JP2008132376A5 - - Google Patents
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- JP2008132376A5 JP2008132376A5 JP2008053965A JP2008053965A JP2008132376A5 JP 2008132376 A5 JP2008132376 A5 JP 2008132376A5 JP 2008053965 A JP2008053965 A JP 2008053965A JP 2008053965 A JP2008053965 A JP 2008053965A JP 2008132376 A5 JP2008132376 A5 JP 2008132376A5
- Authority
- JP
- Japan
- Prior art keywords
- normal variable
- variable display
- predetermined
- initial value
- winning device
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Claims (1)
制御を行う際に発生する変動データを記憶するRAMを有し、遊技の進行を制御する遊技制御手段を備え、
前記遊技制御手段は、初期設定処理を行った後、所定の処理を繰り返し実行するメインルーチンと、前記メインルーチン実行中に所定時間毎に発生するタイマ割込に応じて前記メインルーチンを中断して起動される割込ルーチンとを実行する実行手段を備え、
前記実行手段は、
前記割込ルーチンにおいて、前記普通可変表示部にて前記所定の表示態様を表示するか否かを決定するための普通可変表示決定用数値を所定の範囲内で更新する普通可変表示決定用数値更新処理と、所定のタイミングで前記普通可変表示決定用数値の更新の初期値を前記RAMに格納されている普通可変表示初期値用数値に変更する普通可変表示初期値変更処理とを含む遊技制御処理を実行するとともに、
前記メインルーチンにおいて、前記所定の処理として、前記RAMに格納されている前記普通可変表示初期値用数値を更新する普通可変表示初期値用数値更新処理を実行し、
前記メインルーチンにおける前記普通可変表示初期値用数値更新処理を開始する前に前記タイマ割込による割込を禁止し、前記普通可変表示初期値用数値更新処理の完了後に前記タイマ割込による割込を許可する
ことを特徴とする遊技機。 A start area is provided in the game area, and a normal variable winning device that is controlled in a state advantageous to the player is provided in the start area, and a plurality of types of normal identification information that can identify each is variably displayed. And the normal variable winning device is controlled in an advantageous state when the display mode in the normal variable display unit becomes a predetermined display mode determined in advance, and is provided separately from the normal variable winning device. A variable winning device that is controlled in an advantageous state for a player, and controls the variable winning device in an advantageous state in a predetermined starting manner based on the passing of the game ball through the starting area, A gaming machine that generates a specific gaming state advantageous to a player based on a winning game ball entering a specific area among a plurality of areas ,
It has a RAM for storing variation data generated when performing control, and has a game control means for controlling the progress of the game,
The game control means, after performing the initial setting process, interrupts the main routine in response to a main routine that repeatedly executes a predetermined process and a timer interrupt that occurs every predetermined time during the execution of the main routine. An execution means for executing an interrupt routine to be started;
The execution means includes
In the interrupt routine, a normal variable display determination numerical value update for updating a normal variable display determination numerical value for determining whether or not to display the predetermined display mode on the normal variable display unit within a predetermined range. Game control processing including processing, and normal variable display initial value change processing for changing the initial value of the normal variable display determination numerical value to a normal variable display initial value stored in the RAM at a predetermined timing And run
In the main routine, as the predetermined processing, a normal variable display initial value numerical value updating process for updating the normal variable display initial value numerical value stored in the RAM is executed,
Interrupting by the timer interrupt is prohibited before starting the numerical update process for the normal variable display initial value in the main routine, and interrupting by the timer interrupt is completed after completing the numerical update process for the normal variable display initial value A gaming machine characterized by allowing
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008053965A JP4494484B2 (en) | 2008-03-04 | 2008-03-04 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008053965A JP4494484B2 (en) | 2008-03-04 | 2008-03-04 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001090583A Division JP4326714B2 (en) | 2001-03-27 | 2001-03-27 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2008132376A JP2008132376A (en) | 2008-06-12 |
JP2008132376A5 true JP2008132376A5 (en) | 2009-08-20 |
JP4494484B2 JP4494484B2 (en) | 2010-06-30 |
Family
ID=39557600
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2008053965A Expired - Fee Related JP4494484B2 (en) | 2008-03-04 | 2008-03-04 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4494484B2 (en) |
Family Cites Families (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPS6058186A (en) * | 1983-09-09 | 1985-04-04 | オムロン株式会社 | Power failure treating apparatus of game machine |
JP3350950B2 (en) * | 1992-02-27 | 2002-11-25 | 株式会社デンソー | Automotive electronic control unit |
JPH06238043A (en) * | 1993-02-19 | 1994-08-30 | Sophia Co Ltd | Game machine |
JP3766112B2 (en) * | 1993-03-31 | 2006-04-12 | 株式会社ソフィア | Game machine |
JP3836265B2 (en) * | 1999-01-22 | 2006-10-25 | 株式会社三共 | Game machine |
JP4423712B2 (en) * | 1999-08-06 | 2010-03-03 | 株式会社三洋物産 | Game machine |
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2008
- 2008-03-04 JP JP2008053965A patent/JP4494484B2/en not_active Expired - Fee Related