媒体数を集計させるために当該無効遊技媒体数を示す集計情報を出力する(Sn35)出力手段(場内通信部21b,玉貸発券制御部22)をさらに有することを特徴とする遊技用装置である。
この手段2に係る遊技用装置によれば、遊技用装置が営業終了時処理要求を受信したことに基づいて、該営業終了時処理要求の受信後に受け入れた遊技媒体を無効遊技媒体数として計数して記憶し、該無効遊技媒体数を示す集計情報を出力するので、該集計情報に基づいて無効遊技媒体数を正確に把握して、利益を集計できる。
The invention according to means 2
A gaming device (each unit counting unit 50) described in the means 1,
Based on the fact that the invalid take-in processing means (counting control unit 31, ball lending ticket control unit 22) has received the processing request at the end of business (tightening processing signal) (YES in Sn01), after the reception, A process of counting the game media (pachinko balls) received by the counting means (ball counter 35) as the number of invalid game media (invalid count ball) and taking it into the game island and storing the counted number of invalid game media ( Sn34) as the invalid take-in process,
The control unit (ball lending ticket processing unit 20) outputs the total information indicating the number of invalid game media in order to count the stored number of invalid game media (Sn35) output means (in-field communication unit 21b, A game machine characterized by further comprising a ball rental ticket control unit 22).
According to the gaming device of this means 2, based on the fact that the gaming device has received the business end processing request, the game media received after receiving the business end processing request is counted as the number of invalid game media. And the total information indicating the number of invalid game media is output, so that it is possible to accurately grasp the number of invalid game media based on the total information and total the profits.

また手段3に係る発明は、
手段1又は2に記載した遊技用装置(各台計数ユニット50)であって、
前記計数手段(玉カウンタ35)への遊技媒体(パチンコ玉)の受入を可能又は不可能とするシャッタ部材(シャッタ33)と、
遊技媒体の受入を可能な受入可能状態(開放状態)又は遊技媒体の受入を不可能な受入不可能状態(閉鎖状態)に前記シャッタ部材を制御するシャッタ制御手段(計数制御部31)と、をさらに有し、
該シャッタ制御手段は、予め定められた計数禁止条件(ストックカード無し,カード受付無し,暗証番号未入力,メンテナンス中,エラー中等)が成立したことに基づいて、前記シャッタ部材を受入不可能状態に制御すると共に、前記営業終了時処理要求を受信したことに基づいて、前記計数禁止条件が成立しているか否かに関わらず、前記シャッタ部材を受入可能状態に制御し(Sn31)、
前記シャッタ部材は、遊技用装置の電源がオフになったことに基づいて、遊技媒体の受入を不可能な受入不可能状態になる(例えば、閉鎖方向に付勢されており、ソレノイドの励磁により開放されているシャッタ33が、電源オフによりソレノイドの励磁が無くなって、付勢力により閉鎖される)ことを特徴とする遊技用装置である。
この手段3に係る遊技用装置によれば、営業終了時処理要求を受信したことに基づいて、計数禁止条件が成立しているか否かに関わらず、シャッタ部材が受入可能状態に制御されるので、営業終了時処理要求の受信後に受け入れた遊技媒体を計数遊技媒体数として計数することなく、各遊技機の位置で遊技島に取り込ませることができると共に、電源オフでシャッタ部材が受入不能状態になるので、閉店後における電断時や営業中における停電時の計数を防止できる。
The invention according to means 3 is
A gaming device (each unit counting unit 50) described in the means 1 or 2,
A shutter member (shutter 33) that enables or disables the reception of game media (pachinko balls) to the counting means (ball counter 35);
Shutter control means (counting control unit 31) for controlling the shutter member in an acceptable state (open state) capable of accepting game media or in an unacceptable state (closed state) incapable of accepting game media; In addition,
The shutter control means puts the shutter member into an unacceptable state based on the fact that a predetermined counting prohibition condition (no stock card, no card acceptance, no password input, maintenance, error, etc.) is satisfied. And controlling the shutter member to be in an acceptable state regardless of whether or not the counting prohibition condition is satisfied based on the reception of the business end time processing request (Sn31),
The shutter member enters an unacceptable state in which it is impossible to accept game media based on the fact that the power of the gaming device is turned off (for example, the shutter member is urged in the closing direction and the solenoid is energized). The opened shutter 33 is closed by an urging force because the solenoid is not excited when the power is turned off.
According to the gaming device according to the means 3, the shutter member is controlled to be in an acceptable state regardless of whether or not the counting prohibition condition is satisfied based on the reception of the processing end-time processing request. The game media received after receiving the processing request at the end of the business can be taken into the game island at the position of each game machine without counting the number of game media, and the shutter member becomes unacceptable when the power is turned off. Therefore, it is possible to prevent counting at the time of power interruption after closing the store or power failure during business.

また手段4に係る発明は、
手段1〜3のいずれか1つに記載した遊技用装置(各台計数ユニット50)であって、
前記営業終了時処理要求(締め処理信号)を受信したこと(Sn01でYES)に基づいて、前記計数記憶手段で記憶している計数遊技媒体数(計数玉数)が有ること(Sn21でYES)を条件として、前記排出処理(Sa17のカード返却処理)を行うことなく、該計数遊技媒体数を無効とするための無効化処理(Sn22)を行う無効化処理手段(玉貸発券制御部22)をさらに有することを特徴とする遊技用装置である。
この手段4に係る遊技用装置によれば、営業終了に際して営業終了時処理要求を送信するのみで、計数手段が計数して記憶された計数遊技媒体数を特定可能な計数遊技媒体数特定情報が記録された遊技用記録媒体を排出することなく、該計数遊技媒体数が無効とされるので、遊技用装置から排出されたカードを巡回探索して回収する必要や、回収したカードをカード処理機に持参して1枚づつ挿入する必要がなく、営業終了時における作業負荷や作業時間を低減することができる。
The invention according to means 4 is
A gaming device (each unit counting unit 50) described in any one of means 1 to 3,
Based on the receipt of the processing request at the time of closing (tightening processing signal) (YES in Sn01), the number of counting game media (counted balls) stored in the counting storage means is present (YES in Sn21) As a condition, invalidation processing means (ball lending ticket control unit 22) that performs invalidation processing (Sn22) for invalidating the number of counted game media without performing the discharge processing (Sa17 card return processing). A gaming device characterized by further comprising:
According to the gaming apparatus according to the means 4, the counting game medium number specifying information that allows the counting means to specify the number of counted game media that is counted and stored only by transmitting a processing request at the end of business at the end of business. Since the number of counted game media is invalidated without ejecting the recorded game recording media, it is necessary to search and collect cards ejected from the game device, There is no need to bring them in and insert them one by one, reducing the work load and work time at the end of business.

また手段5に係る発明は、
手段1〜4のいずれか1つに記載した遊技用装置(各台計数ユニット50)であって、
前記遊技媒体数異常判定手段(玉貸発券制御部22)は、前記計数情報受信手段(玉貸発券制御部22)が受信した計数情報(動作指示応答)から特定される、予め定められた単位時間毎の遊技媒体数の増加量(変動量)が、予め定められた閾値を超えることを条件として、異常を判定することを特徴とする遊技用装置である。
この手段5に係る遊技用装置によれば、単位時間毎の遊技媒体数の増加量が閾値を超える場合に異常と判定して報知を行うので、不正が行われた可能性が高い場合に報知を行うことができる。
The invention according to means 5 is
A gaming device (each counting unit 50) described in any one of means 1 to 4,
The game medium number abnormality determining means (ball lending ticket control unit 22) is a predetermined unit specified from the counting information (operation instruction response) received by the counting information receiving means (ball lending ticket control unit 22). The gaming device is characterized in that an abnormality is determined on the condition that an increase amount (variation amount) of the number of game media per hour exceeds a predetermined threshold.
According to the gaming device according to the means 5, when the increase amount of the number of game media per unit time exceeds the threshold value, it is determined that there is an abnormality, so that notification is made when there is a high possibility of fraud. It can be performed.

また手段6に係る発明は、
手段5に記載した遊技用装置(各台計数ユニット50)であって、
前記計数情報送信手段(計数制御部31)は、前記単位時間毎に前記計数手段(玉カウンタ35)により計数された遊技媒体数(計数値)を特定可能な前記計数情報(動作指示応答)を前記制御部(玉貸発券処理部20)に対して送信することを特徴とする遊技用装置である。
この手段6に係る遊技用装置によれば、制御部が、時間の計時を行わなくても、計数部から送信されてくる単位時間毎の遊技媒体数を特定可能な計数情報に基づいて、単位時間毎の遊技媒体数の増加量を特定できるので、該制御部における処理を簡略化できる。
The invention according to means 6 is
A gaming device (each unit counting unit 50) described in the means 5,
The counting information transmission means (counting control unit 31) provides the counting information (operation instruction response) that can specify the number of game media (count value) counted by the counting means (ball counter 35) per unit time. The game apparatus is characterized by being transmitted to the control unit (ball lending ticket processing unit 20).
According to the gaming device according to the means 6, the control unit can determine the unit based on the count information that can specify the number of game media per unit time transmitted from the counting unit without measuring the time. Since the amount of increase in the number of game media per hour can be specified, the processing in the control unit can be simplified.

さらに手段7に係る発明は、
手段1〜6のいずれか1つに記載した遊技用装置(各台計数ユニット50)であって、
前記計数部(30)は、
前記計数手段(玉カウンタ35)により計数された遊技媒体数(計数値)を記憶する遊技媒体数記憶手段(計数制御部31)と、
前記計数情報送信手段(計数制御部31)による計数情報(動作指示応答)の送信、及び/又は、該計数情報の送信に伴って前記制御部と計数部とが行う処理が、正常に行われたか否か(S126)を判定する送信判定手段(計数制御部31)と、
該送信判定手段により正常に行われたと判定されたこと(S126)に基づいて、前記遊技媒体数記憶手段により記憶している遊技媒体数を消去するための遊技媒体数消去処理(S127)を行う遊技媒体数消去処理手段(計数制御部31)と、をさらに有することを特徴とする遊技用装置である。
この手段7に係る遊技用装置によれば、計数情報の送信及び/又は該計数情報の送信に伴って制御部と計数部とが行う処理が正常に行われたことを条件として、計数部が記憶している遊技媒体数が消去されることにより、計数部は遊技媒体数を常に記憶する必要が無くなるので、該計数部の記憶負担を軽減できる。
Further, the invention according to means 7
A gaming device (each counting unit 50) described in any one of means 1-6,
The counting unit (30)
Game medium number storage means (count control unit 31) for storing the number of game media (count value) counted by the counting means (ball counter 35);
Transmission of counting information (operation instruction response) by the counting information transmitting means (counting control unit 31) and / or processing performed by the control unit and the counting unit in accordance with transmission of the counting information is normally performed. Transmission determination means (counting control unit 31) for determining whether or not (S126);
Based on the fact that the transmission determining means determines that the game has been normally performed (S126), a game medium number erasure process (S127) for erasing the number of game media stored in the game medium number storage means is performed. A gaming apparatus, further comprising: a game medium number erasure processing means (counting control unit 31).
According to the gaming device according to the means 7, the counting unit is provided on condition that transmission of the counting information and / or processing performed by the control unit and the counting unit in accordance with the transmission of the counting information is normally performed. By erasing the stored number of game media, the counting unit does not always need to store the number of game media, so the storage burden on the counting unit can be reduced.

Claims (2)

技機に1対1に対応して設けられ、
遊技者に対して発行され当該遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録された遊技用記録媒体を受け付ける遊技用記録媒体受付手段と、
該遊技用記録媒体受付手段にて受け付けた遊技用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて遊技媒体を遊技者に貸与するための貸与処理を行う貸与処理手段と、
遊技媒体を計数して取り込む計数手段と、
該計数手段にて計数した計数遊技媒体数の範囲内の遊技媒体を払い出して遊技者に返却するための払出処理を行う払出処理手段と、
前記遊技用記録媒体受付手段にて受け付けた遊技用記録媒体を遊技者に返却するための返却操作を受け付けたことに基づいて、前記計数遊技媒体数を特定可能とした当該遊技用記録媒体を返却する返却処理を行う返却処理手段と、を有し、
該返却処理手段は、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合に、前記返却処理を行い、
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記返却処理を行わない遊技用装置であって、
前記返却操作を受け付けたことに基づき、前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が所定の遊技媒体数より少ない特定数である場合には、当該特定数の遊技媒体を払い出すための払出処理を行い、前記返却処理を行わず、
営業終了に際して送信される営業終了時処理要求を受信したことに基づいて、前記計数手段による計数を無効とすることを特徴とする遊技用装置。
Provided corresponding one to one to Yu technique machine,
A game recording medium receiving means for receiving a game recording medium in which game value specifying information issued to a player and capable of specifying the size of the game value owned by the player is recorded;
Lending process for lending a game medium to a player based on the magnitude of the game value specified from the game value specifying information recorded on the game recording medium received by the game recording medium receiving means Lending processing means for performing,
Counting means for counting and taking in game media;
A payout processing means for performing payout processing for paying out game media within the range of the number of game media counted by the counting means and returning it to the player;
Returning the game recording medium in which the number of counted game media can be specified based on receiving a return operation for returning the game recording medium received by the game recording medium receiving means to the player Return processing means for performing return processing to be performed,
The return processing means
When the game value specified from the game value specifying information is not zero, the return process is performed,
When the game value identified from the game value identification information is zero, and the number of counted game media is zero, the gaming device does not perform the return process,
When the game value specified from the game value specifying information is zero based on the receipt of the return operation, and the number of counted game media is a specified number less than a predetermined number of game media The payout process for paying out the specific number of game media is performed, the return process is not performed,
Based upon the received sales processing upon termination request transmitted during close of business, device for a game, characterized in that the disabling counting by said counting means.
外部からの払出信号の入力により払出単位として予め定められた複数個の遊技媒体を遊技者に対して払い出す遊技機に1対1に対応して設けられ、Provided in a one-to-one correspondence with a gaming machine that pays out a plurality of game media predetermined as a payout unit by inputting a payout signal from the outside,
遊技者に対して発行され当該遊技者の所有する遊技用価値の大きさを特定可能な遊技用価値特定情報が記録された遊技用記録媒体を受け付ける遊技用記録媒体受付手段と、A game recording medium receiving means for receiving a game recording medium in which game value specifying information issued to a player and capable of specifying the size of the game value owned by the player is recorded;
前記払出信号を出力することにより、該遊技用記録媒体受付手段にて受け付けた遊技用記録媒体に記録されている遊技用価値特定情報から特定される遊技用価値の大きさに基づいて前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に貸与するための貸与処理を行う貸与処理手段と、By outputting the payout signal, the payout unit is based on the game value specified from the game value specifying information recorded on the game recording medium received by the game recording medium receiving means. Lending processing means for performing lending processing for paying out the gaming media from the corresponding gaming machine and lending to the player;
遊技媒体を計数して取り込む計数手段と、Counting means for counting and taking in game media;
前記払出信号を出力することにより、該計数手段にて計数した計数遊技媒体数の範囲内で前記払出単位の遊技媒体を前記対応する遊技機から払い出して遊技者に返却するための単位払出処理を行う単位払出処理手段と、By outputting the payout signal, a unit payout process for paying out the game media of the payout unit from the corresponding gaming machine within the range of the number of game media counted by the counting means and returning it to the player. Unit payout processing means to perform;
前記計数遊技媒体数の範囲内で前記払出単位より少ない単位未満端数の遊技媒体を払い出して遊技者に返却する単位未満払出処理を行う単位未満払出処理手段と、Less than unit payout processing means for performing less than unit payout processing for paying out game media with a fraction less than a unit less than the payout unit within the range of the number of counted game media and returning it to the player;
前記遊技用記録媒体受付手段にて受け付けた遊技用記録媒体を遊技者に返却するための返却操作を受け付けたことに基づいて、前記計数遊技媒体数を特定可能とした当該遊技用記録媒体を返却する返却処理を行う返却処理手段と、を有し、Returning the game recording medium in which the number of counted game media can be specified based on receiving a return operation for returning the game recording medium received by the game recording medium receiving means to the player Return processing means for performing return processing to be performed,
該返却処理手段は、The return processing means
前記遊技用価値特定情報から特定される遊技用価値の大きさが零でない場合に、前記返却処理を行い、When the game value specified from the game value specifying information is not zero, the return process is performed,
前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が零である場合には、前記返却処理を行わない遊技用装置であって、When the game value identified from the game value identification information is zero, and the number of counted game media is zero, the gaming device does not perform the return process,
前記返却操作を受け付けたことに基づき、前記遊技用価値特定情報から特定される遊技用価値の大きさが零であり、かつ前記計数遊技媒体数が前記単位未満端数である場合には、該単位未満端数の遊技媒体を払い出すための前記単位未満払出処理を行い、前記返却処理を行わず、If the game value specified from the game value specifying information is zero based on the receipt of the return operation, and the number of counted game media is a fraction less than the unit, the unit Perform the less-than-unit payout process for paying out less than one game medium, do not perform the return process,
営業終了に際して送信される営業終了時処理要求を受信したことに基づいて、前記計数手段による計数を無効とすることを特徴とする遊技用装置。A gaming apparatus, wherein counting by the counting means is invalidated based on reception of an end-of-business-time processing request transmitted at the end of business.
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