JP2019005413A5 - - Google Patents
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- JP2019005413A5 JP2019005413A5 JP2017125705A JP2017125705A JP2019005413A5 JP 2019005413 A5 JP2019005413 A5 JP 2019005413A5 JP 2017125705 A JP2017125705 A JP 2017125705A JP 2017125705 A JP2017125705 A JP 2017125705A JP 2019005413 A5 JP2019005413 A5 JP 2019005413A5
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- Prior art keywords
- game
- control
- winning
- detection sensor
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- 238000001514 detection method Methods 0.000 claims description 16
- 230000000875 corresponding Effects 0.000 claims description 2
Description
以上の課題を解決するため、請求項1に記載の発明は、
所定条件の成立に基づきゲームを実行し、当該ゲームの結果が特別結果となった場合に、遊技者に有利な状態を発生する遊技機において、
遊技球が流下可能な遊技領域を備える遊技盤と、
前記遊技領域に設けられ、遊技球が入賞可能な入賞領域と、
前記遊技領域から排出される全ての遊技球を検出可能なアウトセンサと、
前記入賞領域に入賞した遊技球を検出可能な入賞検出センサと、
前記アウトセンサ及び前記入賞検出センサでの検出に基づく制御を行う制御手段と、を備え、
前記制御手段は、
前記入賞検出センサでの検出に基づき対応する数の賞球を発生させる賞球制御と、
一定期間における前記アウトセンサでの検出数と、当該一定期間における所定の有効期間中の前記入賞検出センサでの検出に基づき発生した賞球数と、の比率を算出する算出制御と、
前記入賞検出センサでの検出に基づきポイントを付与し、付与されたポイントを報知するポイント付与制御と、を行うように構成され、
前記ポイント付与制御においては、前記算出制御による算出結果に応じてポイントの付与態様を異ならせることが可能であることを特徴とする。
In order to solve the above problems, the invention described in claim 1
In a gaming machine that executes a game based on establishment of a predetermined condition and generates a state advantageous to the player when the result of the game becomes a special result,
A game board having a game area where game balls can flow down;
A winning area provided in the gaming area and allowing a game ball to win;
An out sensor capable of detecting all game balls discharged from the game area;
A winning detection sensor capable of detecting a game ball won in the winning area;
And a control means for performing detection control based on at the out-sensor and the winning detection sensor,
The control means includes
A prize balls control for generating a number of prize balls corresponding based on the detect in the winning detection sensor,
A calculation control for calculating a ratio between the number detected by the out sensor in a certain period and the number of prize balls generated based on the detection by the winning detection sensor during a predetermined effective period in the certain period;
The winning point was granted under the detection of the detection sensor, and a point giving control to notify the granted points, is configured to perform,
In the point grant control, it is possible to change the point grant mode according to the calculation result of the calculation control.
Claims (1)
遊技球が流下可能な遊技領域を備える遊技盤と、
前記遊技領域に設けられ、遊技球が入賞可能な入賞領域と、
前記遊技領域から排出される全ての遊技球を検出可能なアウトセンサと、
前記入賞領域に入賞した遊技球を検出可能な入賞検出センサと、
前記アウトセンサ及び前記入賞検出センサでの検出に基づく制御を行う制御手段と、を備え、
前記制御手段は、
前記入賞検出センサでの検出に基づき対応する数の賞球を発生させる賞球制御と、
一定期間における前記アウトセンサでの検出数と、当該一定期間における所定の有効期間中の前記入賞検出センサでの検出に基づき発生した賞球数と、の比率を算出する算出制御と、
前記入賞検出センサでの検出に基づきポイントを付与し、付与されたポイントを報知するポイント付与制御と、を行うように構成され、
前記ポイント付与制御においては、前記算出制御による算出結果に応じてポイントの付与態様を異ならせることが可能であることを特徴とする遊技機。 In a gaming machine that executes a game based on establishment of a predetermined condition and generates a state advantageous to the player when the result of the game becomes a special result,
A game board having a game area where game balls can flow down;
A winning area provided in the gaming area and allowing a game ball to win;
An out sensor capable of detecting all game balls discharged from the game area;
A winning detection sensor capable of detecting a game ball won in the winning area;
And a control means for performing detection control based on at the out-sensor and the winning detection sensor,
The control means includes
A prize balls control for generating a number of prize balls corresponding based on the detect in the winning detection sensor,
A calculation control for calculating a ratio between the number detected by the out sensor in a certain period and the number of prize balls generated based on the detection by the winning detection sensor during a predetermined effective period in the certain period;
The winning point was granted under the detection of the detection sensor, and a point giving control to notify the granted points, is configured to perform,
In the point awarding control, the point awarding mode can be changed according to the calculation result of the calculation control.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017125705A JP2019005413A (en) | 2017-06-28 | 2017-06-28 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2017125705A JP2019005413A (en) | 2017-06-28 | 2017-06-28 | Game machine |
Publications (2)
Publication Number | Publication Date |
---|---|
JP2019005413A JP2019005413A (en) | 2019-01-17 |
JP2019005413A5 true JP2019005413A5 (en) | 2019-02-28 |
Family
ID=65026243
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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JP2017125705A Pending JP2019005413A (en) | 2017-06-28 | 2017-06-28 | Game machine |
Country Status (1)
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JP (1) | JP2019005413A (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
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JP7295549B2 (en) * | 2019-01-29 | 2023-06-21 | 株式会社ソフイア | game machine |
JP2020120801A (en) * | 2019-01-29 | 2020-08-13 | 株式会社ソフイア | Game machine |
Family Cites Families (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP2001038006A (en) * | 1999-07-28 | 2001-02-13 | Taiyo Elec Co Ltd | Pachinko game machine |
JP2016144722A (en) * | 2016-05-17 | 2016-08-12 | 株式会社三共 | Game machine |
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2017
- 2017-06-28 JP JP2017125705A patent/JP2019005413A/en active Pending