JP2008132376A5 - - Google Patents

Download PDF

Info

Publication number
JP2008132376A5
JP2008132376A5 JP2008053965A JP2008053965A JP2008132376A5 JP 2008132376 A5 JP2008132376 A5 JP 2008132376A5 JP 2008053965 A JP2008053965 A JP 2008053965A JP 2008053965 A JP2008053965 A JP 2008053965A JP 2008132376 A5 JP2008132376 A5 JP 2008132376A5
Authority
JP
Japan
Prior art keywords
normal variable
variable display
predetermined
initial value
winning device
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2008053965A
Other languages
Japanese (ja)
Other versions
JP4494484B2 (en
JP2008132376A (en
Filing date
Publication date
Application filed filed Critical
Priority to JP2008053965A priority Critical patent/JP4494484B2/en
Priority claimed from JP2008053965A external-priority patent/JP4494484B2/en
Publication of JP2008132376A publication Critical patent/JP2008132376A/en
Publication of JP2008132376A5 publication Critical patent/JP2008132376A5/ja
Application granted granted Critical
Publication of JP4494484B2 publication Critical patent/JP4494484B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

Links

Claims (1)

遊技領域に始動領域が設けられ、該始動領域に遊技者にとって有利な状態に制御される普通可変入賞装置が設けられ、各々を識別可能な複数種類の普通識別情報を可変表示可能な普通可変表示部を備え、前記普通可変表示部における表示態様があらかじめ定められた所定の表示態様となったときに前記普通可変入賞装置を有利な状態に制御し、前記普通可変入賞装置と別に設けられ、遊技者にとって有利な状態に制御される可変入賞装置を備え、前記始動領域を遊技球が通過したことにもとづいて所定の始動態様で前記可変入賞装置を有利な状態に制御し、前記可変入賞装置に入賞した遊技球が複数の領域のうち、特定の領域に進入したことにもとづいて遊技者に有利な特定遊技状態を発生させる遊技機であって、
制御を行う際に発生する変動データを記憶するRAMを有し、遊技の進行を制御する遊技制御手段を備え、
前記遊技制御手段は、初期設定処理を行った後、所定の処理を繰り返し実行するメインルーチンと、前記メインルーチン実行中に所定時間毎に発生するタイマ割込に応じて前記メインルーチンを中断して起動される割込ルーチンとを実行する実行手段を備え、
前記実行手段は、
前記割込ルーチンにおいて、前記普通可変表示部にて前記所定の表示態様を表示するか否かを決定するための普通可変表示決定用数値を所定の範囲内で更新する普通可変表示決定用数値更新処理と、所定のタイミングで前記普通可変表示決定用数値の更新の初期値を前記RAMに格納されている普通可変表示初期値用数値に変更する普通可変表示初期値変更処理とを含む遊技制御処理を実行するとともに、
前記メインルーチンにおいて、前記所定の処理として、前記RAMに格納されている前記普通可変表示初期値用数値を更新する普通可変表示初期値用数値更新処理を実行し、
前記メインルーチンにおける前記普通可変表示初期値用数値更新処理を開始する前に前記タイマ割込による割込を禁止し、前記普通可変表示初期値用数値更新処理の完了後に前記タイマ割込による割込を許可する
ことを特徴とする遊技機。
A start area is provided in the game area, and a normal variable winning device that is controlled in a state advantageous to the player is provided in the start area, and a plurality of types of normal identification information that can identify each is variably displayed. And the normal variable winning device is controlled in an advantageous state when the display mode in the normal variable display unit becomes a predetermined display mode determined in advance, and is provided separately from the normal variable winning device. A variable winning device that is controlled in an advantageous state for a player, and controls the variable winning device in an advantageous state in a predetermined starting manner based on the passing of the game ball through the starting area, A gaming machine that generates a specific gaming state advantageous to a player based on a winning game ball entering a specific area among a plurality of areas ,
It has a RAM for storing variation data generated when performing control, and has a game control means for controlling the progress of the game,
The game control means, after performing the initial setting process, interrupts the main routine in response to a main routine that repeatedly executes a predetermined process and a timer interrupt that occurs every predetermined time during the execution of the main routine. An execution means for executing an interrupt routine to be started;
The execution means includes
In the interrupt routine, a normal variable display determination numerical value update for updating a normal variable display determination numerical value for determining whether or not to display the predetermined display mode on the normal variable display unit within a predetermined range. Game control processing including processing, and normal variable display initial value change processing for changing the initial value of the normal variable display determination numerical value to a normal variable display initial value stored in the RAM at a predetermined timing And run
In the main routine, as the predetermined processing, a normal variable display initial value numerical value updating process for updating the normal variable display initial value numerical value stored in the RAM is executed,
Interrupting by the timer interrupt is prohibited before starting the numerical update process for the normal variable display initial value in the main routine, and interrupting by the timer interrupt is completed after completing the numerical update process for the normal variable display initial value A gaming machine characterized by allowing
JP2008053965A 2008-03-04 2008-03-04 Game machine Expired - Fee Related JP4494484B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008053965A JP4494484B2 (en) 2008-03-04 2008-03-04 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008053965A JP4494484B2 (en) 2008-03-04 2008-03-04 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2001090583A Division JP4326714B2 (en) 2001-03-27 2001-03-27 Game machine

Publications (3)

Publication Number Publication Date
JP2008132376A JP2008132376A (en) 2008-06-12
JP2008132376A5 true JP2008132376A5 (en) 2009-08-20
JP4494484B2 JP4494484B2 (en) 2010-06-30

Family

ID=39557600

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008053965A Expired - Fee Related JP4494484B2 (en) 2008-03-04 2008-03-04 Game machine

Country Status (1)

Country Link
JP (1) JP4494484B2 (en)

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6058186A (en) * 1983-09-09 1985-04-04 オムロン株式会社 Power failure treating apparatus of game machine
JP3350950B2 (en) * 1992-02-27 2002-11-25 株式会社デンソー Automotive electronic control unit
JPH06238043A (en) * 1993-02-19 1994-08-30 Sophia Co Ltd Game machine
JP3766112B2 (en) * 1993-03-31 2006-04-12 株式会社ソフィア Game machine
JP3836265B2 (en) * 1999-01-22 2006-10-25 株式会社三共 Game machine
JP4423712B2 (en) * 1999-08-06 2010-03-03 株式会社三洋物産 Game machine

Similar Documents

Publication Publication Date Title
JP2019005554A5 (en)
JP2010167095A5 (en)
JP2010167093A5 (en)
JP2005087769A5 (en)
JP2010131463A5 (en)
JP2007105339A5 (en)
JP2012120925A5 (en)
JP2010167094A5 (en)
JP2006247427A5 (en)
JP2016214360A5 (en)
JP2008132376A5 (en)
JP2008132384A5 (en)
JP2008132385A5 (en)
JP2008132381A5 (en)
JP2021119872A5 (en)
JP2006247419A5 (en)
JP2020062239A5 (en)
JP2008132382A5 (en)
JP2008168149A5 (en)
JP2008132377A5 (en)
JP2009233471A5 (en)
JP2010234100A5 (en)
JP2008132380A5 (en)
JP2010104845A5 (en)
JP2015027486A5 (en)