JP2007508628A - 移動無線ネットワークに接続されたゲーム端末機を使用する間にプレーする方法及びシステム - Google Patents
移動無線ネットワークに接続されたゲーム端末機を使用する間にプレーする方法及びシステム Download PDFInfo
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Abstract
以下の特徴を有するゲーム用システム:
移動無線ネットワーク,
移動無線ネットワーク用のインターフェース及び少なくとも1つのゲーム・アプリケーションを有するゲーム端末機としての少なくとも1つの移動電話,
このゲーム端末機は、携帯できるパーソナルIDモジュールを有し、
移動無線ネットワークを通じてゲーム・アプリケーションから別々にゲーム端末機に対して広告コンテンツを提供する広告コンテンツサーバシステム,
広告コンテンツが、ゲームの間にプレーヤーに対してゲームの中に再生されるように、ゲーム・アプリケーションがプログラミングされている。
ゲームの間に宣伝された製品又はコンポネントが、移動無線ネットワークを通じて注文され得るように、ゲーム・アプリケーションがプログラミングされている。
Description
3 移動ネットワーク
10 IDモジュール
4 広告コンテンツサーバシステム
5 インターネット
6 広告プロバイダ法人
11 広告パネル
12 広告パネル
13 カーソル
17 仮想の自動車
31 支払及び請求プラットフォーム
41 記憶領域
140 領域
141 領域
Claims (32)
- 以下の特徴を有するゲーム用システム:
移動無線ネットワーク(3),
移動無線ネットワーク用のインターフェース及び少なくとも1つのゲーム・アプリケーションを有するゲーム端末機(1)としての少なくとも1つの移動電話,
このゲーム端末機は、携帯できるパーソナルIDモジュール(10)を有し、
移動無線ネットワークを通じてゲーム・アプリケーションから別々にゲーム端末機(1)に対して広告コンテンツを提供する広告コンテンツサーバシステム (4),
広告コンテンツが、ゲームの間にプレーヤーに対してゲームの中に再生されるように、ゲーム・アプリケーションがプログラミングされているシステムにおいて、
ゲームの間に宣伝された製品又はコンポネント(40)が、移動無線ネットワーク(3)を通じて注文され得るように、ゲーム・アプリケーションがプログラミングされていることを特徴とするシステム。 - IDモジュール(10)は、少なくとも1つの預金口座に割り当てられていて、
少なくとも1つの預金口座上の金額が、ゲームの進行に依存するように、ゲーム・アプリケーションがプログラミングされている請求項1に記載のシステム。 - ゲームの間に宣伝された製品又はコンポネント(40)が、移動無線ネットワーク(3)を通じて注文された後に、少なくとも1つの預金口座上の預金が引き落とされるように、ゲーム・アプリケーションがプログラミングされている請求項2に記載のシステム。
- 預金口座が、ゲームの賞金で自動的に再振込みされるように、ゲーム・アプリケーションがプログラミングされている請求項2又は3に記載のシステム。
- ゲームの間に宣伝された製品又はコンポネント(40)が、ゲームから離れることなしに注文され得るように、ゲーム・アプリケーションがプログラミングされている請求項1〜4のいずれか1項に記載のシステム。
- 幾人かのプレーヤーが、移動無線ネットワーク(3)を通じて一緒に又は互いに幾つかのゲームをプレーできるように、ゲーム・アプリケーションがプログラミングされていて、
ゲーム端末機のうちの1つのゲーム端末機の少なくとも1つの預金口座上の預金が、少なくとも1つのその他のゲーム端末機(1)内のゲーム・アプリケーションのゲームの進行に依存するように、ゲーム・アプリケーションがプログラミングされている、複数のゲーム端末機(1)を有する請求項2〜5のいずれか1項に記載のシステム。 - ゲーム・アプリケーションは、幾人かのプレーヤー間の競技であり、この場合、預金口座は、この競技中のプレーヤーのランクに依存する請求項6に記載のシステム。
- プレーヤーが、ゲームの結果に応じて引き落とし又は再振込みされる預金口座を決定できるように、ゲーム・アプリケーションがプログラミングされている請求項2〜7のいずれか1項に記載のシステム。
- ゲーム又は時間ごとの支払い制限が、ゲーム又は時間ごとにさらに設定され得るように、ゲーム・アプリケーションがプログラミングされている請求項1〜8のいずれか1項に記載のシステム。
- 支払い制限は、プレーヤーによって前もって決定される請求項9に記載のシステム。
- 支払い制限は、第三者によって決定される請求項9に記載のシステム。
- 預金口座は、移動無線ネットワークの特に前払い又は郵便料金前払いの預金口座を含み、IDモジュール(10)が、この口座内に記録される請求項2〜11のいずれか1項に記載のシステム。
- 預金口座は、デビット口座,クレジット口座及びヴァリュー口座を含む請求項2〜11のいずれか1項に記載のシステム。
- ゲームの間に遠隔サーバからダウンロードされるコンポネントが、預金口座から引き落とされることによって注文され支払われ得るように、ゲーム・アプリケーションがプログラミングされている請求項2〜13のいずれか1項に記載のシステム。
- コンポネント(40)は、ゲームの進行に影響する請求項14に記載のシステム。
- コンポネント(40)は、仮想ゲームコンポネント、例えば仮想フィギュア,仮想兵器,仮想アクセサリー等を含む請求項15に記載のシステム。
- 電子署名が許容された時だけに、ダウンロードされたコンポネント(40)が署名される請求項14〜16のいずれか1項に記載のシステム。
- ゲーム端末機(1)内にダウンロードされる広告コンテンツは、ゲーム端末機(1)の場所に依存する請求項1〜17のいずれか1項に記載のシステム。
- ゲーム端末機(1)内にダウンロードされる広告コンテンツは、プレーヤーのプロフィール又は好みに依存する請求項1〜18のいずれか1項に記載のシステム。
- ゲーム端末機(1)内にダウンロードされる広告コンテンツは、プレーヤーがゲーム中に得たスコアに依存する請求項1〜19のいずれか1項に記載のシステム。
- 広告コンテンツサーバシステム(4)及びゲーム端末機(1)内にダウンロードされる広告コンテンツは、第三者(6)によって動的に更新され得る請求項1〜19のいずれか1項に記載のシステム。
- 少なくとも特定の預金口座は、場所に応じて閉鎖される請求項2〜21のいずれか1項に記載のシステム。
- プレーヤーのチームは、動的に編成される請求項1〜22のいずれか1項に記載のシステム。
- プレーヤーのチームは、プレーヤーの場所に応じて動的に編成される請求項23に記載のシステム。
- ゲームの開始及び/又は終了が、幾人かのプレーヤーに対して自動的に遠隔で決定される請求項1〜24のいずれか1項に記載のシステム。
- 以下のステップによって移動無線ネットワーク(3)に接続されたゲーム端末機(1)を使用する間にプレーする方法:
広告コンテンツサーバシステム(4)が、ゲーム・アプリケーションから別々に移動無線ネットワーク(3)を通じてゲーム端末機(1)に対して送信し、
これらの広告コンテンツが、ゲームの間にプレーヤーに対して再生される方法において、
宣伝された製品又はコンポネント(40)が、ゲームの間に移動無線ネットワーク(3)を通じて注文され得ることを特徴とする方法。 - 製品又はコンポネントは、ゲームの間にかつゲーム・アプリケーションから離れることなしに注文される請求項26に記載の方法。
- 製品又はコンポネントは、ゲームの間にかつゲーム・アプリケーションから離れることなしに移動無線ネットワーク(3)を通じてダウンロードされてゲーム端末機内にインストールされる請求項27に記載の方法。
- 製品又はコンポネント(40)は、ゲーム端末機(1)にリンクされたIDカード(10)にリンクされた少なくとも1つの預金口座から引き落とされることによって精算される請求項26〜28のいずれか1項に記載の方法。
- 広告コンテンツは、ゲーム端末機の場所に依存する請求項26〜29のいずれか1項に記載の方法。
- 以下の要素を有するサーバシステム(4):
電気通信ネットワーク(3)に対する接続部,
ビデオゲーム内に組み込まれるようにデザインされた広告ファイルの収集部(41),
注文した製品又はサービスの支払いを請求するための請求センタ(31)に対する接続部。 - 事象に応じて広告ファイルの提供を計画するための提供プランナーを有する請求項31に記載のサーバシステム。
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
EP03103864A EP1524617A1 (de) | 2003-10-17 | 2003-10-17 | Verfahren und System, um mit einem an ein Mobilfunknetz angeschlossenen Spielterminal zu spielen |
PCT/EP2004/052573 WO2005036425A1 (de) | 2003-10-17 | 2004-10-18 | Verfahren und system, um mit einem an ein mobilfunknetz angeschlossenen spielterminal zu spielen |
Publications (1)
Publication Number | Publication Date |
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JP2007508628A true JP2007508628A (ja) | 2007-04-05 |
Family
ID=34354593
Family Applications (1)
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JP2006534769A Pending JP2007508628A (ja) | 2003-10-17 | 2004-10-18 | 移動無線ネットワークに接続されたゲーム端末機を使用する間にプレーする方法及びシステム |
Country Status (8)
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US (1) | US20060205510A1 (ja) |
EP (1) | EP1524617A1 (ja) |
JP (1) | JP2007508628A (ja) |
KR (1) | KR20060103898A (ja) |
CN (1) | CN1867939A (ja) |
AU (1) | AU2004280718A1 (ja) |
CA (1) | CA2542579A1 (ja) |
WO (1) | WO2005036425A1 (ja) |
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-
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- 2004-10-18 JP JP2006534769A patent/JP2007508628A/ja active Pending
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Also Published As
Publication number | Publication date |
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CA2542579A1 (en) | 2005-04-21 |
AU2004280718A1 (en) | 2005-04-21 |
WO2005036425A1 (de) | 2005-04-21 |
CN1867939A (zh) | 2006-11-22 |
US20060205510A1 (en) | 2006-09-14 |
KR20060103898A (ko) | 2006-10-04 |
EP1524617A1 (de) | 2005-04-20 |
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