JP2008132381A5 - - Google Patents

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Publication number
JP2008132381A5
JP2008132381A5 JP2008053970A JP2008053970A JP2008132381A5 JP 2008132381 A5 JP2008132381 A5 JP 2008132381A5 JP 2008053970 A JP2008053970 A JP 2008053970A JP 2008053970 A JP2008053970 A JP 2008053970A JP 2008132381 A5 JP2008132381 A5 JP 2008132381A5
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JP
Japan
Prior art keywords
numerical value
normal variable
variable display
initial value
round number
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JP2008053970A
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Japanese (ja)
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JP2008132381A (en
JP4347389B2 (en
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Priority to JP2008053970A priority Critical patent/JP4347389B2/en
Priority claimed from JP2008053970A external-priority patent/JP4347389B2/en
Publication of JP2008132381A publication Critical patent/JP2008132381A/en
Publication of JP2008132381A5 publication Critical patent/JP2008132381A5/ja
Application granted granted Critical
Publication of JP4347389B2 publication Critical patent/JP4347389B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Claims (1)

各々を識別可能な複数種類の普通識別情報を可変表示可能な普通可変表示部と、前記普通可変表示部における表示態様があらかじめ定められた所定の表示態様となったときに遊技者にとって有利な状態に制御される普通可変入賞装置と、該普通可変入賞装置と別に設けられ、遊技者にとって有利な状態に制御される特別可変入賞装置とを備え、特定の条件成立に応じて、前記特別可変入賞装置が有利な状態に制御されるラウンドを所定のラウンド回数まで実行可能な特定遊技状態に制御可能な遊技機であって、
制御を行う際に発生する変動データを記憶するRAMを有し、遊技の進行を制御する遊技制御手段を備え、
前記遊技制御手段は、初期設定処理を行った後、所定の処理を繰り返し実行するメインルーチンと、前記メインルーチン実行中に所定時間毎に発生するタイマ割込に応じて前記メインルーチンを中断して起動される割込ルーチンとを実行する実行手段を備え、
前記実行手段は、
前記割込ルーチンにおいて、前記ラウンド回数を決定するためのラウンド回数決定用数値を第1の範囲内で更新するラウンド回数決定用数値更新処理と、前記普通可変表示部にて前記所定の表示態様を表示するか否かを決定するための普通可変表示決定用数値を第2の範囲内で更新する普通可変表示決定用数値更新処理と、第1のタイミングで前記ラウンド回数決定用数値の更新の初期値を前記RAMに格納されているラウンド回数初期値用数値に変更するラウンド回数初期値変更処理と、第2のタイミングで前記普通可変表示決定用数値の更新の初期値を前記RAMに格納されている普通可変表示初期値用数値に変更する普通可変表示初期値変更処理とを含む遊技制御処理を実行するとともに、
前記メインルーチンにおいて、前記所定の処理として、前記RAMに格納されている前記ラウンド回数初期値用数値を更新するラウンド回数初期値用数値更新処理と、前記RAMに格納されている前記普通可変表示初期値用数値を更新する普通可変表示初期値用数値更新処理とを実行し、
前記メインルーチンにおける前記ラウンド回数初期値用数値更新処理および前記普通可変表示初期値用数値更新処理を開始する前に前記タイマ割込による割込を禁止し、前記ラウンド回数初期値用数値更新処理および前記普通可変表示初期値用数値更新処理の完了後に前記タイマ割込による割込を許可する
ことを特徴とする遊技機。
A state that is advantageous to the player when a plurality of types of normal identification information that can be identified can be variably displayed, and a display mode of the normal variable display unit is a predetermined display mode. And a special variable winning device that is provided separately from the normal variable winning device and controlled to be in an advantageous state for the player , according to the establishment of a specific condition. A gaming machine capable of controlling a specific gaming state in which a round in which the device is controlled to an advantageous state can be executed up to a predetermined number of rounds ,
It has a RAM for storing variation data generated when performing control, and has a game control means for controlling the progress of the game,
The game control means, after performing the initial setting process, interrupts the main routine in response to a main routine that repeatedly executes a predetermined process and a timer interrupt that occurs every predetermined time during the execution of the main routine. An execution means for executing an interrupt routine to be started;
The execution means includes
In the interrupt routine, a round number determination numerical value update process for updating a round number determination numerical value for determining the round number within a first range, and the predetermined display mode in the normal variable display unit Normal variable display determination numerical value update processing for updating the normal variable display determination numerical value for determining whether or not to display within the second range, and initial update of the round number determination numerical value at the first timing The round number initial value changing process for changing the value to the round number initial value value stored in the RAM, and the initial value for updating the numerical value for determining the normal variable display at the second timing is stored in the RAM. A game control process including a normal variable display initial value change process for changing to a normal variable display initial value, and
In the main routine, as the predetermined processing, a round number initial value numerical value updating process for updating the round number initial value numerical value stored in the RAM, and the normal variable display initial value stored in the RAM are performed. Execute numerical value update processing for normal variable display initial value to update numerical value for value,
Before starting the numerical value updating process for round number initial value and the numerical value updating process for normal variable display initial value in the main routine, interrupting by the timer interrupt is prohibited, and the numerical value updating process for round number initial value A gaming machine , wherein an interruption by the timer interruption is permitted after completion of the numerical value updating process for the normal variable display initial value .
JP2008053970A 2008-03-04 2008-03-04 Game machine Expired - Lifetime JP4347389B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008053970A JP4347389B2 (en) 2008-03-04 2008-03-04 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008053970A JP4347389B2 (en) 2008-03-04 2008-03-04 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2001110666A Division JP4818528B2 (en) 2001-04-09 2001-04-09 Game machine

Publications (3)

Publication Number Publication Date
JP2008132381A JP2008132381A (en) 2008-06-12
JP2008132381A5 true JP2008132381A5 (en) 2009-07-02
JP4347389B2 JP4347389B2 (en) 2009-10-21

Family

ID=39557605

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008053970A Expired - Lifetime JP4347389B2 (en) 2008-03-04 2008-03-04 Game machine

Country Status (1)

Country Link
JP (1) JP4347389B2 (en)

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