JP2009061072A5 - - Google Patents

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Publication number
JP2009061072A5
JP2009061072A5 JP2007231089A JP2007231089A JP2009061072A5 JP 2009061072 A5 JP2009061072 A5 JP 2009061072A5 JP 2007231089 A JP2007231089 A JP 2007231089A JP 2007231089 A JP2007231089 A JP 2007231089A JP 2009061072 A5 JP2009061072 A5 JP 2009061072A5
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JP
Japan
Prior art keywords
game
gaming state
control means
state
displayed
Prior art date
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Pending
Application number
JP2007231089A
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Japanese (ja)
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JP2009061072A (en
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Publication date
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Priority to JP2007231089A priority Critical patent/JP2009061072A/en
Priority claimed from JP2007231089A external-priority patent/JP2009061072A/en
Publication of JP2009061072A publication Critical patent/JP2009061072A/en
Publication of JP2009061072A5 publication Critical patent/JP2009061072A5/ja
Pending legal-status Critical Current

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Claims (3)

複数種類の図柄を施した図柄帯が付された可動表示体を複数有した図柄変動表示装置を備えるとともに、遊技価値の投入と遊技者の始動操作とに応じて当該複数の可動表示体の回転が開始されたのち、遊技者の停止操作に応じて当該複数の可動表示体に付された図柄帯上の図柄が図柄表示部に停止表示され、当該図柄表示部に停止表示される所定個数分の図柄群を1回のゲームの結果として表示する遊技機であって、
1回のゲームごとに、予め決められた複数の当選役及びハズレ役の中からいずれかを選び出す内部抽選を行う内部抽選手段と、
前記可動表示体の回転を個々に停止させるべく個々の前記可動表示体について前記停止操作を受け付けることの可能な複数の停止操作部と、
前記複数の停止操作部にて停止操作が受けられると、前記停止操作の受け付けられた当該可動表示体ごとに前記内部抽選の結果に基づいて前記可動表示体の変動停止を制御する可動表示体停止制御手段と、
前記図柄表示部内に表示された所定個数分の図柄群を前記複数の可動表示体にまたがって見た場合に、各々の前記可動表示体について少なくとも1つの図柄を選び出してできる組み合わせのうち、前記当選役に対応する図柄の組み合わせが表示されたときにその組み合わせを有効とする表示位置を決定する有効表示位置決定手段と、
全ての前記可動表示体が停止状態となると、前記有効表示位置決定手段により決定された前記有効表示位置に前記当選役に対応する図柄の組み合わせが表示されたか否かを判定する表示図柄判定手段と、
前記表示図柄判定手段により前記有効表示位置に前記当選役に対応する図柄の組み合わせが表示されたと判定された場合、当該当選役に対応する遊技価値を賞として付与する遊技価値付与手段と、
遊技の進行に応じて遊技状態を制御する遊技制御手段と、
所定の演出態様を表示可能な演出表示装置と、
前記演出表示装置における演出態様として、当該演出表示装置のほぼ全域を占める主画像を少なくとも表示可能な演出制御手段と、
を備え、
前記遊技制御手段は、
常には、所定期間に消費される遊技価値の総数が相対的に多い通常遊技状態に遊技状態を制御する通常遊技制御手段と、
前記通常遊技状態に制御されているときに、1回のゲームの結果として前記図柄表示部に前記特別当選役に対応する図柄の組み合わせが表示された場合、所定条件が成立するまで遊技価値の付与される機会を増加させた特別遊技状態を第1の特典として付与する特別遊技付与手段と、
前記通常遊技状態に制御されているときに、当該通常遊技状態におけるゲームの実行回数が増加するのに伴って、所定期間に消費される遊技価値の総数が相対的に少ない有利遊技状態を第2の特典として付与可能な有利遊技付与手段と、を有しており、
前記演出制御手段は、
前記通常遊技状態に制御されているときに、前記有利遊技状態へ移行する度合いに応じて各々異なる期待度を示す複数の前記主画像の何れかを前記演出表示装置に表示するものであって、遊技の進行に伴って相対的に大きくなる前記有利遊技状態への移行の期待度と略対応するように、前記演出表示装置における当該主画像を表示する
ことを特徴とする遊技機。
Provided with a variable symbol display device having a plurality of movable display bodies to which a plurality of kinds of symbols are attached and rotating the plurality of movable display bodies in accordance with the input of game value and the player's starting operation Is started, the symbols on the symbol bands attached to the plurality of movable display bodies are stopped and displayed on the symbol display unit according to the stop operation of the player, and the predetermined number of symbols displayed on the symbol display unit is stopped and displayed. A gaming machine that displays a group of symbols as a result of one game,
Internal lottery means for performing an internal lottery for selecting one of a plurality of predetermined winning combinations and losers for each game;
A plurality of stop operation units capable of accepting the stop operation for each of the movable display bodies in order to individually stop the rotation of the movable display bodies;
When a stop operation is received at the plurality of stop operation units, the movable display body stop that controls the variable display body to be stopped based on the result of the internal lottery for each movable display body that has received the stop operation. Control means;
When the predetermined number of symbol groups displayed in the symbol display unit are viewed across the plurality of movable display bodies, the winning combination is selected from the combinations that can be selected by selecting at least one symbol for each of the movable display bodies. When a combination of symbols corresponding to the combination is displayed, an effective display position determining means for determining a display position for validating the combination;
Display symbol determination means for determining whether or not a combination of symbols corresponding to the winning combination is displayed at the effective display position determined by the effective display position determination means when all the movable display bodies are in a stopped state; ,
When it is determined by the display symbol determination means that a combination of symbols corresponding to the winning combination is displayed at the effective display position, game value giving means for giving a game value corresponding to the winning combination as a prize;
Game control means for controlling the game state according to the progress of the game;
An effect display device capable of displaying a predetermined effect mode;
As representation embodiment in the effect display device, at least the table 示可 ability of presentation control means of the main image that occupies almost the whole area of the effect display device,
With
The game control means includes
A normal game control means for controlling the game state to a normal game state in which the total number of game values consumed in a predetermined period is always relatively;
When a combination of symbols corresponding to the special winning combination is displayed on the symbol display unit as a result of one game when controlled in the normal gaming state, a game value is given until a predetermined condition is satisfied A special game granting means for granting a special game state with an increased chance of being played as a first privilege;
When the normal gaming state is controlled, the advantageous gaming state in which the total number of gaming values consumed in a predetermined period is relatively small as the number of times of execution of the game in the normal gaming state increases is second. Advantageous game granting means that can be granted as a bonus,
The production control means includes
When the normal game state is controlled, the effect display device displays any one of the plurality of main images showing different degrees of expectation according to the degree of transition to the advantageous game state, as substantially corresponding and transition expectations for relatively large the advantageous gaming state with the progress of the game, display the corresponding main image in the effect display device
A gaming machine characterized by that.
前記遊技制御手段は、  The game control means includes
前記特別遊技状態が実行されたのちに、前記有利遊技状態へ移行する期待度が相対的に大きく、所定期間に消費される遊技価値の総数が前記通常遊技状態よりも多く且つ前記有利遊技状態よりも少ない特定遊技状態に遊技状態を制御する特定遊技制御手段と、さらに有しており、  After the special gaming state is executed, the expectation to shift to the advantageous gaming state is relatively large, the total number of gaming values consumed in a predetermined period is larger than that in the normal gaming state, and more than the advantageous gaming state. And a specific game control means for controlling the game state to a few specific game states, and
前記演出制御手段は、  The production control means includes
前記特定遊技状態に制御されているときに、複数の前記主画像のうちで、前記有利遊技状態へ移行する期待度が相対的に大きいことを示す前記主画像を表示する  When the game state is controlled to the specific gaming state, the main image indicating that the degree of expectation to shift to the advantageous gaming state is relatively large is displayed among the plurality of main images.
請求項1に記載の遊技機。  The gaming machine according to claim 1.
前記遊技制御手段は、  The game control means includes
前記有利遊技付与手段によって付与される前記有利遊技状態が終了したのちは、前記通常遊技制御手段によって遊技状態を前記通常遊技状態に制御させるとともに、当該通常遊技状態を前記有利遊技状態へ移行する期待度が相対的に大きい状態に制御し、  After the advantageous game state granted by the advantageous game granting means is completed, the normal game control means controls the gaming state to the normal gaming state and expects the normal gaming state to shift to the advantageous gaming state. Control to a relatively large degree,
前記演出制御手段は、  The production control means includes
前記有利遊技状態が終了して前記通常遊技状態に制御される際には、複数の前記主画像のうちで、前記有利遊技状態へ移行する期待度が相対的に大きいことを示す前記主画像を表示する  When the advantageous gaming state ends and is controlled to the normal gaming state, the main image indicating that the degree of expectation for shifting to the advantageous gaming state is relatively large among the plurality of main images. indicate
請求項1または2に記載の遊技機。  The gaming machine according to claim 1 or 2.
JP2007231089A 2007-09-06 2007-09-06 Game machine Pending JP2009061072A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007231089A JP2009061072A (en) 2007-09-06 2007-09-06 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2007231089A JP2009061072A (en) 2007-09-06 2007-09-06 Game machine

Publications (2)

Publication Number Publication Date
JP2009061072A JP2009061072A (en) 2009-03-26
JP2009061072A5 true JP2009061072A5 (en) 2010-10-07

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JP2007231089A Pending JP2009061072A (en) 2007-09-06 2007-09-06 Game machine

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Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2018000311A (en) * 2016-06-28 2018-01-11 株式会社三共 Game machine

Family Cites Families (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005058419A (en) * 2003-08-11 2005-03-10 Abilit Corp Game machine
JP4817295B2 (en) * 2005-12-28 2011-11-16 サミー株式会社 Slot machine

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