JP2006239108A5 - - Google Patents
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- JP2006239108A5 JP2006239108A5 JP2005058427A JP2005058427A JP2006239108A5 JP 2006239108 A5 JP2006239108 A5 JP 2006239108A5 JP 2005058427 A JP2005058427 A JP 2005058427A JP 2005058427 A JP2005058427 A JP 2005058427A JP 2006239108 A5 JP2006239108 A5 JP 2006239108A5
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- Prior art keywords
- identification information
- sub
- appearance
- display
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Claims (6)
上記副制御装置は、
上記主識別情報の変動表示を行わない待機画面表示期間中に、上記副識別情報を出現させるか否かを決定する副識別情報出現決定手段と、
上記副識別情報出現決定手段によって上記副識別情報が出現されている期間中に、上記副識別情報確定入力手段からの確定信号が入力されたときに、上記副識別情報の最終表示内容を確定する副識別情報表示確定制御手段と、
を備えたことを特徴とする遊技機。 Display device for executing display of variation of main identification information and display of sub-identification information for displaying whether or not the player is in an advantageous state, and sub-identification information for confirming display contents of the sub-identification information A definite input means, and a sub-control device that receives an effect control command from the main control device that controls the progress of the game and executes a display effect of the sub-identification information based on a variation pattern according to the effect control command. In gaming machines,
The sub-control device
Sub-identification information appearance determining means for determining whether or not to cause the sub-identification information to appear during a standby screen display period in which the variable display of the main identification information is not performed ;
The final display content of the sub-identification information is confirmed when a confirmation signal is input from the sub-identification information confirmation input means during the period in which the sub-identification information appears by the sub-identification information appearance determination means. Sub-identification information display confirmation control means;
A gaming machine characterized by comprising:
上記副制御装置は、The sub-control device
少なくとも主識別情報の変動表示中の何れかの期間において、上記副識別情報を出現させるか否かを決定する副識別情報出現決定手段と、Sub-identification information appearance determining means for determining whether or not to cause the sub-identification information to appear at least in any period during the change display of the main identification information;
上記副識別情報出現決定手段によって上記副識別情報が出現されている期間中に、上記副識別情報確定入力手段からの確定信号が入力されたときに、上記副識別情報の最終表示内容を確定する副識別情報表示確定制御手段と、The final display content of the sub-identification information is confirmed when a confirmation signal is input from the sub-identification information confirmation input means during the period in which the sub-identification information appears by the sub-identification information appearance determination means. Sub-identification information display confirmation control means;
を備えたことを特徴とする遊技機。A gaming machine characterized by comprising:
上記副識別情報表示確定制御手段は、The sub-identification information display confirmation control means is
変動開始からの経過時間を計測に対応して更新するタイマと、A timer that updates the elapsed time from the start of fluctuation in response to the measurement,
複数の識別情報列のうち最初に停止する識別情報列の変動表示が高速変動から低速変動に変化するまでの期間、又は変動開始から複数の主識別情報列のうち最初に停止する主識別情報列が停止するまでの期間を記憶する記憶手段と、The period until the fluctuation display of the identification information string that stops first among the plurality of identification information strings changes from high-speed fluctuation to low-speed fluctuation, or the main identification information string that stops first among the plurality of main identification information strings Storage means for storing a period until the operation stops;
上記タイマにより計測される時間が、上記記憶手段に記憶されている該期間を経過したか否かを判断する判断手段と、 Determination means for determining whether or not the time measured by the timer has passed the period stored in the storage means;
上記判断手段の判断結果に基づいて、上記タイマにより計測される時間が、上記記憶手段に記憶されている該期間を経過した場合には、該期間経過後変動終了まで上記副識別情報確定入力手段からの確定信号を無効とする手段と、 Based on the determination result of the determination means, when the time measured by the timer has passed the period stored in the storage means, the sub-identification information confirmation input means until the end of the change after the period has elapsed. Means for invalidating the confirmation signal from
を備えていることを特徴とする請求項1記載の遊技機。 The gaming machine according to claim 1, further comprising:
出現決定用乱数を発生させる出現決定用乱数発生手段と、
上記出現決定用乱数発生手段からの出現決定用乱数に対応した出現タイミングを決定する出現タイミング決定手段と、
上記出現タイミング決定手段で決定された出現タイミングに達したか否かを判断する出現タイミング判断手段と、
を備え、
上記出現タイミング判断手段の判断結果に基づき、出現タイミングに達した場合には、副識別情報が出現されるように表示制御されることを特徴とする請求項1〜3のいずれかに記載の遊技機。 The sub-identification information appearance determining means is
An occurrence determination random number generating means for generating an occurrence determination random number;
Appearance timing determining means for determining an appearance timing corresponding to the appearance determining random number from the appearance determining random number generating means;
An appearance timing determining means for determining whether or not the appearance timing determined by the appearance timing determining means has been reached;
With
4. The game according to claim 1, wherein display control is performed so that sub-identification information appears when the appearance timing is reached based on the determination result of the appearance timing determination means. Machine .
上記副識別情報出現期間決定手段は、
出現期間決定用乱数を発生させる出現期間決定用乱数発生手段と、
上記出現期間決定用乱数発生手段からの出現期間決定用乱数に対応した出現期間を決定する出現期間決定手段と、
上記出現期間決定手段で決定された出現期間に達したか否かを判断する出現終了時間判断手段と、
を備え、
上記出現終了時間判断手段の判断結果に基づき、出現期間に達した場合には、副識別情報が消失されるように表示制御されることを特徴とする請求項4記載の遊技機。 Furthermore, it comprises sub-identification information appearance determining means for determining a period during which the sub-identification information appears,
The sub-identification information appearance period determining means is
An appearance period determining random number generating means for generating an appearance period determining random number;
An appearance period determining means for determining an appearance period corresponding to the appearance period determining random number from the appearance period determining random number generating means;
An appearance end time determining means for determining whether or not the appearance period determined by the appearance period determining means has been reached;
With
5. The gaming machine according to claim 4, wherein display control is performed so that the sub-identification information is lost when the appearance period is reached based on the determination result of the appearance end time determination means .
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005058427A JP4873119B2 (en) | 2005-03-03 | 2005-03-03 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2005058427A JP4873119B2 (en) | 2005-03-03 | 2005-03-03 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2011055280A Division JP2011115624A (en) | 2011-03-14 | 2011-03-14 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006239108A JP2006239108A (en) | 2006-09-14 |
JP2006239108A5 true JP2006239108A5 (en) | 2008-11-06 |
JP4873119B2 JP4873119B2 (en) | 2012-02-08 |
Family
ID=37046097
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005058427A Active JP4873119B2 (en) | 2005-03-03 | 2005-03-03 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP4873119B2 (en) |
Families Citing this family (21)
Publication number | Priority date | Publication date | Assignee | Title |
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JP5099682B2 (en) * | 2007-07-20 | 2012-12-19 | 株式会社大一商会 | Game machine |
JP2010172580A (en) * | 2009-01-30 | 2010-08-12 | Kyoraku Sangyo Kk | Game machine |
JP5483671B2 (en) * | 2009-01-30 | 2014-05-07 | 京楽産業.株式会社 | Game machine |
JP5593825B2 (en) * | 2010-05-13 | 2014-09-24 | 株式会社三洋物産 | Game machine |
JP5899559B2 (en) * | 2011-02-01 | 2016-04-06 | 株式会社大都技研 | Amusement stand |
JP6728571B2 (en) * | 2014-07-31 | 2020-07-22 | 株式会社三洋物産 | Amusement machine |
JP2014230887A (en) * | 2014-08-07 | 2014-12-11 | 株式会社三洋物産 | Game machine |
JP6458229B2 (en) * | 2014-09-02 | 2019-01-30 | 株式会社高尾 | Bullet ball machine |
JP6112096B2 (en) * | 2014-10-30 | 2017-04-12 | 株式会社三洋物産 | Game machine |
JP2017104628A (en) * | 2017-03-05 | 2017-06-15 | 株式会社三洋物産 | Game machine |
JP6380643B2 (en) * | 2017-11-28 | 2018-08-29 | 株式会社三洋物産 | Game machine |
JP6572959B2 (en) * | 2017-11-28 | 2019-09-11 | 株式会社三洋物産 | Game machine |
JP6519674B2 (en) * | 2018-02-09 | 2019-05-29 | 株式会社三洋物産 | Gaming machine |
JP6904440B2 (en) * | 2018-02-28 | 2021-07-14 | 株式会社三洋物産 | Pachinko machine |
JP6781472B2 (en) * | 2018-03-14 | 2020-11-04 | 株式会社サンセイアールアンドディ | Pachinko game machine |
JP6680317B2 (en) * | 2018-07-31 | 2020-04-15 | 株式会社三洋物産 | Amusement machine |
JP2019147024A (en) * | 2019-06-12 | 2019-09-05 | 株式会社三洋物産 | Game machine |
JP2020103951A (en) * | 2020-03-18 | 2020-07-09 | 株式会社三洋物産 | Game machine |
JP7040570B2 (en) * | 2020-08-31 | 2022-03-23 | 株式会社三洋物産 | Pachinko machine |
JP2021000559A (en) * | 2020-10-07 | 2021-01-07 | 株式会社三洋物産 | Game machine |
JP2021000560A (en) * | 2020-10-07 | 2021-01-07 | 株式会社三洋物産 | Game machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4169807B2 (en) * | 1996-03-29 | 2008-10-22 | 株式会社三共 | Game machine |
JP2001293143A (en) * | 2000-04-14 | 2001-10-23 | Samii Kk | Game machine |
JP2002282426A (en) * | 2001-03-26 | 2002-10-02 | Heiwa Corp | Game machine |
JP2003334302A (en) * | 2002-05-21 | 2003-11-25 | Sophia Co Ltd | Game machine |
JP2004357878A (en) * | 2003-06-04 | 2004-12-24 | Sankyo Kk | Game machine |
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2005
- 2005-03-03 JP JP2005058427A patent/JP4873119B2/en active Active