JP2006158424A5 - - Google Patents
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- JP2006158424A5 JP2006158424A5 JP2004349787A JP2004349787A JP2006158424A5 JP 2006158424 A5 JP2006158424 A5 JP 2006158424A5 JP 2004349787 A JP2004349787 A JP 2004349787A JP 2004349787 A JP2004349787 A JP 2004349787A JP 2006158424 A5 JP2006158424 A5 JP 2006158424A5
- Authority
- JP
- Japan
- Prior art keywords
- high probability
- state
- gaming state
- probability state
- notification
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (6)
遊技者に有利な特別遊技状態を発生させるか否かの抽選を行う抽選手段と、
前記抽選手段の抽選結果が当選である場合に、前記絵柄を特定絵柄の組合せで停止させるとともに前記特別遊技状態を発生させる特別遊技状態発生手段と、
前記特別遊技状態が終了した後、毎回又は所定突入条件により、所定条件が成立するまで遊技状態を前記抽選手段の当選確率が向上した高確率状態とする高確率状態設定手段と、
遊技状態を記憶保持する記憶保持手段と
を備え、
電源装置から供給される電源によって動作する遊技機において、
前記記憶保持手段によって、遊技状態が前記高確率状態であると記憶保持されているか否かを判別する遊技状態判別手段と、
遊技状態が前記高確率状態であることを報知する報知手段と、
前記報知手段を報知制御する報知制御手段と
を備え、
前記報知制御手段は、
遊技中に遊技状態が前記高確率状態へ移行した場合に、高確率状態であることを報知しないよう前記報知手段を制御する第1報知制御手段と、
前記電源装置の電源を投入した場合に、前記記憶保持手段に記憶保持されている遊技状態が前記遊技状態判別手段によって前記高確率状態であると判別されると、高確率状態であることを報知するよう前記報知手段を制御する第2報知制御手段と
を備えたことを特徴とする遊技機。 A pattern display device for variably displaying the pattern;
Lottery means for performing a lottery to determine whether or not to generate a special gaming state advantageous to the player;
When the lottery result of the lottery means is a win, special game state generating means for generating the special game state while stopping the picture with a combination of specific pictures;
A high probability state setting means for setting the gaming state to a high probability state in which the winning probability of the lottery means has been improved until the predetermined condition is satisfied each time or according to a predetermined entry condition after the special gaming state has ended;
Memory holding means for storing and holding the gaming state,
In a gaming machine that operates with power supplied from a power supply device,
Gaming state determination means for determining whether or not the gaming state is the high probability state by the storage holding means;
Informing means for informing that the gaming state is the high probability state;
A notification control unit that performs notification control of the notification unit;
The notification control means includes
First notifying control means for controlling the notifying means so as not to notify the high probability state when the gaming state shifts to the high probability state during a game; and
When the power supply of the power supply device is turned on, if the gaming state stored in the storage holding unit is determined to be the high probability state by the gaming state determination unit, a notification is made that the state is a high probability state. A gaming machine comprising: second notification control means for controlling the notification means.
前記記憶保持手段を初期化するために操作される初期化操作手段とInitialization operation means operated to initialize the memory holding means;
を備え、With
前記初期化操作手段の操作によって、前記初期化手段は、前記記憶保持手段に記憶保持されている遊技状態にかかわらず、初期値である通常状態を記憶させることを特徴とする請求項1に記載の遊技機。2. The normal state which is an initial value is stored in the initializing means regardless of the gaming state stored and held in the storage holding means by the operation of the initialization operating means. Game machines.
前記電源装置の電源遮断時であっても独立して前記タイマに電源を供給する電源部と、A power supply unit that independently supplies power to the timer even when the power supply device is powered off;
前記タイマによって所定時間が経過したか否かを判別する判別手段とDetermining means for determining whether or not a predetermined time has elapsed by the timer;
を備え、With
前記タイマによって計測された時間が、前記判別手段によって前記所定時間の経過と判別され且つ前記電源装置の電源が投入されることで、前記第2報知制御手段は、遊技状態が高確率状態であることを報知するよう前記報知手段を制御することを特徴とする請求項1乃至3のいずれか1項に記載の遊技機。When the time measured by the timer is determined by the determining means to have elapsed the predetermined time and the power supply device is turned on, the second notification control means has a high probability gaming state. The game machine according to any one of claims 1 to 3, wherein the notification means is controlled so as to notify the user.
遊技者に有利な特別遊技状態を発生させるか否かの抽選を行う抽選手段と、Lottery means for performing a lottery to determine whether or not to generate a special gaming state advantageous to the player;
前記抽選手段の抽選結果が当選である場合に、前記絵柄を特定絵柄の組合せで停止させるとともに前記特別遊技状態を発生させる特別遊技状態発生手段と、When the lottery result of the lottery means is a win, special game state generating means for causing the special game state to be generated while stopping the picture with a combination of specific pictures;
前記特別遊技状態が終了した後、毎回又は所定突入条件により、所定条件が成立するまで遊技状態を前記抽選手段の当選確率が向上した高確率状態とする高確率状態設定手段とを備えた遊技機において、A gaming machine comprising high probability state setting means for setting a gaming state to a high probability state in which the winning probability of the lottery means is improved every time or after a predetermined entry condition, until a predetermined condition is satisfied, after the special gaming state is finished In
前記高確率状態設定手段によって遊技状態が前記高確率状態へ移行した時点からその連続する高確率状態の時間を計測するタイマと、A timer for measuring the time of the continuous high probability state from the time when the gaming state has shifted to the high probability state by the high probability state setting means;
前記タイマが所定時間を経過したか否かを判別する判別手段と、Discriminating means for discriminating whether or not the timer has passed a predetermined time;
前記高確率状態であることを報知する報知手段と、Informing means for informing that the high probability state,
前記報知手段を報知制御する報知制御手段とNotification control means for controlling the notification means;
を備え、With
前記報知制御手段は、The notification control means includes
前記高確率状態設定手段によって遊技状態が前記高確率状態へ移行した場合に、高確率状態を報知しないよう前記報知手段を制御する第1報知制御手段と、First notification control means for controlling the notification means so as not to notify the high probability state when the gaming state has shifted to the high probability state by the high probability state setting means;
前記判別手段によって、前記タイマに計測された時間が前記所定時間を経過したと判別された場合に、高確率状態であることを報知するよう前記報知手段を制御する第2報知制御手段とA second notification control unit configured to control the notification unit to notify the high probability state when the determination unit determines that the time measured by the timer has passed the predetermined time;
を備えたことを特徴とする遊技機。A gaming machine characterized by comprising:
遊技状態を初期化するために操作される初期化操作手段とAn initialization operation means operated to initialize a gaming state;
を備え、With
前記初期化操作手段の操作によって、前記初期化手段は、遊技状態において高確率状態から初期値である通常状態を選択することを特徴とする請求項5に記載の遊技機。6. The gaming machine according to claim 5, wherein the initialization unit selects a normal state which is an initial value from a high probability state in the gaming state by operation of the initialization operation unit.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004349787A JP2006158424A (en) | 2004-12-02 | 2004-12-02 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004349787A JP2006158424A (en) | 2004-12-02 | 2004-12-02 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2006158424A JP2006158424A (en) | 2006-06-22 |
JP2006158424A5 true JP2006158424A5 (en) | 2008-01-17 |
Family
ID=36661064
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2004349787A Withdrawn JP2006158424A (en) | 2004-12-02 | 2004-12-02 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP2006158424A (en) |
Families Citing this family (18)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5162863B2 (en) * | 2006-09-13 | 2013-03-13 | 株式会社竹屋 | Game machine |
JP2008113732A (en) * | 2006-11-01 | 2008-05-22 | Olympia:Kk | Game machine |
JP2010131278A (en) * | 2008-12-07 | 2010-06-17 | Fujishoji Co Ltd | Pinball game machine |
JP5596380B2 (en) * | 2010-03-18 | 2014-09-24 | 株式会社三共 | Game machine |
JP5361076B2 (en) * | 2010-03-30 | 2013-12-04 | サミー株式会社 | Bullet ball machine |
JP5518603B2 (en) * | 2010-07-06 | 2014-06-11 | 株式会社三共 | Game machine |
JP5452417B2 (en) * | 2010-08-19 | 2014-03-26 | 株式会社三共 | Game machine |
JP5547108B2 (en) * | 2011-02-10 | 2014-07-09 | 株式会社三共 | Game machine |
JP5660965B2 (en) * | 2011-04-19 | 2015-01-28 | マルホン工業株式会社 | Pachinko system |
JP2012223329A (en) * | 2011-04-19 | 2012-11-15 | Maruhon Industry Co Ltd | Pachinko machine |
JP2012223328A (en) * | 2011-04-19 | 2012-11-15 | Maruhon Industry Co Ltd | Pachinko machine |
JP5477443B2 (en) * | 2012-10-15 | 2014-04-23 | 株式会社竹屋 | Game machine |
JP5652464B2 (en) * | 2012-12-12 | 2015-01-14 | 株式会社竹屋 | Game machine |
JP5918207B2 (en) * | 2013-12-20 | 2016-05-18 | 株式会社三共 | Game machine |
JP2016026613A (en) * | 2015-09-09 | 2016-02-18 | 株式会社三共 | Game machine |
JP6281773B2 (en) * | 2015-12-03 | 2018-02-21 | 株式会社サンセイアールアンドディ | Game machine |
JP6701485B2 (en) * | 2017-12-27 | 2020-05-27 | 株式会社サンセイアールアンドディ | Amusement machine |
JP7151970B2 (en) * | 2019-02-14 | 2022-10-12 | 株式会社ソフイア | game machine |
-
2004
- 2004-12-02 JP JP2004349787A patent/JP2006158424A/en not_active Withdrawn
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