JP2009061073A5 - - Google Patents
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- JP2009061073A5 JP2009061073A5 JP2007231091A JP2007231091A JP2009061073A5 JP 2009061073 A5 JP2009061073 A5 JP 2009061073A5 JP 2007231091 A JP2007231091 A JP 2007231091A JP 2007231091 A JP2007231091 A JP 2007231091A JP 2009061073 A5 JP2009061073 A5 JP 2009061073A5
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- game
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- 238000010924 continuous production Methods 0.000 claims 10
- 230000000694 effects Effects 0.000 claims 7
- 230000000875 corresponding Effects 0.000 claims 5
- 238000004519 manufacturing process Methods 0.000 claims 3
- 230000001276 controlling effect Effects 0.000 claims 2
Claims (3)
1回のゲームごとに、予め決められた複数の当選役及びハズレ役の中からいずれかを選び出す内部抽選を行う内部抽選手段と、
前記可動表示体の回転を個々に停止させるべく個々の前記可動表示体について前記停止操作を受け付けることの可能な複数の停止操作部と、
前記複数の停止操作部にて停止操作が受けられると、前記停止操作の受け付けられた当該可動表示体ごとに前記内部抽選の結果に基づいて前記可動表示体の変動停止を制御する可動表示体停止制御手段と、
前記図柄表示部内に表示された所定個数分の図柄群を前記複数の可動表示体にまたがって見た場合に、各々の前記可動表示体について少なくとも1つの図柄を選び出してできる組み合わせのうち、前記当選役に対応する図柄の組み合わせが表示されたときにその組み合わせを有効とする表示位置を決定する有効表示位置決定手段と、
全ての前記可動表示体が停止状態となると、前記有効表示位置決定手段により決定された前記有効表示位置に前記当選役に対応する図柄の組み合わせが表示されたか否かを判定する表示図柄判定手段と、
前記表示図柄判定手段により前記有効表示位置に前記当選役に対応する図柄の組み合わせが表示されたと判定された場合、当該当選役に対応する遊技価値を賞として付与する遊技価値付与手段と、
遊技の進行に応じて遊技状態を制御する遊技制御手段と、
所定の演出態様を表示可能な演出表示装置と、
前記演出表示装置における演出態様として、当該演出表示装置のほぼ全域を占める主画像を少なくとも表示可能な演出制御手段と、
を備え、
前記遊技制御手段は、
常には、所定期間に消費される遊技価値の総数が相対的に多い通常遊技状態に遊技状態を制御する通常遊技制御手段と、
前記通常遊技状態に制御されているときに、1回のゲームの結果として前記図柄表示部に特別当選役に対応する図柄の組み合わせが表示された場合、所定条件が成立するまで遊技価値の付与される機会を増加させた特別遊技状態を第1の特典として付与する特別遊技付与手段と、
前記通常遊技状態に制御されているときに、当該通常遊技状態におけるゲームの実行回数が増加するのに伴って、所定期間に消費される遊技価値の総数が相対的に少ない有利遊技状態を第2の特典として付与可能な有利遊技付与手段と、を有しており、
前記演出制御手段は、
前記通常遊技状態に制御されているときに、遊技の進行に伴って相対的に高くなる前記有利遊技状態への移行の度合いに応じて各々異なる期待度を示す前記複数の主画像の何れかを所定タイミングで切り替えて表示する主画像切替手段と、
複数のゲームに亘って連続的に行なわれる連続演出を行なったのちに前記特別当選役への当選を導出する特別連続演出と、前記特別連続演出と同一または極似した連続演出を行なうにも拘らず前記特別当選役への当選を導出することなく終了する通常連続演出と、を実行可能な連続演出実行手段と、を備えており、
前記主画像切替手段は、前記連続演出実行手段により前記通常連続演出が行なわれた場合、前記所定タイミングとして当該通常連続演出が行なわれたのち、前記通常遊技状態における前記有利遊技状態への移行の度合いに基づいて前記主画像を切り替えて表示する
ことを特徴とする遊技機。 In addition to having a variable symbol display device having a plurality of movable display bodies with symbol bands with a plurality of types of symbols, the fluctuation of the plurality of movable display elements can be changed in accordance with the input of game value and the player's starting operation. After being started, the symbols on the symbol bands attached to the plurality of movable display bodies are stopped and displayed on the symbol display unit according to the player's stop operation, and the predetermined number of symbols displayed on the symbol display unit is stopped and displayed. A gaming machine that displays a symbol group as a result of one game,
Internal lottery means for performing an internal lottery for selecting one of a plurality of predetermined winning combinations and losers for each game;
A plurality of stop operation units capable of accepting the stop operation for each of the movable display bodies in order to individually stop the rotation of the movable display bodies;
When a stop operation is received at the plurality of stop operation units, the movable display body stop that controls the variable display body to be stopped based on the result of the internal lottery for each movable display body that has received the stop operation. Control means;
When the predetermined number of symbol groups displayed in the symbol display unit are viewed across the plurality of movable display bodies, the winning combination is selected from the combinations that can be selected by selecting at least one symbol for each of the movable display bodies. When a combination of symbols corresponding to the combination is displayed, an effective display position determining means for determining a display position for validating the combination;
Display symbol determination means for determining whether or not a combination of symbols corresponding to the winning combination is displayed at the effective display position determined by the effective display position determination means when all the movable display bodies are in a stopped state; ,
When it is determined by the display symbol determination means that a combination of symbols corresponding to the winning combination is displayed at the effective display position, game value giving means for giving a game value corresponding to the winning combination as a prize;
Game control means for controlling the game state according to the progress of the game;
An effect display device capable of displaying a predetermined effect mode;
As representation embodiment in the effect display device, at least the table 示可 ability of presentation control means of the main image that occupies almost the whole area of the effect display device,
With
The game control means includes
A normal game control means for controlling the game state to a normal game state in which the total number of game values consumed in a predetermined period is always relatively;
When a combination of symbols corresponding to the special winning combination is displayed on the symbol display unit as a result of one game while being controlled in the normal gaming state, a gaming value is given until a predetermined condition is satisfied. A special game granting means for granting a special game state with an increased opportunity as a first privilege;
When the normal gaming state is controlled, the advantageous gaming state in which the total number of gaming values consumed in a predetermined period is relatively small as the number of times of execution of the game in the normal gaming state increases is second. Advantageous game granting means that can be granted as a bonus,
The production control means includes
Any one of the plurality of main images showing different degrees of expectation depending on the degree of transition to the advantageous gaming state, which is relatively higher as the game progresses when being controlled in the normal gaming state. Main image switching means for switching and displaying at a predetermined timing;
Even after performing a continuous production performed continuously over a plurality of games, a special continuous production for deriving a winning for the special winning combination, and a continuous production that is the same as or similar to the special continuous production. A continuous production execution means capable of executing a normal continuous production that ends without deriving the winning of the special winning combination,
When the normal continuous effect is performed by the continuous effect executing unit, the main image switching unit performs the transition to the advantageous game state in the normal game state after the normal continuous effect is performed as the predetermined timing. that displays by switching the main image based on the degree
A gaming machine characterized by that.
前記連続演出実行手段は、前記内部抽選において前記単独当選役に当選した場合、当該単独当選役への当選により成立する小役が前記共有当選役にも含まれうるものであるときに、1回のゲームで完結する単演出に代えて前記通常連続演出を実行可能である In the case where the single winning combination is won in the internal lottery, the continuous production execution means is performed once when the small winning combination established by winning the single winning combination can also be included in the shared winning combination. The normal continuous production can be executed instead of the single production completed in the game
請求項1に記載の遊技機。 The gaming machine according to claim 1.
前記連続演出実行手段は、前記内部抽選において前記単独当選役に当選した場合、前記特別遊技状態への期待度が各々異なる複数の前記小役のうちで、当該特別遊技状態への期待度が大きい小役ほど、1回のゲームで完結する単演出に代えて前記通常連続演出を実行する割合が高いものである The continuous production execution means, when winning the single winning combination in the internal lottery, has a high expectation for the special gaming state among the plurality of small combinations having different expectations for the special gaming state. The smaller the role, the higher the ratio of executing the normal continuous production instead of the single production completed in one game.
請求項2に記載の遊技機。 The gaming machine according to claim 2.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007231091A JP2009061073A (en) | 2007-09-06 | 2007-09-06 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007231091A JP2009061073A (en) | 2007-09-06 | 2007-09-06 | Game machine |
Publications (2)
Publication Number | Publication Date |
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JP2009061073A JP2009061073A (en) | 2009-03-26 |
JP2009061073A5 true JP2009061073A5 (en) | 2010-10-07 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2007231091A Pending JP2009061073A (en) | 2007-09-06 | 2007-09-06 | Game machine |
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JP (1) | JP2009061073A (en) |
Families Citing this family (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP5598947B2 (en) * | 2009-03-31 | 2014-10-01 | 株式会社大一商会 | Game machine |
JP6052759B2 (en) * | 2011-10-07 | 2016-12-27 | 株式会社三共 | Slot machine |
JP6052758B2 (en) * | 2011-10-07 | 2016-12-27 | 株式会社三共 | Slot machine |
JP6342654B2 (en) * | 2013-12-18 | 2018-06-13 | 株式会社三共 | Slot machine |
JP6342655B2 (en) * | 2013-12-18 | 2018-06-13 | 株式会社三共 | Slot machine |
Family Cites Families (5)
Publication number | Priority date | Publication date | Assignee | Title |
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JP2005058419A (en) * | 2003-08-11 | 2005-03-10 | Abilit Corp | Game machine |
JP2005087476A (en) * | 2003-09-17 | 2005-04-07 | Olympia:Kk | Game machine |
JP2006334139A (en) * | 2005-06-02 | 2006-12-14 | Daiichi Shokai Co Ltd | Game machine |
JP4793909B2 (en) * | 2005-09-26 | 2011-10-12 | 株式会社三共 | Slot machine |
JP4817295B2 (en) * | 2005-12-28 | 2011-11-16 | サミー株式会社 | Slot machine |
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2007
- 2007-09-06 JP JP2007231091A patent/JP2009061073A/en active Pending