JP2010162220A5 - - Google Patents

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JP2010162220A5
JP2010162220A5 JP2009008231A JP2009008231A JP2010162220A5 JP 2010162220 A5 JP2010162220 A5 JP 2010162220A5 JP 2009008231 A JP2009008231 A JP 2009008231A JP 2009008231 A JP2009008231 A JP 2009008231A JP 2010162220 A5 JP2010162220 A5 JP 2010162220A5
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gaming state
effect
effect mode
variable display
specific
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JP5295793B2 (en
JP2010162220A (en
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本発明による遊技機は、始動条件の成立(例えば、第1始動入賞口13または第2始動入賞口14に遊技球が入賞したこと)にもとづいて、各々を識別可能な複数種類の識別情報(例えば、特別図柄)の可変表示を行う可変表示手段(例えば、特別図柄表示器8a,8b)を備え、該可変表示手段に表示結果(例えば停止図柄)を導出することで遊技の結果(例えば、はずれ、大当り等)を確定し、遊技の結果が特定遊技結果(例えば大当り)となったときに遊技者にとって有利な特定遊技状態(例えば、大当り遊技状態)に制御する遊技機であって、識別情報の可変表示を行う遊技状態として、所定遊技状態(例えば通常状態)と、該所定遊技状態と始動条件の成立状況が共通する遊技状態であって、所定遊技状態よりも特定遊技状態に制御され易い有利遊技状態(例えば確変状態)と、を含む複数の遊技状態のうちの1の遊技状態に制御する遊技状態制御手段(例えば、遊技制御用マイクロコンピュータ560におけるステップS145,S171A,S171B,S172Aを実行する部分)と、識別情報の可変表示を行う演出モードとして、遊技状態が所定遊技状態のときに制御され易い通常演出モード(例えば、通常モード)と、遊技状態が有利遊技状態のときに制御され易い特定演出モード(例えば、潜伏モード)と、を含む複数の演出モードのうちの1の演出モードに制御する手段であって、少なくとも特定の移行条件が成立した(例えば、突然確変大当り(時短なし)や小当りが発生した)ことに基づいて特定演出モードに制御する演出モード制御手段(例えば、演出制御用マイクロコンピュータ100におけるステップS618B,S636,S828を実行する部分)と、特定演出モードに制御された後の識別情報の可変表示の実行回数(例えば変動回数)を計数する実行回数計数手段(例えば、演出制御用マイクロコンピュータ100におけるステップS813を実行する部分)と、演出モード制御手段により特定演出モードに制御されているときに、演出モード制御手段により通常演出モードに制御されることを示唆する示唆演出(例えば、各移行抽選演出)を複数種類の中から選択する示唆演出選択手段(例えば、演出制御用マイクロコンピュータ100におけるステップS826,S827を実行する部分)と、識別情報の可変表示中に、該示唆演出選択手段により選択された示唆演出を実行する示唆演出実行手段と(例えば、演出制御用マイクロコンピュータ100におけるステップS1845を実行する部分)、を備え、複数種類の示唆演出は、該示唆演出実行手段により実行された後に演出モード制御手段が通常演出モードに制御する確率が高い高確率示唆演出(例えば、フェードアウト時に背景色が白になる強演出)と、通常演出モードに制御する確率が高確率示唆演出よりも低い低確率示唆演出(例えば、フェードアウト時に背景色が赤になる弱演出)と、を含み、示唆演出選択手段は、実行回数計数手段が計数する実行回数が所定回数(例えば30回)以上のときは該所定回数未満のときよりも高い割合で高確率示唆演出を選択する(例えば、ステップS827において変動回数が30回未満のときよりも30回以上のときに強演出を実行する割合が高くなるようにフェードアウト時背景色選択テーブルに判定値を割り振る:図43参照)ことを特徴とする。そのような構成によれば、特定演出モードに制御された後の可変表示の実行回数が所定回数以上になれば、通常演出モードに制御される確率が高い高確率示唆演出が高い割合で実行されることになるため、有利遊技状態に制御されている可能性が低いとの遊技者の体感(認識)と、実際の制御(高確率で実行される示唆演出の内容)との間の齟齬をなくすことができ、その結果、遊技の興趣を向上させることができる。 The gaming machine according to the present invention can identify a plurality of types of identification information (each of which can be identified based on establishment of the start condition (for example, that the game ball has won the first start winning opening 13 or the second starting winning opening 14)). For example, a variable display means (for example, special symbol indicators 8a and 8b) for performing variable display of special symbols) is provided, and the result of the game (for example, It is a gaming machine that determines an out of game, a big hit, etc., and controls the game to a specific game state (eg, a big hit game state) that is advantageous for the player when the game result is a specific game result (for example, a big hit). A game state in which the predetermined game state (for example, the normal state) and the establishment state of the predetermined game state and the start condition are common as a game state in which variable display of information is performed, is controlled to the specific game state than the predetermined game state. Game state control means (for example, steps S145, S171A, S171B, S172A in the microcomputer 560 for game control) which controls one game state among a plurality of game states including an advantageous game state (for example, a probability change state) As a production mode for performing variable display of identification information and identification information, a normal production mode (for example, a normal mode) that is easily controlled when the gaming state is a predetermined gaming state, and a gaming state in an advantageous gaming state It is a means to control to one production mode of a plurality of production modes including a specific production mode (for example, latent mode) which is easy to control, and at least a specific transition condition is satisfied (for example, sudden probability variation big hit ( A production mode control means (for example, Execution number counting means for counting the number of executions (for example, the number of fluctuations) of the variable display of the identification information after being controlled to the specific effect mode) and the step of executing steps S618B, S636, and S828 in the delivery control microcomputer 100 For example, when it is controlled to the specific effect mode by the effect mode control means and the part performing step S813 in the effect control microcomputer 100, it is suggested that the normal effect mode is controlled by the effect mode control means suggested effect (e.g., each transition drawing effect) with the suggestion effect selecting means for selecting from among multiple several (e.g., portions for performing the steps S826, S827 in effect control microcomputer 100), while the variable display of the identification information Execute the suggested effect selected by the suggested effect selection means The suggestion mode execution means and (for example, a portion for executing step S1845 in the microcomputer 100 for effect control) are provided, and the presentation mode control means is usually performed after a plurality of kinds of suggestion effects are executed by the suggestion effect execution means A high probability suggestion effect (for example, a strong effect in which the background color becomes white during fade-out) with a high probability of controlling to the rendering mode and a low probability suggestion effect (for example, When the number of executions counted by the number-of-executions counting means is equal to or more than a predetermined number of times (for example, 30 times), it is more than the predetermined number of times Select a high probability suggestion effect at a high rate (for example, 30 or more times than when the number of times of change is less than 30 in step S827) Ratio to perform strong effect on can become so allocate determination value fade when the background color selection table high: see FIG. 43) that is characterized. According to such a configuration, when the number of times of execution of the variable display after being controlled to the specific effect mode becomes equal to or more than the predetermined number, the high probability suggestion effect with high probability of being controlled to the normal effect mode is executed at a high ratio The player feels (perception) that the possibility of being controlled to the advantageous gaming state is low, and a conflict between the actual control (the content of the suggestion effect executed with a high probability) As a result, the interest of the game can be improved.

Claims (1)

始動条件の成立にもとづいて、各々を識別可能な複数種類の識別情報の可変表示を行う可変表示手段を備え、該可変表示手段に表示結果を導出することで遊技の結果を確定し、遊技の結果が特定遊技結果となったときに遊技者にとって有利な特定遊技状態に制御する遊技機であって、
前記識別情報の可変表示を行う遊技状態として、所定遊技状態と、該所定遊技状態と始動条件の成立状況が共通する遊技状態であって、前記所定遊技状態よりも前記特定遊技状態に制御され易い有利遊技状態と、を含む複数の遊技状態のうちの1の遊技状態に制御する遊技状態制御手段と、
前記識別情報の可変表示を行う演出モードとして、遊技状態が前記所定遊技状態のときに制御され易い通常演出モードと、遊技状態が前記有利遊技状態のときに制御され易い特定演出モードと、を含む複数の演出モードのうちの1の演出モードに制御する手段であって、少なくとも特定の移行条件が成立したことに基づいて前記特定演出モードに制御する演出モード制御手段と、
前記特定演出モードに制御された後の識別情報の可変表示の実行回数を計数する実行回数計数手段と、
前記演出モード制御手段により前記特定演出モードに制御されているときに、前記演出モード制御手段により前記通常演出モードに制御されることを示唆する示唆演出を複数種類の中から選択する示唆演出選択手段と、
前記識別情報の可変表示中に、該示唆演出選択手段により選択された前記示唆演出を実行する示唆演出実行手段と、を備え、
複数種類の前記示唆演出は、該示唆演出実行手段により実行された後に前記演出モード制御手段が前記通常演出モードに制御する確率が高い高確率示唆演出と、前記通常演出モードに制御する確率が前記高確率示唆演出よりも低い低確率示唆演出と、を含み、
前記示唆演出選択手段は、前記実行回数計数手段が計数する実行回数が所定回数以上のときは該所定回数未満のときよりも高い割合で前記高確率示唆演出を選択する
ことを特徴とする遊技機。
Based on the establishment of the start condition, variable display means for performing variable display of plural kinds of identification information capable of identifying each is provided, and the result of the game is decided by deriving the display result on the variable display means, and the game It is a gaming machine that controls to a specific gaming state advantageous to the player when the result is a specific gaming result,
The gaming state in which the identification information is variably displayed is a gaming state in which the predetermined gaming state and the establishment status of the predetermined gaming state and the start condition are in common, and is easily controlled to the specific gaming state than the predetermined gaming state Game state control means for controlling one game state among a plurality of game states including the advantageous game state;
The effect mode for performing variable display of the identification information includes a normal effect mode that is easily controlled when the gaming state is the predetermined gaming state, and a specific effect mode that is easily controlled when the gaming state is the advantageous gaming state Means for controlling to one of the plurality of effect modes, and effect mode control means for controlling to the specific effect mode based on at least a specific transition condition being established;
Execution number counting means for counting the number of executions of variable display of identification information after being controlled to the specific effect mode;
When it is controlled to the specific effect mode by the presentation mode control means, suggested effect selecting means for selecting from among multiple several suggestions directing suggesting the be controlled to the normal presentation mode by the presentation mode control means When,
Suggestive effect executing means for executing the suggested effect selected by the suggested effect selecting means during variable display of the identification information;
A plurality of types of the suggested effects are executed by the suggested effect executing means, and the high probability indicating effect that the effect mode control means controls the normal effect mode with high probability, and a probability that the normal effect mode is controlled Including low probability suggestion production lower than high probability suggestion production,
When the number of times of execution counted by the number of times of execution counting means is equal to or more than a predetermined number of times, the suggestion effect selecting means selects the high probability indication effect at a higher rate than when less than the predetermined number of times. .
JP2009008231A 2009-01-16 2009-01-16 Game machine Expired - Fee Related JP5295793B2 (en)

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JP5236681B2 (en) * 2010-04-27 2013-07-17 株式会社三共 Game machine
JP5236682B2 (en) * 2010-04-27 2013-07-17 株式会社三共 Game machine
JP5236680B2 (en) * 2010-04-27 2013-07-17 株式会社三共 Game machine
JP2012228313A (en) * 2011-04-25 2012-11-22 Fujishoji Co Ltd Pinball game machine
JP5323955B2 (en) * 2012-02-28 2013-10-23 株式会社三共 Game machine
JP5323956B2 (en) * 2012-02-28 2013-10-23 株式会社三共 Game machine
JP5323957B2 (en) * 2012-02-28 2013-10-23 株式会社三共 Game machine
JP5707434B2 (en) * 2013-02-19 2015-04-30 京楽産業.株式会社 Game machine
JP6372865B2 (en) * 2016-03-16 2018-08-15 株式会社サンセイアールアンドディ Pachinko machine
JP6372864B2 (en) * 2016-03-16 2018-08-15 株式会社サンセイアールアンドディ Pachinko machine
JP2017012901A (en) * 2016-10-26 2017-01-19 株式会社サンセイアールアンドディ Game machine
JP7117750B2 (en) * 2018-03-20 2022-08-15 株式会社サンセイアールアンドディ game machine
JP6869555B2 (en) * 2019-04-18 2021-05-12 株式会社ニューギン Game machine
JP6736133B2 (en) * 2019-04-18 2020-08-05 株式会社ニューギン Amusement machine

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JP2006304937A (en) * 2005-04-27 2006-11-09 Aruze Corp Game machine
JP2007215579A (en) * 2006-02-14 2007-08-30 Taiyo Elec Co Ltd Game machine

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