JP2007222284A - ゲームプログラムおよびゲーム装置 - Google Patents
ゲームプログラムおよびゲーム装置 Download PDFInfo
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- JP2007222284A JP2007222284A JP2006045177A JP2006045177A JP2007222284A JP 2007222284 A JP2007222284 A JP 2007222284A JP 2006045177 A JP2006045177 A JP 2006045177A JP 2006045177 A JP2006045177 A JP 2006045177A JP 2007222284 A JP2007222284 A JP 2007222284A
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- A63F13/10—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
- A63F2300/643—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car by determining the impact between objects, e.g. collision detection
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
Abstract
【効果】プレイヤオブジェクトをバラバラに分離させるといった操作を直感的な操作で実現でき、また、プレイヤオブジェクトの操作に面白みを与えることができる。
【選択図】図10
Description
12,14 …LCD
20 …操作スイッチ
22 …タッチパネル
28 …メモリカード
28a …ROM
34 …CPUコア
36 …マウスカートリッジ
36c …ロジック回路
36d …光学式センサ
48 …RAM
50,52 …GPU
54 …I/F回路
56 …LCDコントローラ
58,60 …VRAM
200 …プレイヤオブジェクト
202 …敵オブジェクト
Claims (8)
- プレイヤ操作に応じた入力情報を入力する入力手段と、複数のパーツによって形成されるプレイヤオブジェクトを含むゲーム画面を表示する表示手段とを備えるゲーム装置のゲームプログラムであって、
前記ゲーム装置のプロセサを、
前記入力手段からの前記入力情報に基づいて前記プレイヤオブジェクトの移動を制御する移動制御手段、
前記プレイヤオブジェクトの移動状態が所定条件を満足したか否かを判別する移動状態判別手段、および
前記移動状態判別手段によって前記所定条件が満たされたと判定されるとき、前記プレイヤオブジェクトを前記複数のパーツに分離する分離手段として機能させる、ゲームプログラム。 - 前記移動制御手段は、前記プレイヤオブジェクトの移動速度を算出する移動速度算出手段を含み、
前記所定条件は、前記移動速度算出手段によって算出された前記移動速度が所定値以上であることである、請求項1記載のゲームプログラム。 - 前記移動制御手段は、前記プレイヤオブジェクトの移動方向を算出する移動方向算出手段を含み、
前記所定条件は、前記移動方向算出手段によって算出された前記移動方向と直前の移動方向との角度差が一定値以上となった事象が一定時間内に一定回数以上検出されたことである、請求項1記載のゲームプログラム。 - 前記移動制御手段は、前記分離手段によって分離された前記複数のパーツのうちの1のパーツを前記プレイヤオブジェクトとして前記入力手段からの前記入力情報に基づいてその移動を制御し、残りの他のパーツをノンプレイヤオブジェクトとしてその移動を制御する、請求項1ないし3のいずれかに記載のゲームプログラム。
- 前記プロセサを、前記分離手段によって分離された前記複数のパーツのうちの前記プレイヤオブジェクトとなる1のパーツの表示態様を変化させる表示態様変化手段としてさらに機能させる、請求項4記載のゲームプログラム。
- 前記プロセサを、前記分離手段によって分離された前記プレイヤオブジェクトの能力を変化させる能力変化手段としてさらに機能させる、請求項1ないし5のいずれかに記載のゲームプログラム。
- プレイヤ操作に応じた入力情報を入力する入力手段と、複数のパーツによって形成されるプレイヤオブジェクトを含むゲーム画面を表示する表示手段とを備えるゲーム装置あって、
前記入力手段からの前記入力情報に基づいて前記プレイヤオブジェクトの移動を制御する移動制御手段、
前記プレイヤオブジェクトの移動状態が所定条件を満足したか否かを判別する移動状態判別手段、および
前記移動状態判別手段によって前記所定条件が満たされたと判定されるとき、前記プレイヤオブジェクトを前記複数のパーツに分離する分離手段を備える、ゲーム装置。 - 前記入力手段は、このゲーム装置の移動情報を前記入力情報として検出するマウス式入力装置を含み、
前記移動制御手段は、前記マウス式入力装置によって検出された前記移動情報に基づいて前記プレイヤオブジェクトの移動を制御する、請求項7記載のゲーム装置。
Priority Applications (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2006045177A JP5305561B2 (ja) | 2006-02-22 | 2006-02-22 | ゲームプログラムおよびゲーム装置 |
US11/478,733 US8062110B2 (en) | 2006-02-22 | 2006-07-03 | Storage medium storing game program and game apparatus |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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JP2006045177A JP5305561B2 (ja) | 2006-02-22 | 2006-02-22 | ゲームプログラムおよびゲーム装置 |
Publications (2)
Publication Number | Publication Date |
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JP2007222284A true JP2007222284A (ja) | 2007-09-06 |
JP5305561B2 JP5305561B2 (ja) | 2013-10-02 |
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JP2006045177A Active JP5305561B2 (ja) | 2006-02-22 | 2006-02-22 | ゲームプログラムおよびゲーム装置 |
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US (1) | US8062110B2 (ja) |
JP (1) | JP5305561B2 (ja) |
Cited By (1)
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US11808944B2 (en) | 2016-08-11 | 2023-11-07 | Magic Leap, Inc. | Automatic placement of a virtual object in a three-dimensional space |
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US8988609B2 (en) | 2007-03-22 | 2015-03-24 | Sony Computer Entertainment America Llc | Scheme for determining the locations and timing of advertisements and other insertions in media |
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JP5424709B2 (ja) * | 2009-05-15 | 2014-02-26 | キヤノン株式会社 | 通信装置、通信装置の制御方法およびプログラム |
US9836184B2 (en) * | 2013-10-02 | 2017-12-05 | Samsung Electronics Co., Ltd. | Adaptive determination of information display |
US11559742B2 (en) | 2019-05-23 | 2023-01-24 | Nintendo Co., Ltd. | Computer-readable non-transitory storage medium having game program stored therein, game system, game apparatus control method, and game apparatus |
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US11808944B2 (en) | 2016-08-11 | 2023-11-07 | Magic Leap, Inc. | Automatic placement of a virtual object in a three-dimensional space |
JP7407219B2 (ja) | 2016-08-11 | 2023-12-28 | マジック リープ, インコーポレイテッド | 3次元空間内の仮想オブジェクトの自動配置 |
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Publication number | Publication date |
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JP5305561B2 (ja) | 2013-10-02 |
US20070197287A1 (en) | 2007-08-23 |
US8062110B2 (en) | 2011-11-22 |
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