JP2009011758A - ゲーム装置およびゲームシステム - Google Patents
ゲーム装置およびゲームシステム Download PDFInfo
- Publication number
- JP2009011758A JP2009011758A JP2007180394A JP2007180394A JP2009011758A JP 2009011758 A JP2009011758 A JP 2009011758A JP 2007180394 A JP2007180394 A JP 2007180394A JP 2007180394 A JP2007180394 A JP 2007180394A JP 2009011758 A JP2009011758 A JP 2009011758A
- Authority
- JP
- Japan
- Prior art keywords
- game
- sensor output
- controller
- mask
- vibration
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/28—Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
- A63F13/285—Generating tactile feedback signals via the game input device, e.g. force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/22—Setup operations, e.g. calibration, key configuration or button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
- A63F13/235—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconet
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1018—Calibration; Key and button assignment
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1025—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection
- A63F2300/1031—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals details of the interface with the game device, e.g. USB version detection using a wireless connection, e.g. Bluetooth, infrared connections
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1037—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
【解決手段】ゲーム装置10において、無線通信モジュール100は、ゲームコントローラにおいてアナログデジタル変換された加速度センサ出力を受け取る。センサ出力補正部110は、受け取った加速度センサ出力を補正して、アプリケーション処理部130にゲーム操作データとして供給する。センサ出力補正部110において、マスク処理部118は、所定のマスク範囲内の加速度センサ出力に、マスク処理を施す。マスク処理部118は、加速度0を含んだマスク範囲内の加速度センサ出力を、加速度0に補正する。
【選択図】図7
Description
Claims (5)
- ゲームアプリケーションを実行するゲーム装置であって、
ゲームアプリケーションを処理するアプリケーション処理部と、
ゲームコントローラにおいてアナログデジタル変換された動きセンサ出力を受け取る取得部と、
受け取った動きセンサ出力を補正して、前記アプリケーション処理部にゲーム操作データとして供給する補正部とを備え、
前記補正部は、所定のマスク範囲内の動きセンサ出力に、マスク処理を施すマスク処理部を有することを特徴とするゲーム装置。 - 前記動きセンサ出力は、加速度センサの出力であって、
前記マスク処理部は、加速度0を含んだマスク範囲内の加速度センサ出力を、加速度0に補正することを特徴とする請求項1に記載のゲーム装置。 - 前記補正部は、ゲームコントローラの振動状態を判定する振動状態判定部を有し、
前記振動状態判定部が、ゲームコントローラの振動子が振動していることを判定した場合に、前記マスク処理部が、マスク処理を実行することを特徴とする請求項1または2に記載のゲーム装置。 - 前記補正部は、ゲームコントローラの動作状態を判定する動作状態判定部を有し、
前記動作状態判定部が、動きセンサ出力が所定時間連続してマスク範囲内の値をとることを判定した場合に、前記マスク処理部が、マスク処理を実行することを特徴とする請求項1から3のいずれかに記載のゲーム装置。 - ゲームコントローラと、ゲームアプリケーションを実行するゲーム装置とを備えたゲームシステムであって、
前記ゲームコントローラは、
前記ゲーム装置から供給される振動制御信号により駆動を制御される少なくとも1つの振動子と、
動きセンサと、
前記動きセンサの出力が供給されるローパスフィルタと、
前記ローパスフィルタの出力をアナログデジタル変換するアナログデジタル変換器と、
アナログデジタル変換された動きセンサ出力を前記ゲーム装置に供給する通信モジュールとを有し、
前記ゲーム装置は、
前記ゲームコントローラから動きセンサ出力を受け取る通信モジュールと、
ゲームアプリケーションを処理するアプリケーション処理部と、
前記ゲームコントローラに供給する振動制御信号を生成する生成部と、
受け取った動きセンサ出力を補正して、前記アプリケーション処理部にゲーム操作データとして供給する補正部とを有し、
前記補正部は、所定のマスク範囲内の動きセンサ出力に、マスク処理を施すことを特徴とするゲームシステム。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007180394A JP5183987B2 (ja) | 2007-07-09 | 2007-07-09 | ゲーム装置およびゲームシステム |
US12/169,996 US8403752B2 (en) | 2007-07-09 | 2008-07-09 | Game device and game system |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2007180394A JP5183987B2 (ja) | 2007-07-09 | 2007-07-09 | ゲーム装置およびゲームシステム |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2009011758A true JP2009011758A (ja) | 2009-01-22 |
JP5183987B2 JP5183987B2 (ja) | 2013-04-17 |
Family
ID=40253610
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2007180394A Active JP5183987B2 (ja) | 2007-07-09 | 2007-07-09 | ゲーム装置およびゲームシステム |
Country Status (2)
Country | Link |
---|---|
US (1) | US8403752B2 (ja) |
JP (1) | JP5183987B2 (ja) |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2010129045A3 (en) * | 2009-05-04 | 2011-03-17 | Nintendo Of America, Inc. | Calibration of the accelerometer sensor of a remote controller |
WO2015145893A1 (ja) * | 2014-03-26 | 2015-10-01 | ソニー株式会社 | 体感導入装置、体感導入システム、及び体感導入方法 |
JP2019049426A (ja) * | 2017-09-08 | 2019-03-28 | 日本電信電話株式会社 | センサ信号処理方法、センサ信号処理装置、およびプログラム |
JP2020523068A (ja) * | 2017-06-12 | 2020-08-06 | パフォーマンス デザインド プロダクツ エルエルシー | ビデオゲームコントローラ |
Families Citing this family (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US20100069154A1 (en) * | 2008-09-15 | 2010-03-18 | Claussen Seth A | Retroactive Compatibility Interactive System and Method Thereof |
JP5430246B2 (ja) * | 2009-06-23 | 2014-02-26 | 任天堂株式会社 | ゲーム装置およびゲームプログラム |
US9612664B2 (en) * | 2014-12-01 | 2017-04-04 | Logitech Europe S.A. | Keyboard with touch sensitive element |
US10254838B2 (en) * | 2014-12-23 | 2019-04-09 | Immersion Corporation | Architecture and communication protocol for haptic output devices |
Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06190144A (ja) * | 1992-12-28 | 1994-07-12 | Sega Enterp Ltd | コントロールキー装置 |
JPH1021000A (ja) * | 1996-06-28 | 1998-01-23 | Sumitomo Metal Ind Ltd | 信号入力装置 |
JP2001296308A (ja) * | 2000-04-17 | 2001-10-26 | Fujitsu Takamisawa Component Ltd | 加速度検出装置、加速度検出方法及び入力装置並びに記録媒体 |
JP2008113845A (ja) * | 2006-11-02 | 2008-05-22 | Konami Digital Entertainment:Kk | ゲーム装置、変位量補正方法、および、プログラム |
Family Cites Families (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US6067077A (en) * | 1998-04-10 | 2000-05-23 | Immersion Corporation | Position sensing for force feedback devices |
-
2007
- 2007-07-09 JP JP2007180394A patent/JP5183987B2/ja active Active
-
2008
- 2008-07-09 US US12/169,996 patent/US8403752B2/en active Active
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH06190144A (ja) * | 1992-12-28 | 1994-07-12 | Sega Enterp Ltd | コントロールキー装置 |
JPH1021000A (ja) * | 1996-06-28 | 1998-01-23 | Sumitomo Metal Ind Ltd | 信号入力装置 |
JP2001296308A (ja) * | 2000-04-17 | 2001-10-26 | Fujitsu Takamisawa Component Ltd | 加速度検出装置、加速度検出方法及び入力装置並びに記録媒体 |
JP2008113845A (ja) * | 2006-11-02 | 2008-05-22 | Konami Digital Entertainment:Kk | ゲーム装置、変位量補正方法、および、プログラム |
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
WO2010129045A3 (en) * | 2009-05-04 | 2011-03-17 | Nintendo Of America, Inc. | Calibration of the accelerometer sensor of a remote controller |
US8725445B2 (en) | 2009-05-04 | 2014-05-13 | Nintendo Of America Inc. | Calibration of the accelerometer sensor of a remote controller |
WO2015145893A1 (ja) * | 2014-03-26 | 2015-10-01 | ソニー株式会社 | 体感導入装置、体感導入システム、及び体感導入方法 |
CN106102848A (zh) * | 2014-03-26 | 2016-11-09 | 索尼公司 | 感觉导入装置、感觉导入系统和感觉导入方法 |
JPWO2015145893A1 (ja) * | 2014-03-26 | 2017-04-13 | ソニー株式会社 | 体感導入装置、体感導入システム、及び体感導入方法 |
US10449446B2 (en) | 2014-03-26 | 2019-10-22 | Sony Corporation | Sensation induction device, sensation induction system, and sensation induction method |
CN106102848B (zh) * | 2014-03-26 | 2020-03-13 | 索尼公司 | 感觉导入装置、感觉导入系统和感觉导入方法 |
JP2020523068A (ja) * | 2017-06-12 | 2020-08-06 | パフォーマンス デザインド プロダクツ エルエルシー | ビデオゲームコントローラ |
US11504612B2 (en) | 2017-06-12 | 2022-11-22 | Performance Designed Products Llc | Video game controller |
JP7398280B2 (ja) | 2017-06-12 | 2023-12-14 | パフォーマンス デザインド プロダクツ エルエルシー | ビデオゲームコントローラ |
JP2019049426A (ja) * | 2017-09-08 | 2019-03-28 | 日本電信電話株式会社 | センサ信号処理方法、センサ信号処理装置、およびプログラム |
Also Published As
Publication number | Publication date |
---|---|
US8403752B2 (en) | 2013-03-26 |
JP5183987B2 (ja) | 2013-04-17 |
US20090017912A1 (en) | 2009-01-15 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
JP4892443B2 (ja) | ゲームコントローラ | |
EP2014341B1 (en) | Game Controller | |
JP5183987B2 (ja) | ゲーム装置およびゲームシステム | |
US8491388B2 (en) | Game system and game controller | |
JP6877995B2 (ja) | 振動制御システム、振動制御装置、振動制御プログラムおよび振動制御方法 | |
JP5224832B2 (ja) | 情報処理プログラムおよび情報処理装置 | |
KR20080091372A (ko) | 공간적으로 분절가능한 인터페이스 및 애플리케이션 프레임워크를 제어하는 연관 방법 | |
JPH05149966A (ja) | 制御ユニツト | |
JPH114967A (ja) | ゲーム機用操作装置 | |
US20090088248A1 (en) | Game controlling apparatus for pedaling motion | |
US20200324198A1 (en) | Gaming device and gaming controller | |
JP2006333355A (ja) | 携帯情報処理装置およびその操作方法 | |
US10661162B2 (en) | Game system, non-transitory storage medium having stored therein game program, game apparatus, and game method | |
EP2090347A1 (en) | Computer-readable storage medium storing information processing program and information processing device | |
US10850191B2 (en) | Game system, non-transitory storage medium having stored therein game program, game apparatus, and game method | |
JP4142061B2 (ja) | ゲームコントローラ | |
JP5537083B2 (ja) | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 | |
WO2007080438A1 (en) | Charging stand | |
JP3815545B2 (ja) | 振動抑制位置決め制御装置 | |
US11092616B2 (en) | Method and device for band-pass sensor data acquisition | |
JP2008070333A (ja) | 振動型角速度センサ及び車両制御システム | |
JPWO2012077314A1 (ja) | 慣性力センサ | |
JP6893417B2 (ja) | ゲームシステム、ゲームプログラム、情報処理装置、および、情報処理方法 | |
JP6670030B1 (ja) | 周辺装置、ゲームコントローラ、情報処理システム、および、情報処理方法 | |
JP2001311975A (ja) | 像ブレ防止装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
A621 | Written request for application examination |
Free format text: JAPANESE INTERMEDIATE CODE: A621 Effective date: 20100624 |
|
A711 | Notification of change in applicant |
Free format text: JAPANESE INTERMEDIATE CODE: A712 Effective date: 20101125 |
|
RD03 | Notification of appointment of power of attorney |
Free format text: JAPANESE INTERMEDIATE CODE: A7423 Effective date: 20110127 |
|
A131 | Notification of reasons for refusal |
Free format text: JAPANESE INTERMEDIATE CODE: A131 Effective date: 20121113 |
|
A521 | Request for written amendment filed |
Free format text: JAPANESE INTERMEDIATE CODE: A523 Effective date: 20121220 |
|
TRDD | Decision of grant or rejection written | ||
A01 | Written decision to grant a patent or to grant a registration (utility model) |
Free format text: JAPANESE INTERMEDIATE CODE: A01 Effective date: 20130115 |
|
A61 | First payment of annual fees (during grant procedure) |
Free format text: JAPANESE INTERMEDIATE CODE: A61 Effective date: 20130116 |
|
R150 | Certificate of patent or registration of utility model |
Ref document number: 5183987 Country of ref document: JP Free format text: JAPANESE INTERMEDIATE CODE: R150 Free format text: JAPANESE INTERMEDIATE CODE: R150 |
|
FPAY | Renewal fee payment (event date is renewal date of database) |
Free format text: PAYMENT UNTIL: 20160125 Year of fee payment: 3 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |
|
R250 | Receipt of annual fees |
Free format text: JAPANESE INTERMEDIATE CODE: R250 |