JP2011076588A - ゲーム運営を制御するためのユーザインターフェース提供方法 - Google Patents
ゲーム運営を制御するためのユーザインターフェース提供方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0412—Digitisers structurally integrated in a display
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/041—Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means
- G06F3/0416—Control or interface arrangements specially adapted for digitisers
- G06F3/04166—Details of scanning methods, e.g. sampling time, grouping of sub areas or time sharing with display driving
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
- G06F3/04845—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range for image manipulation, e.g. dragging, rotation, expansion or change of colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/14—Digital output to display device ; Cooperation and interconnection of the display device with other functional units
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/308—Details of the user interface
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
- G06F3/038—Control and interface arrangements therefor, e.g. drivers or device-embedded control circuitry
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- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Human Computer Interaction (AREA)
- Physics & Mathematics (AREA)
- General Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
- Position Input By Displaying (AREA)
Abstract
【解決手段】受信された第1タッチ入力がGUI設定のためのタッチ入力であるかを判定し、GUI設定モードを決定し、受信された第1タッチ入力がGUI設定モードに対応してゲームプレイ制御のための1つ以上のGUI要素を活性化するユーザインターフェース提供技術を提案する。
【選択図】図2
Description
Claims (19)
- タッチスクリーンディスプレイを備えるポータブルデバイス上のゲームプレイを制御するためのユーザインターフェース提供方法であって、
第1タッチ入力を受信するステップと、
前記受信された第1タッチ入力がGUI設定のためのタッチ入力であるかを判定するステップと、
前記受信された第1タッチ入力がGUI設定のためのタッチ入力である場合、GUI設定モードを決定するステップと、
前記決定されたGUI設定モードに対応してゲームプレイ制御のための1つ以上のGUI要素を活性化するステップと
を含むユーザインターフェース提供方法。 - 前記1つ以上のGUI要素は、前記タッチスクリーンディスプレイ上の前記ゲームプレイ制御のための1つ以上の入力キーである請求項1に記載のユーザインターフェース提供方法。
- 前記GUI設定モードは、ゲームグラフィックイメージ上にオーバーラップして表示される前記1つ以上の入力キーに対する透明度を設定する編集モードである請求項2に記載のユーザインターフェース提供方法。
- 1つ以上のGUI要素を活性化する前記ステップは、
透明度設定要素を表示するステップと、
前記透明度を設定するための第2タッチ入力を受信するステップと、
前記受信された第2タッチ入力に対応して前記1つ以上の入力キーの透明度を更新して前記1つ以上の入力キーを活性化するステップと
を含む請求項3に記載のユーザインターフェース提供方法。 - 前記1つ以上の入力キーを活性化する前記ステップは、
前記透明度に対する第1状態から第2状態への転換を表示するステップである請求項4に記載のユーザインターフェース提供方法。 - 前記第1状態から前記第2状態への転換は、前記第2タッチの入力回数に比例して制御される請求項5に記載のユーザインターフェース提供方法。
- 前記GUI設定モードは、ゲームグラフィックイメージ上にオーバーラップして表示される前記1つ以上の入力キーに対する人体工学的な空間配置を設定する編集モードである請求項2に記載のユーザインターフェース提供方法。
- 1つ以上のGUI要素を活性化する前記ステップは、
前記人体工学的な空間配置のための第2タッチ入力を受信するステップと、
前記受信された第2タッチ入力に対応して前記1つ以上の入力キーの空間配置を更新して前記1つ以上の入力キーを活性化するステップと
を含む請求項7に記載のユーザインターフェース提供方法。 - 前記第2タッチ入力は、前記1つ以上の入力キーに対するドラッグアンドドロップである請求項8に記載のユーザインターフェース提供方法。
- 前記1つ以上の入力キーを活性化する前記ステップは、
前記ドラッグアンドドロップに対応して第1空間配置から第2空間配置への転換を表示するステップである請求項9に記載のユーザインターフェース提供方法。 - 前記第1空間配置から前記第2空間配置への転換は、前記第2タッチ入力の速度に比例して制御される請求項10に記載のユーザインターフェース提供方法。
- 前記GUI設定モードは、ゲームグラフィックイメージ上にオーバーラップして表示される前記1つ以上の入力キーに対するサイズの調節が可能な編集モードである請求項2に記載のユーザインターフェース提供方法。
- 1つ以上のGUI要素を活性化する前記ステップは、
前記サイズの調節のための第2タッチ入力を受信するステップと、
前記受信された第2タッチ入力に対応して前記1つ以上の入力キーのサイズを更新して前記1つ以上の入力キーを活性化するステップと
を含む請求項12に記載のユーザインターフェース提供方法。 - 前記1つ以上の入力キーを活性化する前記ステップは、
前記1つ以上の入力キーのサイズに対する第1サイズから第2サイズへの転換を表示するステップである請求項13に記載のユーザインターフェース提供方法。 - 前記GUI設定モードは、ゲームグラフィックイメージ上にオーバーラップして表示される前記1つ以上の入力キーに対する透明度、人体工学的な空間配置、サイズ、またはその組み合わせに対する選定された設定モードである請求項2に記載のユーザインターフェース提供方法。
- 前記GUI設定モードは、ユーザのキー入力の便宜を考慮した前記タッチスクリーンディスプレイ上の1つ以上の入力キーに対する前記人体工学的な空間配置の片手モードまたは両手モードを含む請求項15に記載のユーザインターフェース提供方法。
- 1つ以上のGUI要素を活性化する前記ステップは、
前記選定された設定モードに対応して前記1つ以上の入力キーを活性化する請求項15に記載のユーザインターフェース提供方法。 - 前記1つ以上のGUI要素は、ゲームグラフィックイメージ上に表示される請求項1に記載のユーザインターフェース提供方法。
- 請求項1〜18のうちのいずれか一項の方法を実行させるためのプログラムを記録したコンピュータ読み取り可能な記録媒体。
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KR1020090092321A KR20110034858A (ko) | 2009-09-29 | 2009-09-29 | 게임 운영을 제어하기 위한 사용자 인터페이스 제공 방법 |
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KR101259609B1 (ko) * | 2011-12-30 | 2013-05-14 | (주)네오위즈게임즈 | 그래픽 유저 인터페이스를 이용한 가이드를 제공할 수 있는 온라인 스포츠 게임 제공 방법 및 그 시스템 |
JP2015504199A (ja) * | 2011-11-14 | 2015-02-05 | アマゾン テクノロジーズ インク | 入力マッピング領域 |
JP2016123479A (ja) * | 2014-12-26 | 2016-07-11 | 株式会社Cygames | ゲーム制御プログラム、ゲーム制御方法及びゲーム制御装置 |
JP2016123843A (ja) * | 2015-07-13 | 2016-07-11 | 株式会社Cygames | ゲーム制御プログラム、ゲーム制御方法及びゲーム制御装置 |
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US9009621B2 (en) | 2015-04-14 |
JP5779842B2 (ja) | 2015-09-16 |
US20110077083A1 (en) | 2011-03-31 |
KR20110034858A (ko) | 2011-04-06 |
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