JP2008023280A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2008023280A
JP2008023280A JP2006221291A JP2006221291A JP2008023280A JP 2008023280 A JP2008023280 A JP 2008023280A JP 2006221291 A JP2006221291 A JP 2006221291A JP 2006221291 A JP2006221291 A JP 2006221291A JP 2008023280 A JP2008023280 A JP 2008023280A
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winning
opening
detector
payout
pachinko machine
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Susumu Usami
進 宇佐美
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HACHIKEN DENSHI KK
Hachiken Denshi KK
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HACHIKEN DENSHI KK
Hachiken Denshi KK
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine which makes players free themselves from the probability of winning or losing and enjoy the possibility of grabbing a visible good opportunity in order to lessen "addiction" caused by the stirring up of excessive expectation by a machine which knows winning or loosing unknown to the players. <P>SOLUTION: In the Pachinko game machine, putting-out frequency values which vary due to an elapse of time are displayed. When there is winning in a start winning opening, winning equivalent to the frequency values displayed at that time are made to occur in a bing winning opening 5. Thus, since the elimination of invisible winning or loosing can prevent players from having an excessive dream and expectation, can lessen "addiction", and makes it possible for the players to get prize balls close to a conventional digital Pachinko game machine when they are fortunate, a new game system retaining game properties is obtained. <P>COPYRIGHT: (C)2008,JPO&INPIT

Description

本発明は、パチンコ遊技機の用途分野に関連する。  The present invention relates to an application field of a pachinko gaming machine.

パチンコ機は、近年大幅な発展、成長をした。特に、フィバー機、セブン機、デジパチ機と俗称でよばれる複数の図柄の一致、不一致で当り外れを決める遊技機の出現と、その当り外れの経過を液晶表示装置、音声等で盛り上げる技術の高度化による所が大きい。  Pachinko machines have developed and grown significantly in recent years. In particular, the advent of gaming machines that are commonly known as fivers, sevens, and digipachis, and the high level of technology that uses a liquid crystal display, voice, etc. The place due to conversion is big.

一方、高度化された液晶表示等により、過度に夢と期待を膨らませることが、遊技者の“のめり込み“現象を生み出したり、遊技機の価格を高騰させ、結果、遊技者に戻される賞品が少なくなり、客離れが進むという現象がある。  On the other hand, excessively expanding the dream and expectation due to advanced liquid crystal displays, etc., will cause the player's “drinking” phenomenon, and the price of the gaming machine will rise, resulting in a prize being returned to the player There is a phenomenon that the number of passengers decreases and the distance between customers increases.

本発明が解決しようとする課題は、[背景技術]でも述べたように
(1)遊技者には判らない当たり、外れを、判っている機械側が過度の期待感を煽る為に起こってくる“のめり込み”を軽減することを目的に、当たり外れの確率から脱却し目で見える状態の好機を得るか、得られないかを楽しむパチンコ機を目指す。
(2)目で見て好機の判るパチンコ機は不正行為の対象にされやすい。
(3)“のめり込み”を軽減しても遊技性が乏しくては役に立たない。バランスが必要となり、健全な範囲での射幸性を満足させる性能も必要とされる。
上記(1)(2)(3)が、解決しようとする課題である。
As described in [Background Art], the problem to be solved by the present invention is as follows: (1) The player who does not know the player will miss the disappointment, and the machine side who knows will be overly excited. Aiming to reduce the “intrusion”, we will aim to create a pachinko machine that will break away from the probability of hitting and get a chance to see it or not.
(2) Pachinko machines that have a good opportunity to see are easily subject to fraud.
(3) Even if the amount of “intrusion” is reduced, it is useless if the game is poor. Balance is required, and performance that satisfies euphoria in a healthy range is also required.
The above (1), (2), and (3) are problems to be solved.

課題を解決する為の手段Means to solve the problem

請求項1のパチンコ機は、時間の経過と共に変化する払出し回数値を表示しうる払出し回数表示部を有し、始動入賞口への入賞が検知された時、大入賞口を開放させ、前記払出し回数値の入賞球を受け入れ、その後、大入賞口を閉鎖させるパチンコ機であることから、遊技中のいかなる時でも、今のタイミングで始動入賞口へ入賞すれば何個の賞球が得られるか明確に判っている。判っているから機械に過度に煽る機能は付けれない。結果、“のめり込み”を減らし課題(1)で述べた問題に効用がある。  The pachinko machine according to claim 1 has a payout number display unit capable of displaying a payout number value that changes with the passage of time, and when a winning at the start winning opening is detected, the big payout opening is opened and the payout is made Since it is a pachinko machine that accepts the number of winning balls and then closes the big winning gate, how many winning balls can be obtained at any time during the game by winning the starting winning gate at this time? I understand clearly. I understand that I can't give the machine a function to overcook. As a result, the problem described in the problem (1) can be effectively reduced by reducing “drinking”.

請求項2のパチンコ機は、時間の経過と共に変化する払出し回数値を表示しうる払出し回数表示部を有し、始動入賞口への入賞が検知された時、大入賞口を開放させ、前記払出し回数値の入賞球を受け入れ、その後、大入賞口を閉鎖させるパチンコ機であって、前記大入賞口が開放されている時に次なる始動口への入賞が検知されても、新たな大入賞口の開放に影響を与えない事を特徴とするパチンコ機であり、始動入賞口へ入賞した球を検知するためには、第一始動口検出器と同第一始動口検出器以外の検出器に基づく複数の信号を用いることで不正行為に対する耐性を高めた事を特徴とするパチンコ機であることから、払出し回数表示部の値を見て、不正の好機と思い、不正電波等で攻略をしても、耐性が高く不正を断念せざるをえないという事と成り、課題(2)で述べた問題に効用がある。  The pachinko machine according to claim 2 has a payout number display portion capable of displaying a payout number value that changes with the passage of time, and when a winning to the start winning opening is detected, the big winning opening is opened and the payout is made A pachinko machine that accepts the number of winning balls and then closes the big winning opening, even if a winning at the next starting opening is detected when the big winning opening is opened, a new big winning opening The pachinko machine is characterized in that it does not affect the opening of the ball, and in order to detect the ball that has won the starting prize opening, a detector other than the first starting opening detector and the first starting opening detector is used. Since it is a pachinko machine characterized by increased resistance to fraud by using multiple signals based on it, the value of the number of payout display section is seen and it is considered an opportunity for fraud, and it is captured with illegal radio waves etc. But you have to give up fraud That and made that say, there is a utility to the problems mentioned in the issue (2).

請求項3のパチンコ機は、時間の経過と共に変化する払出し回数値を表示しうる払出し回数表示部を有し、始動入賞口への入賞が検知された時、大入賞口を開放させ、前記払出し回数値の入賞球を受け入れ、その後、大入賞口を閉鎖させるパチンコ機であって、始動入賞口への入賞に対する技量の差を少なくする目的、及び、釘調整の管理を容易にする事を目的に、ゲ−ト検出器の信号による抽選の結果により作動する電動役物付始動口を設けた事を特徴とするパチンコ機であることから、課題(3)で述べた遊技性を満たす効用がある。  The pachinko machine according to claim 3 has a payout number display unit capable of displaying a payout number value that changes with the passage of time, and when a winning at the start winning opening is detected, the big winning opening is opened and the payout is performed. A pachinko machine that accepts the number of winning balls and then closes the big winning hole, aiming to reduce the difference in skills with respect to winning at the starting winning opening, and to facilitate the management of nail adjustment In addition, since it is a pachinko machine characterized by providing a start port with an electric accessory that operates according to the result of the lottery based on the signal of the gate detector, the utility satisfying the gameability described in the problem (3) is achieved. is there.

請求項4のパチンコ機は、時間の経過と共に変化する払出し回数値を表示しうる払出し回数表示部を有し、始動入賞口への入賞が検知された時、大入賞口を開放させ、前記払出し回数値の入賞球を受け入れ、その後、大入賞口を閉鎖させるパチンコ機であって、始動入賞口への入賞に対する技量の差を少なくする目的、及び、釘調整の管理を容易にする事を目的に、ゲ−ト検出器の信号による抽選の結果により作動する電動役物付始動口を設けた事を特徴とし、かつ、払出し回数値の特定の値でのセット払出し動作が終了した後には、ゲ−ト検出器の信号による抽選が当りやすくなることを特徴としたパチンコ機であることから、時々には、払出し回数値の大きな値でのセット払出し動作が連続することも有り、従来のデジパチ機にも負けない遊技性も無いわけではなく、課題の(3)で述べた問題に効用がある。  The pachinko machine according to claim 4 has a payout number display portion capable of displaying a payout number value that changes with the passage of time, and when a winning to the start winning opening is detected, the big winning opening is opened and the payout is made A pachinko machine that accepts the number of winning balls and then closes the big winning hole, aiming to reduce the difference in skills with respect to winning at the starting winning opening, and to facilitate the management of nail adjustment In addition, it is characterized in that a start port with an electric accessory that operates according to the result of the lottery by the signal of the gate detector is provided, and after the set payout operation with a specific value of the payout number value is completed, Since it is a pachinko machine that makes it easy to win a lottery with the signal from the gate detector, sometimes the set payout operation with a large value of the payout number may continue. I'm also defeated by the machine Gaming property neither does not, there is a utility to the problems mentioned in the problem (3).

発明を実施する為の最良の形態BEST MODE FOR CARRYING OUT THE INVENTION

図1は本発明のパチンコ機第一実施例の遊技盤の外観図である。図2は第二実施例の遊技盤の外観図である。図3は第三実施例の遊技盤の外観図である。図4は本発明のパチンコ機の動作を説明する為のフロ−チャ−ト図である。図5は払出し回数値を作り出す部分のフロ−チャ−ト図である。図6は払出し回数値の時間による変化を示す事例の図である。  FIG. 1 is an external view of a game board of a first embodiment of a pachinko machine according to the present invention. FIG. 2 is an external view of the game board of the second embodiment. FIG. 3 is an external view of the game board of the third embodiment. FIG. 4 is a flowchart for explaining the operation of the pachinko machine of the present invention. FIG. 5 is a flow chart of the part for generating the payout number value. FIG. 6 is a diagram showing an example of the change of the payout count value with time.

さて、図1で、1は遊技盤であり、多数の釘2が打ち込まれている。また、3の普通入賞口、4の始動入賞口、5の大入賞口も設けられている。これらは、従来のパチンコ機に用いられる部品と何ら変わりはない。本発明の特徴である払出し回数表示器6が設けられており、図の例では50回の事例が描かれている。又、必須部品ではないが、入賞済数表示器7が設けられ、図の例では50回の内の15が済んでいる状態が描かれている。  Now, in FIG. 1, 1 is a game board and many nails 2 are driven. In addition, there are also provided three ordinary winning holes, four starting winning holes, and five large winning holes. These are no different from the parts used in conventional pachinko machines. A payout number display 6 which is a feature of the present invention is provided, and 50 cases are illustrated in the example of the figure. Although not an essential part, a winning number display 7 is provided, and in the example shown in the figure, 15 out of 50 times are completed.

前記始動入賞口4の遊技盤裏面には、第一始動口検出器8と第二始動口検出器9が設けられている。8、9の始動口検出器は2個を必須とするわけではないが、後述する不正防止の目的で2個、しかも、異種の2個以上であることが望ましい。  A first start port detector 8 and a second start port detector 9 are provided on the back side of the game board of the start winning port 4. Although two start-up detectors 8 and 9 are not essential, it is desirable that there are two start-up detectors, and two or more different types for the purpose of preventing fraud described later.

前記大入賞口5の中には、払出し回数検出器10が設けられており、大入賞口に規定の個数が入賞した時点で図示しないソレノイドで大入賞口を閉鎖させる信号を生じさせる。全体説明の関係で10を払出し回数検出器と言うが、従来パチンコ機のカウントスイッチである。  A payout number detector 10 is provided in the special winning opening 5, and a signal for closing the special winning opening is generated by a solenoid (not shown) when a predetermined number of prizes are won in the special winning opening. Although 10 is called a payout number detector for the whole explanation, it is a count switch of a conventional pachinko machine.

次に、図4を用いながら本発明の動作を説明する。
遊技者が遊技をしていない待機状態ではプログラムは一定時間ごとにスタ−トし、S1では当然の事としてセット払出し動作中でなく、NOへ進み、S2でも始動口検出器ON?はNOへ行き、S3の払出し回数値の表示変更を規定時間毎に行いエンドに至る動作を繰り返す。すなわち、図1の6で示した払出し回数表示器に示される数値を時間経過に従い変化表示させている。
Next, the operation of the present invention will be described with reference to FIG.
In a standby state in which the player is not playing a game, the program starts every fixed time, and as a matter of course, the set payout operation is not performed in S1, and the process proceeds to NO. Goes to NO, repeats the operation to reach the end by changing the display of the payout count value of S3 at every specified time. That is, the numerical value shown on the payout number display 6 shown in FIG. 1 is changed and displayed over time.

ここで、図5に従い、図4(S3)の払出し回数値の表示変更を説明する。プログラムは図4同様に一定時間ごとにスタ−トし、S1で乱数値を収納するカウンタ−RANを1加算する。次に、S2で乱数値が100に達したか否かが判定される。100に達していなければ次のS4へ進むが、達している場合はS3でカウンタ−RANには1が書き込まれる。すなわち、RANは1〜99の99種類の値を持つように作られている。  Here, the display change of the payout number value in FIG. 4 (S3) will be described with reference to FIG. As in FIG. 4, the program starts every fixed time, and adds 1 to the counter RAN that stores the random value in S1. Next, it is determined whether or not the random value has reached 100 in S2. If it has not reached 100, the process proceeds to the next S4. If it has reached, 1 is written to the counter-RAN in S3. In other words, the RAN is created to have 99 types of values from 1 to 99.

次にS4で普通入賞口に球が入り、オンしたか否かが判定される。オンした時にはカウンタ−RANが最大値に達していない事をS5で確認しS6でRANに1を加算する。
S4(NO)の場合は加算せずS7へ進む操作が行われる。これは、S1、S2、S3でのRANの更新では周期性が生じ真の乱数と言えない為、遊技盤の入賞口へ球が入る時刻と言う偶発性を加味して乱数性を高める行為であり、S4は普通入賞口以外の要素でもよいし、S6は+1以外でもよい。
Next, in S4, it is determined whether or not a ball has entered the normal winning opening and turned on. When turned on, it is confirmed in S5 that the counter RAN has not reached the maximum value, and 1 is added to RAN in S6.
In the case of S4 (NO), an operation to proceed to S7 without performing addition is performed. This is an act of increasing the randomness by taking into account the randomness of the time when the ball enters the winning hole of the game board because periodicity occurs in the update of RAN in S1, S2, S3 and it cannot be said that it is a true random number. Yes, S4 may be an element other than the normal winning opening, and S6 may be other than +1.

次にS7で払出し回数値表示の切替タイミングに達しているか否かが判定される。これは後に図6で説明するように、例えば2秒毎に切り替えたり、1秒、2秒、3秒のいずれかを時々に選択して切り替えたりする。いずれにしろ、定められたル−ルの時刻、時刻が判定され切替タイミングとされる。時刻に達していなければエンドに至るが、タイミングの場合はS8でRAN値が抽選される。すなわち、値1〜99の何であったかが選ばれる。  Next, in S7, it is determined whether or not the switching timing of the payout number value display has been reached. As will be described later with reference to FIG. 6, for example, switching is performed every 2 seconds, or switching between 1 second, 2 seconds, and 3 seconds is sometimes performed. In any case, the determined rule time and time are determined and set as the switching timing. If the time has not been reached, the end is reached, but in the case of timing, the RAN value is drawn in lots in S8. That is, what is the value 1 to 99 is selected.

S9では選ばれたRAN値に対応する払出し回数値が表示用RAMに転送された後エンドに至る。後に図6で述べるように、例えばRAN値が6であった場合は決められている払出し回数値は50であり、表示用RAMに50が入れられ、公知の技術で図1の払出し回数表示器に図示のように50を表示する。なお、図5で説明した乱数の作り方はパチンコ業界で使われる特殊マイコンの乱数発生機能を用いればさらに簡単である。  In S9, the payout number value corresponding to the selected RAN value is transferred to the display RAM, and then the end is reached. As will be described later with reference to FIG. 6, for example, when the RAN value is 6, the predetermined number of payout times is 50, 50 is put in the display RAM, and the payout number display of FIG. 50 is displayed as shown in FIG. Note that the random number generation method described with reference to FIG. 5 is even easier if the random number generation function of a special microcomputer used in the pachinko industry is used.

次に、図1、図4に戻り遊技の説明をする。遊技者が図示されていない発射装置から球を遊技盤1内に発射すると、球は釘2等で種種の経路で落下する。今、球が始動入賞口4に入り、第一始動口検出器8及び第二始動口検出器9で検出されたとする。  Next, returning to FIGS. 1 and 4, the game will be described. When a player launches a ball into the game board 1 from a launching device (not shown), the ball falls along various routes along the nail 2 or the like. Assume that a ball enters the start winning opening 4 and is detected by the first start opening detector 8 and the second start opening detector 9.

図4ではS1(NO)からS2(YES)の経路へ行き、S4のセット払出し動作へと進む、S4の動作内容は1:払出し回数表示の変動の停止。2:大入賞口の開放。3:大入賞口への入賞球数の計測。4:規定数での大入賞口の閉鎖である。すなわち、図5のS7で説明した規定時刻毎の払出し回数表示を切り替える機能を停止させるか、S9での表示用RAMへの転送を停止する。図示の例で言えば50個の入賞球が大入賞口5に入り払出し回数検出器10で確認されるまで払出し回数表示(50)を変化させない。  In FIG. 4, the route goes from S1 (NO) to S2 (YES) and proceeds to the set payout operation of S4. The operation content of S4 is 1: Stopping fluctuation of the payout number display. 2: Opening the grand prize opening. 3: Measurement of the number of winning balls to the big winning opening. 4: Closing the special prize opening with the specified number. That is, the function of switching the display of the number of payouts for each specified time described in S7 of FIG. 5 is stopped, or the transfer to the display RAM in S9 is stopped. In the example shown in the drawing, the payout number display (50) is not changed until 50 winning balls enter the big winning opening 5 and are confirmed by the payout number detector 10.

図4のスタ−トは一定時間ごとに開始し、エンドへ至っているから、S4でセット払出し動作に入った次のスタ−トでは、S1(YES)からS4へと至る。すなわち、セット払出し動作に入るとS2の始動口検出器ON?の判定は無効となる。他の言葉で表すと図1の始動入賞口4へ入賞が有っても、その入賞口に決められている払出し数(例えば3個)の賞球が払い出されるのみで、払出し回数表示器6に示されている数の払出し動作には入らない事を意味する。技術的には始動入賞口の信号を記憶しておいて、後に利用するように変形可能であるが望ましい事ではない。  Since the start of FIG. 4 starts at regular intervals and reaches the end, in the next start that has entered the set payout operation in S4, the process proceeds from S1 (YES) to S4. That is, when the set payout operation is started, the start port detector of S2 is ON? This judgment is invalid. In other words, even if there is a winning at the start winning opening 4 in FIG. 1, only the number of payout balls (for example, three) determined for the winning opening is paid out, and the payout number display 6 This means that the number of payout operations shown in is not entered. Technically, it is possible to memorize the signal of the start winning opening and modify it for later use, but this is not desirable.

なお、“セット払出し動作中”と言う言葉は本発明の説明を進める上で、普通入賞口等への入賞に対する賞球の払い出しと区別を付けるために便宜上付けられた言葉であり、従来デジパチ機での“大当たり中”と近い意味を持つ。  Note that the term “during set payout operation” is a term used for convenience in order to distinguish from payout of a prize ball for winning in a normal winning opening or the like in the explanation of the present invention. It has a meaning close to “big hit”.

上述の実施例には2つの問題点がある。1つは一度の大入賞口の開閉の間に50個もの入賞球が入っていることである。現在のル−ル“一度の大入賞口の開閉での入賞は10個以下”に反している。ただ、このル−ルは最大10個を15回繰り返しても良いと言うル−ルの中でのものであり、本実施例の様に繰り返しが無い物にはいずれル−ルが変化すると考えられる。また、図2、図3に示す他の実施例では払出し回数値は10以下で十分遊技性が得られる事例を説明する。  The above embodiment has two problems. One is that there are as many as 50 winning balls in between opening and closing a single prize opening. This is contrary to the current rule of “10 or less winnings by opening and closing a single prize opening once”. However, this rule is in the rule that a maximum of 10 pieces may be repeated 15 times, and it is considered that the rule will change if there is no repetition as in this embodiment. It is done. In the other embodiments shown in FIG. 2 and FIG. 3, a case will be described in which the payout number value is 10 or less and sufficient game play is obtained.

2つ目の問題は払出し回数表示器に大きな値が示されているタイミングに、始動口検出器をオンさせれば多くの賞球が得られる事が確約されているため、不正行為の対象にされる危険が大きいと言うことである。  The second problem is that it is guaranteed that a lot of prize balls can be obtained if the start-up detector is turned on at the timing when a large value is shown on the payout number display. It is to say that the risk of being done is great.

この問題に対応する為に図1に示すように第一始動口検出器8と第2始動口検出器9が用いられる。単に2個用いるだけでなく一方をメカ接点方式とすれば、他方を光センサ−又は近接センサ−(発振変化型)とする等、作動原理が異なることが望ましい。  In order to cope with this problem, a first start port detector 8 and a second start port detector 9 are used as shown in FIG. It is desirable that the operation principle is different, for example, if not only two but only one is a mechanical contact system, the other is an optical sensor or a proximity sensor (oscillation change type).

不正行為者は強力電波等、思いもよらない方法、技術で攻略して来る。特に通称“ぶらさげ”と言われる電波等に感応しやすい検出器と同機能品を検出器と並列に設置される方法には注意が必要である。本実施例の様に第一と第二の異種の検出器を用いていてすら2個の“ぶらさげ”を設置されると弱点となる。が、本実施例では言葉だけの説明に留めるが第1始動口検出器8と第2始動口検出器9の距離を通常の入賞球が通過する時間差を用いて正常か、否かを判定する方法があること、すなわち、2個の“ぶらさげ”は電波に対して同時刻に信号を出すが、球の通過は時間差が有っての信号となる。また、“2種類のぶらさげ”を用いて、時間差を持った不正電波での攻略に対しては電波に特徴が有るから不正発見器も作り易く不正を防止できることを述べておく。また、第1、第2の検出器として説明したが数の規定は特には無い。  The fraudsters are attacked with unexpected methods and technologies such as powerful radio waves. In particular, care must be taken in a method in which a detector that has the same function as a detector that is sensitive to radio waves, which is commonly referred to as “hanging,” is installed in parallel with the detector. As in this embodiment, even if the first and second different types of detectors are used and even two “hangers” are installed, it becomes a weak point. However, in the present embodiment, only the description of words will be given, but it is determined whether or not it is normal by using the time difference that the normal winning ball passes through the distance between the first starting port detector 8 and the second starting port detector 9. There is a method, that is, two “hanging” signals for radio waves at the same time, but the passage of the sphere is a signal with a time difference. In addition, using “two types of hangings”, it will be described that it is easy to make a fraud detector because fraudulent radio waves with a time difference are characteristic, and fraud can be prevented. Moreover, although it demonstrated as a 1st, 2nd detector, there is no prescription | regulation of number in particular.

次に、図6を用いて払出し回数値の様子を説明しながら、従来のいわゆるデジパチ機との差異を説明する。  Next, the difference from a conventional so-called digipachi machine will be described while explaining the state of the number of payouts using FIG.

図6の下方には表の形で乱数カウンタ−RANの数値1〜99の99種類と、各々のRAN値が抽選された場合に割り当てられている払い出し回数値が例として示されている。すなわち、RAN値が1の時は10回(10個)大入賞口へ入賞する、2なら30、3なら5、4なら99、5なら1、6なら50,・・・・と決められている。下方の図の場合は時刻t1,t2で2秒とすると2秒毎に10、30、5、99、1、50,・・・・、5と変化して行った事例が示されている。勿論これは事例であって、RAN値が2秒毎に1、2、3、4、5、・・・と順番に来た場合で、本来はRAN値は真にランダムに来る。よって、波形は全く一定の物とは成り得ない。  In the lower part of FIG. 6, 99 types of numbers 1 to 99 of the random number counter-RAN and the number of payout times assigned when each RAN value is selected by lot are shown as an example. In other words, when the RAN value is 1, it is decided to win 10 times (10) in the big prize opening, 30 for 3, 3, 5 for 4, 4 for 1, 5 for 1, 6 for 50,. Yes. In the case of the lower figure, if it is assumed that the time is 2 seconds at the times t1 and t2, there are shown cases where it is changed to 10, 30, 5, 99, 1, 50,. Of course, this is an example, and when the RAN values come in order of 1, 2, 3, 4, 5,... Every 2 seconds, the RAN values are originally truly random. Therefore, the waveform cannot be quite constant.

一定の形には成り得ないが、長い時間では下表に示した事例では平均値として50回に成る様に決められている。時刻、時刻には多い少ないがあっても、長時間遊技、または、多数台遊技では設計値に近い特性となる。今1回(大入賞口への1球の事)で15球の賞球が払い出される機械なら50x15=750球が払い出される。すなわち、発射する球が750球に一度の割合で始動入賞口4に入るように釘の配列を決めておけば打ち込む数と払いだされる数が一致する事となる。  Although it cannot be a fixed shape, in the case shown in the table below, the average value is determined to be 50 times in a long time. Even if there are many times and times, there are characteristics close to the design value in a long-time game or a multi-player game. If it is a machine that pays out 15 prize balls at once (one ball to the big prize opening), 50x15 = 750 balls will be paid out. That is, if the arrangement of the nails is determined so that the balls to be fired enter the start winning opening 4 at a rate of once per 750 balls, the number to be driven and the number to be paid out coincide with each other.

上記750発とは、分間発射数が100のパチンコ機では7.5分となる。もっと頻度を高く願うならば、平均値50を10等の低い値になるように1とか2の小さい値を多くして99とか50と言う大きな値を少なくして実現できる。最大値も実施例の99に囚われず150とか200と言う大きな値にすれば従来のテジパチ機に対比しても出球性能は劣らない。  The above 750 is 7.5 minutes for a pachinko machine with 100 fires per minute. If a higher frequency is desired, it can be realized by increasing the small value of 1 or 2 and decreasing the large value of 99 or 50 so that the average value 50 becomes a low value such as 10. If the maximum value is not limited by 99 of the embodiment and is a large value such as 150 or 200, the ball launch performance is not inferior to that of a conventional tejipachi machine.

説明が遅れたが、図1の入賞済数表示器7は認められた払出し回数分の内、既に大入賞口に入賞した数を示す表示器である。  Although the explanation has been delayed, the number-of-wins display 7 in FIG. 1 is a display that indicates the number of winnings that have already been won in the prize-winning slot within the number of recognized payouts.

図6の上部にはRAN値の抽選を2秒毎のみでなく、1秒、2秒、3秒とランダムにした場合を示し、ゲ−ム性の多様化を高めた事例を示している。  The upper part of FIG. 6 shows a case where the lottery of the RAN value is made random at 1 second, 2 seconds, and 3 seconds instead of every 2 seconds, and an example in which the diversification of game characteristics is enhanced is shown.

さて、従来のデジパチ機と本発明のパチンコ機との差異は明確と思うが、例えで言えば、本発明のパチンコ機は射的ゲ−ムである。的は次々と、かつ、ランダムに変化し、時刻、時刻で狙える的は1個しか無いが、はっきりと目の前に有る。
一方、テジパチ機はガラガラポンの抽選器である。球が出てくるまでは何が出るかはまったく判らない。実は抽選器の中では判っている。パチンコ機の場合、遊技者は最後まで判らないが、機械の方は入賞時点で判っている。そこで、リ−チ動作、役物連動での盛り上げ、音声等でさらに盛り上げと、演出技術の花盛りとなる。楽しみでもあるが、”のめり込み“に関連する要素であることは否定できない。また、高度な演出の為に大型かつ高価な液晶表示装置等を必須部品とし、結果として遊技を高価な遊びとしている事も事実である。
Although the difference between the conventional digipachi machine and the pachinko machine of the present invention is clear, for example, the pachinko machine of the present invention is a shooting game. The target changes one after another and randomly, and there is only one target that can be aimed at the time, but it is clearly in front of you.
On the other hand, the tejipachi machine is a rattling device. I don't know what will happen until the ball comes out. Actually, it is known in the lottery machine. In the case of pachinko machines, the player does not know until the end, but the machine is known at the time of winning. Therefore, further increase in reach operation, energization in conjunction with the actors, voice, etc., and a flourishing of production technology. Although it is also fun, it cannot be denied that it is an element related to “development”. In addition, it is also a fact that a large and expensive liquid crystal display device or the like is an essential component for advanced production, and as a result, the game is expensive.

次に、図2で他の実施例の説明をする。図1の実施例のパチンコ機は始動入賞口4へ入賞させれるか否かで、勝ち負けは決まり、遊技者の技量の差異が出やすい、また、パチンコ遊技場にとっても、始動入賞口近辺の釘の管理に高度な技術を必要とする問題が有る。図2には13で示すゲ−ト検出器が設けられており、ゲ−ト検出器への球の入賞率は図1の始動入賞口4への入賞率より大きく設計されている。ゲ−ト検出器への入賞信号は図示されていない公知の確率抽選で当たり外れが決定され、当たりの時は電動役物付始動口12の図示されていないソレノイドを作動させ始動口への入賞を容易にしている点が異なる。  Next, another embodiment will be described with reference to FIG. The pachinko machine of the embodiment of FIG. 1 is determined by whether or not it is awarded to the start winning opening 4, and it is easy to make a difference in the skill of the player. Also for the pachinko game hall, the nail near the starting winning opening There is a problem that requires advanced technology for management. In FIG. 2, a gate detector 13 is provided, and the winning rate of the ball to the gate detector is designed to be larger than the winning rate to the start winning port 4 of FIG. The winning signal to the gate detector is determined to be a hit by a known probability lottery (not shown). When winning, the solenoid (not shown) of the starter 12 with the electric accessory is operated to win the starter. The point that makes it easier.

また、払出し回数表示器11も液晶を用いた様態で示されている。表示器には払出し回数表示部11aと入賞済数表示部11bが有り、各々は図1で示した物と同機能である。また、始動役物抽選表示部11cも設けられており、前述のゲ−ト検出器13による抽選の経過、結果を表示できる。また、演出表示部11dも設けられている。  The payout number display 11 is also shown in a state using liquid crystal. The display includes a payout number display portion 11a and a winning number display portion 11b, each having the same function as that shown in FIG. In addition, a starter lottery display section 11c is also provided, and the progress and result of the lottery by the gate detector 13 can be displayed. An effect display portion 11d is also provided.

本例では払出し回数表示部に示される値は1〜9に限定した事例であり、図1で問題として述べた大入賞口の1回の開放で認められる最大入賞数10を下回るように設定されている。  In this example, the value shown in the payout number display section is an example limited to 1 to 9, and is set to be less than the maximum number of winnings 10 that can be recognized by one opening of the big winning mouth described as a problem in FIG. ing.

また、文章説明のみに留めるが特定回数値でセット払出し動作を終了した時にはゲ−ト検出器13による抽選での当たり確率が上がる機能が設けられている。この技術は従来のデジパチ機の大当たり動作終了時に用いられている技術の応用であり、例えば9でセット払出し動作終了後、早めに、始動入賞口に入賞させ、また9で、と連続する可能性を持たせる技術であり、従来テジパチ機に見劣りしない出球性能を与える技術である。  Further, although only the text explanation is provided, a function is provided in which the winning probability in the lottery by the gate detector 13 is increased when the set payout operation is completed with a specific number of times value. This technology is an application of the technology used at the end of the jackpot operation of a conventional digipachi machine. For example, after completion of the set payout operation at 9, there is a possibility of winning at the start winning opening early and continuing at 9 It is a technology that gives the ball launch performance that is not inferior to conventional tejipachi machines.

図6の考えを入れて説明すると、RAN値1,2,3,4,5,6,7,8,9に対応する払出し回数値を1,9,7,2,5,5,5,2,9とする。平均回数値は5となるが払出し回数値が1,9であった時には、セット払出し動作終了後のゲ−ト検出器の抽選をほとんど当たりにすれば、9回の内の3回、すなわち1/3がすぐに当る。結果、山谷のあるゲ−ム性が生じ、時々には連続した出球を得る幸運も得られる。特に本例の払出し回数値9を大きな値にすれば従来デジパチ機と同等の出球性能が得られる。  Referring to FIG. 6, the payout count values corresponding to the RAN values 1, 2, 3, 4, 5, 6, 7, 8, 9 are set to 1, 9, 7, 2, 5, 5, 5, 2,9. When the average number value is 5, but the payout number value is 1, 9, if the lottery of the gate detector after the end of the set payout operation is almost won, 3 out of 9 times, that is, 1 / 3 hits immediately. As a result, there is a game characteristic with a mountain valley, and sometimes good luck to get a continuous ball. In particular, if the number 9 of payouts in this example is set to a large value, it is possible to obtain the same performance as that of a conventional digipachi machine.

演出表示部11dはこの連続性に夢を与える演出を表す部分である。従来のデジパチ機の演出、盛り上げと対比すると極めて弱い演出より出来ない性質の物だが、健全娯楽にふさわしいレベルと考えられる。また、単なる勝ち負けだけでなく、ゲ−ト検出器への入賞待ち時間、入賞後の抽選での当たり待ちの時間を演出表示部のスト−リ−で楽しむのも娯楽としては重要であり、液晶表示器が用いられる効用を本発明者は否定するものではない。ただ、いたずらに過美になる必要はないと考える。  The effect display unit 11d is a part representing an effect that gives a dream to this continuity. Compared with the production and excitement of the conventional digital cracker machine, it is a property that cannot be done with a very weak production, but it is considered a level suitable for healthy entertainment. In addition to simply winning and losing, it is important for entertainment to enjoy the waiting time for winning a prize to the gate detector and the waiting time in the lottery after winning a prize in the story display area. The inventor does not deny the utility in which the indicator is used. However, I don't think it is necessary to be mischievous.

次に図3で他の実施例を説明する。本例は大入賞口をアタッカ−型からチュ−リップ型に変更した点、払出し回数表示器を2個にした点、始動口検出器を1個にした点が異なる。図1、図2の実施例がテジパチ機に対比するパチンコ機をイメ−ジして説明したのに対し、本実施例はヒラ台、普通電動役物台を発展させる物として説明する。また、使われる部品は図1、図2で使われた物と同一の物は同一番号とした。  Next, another embodiment will be described with reference to FIG. This example is different in that the big prize opening is changed from the attacker type to the tulip type, the number of payout times display is two, and the start port detector is one. While the embodiment of FIGS. 1 and 2 has been described with an image of a pachinko machine as compared to a teddy cracker machine, this embodiment will be described as a development of a hill stand and a normal electric utility stand. Further, the same parts as those used in FIGS. 1 and 2 are designated by the same numbers.

本発明の目的の1つは“のめり込み”の軽減であることは前述した。チュ−リップだけのヒラ台、電動役物が有っても当たり外れの無い普通機なら本発明が無くても“のめり込み”は無い。が、それでは遊技者が遊ぼうと思わない。適度なゲ−ム性、出球能力、適度な射幸性がパチンコ機では必要とされる。  It has been mentioned above that one of the objects of the present invention is to reduce “sagging”. Even if there is no flip-flop, even if there is no flip-flop, even if there is a flip pedestal with only a tulip or an electric accessory, there is no “intrusion”. But then the player doesn't want to play. Appropriate gameplay, ability to play balls, and moderate euphoria are required for pachinko machines.

図3は左右の大入賞口5と、左右の電動役物付始動口12が開口した状態で描かれているが、通常は全てが閉じた状態にあり、左右の払出し回数表示器6の表示される値が時間と共に変化している。今、発射された球がゲ−ト検出器13の左に入賞したとする、抽選がされ、当りならば、左の電動役物付始動口12のチュ−リップが例えば0.5秒間開く、その間に入賞すれば左側の大入賞口が開き入賞球を図示の払出し回数表示の時なら9個受け入れる。勿論、上記抽選が外れ、または、0.5秒間に入賞しなければ大入賞口は開かない。ただし、12のチュ−リップは閉じていても入賞し難いが入りうる寸法に作られる為、上記抽選結果に関係なく、電動役物付始動口に入賞し、大入賞口を上記同様開放することもある。  Although FIG. 3 is drawn with the left and right big prize opening 5 and the left and right start doors 12 with electric accessories open, all are normally closed and the left and right payout number display 6 displays. The value that is being changed over time. Now, assuming that the ball that has been launched wins to the left of the gate detector 13, a lottery is made. If a winning is made during that time, the big winning opening on the left side will open and nine winning balls will be accepted when the number of payouts shown is displayed. Of course, the big prize opening will not be opened unless the lottery is removed or a prize is won in 0.5 seconds. However, since the 12 tulips are difficult to win even if they are closed, they are made into dimensions that allow them to enter, so regardless of the lottery result, win the starter with electric accessory and open the grand prize opening as above. There is also.

上記の左側のセット払出し動作中であれ、動作終了中であれ、右側のゲ−ト検出器13に入賞があれば上記左側で説明したと同様の動作を右側が行う。すなわち、右左は互いに独立した2個のグル−プとして動作する。  Whether the above left set payout operation or the end of the operation, if the right gate detector 13 has a prize, the right side performs the same operation as described above on the left side. That is, the right and left operate as two groups independent of each other.

払出し回数表示器6にランダムに表示される値は種種に設計できるが、説明を簡略にするため、図2で用いた値のままとする。1,2,5,7,9のみが出現し、各々の出現率は1が1/9、2が2/9、5が3/9、7が1/9,9が2/9とし1と9のセット払出し動作後はゲ−ト検出器での抽選は当り易いとする。詳しい説明は省略するが、ドンドン出球が溜まる時もあれば、しばらく後には得られる出球は極めて少ないとか、変化に富んだ出球性能が得られる。変化のしかたの平均特性は表示される値の大きさ、種類、出現比率で設計できる為、遊技者の技量の差異による勝ち負けの差が少なく、且つ、パチンコ店も管理しやすい公正なテジパチ機に替わりうるパチンコ機に成り得る。  Values randomly displayed on the number-of-payout display 6 can be designed in various ways, but the values used in FIG. Only 1, 2, 5, 7, and 9 appear, and the appearance rate of each is 1/9, 2/9, 5/9, 7/9, 7/9, and 9/9. It is assumed that the lottery with the gate detector is easy to win after the set payout operation of. Although detailed explanation is omitted, there are times when the balls are suddenly accumulated, and after a while, the number of balls that can be obtained is extremely small or the ball performance can be varied. The average characteristics of how to change can be designed by the size, type and appearance ratio of the displayed value, so there is little difference in winning and losing due to differences in the skill of the player, and it is a fair teji pachi machine that is easy to manage pachinko parlors It can be a pachinko machine that can be replaced.

上記説明の中で、表示される払出し回数値に関し図5、図6、文中で乱数カウンタ−RAN、RAN値に対応する払出し回数値と説明したが、RAN値そのものを、表示してもよいし、払出し回数値のテ−ブルから直接選択してもよい。重要なのは表示値の種類と大きさと出現比率であり、作成方法の変更は本発明の一部である。  In the above description, the payout number value displayed is described as the payout number value corresponding to the random number counter-RAN, RAN value in FIGS. 5 and 6, but the RAN value itself may be displayed. Alternatively, it may be selected directly from a table of payout count values. What is important is the type, size, and appearance ratio of the display value, and the change in the creation method is part of the present invention.

次に、本発明に関連する人間の動体視力と認識に関して述べる。表示される払出し回数値が時間と共に変化しており、かつ、始動入賞口へ入賞した球の視認時刻と始動口検出器で電気信号に変化し回路で認識されるまでの時刻に差が有る事で遊技者に疑問を持たせる問題点がある。慣れていただくのも1つであるが、各部での所要時間を十分に検討し違和感を少なくする技術が大切と考える。公平、公正が大切であり、始動口検出器は文中で遊技盤裏面に設置としたが、遊技者に見える遊戯盤面に設置するのも良い方法と考える。又、払出し回数表示器を始動入賞口の近くに配置し、視線の移動距離を少なくすることで、誤認と目の疲れを減らすのも良い方法である。  Next, human visual acuity and recognition related to the present invention will be described. The displayed number of payouts changes with time, and there is a difference between the visual recognition time of the ball that won the starting prize opening and the time until it is recognized by the circuit after changing to an electrical signal at the starting opening detector. There is a problem that makes the player question. It is one thing that people get used to, but I think it is important to have a technology that reduces the sense of discomfort by fully examining the time required for each part. Fairness and fairness are important, and the start-up detector is installed on the back of the game board in the text, but it is also a good method to install it on the game board surface that is visible to the player. It is also a good method to reduce misidentification and fatigue of eyes by disposing a payout number display near the start winning opening and reducing the movement distance of the line of sight.

楽しい遊技の為には、目の疲れを少なくする検討も重要である。文中[0028]で払出し回数値を2秒毎に変化させるとか、他の場所で、1秒、2秒、3秒毎に変化させると記載したが、遊技者にとって重要な表示であり、注視することで疲れの要因と成る。10秒とか20秒毎と頻度を少なくすることが有効であるが、止め打ち(発射停止スイッチで発射したり、発射停止したりと選択発射すること)され、技量の差が出て公平さに欠けるという問題が生じる。  For fun games, it is important to consider reducing eye strain. In the text, [0028] stated that the number of payouts was changed every 2 seconds, or changed every 1 second, 2 seconds, or 3 seconds elsewhere, but this is an important display for the player, so watch closely It becomes a factor of fatigue. Although it is effective to reduce the frequency every 10 seconds or 20 seconds, it is stopped (to launch with the firing stop switch or to stop firing), and the difference in skill is given to be fair. The problem of lacking arises.

この問題を解決するには、払出し回数値の表示を音声でも知らせるのも有効であるが、発射された球が始動入賞口に入るまでの時間がランダムに成るようにするのが有効である。例えば、図2、図3、の実施例の様にゲ−ト検出器を有し、その抽選結果で電動役物付始動口を作動させる物では抽選時間を含めチュ−リップが開くまでの時間を一定にしない方法が有効である。また、チュ−リップの開放時間を短くし入賞率を低くする事も有効である。また、図6の上部で示した表示されている時間がランダムに変化する方法もこの問題に対して有効である。  In order to solve this problem, it is effective to notify the display of the number of payout times by voice, but it is effective to make the time until the fired ball enters the start winning opening random. For example, in the case of having a gate detector as in the embodiment of FIGS. 2 and 3, and operating the starter with electric accessory according to the lottery result, the time until the tulip opens including the lottery time. A method that does not make the value constant is effective. It is also effective to shorten the opening time of the tulip and lower the winning rate. A method in which the displayed time shown in the upper part of FIG. 6 changes at random is also effective for this problem.

最後に、明細書、請求の範囲でも記載の、“払出し回数値”の“数”は絵柄に変更した場合でも明確な数値として扱われる場合は数と同一であること、本発明が、課題で述べた(1)”のめり込み“の軽減、(2)不正行為への耐性(3)健全な射幸性を保持しての遊技性の保持とパチンコ機に有用なものである事を述べさせていただきます。  Finally, the “number” of the “payout count value” described in the specification and claims is the same as the number when treated as a clear numerical value even when it is changed to a picture. I would like to say that (1) the reduction of “intrusion”, (2) resistance to fraud, (3) maintenance of gameplay while maintaining sound gambling, and useful for pachinko machines. The

本発明のパチンコ機の第一実施例を示す説明図。  Explanatory drawing which shows the 1st Example of the pachinko machine of this invention. 本発明のパチンコ機の第二実施例を示す説明図。  Explanatory drawing which shows the 2nd Example of the pachinko machine of this invention. 本発明のパチンコ機の第三実施例を示す説明図。  Explanatory drawing which shows the 3rd Example of the pachinko machine of this invention. 本発明の動作を説明するフロ−チャ−ト図。  FIG. 3 is a flowchart illustrating the operation of the present invention. 払出し回数値を作り出す部分のフロ−チャ−ト図。  The flowchart of the part which produces the number-of-payout value. 払出し回数値の時間による変化を示す事例の図。  The figure of the example which shows the change with time of the number-of-payout value.

符号の説明Explanation of symbols

1…………………………遊技盤
2…………………………釘
3…………………………普通入賞口
4…………………………始動入賞口
5…………………………大入賞口
6…………………………払出し回数表示器
7…………………………入賞済数表示器
8…………………………第一始動口検出器
9…………………………第二始動口検出器
10………………………払出し回数検出器
11………………………払出し回数表示器
11a……………………払出し回数表示部
11b……………………入賞済数表示部
11c……………………始動役物抽選表示部
11d……………………演出表示部
12………………………電動役物付始動口
13………………………ゲ−ト検出器
1 ………………………… Game board 2 ………………………… Nails 3 ………………………… Normal winning mouth 4 ………………………… Start winning opening 5 ………………………… Large winning opening 6 ………………………… Number of payout display 7 ………………………… Winning end display 8… ……………………… First Start Port Detector 9 ………………………… Second Start Port Detector 10 ………………………… Discharge Count Detector 11 ……… ……………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………………. Display unit 11d …………………… Direction display unit 12 ……………………… Starter with electric accessory 13 ……………………… Gate detector

Claims (4)

時間の経過と共に変化する払出し回数値を表示しうる払出し回数表示部を有し、始動入賞口への入賞が検知された時、大入賞口を開放させ、前記払出し回数値の入賞球を受け入れ、その後、大入賞口を閉鎖させるパチンコ機であって、前記大入賞口が開放されている時に次なる始動口への入賞が検知されても、新たな大入賞口の開放に影響を与えない事を特徴とするパチンコ機。It has a payout number display section that can display a payout number value that changes with the passage of time, and when a winning to the start winning opening is detected, the big winning opening is opened, and a winning ball of the payout number value is received, After that, the pachinko machine that closes the grand prize opening, and even if a winning at the next start opening is detected when the big prize opening is open, it should not affect the opening of the new big prize opening. A pachinko machine characterized by 請求項1であって、
始動入賞口へ入賞した球を検知するために、第一始動口検出器と同第一始動口検出器以外の検出器に基づく複数の信号を用いることで不正行為に対する耐性を高めた事を特徴とするパチンコ機。
Claim 1 wherein
In order to detect the ball that won the starting prize opening, it has improved resistance to fraud by using multiple signals based on a detector other than the first starting opening detector and the first starting opening detector. A pachinko machine.
請求項1であって、
始動入賞口への入賞に対する技量の差を少なくする目的、及び、釘調整の管理を容易にする事を目的に、ゲ−ト検出器の信号による抽選の結果により作動する電動役物付始動口を設けた事を特徴とするパチンコ機。
Claim 1 wherein
Start port with electric accessory that operates according to the result of lottery by the signal of the gate detector for the purpose of reducing the difference in the skill with respect to winning in the start winning port and for easy management of nail adjustment A pachinko machine characterized by having
請求項3であって、
払出し回数値の特定の値でのセット払出し動作が終了した後には、ゲ−ト検出器の信号による抽選が当りやすくなることを特徴としたパチンコ機。
Claim 3.
A pachinko machine in which a lottery based on a signal from a gate detector is easy to win after a set payout operation at a specific value of the number of payouts is completed.
JP2006221291A 2006-07-18 2006-07-18 Pachinko game machine Pending JP2008023280A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2006221291A JP2008023280A (en) 2006-07-18 2006-07-18 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2006221291A JP2008023280A (en) 2006-07-18 2006-07-18 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2008023280A true JP2008023280A (en) 2008-02-07

Family

ID=39114513

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2006221291A Pending JP2008023280A (en) 2006-07-18 2006-07-18 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2008023280A (en)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011161098A (en) * 2010-02-12 2011-08-25 Sankyo Co Ltd Game machine
JP2011161101A (en) * 2010-02-12 2011-08-25 Sankyo Co Ltd Game machine
JP2011167345A (en) * 2010-02-18 2011-09-01 Sankyo Co Ltd Game machine
JP2011172784A (en) * 2010-02-25 2011-09-08 Sankyo Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011161098A (en) * 2010-02-12 2011-08-25 Sankyo Co Ltd Game machine
JP2011161101A (en) * 2010-02-12 2011-08-25 Sankyo Co Ltd Game machine
JP2011167345A (en) * 2010-02-18 2011-09-01 Sankyo Co Ltd Game machine
JP2011172784A (en) * 2010-02-25 2011-09-08 Sankyo Co Ltd Game machine

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