JP2007517548A - 脳波を使ったゲーム方法 - Google Patents
脳波を使ったゲーム方法 Download PDFInfo
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/04—Indoor games using small moving playing bodies, e.g. balls, discs or blocks using balls to be shaken or rolled in small boxes, e.g. comprising labyrinths
- A63F7/041—Two-dimensional labyrinths
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/16—Devices for psychotechnics; Testing reaction times ; Devices for evaluating the psychological state
-
- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
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- A—HUMAN NECESSITIES
- A61—MEDICAL OR VETERINARY SCIENCE; HYGIENE
- A61B—DIAGNOSIS; SURGERY; IDENTIFICATION
- A61B5/00—Measuring for diagnostic purposes; Identification of persons
- A61B5/24—Detecting, measuring or recording bioelectric or biomagnetic signals of the body or parts thereof
- A61B5/316—Modalities, i.e. specific diagnostic methods
- A61B5/369—Electroencephalography [EEG]
- A61B5/375—Electroencephalography [EEG] using biofeedback
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/0017—Indoor games using small moving playing bodies, e.g. balls, discs or blocks played on a table by two players from opposite sides of the table
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F7/00—Indoor games using small moving playing bodies, e.g. balls, discs or blocks
- A63F7/22—Accessories; Details
- A63F7/36—Constructional details not covered by groups A63F7/24 - A63F7/34, i.e. constructional details of rolling boards, rims or play tables, e.g. frame, game boards, guide tracks
- A63F7/40—Balls or other moving playing bodies, e.g. pinballs or discs used instead of balls
- A63F2007/405—Magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/0001—Games specially adapted for handicapped, blind or bed-ridden persons
- A63F2009/0007—Games with therapeutic effects
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2401—Detail of input, input devices
- A63F2009/243—Detail of input, input devices with other kinds of input
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/24—Electric games; Games using electronic circuits not otherwise provided for
- A63F2009/2483—Other characteristics
- A63F2009/2488—Remotely playable
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1012—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals involving biosensors worn by the player, e.g. for measuring heart beat, limb activity
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- Life Sciences & Earth Sciences (AREA)
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Molecular Biology (AREA)
- Surgery (AREA)
- Psychology (AREA)
- Biophysics (AREA)
- Pathology (AREA)
- Biomedical Technology (AREA)
- Heart & Thoracic Surgery (AREA)
- Medical Informatics (AREA)
- Psychiatry (AREA)
- Physics & Mathematics (AREA)
- Animal Behavior & Ethology (AREA)
- General Health & Medical Sciences (AREA)
- Public Health (AREA)
- Veterinary Medicine (AREA)
- Child & Adolescent Psychology (AREA)
- Developmental Disabilities (AREA)
- Educational Technology (AREA)
- Hospice & Palliative Care (AREA)
- Social Psychology (AREA)
- Measurement And Recording Of Electrical Phenomena And Electrical Characteristics Of The Living Body (AREA)
Abstract
Description
本発明の方法は、上で概説したような問題の解決策を提供する。特に、本発明の方法は、プレーヤーの脳波周波数の測定のために各プレーヤーにセンサを設置することによってゲームを提供するものである。第1のプレーヤーの脳波周波数が第1の周波数であり、第2のプレーヤーの脳波周波数が第2の周波数である場合において、第1のプレーヤーによって第1の周波数が第2の周波数より低くされたとき、第1のプレーヤーは第2のプレーヤーの方に向かってx方向に遊戯領域上のユニットを移動させることができる。第1のプレーヤーの脳波周波数が第3の周波数であり、第2のプレーヤーの脳波周波数が第4の周波数である場合において、第1のプレーヤーによって第3の周波数が第4の周波数より大きくされたとき、第1のプレーヤーはx方向に垂直なy方向にユニットを移動させることができる。さらに、第2のプレーヤーによって、y方向にユニットを移動させることに対するトリガー値より高い脳波周波数にしたことによってy方向にユニットを移動させ、これと同時に、第1のプレーヤーによって、第2のプレーヤーと比較して、より低い脳波周波数にされたことによって、x方向にユニットを移動させるることができる。
Claims (10)
- ゲーム方法であって、
プレーヤー(44,46)の脳波周波数の測定のために各プレーヤー(44,46)にセンサ(30,32)を設置するステップと、
前記プレーヤー(44)によって、前記プレーヤー(44)の脳波周波数である第1の周波数が前記プレーヤー(46)の脳波周波数である第2の周波数よりも小さくされた場合に、遊戯領域(12)上のユニット(38)を前記プレーヤー(46)に向かってx方向に移動させるステップと、
前記プレーヤー(44)によって、前記プレーヤー(44)の脳波周波数である第3の周波数が、前記プレーヤー(46)の脳波周波数である第4の周波数よりも大きくされた場合に、前記ユニット(38)をx方向に垂直なy方向に移動させるステップと、
を含むことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、前記第3の周波数が、前記第1の周波数および前記第2の周波数よりも大きい場合に、前記ユニット(38)を移動させるステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、前記ユニット(38)を前記遊戯領域(12)から一定距離(D)だけ浮かせるステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、前記プレーヤー(44,46)の脳波のシータ波、アルファ波およびベータ波の周波数を測定するステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、前記プレーヤー(44)によって、当該プレーヤー(44)の脳波周波数(40)が低くされることによって、前記ユニット(38)の速度を増加させるステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法は、前記プレーヤー(44)によって前記脳波周波数(40)が18Hzを超える場合に、y方向に前記ユニット(38)を移動させるステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、前記プレーヤー(44)によって、x方向およびy方向に前記ユニット(38)を移動させることにより、迷路(23)を通過して前記ユニット(38)をナビゲーションするステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、
前記プレーヤー(44)によって、前記脳波周波数(40)が前記脳波周波数(42)の値よりも低い値に低下されることによって、x方向にユニット(38)を移動させると同時に、前記プレーヤー(46)によって前記脳波周波数(42)が18Hzを超える場合に、y方向に前記ユニット(38)を移動させるステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、
前記プレーヤー(44)によって、前記ユニット(38)が前記プレーヤー(46)に隣接しているセグメント(20)に移動されることにより、前記プレーヤー(44)が前記ゲームに勝つものとするステップ、をさらに含む、
ことを特徴とするゲーム方法。 - 請求項1の記載のゲーム方法であって、
前記方法が、
前記プレーヤー(46)によって、y方向にエッジ(27,29)を越えて前記ユニット(38)を移動させることにより、前記プレーヤー(46)が前記ゲームに負けるものとするステップ、をさらに含む、
ことを特徴とするゲーム方法。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US48185004P | 2004-01-02 | 2004-01-02 | |
PCT/SE2004/001778 WO2005065794A1 (en) | 2004-01-02 | 2004-11-29 | Method for playing games using brain waves |
Publications (1)
Publication Number | Publication Date |
---|---|
JP2007517548A true JP2007517548A (ja) | 2007-07-05 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2006546891A Pending JP2007517548A (ja) | 2004-01-02 | 2004-11-29 | 脳波を使ったゲーム方法 |
Country Status (7)
Country | Link |
---|---|
US (1) | US7988557B2 (ja) |
EP (1) | EP1729861B1 (ja) |
JP (1) | JP2007517548A (ja) |
CA (1) | CA2551802A1 (ja) |
DE (1) | DE602004022203D1 (ja) |
ES (1) | ES2330010T3 (ja) |
WO (1) | WO2005065794A1 (ja) |
Cited By (2)
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- 2004-11-29 DE DE602004022203T patent/DE602004022203D1/de active Active
- 2004-11-29 US US10/596,862 patent/US7988557B2/en not_active Expired - Fee Related
- 2004-11-29 WO PCT/SE2004/001778 patent/WO2005065794A1/en not_active Application Discontinuation
- 2004-11-29 JP JP2006546891A patent/JP2007517548A/ja active Pending
- 2004-11-29 CA CA002551802A patent/CA2551802A1/en not_active Abandoned
- 2004-11-29 EP EP04800426A patent/EP1729861B1/en not_active Not-in-force
- 2004-11-29 ES ES04800426T patent/ES2330010T3/es active Active
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US5213338A (en) * | 1991-09-30 | 1993-05-25 | Brotz Gregory R | Brain wave-directed amusement device |
JPH1080577A (ja) * | 1996-07-17 | 1998-03-31 | Ikyo Kk | ゲーム機 |
JPH1076072A (ja) * | 1996-09-05 | 1998-03-24 | Omron Corp | 位置制御装置、位置制御方法および位置制御プログラムを記憶した記憶媒体 |
JP2002172106A (ja) * | 2000-12-07 | 2002-06-18 | Hitachi Ltd | 生体光計測法を用いた遊戯装置 |
Cited By (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPWO2021157099A1 (ja) * | 2020-02-07 | 2021-08-12 | ||
JP7011366B2 (ja) | 2020-02-07 | 2022-01-26 | 株式会社ライフクエスト | コンテンツ再生装置、コンテンツ再生方法、及びプログラム |
JP2022059608A (ja) * | 2020-02-07 | 2022-04-13 | 株式会社ライフクエスト | コンテンツ再生装置、コンテンツ再生方法、及びプログラム |
JP7233663B2 (ja) | 2020-02-07 | 2023-03-07 | 株式会社ライフクエスト | コンテンツ再生装置、コンテンツ再生方法、及びプログラム |
Also Published As
Publication number | Publication date |
---|---|
DE602004022203D1 (de) | 2009-09-03 |
EP1729861B1 (en) | 2009-07-22 |
WO2005065794A1 (en) | 2005-07-21 |
US20070123350A1 (en) | 2007-05-31 |
EP1729861A1 (en) | 2006-12-13 |
ES2330010T3 (es) | 2009-12-03 |
CA2551802A1 (en) | 2005-07-21 |
US7988557B2 (en) | 2011-08-02 |
WO2005065794A8 (en) | 2006-10-19 |
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