JP2006247419A5 - - Google Patents
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- JP2006247419A5 JP2006247419A5 JP2006173182A JP2006173182A JP2006247419A5 JP 2006247419 A5 JP2006247419 A5 JP 2006247419A5 JP 2006173182 A JP2006173182 A JP 2006173182A JP 2006173182 A JP2006173182 A JP 2006173182A JP 2006247419 A5 JP2006247419 A5 JP 2006247419A5
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- initial value
- numerical value
- gaming state
- predetermined
- main routine
- Prior art date
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Claims (1)
遊技機に対する電力供給が開始されたときにRAMクリア処理を含む初期化処理を実行可能な初期化処理手段と、
前記初期化処理手段が初期化処理を行った後、所定の処理を繰り返し実行するメインルーチンと、前記メインルーチン実行中の所定時間毎に発生するタイマ割込に応じて前記メインルーチンを中断して起動される割込ルーチンとを実行する実行手段とを含む遊技制御手段と、
前記遊技制御手段が送信したコマンドにもとづいて遊技機に設けられている電気部品を制御する電気部品制御手段とを備え、
前記実行手段は、
前記割込ルーチンにおいて、特定遊技状態とするか否かを決めるための特定遊技状態決定用数値を所定の範囲内で更新する特定遊技状態判定用数値更新処理と、所定の時期に前記特定遊技状態決定用数値の更新の初期値をRAMの所定アドレスに格納されている初期値用数値に変更する初期値変更処理と、前記所定アドレスに格納されている初期値用数値を更新する初期値用数値更新処理とを含む遊技制御処理を実行するとともに、
前記メインルーチンにおいても、前記所定の処理として、前記所定アドレスに格納されている初期値用数値を更新する初期値用数値更新処理を実行し、
前記メインルーチンにおける初期値用数値更新処理を開始する前に前記タイマ割込による割込を禁止し、初期値用数値更新処理の完了後に前記タイマ割込による割込を許可し、
前記初期化処理手段は、前記RAMクリア処理を実行するときに前記電気部品制御手段に初期設定コマンドを送信する
ことを特徴とする遊技機。 Provided with variable display means capable of variably displaying a plurality of types of identification information capable of identifying each of them, starting variable display of the plurality of types of identification information based on the winning of the game medium in the specific winning portion, and identifying the plurality of types of identification information A gaming machine capable of shifting to a specific gaming state that is advantageous to the player when the display result of the variable display of information becomes the specific display result,
An initialization processing means capable of executing an initialization process including a RAM clear process when power supply to the gaming machine is started;
After the initialization processing means has performed the initialization process, by interrupting the main routine repeatedly executes the predetermined processing, the main routine in accordance with a timer interrupt generated every predetermined time in the main routine executed Game control means including execution means for executing an activated interrupt routine;
Electric component control means for controlling electric components provided in the gaming machine based on the command transmitted by the game control means,
The execution means includes
In the interrupt routine, a specific gaming state determination numerical value update process for updating a specific gaming state determination numerical value for determining whether or not to enter a specific gaming state within a predetermined range, and the specific gaming state at a predetermined time An initial value change process for changing an initial value for updating a numerical value for determination to an initial value numerical value stored at a predetermined address in the RAM, and an initial value numerical value for updating the initial value numerical value stored at the predetermined address While performing game control processing including update processing,
Also in the main routine, as the predetermined process, an initial value numerical value update process for updating the initial value numerical value stored in the predetermined address is executed,
Disabling interrupts by the timer interrupt before starting the initial value update process in the main routine, permit interrupts by the timer interrupt after completion of the initial value update process,
The gaming machine according to claim 1, wherein the initialization processing means transmits an initial setting command to the electric component control means when executing the RAM clear processing.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006173182A JP4027958B2 (en) | 2006-06-22 | 2006-06-22 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006173182A JP4027958B2 (en) | 2006-06-22 | 2006-06-22 | Game machine |
Related Parent Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005274002A Division JP4027951B2 (en) | 2005-09-21 | 2005-09-21 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2006247419A JP2006247419A (en) | 2006-09-21 |
JP2006247419A5 true JP2006247419A5 (en) | 2007-10-11 |
JP4027958B2 JP4027958B2 (en) | 2007-12-26 |
Family
ID=37088456
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006173182A Expired - Fee Related JP4027958B2 (en) | 2006-06-22 | 2006-06-22 | Game machine |
Country Status (1)
Country | Link |
---|---|
JP (1) | JP4027958B2 (en) |
Families Citing this family (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6773514B2 (en) * | 2016-10-17 | 2020-10-21 | 株式会社平和 | Game machine |
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2006
- 2006-06-22 JP JP2006173182A patent/JP4027958B2/en not_active Expired - Fee Related