JP2008173438A5 - - Google Patents

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Publication number
JP2008173438A5
JP2008173438A5 JP2007113572A JP2007113572A JP2008173438A5 JP 2008173438 A5 JP2008173438 A5 JP 2008173438A5 JP 2007113572 A JP2007113572 A JP 2007113572A JP 2007113572 A JP2007113572 A JP 2007113572A JP 2008173438 A5 JP2008173438 A5 JP 2008173438A5
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JP
Japan
Prior art keywords
state
specific area
detected
change
fraud countermeasure
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JP2007113572A
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Japanese (ja)
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JP2008173438A (en
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Priority to JP2007113572A priority Critical patent/JP2008173438A/en
Priority claimed from JP2007113572A external-priority patent/JP2008173438A/en
Publication of JP2008173438A publication Critical patent/JP2008173438A/en
Publication of JP2008173438A5 publication Critical patent/JP2008173438A5/ja
Withdrawn legal-status Critical Current

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Claims (4)

特定領域と、その特定領域とは異なる普通領域と、遊技媒体を前記特定領域又は前記普通領域のいずれかに振り分ける振り分け部と、前記特定領域を通過する遊技媒体を検出する特定領域通過検出手段と、その特定領域通過検出手段により前記遊技媒体が検出された場合に、該検出前と比較して遊技者に有利な遊技価値が付与され得る遊技状態へ移行する移行手段とを備えた遊技機において、
該遊技機本体又は該遊技機近傍における状態の変化を検出する状態検出手段と、
その状態検出手段によって前記状態の変化が検出された場合に、その検出からの経過期間を計測する計測手段と、
その計測手段により計測された経過期間が予め規定された期間に到達する前に、前記特定領域を通過した遊技媒体が前記特定領域通過検出手段によって検出された場合に、前記状態検出手段により検出された前記状態の変化を有意な変化であると判定する状態判定手段とを備えていることを特徴とする遊技機。
A specific area, a normal area different from the specific area, a distribution unit that distributes game media to either the specific area or the normal area, and a specific area passage detection means for detecting game media passing through the specific area; In the gaming machine provided with a transition means for shifting to a gaming state in which when the game medium is detected by the specific area passage detection means, a game value advantageous to the player can be given compared to before the detection ,
State detecting means for detecting a change in state in the gaming machine main body or in the vicinity of the gaming machine;
When the state change is detected by the state detection unit, a measurement unit that measures an elapsed period from the detection;
If the game medium that has passed through the specific area is detected by the specific area passage detection means before the elapsed period measured by the measurement means reaches a predetermined period, it is detected by the state detection means. And a state determining means for determining that the change in the state is a significant change.
前記状態判定手段により、前記状態検出手段により検出された前記状態の変化が有意な変化であると判定された場合に、所定の不正対策を実行する第1不正対策実行手段を備えていることを特徴とする請求項1記載の遊技機。   A first fraud countermeasure executing means for executing a predetermined fraud countermeasure when the state determination means determines that the change in the state detected by the state detection means is a significant change; The gaming machine according to claim 1, characterized in that: 前記第1不正対策実行手段は、視覚的又は聴覚的な出力あるいは通信可能に接続された遊技外部の装置である外部装置への信号出力又はコマンド出力により、前記有意な変化の存在を外部へ報知するものであることを特徴とする請求項2記載の遊技機。   The first fraud countermeasure execution means informs the outside of the significant change by a signal output or a command output to an external device which is an external device connected to be able to communicate visually or audibly. The gaming machine according to claim 2, wherein: 前記状態判定手段により、前記状態検出手段により検出された前記状態の変化が有意な変化であると判定された場合に、所定の不正対策を実行する第1不正対策実行手段と、
前記状態検出手段により前記状態の変化が検出されたが、前記計測手段により計測された経過期間が予め規定された期間に到達する前に前記特定領域通過検出手段により検出された前記遊技媒体が皆無であった場合に、前記第1不正対策実行手段による不正対策と異なる不正対策を行う第2不正対策実行手段とを備えていることを特徴とする請求項1から3のいずれかに記載の遊技機。
First fraud countermeasure execution means for executing a predetermined fraud countermeasure when the state determination means determines that the change in the state detected by the state detection means is a significant change;
Although the state change is detected by the state detection unit, there is no game medium detected by the specific area passage detection unit before the elapsed period measured by the measurement unit reaches a predetermined period. 4. The game according to claim 1, further comprising second fraud countermeasure executing means for performing fraud countermeasures different from the fraud countermeasure by the first fraud countermeasure executing means. Machine.
JP2007113572A 2006-12-21 2007-04-23 Game machine Withdrawn JP2008173438A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2007113572A JP2008173438A (en) 2006-12-21 2007-04-23 Game machine

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2006344503 2006-12-21
JP2007113572A JP2008173438A (en) 2006-12-21 2007-04-23 Game machine

Publications (2)

Publication Number Publication Date
JP2008173438A JP2008173438A (en) 2008-07-31
JP2008173438A5 true JP2008173438A5 (en) 2010-06-17

Family

ID=39700926

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2007113572A Withdrawn JP2008173438A (en) 2006-12-21 2007-04-23 Game machine

Country Status (1)

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JP (1) JP2008173438A (en)

Families Citing this family (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011125436A (en) * 2009-12-16 2011-06-30 Taiyo Elec Co Ltd Game machine
JP2019093241A (en) * 2019-03-27 2019-06-20 株式会社ユニバーサルエンターテインメント Game machine

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2000185160A (en) * 1998-12-24 2000-07-04 Toyomaru Industry Co Ltd Game machine
JP4570762B2 (en) * 2000-11-24 2010-10-27 株式会社スリーストン Pachinko machine
JP3828400B2 (en) * 2001-10-31 2006-10-04 株式会社平和 Game machine
JP4568854B2 (en) * 2003-11-07 2010-10-27 株式会社大一商会 Game machine
JP4351112B2 (en) * 2004-04-28 2009-10-28 サミー株式会社 Control method and control program for ball game machine
JP2006247170A (en) * 2005-03-11 2006-09-21 Daiman:Kk Game machine

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