JP2011135992A5 - - Google Patents
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- JP2011135992A5 JP2011135992A5 JP2009297093A JP2009297093A JP2011135992A5 JP 2011135992 A5 JP2011135992 A5 JP 2011135992A5 JP 2009297093 A JP2009297093 A JP 2009297093A JP 2009297093 A JP2009297093 A JP 2009297093A JP 2011135992 A5 JP2011135992 A5 JP 2011135992A5
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- power supply
- solenoid
- power
- storage means
- supply means
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Description
(解決手段1)
遊技機島設備の交流電源から直流電源を作成して供給する電源装置と、操作ハンドルが回動操作されて該操作ハンドルの回転位置に見合った発射強度でソレノイドを駆動して遊技球を遊技領域に向かって打ち出す発射装置と、を備える遊技機であって、前記遊技機は、さらに、前記電源装置の直流電源から前記ソレノイドの駆動電源を作成して電力を当該ソレノイドに供給することができるソレノイド電源手段と、該ソレノイド電源手段と電気的に並列接続されるとともに、当該ソレノイド電源手段からの電力を充放電することができる蓄電手段と、外部信号が入力されたことを契機として、前記ソレノイド電源手段からの電流と前記蓄電手段の放電による電流とを併合した併合電流を予め定めた期間だけ前記ソレノイドに流した後に、該併合電流を遮断するスイッチング手段と、を備え、前記蓄電手段は、前記ソレノイド電源手段と前記蓄電手段とによる前記併合電流が遮断されたことを契機として、前記ソレノイド電源手段からの電力を充電開始するとともに、次回の前記外部信号が入力されるまでに充電完了し、前記スイッチング手段は、前記外部信号が入力されてから前記予め定めた期間において、前記蓄電手段が存在しない状態で前記ソレノイド電源手段が単独で前記ソレノイドを駆動した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流を、前記外部信号が入力されて次回の前記外部信号が入力されるまでの期間において、前記ソレノイド電源手段と前記蓄電手段とによる前記併合電流で前記ソレノイドを駆動した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流と、前記蓄電手段が前記ソレノイド電源手段からの電力を充電した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流と、に分散することを特徴とする遊技機。
(Solution 1)
A power supply device that creates and supplies DC power from the AC power supply of the gaming machine island equipment, and the operating handle is rotated and the solenoid is driven with a launch intensity corresponding to the rotational position of the operating handle to play the game ball in the gaming area A launching device that launches toward the power source, wherein the gaming machine further creates a drive power source for the solenoid from a DC power source of the power source device and supplies power to the solenoid. Power supply means, power storage means electrically connected in parallel with the solenoid power supply means, and capable of charging and discharging power from the solenoid power supply means, and the solenoid power supply triggered by the input of an external signal A combined current obtained by combining the current from the means and the current due to the discharge of the power storage means is allowed to flow through the solenoid for a predetermined period, and then the combined current is supplied. Switching means for cutting off current, and the power storage means starts charging power from the solenoid power supply means when the combined current by the solenoid power supply means and the power storage means is cut off. The charging is completed before the next external signal is input, and the switching power supply is operated in a state where the power storage means is not present during the predetermined period after the external signal is input. When the solenoid is driven, the current supplied from the DC power source of the power supply device to the solenoid power source means is the solenoid power source during the period from when the external signal is input until the next external signal is input. When the solenoid is driven by the merged current by the power storage means and the power storage means, Dispersed into a current supplied from a power supply to the solenoid power supply means and a current supplied from the DC power supply of the power supply device to the solenoid power supply means when the power storage means charges power from the solenoid power supply means. A gaming machine characterized by that.
この遊技機では、電源装置、発射装置を備えている。電源装置は、遊技機島設備の交流電源から直流電源を作成して供給しており、発射装置は、操作ハンドルが回動操作されて操作ハンドルの回転位置に見合った発射強度でソレノイドを駆動して遊技球を遊技領域に向かって打ち出すことができる。
This gaming machine includes a power supply device and a launching device. The power supply unit creates and supplies DC power from the AC power source of the Amusement Machine Island equipment, and the launching device drives the solenoid with a launch intensity that corresponds to the rotational position of the operation handle when the operation handle is turned. The game ball can be launched toward the game area.
本実施形態では、例えば、パチンコ島設備が遊技機島設備に相当し、図98の電源基板851が電源装置に相当し、図19の回転ハンドル本体前506が操作ハンドルに相当し、図100の発射ソレノイド654がソレノイドに相当し、図61の打球発射装置650が発射装置に相当し、図1のパチンコ遊技機1が遊技機に相当し、図100のDC/DCコンバータ831aがソレノイド電源手段に相当し、図100の電解コンデンサSC0が蓄電手段に相当し、図102の発射基準パルスT0(30ms)の入力が外部信号に相当し、図102の発射基準パルスT0(30ms)が予め定めた期間に相当し、図100のスイッチング回路4130ddがスイッチング手段に相当する。 In the present embodiment, for example, the pachinko island facility corresponds to the gaming machine island facility, the power supply board 851 in FIG. 98 corresponds to the power supply device, the rotary handle main body 506 in FIG. 19 corresponds to the operation handle, and FIG. The launching solenoid 654 corresponds to the solenoid, the hitting ball launching device 650 of FIG. 61 corresponds to the launching device, the pachinko gaming machine 1 of FIG. 1 corresponds to the gaming machine, and the DC / DC converter 831a of FIG. The electrolytic capacitor SC0 in FIG. 100 corresponds to the power storage means, the input of the firing reference pulse T0 (30 ms) in FIG. 102 corresponds to the external signal, and the firing reference pulse T0 (30 ms) in FIG. The switching circuit 4130dd in FIG. 100 corresponds to the switching means.
Claims (1)
操作ハンドルが回動操作されて該操作ハンドルの回転位置に見合った発射強度でソレノイドを駆動して遊技球を遊技領域に向かって打ち出す発射装置と、
を備える遊技機であって、
前記遊技機は、さらに、
前記電源装置の直流電源から前記ソレノイドの駆動電源を作成して電力を当該ソレノイドに供給することができるソレノイド電源手段と、
該ソレノイド電源手段と電気的に並列接続されるとともに、当該ソレノイド電源手段からの電力を充放電することができる蓄電手段と、
外部信号が入力されたことを契機として、前記ソレノイド電源手段からの電流と前記蓄電手段の放電による電流とを併合した併合電流を予め定めた期間だけ前記ソレノイドに流した後に、該併合電流を遮断するスイッチング手段と、
を備え、
前記蓄電手段は、前記ソレノイド電源手段と前記蓄電手段とによる前記併合電流が遮断されたことを契機として、前記ソレノイド電源手段からの電力を充電開始するとともに、次回の前記外部信号が入力されるまでに充電完了し、
前記スイッチング手段は、前記外部信号が入力されてから前記予め定めた期間において、前記蓄電手段が存在しない状態で前記ソレノイド電源手段が単独で前記ソレノイドを駆動した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流を、前記外部信号が入力されて次回の前記外部信号が入力されるまでの期間において、前記ソレノイド電源手段と前記蓄電手段とによる前記併合電流で前記ソレノイドを駆動した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流と、前記蓄電手段が前記ソレノイド電源手段からの電力を充電した場合に前記電源装置の直流電源から前記ソレノイド電源手段に供給される電流と、に分散することを特徴とする遊技機。
A power supply device that creates and supplies DC power from the AC power of the Amusement Machine Island facility,
A launching device that drives the solenoid with launching intensity corresponding to the rotational position of the operating handle when the operating handle is rotated and launches a game ball toward the gaming area;
A gaming machine comprising
The gaming machine further includes:
Solenoid power supply means capable of creating a drive power supply of the solenoid from a DC power supply of the power supply device and supplying power to the solenoid;
A power storage means electrically connected in parallel with the solenoid power supply means and capable of charging and discharging power from the solenoid power supply means;
Triggered by the input of an external signal, the combined current obtained by combining the current from the solenoid power supply means and the current generated by discharging the power storage means is allowed to flow through the solenoid for a predetermined period, and then the combined current is cut off. Switching means for
With
The power storage means starts charging the power from the solenoid power supply means when the combined current by the solenoid power supply means and the power storage means is cut off, and until the next external signal is input Fully charged,
In the predetermined period after the external signal is input, the switching means is connected to the DC power supply of the power supply device when the solenoid power supply means drives the solenoid alone in a state where the power storage means is not present. The solenoid is driven by the combined current of the solenoid power supply means and the power storage means during the period from when the external signal is input until the next external signal is input. A current supplied from the DC power supply of the power supply device to the solenoid power supply means, and when the power storage means charges power from the solenoid power supply means, it is supplied from the DC power supply of the power supply device to the solenoid power supply means. A gaming machine characterized by being distributed in current.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009297093A JP2011135992A (en) | 2009-12-28 | 2009-12-28 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009297093A JP2011135992A (en) | 2009-12-28 | 2009-12-28 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2015040362A Division JP6012792B2 (en) | 2015-03-02 | 2015-03-02 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2011135992A JP2011135992A (en) | 2011-07-14 |
JP2011135992A5 true JP2011135992A5 (en) | 2013-01-17 |
Family
ID=44348062
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009297093A Pending JP2011135992A (en) | 2009-12-28 | 2009-12-28 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP2011135992A (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6089310B1 (en) * | 2015-12-08 | 2017-03-08 | 株式会社サンセイアールアンドディ | Game machine |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2004113553A (en) * | 2002-09-27 | 2004-04-15 | Abilit Corp | Pinball game machine |
JP2005319161A (en) * | 2004-05-11 | 2005-11-17 | Asahi Matsushita Electric Works Ltd | Electromagnetic pachinko ball launching device |
JP2007330429A (en) * | 2006-06-14 | 2007-12-27 | Daito Giken:Kk | Game machine |
JP5168947B2 (en) * | 2006-12-27 | 2013-03-27 | 株式会社三洋物産 | Game machine |
-
2009
- 2009-12-28 JP JP2009297093A patent/JP2011135992A/en active Pending
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