JP5899559B2 - Amusement stand - Google Patents

Amusement stand Download PDF

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JP5899559B2
JP5899559B2 JP2011019985A JP2011019985A JP5899559B2 JP 5899559 B2 JP5899559 B2 JP 5899559B2 JP 2011019985 A JP2011019985 A JP 2011019985A JP 2011019985 A JP2011019985 A JP 2011019985A JP 5899559 B2 JP5899559 B2 JP 5899559B2
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special
display
symbol
game
timing
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JP2012157582A (en
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隆矢 辻本
隆矢 辻本
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株式会社大都技研
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Description

  The present invention relates to a game machine represented by a spinning machine (slot machine) and a ball game machine (pachinko machine).

  Conventionally, a game machine such as a pachinko machine has a start area where game balls can be won in the game area of the game board, and a symbol display unit that can display a plurality of symbols in a variable manner. When the symbol on the symbol display unit fluctuates for a predetermined time and the symbol after the change becomes a specific mode that is a combination of specific symbols determined in advance, the variable winning means is opened for a predetermined time, which is advantageous to the player. A gaming state is generated (for example, Patent Document 1).

JP 2008-200302 A

  By the way, in the conventional game stand as described in Patent Document 1, the production is performed so as to improve the interest of the player, but there is a problem that it has become rutted.

An object of the present invention is to provide a game machine which can improve the interest of Yu technique's.

In order to achieve the above object, the present invention is a game machine comprising first symbol display means, second symbol display means, and prefetch notice means capable of executing prefetch notice, one symbol display means, symbol variation display (hereinafter, referred to as "first symbol variation display".) the is executable means, the second symbol display means, symbol variation display (hereinafter, "second a second symbol variable display "hereinafter.) the executable means, said second symbol variable display, the third symbol variable display is including display, the second symbol variable display, the four is the symbol variable display the including display, the third and the symbol variation display is that the display change decorative symbol, the fourth and the symbol variation display, that the variable display of the fourth symbol , and the said second symbol display means, the second symbol varies according to the display the first symbol variation The prefetching notice means is a means capable of executing the prefetching notice in at least a part of the display period of the first symbol variation display, and the prefetching notice means, A means capable of executing the pre-reading notice over a display period of a plurality of the first symbol variation displays (hereinafter referred to as “a plurality of first symbol variation displays”); In one symbol variation display (hereinafter referred to as “first display”) of the plurality of first symbol variation displays, a variation start timing (hereinafter referred to as “first variation”) that is later than the variation start timing of the first display. The third symbol variation display may be started at “first timing”), and the second symbol display unit is one of the plurality of first symbol variation displays. In the symbol variation display, Serial earlier change start timing than the first timing (hereinafter, "second timing" hereinafter.) Means Der that may initiate the third symbol variable display in is, the first timing, the It is a timing later than the start timing of the fourth symbol variation display, and the second timing is the same timing as the start timing of the fourth symbol variation display .

According to the present invention, it is possible to provide a game machine which can improve the interest of Yu technique's.

It is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side). It is the external view which looked at the pachinko machine 100 from the back side. It is the schematic front view which looked at the game board 200 from the front side (player side). 3 is a circuit block diagram of a control unit of the pachinko machine 100. FIG. (A) shows an example of a special symbol stop symbol, (b) shows an example of a decorative symbol, and (c) shows an example of an ordinary stop symbol. It is. (A) is a flowchart which shows the flow of the main control part main process, (b) is a flowchart which shows the flow of the main control part timer interruption process. (A) is a figure which shows the table for prior judgment of the success / failure used in prefetching processing, (b) is a figure which shows the table for special figure prior judgment similarly used in prefetching processing. (A) is a figure which shows the success / failure determination table used in the special figure related lottery process, and (b) is a figure which shows the special figure determination table used in the special figure related lottery process. It is a figure which shows the table set selection table memorize | stored in ROM306 of the main-control part 300. 4 is a diagram showing a timer number determination table stored in a ROM 306 of the main control unit 300. FIG. It is a figure which shows the relationship between a timer number and symbol variation display time. It is a figure which shows the display mode of the decoration symbol display apparatus 208 at the time of the special figure variable game being performed for every stage. (A) is a flowchart of the main process which CPU404 of the 1st sub control part 400 performs, (b) is a flowchart of the command reception interruption process of the 1st sub control part 400, (c) is It is a flowchart of the timer interruption process of the 1st sub control part 400, (d) is a flowchart of the production control process (step S309 of Fig.13 (a)) of the 1st sub control part 400. FIG. It is a figure which shows the example which alert | reports an effect sound during the continuous notice in the pachinko machine 100 of this embodiment, Comprising: (a) is the display screen of the decoration symbol display apparatus 208, the 1st special symbol display apparatus 212, and 2nd The special symbol display device 214, the first special symbol hold lamp 218, and the second special symbol hold lamp 220 are displayed, and the transition with the passage of time is shown in the order of (a) to (shi). It is a time chart which shows the relationship between the operation | movement of a symbol fluctuation | variation, and the production | presentation sound to alert | report, (c) is a figure which shows the example of the predetermined timing in a production | presentation sound. (A) is a figure shown about the predetermined timing of the production | presentation sound alert | reported in an effect, (b) is a figure which shows the mode of the fluctuation | variation in alerting | reporting the production sound 2 shown to (a), (c) ) Is a diagram showing a state of variation during the notification of the production sound 1 shown in (a), and is a diagram showing an example in which a special diagram variation starts at a predetermined timing. It is a figure which shows the example which alert | reports effect sound over the symbol fluctuation | variation from the jackpot game in the pachinko machine 100 of this embodiment, Comprising: (a) is a display screen of the decoration symbol display apparatus 208, and a 1st special symbol display apparatus. 212, the second special symbol display device 214, the first special symbol hold lamp 218, the second special symbol hold lamp 220, and shows the transition with time from (a) to (ki), (b ) Is a time chart showing the relationship between the game state and the decorative symbol variation operation and the effect sound to be notified. It is a figure which shows the example which alert | reports a production sound over the symbol fluctuation | variation from the jackpot game in the pachinko machine 100 of this embodiment, Comprising: At the end of a jackpot game, without displaying the stop symbol at the time of a jackpot game, a jackpot end display is displayed. It is a figure which shows the example displayed continuously. It is a timing chart which shows the example of the other timing matched with predetermined timing. It is a figure which shows the example in the case of adjusting the display for adjustment, Comprising: (a) is a figure which shows the case where a specific display start sound is slow, (b) is a figure which shows the case where a specific display start sound is early.

  Hereinafter, a gaming machine (for example, a ball game machine such as a pachinko machine 100 or a spinning machine such as a slot machine) according to the present invention will be described in detail with reference to the drawings.

<Overall configuration>
First, the overall configuration of the pachinko machine 100 according to the first embodiment of the present invention will be described with reference to FIG. In addition, the figure is the external appearance perspective view which looked at the pachinko machine 100 from the front side (player side).

  The pachinko machine 100 is a game machine that allows a player to obtain profits when a predetermined condition is satisfied, and includes an outer frame 102, a main body 104, a front frame door 106, a ball storage door 108, and a launcher. The apparatus 110 and the game board 200 are provided on the front surface (player side).

  The outer frame 102 is a wooden frame member having a vertical rectangular shape for fixing to an installation location (island facilities or the like) provided in a gaming machine installation sales shop.

  The main body 104 is a door member that is provided inside the outer frame 102, has a locking function, and serves as a longitudinal rectangular gaming machine base body that is rotatably attached to the outer frame 102 via a hinge portion 112. . The main body 104 is formed in a frame shape and has a space 114 inside. A store clerk at the store (amusement store) in which the pachinko machine 100 is installed can open and close the main body 104 and is provided with a main body opening sensor 1041 for detecting that the main body 104 is opened.

  The front frame door 106 has a locking function and is attached to the front surface of the main body 104 on the front side of the pachinko machine 100 via a hinge portion 112 so as to be openable and closable. Is a door member having an opening 116. The store clerk of the amusement store can also open and close the front frame door 106, and a front frame door sensor 1061 for detecting that the front frame door 106 is opened is also provided. The front frame door 106 is provided with a transparent plate member 118 made of glass or resin at the opening 116, and a speaker 120 and a frame lamp 122 are attached to the front side. A space in which the game area 124 is provided is defined by the rear surface of the front frame door 106 and the front surface of the game board 200. In the present embodiment, an LED having a light source is also referred to as a lamp.

  The door 108 with a ball storage tray is a door member attached to the lower side of the main body 104 on the front surface of the pachinko machine 100 so as to have a locking function and be openable and closable. The door 108 with the ball storage tray is opened by pressing an opening lever 1081 that can be operated with the front frame door 106 opened. Further, a door sensor with ball storage tray 1082 for detecting that the door with ball storage tray 108 is opened is also provided. The ball storage tray-equipped door 108 is capable of storing a plurality of game balls (hereinafter simply referred to as “balls”), and an upper plate 126 provided with a passage for guiding the game balls to the launching device 110. A lower plate 128 that stores game balls that cannot be stored in the upper plate 126, a ball removal button 130 that discharges the game balls stored in the upper plate 126 to the lower plate 128 by the player's operation, A ball discharge lever 132 that discharges game balls stored in the lower plate 128 to a game ball collection container (common name, dollar box) by operation, and a game ball guided to the launching device 110 by operation of the player The ball launching handle 134 that is launched into the game area 124 of the game, the chance button 136 that changes the production mode of the various production devices 206 (see FIG. 2) by the player's operation, and the chance button 136 A chance button lamp 138 for emitting the chance button 136, a ball lending operation button 140 for instructing ball lending to a card unit (CR unit) installed in the game store, and a player's balance of the card unit A return operation button 142 for giving a return instruction, and a ball rental display unit 144 for displaying a player's balance and card unit status are provided. Further, the pachinko machine 100 shown in FIG. 1 is provided with a lower pan full tank detection sensor (not shown) for detecting that the lower pan 128 is filled with game balls.

  The launching device 110 is attached to the lower side of the main body 104, and a launching rod 146 that rotates when the ball launching handle 134 is operated by the player, and a launching rod 148 that strikes the game ball at the tip of the launching rod 146. . While the ball launching handle 134 is continuously being fired by the player, the launching device 110 sends the game ball to the game area 124 of the game board every time a predetermined firing period (for example, 0.6 seconds) elapses. This is an example of a launching means.

  The game board 200 has a game area 124 on the front surface, and is detachably attached to the main body 104 using a predetermined fixing member so as to face the space 114 of the main body 104. The game area 124 can be observed from the opening 116 after the game board 200 is mounted on the main body 104. In FIG. 1, the specific configuration of the game area 124 is not shown, and the specific configuration is shown in FIG.

  FIG. 2 is an external view of the pachinko machine 100 of FIG. 1 viewed from the back side.

  The upper part of the back surface of the pachinko machine 100 has an opening that opens upward, a ball tank 150 for temporarily storing game balls, and a lower part of the ball tank 150 that is positioned below the ball tank 150. A tank rail 154 is provided for guiding a ball passing through the formed communication hole and dropping to the dispensing device 152 located on the right side of the back surface.

  The payout device 152 is formed of a cylindrical member, and includes a payout motor, a sprocket, and a payout sensor (not shown) inside. The payout device 152 is detachable and is connected to the downstream end of the tank rail 154 when mounted at a predetermined position.

  The sprocket is configured to be rotatable by a payout motor. The sprocket that temporarily passes through the tank rail 154 and flows down into the payout device 152 is temporarily retained, and the payout motor is driven to rotate by a predetermined angle. Thus, the temporarily accumulated game balls are sent one by one downward to the payout device 152. In other words, the payout device 152 is a kind of a ball feeding device that applies a driving force to a game ball and conveys the game ball.

  The payout sensor is a sensor for detecting the passage of the game ball sent out by the sprocket. When the game ball is passing, either a high signal or a low signal is passed. Either the high signal or the low signal is output to the dispensing control unit 600. The game ball that has passed through the payout sensor passes through a ball rail (not shown) and reaches the upper plate 126 disposed on the front side of the pachinko machine 100. The pachinko machine 100 is provided with a predetermined grant. Based on the establishment of the condition, the player is given (paid out) with an amount of game value (game ball) corresponding to the grant condition.

  On the left side of the payout device 152 in the figure, a main board case 158 that houses the main board 156 that constitutes the main control section 300 (see FIG. 4) that performs overall game control processing, and processing information generated by the main control section 300 are displayed. Based on the processing information generated by the first sub-board case 162 that houses the first sub-board 160 that constitutes the first sub-control unit 400 (see FIG. 4) that performs control processing related to the production, and the first sub-control unit 400. The second sub-board case 166 that houses the second sub-board 164 that constitutes the second sub-control unit 500 (see FIG. 4) that performs control processing related to effects, and the payout control unit 600 that performs control processing related to game ball payout ( 4) and a payout board case 172 for storing a payout board 170 having an error release switch 168 for releasing an error by the operation of a game clerk. A launch board case 176 that houses a launch board 174 that constitutes a launch control unit 630 (see FIG. 4) that performs control processing, and a power management unit 660 (see FIG. 4) that supplies power to various electrical gaming machines are configured. A power supply board case 184 that houses a power supply board 182 that includes a power switch 178 that turns the power on and off by an operation of a game store clerk and a RAM clear switch 180 that is operated when the power is turned on and outputs a RAM clear signal to the main control unit 300; In addition, a CR interface unit 186 for transmitting and receiving signals between the payout control unit 600 and the card unit is provided.

  FIG. 3 is a schematic front view of the game board 200 as viewed from the front.

  In the game board 200, an outer rail 202 and an inner rail 204 are arranged, and a game area 124 in which a game ball can roll is defined.

  An effect device 206 is disposed in the approximate center of the game area 124. The effect device 206 is provided with a decorative symbol display device 208 substantially in the center, and around the normal symbol display device 210, the first special symbol display device 212, the second special symbol display device 214, and the ordinary device. A symbol holding lamp 216, a first special symbol holding lamp 218, a second special symbol holding lamp 220, and a high-probability medium lamp 222 are provided. Hereinafter, the normal symbol may be referred to as “general symbol”, and one or more of the special symbol, the first special symbol, and the second special symbol may be referred to as “special symbol”.

  The effect device 206 performs the effect by operating the effect movable body 224, and details thereof will be described later.

  The decorative symbol display device 208 is an image display device for performing various displays used for decorative symbols and effects. In the present embodiment, the decorative symbol display device 208 is configured by a liquid crystal display device (Liquid Crystal Display). The decorative symbol display device 208 is divided into four display areas, a left symbol display area 208a, a middle symbol display area 208b, a right symbol display area 208c, and an effect display area 208d, and the left symbol display area 208a and the middle symbol display area 208b. The right symbol display area 208c displays different decorative symbols, and the effect display area 208d displays an image used for the effect. Furthermore, the position and size of each display area 208a, 208b, 208c, 208d can be freely changed within the display screen of the decorative symbol display device 208. In addition, although the liquid crystal display device is employ | adopted as the decoration symbol display apparatus 208, it is not a liquid crystal display device, What is necessary is just the structure which can display various effects and various game information, for example, a dot matrix display device Other display devices including a 7-segment display device, an organic EL (ElectroLuminescence) display device, a reel (drum) display device, a leaf display device, a plasma display, and a projector may be adopted.

  The general map display device 210 is a display device for displaying a general map, and is configured by a 7-segment LED in this embodiment. The first special figure display device 212 and the second special figure display device 214 are display devices for displaying special figures, and in the present embodiment, are constituted by 7 segment LEDs. These ordinary figure display device 210, first special figure display device 212, and second special figure display device 214 correspond to an example of symbol display means or notification means. The decorative symbol displayed on the decorative symbol display device 208 is a symbol that represents the symbol displayed on the first special symbol display device 212 or the second special symbol display device 214 in an enhanced form.

  In addition, the display area (here, the size of 7 segments is equivalent) and the decorative symbol display device 208 (corresponding to the size of 7 segments) and the special symbol display device 210, the first special symbol display device 212, and the second special symbol display device 214 (symbol display device). The display area of the decorative design display device 208 is larger than the display area of the effect display means (here, the size of the display screen is equivalent). Further, in this embodiment, the general symbol display device 210, the first special figure display device 212, and the second special figure display device 214 cannot display a moving image, whereas the decorative symbol display device 208 A video can be displayed.

  The universal figure hold lamp 216 is a lamp for indicating the number of predetermined first variable games (detailed universal figure variable games to be described later) that are held, and in this embodiment, a predetermined number of common figure variable games are displayed. It is possible to hold up to (for example, two). The first special figure hold lamp 218 and the second special figure hold lamp 220 are lamps for indicating the number of predetermined second variable games (a special figure variable game to be described later in detail) that are being held. In the embodiment, it is possible to hold a special figure variable game up to a predetermined number (for example, four, eight for the first special figure and the second special figure). The high-probability medium lamp 222 is a lamp (notification means) for performing notification indicating the current symbol control state. This high-probability lamp 222 is configured so as to give a notification indicating the current symbol control state from the time the power is turned on until the start of the big hit game, and thereafter does not notify the current symbol control state. Yes. In the symbol control state, when the power is turned on again, the symbol control state immediately before the power is turned off is restored.

  In addition, a general prize opening 226, a general figure starting opening 228, a first special figure starting opening 230, a second special figure starting opening 232, and a variable winning opening 234 are provided around the effect device 206. ing.

  In the present embodiment, a plurality of general winning holes 226 are arranged on the game board 200. When a predetermined ball detection sensor (not shown) detects a ball entering the general winning holes 226 (in the general winning holes 226). In the case of winning), the payout device 152 shown in FIG. 2 is driven, and a predetermined number (for example, 10) of balls are discharged as prize balls to the upper plate 126 shown in FIG. The player can freely take out the balls discharged to the upper plate 126. With these configurations, the player can pay out the winning balls to the player based on winning. The ball that has entered the general winning opening 226 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. In this embodiment, a ball to be paid out to a player as a consideration for winning may be referred to as a “prize ball”, and a ball lent to a player may be referred to as a “lending ball”. They are called “balls (game balls)”.

  The normal start port 228 is configured by a device called a gate or a through chucker for determining whether or not a ball has passed a predetermined area of the game area 124. In this embodiment, the left side of the game board 200 is used. One is arranged. Unlike the ball that has entered the general winning opening 226, the ball that has passed through the usual starting port 228 is not discharged to the amusement island side. When a predetermined ball detection sensor detects that a ball has passed through the general map starting port 228, the pachinko machine 100 starts a general map variable game by the general map display device 210.

  In the present embodiment, only one first special figure starting port 230 is disposed at the center of the game board 200. The first special figure starting port 230 is a first starting region where the size of the entrance through which the game ball enters does not change. When a predetermined ball detection sensor detects a ball entering the first special figure starting port 230, the payout device 152 shown in FIG. At the same time, the special figure changing game is started by the first special figure display device 212. The ball that has entered the first special figure starting port 230 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side. The first special figure starting port 230 is one of the starting regions, and corresponds to an example of a fixed starting region in which the size of the first special diagram starting port 230 does not change.

  In the present embodiment, only one second special figure starting port 232 is disposed directly below the first special figure starting port 230. A pair of blade members 2321 that can be opened and closed by a solenoid are provided in the vicinity of the second special figure start port 232, and a combination of the pair of blade members 2321 and the second special figure start port 232 is variable. It corresponds to a starting means and is generally called an electric tulip (electric chew). The pair of blade members 2321 are members that change the difficulty level of winning a prize to the second special figure starting port 232. That is, when the pair of blade members 1281 are closed, it is impossible to enter the second special figure starting port 128, and the state in which the pair of blade members 1281 is closed is an open / close mode in which winning is difficult. On the other hand, when the universal figure change game is won and the universal figure display device 210 stops and displays the symbol, the pair of blade members 2321 are opened and closed at a predetermined time interval and a predetermined number of times, and the second special figure starting port 232 is opened. It is possible to enter this ball (a state in which a winning is easy), and a mode in which the pair of blade members 1281 are open is an easy opening / closing mode. In other words, the second special figure starting port 232 has either a small size (corresponding to the first size) or a large size (corresponding to the second size) of the entrance (game ball entrance). A variable starting area in which the ease of entering a game ball, which changes from one size to the other, is equivalent to an example of a second starting area. The size of the large size is larger than the size of the entrance of the first special figure starting port 230. In a state where the pair of blade members 1281 are opened, out of the game balls that have entered the game area 124, the second special feature that is the variable start area is more than the game ball that enters the first special figure start opening 230 that is the fixed start area. There are more game balls entering the starting port 232 in the figure. On the other hand, the size of the small size is smaller than the size of the entrance of the first special figure starting port 230 or smaller than the size of the entrance of the first special diagram starting port 230. When a predetermined ball detection sensor detects a ball entering the second special figure starting port 232, the payout device 152 is driven and a predetermined number (for example, four) of balls is discharged to the upper plate 126 as prize balls. At the same time, the special figure variation game by the second special figure display device 214 is started. The ball that has entered the second special figure starting port 232 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  In the present embodiment, only one variable winning port 234 is disposed below the center of the game board 200. The variable winning opening 234 includes a winning opening and a door member 2341 that can be opened and closed by a solenoid. The winning opening may be referred to as a big winning opening, and the variable winning opening 234 may be referred to as an attacker. The variable winning opening 234 is kept closed until a jackpot game to be described later is started, and when the jackpot game is started, the state change is repeated between the open state and the closed state. That is, the variable winning opening 234 includes a predetermined first opening / closing state (here, the closed state) and a second opening / closing state (here, the opening state) in which the winning of the game ball is easier than the first opening / closing state. Is a variable winning means that can change the open / closed state from one to the other, and when the special figure variable game is won and the first special figure display device 212 or the second special figure display device 214 stops and displays the jackpot symbol The member 2341 opens and closes at a predetermined time interval and a predetermined number of times. It should be noted that the closed state at the variable winning opening 234 does not necessarily need to be completely closed, and may be in a state where it is impossible or difficult to enter a game grade even if it is slightly opened. When a predetermined ball detection sensor detects a ball entering the variable winning opening 234, the payout device 152 is driven to discharge a predetermined number (for example, 15 balls) of balls to the upper plate 126 as prize balls. The ball that entered the variable winning opening 234 is guided to the back side of the pachinko machine 100 and then discharged to the amusement island side.

  Further, a plurality of disk-shaped hitting direction changing members 236 called a windmill and a plurality of game nails 238 are arranged in the vicinity of these winning openings and starting openings, and at the bottom of the inner rail 204, An out port 240 is provided for guiding a ball that has not won a prize or starting port to the back side of the pachinko machine 100 and then discharging it to the game island side.

  The sphere accommodated in the upper plate 126 is supplied to the firing position of the firing rail. In this pachinko machine 100, the launch motor is driven with a strength corresponding to the amount of operation of the player's ball launch handle 134, and the outer rail 202 and the inner rail 204 are passed by the launcher 146 and the launcher 148 into the game area 124. Launch. Then, the ball that has reached the upper part of the game area 124 falls downward while changing the advancing direction by the hitting direction changing member 236, the game nail 238, etc., and a winning opening (general winning opening 226, variable winning opening 234) or start opening (Outside the first special figure starting port 230, the second special figure starting port 232), winning out any winning port or starting port, or just passing through the normal start port 228, the out port 240 To reach.

<Directing device 206>
Next, the rendering device 206 of the pachinko machine 100 will be described.

  On the front side of the effect device 206, a warp device 242 and a stage 244 are arranged in an area where the game ball can roll, and an effect movable body 224 is arranged in an area where the game ball cannot roll. . In addition, a decorative symbol display device 208 and a shielding device 246 (hereinafter sometimes referred to as a door) are disposed on the back side of the effect device 206. That is, in the effect device 206, the decorative symbol display device 208 and the shielding device 246 are positioned behind the warp device 242, the stage 244, and the effect movable body 224.

  The warp device 242 discharges the game balls that have entered the warp inlet 242a provided at the upper left of the effect device 206 to the stage 244 below the front surface of the effect device 206 from the warp outlet 242b.

  The stage 244 can roll a ball discharged from the warp outlet 242b or a ball naild by the game nail 238, etc., and the passed ball enters the first special figure starting port 230 at the center of the stage 244. A special route 244a is provided to facilitate the ball.

  In this embodiment, the effect movable body 224 includes an upper arm 224a and a forearm 224b imitating the upper arm and forearm of a human right arm, and an upper arm motor and an elbow (not shown) that rotate the upper arm 224a to the position of the shoulder. A forearm motor (not shown) that rotates the forearm 224b at a position is provided. The effect movable body 224 moves in front of the decorative symbol display device 208 by the upper arm motor and the forearm motor.

  The shielding device 246 includes a lattice-like left door 246a and right door 246b, and is disposed between the decorative symbol display device 208 and the front stage 244. Belts wound around two pulleys (not shown) are fixed to the upper portions of the left door 246a and the right door 246b, respectively. That is, the left door 246a and the right door 246b move to the left and right as the belt driven by the motor through the pulley moves. In the state where the left door 246a and the right door 246b are closed, the shielding device 246 covers the inner end portions of the shielding device 246 so that it is difficult for the player to visually recognize the decorative symbol display device 208. In the state where the left door 246a and the right door 246b are opened, each inner end portion slightly overlaps the outer end portion of the display screen of the decorative symbol display device 208, but the player can visually recognize all of the display of the decorative symbol display device 208. It is. In addition, the left door 246a and the right door 246b can be stopped at arbitrary positions, respectively, for example, only a part of the decorative design so that the player can identify which decorative design the displayed decorative design is. Can be shielded. In addition, the left door 246a and the right door 246b may be configured so that a part of the decorative symbol display device 208 behind the lattice hole can be visually recognized, or the shoji part of the lattice hole is closed with a translucent lens body. The display by the decorative symbol display device 208 may be vaguely visible to the player, or the shoji part of the holes in the lattice is completely closed (shielded), and the decorative symbol display device 208 behind is made completely invisible. Also good.

  The decoration lamps such as the speaker 120 and the frame lamp 122 shown in FIG. 1, the decoration symbol display device 208, the effect movable body 224, and the shielding device 246 shown in FIG. 3 correspond to effect means, and among these, the decoration symbol display device 208 Corresponds to an example of effect display means.

<Control unit>
Next, the circuit configuration of the control unit of the pachinko machine 100 will be described in detail with reference to FIG. This figure shows a circuit block diagram of the control unit.

  The control unit of the pachinko machine 100 can be roughly classified into a main control unit 300 that controls the central part of the game and a command signal (hereinafter simply referred to as “command”) transmitted by the main control unit 300. A first sub-control unit 400 that controls the second sub-control unit 500 that controls various devices based on a command transmitted from the first sub-control unit 400, and a command transmitted by the main control unit 300 A payout control unit 600 that mainly performs control related to payout of game balls, a launch control unit 630 that controls the launch of game balls, and a power management unit 660 that controls the power supplied to the pachinko machine 100. Yes. In the present embodiment, the main control unit 300, the first sub control unit 400, and the second sub control unit 500 are composed of different circuit boards, but these three control units (300, 400, 500) are: The first sub-control unit 400 and the second sub-control unit 500 may be composed of one common circuit board different from the circuit board of the main control unit 300. It may be a thing. Therefore, each of the main control unit 300, the first sub control unit 400, and the second sub control unit 500 can be regarded as a predetermined control means, or one of these three control units (300, 400, 500) combined. One can be regarded as a predetermined control means, or one combined with the first sub control unit 400 and the second sub control unit 500 can be regarded as a predetermined control means.

<Main control unit>
First, the main control unit 300 of the pachinko machine 100 will be described.

  The main control unit 300 includes a basic circuit 302 that controls the entire main control unit 300. The basic circuit 302 includes a CPU 304, a ROM 306 for storing control programs and various data, and temporary data. RAM 308 for storing data, I / O 310 for controlling input / output of various devices, counter timer 312 for measuring time and frequency, and WDT 314 for monitoring abnormalities in program processing are mounted. . Note that another storage device may be used for the ROM 306 and the RAM 308, and this is the same for the first sub-control unit 400 described later. The CPU 304 of the basic circuit 302 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 316b as a system clock.

  The basic circuit 302 also includes a random value generation circuit 318 for deriving a numerical value in the range of 0 to 65535 each time a clock signal output from the crystal oscillator 316a is received (this circuit includes three random value generation circuits). 1), the main body opening sensor 1041, the front frame door sensor 1061, the door sensor with ball storage tray 1082, and the lower tray 128 shown in FIG. Receives signals output from various sensors 320 including a full tank detection sensor, a ball detection sensor provided inside each start opening, winning opening and variable winning opening, and disturbs the result of amplification and comparison with reference voltage. A sensor circuit 322 for outputting to the numerical value generation circuit 318 and the basic circuit 302, and a drive circuit for performing display control of the first special figure display device 212 and the second special figure display device 214 24, a drive circuit 326 for performing display control of the general map display device 210, and various status display units 328 (for example, a general map hold lamp 216, a first special figure hold lamp 218, a second special figure hold lamp 220, A drive circuit 330 for controlling the display of the high accuracy lamp 222 and the like, and a drive circuit 334 for controlling various solenoids 332 for opening and closing the second special figure starting port 232, the variable winning port 234, and the like. ing.

  The random value generation circuit 318 generates a random value used in the basic circuit 302. Random number generation in the random value generation circuit 318 can be broadly divided into two types of methods: counter mode and random number mode. In the counter mode, a numerical value that is counted up (down) at a predetermined time interval is acquired, and the numerical value is derived as a random number. There are two more methods in the random number mode. The first method in the random number mode performs an operation using a predetermined function (for example, a modulus function) using a seed of random numbers, and derives the operation result as a random number. In the second method, a numerical value is read from a random number table in which numerical values in the range of 0 to 65535 are randomly arranged, and the read numerical value is derived as a random number. The random value generation circuit 318 acquires an irregular value using white noise superimposed on a signal input from the various sensors 320 to the sensor circuit 322. The random value generation circuit 318 uses the acquired value as an initial value of a counter that counts up (down) in the counter mode, uses it as a seed of random numbers, or determines a read start position of the random number table. .

  When the sphere detection sensor among the various sensors 320 detects that the sphere has won the first special figure starting port 230, the sensor circuit 322 sends a signal indicating that the sphere has been detected to a random value generation circuit. Output to 318. The random value generation circuit 318 that has received this signal latches the value at that timing of the random value generation circuit corresponding to the first special figure starting port 230, and the latched value is incorporated in the random value generation circuit 318. It is stored in a random value storage register corresponding to the first special figure starting port 230. Similarly, when the random value generation circuit 318 receives a signal indicating that a ball has won the second special figure starting port 232, the timing of the random value generation circuit corresponding to the second special figure starting port 232 is also the same. Is latched, and the latched value is stored in a random value storage register corresponding to the second special figure starting port 232 incorporated in the random value generation circuit 318. Further, when the random number generation circuit 318 receives a signal indicating that the ball has won the universal start port 228, the random value generation circuit 318 latches the value at the timing of the random value generation circuit corresponding to the general start port 228. Then, the latched value is stored in a random value storage register corresponding to the normal start port 228 built in the random value generation circuit 318.

  In addition, as the ball detection sensor referred to in this specification, specifically, a predetermined prize opening such as a general prize opening 226, a first special figure starting opening 230, a second special figure starting opening 232, a variable winning opening 234 or the like is won. And a sensor for detecting a sphere passing through the normal start port 228.

  Further, an information output circuit 336 is connected to the basic circuit 302, and the main control unit 300 is connected to an information input circuit 350 provided in an external hall computer (not shown) or the like via this information output circuit 336. The game information of the machine 100 (for example, information indicating the control state) is output.

  In addition, the main control unit 300 is provided with a voltage monitoring circuit 338 that monitors the voltage value of the power source supplied from the power management unit 660 to the main control unit 300. The voltage monitoring circuit 338 is a voltage value of the power source. Is less than a predetermined value (9v in this embodiment), a low voltage signal indicating that the voltage has decreased is output to the basic circuit 302. The low voltage signal is an electric system abnormality signal indicating that there is an abnormality in the electric system for operating the CPU 304 of the main control unit 300, and the voltage monitoring circuit 338 corresponds to an example of an electric system abnormality signal output unit.

  In addition, the main control unit 300 is provided with a start signal output circuit (reset signal output circuit) 340 that outputs a start signal (reset signal) when the power is turned on. When an activation signal is input, game control is started (main control section main processing described later is started). The CPU 304 of the main control unit 300 corresponds to an example of game control means.

  The main control unit 300 includes an output interface for transmitting a command to the first sub-control unit 400 and an output interface for transmitting a command to the payout control unit 600. With this configuration, the first control unit 300 Communication with the sub-control unit 400 and the payout control unit 600 is enabled. Information communication between the main control unit 300 and the first sub-control unit 400 and the payout control unit 600 is one-way communication. The main control unit 300 sends commands and the like to the first sub-control unit 400 and the payout control unit 600. The first sub control unit 400 and the payout control unit 600 are configured such that signals such as commands cannot be transmitted to the main control unit 300.

<Sub control unit>
Next, the first sub control unit 400 of the pachinko machine 100 will be described. The first sub-control unit 400 includes a basic circuit 402 that controls the entire first sub-control unit 400 mainly based on commands transmitted from the main control unit 300. The basic circuit 402 includes a CPU 404 and A RAM 408 for temporarily storing data, an I / O 410 for controlling input / output of various devices, and a counter timer 412 for measuring time, the number of times, and the like are mounted. The CPU 404 of the basic circuit 402 operates by inputting a clock signal of a predetermined period output from the crystal oscillator 414 as a system clock. The basic circuit 402 is connected to a ROM 406 for storing control programs and various effects data. The ROM 406 may store the control program and various effect data in separate ROMs.

  The basic circuit 402 includes a sound source IC 416 for controlling the speaker 120 (and amplifier), a drive circuit 420 for controlling various lamps 418, and a drive for performing drive control of the effect movable body 224. A circuit 422, an effect movable body sensor 424 that detects the current position of the effect movable body 224, a chance button detection sensor 426 that detects pressing of the chance button 136 shown in FIG. 1, an effect movable body sensor 424, and a chance button detection sensor A sensor circuit 428 that outputs a detection signal from 426 to the basic circuit 402 is connected.

  Furthermore, a second sub-control unit 500 for controlling the decorative symbol display device (liquid crystal display device) 208 and the shielding device 246 is connected to the first sub-control unit 400.

<Discharge control unit, launch control unit, power supply management unit>
Next, the payout control unit 600, the launch control unit 630, and the power management unit 660 of the pachinko machine 100 will be described.

  The payout control unit 600 controls the payout motor 602 of the payout device 152 shown in FIG. 2 mainly based on a signal such as a command transmitted from the main control unit 300, and awards based on a control signal output from the payout sensor 604. While detecting whether or not the payout of the ball or the rental ball has been completed, communication with a card unit 608 provided separately from the pachinko machine 100 is performed via the interface unit 606.

  The launch control unit 630 outputs a control signal output from the payout control unit 600 to permit or stop the launch, or a launch intensity output circuit provided in the ball launch handle 134 to operate the ball launch handle 134 by the player. Based on the control signal instructing the launch intensity according to the amount, the launcher 146 and the launcher motor 632 driving the launcher 148 shown in FIG. The device 634 is controlled.

  The power management unit 660 converts the AC power supplied from the outside to the pachinko machine 100 into a direct current, converts it to a predetermined voltage, and supplies the predetermined voltage to the payout control unit 600 and the second sub-control unit 500. The main control unit 300, the first sub control unit 400, and the launch control unit 630 are supplied with a predetermined voltage from the payout control unit 600. The power management unit 660 also stores a power storage circuit (for example, a power supply circuit) for supplying power to a predetermined component (for example, the RAM 308 of the main control unit 300) for a predetermined period (for example, 10 days) even after the external power supply is cut off. , Capacitor). In the present embodiment, a predetermined voltage is supplied from the power management unit 660 to the payout control unit 600 and the second sub control unit 500, and the main control unit 300, the first sub control unit 400, and the launch control unit are supplied from the payout control unit 600. Although a predetermined voltage is supplied to 630, the predetermined voltage may be supplied to each control unit and each device through another power supply path.

<Type of design>
Next, the first special symbol display device 212, the second special symbol display device 214, the decorative symbol display device 208, and the normal symbol display device 210 of the pachinko machine 100 are stopped and displayed using FIGS. The types of special maps and general maps to be described will be described.

  Fig.5 (a) shows an example of the stop symbol aspect (1st symbol aspect) of a special figure.

  The special figure 1 variable game is started on the condition that the first start port sensor, which is a ball detection sensor, detects that a ball has entered the first special figure start port 230, and the second special figure start port 232 has a ball. The special figure 2 variable game is started on the condition that the second start port sensor which is a ball detection sensor detects that the ball has entered. When the special figure 1 variable game is started, the first special symbol display device 212 repeats the lighting of all the seven segments and the lighting of the central one segment “variable display of special figure 1” (special figure). (Floating game). When the special figure 2 variable game is started, the second special symbol display device 214 repeats the lighting of all the seven segments and the lighting of the central one segment “variable display of special figure 2” ( (Special map variable game). Then, when the variation time determined before the start of the fluctuation of the special figure 1 elapses, the first special symbol display device 212 stops and displays the stop symbol form of the special figure 1, and the fluctuation time determined before the start of the fluctuation of the special figure 2 When elapses, the second special symbol display device 214 stops and displays the stop symbol form of the special symbol 2. Hereinafter, a series of displays from the start of the “variable display of the special figure 1 or 2” to the stop display of the special symbol form of the special figure 1 or 2 may be referred to as a special figure fluctuation stop display. This special figure variable stop display may be continuously performed a plurality of times.

  FIG. 5 (a) shows five types of special illustrations “Special Illustration A” to “Special Illustration E” as the stop symbol forms in the symbol variation stop display. In FIG. 5A, the white portions in the figure indicate the segment locations where the light is turned off, and the black portions indicate the location where the segments are turned on.

  In the present embodiment, three types of jackpot symbols ("Special Figure A", "Special Figure B", and "Special Figure C") are prepared as the special symbol stop symbol forms. “Special figure A” is a 15 round (R) special jackpot (special figure probability change (described later) 74 times, electric chew support (short time) (described later) 70 times) (big hit symbol 1). "Special figure B" is a 2R big hit (special figure variation 74 times, electric Chu support (short time) 70 times) symbol (big hit symbol 2). "Special figure C" is a 2R special big hit (special figure variation 74 times, electric Chu support (short time) 0 times) design (big hit design 3).

  The round here means the number of chances that a predetermined amount of game value (predetermined number of balls) can be obtained. In the present embodiment, the maximum value of the number of operations of the variable prize opening 234 shown in FIG. 3 is represented, and the 15th round is one or more opening / closing operations of the variable prize opening 234 (one operation). ) Means that this operation lasts up to 15 times. Each round has a predetermined round end condition (for example, the entry of a game ball of a predetermined number of balls (for example, 10 balls), acquisition of a predetermined amount of game value (predetermined number of balls), elapse of a predetermined time from the start of the round, etc. 1 or more) is completed.

  In the pachinko machine 100 according to the present embodiment, as will be described later, the determination as to whether or not the big hit in the special figure variable game is made by lottery of hardware random numbers, and the decision as to whether or not it is a special big hit is made by lottery of software random numbers. The difference between the jackpot and the special jackpot is the difference in whether the probability of winning the jackpot is high (special jackpot) or low (jackpot) in the next special figure variation game. Hereinafter, a state having a high probability of winning the jackpot is referred to as a special figure high probability state, and a state having a low probability is referred to as a special figure low probability state. In addition, a special figure high probability state after the jackpot game ends may be referred to as a special figure probability change, and a state where the probability of winning a big jackpot after the jackpot game ends (a special figure high probability state) is a player. Is an example of a second stochastic control state. This special figure high probability state may be referred to as a probability variation state. In the present embodiment, the special figure high probability state is maintained while the special figure variation game is performed the number of times described in each of the “special figure A”, “special figure B”, and “special figure C”. The special figure low probability state corresponds to an example of a first probability control state.

  In the present specification, the term “control state” will be used to describe the state inside the gaming machine (pachinko machine 100). The term “control state” includes the concept of a so-called gaming state. The transition of the probability control state is performed by the main control unit 300, and the main control unit 300 corresponds to an example of a probability control state transition unit.

  In addition, after the 15R special jackpot game ends and after the 2R special jackpot game ends, the state shifts to a state with electric support (electric support) (hereinafter referred to as an electric support state). In the present embodiment, the electric support state is maintained while the special figure variation game is performed for the number of times described in each of the “special figure A”, “special figure B”, and “special figure C”.

  The electric support state is a predetermined state in which the player's advantage is higher than the non-electric support state by shortening the time from the end of the big hit in the special figure variable game to the start of the next big hit. Say. This power support state is one of the control states prepared in the pachinko machine 100, and may be referred to as a time-short state. That is, the electric support state (time-short state) is started on condition that the big hit game ends.

  Strictly speaking, the “electric support state” is a state related to a general plan, and the “short-time state” is a state related to a special figure or a state related to a general figure and a special figure. A short time flag is prepared in the RAM 308 of the main control unit 300, and when the short time flag is set to ON, it is in the electric support state and is usually in a high probability state.

  In the normal figure high probability state, compared to the normal figure low probability state, it becomes easier to win the common figure variable game (general figure certain change). For example, the winning probability of the usual figure floating game is 1/100 in the usual figure low probability state (non-electric support state), but increases to 99/100 in the usual figure high probability state (electric support state). In addition, in the electric support state, the fluctuation time of the general figure change game is shorter than that in the non-electric support state (the general figure change short). For example, in the non-electric support state, the variation time of the usual variable game of 10 seconds is shortened to 2 seconds in the electric support state. Further, in the electric support state, compared to the non-electric support state, the opening time in one opening of the pair of blade members 2321 of the second special figure starting port 232 tends to be long (electric chew releasing period extension). For example, in the non-electric support state, the electric chew release period of 0.5 seconds is extended to 2 seconds in the electric support state. Furthermore, the pair of blade members 2321 are more likely to open in the electric support state than in the non-electric support state (increase the number of times the electric chew is released). For example, a pair of blade members 2321 that opens only once in the non-electric support state per opening to the normal start port 228 opens twice in the electric support state (opens for 2 seconds, closes for 1 second, 2 seconds open). The probability of entering the second special figure starting port 232 increases due to the extension of the electric chew release period and the increase in the number of electric chew release times. Note that the hour / short flag is set to OFF during the big hit game and the small hit game. Therefore, the non-electric support state is maintained during the big hit game. This is because, if the power is supported during the big hit game, a predetermined number of game balls are placed in the second special figure starting port 232 until the predetermined number of game balls are entered during the big hit game. In order to solve this, there is a problem that the number of game balls that can be entered during a big hit and the number of game balls that can be acquired increases, resulting in an increase in gambling. In the present embodiment, in the electric support state (short-time state), all of the normal figure change, the universal figure change, the electric chew release period extension, and the electric chew release frequency increase are performed. If any one is performed, the player's advantage will be high, and it may be in the electric support state (short-time state), and the probability of entering the second special figure starting port 232 will increase, the electric chew release period If either one of the extension or the increase in the number of times the electric chew is released is performed, the electric support state (short time state) may be set. In the non-electric support state, the game ball is less likely to enter the second special figure starting port 232 than in the electric support state. As described above, in the second special figure starting port 232, the size of the entrance into which the game ball enters changes from one of the small size and the large size to the other size. The entrance of the second special figure starting port 232 is larger in the electric support state over a longer period than in the non-electric support state.

  The above-mentioned “special chart A”, “special chart B”, and “special chart C” are symbols that provide a relatively large profit amount to the player.

  In the present embodiment, a small hit symbol 1 (“special symbol D”) is also prepared as a special symbol stop symbol pattern. The small hit symbol 1 of “special drawing D” is a symbol in which the variable winning opening 234 is operated once and the door member 2341 is opened twice. In the opening of the door member 2341 at the small hit, for example, the condition of ending one operation of the variable prize opening 234 by the first opening (the entry of a predetermined number of game balls (for example, 10 balls), a predetermined amount of When the game value (predetermined number of balls) is acquired or one or more of the passage of a predetermined time from the start of the round is established, the second release is not performed. That is, the small hit may be considered to be the same movement as the big hit of one round. The small hit control state (second control state) in which the small hit game is performed is one of the control states prepared in the pachinko machine 100, and the big hit control state in which the above-described big hit game is performed. The advantage for the player is lower than (second control state). The small hit is a role in which the control state does not change before and after the small hit game, and returns to the control state before the small hit control state starts after the small hit control state ends.

  Further, in the present embodiment, a detachable symbol 1 (“special symbol E”) is also prepared as a special symbol stop symbol pattern.

  As described above, in the pachinko machine 100 according to the present embodiment, the big hit control state and the small hit control state of the second advantage that the player's advantage is high (the two control states are collectively referred to as the first control). And a first off-control state (first control state) having an advantage lower than the second advantage, and the transition of these control states is also performed by the main control unit. The main control unit 300 corresponds to an example of a control state transition unit.

  In the pachinko machine 100 according to the present embodiment, symbols other than “special symbol A” are prepared as the jackpot symbol 1, and the same applies to other symbols such as the jackpot symbol 2.

  The 1st special symbol display device 212 and the 2nd special symbol display device 214 are equivalent to the symbol display means which reports the determination result (lottery result).

  FIG. 5B shows an example of a decorative design. There are 10 types of decoration patterns of the present embodiment: “Decoration 1” to “Decoration 10”. The first start port sensor detects that a ball has won the first special figure start port 230 or the second special view start port 232, that is, the ball has entered the first special view start port 230; or On the condition that the second start port sensor detects that a ball has entered the second special symbol start port 232, the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display of the decorative symbol display device 208 are displayed. Displayed in the order of “decoration 1” → “decoration 2” → “decoration 3” →... “Decoration 9” → “decoration 10” → “decoration 1” →... “Decoration display of decorative pattern” is performed. That is, the decorative symbol display device 208 variably displays the decorative symbols separately from the first special symbol display device 212 and the second special symbol display device 214. And the stop symbol aspect (2nd symbol aspect) which is a combination of a decoration symbol is stopped and displayed.

  When the jackpot symbol 1 which is “special symbol A” is notified, “decorative symbol combination 2” (for example, “decoration 3—decoration 3” in which three same odd number of ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 3” and “decoration 7-decoration 7-decoration 7”) are stopped and displayed.

  Further, when the jackpot symbol 2 which is “special symbol B” is notified, “decoration symbol combination 1” (for example, “decoration 2—decoration 2”) in which three identical even ornamental symbols are arranged in the symbol display areas 208a to 208c. “Decoration 2—decoration 2”, “decoration 4—decoration 4—decoration 4”, etc.) are stopped and displayed.

  When notifying “special drawing C” or “special drawing D”, “decorative symbol combination 3” such as “decoration 1 -decoration 3 -decoration 5” is stopped and displayed in the symbol display areas 208a to 208c. .

  Further, in the case of notifying a special symbol E that is a “special symbol E”, combinations of decorative symbols other than “decorative symbol combination 1” to “decorative symbol combination 3” are displayed in the symbol display areas 208a to 208c (for example, Stop display.

  Hereinafter, in the decorative symbol display device 208, a series of displays from the start of this “decorative symbol variable display” until the stop symbol mode of the decorative symbol (for example, “decorative symbol combination 2”) is stopped are displayed. Sometimes referred to as symbol variation stop display.

  FIG.5 (c) shows an example of the usual stop display symbol. In the present embodiment, there are two types of stoppage display modes of “normal map A”, which is a winning symbol, and “general symbol B”, which is a missed symbol. Based on the fact that the gate sensor, which is a sphere detection sensor, detects that the sphere has passed through the general start port 228, the general display display device 210 illuminates all seven segments and the central one segment. Repeat the lighting and perform “variable display of ordinary figure” (ordinary figure fluctuation game). Then, when notifying the winning of the common figure variable game, the “normal figure A” is stopped and displayed, and when notifying the deviation of the common figure variable game, the “normal figure B” is stopped and displayed. Also in FIG. 5C, the white portions in the drawing indicate the locations of the segments that are turned off, and the black portions indicate the locations of the segments that are turned on.

<Main control unit main processing>
Next, main control unit main processing executed by the CPU 304 of the main control unit 300 shown in FIG. 4 will be described with reference to FIG. This figure is a flowchart showing the flow of main processing of the main control unit.

  The RAM 308 of the main control unit 300 shown in FIG. 4 includes a counter for generating the initial value of the random number counter for determining the big hit special figure 1; the counter for generating the initial value of the random number counter for determining the special figure 2 for the big hit; There are provided a determination random number counter, a big hit special figure 2 determination random number counter, a special figure timer number determination random number counter, and a special figure advance notice counter. In addition, in the RAM 308, for each of the special figure 1 and the special figure 2, the number of holds, the random number for jackpot determination, the random number for jackpot special figure determination, the success / failure determination result, the special / predetermined determination result, the determination result / failure result, A special figure determination result and a special figure timer determination result are stored. Further, in RAM 308, special figure holding storage sections divided into the maximum number of areas (four in this example) that can hold the start of the determination (lottery) are separately provided for special figure 1 and special figure 2. It is prepared. In the special storage unit of FIG. 1, the random number value for special figure 1 big hit determination and the random number value for special figure 1 determination for big hit are set as one set, and these two random values are in winning order (holding order). One set is stored for each area. In addition, in the special memory 2 of the special figure 2, the random number value for the special figure 2 jackpot determination and the random value for the special figure 2 judgment is set as one set, and these two random values are arranged in the winning order (hold) In order), one set is stored for each area.

  As described above, the main control unit 300 shown in FIG. 4 includes the start signal output circuit (reset signal output circuit) 340 that outputs the start signal (reset signal) when the power is turned on. The CPU 304 of the basic circuit 302 to which this activation signal has been input performs reset start by a reset interrupt, and executes the main process of the main control unit shown in FIG.

  In the following description, since the same processing may be performed for the special figure 1 and the special figure 2, the special figure may indicate either or both of the special figure 1 and the special figure 2.

  In step S101, initialization processing is performed. In this initial setting 1, setting of a stack initial value (temporary setting) to the stack pointer (SP) of the CPU 304, setting of an interrupt mask, initial setting of the I / O 310, initial setting of various variables stored in the RAM 308, to the WDT 314 The operation is permitted and the initial value is set. In the present embodiment, a numerical value corresponding to 32.8 ms is set in WDT 314 as an initial value.

  In step S103, the value of the counter of WDT 314 is cleared and time measurement by WDT 314 is restarted.

  In step S105, whether or not the low voltage signal is ON, that is, the voltage value of the power supply that the voltage monitoring circuit 338 supplies to the main control unit 300 via the second sub control unit 500 by the power supply control unit 660. Is less than a predetermined value (9v in this embodiment), it is monitored whether or not a low voltage signal indicating that the voltage has dropped is output. Then, when the low voltage signal is on (when the CPU 304 detects that the power supply is cut off), the process returns to step S103, and when the low voltage signal is off (when the CPU 304 does not detect that the power supply is cut off), the step is performed. The process proceeds to S107. Even when the predetermined value (9 V) is not yet reached immediately after the power is turned on, the process returns to step S103, and step S105 is repeatedly executed until the supply voltage becomes equal to or higher than the predetermined value.

  In step S107, initial setting 2 is performed. In this initial setting 2, a process for setting a numerical value for determining a cycle for executing a main control unit timer interrupt process, which will be described later, in the counter timer 312 and a predetermined port of the I / O 310 (for example, a test output port, Processing for outputting a clear signal from the output port to the first sub-control unit 400, setting for permitting writing to the RAM 308, and the like are performed.

  In step S109, it is determined whether or not to return to the state before power interruption (before power interruption), and the state before power interruption is not restored (when the basic circuit 302 of the main control unit 300 is set to the initial state). ) Proceeds to an initialization process (step S113).

  Specifically, first, a RAM clear signal transmitted when a store clerk or the like of a game store operates the RAM clear switch 180 provided on the power supply board 182 shown in FIG. 2 (indicating that there has been an operation). If the RAM clear signal is ON (RAM clear is necessary), the process goes to step S113 to set the basic circuit 302 to the initial state. move on.

  On the other hand, when the RAM clear signal is off (when RAM clear is not necessary), such as when an electrical system abnormality (for example, voltage drop due to power failure or voltage drop due to fraud) occurs during the game. The power status information stored in the power status storage area provided in the RAM 308 is read out, and it is determined whether or not the power status information is information indicating suspend. If the power status information is not information indicating suspend, the process proceeds to step S113 to set the basic circuit 302 to an initial state. If the power status information is information indicating suspend, a predetermined area of the RAM 308 is set. A checksum is calculated by adding all the 1-byte data stored in (for example, all areas) to a 1-byte register whose initial value is 0, and the calculated checksum results in a specific value (for example, 0) (whether or not the checksum result is normal). When the checksum result is a specific value (eg, 0) (when the checksum result is normal), the process proceeds to step S111 to return to the state before the power interruption, and the checksum result is a specific value. If the value is other than 0 (for example, 0) (if the result of the checksum is abnormal), the process proceeds to step S113 to set the pachinko machine 100 to the initial state. Similarly, when the power status information indicates information other than “suspend”, the process proceeds to step S113.

  In step S111, power recovery processing is performed. In this power recovery process, the value of the stack pointer stored in the stack pointer save area provided in the RAM 308 at the time of power failure is read out and reset to the stack pointer (this setting). In addition, the value of each register stored in the register save area provided in the RAM 308 at the time of power interruption is read out and reset in each register, and then the interrupt permission is set. Thereafter, as a result of the CPU 304 executing the control program based on the reset stack pointer and registers, the pachinko machine 100 returns to the power-off state. That is, the processing is resumed from the instruction next to the instruction (predetermined in step S115) performed immediately before branching to the timer interrupt process (described later) immediately before the power interruption. A RAM 308 mounted on the basic circuit 302 in the main control unit 300 shown in FIG. 4 is provided with a transmission information storage area. In step S111, a power recovery command is set in the transmission information storage area. This power recovery command is a command indicating that the power has been restored to the state at the time of power-off, and is transmitted to the first sub-control unit 400 in step S215 in the timer interrupt process of the main control unit 300, which will be described later.

  In step S113, initialization processing is performed. In this initialization process, interrupt prohibition setting, stack initial value setting to the stack pointer (this setting), initialization of all storage areas of the RAM 308, and the like are performed. Further, here, a normal return command is set in the transmission information storage area provided in the RAM 308 of the main control unit 300. This normal return command is a command indicating that the initialization process (step S113) of the main control unit 300 has been performed. Like the power recovery command, in step S215 in the timer interrupt process of the main control unit 300, the normal return command 1 is transmitted to the sub-control unit 400.

  In step S115, after setting for prohibition of interruption, a basic random number initial value update process is performed. In this basic random number initial value update process, two initial value generation counters for generating the initial values of the normal winning random number counter and the jackpot special figure determination random number counter, the normal timer random number value, and the timer number Three random number counters for generating the determination random number value and the advance notice random number value are updated. For example, if the range of values that can be taken as normal timer random numbers is 0 to 20, a value is acquired from a random number counter storage area for generating a normal timer random value provided in the RAM 308, and 1 is added to the acquired value. Then, it is stored in the original random number counter storage area. At this time, if the result of adding 1 to the acquired value is 21, 0 is stored in the original random number counter storage area. Other initial value generation random number counters and random number counters are similarly updated. The main control unit 300 repeatedly executes the process of step S115 except during a timer interrupt process that starts every predetermined period.

<Main control unit timer interrupt processing>
Next, the main control unit timer interrupt process executed by the CPU 304 of the main control unit 300 will be described with reference to FIG. FIG. 6B is a flowchart showing the flow of main controller timer interrupt processing.

  The main control unit 300 shown in FIG. 4 includes a counter timer 312 that generates a timer interrupt signal at a predetermined cycle (in this embodiment, about once every 4 ms), and the main control is triggered by this timer interrupt signal. The part timer interrupt process is started at a predetermined cycle. Note that at the start of the timer interrupt process, the values of the registers of the CPU 304 are temporarily saved in the stack area, or the WDT 314 is periodically saved (in this embodiment, about 2 ms which is the main controller timer interrupt period). To restart once).

  First, in step S201, input port state update processing is performed. In this input port state update process, the detection signals of the various sensors 320 shown in FIG. The data is stored in a signal state storage area provided for each sensor 320. If the detection signal of the sphere detection sensor is described as an example, information on the presence / absence of the detection signal of each sphere detection sensor detected in the timer interruption process (about 4 ms before) is stored in the RAM 308 for each sphere detection sensor. This information is read out from the previous detection signal storage area partitioned and stored in the RAM 308 in the previous detection signal storage area partitioned for each sphere detection sensor, and the previous timer interrupt processing (about 2 ms before) ) Is read from the current detection signal storage area provided for each sphere detection sensor in the RAM 308, and this information is read out from the previous detection signal storage area described above. To remember. Further, the detection signal of each sphere detection sensor detected this time is stored in the above-described current detection signal storage area.

  Further, in this step S201, the information on the presence / absence of the detection signal of each sphere detection sensor stored in each storage area of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area is compared. It is determined whether or not the information on the presence or absence of detection signals for the past three times in each sphere detection sensor matches the winning determination pattern information. This main control unit timer interruption process that is repeatedly started at a very short interval of about 2 ms is started several times while one game ball passes through one ball detection sensor. For this reason, every time the main control unit timer interrupt process is activated, in step S205 described above, a detection signal indicating that the same game ball has passed the same ball detection sensor is confirmed. As a result, a detection signal indicating that the same game ball has passed the same ball detection sensor is stored in each of the detection signal storage area, the previous detection signal storage area, and the current detection signal storage area. That is, when the game ball starts to pass through the ball detection sensor, there is no detection signal before, a previous detection signal, and a current detection signal. In the present embodiment, in consideration of erroneous detection of the sphere detection sensor and noise, it is determined that there is a prize when the detection signal is stored twice continuously after no detection signal. The ROM 306 of the main control unit 300 shown in FIG. 4 stores winning determination pattern information (in this embodiment, information indicating that there is no previous detection signal, that there is a previous detection signal, and that there is a current detection signal). In this step S205, information on the presence or absence of detection signals for the past three times in each sphere detection sensor is predetermined winning determination pattern information (in this embodiment, no previous detection signal, previous detection signal, current detection signal present). In the case of the general winning port 226, the variable winning port 234, the first special figure starting port 230, and the second special figure starting port 232, or the ordinary drawing starting port 228. Is determined to have passed. In other words, it is determined that a prize has been awarded to the winning ports 226 and 234 and the starting ports 230, 232, and 228. For example, when the information on the presence / absence of the detection signals for the past three matches with the above-described winning determination pattern information in the general winning opening sensor for detecting the winning at the general winning opening 226, there is a winning at the general winning opening 226. If the information on the presence / absence of detection signals for the past three times does not match the above-described winning determination pattern information, the subsequent general winnings are performed. The process branches to the subsequent process without performing the process associated with winning the prize to the mouth 226. Note that the ROM 306 of the main control unit 300 stores winning determination clear pattern information (in this embodiment, information indicating that there is a detection signal before the previous time, no previous detection signal, and no current detection signal). After it is determined that there has been a single win, it is not determined that there has been a win until the information on the presence or absence of detection signals for the past three times matches the winning determination clear pattern information in each ball detection sensor, and the winning determination is cleared. If it matches the pattern information, it is next determined whether or not it matches the winning determination pattern information.

  In the basic random number initial value update process (step S203), the value of the counter for generating the big hit special figure determination random number counter initial value is updated in the range of 0 to 99, and in the subsequent basic random number update process (step S205), the big hit The value of the random counter for hourly figure determination is updated in the range of 0 to 99, and the value of the counter for generation is changed to the random number counter for big special figure at the time of big hit every time the random number counter for big figure special hour determination makes one round. Set to.

  In step S207, timer update processing is performed. In this timer update process, symbols are displayed on the normal symbol display symbol update timer, the first special symbol display device 212 and the second special symbol display device 214 for timing the time for the symbol to be changed / stopped on the normal symbol display device 210. Various types, including a special figure display symbol update timer for timing the time to fluctuate / stop display, a timer for timing a predetermined winning effect time, a predetermined opening time, a predetermined closing time, a predetermined end effect period, etc. Update the timer.

  In the winning determination process (step S209), first, when the winning holes 226, 234 and the starting holes 230, 232, 228 are won, the number of prize balls provided in the RAM 308 for each winning hole or each starting hole. The value in the storage area is read and 1 is added to set the original prize ball number storage area.

  Subsequently, in this winning determination process, there is a winning at the first special figure starting port 230 or the second special figure starting port 232, and the number of special figure variable games held is a predetermined number (4 in this embodiment). ), The predetermined start-up information is stored. That is, if the number of holdings is less than the predetermined number, the jackpot determination random number value and the jackpot special figure determination random value are stored. The jackpot determination random value is a value obtained by processing the value acquired from the random value storage register of the random value generation circuit 318 shown in FIG. 4 (for example, acquired value + value of R register + 1). On the other hand, the big hit special figure determination random number value is a value obtained by processing a software random number derived from the big hit special figure determination random number counter provided in the RAM 308 (software random number value + R register value + 1). A combination of the random value generation circuit 318 shown in FIG. 4, the special bonus judgment random number counter provided in the RAM 308, and the main control unit 300 that performs random number processing corresponds to an example of the starting information deriving unit. Various random values (starting information) are stored as a set of starting information in a vacant area corresponding to a winning order (holding order) in a special-purpose holding storage unit provided in the RAM 308. This special figure storage unit stores a predetermined upper limit number (4 here) of start information derived based on the game ball entering the first special figure start port 230 or the second special figure start port 232. This corresponds to an example of starting information storage means that can store up to. At this time, various random values (starting information) may be temporarily stored in a temporary area provided in the RAM 308, and the value stored in the temporary area may be stored in a special storage storage unit. In this case, the temporary area is started. Information storage means may be used, and the reserved storage section and temporary area of the special figure may be used as the start information storage means. In addition, the CPU 304 of the main control unit 300 adds 1 to the value of the number of reserved special figures stored in the RAM 308, and the number of special figure held increases by one. Therefore, the CPU 304 of the main control unit 300 corresponds to an example of a holding unit.

  In addition, when it is detected that the ball has passed through the general map start opening 228 and the number of the general map variable games held is less than a predetermined number (2 in the present embodiment), the general map at that timing is used. The value of the random number counter for generating the winning random number value is stored in the random value storage area different from that for the special chart provided in the RAM 308 as the normal winning random number value as start information. In this winning determination process, a predetermined ball detection sensor is used to receive a prize (win ball) at the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, or the variable winning port 234. When detected, the transmission information to be transmitted to the first sub-control unit 400 includes winnings in the first special figure starting port 230, the second special figure starting port 232, the ordinary drawing starting port 228, and the variable winning port 234 ( Set the winning acceptance information indicating the presence or absence of (entering).

  Whether the start information of the special figure or the start information of the usual figure, if the number of holdings is equal to or more than the predetermined number, the start information is not stored and the process proceeds to step S211.

  Further, when the winning determination process (step S209) is completed, the prefetch process is called. In this prefetching process, first, a jackpot determination random number value (possible numerical range is 0 to 65535) in the special-purpose holding storage unit provided in the RAM 308 is prefetched. Note that the prefetching here means that the start information is read first before the success / failure determination (final lottery), but in the subsequent prefetching processing, the word “prefetching” is used as the result of the predecessor (prevention / correction (final lottery)). ) May be used to mean read.

  FIG. 7 (a) is a diagram showing a pre-failure determination table used in the prefetching process, and FIG. 7 (b) is a diagram showing a special figure predetermination table used in the prefetching process. These tables are stored in the ROM 306 of the main control unit 300. The success / failure pre-judgment table in FIG. 7 (a) is common to special figure 1 and special figure 2.

  The pachinko machine 100 according to the present embodiment is in one of the control states of a special figure low probability state with a relatively low probability of winning a jackpot and a relatively high special figure high probability state. The high probability state of special figure is called during probability fluctuation (probability change). A probability variation flag is prepared in the RAM 308 of the main control unit 300. When the probability variation flag is set to ON, a special figure high probability state (during probability variation) is set, and when the probability variation flag is set to OFF, a special figure low probability state is set.

  In the validity determination table shown in FIG. 7A, random number ranges are defined separately for the special figure high probability state and the special figure low probability state. When prefetching of the jackpot determination random number value is completed, it is determined whether the prefetched jackpot determination random number value belongs to which random number range in the success / failure determination table shown in FIG.

  That is, with reference to the probability variation flag prepared in the RAM 308, in the case of the special figure low probability state, if the prefetched random number for jackpot determination is 1000 to 1328, the success / failure determination result is determined to be “big hit”. , When it is 3000 to 3328, the success / failure determination result is determined as “small hit”, and when it is not (0 to 999, 1329 to 2999, 3329 to 65535), it is determined that the determination result is “out of”. To do.

  Further, referring to the probability variation flag, in the case of a special figure high probability state, if the pre-fetched random number for jackpot determination is 1000 to 2310, it is determined that the pre-determined result is “big hit”, and 3000 to 3328 In some cases, it is determined that the success / failure determination result is “small hit”, and in other cases (0 to 999, 2311 to 2999, 3329 to 65535), the determination result is determined as “out of”.

  Therefore, if the jackpot determination random number value is 1000 to 1328, it is a big hit regardless of whether the special figure high probability state or the special figure low probability state. In the special figure-related processing (step S213 shown in FIG. 6B), which will be described later, the special figure variable game is performed using the validity determination table shown in FIG. This determination is made again, and the determination result here is only a result of the prior determination.

  When the result of the pre-judgment pre-judgment is “big hit”, the big hit special figure determination random value (possible numerical range is 0 to 99) in the special figure holding storage unit provided in the RAM 308 is prefetched and prefetched. It is determined which random number range in the special figure predetermination table shown in FIG.

  In the special figure predetermination table shown in FIG. 7B, “Special Figure A” shown in FIG. 5A is shown as a special figure predetermination result (special figure 1 predetermination result, special figure 2 predetermination result). Random number ranges corresponding to (big hit symbol 1), "special symbol B" (big hit symbol 2) and "special symbol C" (big hit symbol 3) are defined.

  In the special figure 1 pre-judgment result, when the prefetched random number for special figure judgment at the big hit is 0 to 44, it is judged as “big hit symbol 1”, and when it is 45, it is judged as “big hit symbol 2”. , 46-99, it is determined as “big hit symbol 3”.

  In the special figure 2 pre-determination result, the big hit symbol 1 is determined regardless of the pre-read big hit special figure determination random value.

  Here, the symbol of the special figure is determined in advance, but it is also determined in advance whether or not it is a special big hit (probability big hit). As described with reference to FIG. 5 (a), since there is only one type of the small hit symbol “special drawing D” and only one type of off-set symbol “special drawing E”, the determination result of whether or not prior is determined is as follows. In the case of “small hit” or “off”, the pre-determination of the special symbol is not performed. In addition, the determination result here is also a result of preliminary determination to the last, and the determination of the special symbol (special jackpot determination) is performed again in the special symbol related processing (step S213 shown in FIG. 6B) described later. Is called.

  The pre-reading of the start information and the pre-determination using the pre-read start information described above are executed before the success / failure determination (main lottery) of the special figure related process (S213) described later is performed. The main control unit 300 that prefetches the jackpot determination random number value or the jackpot special figure determination random number value corresponds to an example of the start information prefetching unit. In addition, the main control unit 300 that performs a pre-determination based on the jackpot determination random number value or the big hit special figure determination random value using the tables shown in FIGS. 7A and 7B is an example of a pre-determination unit. It corresponds to.

  The RAM 308 of the main control unit 300 is provided with a prefetch information temporary storage unit that is divided into areas for each hold. Information (a big hit symbol 1 to 3, a small hit symbol 1 and a loss symbol 1) representing the special figure predetermination result shown in FIG. 7B is stored in the corresponding reserved area of the prefetch information temporary storage unit. .

  Here, the description of the main control unit timer interrupt processing shown in FIG. In step S211 shown in FIG. 6 (b), a general map related process is performed. In this common figure-related process, first, one of a plurality of processes corresponding to the state of the common figure is performed. For example, in the common figure-related processing in the middle of the normal figure change display (the value of the above-described common figure display symbol update timer is 1 or more), the 7-segment LED constituting the normal symbol display device 210 is repeatedly turned on / off. Drive control is performed. By performing this control, the normal symbol display device 210 performs a usual fluctuation display (ordinary figure fluctuation game).

  Further, in the process related to the general symbol at the timing when the normal symbol display time has elapsed (the timing when the value of the general symbol display symbol update timer is changed from 1 to 0), when the hit flag is on, the display mode of the hit symbol is displayed. When the 7-segment LED constituting the normal symbol display device 210 is turned on / off, the normal symbol display device 210 is configured so as to display the off symbol when the hit flag is off. 7 segment LED on / off drive control is performed. In addition, the RAM 308 of the main control unit 300 is provided with a setting area for performing various settings in various processes, not limited to the common drawing related processes here. Here, the above-described lighting / extinguishing drive control is performed, and the setting area is set to indicate that the normal stop display is being performed. By performing this control, the normal symbol display device 210 determines the symbol of either the winning symbol (the common symbol A shown in FIG. 5C) or the off symbol (the universal symbol B shown in FIG. 5C). Display. Thereafter, information indicating the stop period is set in a storage area of a normal stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the symbol that has been confirmed and displayed is stopped and displayed for a predetermined period, and the player is notified of the result of the normal game.

  Further, if the result of the usual figure variable game is a hit, the usual figure hit flag is turned on as will be described later. When the usual figure hit flag is on, the setting of the RAM 308 is set in the usual figure related process at the timing when the predetermined stop display period ends (the timing when the usual figure stop time management timer value changes from 1 to 0). The normal operation is set in the area, and the blade member 2321 is set to the open state for a predetermined opening period (for example, 2 seconds), and the opening / closing drive solenoid (332) of the blade member 2321 of the second special figure starting port 232 A signal to be held is output, and information indicating the release period is set in the storage area of the blade opening time management timer provided in the RAM 308.

  Further, in the common figure-related processing that starts at the timing when the predetermined opening period ends (the timing when the value of the blade opening time management timer is changed from 1 to 0), the blade member 2321 for a predetermined closing period (for example, 500 msec). A signal for holding the blade member 2321 in the closed state is output to the open / close driving solenoid (332), and information indicating the closing period is set in the storage area of the blade closing time management timer provided in the RAM 308.

  Further, in the common chart-related processing that starts at the timing when the predetermined closing period ends (the timing when the value of the blade closing time management timer changes from 1 to 0), the setting of the RAM 308 is set to “inactive”. . Further, if the result of the usual figure variable game is out of play, the usual figure out flag is turned on as will be described later. When the usual figure deviation flag is ON, the RAM 308 is also used in the usual figure related process at the timing when the above-described predetermined stop display period ends (when the value of the usual figure stop time management timer is changed from 1 to 0). In the setting area of, set “Normal” inactive. In the general map related process in the case where the general map is not in operation, nothing is done and the process proceeds to the next step S223.

  Subsequently, in this general drawing-related lottery process, the opening and closing control of the general figure variable game and the second special figure starting port 232 is not performed (the state of the normal figure is inactive), and the pending general figure When the number of variable games is one or more, the result of the general variable game is won by the random lottery based on the normal random number value stored in the random value storage area described above, or is not selected A hit determination is performed to determine whether or not, and in the case of winning, a hit flag provided in the RAM 308 is set to ON. If unsuccessful, turn off the winning flag. Regardless of the result of the hit determination, next, the value of the random number counter for generating the normal figure timer random value is acquired as the normal figure timer random number value, and a plurality of fluctuation times are obtained based on the acquired general figure timer random number value. One time is selected for variably displaying the normal map on the general map display device 210, and this variable display time is stored as a normal map variable display time in a general map variable time storage area provided in the RAM 308. In addition, the number of pending general figure variable games is stored in the usual figure pending number storage area provided in the RAM 308, and from the number of pending custom figure variable games each time a hit determination is made. The value obtained by subtracting 1 is re-stored in the usual figure number-of-holds storage area. Also, the random number value used for the hit determination is deleted.

  In the main control unit timer interrupt process shown in FIG. 6B, the special figure related process (step S213) is performed following the common figure related process of step S211 described above. In this special figure related process, first, a special figure state update process is performed. In the special figure state update process, one of the following eight processes is performed according to the state of the special figure. For example, in the special symbol state update process during the special symbol variation display (the value of the above-mentioned special symbol display symbol update timer is 1 or more), the first special symbol display device 212 and the second special symbol display device 214 are configured. Turn on / off drive control to repeat turning on and off the segment LED. By performing this control, the first special symbol display device 212 and the second special symbol display device 214 perform a special symbol variation display (special symbol variation game).

  Further, the RAM 308 of the main control unit 300 is provided with a big hit flag, a small hit flag, a time reduction flag, and a probability variation flag. In special figure state update processing that starts at the timing when the symbol change display time of the special figure has elapsed (when the value of the special figure display symbol update timer changes from 1 to 0), the big hit flag is on, the probability variation flag is on, and the time is short When the flag is also on, the special figure A or B shown in FIG. 5 (a), the big hit flag is on, the probability variation flag is on, and when the hourly flag is off, the special figure C is on. 7 segments constituting the first special symbol display device 212 and the second special symbol display device 214 so that the special figure D is applied in the case, and the special bonus E and the small bonus flag are both turned off. LED on / off drive control is performed, and a setting indicating that the special figure stop display is in progress is made in the setting area of the RAM 308.

  By performing this control, the first special symbol display device 212 and the second special symbol display device 214 are one of the big hit symbols 1 to 3, the small hit symbol 1 and the off symbol 1 shown in FIG. Performs a fixed display of one symbol. Thereafter, information indicating the stop period is set in a storage area of a special figure stop time management timer provided in the RAM 308 in order to maintain the display for a predetermined stop display period (for example, 500 msec). With this setting, the special figure that has been confirmed is stopped and displayed for a predetermined period, and the result of the special figure variable game is notified to the player.

  Further, in order to execute a general command rotation stop setting transmission process in a command setting transmission process (step S215) described later, 4H is additionally stored as transmission information (general information) in the transmission information storage area described above, and the process is terminated.

  If the result of the special figure variable game is a big hit, the big hit flag is turned on at the start of the special figure variable game. When the jackpot flag is on, in the special figure state update process at the timing when the predetermined stop display period ends (the timing when the special figure stop time management timer value changes from 1 to 0), the setting area of the RAM 308 RAM 308 is set to wait for a predetermined winning effect period (for example, 3 seconds), that is, a period during which an image for informing the player that a big hit by the decorative symbol display device 208 is started is displayed. The information indicating the winning effect period is set in the storage area of the special figure standby time management timer provided in FIG. Further, 5H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command winning effect setting transmission process in the command setting transmission process (step S215).

  Also, in the special figure state update process that starts at the timing when the predetermined winning effect period ends (the timing when the special figure standby time management timer value changes from 1 to 0), a predetermined release period (for example, 29 seconds or (Until the detection of a winning number of game balls of a predetermined number (for example, 10 balls) at the variable winning opening 234.) The door member 2341 is connected to the solenoid (332) for opening and closing the door member 2341 of the variable winning opening 234 shown in FIG. A signal for maintaining the open state is output, and information indicating the open period is set in the storage area of the door open time management timer provided in the RAM 308. Further, 7H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening release setting transmission process in the command setting transmission process (step S215).

  In the special figure state update process that starts at the timing when the predetermined opening period ends (the timing when the door opening time management timer value changes from 1 to 0), the predetermined closing period (for example, 1.5 seconds) is variable. A signal for holding the door member 2341 in a closed state is output to the solenoid (332) for opening and closing the door member 2341 of the prize opening 234, and a closing period is set in the storage area of the door closing time management timer provided in the RAM 308. Set the information to show. Further, 8H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command big prize opening closing setting transmission processing in the command setting transmission processing (step S215).

  Further, in the special figure state update process in which the opening / closing control of the door member 2341 is repeated a predetermined number of times (for example, 15 rounds or 2 rounds) and started at a timing when the door member 2341 is ended, a predetermined end effect period (for example, 3 seconds), that is, a decorative pattern Information indicating the effect standby period in the storage area of the effect standby time management timer provided in the RAM 308 in order to set to wait for a period during which an image for informing the player that the big hit by the display device 208 is to be ended is displayed. Set.

  As described above, the CPU 304 of the main control unit 300 controls the change of the open / closed state of the door member 2341 of the variable prize opening 234 during the big hit control state or the small hit control state (during the second control state), that is, variable. Change control for operating the winning opening 234 once (change control at the time of a small hit and corresponding to the first change control), change control for operating the variable winning opening 234 a plurality of times (change control at the time of a big hit) This corresponds to an example of variable winning control means for performing the second change control). The ROM 306 of the main control unit 300 stores an opening / closing pattern of the door member 2341 of the variable prize opening 234, and the CPU 304 of the main control unit 300 responds to the determination of whether or not the special figure variable game is successful from the ROM 306. Get the open / close pattern.

  Further, 6H is additionally stored as transmission information (command type) in the above-described transmission information storage area in order to execute the general command end effect setting transmission process in the command setting transmission process (step S215).

  Further, in the special figure state update process that starts at the timing when the predetermined end production period ends (the timing when the production standby time management timer value changes from 1 to 0), the special area is not in operation in the setting area of the RAM 308. Set. Furthermore, if the result of the special figure variation game is out of order, the out-of-game flag is turned on. When the miss flag is on, even in the special figure state update process at the timing when the predetermined stop display period described above ends (the special figure stop time management timer value changes from 1 to 0), Set special figure inactive in the setting area. In the special figure state update process when the special figure is not in operation, nothing is done and the process proceeds to the next process.

  When the special figure state update process ends, a special figure related lottery process is performed. The main control unit 300 that executes the special figure related lottery process corresponds to an example of the determination unit. In this special drawing related lottery process, first, it is determined whether or not a predetermined success / failure determination prohibition condition is not established. Here, it is determined whether or not the first special symbol display device 212 or the second special symbol display device 214 is in the special symbol variation display or in the stop display, and when any one of them is being displayed. Returns to the main controller timer interrupt processing, and if neither is displayed, it is determined whether it is set during special figure operation or special figure inactive, and is set during special figure operation. If it is set during the non-operation of the special figure, it means that the validity determination prohibition condition has not been established, and this time, whether or not the predetermined validity determination condition has been established. Judgment is made. This determination is made by referring to the special figure hold storage unit provided in the RAM 308 to determine whether or not the special figure variable game hold number is greater than zero. If the number of holds is 0, the process returns to the main control unit timer interrupt process. If the number is 1 or more, the predetermined success / failure determination condition is satisfied. The stored starting information, that is, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) is taken out, and starting information (set of random values) that is still stored in the holding storage unit, Move from the currently stored area to the next area. That is, the start information stored in the past is taken out from the hold storage unit, and if the start information is stored in the hold storage unit, the Nth oldest start information is set as the (N-1) oldest start information in the hold storage unit. It will be set. Also, 1 is subtracted from the pending number stored in the RAM 308. The main control unit 300 that performs a process of extracting one set of random values (a jackpot determination random number value and a jackpot special figure determination random number value) from the holding storage unit of the RAM 308 corresponds to an example of a start information acquisition unit.

  FIG. 8A is a diagram showing the success / failure determination table used in the special figure-related lottery process, and FIG. 8B is a diagram showing the special figure determination table used in the special figure-related lottery process. . These tables are also stored in the ROM 306 of the main control unit 300. The contents of the success / failure determination table shown in FIG. 8 (a) are the same as the contents of the success / failure determination table shown in FIG. 7 (a), and the contents of the special figure determination table shown in FIG. This is the same as the contents of the special figure predetermination table shown in (b). The success / failure determination table in FIG. 8A is common to the special drawings 1 and 2.

  When the CPU 304 of the main control unit 300 takes out the starting information, ie, one set of random values (random number for jackpot determination and random number for jackpot special figure determination) from the reserved storage unit of the RAM 308, first the jackpot determination Based on which random number range in the success / failure determination table shown in FIG. 8 (a) belongs to the random number value for use (a possible numerical range is 0 to 65535), a “big hit” (second success / failure) is determined. (Corresponding to the determination result), “small hit” (corresponding to the first success / failure determination result), or “loss” is derived. The jackpot winning probability in the special figure low probability state (first probability control state) is approximately 1/200 (first probability), and the jackpot winning probability in the special figure high probability state (second probability control state) Is approximately 1/50 (second probability). In addition, the win probability for the small hit is about 1/200 in both the special figure low probability state and the special figure high probability state.

  When the determination result is “big hit”, this time, the special value for determining the special figure at the big hit (a possible numerical range is 0 to 99) is any of the special figure determining table shown in FIG. 8B. Based on whether it belongs to the random number range, “big hit symbol 1”, “big hit symbol 2” or “big hit symbol 3” is derived as a special symbol determination result (special symbol 1 determination result). When the result of the determination is “small hit” or “out of”, the determination is not made because there is only one type of special figure for small hit and special figure for off.

  The special symbol determination result is information representing a symbol to be stopped and displayed by the first special symbol display device 212 or the second special symbol display device 214. For example, if the special figure 1 is determined to be the big hit symbol 1, after the big hit symbol 1 is stopped and displayed on the first special symbol display device 212, the 15R big hit game is performed, and when the big hit game is finished, the control state is changed to the certainty. Transition to state (transition from special figure low probability state to special figure high probability state) and transition to electric support state (transition from ordinary figure low probability state to ordinary figure high probability state), probability variation state is special figure variable game Is maintained for 74 times, and the electric support state is maintained for 74 times of special figure variation game. When the special figure 1 is determined to be the big hit symbol 2, the 2R big hit game is performed after the big hit symbol 2 is stopped and displayed on the first special symbol display device 212, and when the big hit game is finished, the control state is Transition to the probabilistic state (transition from special figure low probability state to special figure high probability state) and transition to the electric support state (transition from ordinary figure low probability state to ordinary figure high probability state). The game is maintained for 74 times, and the electric support state is maintained for 74 times of the special figure variation game. Furthermore, when the special figure 1 is determined to be the big hit symbol 3, after the big hit symbol 3 is stopped and displayed on the first special symbol display device 212, the 2R big hit game is performed, and when the big hit game is finished, the control state is Transition to the probability change state (transition from the special figure low probability state to the special figure high probability state), and the probability variation state is maintained while the special figure variation game is performed 74 times, but does not transition to the electric support state (non-electricity) Support state is maintained).

  FIG. 9 is a diagram showing a table set selection table stored in the ROM 306 of the main control unit 300.

  In this table set selection table, the relationship between the special figure stop symbol, the special figure fluctuation count, and the timer selection table is defined. In this embodiment, three types of tables are prepared as timer selection tables. The timer selection table is a table used for determining the fluctuation time of the special figure. Further, in the present embodiment, a background screen (hereinafter referred to as a stage) of the decorative symbol display device 208 during the special figure variation display is determined in accordance with the timer selection table. That is, the first sub-control unit 400 determines a background screen (hereinafter referred to as a stage) during the special figure variation display of the decorative symbol display device 208 based on the timer selection table. For reference, the relationship between the timer selection table and its stage is also shown in FIG. 9. If the stage in the special symbol variation display of the decorative symbol display device 208 is table 1, a clear background screen ( The first stage is a sunny stage. If the table is 2, the rain stage is a rainy background screen, and if the table is 3, the battle stage is a background screen that the character never faces.

  The RAM 308 of the main control unit 300 is provided with an area (timer selection table information storage area) for storing information representing a timer selection table. The RAM 308 is also provided with a counter that counts the number of executions of the special figure variable game. If the value of the special figure variable game execution counter is greater than 0, the timing at which the special figure stop time management timer value is changed from 1 to 0, that is, the first special symbol display device 212 or the second After the variation display by the special symbol display device 214 is completed and the confirmed special diagram is stopped and displayed for a predetermined period, the CPU 304 decrements the value of the special diagram variable game execution number counter by one.

  For example, in the special figure state update process at the timing when the special rendering stop symbol is a big hit symbol 1 and the 15R special big hit is won and the end effect period of the 15R big hit game ends, a value of 4 is set to the special figure variable game execution number counter. At the same time, information representing the table 3 is stored in the timer selection table information storage area. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until this time, the information indicating the table 3 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 2. Then, the value 66 is set in the special figure variable game execution number counter. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. The information indicating the table 2 is continuously stored in the timer selection table information storage area until the time becomes. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 3. Then, a value of 4 is set in the special figure variable game execution number counter. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until this time, the information indicating the table 3 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the 15R big hit game ends, the battle stage continues to be displayed on the decorative symbol display device 208 in the first four special figure variable games unless the big win or the small win is won, and the next 66 special illustrations are displayed. In the variable game, the rain stage continues to be displayed, and in the next four special figure variable games, the battle stage continues to be displayed, and thereafter the clear stage continues to be displayed.

  Also, for example, in the special figure state update process at the timing when the 2R special jackpot of which the special figure stop symbol is the jackpot symbol 3 is won and the end effect period of the 2R jackpot game ends, the special figure variable game execution number counter has a value of 4 And information representing the table 3 is stored in the timer selection table information storage area. Further, in the special figure state update process at the timing when the special figure stop display is finished, if the value of the special figure variable game execution number counter is larger than 0, the value of the counter is subtracted by 1, and the value of the counter is 0. Until this time, the information indicating the table 3 is continuously stored in the timer selection table information storage area. When the value of the special figure variable game execution number counter changes from 1 to 0, the pointer on the RAM 308 is advanced to set a value of 0 to the special figure variable game execution number counter, and the timer selection table information storage area Stores information representing the table 1. Then, in the special figure state update processing at the timing when the special figure stop display is finished until the special figure determination result is switched, the value of the special figure variable game execution number counter is continuously set to 0 in the timer selection table information storage area. Continues to store information representing table 1. As a result, when the 2R big hit game ends, unless the big win or the small win is won, the battle stage is continuously displayed on the decorative symbol display device 208 in the first four special figure variable games, and then the clear stage is displayed. Continue to be.

  FIG. 10 is a diagram showing a timer number determination table stored in the ROM 306 of the main control unit 300.

  In the special figure related process (step S213) in the main control unit timer interruption process shown in FIG. 6B, if the result of determination or the special figure determination result is obtained using the table shown in FIG. From the timer number determination random number counter, a timer number determination random number that can take a value in the range of 0 to 999 is acquired. The timing for acquiring the random number for determining the timer number is the timing immediately before the start of the special figure change, but may be the timing for acquiring the starting information.

  The CPU 304 of the main control unit 300 determines a timer number defined in the timer number determination table shown in FIG. 10 based on the acquired timer number determination random number. The determination of the timer number is performed by using a result of determination, a special figure determination result, a predetermined random number (for example, a timer number determination random number), and a predetermined period information table (for example, a timer selection table). It is performed without being based on the result or the result of the prior judgment.

  The timer number is the time from when the first special symbol display device 212 or the second special symbol display device 214 starts changing the symbol until it displays the stop symbol indicating the result of the determination of the success / failure, that is, the change display of the special symbol. It represents the time (design variation display time) to perform. The main control unit 300 corresponds to an example of a variation time determination unit that determines a variation time of a symbol. Note that the time from when the decorative symbol display device 208 starts changing the decorative symbol until the stop symbol indicating the result of the success / failure determination is displayed (decorative symbol variation stop display time) also matches this symbol variation display time. It is done.

  FIG. 11 is a diagram showing the relationship between the timer number and the symbol variation display time.

  In the present embodiment, the decorative pattern variation pattern in the decorative symbol display device 208 is determined in accordance with the symbol variation display time. That is, the first sub-control unit 400 determines the decorative pattern variation pattern based on the timer number (design variation display time). In FIG. 11, the relationship between the timer number and the decorative pattern variation pattern is also shown for reference.

  The timer 1 represents that the special figure fluctuation time is an extremely shortened fluctuation time of 2 seconds, and the timer 2 represents that the special figure fluctuation time is a shortened fluctuation time of 5 seconds. Note that the determination of the timer 1 or the timer 2 may be referred to as a special figure change. The timer 3 represents that the special figure fluctuation time becomes a normal fluctuation time (reference fluctuation time) of 10 seconds. Further, in the timers 1 to 3, the decorative symbol variation pattern in the decorative symbol display device 208 shown in FIG. The timer 4 indicates that the special symbol variation time becomes a variation time of 12 seconds. When the timer 4 is determined, the reach pattern variation pattern of the decorative symbol display device 208 is selected as normal reach. In normal reach, generally, two symbol display areas (for example, the left and right symbol display areas 208a and 208c shown in FIG. 3) are displayed in a stopped manner, and the remaining one symbol display area (for example, the middle symbol display area 208b) is displayed. If the symbol display area that is variably displayed, that is, the symbol display area that is variably displayed stops displaying a specific symbol (the symbol that is the same as the symbol display area that is stopped), a combination of predetermined jackpot symbols (FIG. 5) This is a state in which the “decorative symbol combination 1” and “decorative symbol combination 2” shown in FIG. Timer 5 indicates that the special figure fluctuation time is 40 seconds, timer 6 indicates that the special figure fluctuation time is 50 seconds, and timer 7 indicates that the special figure fluctuation time is 11.5 seconds. It represents that it becomes the fluctuation time of. When the timers 5 to 7 are determined, super reach is selected as the variation pattern of the decorative symbols on the decorative symbol display device 208. Super reach is a product obtained by adding special variation display to normal reach to improve the production effect (long reach, normal reverse reach, double line reach, etc.). In addition, there are other special variations such as special multi-line reach, full rotation reach, and special full rotation reach. To do.

  This reach is performed after the success / failure determination that the result of the success / failure determination (the final lottery) of the special figure related process (S213) becomes a specific determination result / predetermined result (a predetermined result with a high player's advantage). Thus, it is a notice effect that informs the player in advance before notifying the result of the determination, and whether or not to reach is determined after the determination. The main control unit 300 corresponds to an example of a notice unit.

  In the present embodiment, the length of the period from the determination of whether or not a special figure is made to the notification of the result of the determination of the special figure is greater than the case where the advance notice of reach production is not performed (special figure fluctuation time). May be longer.

  As shown in FIG. 10, when the special figure determination result is an outlier symbol 1 (“special figure E” shown in FIG. 5A), the table 1 that becomes the fine stage is selected as the timer selection table and is held. If the number is 0 to 2, it is determined with a probability of 70% for the timer 3 without reach, and if the hold number is 3, it is determined with a probability of 70% for the timer 2 with no reach. Also, when table 1 is selected for the off symbol 1, regardless of the number of holds, it is determined with a probability of 20% for the timer 4 of the normal reach and a probability of 5% for the timer 5 or the timer 6 of the super reach. Determined by The reach probability (here, the probability that the selection probability of the normal reach and the selection probability of the super reach 1 and 2 is combined) when the table 1 is selected with the off symbol 1 is 30% (the third probability).

  In addition, when the table 2 that becomes the rain stage with the off symbol 1 is selected, the reach probability is 20% regardless of the number of holds, and the table 3 that becomes the battle stage with the off symbol 1 is selected. In this case, the timer 7 of the super reach 3 is always determined regardless of the number of holds, and the reach probability is 100%.

  In addition, when the determination result is a big hit and the type of special figure is a big hit symbol 1 or a big hit symbol 2, if the table 1 or 2 is selected, the normal reach timer 4 regardless of the number of holds. With a probability of 25%, timer 25 with super reach 1 with a probability of 25%, and timer 6 with super reach 2 with a 50% probability. If the table 3 is selected, the timer 7 of the super reach 3 is always determined regardless of the number of holds.

  Even when the special symbol determination result is the big hit symbol 3 or the small hit symbol 1, the timer 7 of the super reach 3 is always determined regardless of the number of holdings and also regardless of the timer selection table.

  FIG. 12 is a diagram showing the display mode of the decorative symbol display device 208 for each stage when the special figure variable game is being performed.

  As shown in FIG. 12, in the display mode of the decorative symbol display device 208, a sunny pattern is displayed in the background on a sunny stage, a rain pattern (for example, an umbrella pattern) is displayed on the background on a rain stage, and a character is displayed on the background on a battle stage. The confrontation pattern is displayed, and on the snow stage, a snow pattern (for example, a snowman pattern) is displayed on the background. In addition, the snow stage is a stage dedicated to prefetching.

  Next, the command setting transmission process (step S215) in the main control unit timer interrupt process shown in FIG. 6B will be described. In this command setting transmission process, various commands are transmitted to the first sub-control unit 400. Note that the output schedule information transmitted to the first sub-control unit 400 is composed of 16 bits in the present embodiment, bit 15 is strobe information (indicating that data is set when ON), bit 11 -14 are command types (in this embodiment, basic command, symbol variation start command, symbol variation stop command, winning effect start command, end effect start command, per round number designation command, power recovery command, RAM clear command, special figure. Information that can specify the type of command such as a pending increase command), bits 0 to 10 are configured by command data (predetermined information corresponding to the command type).

  Specifically, the strobe information is turned on and off in the command transmission process described above. If the command type is a symbol variation start command, the command data includes information indicating the special symbol stop symbol, information indicating the control state (information indicating the setting state of the time reduction flag and the probability variation flag), and the timer number described above. In the case of the symbol variation stop command, the information indicating the timer selection table stored in the timer selection table information storage area of the RAM 308, the count value of the special figure variable game execution number counter provided in the RAM 308, etc. If so, it includes information indicating the special figure stop symbol (special figure determination result), information indicating the control state, etc., and in the case of a winning effect command and an end effect start command, including information indicating the control state, etc. In the case of a command for specifying the number of rounds per round, information indicating the control state, the number of rounds per round (number of rounds per big or small per round Und number) to include the like. When the command type indicates a basic command, device information in the command data, presence / absence of winning at the first special figure starting port 230, presence / absence of winning at the second special figure starting port 232, winning of the variable winning port 234 Includes presence or absence.

  In the general command rotation start setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, the timer number described above, and the suspension are stored in the RAM 308 as the command data. Information indicating the number of special figure variable games being set is set. In the general command rotation stop setting transmission process described above, information indicating the special figure stop symbol (special figure determination result), information indicating the control state, and the like stored in the RAM 308 is set in the command data. In the above-described general command winning effect setting transmission process, the command data represents the effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the winning effect period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-described general command end effect setting transmission process, command control data represents effect control information and control state stored in the RAM 308 and output to the decorative symbol display device 208, various lamps 418, and the speaker 120 during the effect standby period. Information indicating the number of information and the number of special figure variable games that are on hold is set. In the above-mentioned general command big prize opening release setting transmission process, information indicating the number of winning rounds stored in the RAM 308, information indicating the control state, the number of special figure variable games held, etc. is set in the command data. In the above-described general command big prize closing setting transmission process, the command data indicates the number of winning rounds stored in the RAM 308, the current number of rounds, information indicating the control state, the number of reserved special figure variable games, etc. Set the information. In step S215, general command special figure hold increase processing is also performed. In this general command special figure hold increase process, the command data of the special figure hold increase command includes the number of special figure variable games held, information indicating the control state, and information indicating the stop pattern of the special figure determined in advance ( Set special figure pre-judgment result).

  In the first sub-control unit 400, it is possible to determine the production control according to the change of the game control in the main control unit 300 by the command type included in the received output schedule information, and it is included in the output schedule information. Based on the information of the command data, the contents of effect control can be determined. In addition, the first sub-control unit 400 acquires the number of remaining rounds until all the rounds are completed based on the number of rounds included in the command and the current number of rounds.

  In this command setting transmission process, a command is also transmitted to the payout control unit 600 shown in FIG. The output schedule information and the payout request information output to the payout control unit 600 are composed of 1 byte, strobe information (indicating that data is set when turned on) in bit 7, and power-on information in bit 6. (In the case of ON, it indicates that this is the first command transmission after power-on), the current processing type (0-3) for encryption in bits 4-5, and the encrypted processing in bits 0-3 The number of payout requests is indicated.

  Next, in the main control unit timer interrupt process shown in FIG. 6B, an external output signal setting process (step S217) is performed. In the external output signal setting process, the game information stored in the RAM 308 is output to the information input circuit 350 separate from the pachinko machine 100 via the information output circuit 336 shown in FIG.

  In step S219, device monitoring processing is performed. In this device monitoring process, the signal states of the various sensors stored in the signal state storage area in step S201 described above are read, and the presence or absence of a front frame door opening error or a bottom pan full error is monitored to open the front frame door. When an error or a lower pan full error is detected, device information indicating whether there is a front frame door opening error or a lower pan full error is set in the transmission information to be transmitted to the first sub-control unit 400. The device information set here is included in the basic command and transmitted to the first sub-control unit 400. Also, the various solenoids 332 shown in FIG. 4 are driven to control the opening / closing of the second special figure starting port 232 and the variable winning port 234, and the normal symbol display device 210, the first symbol is displayed via the driving circuits 324, 326, 330. Display data to be output to the first special symbol display device 212, the second special symbol display device 214, the various status display units 328, and the like is set in the output port of the I / O 310.

  In step S221, it is monitored whether or not the low voltage signal is on. Then, when the low voltage signal is on (when power supply cutoff is detected), the process proceeds to step S225, and when the low voltage signal is off (when power supply cutoff is not detected), the process proceeds to step S223.

  In step S223, a timer interrupt end process is performed. In this timer interrupt end process, the value of each register temporarily saved at the start of the timer interrupt process is set in each original register, the interrupt permission is set, etc. Return to the main process shown in the main control section.

  On the other hand, in step S225, a specific variable or stack pointer for returning to the power-off state at the time of power recovery is saved as a return data in a predetermined area of the RAM 308 (here, a register saving area), and the initial setting of the input / output port is performed. The pachinko machine 100 is cut off over time. As described above, the power management unit 660 includes a power storage circuit for supplying power to the RAM 308 of the main control unit 300 for a predetermined period (for example, 10 days) even after the power from the outside is cut off. The RAM 308 can maintain information saved in a predetermined area even when the pachinko machine 100 is disconnected. Various information regarding game control stored in the RAM 308 is also maintained in the RAM 308 even when the pachinko machine 100 is disconnected. Therefore, the RAM 308 of the main control unit 300 corresponds to an example of a game control information storage unit.

<Processing of First Sub-Control Unit 400>
The process of the first sub control unit 400 will be described with reference to FIG. FIG. 5A is a flowchart of main processing executed by the CPU 404 of the first sub-control unit 400.

  First, in step S301 in FIG. 9A, various initial settings are performed. When the power is turned on, the initial setting in step S301 is executed. In this initial setting, initial setting of the I / O port 410 shown in FIG. 4, initialization processing of a storage area in the RAM 408, and the like are performed.

  In step S303, it is determined whether or not the timer variable is 10 or more. This process is repeated until the timer variable becomes 10, and when the timer variable becomes 10 or more, the process proceeds to step S305.

  In step S305, 0 is substituted into the timer variable.

  In step S307, command processing is performed. The CPU 404 of the first sub control unit 400 determines whether a command has been received from the main control unit 300.

  In step S309, effect control processing is performed. For example, when there is a new command in S307, processing such as reading the effect data corresponding to this command from the ROM 406 is performed, and when the effect data needs to be updated, the effect data is updated. The effect control process will be described later in detail with reference to FIG.

  In step S311, when the pressing of the chance button 136 shown in FIG. 1 is detected, the effect data updated in step S309 is changed to effect data corresponding to the pressing of the chance button 136.

  In step S313, if there is a command to the sound source IC 416 in the effect data read out in S309, this command is output to the sound source IC 416.

  In step S315, if there is a command to the drive circuit 420 for the various lamps 418 in the effect data read in S309, this command is output to the drive circuit 420.

  In step S317, if there is a command to the drive circuit 422 of the effect movable body 224 in the effect data read out in S309, this command is output to the drive circuit 422.

  In step S319, when there is a control command to be transmitted to the second sub-control unit 500 in the effect data read in S309, the control command is set to be output, and the process returns to S303.

  Next, the command reception interrupt process of the first sub control unit 400 will be described with reference to FIG. FIG. 13B is a flowchart of the command reception interrupt process of the first sub control unit 400. This command reception interrupt process is a process executed when the first sub-control unit 400 detects a strobe signal output from the main control unit 300. In step S331 of the command reception interrupt process, the command output from the main control unit 300 is stored as an unprocessed command in the command storage area provided in the RAM 408, and the command reception interrupt process is terminated.

  Next, the first sub control unit timer interrupt process executed by the CPU 404 of the first sub control unit 400 will be described with reference to FIG. FIG. 13C is a flowchart of the timer interrupt process of the first sub control unit 400. The first sub-control unit 400 includes a hardware timer that generates a timer interrupt at a predetermined cycle (in this embodiment, once every 2 ms), and the timer interrupt process is performed by using the timer interrupt as a trigger. Execute in the cycle.

  In step S341 of the first sub control unit timer interrupt process, 1 is added to the value of the timer variable storage area of the RAM 408 described in step S303 in the first sub control unit main process shown in FIG. Is stored in the timer variable storage area. Therefore, in step S303, the value of the timer variable is determined to be 10 or more every 20 ms (2 ms × 10).

  In step S343 of the first sub control unit timer interrupt process, a control command is transmitted to the second sub control unit 500 set in step S319, an effect random number value is updated, and the like. Ends. The information representing the lottery result related to the prior notice notification described above is included in the control command and transmitted to the second sub-control section 500, and the prior notice notice is displayed on the decorative symbol display device 208 on the second sub-control section 500 side. Control is performed. This prior notice notification corresponds to one aspect of the advance notice related to the result of the special figure determination (lottery). In the special drawing related lottery process shown in FIG. This is performed before the determination of whether or not it is based. Therefore, the combination of the first sub-control unit 400, the second sub-control unit 500, and the decorative symbol display device 208 corresponds to an example of a prior notice means.

  Next, the effect control process of the first sub-control unit 400 will be described with reference to FIG. FIG. 13D is a flowchart of the effect control process of the first sub-control unit 400 (step S309 in FIG. 13A).

  In step S351, it is determined whether or not a predetermined effect sound output condition is satisfied. As this predetermined effect sound output condition, for example, it is at the time of starting a continuous notice effect (or continuous effect without prefetching) by prefetching (until the end of the continuous effect), or a predetermined variation pattern table (for example, the above-mentioned table) 3) At the time of selection (until the selection of another variation pattern table), at the start of a big hit (up to a predetermined number of times (for example, four times of variation)), or at the time of transition from the short state of the probability variation to the certain variation state ( For example, up to a predetermined number of times (for example, four times of fluctuation).

  If the predetermined effect sound output condition is not satisfied in step S351, the process proceeds to step S355, and if the predetermined effect sound output condition is satisfied, the process proceeds to step S353.

  In step S353, a predetermined effect sound data command is set.

  Subsequently, in step S355, it is determined whether or not a predetermined display adjustment condition is satisfied. As this predetermined display adjustment condition, for example, a predetermined effect sound (for example, effect sound 1 (shown in FIG. 15 (a)) among a plurality of effect sounds) is continued from before the special figure change start timing. For example, when the notification is given, the predetermined timing of the predetermined effect sound and the special figure variation start timing are deviated.

  If the predetermined display adjustment condition is not satisfied in step S355, the process proceeds to step S359, and if the predetermined display adjustment condition is satisfied, the process proceeds to step S357.

  In step S357, a predetermined display adjustment data command is set.

  In step S357, other processes of the effect control process are performed, and then the effect control process is terminated.

  Next, an example in which a production sound is notified during continuous notice in the present embodiment will be described.

  FIG. 14 is a diagram illustrating an example in which a production sound is notified during continuous notice in the pachinko machine 100 according to the present embodiment.

  14A shows the display screen of the decorative symbol display device 208, the first special symbol display device 212, the second special symbol display device 214, the first special symbol hold lamp 218, and the second special symbol hold lamp 220. Displayed and shows transitions over time in the order of (A) to (S).

  FIG. 14B is a time chart showing the relationship between the decorative symbol variation operation and the effect sound to be notified. In FIG. 14B, the timings of FIGS. 14A to 14H are indicated by arrows.

  FIG. 14C is a diagram illustrating an example of the predetermined timing in the effect sound. In FIG. 14C, in the score of the production sound 1, a predetermined sound (for example, the sound of “Mi” indicated by an arrow in FIG. 14C) is set as the predetermined timing. Also in FIG. 14B, the timing of each of FIGS. 14A to 14H is indicated by arrows.

  The display screen of the decorative symbol display device 208 shown in FIG. 14A shows how the decorative symbols are variably displayed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. Yes.

  In addition, the special display hold status is shown in the effect display area 208d. A white circle indicates a display without holding, and a colored display indicates a display with holding. If there is no hold, nothing may be displayed. Among the colored displays, the horizontal stripe display is a reserved pre-read display.

In the present embodiment, the fourth symbol is provided as the fourth decorative symbol after the decorative symbol displayed in each of the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. This 4th symbol is provided with a 4th symbol 219 for the special figure 1 for the special figure 1 and a 4th symbol 221 for the special figure 2 for the special figure 2, and is displayed in the effect display area 208d. To do. The 4th symbol displays change / stop, black circles indicate stop display, and gray colors indicate change display.

  For example, in (a) of FIG. 14A, the background screen during the special figure variation display is an umbrella-patterned background screen (rain stage). Further, this display screen is informed that there are four holds in the fluctuation of FIG.

  In each of FIG. 1 and FIG. 2, the display indicating the third (latest) hold from the left is a prior notice notification (hold pre-read display) (see, for example, FIG. 14A (D)). . The notification of the advance notice may be a low-reliability notice including a false advance notice. In the present embodiment, the colored display, which is a display with a hold, continues to be displayed until the hold is exhausted. In other words, the display is continued until the success / failure determination (main lottery) in the special figure related process (S213) starts for the suspension.

  In (a) of FIG. 14 (a) following (a) of FIG. 14 (a), it is informed that four suspensions have accumulated due to the fluctuation of FIG.

  In (c) of FIG. 14 (a) following (a) of FIG. 14 (a), the off-set decorative symbols are stopped and displayed in the left symbol display area 208a, the middle symbol display area 208b, and the right symbol display area 208c. ing.

  In (d) of FIG. 14 (a) following (c) of FIG. 14 (a), the fluctuation of the special figure 2 is started and the prefetching effect is started. In the effect display area 208d, a snowman pattern (snow stage) is displayed as a background (pre-reading notice notification background display). This snow stage is a pre-read stage. Further, the notice character (pre-read-only character shown in FIG. 14A (D)), the hold display, and the like are changed to pre-read effects. In the present embodiment, notification of the effect sound 1 is started from this timing. The 4th symbol 220 for special figure 2 is also displayed in a variable manner.

  In (e) of FIG. 14 (a) following (d) of FIG. 14 (a), the left symbol display area 208a is stopped and displayed.

  In (f) of FIG. 14 (a) following (e) of FIG. 14 (a), the right symbol display area 208c is also stopped and displayed.

  14 (a) following (f) in FIG. 14 (a), the middle symbol display area 208b is also stopped and the fourth symbol 220 for special figure 2 is also stopped. Referring to the timing chart of FIG. 14 (b), the decorative symbol variation stops at (ki). Further, referring to the timing of FIG. 14C, the special figure fluctuation and the decorative symbol fluctuation are stopped at (ki).

  14 (a) following (ki) in FIG. 14 (a), as shown by the second special symbol holding lamp 220, the number of holdings decreases by 1 and the fluctuation of the special figure 2 starts. The second 4th symbol 220 is also displayed in a variable manner. Referring to the timing chart of FIG. 14 (b), the decorative symbol variation starts at (c). Further, referring to the timing of FIG. 14C, the special symbol variation has started in (c), but the decorative symbol variation remains stopped.

  After that, when the predetermined sound (for example, the sound of “Mi” indicated by an arrow in FIG. 14C) is notified during the notification of the production sound 1, the decorative symbol variation also starts. This timing corresponds to (c) in FIG. 14 (a) following (c) in FIG. 14 (a). As described above, in this embodiment, the variation start timing of the decorative symbol is delayed. In addition, the digestion timing of the hold display or the prefetch notice display timing may be delayed. By doing so, the affinity between the displayed picture and sound may be increased.

  Thereafter, the process proceeds to (c) in FIG. 14 (a), (S) in FIG. 14 (a), and (S) in FIG.

  FIG. 15A is a diagram illustrating a predetermined timing of the effect sound notified in the effect.

  As shown in FIG. 15 (a), the production sound 1 notified in the example of FIG. 14 has a total time of 180,000 msec for the notification, and is 0 msec from the beginning of the 180,000 msec, and then 500 msec from the beginning at 500 msec intervals thereafter. From the beginning, from the beginning to 1000 msec, from the beginning to 1500 msec, from the beginning to 2000 msec, from the beginning to 2500 msec, from the beginning to 3000 msec, from the beginning to 3500 msec, from the beginning to 4000 msec, from the beginning A time point of 179500 msec is an example of a predetermined timing at which a predetermined sound (for example, a sound of “Mi” indicated by an arrow in FIG. 14C) is notified during the notification.

  On the other hand, for the effect sound 2 different from the effect sound 1 among the plurality of effect sounds, the total time for notification is 500 msec, and a predetermined sound is notified at the time of 0 msec from the beginning of the 500 msec, for example, during the notification. This is an example of the predetermined timing.

  FIG.15 (b) is a figure which shows the mode of the fluctuation | variation in alerting | reporting the production sound 2 shown to Fig.15 (a), Comprising: It is a figure equivalent to FIG.14 (c).

  In the production sound 2, the notification start time is a predetermined timing, and even when the special figure change of (K) in FIG. Until the notification of the next stage sound 2 is started), the decorative symbol remains stopped, and the decorative symbol fluctuates at the predetermined timing ((a) in FIG. 14A). Start. That is, the liquid crystal display of the decorative symbol display device 208 is delayed for a predetermined period from (c) in FIG. 14 (a) to (c) in FIG. 14 (a).

  FIG.15 (c) is a figure which shows the mode of the fluctuation | variation during alerting | reporting the production sound 1 shown to Fig.15 (a), Comprising: It is a figure which shows the example which starts a special figure fluctuation | variation at a predetermined timing.

  In this example, since the special figure change starts at a predetermined timing indicated by A in the figure, the special figure change start coincides with the decorative symbol change start, and the change is produced at the same time.

  In addition, 500 msec, which is the interval between the predetermined timing and the next predetermined timing, performs fluctuation fluctuation (displays the predetermined design of the decorative design swaying without stopping completely) at the end of the fluctuation (indicated by B in the figure). You may do it. When the decoration symbol variation is delayed, the fluctuation variation time is shortened according to the delay time.

  FIG. 16 is a diagram illustrating an example in which the effect sound is notified from the jackpot game to the symbol variation in the pachinko machine 100 according to the present embodiment.

  FIG. 16A shows the display screen of the decorative symbol display device 208, the first special symbol display device 212, the second special symbol display device 214, the first special symbol hold lamp 218, and the second special symbol hold lamp 220. Display and show transitions over time in the order of (a) to (ki).

  FIG. 16B is a time chart showing the relationship between the game state and the operation of the decorative symbol variation and the effect sound to be notified. In FIG. 16B, the timing in each of FIGS. 16A to 16G is indicated by an arrow.

  For example, in (a) of FIG. 16A, “15R” is displayed in the effect display area 208d, indicating that it is the 15th round of the jackpot game.

  In (a) of FIG. 16 (a) following (a) of FIG. 16 (a), “End of jackpot” is displayed in the effect display area 208d, and the end of jackpot game is displayed.

  In (c) of FIG. 16 (a) following (a) of FIG. 16 (a), the stop symbol when the jackpot game is over and the jackpot is displayed in the effect display area 208d is displayed, and the second special symbol hold lamp 220 is displayed. As shown, the number of holds is reduced by 1 and the variation of the special figure 2 starts, and the fourth symbol 220 for the special figure 2 is also variably displayed. Referring to the timing chart of FIG. 16B, the decorative symbol variation starts in (c).

  Thereafter, the process proceeds to (d) in FIG. 16 (a), (e) in FIG. 16 (a), (f) in FIG. 16 (a), and (g) in FIG. 16 (a), and the fluctuation stops.

  In this example, the production sound 1 continues without interruption from the big hit game until the start of the decorative symbol fluctuation and further after the fluctuation stop.

  Moreover, in this example, the stop symbol at the time of big hit is displayed in (c) of FIG. 16A, but an example different from this will be described with reference to FIG.

  FIG. 17 is a diagram showing an example of notifying the production sound from the jackpot game to the symbol variation in the pachinko machine 100 of the present embodiment, and at the end of the jackpot game, without displaying the stop symbol at the time of jackpot, It is a figure which shows the example which displays continuously the jackpot end display.

  FIG. 17 shows the display screen of the decorative symbol display device 208, the first special symbol display device 212, the second special symbol display device 214, the first special symbol hold lamp 218, the second special symbol hold lamp 220, Transitions with time are shown in the order of (a) to (ki).

  For example, in FIG. 17A, “15R” is displayed in the effect display area 208d, indicating that it is the 15th round of the jackpot game.

  In FIG. 17A following FIG. 17A, “End of jackpot” is displayed in the effect display area 208d, indicating that the jackpot game is to end.

  In (c) of FIG. 17 following (a) of FIG. 17, the jackpot game is ended, “End of jackpot” is continuously displayed in the effect display area 208d, and the number of holds is as shown by the second special symbol hold lamp 220. 1 is decreased and the variation of the special figure 2 is started, and the fourth symbol 220 for the special figure 2 is also variably displayed.

  Thereafter, the process proceeds to (D) in FIG. 17, (E) in FIG. 17, (F) in FIG. 17, and (G) in FIG. 17, and the fluctuation stops.

  In this example, the production sound 1 continues without interruption from the big hit game until the start of the decorative symbol fluctuation and further after the fluctuation stop.

  In the above-described example, the example in which the change start is matched with the predetermined timing has been described. However, the present invention is not limited to this, and an effect other than the change start may be matched with the predetermined timing. This will be described with reference to FIG.

  FIG. 18 is a timing chart showing an example of another timing that matches the predetermined timing.

  In FIG. 18, the upward arrow indicates the above-mentioned predetermined timing. As shown in FIG. 18, in the present invention, the decorative symbol variation start may be adjusted at a predetermined timing, a notice display may be adjusted at a predetermined timing, or the first decorative symbol (for example, the left symbol display is displayed at a predetermined timing). The decorative pattern displayed in the area 208a) may be stopped, or the second decorative pattern (for example, the decorative pattern displayed in the right pattern display area 208c) may be stopped at a predetermined timing, or the reach effect may be developed at a predetermined timing. Or a third decorative symbol (for example, a decorative symbol displayed in the middle symbol display area 208b) may be stopped at a predetermined timing.

  Next, an example of adjusting the adjustment display will be described with reference to FIG.

  FIG. 19 is a diagram illustrating an example of adjusting the adjustment display, where (a) illustrates a case where the specific display start sound is slow, and (b) illustrates a case where the specific display start sound is early. FIG.

  When it is desired to match the start of the specific display start sound provided during the notification of the effect sound 1 with the start of the specific display, an adjustment display is performed between the other display and the specific display.

  At this time, as shown in FIG. 19A, when the start of the specific display start sound is slower than the start of the specific display, the adjustment display is extended as shown in FIG. There is a case where the start of the specific display is delayed by delaying the start of the specific display (for example, extended by slow motion display) to match the start of the specific display start sound and the start of the specific display. Further, as shown in (a) of FIG. 19A, the adjustment display is extended by continuing to stop display the last image of the adjustment display, the start of the specific display is delayed, and the start of the specific display start sound is started. May coincide with the start of the specific display.

  In addition, as shown in FIG. 19B, when the start of the specific display start sound is earlier than the start of the specific display, the adjustment display is shortened as shown in FIG. For example, the specific display may be shortened by fast-forward display) to accelerate the start of the specific display, and the start of the specific display start sound and the start of the specific display may be matched. Also, as shown in FIG. 19B (D), the adjustment display is shortened by cutting the adjustment display in the middle to accelerate the start of the specific display, and the start of the specific display start sound and the start of the specific display May be combined.

<Application to slot machines>
The game machine according to the present invention is provided with “a plurality of types of symbols, a plurality of reels that are rotationally driven, a start lever for instructing rotation of the reels, and a reel corresponding to each reel. A stop button for individually stopping the rotation, lottery means for determining whether or not an internal winning of a plurality of types of winnings is won by lottery (winning part internal lottery), and stop of reel rotation based on the lottery result of the lottery means The symbol combination displayed by the reel stop control means (reel stop control process) that performs stop control and the reels that are stopped based on the lottery result of the lottery means is a symbol combination that is predetermined according to the winning combination internally. Determining means (winning determination process) for determining whether or not there is a game medium payout process for paying out a game medium corresponding to the predetermined winning mode when the symbol stop mode is a predetermined winning mode In addition to the payout control means (medal payout process) to be performed, the effect means for executing an effect based on the lottery result of the lottery means, the effecting means, a launching device for firing a ball in a predetermined game area, A winning opening configured to be able to enter a ball launched from the apparatus, a detecting means for detecting a ball that has entered the winning opening, a payout means for paying out a ball when the detecting means detects a ball, and a predetermined A variable display device that variably displays the symbol (identification information), a shutter that can be moved to a position that shields the variable display device, and a movable body that operates in a predetermined operation mode, and a game ball enters the winning opening It is also suitable for a slot machine that is an effect device that produces a game by causing a variable display device to stop display after changing a symbol when a winning is made.

<Appendix>
The present invention described above is
1. A go / no-go judging means for making a go / no-go judgment when a predetermined go / no-go judgment condition is satisfied;
In the case where the result of the success / failure determination is a specific success / failure determination result, the second advantage is different from the first advantage in the first control state where the advantage to the player is the first advantage. Control state transition means for shifting the control state to the second control state,
Based on the result of the determination, the variation time determining means for determining the symbol variation display time;
A symbol display means for performing symbol variation display for suspending and displaying a symbol aspect corresponding to the result of the success / failure determination after variably displaying a predetermined symbol over the determined symbol variation display time;
Production means for performing production operations during the symbol variation display;
Production information storage means including one or more production information;
Effect information acquisition means for acquiring predetermined effect information from the effect information storage means;
Production control means for controlling the production operation based on the acquired production information;
A game machine equipped with
The effect means includes effect sound notification means for notifying a predetermined effect sound, and effect display means for performing a predetermined effect display,
The effect control means controls the effect sound notification means to notify the predetermined effect sound before the symbol display means starts the symbol variation display, and the symbol display means displays the symbol variation display. Since the game table is characterized by starting the predetermined effect display by controlling the effect display means at a predetermined timing of the predetermined effect sound from the start,
It is possible to produce an effect by synchronizing the display with the sound that continues from before the start of fluctuation, and to improve the interest of the player. In addition, there are cases where the game fluctuation is monotonous and lacks in interest, such as low reach probability, due to low reach probability. Similarly, it may be possible to avoid becoming uninteresting.

The present invention also provides
2. 1. A game machine according to claim 1,
Since the effect control means is a gaming machine characterized by delaying the start of the predetermined effect display from the start timing of the symbol variation display to the predetermined timing,
In some cases, the display can be synchronized with the sound that continues from before the start of the change, and the effect can be improved.

The present invention also provides
3. 2. A game machine according to claim 1,
Since the production control means is a gaming machine characterized by continuously displaying the display at the start timing from the start timing to the predetermined timing,
The display effect at the start of the fluctuation can be shown for a long time, and the effect of the effect before and after the predetermined timing may be enhanced.

The present invention also provides
4). 1. Or 3. The game table according to any one of the above,
The effect control means displays a predetermined second symbol that is the predetermined effect display according to the symbol variation display, and displays the first variation from the start timing of the symbol variation display to the predetermined timing. Because it is a gaming machine characterized by delaying the start of variable display of the second symbol,
There is a case where it is possible to produce an interesting effect in which the sound at a predetermined timing and the start of the variation of the decorative pattern are synchronized.

The present invention also provides
5). 1. Or 4. The game table according to any one of the above,
The effect control means variably displays a predetermined third symbol according to the symbol variation display, and starts the third symbol variation display from the start timing of the symbol variation display. Because it was a game machine to play,
For example, since a special figure (predetermined symbol) and, for example, a fourth symbol (predetermined third symbol) are synchronized, the game store clerk may be able to confirm that the gaming machine has not failed.

  There may be a gaming machine that performs an effect that synchronizes sound and display at the start of fluctuation. However, there is a problem that when the voice notification is made before the start of the change (when the voice notification is continued from the change before the change, the big hit or the demonstration), it is not possible to produce an effect in which the sound and the display are synchronized. It was.

  Predetermined conditions are satisfied for the predetermined effect sound (for example, at the start of continuous notice by prefetching (until the end of continuous notice), at the time of selecting a predetermined variation pattern table (until selection of another variation pattern table), (E.g., up to 4 fluctuations)), and may be performed based on the transition from the short state of the probability change state to the probability change state (up to a predetermined number of times (for example, 4 times)). In this way, it may be possible to improve the interest of the player.

  There may be a plurality of the predetermined timings (a predetermined presentation display can be started at a predetermined timing that comes next).

  There may be a case where the interval between three or more predetermined timings is an equal interval (a delay time for starting a predetermined effect display can be limited).

  There is a case where at least one of stop display of one or a plurality of decorative symbols and effect conversion (development to SP reach effect, etc.) are performed at a predetermined timing after the start of predetermined effect display. As a result, the player may be more impressed with an effect at each predetermined timing.

  The predetermined timing may be different from other timings in at least one of volume, scale, and number of chords. The player may be more impressed with the start of the predetermined effect display by making it different from the sound at other timings.

  The effect control means may start a predetermined effect display according to information indicating a predetermined timing of the predetermined effect sound. In this way, it may be possible to improve the interest of the player.

  The effect control means may repeatedly notify the predetermined effect sound. As a result, the data capacity may be reduced.

  The delay time for delaying the start of the predetermined effect display may be shorter than the fixed stop time. This may cause the player not to think that the decorative symbol has stopped even though the special symbol has started to fluctuate.

  There may be a case in which another effect sound, a predetermined light emission mode of the predetermined light emitting unit, and a predetermined movable mode of the predetermined movable effect unit are notified at the predetermined timing. In this way, it may be possible to improve the interest of the player.

  When a predetermined effect display starts at a timing other than the predetermined timing, the possibility of a big hit may be made high. In this way, it may be possible to improve the interest of the player.

  In the above-described embodiment, an example in which the display start timing of the decorative symbol is delayed in accordance with a predetermined timing has been described. However, the present invention is not limited to this.

  That is, based on a predetermined timing of a predetermined effect sound, a display scheduled to be performed before a specific display may be controlled to be extended, shortened, stopped, or omitted.

Moreover, the display matched with a predetermined timing is not limited to the change of a decoration design, A hold display, a background display, a notice display, a character display etc. may be sufficient.
<Appendix 2>
The present invention described above is
1.
First symbol display means (for example, the first special symbol display device 212 and the second special symbol display device 214);
A second symbol display means (for example, a decorative symbol display device 208);
A prefetching notice means capable of executing a prefetching notice (for example, a snow stage or a hold prefetch display),
A game machine equipped with
The first symbol display means is a means capable of executing at least symbol variation display (hereinafter referred to as “first symbol variation display”),
The second symbol display means is a means capable of executing at least symbol variation display (hereinafter referred to as “second symbol variation display”),
The second symbol variation display is a display including at least a third symbol variation display (for example, a symbol variation display displayed in the display areas 208a, 208b, 208c),
The second symbol variation display is a display including at least a fourth symbol variation display (for example, variation representation of the fourth symbol 219 for the special symbol 1 and the fourth symbol 221 for the special symbol 2),
The second symbol display means is means capable of executing the second symbol variation display according to the first symbol variation display,
The prefetch notice means is a means capable of executing the prefetch notice in at least a part of the display period of the first symbol variation display.
The prefetch notice means is a means capable of executing the prefetch notice over a display period of a plurality of the first symbol variation displays (hereinafter referred to as “plural first symbol variation displays”),
The second symbol display means, in one symbol variation display (hereinafter referred to as “first display”) of the plurality of first symbol variation displays, from the variation start timing of the first display. The third symbol variation display may be started at a later variation start timing (hereinafter referred to as “first timing”),
The second symbol display means starts a variation earlier than the first timing in one symbol variation display (hereinafter referred to as “second display”) of the plurality of first symbol variation displays. It is means that may start the third symbol variation display at the timing,
This is a game table characterized by that.
The present invention also provides
2.
1. A game machine according to claim 1,
The second symbol display means starts the fourth symbol variation display at a variation start timing according to a variation start timing of the first symbol variation display, which is to be executed by the prefetching notice;
This is a game table characterized by that.
The present invention also provides
3.
1. Or 2. A game machine according to claim 1,
Equipped with sound notification means capable of outputting sound,
The sound notification means is means capable of outputting a fluctuating sound,
The sound notification means is means capable of continuously outputting the fluctuating sound over the plurality of first symbol fluctuation displays.
This is a game table characterized by that.
The present invention also provides
4).
1. To 3. The game stand according to any one of
The third symbol variation display is a variation display of a decorative symbol,
The fourth symbol variation display is a variation representation of the fourth symbol,
This is a game table characterized by that.
The present invention also provides
5).
1. To 4. The game stand according to any one of
The prefetch notice means is a means capable of starting the prefetch notice in at least a part of the display period of the first symbol variation display when executing the prefetch notice.
This is a game table characterized by that.
The present invention also provides
6).
1. To 5. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice over a period in which the first symbol variation display is performed when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
7).
1. To 6. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice over a period including the entire period during which the first symbol variation display is performed when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
8).
1. To 7. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice without fail in a part of the display period of the first symbol variation display when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
9.
1. To 8. The game stand according to any one of
The prefetch notice means is a means for not executing the prefetch notice in the display period of the first symbol variation display when the prefetch notice is not executed.
This is a game table characterized by that.
The present invention also provides
10.
1. To 9. The game stand according to any one of
The prefetch notice means is a means capable of executing a plurality of types of prefetch notices.
This is a game table characterized by that.
<Appendix 3>
The present invention described above is
1.
First symbol display means (for example, the first special symbol display device 212 and the second special symbol display device 214);
A second symbol display means (for example, a decorative symbol display device 208);
A prefetching notice means capable of executing a prefetching notice (for example, a snow stage or a hold prefetch display),
A game machine equipped with
The first symbol display means is a means capable of executing symbol variation display (hereinafter referred to as “first symbol variation display”),
The second symbol display means is means capable of executing symbol variation display (hereinafter referred to as “second symbol variation display”),
The second symbol variation display is a display including a third symbol variation display (for example, a symbol variation display displayed in the display areas 208a, 208b, 208c),
The second symbol variation display is a display including a fourth symbol variation display (for example, variation representation of the fourth symbol 219 for the special symbol 1 and the fourth symbol 221 for the special symbol 2),
The third symbol variation display is a variation display of a decorative symbol,
The fourth symbol variation display is a variation representation of the fourth symbol,
The second symbol display means is means capable of executing the second symbol variation display according to the first symbol variation display,
The prefetch notice means is a means capable of executing the prefetch notice in at least a part of the display period of the first symbol variation display.
The prefetch notice means is a means capable of executing the prefetch notice over a display period of a plurality of the first symbol variation displays (hereinafter referred to as “plural first symbol variation displays”),
The second symbol display means, in one symbol variation display (hereinafter referred to as “first display”) of the plurality of first symbol variation displays, from the variation start timing of the first display. The third symbol variation display may be started at a later variation start timing (hereinafter, referred to as “first timing (for example, timing (1) in FIG. 14A)”).
In the symbol variation display of one of the plurality of first symbol variation displays, the second symbol display means includes a variation start timing earlier than the first timing (hereinafter, “second timing (for example, 14 (a) (timing of (d)) "), and may start the third symbol variation display.
The first timing is a timing later than the start timing of the fourth symbol variation display,
The second timing is the same timing as the start timing of the fourth symbol variation display.
This is a game table characterized by that .
Or the present invention is,
2.
1. A game machine according to claim 1,
Equipped with sound notification means capable of outputting sound,
The sound notification means is means capable of outputting a fluctuating sound,
The sound notification means is means capable of continuously outputting the fluctuating sound over the plurality of first symbol fluctuation displays.
This is a game table characterized by that.
The present invention also provides
3.
1. Or 2. A game machine according to claim 1,
The prefetch notice means is a means capable of starting the prefetch notice in at least a part of the display period of the first symbol variation display when executing the prefetch notice.
This is a game table characterized by that.
The present invention also provides
4).
1. To 3. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice over a period in which the first symbol variation display is performed when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
5.
1. To 4. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice over a period including the entire period during which the first symbol variation display is performed when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
6).
1. To 5. The game stand according to any one of
The prefetch notice means is a means capable of executing the prefetch notice without fail in a part of the display period of the first symbol variation display when the prefetch notice is executed.
This is a game table characterized by that.
The present invention also provides
7).
1. To 6. The game stand according to any one of
The prefetch notice means is a means for not executing the prefetch notice in the display period of the first symbol variation display when the prefetch notice is not executed.
This is a game table characterized by that.
The present invention also provides
8).
1. To 7. The game stand according to any one of
The prefetch notice means is a means capable of executing a plurality of types of prefetch notices.
This is a game table characterized by that.

  The embodiments of the present invention are not limited to the individual embodiments described above, and any combination of elements of the individual embodiments is included in the present invention, and various modifications that can be conceived by those skilled in the art are also included. Thus, the effects of the present invention are not limited to the above-described contents. That is, various additions, modifications, and partial deletions can be made without departing from the concept and spirit of the present invention derived from the contents defined in the claims and equivalents thereof.

  The gaming machine according to the present invention can be applied to a gaming machine represented by a pachinko machine or the like.

100 Pachinko machine 124 Game area 208 Decorative symbol display device 208a Left symbol display area 208b Middle symbol display area 208c Right symbol display area 208d Effect display area 230 First special figure start port 232 Second special figure start port 234 Variable winning a prize port 206 Effect Device 224 Production movable body 300 Main control unit 304 CPU
306 ROM
308 RAM
400 First sub-control unit 404 CPU
406 ROM
408 RAM
500 Second sub-control unit

Claims (8)

  1. A first symbol display means;
    A second symbol display means;
    A prefetch notice means capable of performing a prefetch notice;
    A game machine equipped with
    The first symbol display means is a means capable of executing symbol variation display (hereinafter referred to as “first symbol variation display”),
    The second symbol display means is means capable of executing symbol variation display (hereinafter referred to as “second symbol variation display”),
    The second symbol variation display is a display including a third symbol variation display,
    The second symbol variation display is a display including a fourth symbol variation display,
    The third symbol variation display is a variation display of a decorative symbol,
    The fourth symbol variation display is a variation representation of the fourth symbol,
    The second symbol display means is means capable of executing the second symbol variation display according to the first symbol variation display,
    The prefetch notice means is a means capable of executing the prefetch notice in at least a part of the display period of the first symbol variation display.
    The prefetch notice means is a means capable of executing the prefetch notice over a display period of a plurality of the first symbol variation displays (hereinafter referred to as “plural first symbol variation displays”),
    The second symbol display means, in one symbol variation display (hereinafter referred to as “first display”) of the plurality of first symbol variation displays, from the variation start timing of the first display. The third symbol variation display may be started at a later variation start timing (hereinafter referred to as “first timing”),
    The second symbol display means refers to a variation start timing (hereinafter referred to as “second timing”) earlier than the first timing in one symbol variation display of the plurality of first symbol variation displays. ) May start the third symbol variation display,
    The first timing is a timing later than the start timing of the fourth symbol variation display,
    The second timing is the same timing as the start timing of the fourth symbol variation display.
    A game stand characterized by that.
  2. The game stand according to claim 1 ,
    Equipped with sound notification means capable of outputting sound,
    The sound notification means is means capable of outputting a fluctuating sound,
    The sound notification means is means capable of continuously outputting the fluctuating sound over the plurality of first symbol fluctuation displays.
    A game stand characterized by that.
  3. The game stand according to claim 1 or 2 ,
    The prefetch notice means is a means capable of starting the prefetch notice in at least a part of the display period of the first symbol variation display when executing the prefetch notice.
    A game stand characterized by that.
  4. It is a game stand as described in any one of Claims 1 thru | or 3 ,
    The prefetch notice means is a means capable of executing the prefetch notice over a period in which the first symbol variation display is performed when the prefetch notice is executed.
    A game stand characterized by that.
  5. It is a game stand as described in any one of Claims 1 thru | or 4 ,
    The prefetch notice means is a means capable of executing the prefetch notice over a period including the entire period during which the first symbol variation display is performed when the prefetch notice is executed.
    A game stand characterized by that.
  6. A game stand according to any one of claims 1 to 5 ,
    The prefetch notice means is a means capable of executing the prefetch notice without fail in a part of the display period of the first symbol variation display when the prefetch notice is executed.
    A game stand characterized by that.
  7. It is a game stand as described in any one of Claims 1 thru | or 6 ,
    The prefetch notice means is a means for not executing the prefetch notice in the display period of the first symbol variation display when the prefetch notice is not executed.
    A game stand characterized by that.
  8. A gaming table according to any one of claims 1 to 7 ,
    The prefetch notice means is a means capable of executing a plurality of types of prefetch notices.
    A game stand characterized by that.
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JP6326864B2 (en) * 2014-02-28 2018-05-23 サミー株式会社 Bullet ball machine
JP5907575B2 (en) * 2014-02-28 2016-04-26 サミー株式会社 Bullet ball machine
JP5751564B1 (en) * 2014-02-28 2015-07-22 サミー株式会社 Bullet ball machine
JP6326865B2 (en) * 2014-02-28 2018-05-23 サミー株式会社 Bullet ball machine
JP5907574B2 (en) * 2014-02-28 2016-04-26 サミー株式会社 Bullet ball machine
JP6277995B2 (en) * 2015-05-12 2018-02-14 サミー株式会社 Bullet ball machine
JP6108566B2 (en) * 2015-07-10 2017-04-05 サミー株式会社 Bullet ball machine
JP2016107142A (en) * 2016-03-17 2016-06-20 サミー株式会社 Pinball game machine
JP2016107143A (en) * 2016-03-17 2016-06-20 サミー株式会社 Pinball game machine

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JP4507057B2 (en) * 2003-03-31 2010-07-21 サミー株式会社 Bullet ball machine
JP4873119B2 (en) * 2005-03-03 2012-02-08 株式会社三洋物産 Game machine
JP4515512B2 (en) * 2008-04-28 2010-08-04 株式会社大都技研 Amusement stand
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