JP2008017869A5 - - Google Patents

Download PDF

Info

Publication number
JP2008017869A5
JP2008017869A5 JP2006189601A JP2006189601A JP2008017869A5 JP 2008017869 A5 JP2008017869 A5 JP 2008017869A5 JP 2006189601 A JP2006189601 A JP 2006189601A JP 2006189601 A JP2006189601 A JP 2006189601A JP 2008017869 A5 JP2008017869 A5 JP 2008017869A5
Authority
JP
Japan
Prior art keywords
passage
detection
auxiliary
auxiliary passage
information
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2006189601A
Other languages
Japanese (ja)
Other versions
JP4862997B2 (en
JP2008017869A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2006189601A priority Critical patent/JP4862997B2/en
Priority claimed from JP2006189601A external-priority patent/JP4862997B2/en
Publication of JP2008017869A publication Critical patent/JP2008017869A/en
Publication of JP2008017869A5 publication Critical patent/JP2008017869A5/ja
Application granted granted Critical
Publication of JP4862997B2 publication Critical patent/JP4862997B2/en
Active legal-status Critical Current
Anticipated expiration legal-status Critical

Links

Claims (3)

遊技者による操作に応じてベット操作情報を生成するベット操作手段と、
前記ベット操作情報に対応付けられた所定の投入数を保持する投入数保持手段と、
遊技媒体を内部に投入する投入手段と、
前記投入手段により投入される遊技媒体を検出して一対の通過検出情報を生成する一対の通過検出手段と、
前記ベット操作情報の検知に応じて前記投入手段による遊技媒体の投入を開始させ、前記一対の通過検出手段による前記所定の投入数の遊技媒体の通過の検知に応じて遊技媒体の投入を終了させる投入制御手段と、
所定の検出順序に対応する情報を保持する通過順序情報保持手段と、
前記一対の通過検出情報に基づく検出順序が前記所定の検出順序と同一である場合に正常な通過と判定する通過判定手段と、
前記通過判定手段による前記正常な通過の検知に応じて通過数を計測する通過数計測手段と、
前記通過判定手段による前記正常な通過と異なる異常な通過の検知に応じてエラー制御を行うエラー制御手段と、
を含む遊技機であって、
前記投入手段により投入される遊技媒体を検出して補助通過検出情報を生成する補助通過検出手段と、
所定の補助通過時間に対応する情報を保持する補助通過時間保持手段と、
前記一対の通過検出情報に基づいて補助通過時間を計測する補助通過時間計測手段と、
前記補助通過検出情報の検知に応じて、前記補助通過時間が前記所定の補助通過時間未満である場合に前記正常な通過と判定する補助通過判定手段と、
を更に含むことを特徴とする遊技機。
Bet operation means for generating bet operation information in response to an operation by a player;
Insert number holding means for holding a predetermined input number associated with the bet operation information;
An input means for inputting game media into the inside;
A pair of passage detection means for detecting a game medium thrown by the throwing means and generating a pair of passage detection information;
In response to the detection of the betting operation information, the input of the game medium is started by the input means, and the input of the game medium is ended in response to detection of the passage of the predetermined number of game media by the pair of passage detection means. Input control means;
Passage order information holding means for holding information corresponding to a predetermined detection order;
Passage determining means for determining normal passage when the detection order based on the pair of passage detection information is the same as the predetermined detection order;
A passage number measuring means for measuring the number of passages according to the detection of the normal passage by the passage determination means;
Error control means for performing error control in response to detection of abnormal passage different from the normal passage by the passage determination means;
A gaming machine including
Auxiliary passage detection means for detecting the game medium thrown by the throwing means and generating auxiliary passage detection information;
Auxiliary passage time holding means for holding information corresponding to a predetermined auxiliary passage time;
Auxiliary passage time measuring means for measuring auxiliary passage time based on the pair of passage detection information ;
In response to detection of the auxiliary passage detection information, auxiliary passage determination means that determines the normal passage when the auxiliary passage time is less than the predetermined auxiliary passage time;
A gaming machine further comprising:
前記補助通過判定手段による前記正常な通過の検知に応じて補助通過数を計測する補助通過数計測手段と、  Auxiliary passage number measuring means for measuring the number of auxiliary passages according to detection of the normal passage by the auxiliary passage determination means;
前記通過数と前記補助通過数とを比較して、前記通過数が前記所定の投入数以上であり、かつ前記補助通過数が前記通過数以上である場合に、正常なベットと判定するベット判定手段とを更に含み、  A bet determination that compares the number of passes with the number of auxiliary passes and determines that the bet is normal when the number of passes is equal to or greater than the predetermined number of throws and the number of auxiliary passes is equal to or greater than the number of passes. Further comprising means,
前記エラー制御手段が、前記ベット判定手段による前記正常なベットと異なる異常なベットの検知に応じてエラー制御を更に行う請求項1に記載の遊技機。  The gaming machine according to claim 1, wherein the error control unit further performs error control in response to detection of an abnormal bet different from the normal bet by the bet determination unit.
前記ベット操作情報の検知と前記投入数の遊技媒体のうち最後に投入される最終遊技媒体に対する前記補助通過時間の前記所定の補助通過時間への到達の検知とに応じて補助通過容認期間を終了する補助通過容認期間制御手段を更に含み、  The auxiliary passage acceptance period is terminated in response to detection of the betting operation information and detection of arrival of the auxiliary passage time to the predetermined auxiliary passage time for the last game medium to be inserted last among the inserted number of game media. Further comprising an auxiliary passage acceptance period control means for
前記エラー制御手段が、前記補助通過容認期間外における前記一対の通過検出情報及び前記補助通過検出情報のいずれかの検知に応じて、エラー制御を更に行う請求項3に記載の遊技機。  The gaming machine according to claim 3, wherein the error control means further performs error control in response to detection of either the pair of passage detection information and the auxiliary passage detection information outside the auxiliary passage acceptance period.
JP2006189601A 2006-07-10 2006-07-10 Game machine Active JP4862997B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006189601A JP4862997B2 (en) 2006-07-10 2006-07-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006189601A JP4862997B2 (en) 2006-07-10 2006-07-10 Game machine

Publications (3)

Publication Number Publication Date
JP2008017869A JP2008017869A (en) 2008-01-31
JP2008017869A5 true JP2008017869A5 (en) 2009-08-27
JP4862997B2 JP4862997B2 (en) 2012-01-25

Family

ID=39074321

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006189601A Active JP4862997B2 (en) 2006-07-10 2006-07-10 Game machine

Country Status (1)

Country Link
JP (1) JP4862997B2 (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7338613B2 (en) 2020-11-20 2023-09-05 株式会社三洋物産 game machine

Family Cites Families (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3502331B2 (en) * 2000-06-12 2004-03-02 株式会社ジェッター Game equipment
JP2005334315A (en) * 2004-05-27 2005-12-08 Olympia:Kk Game machine
JP2006141447A (en) * 2004-11-16 2006-06-08 Sanyo Product Co Ltd Game machine

Similar Documents

Publication Publication Date Title
JP5901216B2 (en) Game machine
JP2006075650A5 (en)
JP2008253606A5 (en)
JP2005261929A5 (en)
JP2011130838A5 (en)
JP2006034438A5 (en)
JP2005199089A5 (en)
JP2009078051A (en) Game machine, program, and storage medium
JP2006296598A5 (en)
JP2008017869A5 (en)
JP2010220756A5 (en)
JP2005177263A5 (en)
JP2005185866A5 (en)
JP2008125555A5 (en)
JP2006000679A5 (en)
JP2007130140A5 (en)
JP2003230722A5 (en)
JP2008017870A5 (en)
JP2008173438A5 (en)
JP2015097645A5 (en)
JP2006334425A5 (en)
JP2005131375A5 (en)
JP2005131303A5 (en)
JP2023022323A5 (en)
JP4859243B2 (en) Game machine