JP2011036291A - ゲーム装置 - Google Patents
ゲーム装置 Download PDFInfo
- Publication number
- JP2011036291A JP2011036291A JP2009183923A JP2009183923A JP2011036291A JP 2011036291 A JP2011036291 A JP 2011036291A JP 2009183923 A JP2009183923 A JP 2009183923A JP 2009183923 A JP2009183923 A JP 2009183923A JP 2011036291 A JP2011036291 A JP 2011036291A
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- Prior art keywords
- movable plate
- attachment section
- fixed
- game
- vibration
- Prior art date
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- 125000006850 spacer group Chemical group 0.000 claims description 23
- 239000000463 material Substances 0.000 claims description 17
- 230000005540 biological transmission Effects 0.000 claims description 6
- 230000003139 buffering effect Effects 0.000 claims description 3
- 239000002184 metal Substances 0.000 description 11
- 238000003780 insertion Methods 0.000 description 10
- 230000037431 insertion Effects 0.000 description 10
- 238000001514 detection method Methods 0.000 description 5
- 230000000694 effects Effects 0.000 description 4
- 230000033764 rhythmic process Effects 0.000 description 4
- 230000008602 contraction Effects 0.000 description 3
- 230000003014 reinforcing effect Effects 0.000 description 2
- 230000001360 synchronised effect Effects 0.000 description 2
- 238000009527 percussion Methods 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000002265 prevention Effects 0.000 description 1
- 230000035939 shock Effects 0.000 description 1
Images
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Slot Machines And Peripheral Devices (AREA)
Abstract
【解決手段】ゲーム装置1は、振動を発生させる加振器70が取り付けられ、加振器70が発生させる振動の伝達により振動する振動板40と、振動板40を取り付けるための取り付け区画46が形成されたステージ3と、を備え、振動板40は、所定範囲の移動が可能な状態でステージ3の取り付け区画46に取り付けられているものである。
【選択図】図8
Description
3 ステージ(固定台)
40 振動板(可動板)
41 板金(板部材)
46 取り付け区画
51 取り付け区画の凸部
52 取り付け区画の凹部
53 振動板の凸部
54 振動板の凹部
58 緩衝材
65 スペーサ
66 ネジ(固定部材)
70 加振器(振動発生手段)
Claims (9)
- 振動を発生させる振動発生手段が取り付けられ、前記振動発生手段が発生させる振動の伝達により振動する可動板と、
前記可動板を取り付けるための取り付け区画が形成された固定台と、を備え、
前記可動板は、所定範囲の移動が可能な状態で前記固定台の前記取り付け区画に取り付けられていることを特徴とするゲーム装置。 - 前記可動板を所定範囲の移動が可能な状態で前記取り付け区画に取り付ける手段として、前記可動板が前記取り付け区画に取り付けられた状態において前記可動板が前記取り付け区画の内周と接触しないように前記取り付け区画が設けられている範囲よりも小さい範囲に前記所定範囲の移動を制限する制限部材が用いられている請求項1に記載のゲーム装置。
- 前記制限部材として、前記可動板を固定する固定部材との間に介在し、前記可動板と前記固定部材との間に一定の間隔を形成するスペーサが用いられている請求項2に記載のゲーム装置。
- 前記可動板を所定範囲の移動が可能な状態で前記取り付け区画に取り付ける手段として、前記可動板と前記取り付け区画との間の隙間を覆うために前記可動板の上から前記固定台に固定され、前記可動板の上方への移動を制限する板部材が用いられている請求項1〜3のいずれか一項に記載のゲーム装置。
- 前記スペーサが形成する一定の間隔部分には、前記可動板と前記固定部材との接触及び前記スペーサと前記固定部材との接触の少なくともいずれか一方の接触を緩衝するための緩衝材が設けられている請求項3に記載のゲーム装置。
- 前記可動板は、前記取り付け区画に取り付けられた状態において、下方から緩衝材にて支持されている請求項1〜5のいずれか一項に記載のゲーム装置。
- 前記可動板の外周には、凸部と凹部とが形成され、
前記取り付け区画には、前記可動板が取り付け可能なように前記可動板の凸部及び凹部とそれぞれ対応する凸部及び凹部が外周に形成されている請求項1〜6のいずれか一項に記載のゲーム装置。 - 前記可動板を所定範囲の移動が可能な状態で前記取り付け区画に取り付ける手段として、前記可動板を固定するための固定部材との間に介在し、前記可動板と前記固定部材との間に一定の間隔を形成するスペーサが用いられ、
前記スペーサは、前記可動板の外周に形成された前記凸部に取り付けられた状態にて前記固定部材により前記取り付け区画の外周に形成れた前記凸部に固定されている請求項7に記載のゲーム装置。 - 前記可動板を所定範囲の移動が可能な状態で前記取り付け区画に取り付ける手段として、前記可動板と前記取り付け区画との間の隙間を覆うために前記可動板の上から前記固定台に固定され、前記可動板の上方への移動を制限する板部材が用いられ、
前記板部材は、前記取り付け区画の外周に形成された凹部に固定されている請求項5又は6に記載のゲーム装置。
Priority Applications (4)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009183923A JP5320209B2 (ja) | 2009-08-06 | 2009-08-06 | ゲーム装置 |
CN2010800348202A CN102470278A (zh) | 2009-08-06 | 2010-08-02 | 游戏装置 |
PCT/JP2010/063031 WO2011016421A1 (ja) | 2009-08-06 | 2010-08-02 | ゲーム装置 |
TW099126097A TW201113074A (en) | 2009-08-06 | 2010-08-05 | A game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2009183923A JP5320209B2 (ja) | 2009-08-06 | 2009-08-06 | ゲーム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2011036291A true JP2011036291A (ja) | 2011-02-24 |
JP5320209B2 JP5320209B2 (ja) | 2013-10-23 |
Family
ID=43544316
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2009183923A Active JP5320209B2 (ja) | 2009-08-06 | 2009-08-06 | ゲーム装置 |
Country Status (4)
Country | Link |
---|---|
JP (1) | JP5320209B2 (ja) |
CN (1) | CN102470278A (ja) |
TW (1) | TW201113074A (ja) |
WO (1) | WO2011016421A1 (ja) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014144081A (ja) * | 2013-01-28 | 2014-08-14 | Taito Corp | ゲーム装置 |
JP2017144002A (ja) * | 2016-02-16 | 2017-08-24 | 株式会社コナミデジタルエンタテインメント | ゲーム機 |
Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11179051A (ja) * | 1997-12-18 | 1999-07-06 | Takeshi Yasuda | 家庭用テレビゲーム操作機能付体感椅子 |
JPH11276715A (ja) * | 1998-03-27 | 1999-10-12 | Azunasu Venture:Kk | 興奮体験ゲーム装置 |
JP2006341211A (ja) * | 2005-06-09 | 2006-12-21 | Hosiden Corp | 振動発生装置 |
Family Cites Families (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE9412234U1 (de) * | 1994-07-28 | 1995-11-30 | Lucas Industries P.L.C., Solihull, West Midlands | Trommelbremse mit unterteiltem Bremsträger |
EP1564244A3 (en) * | 1996-05-10 | 2005-11-16 | Shishiai-Kabushikigaisha | Energy conversion composition |
DE202004010409U1 (de) * | 2004-07-02 | 2004-09-09 | Bomag Gmbh | Verbindungslager |
-
2009
- 2009-08-06 JP JP2009183923A patent/JP5320209B2/ja active Active
-
2010
- 2010-08-02 WO PCT/JP2010/063031 patent/WO2011016421A1/ja active Application Filing
- 2010-08-02 CN CN2010800348202A patent/CN102470278A/zh active Pending
- 2010-08-05 TW TW099126097A patent/TW201113074A/zh unknown
Patent Citations (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH11179051A (ja) * | 1997-12-18 | 1999-07-06 | Takeshi Yasuda | 家庭用テレビゲーム操作機能付体感椅子 |
JPH11276715A (ja) * | 1998-03-27 | 1999-10-12 | Azunasu Venture:Kk | 興奮体験ゲーム装置 |
JP2006341211A (ja) * | 2005-06-09 | 2006-12-21 | Hosiden Corp | 振動発生装置 |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2014144081A (ja) * | 2013-01-28 | 2014-08-14 | Taito Corp | ゲーム装置 |
JP2017144002A (ja) * | 2016-02-16 | 2017-08-24 | 株式会社コナミデジタルエンタテインメント | ゲーム機 |
Also Published As
Publication number | Publication date |
---|---|
WO2011016421A1 (ja) | 2011-02-10 |
CN102470278A (zh) | 2012-05-23 |
JP5320209B2 (ja) | 2013-10-23 |
TW201113074A (en) | 2011-04-16 |
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