JP2010162130A - Game machine - Google Patents

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JP2010162130A
JP2010162130A JP2009006236A JP2009006236A JP2010162130A JP 2010162130 A JP2010162130 A JP 2010162130A JP 2009006236 A JP2009006236 A JP 2009006236A JP 2009006236 A JP2009006236 A JP 2009006236A JP 2010162130 A JP2010162130 A JP 2010162130A
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pair
movable pieces
start port
game
game ball
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Atsuta Hashizume
惇太 橋爪
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing the amusement by: changing the state of a first start pocket between the state in which entrance of a game ball is easy and the state in which the entrance is hard; and strengthening the association between start pockets. <P>SOLUTION: The game machine 10 includes: a game board 11 for guiding a shot game ball to flow from an upper side to a lower side; the first start pocket 16 disposed on the game board and receiving the guided flowing game ball; a second start pocket 18 disposed under the first start pocket and having a pair of movable pieces 17; and a control means for opening/closing the second start pocket. When the pair of movable pieces 17 are closed, the distal ends 17a of the movable pieces are disposed higher than the position of the first start pocket 16. <P>COPYRIGHT: (C)2010,JPO&amp;INPIT

Description

本発明は、遊技機に関し、特に複数の始動口を有する遊技機に関するものである。   The present invention relates to a gaming machine, and more particularly to a gaming machine having a plurality of start ports.

遊技機には、遊技盤面に形成された略円形の遊技領域内に複数の遊技釘が植設され、発射ハンドルの操作により発射された遊技球が、遊技領域内の遊技釘との衝突を繰り返しながら転動流下するものがある。   In the gaming machine, a plurality of game nails are implanted in a substantially circular game area formed on the surface of the game board, and the game balls launched by operating the launch handle repeatedly collide with the game nails in the game area. However, there are things that roll down.

そして、遊技機は、遊技領域を転動流下する遊技球が、当該遊技領域内に設けられた入賞口(始動口)に入球した場合には、当該入賞口に応じた賞球が払出される構造となっている。   When the gaming ball rolling down in the gaming area enters a winning opening (starting opening) provided in the gaming area, the gaming machine pays out the winning ball corresponding to the winning opening. It has a structure.

また、遊技機は、複数の始動口を備えたものがあり、例えば、第1始動口と第2始動口が上下に配列されたものや、横に並んで配置されたものがある(例えば、特許文献1参照)。そして、第2始動口には、一対の可動片が付設されている場合が一般的である。この一対の可動片は、通常、遊技球が第2始動口に入球し難い閉状態となっており、所定の条件が成立した場合には、遊技球が始動口に入球し易い開状態に変化するようになっている。   In addition, some gaming machines have a plurality of start ports, for example, a first start port and a second start port are arranged one above the other, and some are arranged side by side (for example, Patent Document 1). The second starting port is generally provided with a pair of movable pieces. The pair of movable pieces are normally in a closed state in which the game ball is unlikely to enter the second start port, and when a predetermined condition is satisfied, the open state is such that the game ball can easily enter the start port. To change.

特開2007−97961号公報JP 2007-97961 A

しかしながら、特許文献1の遊技機は、可動片を第2始動口に設けており、その一対の可動片の開状態と閉状態とにより、遊技球の第2始動口への入球のし易さが変わるようになっているが、第1始動口の入球のし易さは、変化がなく、また、第2始動口との関連性がなく、面白みを第1始動口に与えることはできなかった。   However, in the gaming machine of Patent Document 1, a movable piece is provided at the second start opening, and it is easy to enter the game ball into the second start opening by the open state and the closed state of the pair of movable pieces. However, there is no change in the ease of entering the first starting port, and there is no relationship with the second starting port, and it is not interesting to give the first starting port an interesting thing. could not.

本発明の目的は、上記課題に鑑み、第1始動口にも入球のし易い状態とし難い状態の変化を持たせ、且つ始動口同士の関連性を高めることにより、面白みを向上させることができる遊技機を提供することにある。   In view of the above problems, the object of the present invention is to improve the fun by giving the first starting port a change in a state that makes it easy to enter a ball and increasing the relevance between the starting ports. It is to provide a game machine that can be used.

本発明に係る遊技機は、上記の目的を達成するために、次のように構成される。
第1の遊技機(請求項1に対応)は、発射された遊技球を上部側から下部側へ流下案内する遊技盤と、遊技盤に設けられ、流下案内された遊技球を受入れ可能な第1始動口と、第1始動口の下方に設けられた一対の可動片を有する第2始動口と、第2始動口を開閉する制御手段と、を備え、一対の可動片が閉状態のとき、可動片の先端部が、第1始動口の位置より、高い位置に配置されることを特徴とする。
第2の遊技機(請求項2に対応)は、上記の構成において、好ましくは、一対の可動片が閉状態のとき、一対の可動片の先端部の間隔は、第1始動口の口の幅とほぼ同じ大きさであることを特徴とする。
第3の遊技機(請求項3に対応)は、上記の構成において、好ましくは、一対の可動片が閉状態のとき、一対の可動片の先端部の間隔は、第1始動口の口の幅より大きいことを特徴とする。
In order to achieve the above object, a gaming machine according to the present invention is configured as follows.
The first gaming machine (corresponding to claim 1) is a game board that guides the launched game ball from the upper side to the lower side and a game board that is provided on the game board and that can accept the game ball guided to flow down. A first start port, a second start port having a pair of movable pieces provided below the first start port, and a control means for opening and closing the second start port, wherein the pair of movable pieces are in a closed state The tip of the movable piece is arranged at a position higher than the position of the first start port.
In the above configuration, the second gaming machine (corresponding to claim 2) is preferably configured such that when the pair of movable pieces are in the closed state, the distance between the tip portions of the pair of movable pieces is equal to the opening of the first start port. It is characterized by being approximately the same size as the width.
In the above configuration, the third gaming machine (corresponding to claim 3) is preferably configured such that when the pair of movable pieces are in a closed state, the distance between the tip portions of the pair of movable pieces is the opening of the first start port. It is characterized by being larger than the width.

本発明によれば、発射された遊技球を上部側から下部側へ流下案内する遊技盤と、遊技盤に設けられ、流下案内された遊技球を受入れ可能な第1始動口と、第1始動口の下方に設けられた一対の可動片を有する第2始動口と、第2始動口を開閉する制御手段と、を備え、一対の可動片が閉状態のとき、可動片の先端部が、第1始動口の位置より、高い位置に配置されるため、第2始動口の一対の可動片の開閉によって、第1始動口の入り口の上部も狭くなったり、広くなったりするので、第1始動口への入球の確率が変化するので、第1始動口にも入球のし易い状態とし難い状態の変化を持たせ、且つ始動口同士の関連性を高め、面白みを向上させることができる。
また、本発明によれば、一対の可動片が閉状態のとき、一対の可動片の先端部の間隔は、第1始動口の口の幅とほぼ同じ大きさであるため、第1始動口と第2始動口では、第2始動口に取り付けられた一対の可動片の開閉により、第2始動口の入球のし易い状態とし難い状態を変化させるのみならず、第1始動口にも入球のし易い状態とし難い状態の変化を持たせ、且つ始動口同士の関連性を高め、面白みを向上させることができる。
さらに、本発明によれば、一対の可動片が閉状態のとき、一対の可動片の先端部の間隔は、第1始動口の口の幅より大きいため、第1始動口と第2始動口では、第2始動口に取り付けられた一対の可動片の開閉により、第2始動口の入球のし易い状態とし難い状態を変化させるのみならず、第1始動口にも入球のし易い状態とし難い状態の変化を持たせ、且つ始動口同士の関連性を高め、面白みを向上させることができる。
According to the present invention, a game board that guides the launched game ball from the upper side to the lower side, a first start port that is provided in the game board and that can receive the game ball guided to flow down, and a first start A second starting port having a pair of movable pieces provided below the mouth, and a control means for opening and closing the second starting port, and when the pair of movable pieces are in a closed state, the tip of the movable piece is Since it is arranged at a position higher than the position of the first start port, the upper part of the entrance of the first start port becomes narrower or wider by opening and closing the pair of movable pieces of the second start port. Since the probability of entering the starting port changes, the first starting port can be easily changed to a state where it is easy to enter the ball, and the relationship between the starting ports can be improved and the fun can be improved. it can.
Further, according to the present invention, when the pair of movable pieces are in the closed state, the distance between the tip portions of the pair of movable pieces is substantially the same as the width of the first start port. And the second starter port not only change the state where the second starter port is easy to enter by changing the pair of movable pieces attached to the second starter port, but also the first starter port. It is possible to change the state in which it is easy to enter the ball and to change the state in which it is difficult to enter, and to increase the relevance between the start ports and improve the fun.
Furthermore, according to the present invention, when the pair of movable pieces are in the closed state, the distance between the tip portions of the pair of movable pieces is larger than the width of the first start port, so the first start port and the second start port Then, the opening and closing of the pair of movable pieces attached to the second starting port not only changes the state where the second starting port is easy to enter, but also makes it easy to enter the first starting port. It is possible to provide a change in a state that is difficult to change into a state, enhance the relevance between the start ports, and improve the fun.

本発明の第1実施形態に係る遊技機の構成例を示した正面図である。It is the front view which showed the structural example of the game machine which concerns on 1st Embodiment of this invention. 本発明の第1実施形態に係る遊技機の制御手段のブロック図である。It is a block diagram of the control means of the gaming machine according to the first embodiment of the present invention. 本発明の第1実施形態に係る遊技機の第1始動口と第2始動口の構成を示した図であり、(a)は平面図、(b)は正面図、(c)は、右側面図である。It is the figure which showed the structure of the 1st starting port and 2nd starting port of the gaming machine which concern on 1st Embodiment of this invention, (a) is a top view, (b) is a front view, (c) is a right side FIG. 本発明の第1実施形態に係る遊技機の第1始動口と第2始動口の可動片の(a)閉じた状態と(b)開いた状態を示した正面図である。It is the front view which showed the (a) closed state and (b) opened state of the movable piece of the 1st starting port and 2nd starting port of the gaming machine which concern on 1st Embodiment of this invention. 本発明の第2実施形態に係る遊技機の第1始動口と第2始動口の可動片の(a)閉じた状態と(b)開いた状態を示した正面図である。It is the front view which showed the (a) closed state and (b) the open state of the movable piece of the 1st starting port and 2nd starting port of the game machine which concern on 2nd Embodiment of this invention.

以下、図面を用いて本発明を実施するための最良の形態を説明する。   Hereinafter, the best mode for carrying out the present invention will be described with reference to the drawings.

図1は、本発明の第1実施形態に係る遊技機の正面図である。遊技機10の遊技盤11の下方位置には、発射部56(図2参照)を備える操作ハンドル12が配置され、発射部56の駆動によって発射された遊技球がレール13a、13b間を上昇して遊技盤11の上部位置に達した後、遊技領域14内を落下する。遊技領域14には、遊技球を不特定の方向に向けて落下させるための図示しない複数の釘に加え、遊技球の落下方向を変化させる風車や入球口が配置されている。   FIG. 1 is a front view of the gaming machine according to the first embodiment of the present invention. An operation handle 12 having a launching portion 56 (see FIG. 2) is disposed below the game board 11 of the gaming machine 10, and a game ball launched by driving the launching portion 56 rises between the rails 13a and 13b. After reaching the upper position of the game board 11, the game board 14 falls in the game area 14. In the game area 14, in addition to a plurality of nails (not shown) for dropping the game ball in an unspecified direction, a windmill and a entrance for changing the fall direction of the game ball are arranged.

遊技領域14の中央部分には例えば液晶表示器(LCD)を用いた図柄表示部15が配置される。図柄表示部15の下方には遊技球を受入れ可能な第1始動口16が配置され、第1始動口16の下方には一対の可動片17を有する第2始動口18が配置される。一対の可動片17が閉状態のとき、可動片17の先端部17aが、第1始動口16の位置より、高い位置に配置されている。そして、一対の可動片17が閉状態のとき、一対の可動片17の先端部17aの間隔は、第1始動口16の口の幅とほぼ同じ大きさである。なお、第1始動口16と第2始動口18の詳細な構造については後述する。   A symbol display unit 15 using, for example, a liquid crystal display (LCD) is disposed in the central portion of the game area 14. A first start port 16 capable of receiving a game ball is disposed below the symbol display unit 15, and a second start port 18 having a pair of movable pieces 17 is disposed below the first start port 16. When the pair of movable pieces 17 are in the closed state, the distal end portion 17 a of the movable piece 17 is disposed at a position higher than the position of the first start port 16. When the pair of movable pieces 17 are in the closed state, the distance between the tip portions 17 a of the pair of movable pieces 17 is substantially the same as the width of the first start port 16. The detailed structure of the first start port 16 and the second start port 18 will be described later.

図柄表示部15の左側には、遊技球の通過を検出し、第2始動口18を一定時間だけ開放させる普通図柄の抽選を行うための入賞ゲート19が配置される。入賞ゲート19の下方位置等には、遊技球が入球したときに所定数(例えば10個)の賞球払い出しの権利を獲得する普通入賞口20が配置される。遊技領域14の最下部にはどの入球口にも入球しなかった遊技球を回収する回収口21が配置される。   On the left side of the symbol display unit 15, a winning gate 19 for detecting the passing of a game ball and performing lottery of a normal symbol for opening the second starting port 18 for a predetermined time is arranged. At a position below the winning gate 19 or the like, a normal winning opening 20 is provided for acquiring a predetermined number (for example, ten) of winning balls when a game ball enters. At the bottom of the game area 14, a collection port 21 for collecting game balls that have not entered any of the entrances is disposed.

図柄表示部15の右下には、第1特別図柄抽選手段(図示せず)による抽選結果を表示する第1特別図柄表示器22、及び第2特別図柄抽選手段(図示せず)による抽選結果を表示する第2特別図柄表示器23が配置される。これら両表示器22、23には特別図柄が変動表示されると共に、所定時間経過後に所定の図柄が停止表示され、始動口への遊技球の入球を契機とする抽選の結果が表示される。両表示器22、23には複数のLEDが使用され、特別図柄の変動表示の開始に伴ってLEDが点滅することで、現在抽選中であるかのような印象を遊技者に与える。所定時間経過後には、抽選結果に応じて予め設定されたLEDが点灯表示し、遊技者に抽選結果が報知される。   In the lower right of the symbol display unit 15, a first special symbol display 22 for displaying a lottery result by a first special symbol lottery means (not shown) and a lottery result by a second special symbol lottery means (not shown). A second special symbol display 23 for displaying is arranged. Both the indicators 22 and 23 display the special symbols in a variable manner, stop the predetermined symbols after a predetermined time has elapsed, and display the results of the lottery triggered by the game balls entering the starting port. . A plurality of LEDs are used for both indicators 22 and 23, and the LED blinks with the start of the variable symbol display, giving the player the impression that the lottery is currently being drawn. After a predetermined time has elapsed, an LED set in advance according to the lottery result is turned on and the lottery result is notified to the player.

特別図柄の変動表示中に第1始動口16、あるいは第2始動口18に遊技球が入球すると、当該入球によって得られる特別図柄の変動表示の権利(以下「保留球」という)が留保される。この留保された保留球の数は第1特別図柄保留表示器24及び第2特別図柄保留表示器25に表示される。   If a game ball enters the first start port 16 or the second start port 18 during the special symbol variation display, the right to display the special symbol variation display (hereinafter referred to as “reserved ball”) reserved by the entry is reserved. Is done. The number of reserved balls thus reserved is displayed on the first special symbol hold indicator 24 and the second special symbol hold indicator 25.

特別図柄の変動表示中に入賞ゲート19に遊技球が入球すると、普通図柄抽選手段(図示せず)による抽選が行われるが、この抽選結果を表示する普通図柄表示器26が上記両表示器22、23の付近に配置されている。普通図柄の変動表示中に入賞ゲート19に遊技球が入球することによって得られる普通図柄の変動表示の権利、すなわち保留球の数が普通図柄保留表示器27に表示される。   When a game ball enters the winning gate 19 during the special symbol variation display, the normal symbol lottery means (not shown) draws a lottery, and the normal symbol display 26 for displaying the lottery result displays the above two indicators. 22 and 23 are arranged in the vicinity. The right of the normal symbol change display obtained by the game ball entering the winning gate 19 during the normal symbol change display, that is, the number of reserved balls is displayed on the normal symbol hold indicator 27.

図柄表示部15は第1始動口16、または第2始動口18に遊技球が入球したときに複数の装飾図柄の変動表示を開始し、所定時間経過後に当該装飾図柄の変動を停止させる。停止時に特定図柄(例えば「777」)が揃えば、大当たり遊技(長当たり遊技)を実行する権利を獲得したこととなり、その後、大当たり遊技(長当たり遊技)が開始される。大当たり遊技(長当たり遊技)が開始されると、遊技領域14の右下方に位置する大入賞口開閉装置28の開閉扉29が一定時間、開放する動作を所定回数(例えば15回)繰り返し、入球した遊技球に対応する賞球が払い出される。   When the game ball enters the first start port 16 or the second start port 18, the symbol display unit 15 starts a variation display of a plurality of decorative symbols, and stops the variation of the decorative symbols after a predetermined time has elapsed. If a specific symbol (for example, “777”) is prepared at the time of stoppage, it means that the right to execute the jackpot game (long win game) is acquired, and then the jackpot game (long hit game) is started. When the big hit game (long win game) is started, the opening / closing door 29 of the big prize opening / closing device 28 located at the lower right of the game area 14 is repeatedly opened for a predetermined time (for example, 15 times). Prize balls corresponding to the game balls that have been balled are paid out.

大入賞口開閉装置28は、前倒れ式の開閉扉29を前後方向に傾動することにより開口して遊技球が入球可能な大入賞口を開閉する。   The big winning opening / closing device 28 opens and closes the big winning opening through which a game ball can enter by tilting the front-opening opening / closing door 29 in the front-rear direction.

遊技盤11の外周部分には、遊技領域14の周囲を囲む形状で、遊技盤11から遊技者側に突出する形状の枠部材30が配置され、枠部材30の上側と下側には複数のライト31を備えた演出ライト32(ランプユニット)が設置される。各ライト31は遊技機10の正面にいる遊技者を照射し、その照射位置が遊技者の頭上から腹部に沿って移動するように、演出ライト32内のモータ(図示せず)による駆動によって光の照射方向が上下方向に変更自在になっている。各ライト31は演出ライト32内の別のモータにより、照射位置が遊技機10を基準にして円をなして遊技機10の周囲を照射可能なように光の照射方向が回転自在にもなっている。   A frame member 30 having a shape surrounding the game area 14 and protruding from the game board 11 to the player side is disposed on the outer peripheral portion of the game board 11, and a plurality of frame members 30 are arranged above and below the frame member 30. An effect light 32 (lamp unit) provided with a light 31 is installed. Each light 31 irradiates a player in front of the gaming machine 10, and light is driven by a motor (not shown) in the effect light 32 so that the irradiation position moves along the abdomen from the top of the player. The irradiation direction can be changed in the vertical direction. The light irradiation direction of each light 31 can be rotated by another motor in the effect light 32 so that the irradiation position forms a circle with reference to the gaming machine 10 and can irradiate the surroundings of the gaming machine 10. Yes.

枠部材30の下側には、図示しない貸し玉装置から貸し出される遊技球が供給される受け皿ユニット33が設置される他、操作ハンドル12が配置されている。操作ハンドル12は遊技盤11から遊技者側へ突出し、上記発射部の駆動によって遊技球を発射させる際に遊技者によって操作される。   Below the frame member 30, a receiving tray unit 33 to which a game ball lent out from a rental ball device (not shown) is supplied, and an operation handle 12 is arranged. The operation handle 12 protrudes from the game board 11 to the player side, and is operated by the player when the game ball is fired by driving the launching portion.

操作ハンドル12は上記発射部を駆動させて遊技球を発射させる発射指示部材34を備えている。発射指示部材34は操作ハンドル12の外周部に、遊技者から見て右回りに回転可能に設けられ、遊技者によって直接操作されているときに発射部に遊技球発射の指示を与える。操作ハンドル12には遊技者が発射指示部材34を直接操作していることを検出するセンサ等が内蔵されている。   The operation handle 12 includes a firing instructing member 34 that drives the launching portion to launch a game ball. The firing instruction member 34 is provided on the outer peripheral portion of the operation handle 12 so as to be rotatable clockwise as viewed from the player, and gives an instruction to launch a game ball to the launching portion when being directly operated by the player. The operation handle 12 incorporates a sensor or the like that detects that the player directly operates the firing instruction member 34.

図柄表示部15の上側及び側方には、演出用の役物(以下、「演出役物」という)(図示せず)が配置される。演出役物は例えばソレノイドやモータによって駆動される。同様の演出役物を異なる種類の駆動源によって駆動することにより、演出役物それぞれに独自の動きを生じさせることができ、演出効果が高められている。   On the upper side and the side of the symbol display unit 15, an effect for the effect (hereinafter referred to as an “effect effect”) (not shown) is arranged. The director is driven by, for example, a solenoid or a motor. By driving the same effect role by different types of driving sources, each effect role can be caused to have its own movement, and the effect of the effect is enhanced.

枠部材30の下側には、遊技者による操作を受け付けるチャンスボタン37が配置される。チャンスボタン37の操作は例えば遊技中における特定のリーチ演出に際し、チャンスボタン37の操作を促すガイダンスが表示されている間有効となる。   On the lower side of the frame member 30, a chance button 37 for receiving an operation by the player is arranged. The operation of the chance button 37 is effective while guidance for prompting the operation of the chance button 37 is displayed, for example, in a specific reach effect during the game.

枠部材30には、演出効果音、または不正を知らしめる音声を出力するスピーカ52(図2参照)が組み込まれている。スピーカ52は高音・中音・低音の領域を出力できる機能を有し、通常演出時は高音・中音・低音をバランス良く出力するが、後述する特別演出時、または不正等があった場合には周りに良く聞こえるように高音領域を高く出力するように制御される。   The frame member 30 incorporates a speaker 52 (see FIG. 2) that outputs a production effect sound or a sound that informs fraud. The speaker 52 has a function capable of outputting high, medium, and low sound areas, and outputs a high sound, medium sound, and low sound in a well-balanced manner during normal production. Is controlled so as to output a high sound region high so that it can be heard well around.

ここで、短当たり遊技状態での開閉扉29の開閉動作と、大当たり遊技の内の長当たり遊技状態での開閉扉29の開閉動作を切り替え自在にする大入賞口開閉装置28について説明する。   Here, the opening / closing operation of the open / close door 29 in the short hit game state and the open / close operation of the open / close door 29 in the long hit game state of the big hit game will be described.

大入賞口開閉装置28は、遊技盤11の下部に設けられた大入賞口孔(図示せず)に挿着され、大入賞口孔に前後方向に開閉自在に支持された開閉扉29と、この開閉扉29を傾動させる大入賞口開閉ソレノイド(図示せず)を有してなる。大入賞口開閉装置28の前端部には開閉扉29を囲むようにして遊技盤11上に取り付けられた台板38が設けられている。   The special prize opening / closing device 28 is inserted into a special prize opening hole (not shown) provided in the lower part of the game board 11, and an open / close door 29 supported in the big prize opening hole so as to be opened and closed in the front-rear direction. A large winning opening / closing solenoid (not shown) for tilting the open / close door 29 is provided. A base plate 38 attached on the game board 11 so as to surround the opening / closing door 29 is provided at the front end portion of the special winning opening / closing device 28.

大入賞口開閉装置28は、後述の主制御基板41からの指令により大入賞口開閉ソレノイドの電源がONになると、開閉扉29が開いた状態になり、電源ONの状態からOFFの状態に移行したときには、開閉扉29が閉じた状態に復帰する。開閉扉29が開いた状態になると、開閉扉29の上端部と台板38との間に遊技球が入球可能な大入賞口が開口する。   When the power of the special prize opening / closing solenoid is turned on by a command from the main control board 41 to be described later, the special prize opening / closing device 28 enters the open / close door 29 and shifts from the power ON state to the OFF state. When this happens, the door 29 returns to the closed state. When the open / close door 29 is in an open state, a large winning opening through which a game ball can enter is opened between the upper end of the open / close door 29 and the base plate 38.

(制御手段の内部構成)
図2に遊技機10の制御手段の内部構成を示すが、ここに示すように制御手段40は主に主制御基板41、副制御基板42、賞球制御基板43、及びランプ制御基板44の複数の制御基板から構成されている。
(Internal structure of control means)
FIG. 2 shows the internal configuration of the control means of the gaming machine 10. As shown here, the control means 40 mainly includes a plurality of main control boards 41, sub-control boards 42, prize ball control boards 43, and lamp control boards 44. It is comprised from the control board.

主制御基板41は遊技機10の遊技に関する基本動作を制御し、ROM41bに記憶されたプログラムに基づき、遊技内容の進行に伴う基本処理を実行するCPU41aと、CPU41aの演算処理時におけるデータのワークエリアとして機能するRAM41c等を備える。主制御基板41は第1始動口16、もしくは第2始動口18への遊技球の入球を契機として、大当たり抽選を行うと共に、その抽選結果に基づいてROM41bに記憶されている演出に係わるコマンドの選択を行う。   The main control board 41 controls basic operations related to the game of the gaming machine 10, and based on a program stored in the ROM 41b, a CPU 41a that executes basic processing associated with the progress of game contents, and a work area for data during the arithmetic processing of the CPU 41a RAM 41c or the like functioning as The main control board 41 performs a jackpot lottery when a game ball enters the first start port 16 or the second start port 18, and commands related to effects stored in the ROM 41b based on the lottery result Make a selection.

主制御基板41の入力側には、第1始動口16に遊技球が入球したことを検出する第1始動口検出部45と、第2始動口18に遊技球が入球したことを検出する第2始動口検出部46と、入賞ゲート19を遊技球が通過したことを検出するゲート検出部47と、普通入賞口20に入球した遊技球を検出する普通入賞口検出部48と、大入賞口開閉装置28に入球した遊技球を検出する大入賞口検出部49とが接続されている。   On the input side of the main control board 41, a first start port detector 45 that detects that a game ball has entered the first start port 16 and a game ball that has entered the second start port 18 are detected. A second start-up port detection unit 46, a gate detection unit 47 that detects that a game ball has passed through the winning gate 19, a normal winning port detection unit 48 that detects a game ball that has entered the normal winning port 20, A big prize opening detection unit 49 that detects a game ball that has entered the big prize opening and closing device 28 is connected.

主制御基板41の出力側には役物作動装置50が接続されている。本実施形態においては上記役物作動装置50を、開閉扉29を開閉させる大入賞口開閉ソレノイド(図示せず)と、第2始動口18を開閉させる第2始動口開閉ソレノイド(図示せず)とによって構成している。   An accessory operating device 50 is connected to the output side of the main control board 41. In the present embodiment, the accessory actuating device 50 includes a prize winning opening / closing solenoid (not shown) for opening / closing the opening / closing door 29 and a second starting opening / closing solenoid (not shown) for opening / closing the second starting opening 18. It consists of and.

役物作動装置50は主制御基板41によって制御され、大当たり遊技(長当たり遊技、短当たり遊技)時に大入賞口開閉ソレノイドに通電して開閉扉29を開閉させて、大入賞口を開口し、また上記普通図柄の当選によって第2始動口開閉ソレノイドに通電して第2始動口18を開閉する。   The accessory actuating device 50 is controlled by the main control board 41, and in the big hit game (long hit game, short hit game), energizes the big prize opening / closing solenoid to open / close the open / close door 29, and opens the big prize opening. In addition, when the normal symbol is won, the second start opening / closing solenoid is energized to open / close the second start opening 18.

副制御基板42の入力側には上記のチャンスボタン37が操作されたことを検出するチャンスボタン検出部51が接続されている。この副制御基板42は主に遊技中における演出を制御し、主制御基板41より送信されるコマンドに基づいて演出の抽選及び演出処理を実行するCPU42aと、プログラム及び過去の演出パターンを記憶するROM42bと、CPU42aの演算処理時におけるデータのワークエリアとして機能するRAM42c等を備えている。   Connected to the input side of the sub-control board 42 is a chance button detector 51 that detects that the chance button 37 has been operated. The sub-control board 42 mainly controls the effects during the game, and executes a lottery and effect processing of effects based on commands transmitted from the main control board 41, and a ROM 42b that stores programs and past effect patterns. And a RAM 42c functioning as a data work area during the arithmetic processing of the CPU 42a.

副制御基板42は主制御基板41より送信される演出に係るコマンドを受信すると、このコマンドに基づいて抽選を行い、演出背景パターン、リーチ演出パターン、登場キャラクター等の演出を確定すると共に、当該確定した演出の制御を行う。副制御基板42の出力側には図柄表示部15が接続され、抽選によって決定された内容の通りに図柄表示部15において装飾図柄演出を展開する。副制御基板42には図柄表示部15に表示させる画像データを書き込むVRAM42dも備えられている。   When the sub control board 42 receives a command related to the effect transmitted from the main control board 41, the sub control board 42 performs a lottery based on the command to determine the effect such as the effect background pattern, the reach effect pattern, the appearance character, and the confirmation. The production control is performed. The symbol display unit 15 is connected to the output side of the sub-control board 42, and the decorative symbol effect is developed in the symbol display unit 15 according to the contents determined by the lottery. The sub control board 42 is also provided with a VRAM 42 d for writing image data to be displayed on the symbol display unit 15.

通常時には、CPU42aがROM42bに記憶されたプログラムを読み込んで、背景画像表示処理、図柄画像表示及び変動処理、キャラクター画像表示処理など各種画像処理を実行し、必要な画像データをROM42bから読み出してVRAM42dに書き込む。背景画像、図柄画像、キャラクター画像は表示画面上において図柄表示部15に重畳表示される。すなわち、図柄画像やキャラクター画像は背景画像よりも手前に見えるように表示される。このとき、同一位置に背景画像と図柄画像が重なる場合、Zバッファ法等、周知の陰面消去法により各画像データのZバッファのZ値を参照することで、図柄画像を優先してVRAM42dに記憶させる。   At normal times, the CPU 42a reads the program stored in the ROM 42b, executes various image processing such as background image display processing, symbol image display and variation processing, and character image display processing, reads necessary image data from the ROM 42b, and stores it in the VRAM 42d. Write. The background image, the symbol image, and the character image are superimposed on the symbol display unit 15 on the display screen. That is, the design image and the character image are displayed so as to be seen in front of the background image. At this time, if the background image and the design image overlap at the same position, the design image is preferentially stored in the VRAM 42d by referring to the Z value of the Z buffer of each image data by a known hidden surface removal method such as the Z buffer method. Let

副制御基板42の出力側にはスピーカ52が接続され、副制御基板42において確定した通りに音声を出力する。副制御基板42の出力側にはまた、ランプ53、演出ライト32、及び演出役物作動装置54を制御するランプ制御基板44が接続されている。演出役物作動装置54は演出役物等の、演出用の役物を作動させるモータやソレノイド等によって構成されている。ランプ制御基板44は副制御基板42より送信されたコマンドに基づき、プログラムを作動させて演出処理を実行するCPU44aと、各種演出パターンデータを記憶するROM44bと、CPU44aの演算処理時におけるデータのワークエリアとして機能するRAM44c等を備えている。   A speaker 52 is connected to the output side of the sub control board 42 and outputs sound as determined on the sub control board 42. A lamp control board 44 that controls the lamp 53, the effect light 32, and the effect agent actuating device 54 is also connected to the output side of the sub control board 42. The stage effect actuating device 54 is configured by a motor, a solenoid, and the like that actuate a stage role such as a stage role. The lamp control board 44 operates a program based on a command transmitted from the sub-control board 42 to execute an effect process, a ROM 44b for storing various effect pattern data, and a data work area at the time of calculation processing by the CPU 44a. RAM44c etc. which function as

ランプ制御基板44は遊技盤11や台枠等に設けられている各種ランプ53に対する点灯制御等を行う他、演出ライト32における複数のライト31に対する点灯制御等を行い、各ライト31からの光の照射方向を変更するためにモータに対する駆動制御等を行う。ランプ制御基板44はまた、副制御基板42より送信されたコマンドに基づき、演出役物35を動作させるソレノイドに対する駆動制御等とモータに対する駆動制御等を行う。   The lamp control board 44 performs lighting control for the various lamps 53 provided on the game board 11 and the frame, etc., and performs lighting control for the plurality of lights 31 in the effect light 32, and the light from each light 31 is controlled. In order to change the irradiation direction, drive control for the motor is performed. The lamp control board 44 also performs drive control and the like on the solenoid for operating the rendering agent 35 and drive control on the motor based on the command transmitted from the sub control board 42.

主制御基板41には賞球制御基板43が双方向に送信可能に接続されている。賞球制御基板43はROM43bに記憶されたプログラムを作動させて賞球制御の処理を実行するCPU43aと、CPU43aの演算処理時におけるデータのワークエリアとして機能するRAM43c等を備え、ROM43bに記憶されたプログラムに基づき、賞球制御を行う。   A prize ball control board 43 is connected to the main control board 41 so as to be capable of bidirectional transmission. The prize ball control board 43 includes a CPU 43a that executes a program for prize ball control by operating a program stored in the ROM 43b, a RAM 43c that functions as a data work area at the time of calculation processing by the CPU 43a, and the like. The prize ball is controlled based on the program.

賞球制御基板43は接続される払出部55に対して入球時の賞球数を払い出す制御を行う。また発射部56に対する遊技球の発射の操作を検出し、遊技球の発射を制御する。払出部55は遊技球の貯留部から所定数を払い出すためのモータ等からなる。   The prize ball control board 43 performs a control for paying out the number of prize balls at the time of entering the ball to the connected payout unit 55. Also, an operation for launching a game ball with respect to the launch unit 56 is detected, and the launch of the game ball is controlled. The payout unit 55 includes a motor for paying out a predetermined number from the game ball storage unit.

賞球制御基板43はこの払出部55に対して、各入球口(第1始動口16、第2始動口18、普通入賞口20、大入賞口)に入球した遊技球に対応した賞球数を払い出す制御を行う。発射部56は遊技者による遊技操作を検出するセンサ(図示せず)と、遊技球を発射させる図示しないソレノイド等を備え、遊技のための遊技球を発射する。賞球制御基板43は発射部56のセンサにより遊技操作を検出すると、検出された遊技操作に対応してソレノイド等を駆動させて遊技球を間欠的に発射させ、遊技盤11の遊技領域14に遊技球を送り出す。   The award ball control board 43 gives a prize corresponding to the game balls that have entered the respective entrances (first start port 16, second start port 18, normal winning port 20, and big winning port) to the payout unit 55. Control to pay out the number of balls. The launch unit 56 includes a sensor (not shown) that detects a game operation by the player, a solenoid (not shown) that launches a game ball, and the like, and launches a game ball for gaming. When the game operation is detected by the sensor of the launch unit 56, the prize ball control board 43 drives a solenoid or the like in response to the detected game operation to intermittently fire the game ball, and enters the game area 14 of the game board 11. Send out a game ball.

次に、本発明の第1実施形態に係る遊技機の第1始動口16と第2始動口18について詳細に説明する。図3は、第1始動口16と第2始動口18の構成を示した図であり、図3(a)は平面図、図3(b)は正面図、図3(c)は、右側面図である。また、図4(a)は第2始動口18の一対の可動片17の閉状態を示した正面図、図4(b)は第2始動口18の一対の可動片17の開状態を示した正面図である。   Next, the first start port 16 and the second start port 18 of the gaming machine according to the first embodiment of the present invention will be described in detail. FIG. 3 is a diagram showing the configuration of the first start port 16 and the second start port 18, FIG. 3 (a) is a plan view, FIG. 3 (b) is a front view, and FIG. 3 (c) is a right side. FIG. 4A is a front view showing the closed state of the pair of movable pieces 17 of the second starting port 18, and FIG. 4B shows the opened state of the pair of movable pieces 17 of the second starting port 18. FIG.

図3、図4に示すように、本実施形態の第1始動口16と第2始動口18は、遊技盤11(図1参照)の盤面に取り付けられる取り付け基板90と、取り付け基板90の上部に形成された第1始動口16と、取り付け基板90の下部に形成された第2始動口18に遊技球を誘導する一対の可動片17と、一対の可動片17の可動を支持すると共に、化粧板81を一対の可動片17の前方に固定配置するための支持部材80と、支持部材80と一体形成され、一対の可動片17の前面に固定配置される化粧板(表装板)81とにより構成される。   As shown in FIGS. 3 and 4, the first start port 16 and the second start port 18 of the present embodiment are an attachment board 90 attached to the board surface of the game board 11 (see FIG. 1), and an upper part of the attachment board 90. A pair of movable pieces 17 for guiding the game ball to the first start port 16 formed on the first substrate 16, a second start port 18 formed on the lower portion of the mounting substrate 90, and the movement of the pair of movable pieces 17. A support member 80 for fixing and arranging the decorative plate 81 in front of the pair of movable pieces 17, and a decorative plate (front panel) 81 integrally formed with the support member 80 and fixedly arranged on the front surfaces of the pair of movable pieces 17 Consists of.

取り付け基板90は、遊技盤11(図1参照)の前面側からビス91により取り付けられる。また化粧板81は取り付け基板90の裏面側からビスにより取り付け基板90に取り付けられる。   The attachment substrate 90 is attached by screws 91 from the front side of the game board 11 (see FIG. 1). The decorative plate 81 is attached to the attachment substrate 90 with screws from the back side of the attachment substrate 90.

一対の可動片17が閉状態のとき、可動片17の先端部17aが、第1始動口16の位置より、高い位置に配置されている。そして、一対の可動片17が閉状態のとき、一対の可動片17の先端部17aの間隔は、第1始動口16の口の幅とほぼ同じ大きさである。この可動片17が開いたときに取り付け基板90の下部に設けられた第2始動口18に遊技球を誘導する。また取り付け基板90の背面側には一対の可動片17を開閉動作するためのソレノイド17b等が設けられている。   When the pair of movable pieces 17 are in the closed state, the distal end portion 17 a of the movable piece 17 is disposed at a position higher than the position of the first start port 16. When the pair of movable pieces 17 are in the closed state, the distance between the tip portions 17 a of the pair of movable pieces 17 is substantially the same as the width of the first start port 16. When the movable piece 17 is opened, the game ball is guided to the second starting port 18 provided in the lower part of the mounting substrate 90. A solenoid 17b for opening and closing the pair of movable pieces 17 is provided on the back side of the mounting substrate 90.

図4(a)は、第2始動口18の一対の可動片17が閉じている状態を示す図である。一対の可動片17が閉状態のとき、第2始動口18は遊技球の受入れを困難にする。また、一対の可動片17が閉状態のとき、一対の可動片17の先端部17aが第1始動口16の位置より高い位置にあり、一対の可動片の先端部の間隔が、第1始動口16の口の幅とほぼ同じ大きさであるため、第1始動口16へ入球する確率が小さくなる。   FIG. 4A is a diagram illustrating a state in which the pair of movable pieces 17 of the second start port 18 are closed. When the pair of movable pieces 17 are in the closed state, the second starting port 18 makes it difficult to receive the game ball. Further, when the pair of movable pieces 17 are in the closed state, the distal end portions 17a of the pair of movable pieces 17 are located higher than the position of the first starting port 16, and the distance between the distal end portions of the pair of movable pieces is the first start. Since the width of the mouth 16 is almost the same as the width of the mouth, the probability of entering the first starting port 16 is reduced.

図4(b)は、第2始動口18の一対の可動片17が開いている状態を示す図である。一対の可動片17が開状態のときに、第2始動口18への遊技球の受入れを容易にする。また、このとき、第1始動口16の入り口の上部も可動片により遮られないので、第1始動口16への入球の確率が高くなる。   FIG. 4B is a diagram illustrating a state where the pair of movable pieces 17 of the second start port 18 are open. When the pair of movable pieces 17 are in the open state, the game balls can be easily received into the second starting port 18. At this time, since the upper part of the entrance of the first start port 16 is not blocked by the movable piece, the probability of entering the first start port 16 is increased.

このように、本実施形態に係る遊技機での第1始動口16と第2始動口18では、第2始動口18に取り付けられた一対の可動片17の開閉により、第2始動口18の入球のし易い状態とし難い状態を変化させるのみならず、第1始動口16にも入球のし易い状態とし難い状態の変化を持たせ、且つ始動口同士の関連性を高めることにより、面白みを向上させることができる。   As described above, in the first start port 16 and the second start port 18 in the gaming machine according to the present embodiment, the opening and closing of the pair of movable pieces 17 attached to the second start port 18 opens and closes the second start port 18. By not only changing the difficult state to make it easy to enter the ball, but also changing the difficult state to make it easy to enter the first starting port 16 and increasing the relevance between the starting ports, Interestingness can be improved.

次に、本発明の第2実施形態に係る遊技機について説明する。第1実施形態では、第2始動口18の一対の可動片が閉状態のとき、可動片の先端部が、第1始動口16の位置より、高い位置に配置し、一対の可動片17の先端部の間隔は、第1始動口16の口の幅とほぼ同じ間隔であったのに対して、第2実施形態では、第2始動口18の一対の可動片が閉状態のとき、可動片の先端部が、第1始動口16の位置より、高い位置に配置し、一対の可動片の先端部の間隔は、第1始動口の口の幅より大きいことを特徴とし、この点において、第1実施形態と異なっている。その他の構成要素は、第1実施形態と同様であるので、同一の構成要素には同一の符号を付し説明を省略する。また、ここでは、図5を用いて、第2始動口18の一対の可動片100が閉じている状態と開いている状態を示して説明する。   Next, a gaming machine according to the second embodiment of the present invention will be described. In the first embodiment, when the pair of movable pieces of the second starting port 18 are in the closed state, the distal end portion of the movable piece is disposed at a position higher than the position of the first starting port 16, and the pair of movable pieces 17 The interval between the tip portions is substantially the same as the width of the first start port 16, whereas in the second embodiment, the movable portion is movable when the pair of movable pieces of the second start port 18 are in the closed state. The tip of the piece is arranged at a position higher than the position of the first starting port 16, and the distance between the tip of the pair of movable pieces is larger than the width of the mouth of the first starting port. This is different from the first embodiment. Since other components are the same as those in the first embodiment, the same components are denoted by the same reference numerals, and description thereof is omitted. In addition, here, the pair of movable pieces 100 of the second start port 18 are illustrated in a closed state and an open state with reference to FIG.

図5(a)は、第2始動口18の一対の可動片100が閉じている状態を示す図である。一対の可動片100が閉状態のとき、第2始動口18は遊技球の受入れを困難にする。また、一対の可動片100が閉状態のとき、一対の可動片100の先端部100aが第1始動口16の位置より高い位置にあり、一対の可動片の先端部の間隔が、第1始動口16の口の幅より大きいため、第1始動口16に直接遊技球が入球する場合の他に、可動片100の先端部100aに遊技球があたり、それにより第1始動口16へ入球する場合が生ずる。   FIG. 5A is a diagram illustrating a state in which the pair of movable pieces 100 of the second start port 18 are closed. When the pair of movable pieces 100 are in the closed state, the second start port 18 makes it difficult to receive the game ball. Further, when the pair of movable pieces 100 are in the closed state, the distal end portions 100a of the pair of movable pieces 100 are located higher than the position of the first start port 16, and the distance between the distal end portions of the pair of movable pieces is the first start. Since the width of the mouth 16 is larger than the width of the mouth, in addition to the case where the game ball enters the first start port 16 directly, the game ball hits the tip 100a of the movable piece 100 and thereby enters the first start port 16. A case of a ball occurs.

一方、図5(b)は、第2始動口18の一対の可動片100が開いている状態を示す図である。一対の可動片100が開状態のときに、第2始動口18への遊技球の受入れを容易にする。しかしながら、このときは、可動片100が閉じていたときに生じた可動片100の先端部100aにあたった後で入球する場合がなくなる。それゆえ、第1始動口16への入球の確率が一対の可動片100が閉じていた場合に比べて低くなる。   On the other hand, FIG. 5B is a diagram illustrating a state in which the pair of movable pieces 100 of the second start port 18 are open. When the pair of movable pieces 100 are in the open state, the game balls can be easily received into the second starting port 18. However, at this time, there is no case of entering the ball after hitting the distal end portion 100a of the movable piece 100 generated when the movable piece 100 is closed. Therefore, the probability of entering the first starting port 16 is lower than when the pair of movable pieces 100 are closed.

このように、本実施形態に係る遊技機での第1始動口16と第2始動口18では、第2始動口18に取り付けられた一対の可動片100の開閉により、第2始動口18の入球のし易い状態とし難い状態を変化させるのみならず、第1始動口16にも入球のし難い状態とし易い状態の変化を持たせ、且つ始動口同士の関連性を高めることにより、面白みを向上させることができる。   Thus, in the first start port 16 and the second start port 18 in the gaming machine according to the present embodiment, the opening and closing of the pair of movable pieces 100 attached to the second start port 18 opens and closes the second start port 18. By not only changing the difficult state to make it easy to enter the ball, but also changing the first start port 16 to make it difficult to enter the ball, and increasing the relevance between the start ports, Interestingness can be improved.

なお、本実施形態では、第2始動口18の一対の可動片17と一対の可動片100を例に挙げて説明したが、これはあくまでも一例であり、可動片17、可動片100は必ずしも一対である必要はなく片側だけでも良い。   In the present embodiment, the pair of movable pieces 17 and the pair of movable pieces 100 of the second start port 18 are described as examples. However, this is merely an example, and the movable pieces 17 and the movable pieces 100 are not necessarily a pair. It is not necessary to be on one side.

以上の実施形態で説明された構成、配置関係等については本発明が理解・実施できる程度に概略的にしたものにすぎない。従って本発明は、説明された実施形態に限定されるものではなく、特許請求の範囲に示される技術的思想の範囲を逸脱しない限り様々な形態に変更することができる。   The configurations, arrangement relationships, and the like described in the above embodiments are merely schematic to the extent that the present invention can be understood and implemented. Therefore, the present invention is not limited to the described embodiments, and can be variously modified without departing from the scope of the technical idea shown in the claims.

10 遊技機
11 遊技盤
12 操作ハンドル
13a,13b レール
14 遊技領域
15 図柄表示部
16 第1始動口
17 可動片
18 第2始動口
19 入賞ゲート
20 普通入賞口
21 回収口
100 可動片
DESCRIPTION OF SYMBOLS 10 Game machine 11 Game board 12 Operation handle 13a, 13b Rail 14 Game area 15 Symbol display part 16 1st starting port 17 Movable piece 18 2nd starting port 19 Winning gate 20 Normal winning port 21 Collection port 100 Movable piece

Claims (3)

発射された遊技球を上部側から下部側へ流下案内する遊技盤と、
前記遊技盤に設けられ、流下案内された遊技球を受入れ可能な第1始動口と、
前記第1始動口の下方に設けられた一対の可動片を有する第2始動口と、
前記第2始動口を開閉する制御手段と、を備え、
前記一対の可動片が閉状態のとき、前記可動片の先端部が、前記第1始動口の位置より、高い位置に配置されることを特徴とする遊技機。
A game board which guides the launched game ball from the upper side to the lower side,
A first start port provided in the game board and capable of receiving a game ball guided down;
A second starting port having a pair of movable pieces provided below the first starting port;
Control means for opening and closing the second starting port,
A gaming machine, wherein when the pair of movable pieces are in a closed state, a distal end portion of the movable piece is disposed at a position higher than a position of the first start port.
前記一対の可動片が閉状態のとき、前記一対の可動片の先端部の間隔は、前記第1始動口の口の幅とほぼ同じ大きさであることを特徴とする請求項1記載の遊技機。   2. The game according to claim 1, wherein when the pair of movable pieces are in a closed state, the distance between the tip portions of the pair of movable pieces is substantially the same as the width of the opening of the first start port. Machine. 前記一対の可動片が閉状態のとき、前記一対の可動片の先端部の間隔は、前記第1始動口の口の幅より大きいことを特徴とする請求項1記載の遊技機。   2. The gaming machine according to claim 1, wherein when the pair of movable pieces are in a closed state, the distance between the tip portions of the pair of movable pieces is larger than the width of the first start port.
JP2009006236A 2009-01-15 2009-01-15 Game machine Pending JP2010162130A (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115320A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Movable board face component
JP2013240655A (en) * 2013-07-19 2013-12-05 Kyoraku Sangyo Kk Game machine

Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58162880U (en) * 1982-04-23 1983-10-29 株式会社ソフイア Pachinko machine ball winning device

Patent Citations (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS58162880U (en) * 1982-04-23 1983-10-29 株式会社ソフイア Pachinko machine ball winning device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012115320A (en) * 2010-11-29 2012-06-21 Kyoraku Sangyo Kk Movable board face component
JP2013240655A (en) * 2013-07-19 2013-12-05 Kyoraku Sangyo Kk Game machine

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