JP2007160018A - Game display device - Google Patents

Game display device Download PDF

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JP2007160018A
JP2007160018A JP2005364125A JP2005364125A JP2007160018A JP 2007160018 A JP2007160018 A JP 2007160018A JP 2005364125 A JP2005364125 A JP 2005364125A JP 2005364125 A JP2005364125 A JP 2005364125A JP 2007160018 A JP2007160018 A JP 2007160018A
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plate
light
light guide
guide plate
display
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JP4954545B2 (en
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Masayuki Sasai
正行 笹井
Takahiro Okabe
高裕 岡部
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Konami Amusement Co Ltd
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Abilit Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To allow a user to clearly recognize what is displayed on a rear display when showing it, and prevent outlines of what is shown on the rear display from being strongly reflected on a front liquid crystal display when showing a front liquid crystal image, by hiding the rear display. <P>SOLUTION: This game display device comprises: a rear display unit W; a light guide plate V positioned in front of the display unit W, having an opening space O faced with the display unit W; edge lights E1 and E2 positioned on the sides of the light guide plate V, a shutter plate S covering the front of the light guide plate V and the opening space O, which is capable of switching its rear plate between a transmitting state and a non-transmitting state; and a transparent liquid crystal display plate D which shows an image. The surface of the light guide plate V in the thickness direction faced with the opening space O is provided with an inclined portion (a) so as to reflect the light from the edge lights E1 and E2 toward the rear, and also the projection part of the inclined portion (a) on the back side of the light guide plate V is provided with a reflection preventive portion (b) having less reflectance than the other portions on the back side. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、パチンコ遊技機、アレンジボール遊技機、じゃん球遊技機、スロットマシン、アーケードゲーム機等の遊技機の演出装置に用いる遊技機用表示装置に関する。   The present invention relates to a display device for a gaming machine used for a production device of a gaming machine such as a pachinko gaming machine, an arrangement ball gaming machine, a ball ball gaming machine, a slot machine, or an arcade gaming machine.

この種の遊技機用表示装置は、所謂大当たりやビッグボーナスの成否等、遊技者利益に関連する情報を表示上の演出を経て導出する演出装置として用いられ、例えば特許文献1又は2に記載されたように、前記演出装置を、画像の表示と背後の透視とを可能にした透過液晶タイプの前方表示器と、その背後に配置する可動式キャラクタ、固定式フィギア、回転リール等の後方表示器とを組み合わせて構成し、前方表示器による演出、後方表示器による演出、或は両者を組み合わせた演出を可能にしている。
特開2004−97411号公報 特開2004−73652号公報
This type of display device for gaming machines is used as an effect device for deriving information related to a player's profit, such as the success or failure of a so-called jackpot or a big bonus, through an effect on the display. For example, it is described in Patent Document 1 or 2. As described above, the rendering device includes a transmissive liquid crystal type front display that enables display of an image and perspective of the back, and a rear display such as a movable character, a fixed figure, and a rotating reel disposed behind the display. Are combined, and an effect by the front display, an effect by the rear display, or an effect that combines the two is possible.
JP 2004-97411 A Japanese Patent Laid-Open No. 2004-73652

以上の演出装置において、後方表示器の表示部分を前方から明確に視認できるようにするためには、前方表示器の透過液晶に光を導く導光板に、後方表示器の表示部分に対応した空所を設けてドーナツ形等にすることが考えられる。しかし、このような空所を設けると、後方を隠して前方表示器で動画等の画像を表示させるとき、背景に空所すなわち後方表示器の表示部分の輪郭が強く写り、見苦しくなるデメリットが生じる。   In the above production device, in order to make the display portion of the rear display clearly visible from the front, the light guide plate that guides light to the transmissive liquid crystal of the front display is provided with an empty space corresponding to the display portion of the rear display. It is conceivable to make a donut shape by providing a place. However, when such a space is provided, when displaying an image such as a moving image on the front display while hiding the back, there is a disadvantage in that the outline of the display space of the space, that is, the rear display is strongly reflected in the background, which makes it unsightly. .

本発明では、後方の表示部を見せるときは明確な視認が行え、後方を隠して前方の液晶画像を見せるときは後方の表示部の輪郭が背景に強く写らない両立性のある遊技機用表示装置を提供することを課題とする。   In the present invention, when the rear display unit is shown, a clear visual recognition can be performed, and when the rear liquid crystal image is displayed while concealing the rear, the rear display unit outline is not strongly reflected in the background. It is an object to provide an apparatus.

請求項1記載の発明は、図3,4に例示するように、後方の表示部Wと、この表示部Wの前方に配置し、該表示部Wに対向する部分を空所Oとした導光板Vと、この導光板Vの側方に配置するエッジライトE1,E2と、前記導光板V及び前記空所Oの前方を覆い、背後の透過と非透過とを切換可能としたシャッタ板Sと、このシャッタ板Sの前方に配置し、画像を表示させる透過液晶表示板Dとを備え、前記空所Oに臨む前記導光板Vの肉厚方向の界面に、前記エッジライトE1,E2からの入射光を後方に反射させる傾斜部aを設けると共に、前記導光板Vの後面における前記傾斜部aの投影部分に、反射率を他の後面部分よりも低下させた反射抑制部bを設けた特定事項をもつ。   As shown in FIGS. 3 and 4, the invention described in claim 1 is arranged in a rear display portion W and a front portion of the display portion W, and a portion facing the display portion W is defined as a void O. An optical plate V, edge lights E1 and E2 disposed on the side of the light guide plate V, and a shutter plate S that covers the front of the light guide plate V and the space O and can switch between transmission and non-transmission at the back. And a transmissive liquid crystal display panel D that is arranged in front of the shutter plate S and displays an image. The edge lights E1 and E2 are connected to the interface in the thickness direction of the light guide plate V facing the space O. And a reflection suppressing portion b having a lower reflectance than that of the other rear surface portion is provided on the projected portion of the inclined portion a on the rear surface of the light guide plate V. Has specific matters.

請求項2記載の発明は、前記反射抑制部b以外の導光板Vの後面には反射板Rを積層しており、この反射板Rの非積層構造により前記反射抑制部bを形成している特定事項をもつ。   In a second aspect of the invention, a reflection plate R is laminated on the rear surface of the light guide plate V other than the reflection suppression portion b, and the reflection suppression portion b is formed by a non-laminated structure of the reflection plate R. Has specific matters.

請求項3記載の発明は、前記反射抑制部bの前方を含めて前記導光板Vの前面には拡散板Uを積層している特定事項をもつ。   The invention described in claim 3 has a specific matter in which a diffusion plate U is laminated on the front surface of the light guide plate V including the front of the reflection suppressing portion b.

請求項4記載の発明は、前記後方の表示部Wを照らすライトb1〜b6、L1,L2を備え、このライトの前方に、リフレクタ壁701〜704、731〜734で囲む光のダクトを設けている特定事項をもつ。   The invention described in claim 4 includes lights b1 to b6, L1 and L2 that illuminate the rear display unit W, and a light duct surrounded by reflector walls 701 to 704 and 731 to 734 is provided in front of the lights. Have specific matters.

請求項5記載の発明は、前記空所Oの後方にライトb1〜b6、L1,L2を備え、前記透過液晶表示板Dの後面に、この透過液晶表示板Dの偏光板に入射する光の直交する偏光成分のうち該偏光板で吸収され得る偏光成分を前記導光板V側に反射させて再生させる輝度向上フィルムを一体化している特定事項をもつ。   The invention described in claim 5 includes lights b1 to b6, L1 and L2 behind the space O, and the light incident on the polarizing plate of the transmissive liquid crystal display panel D on the rear surface of the transmissive liquid crystal display panel D. Among the orthogonal polarization components, there is a specific matter that integrates a brightness enhancement film that reflects and reproduces a polarization component that can be absorbed by the polarizing plate to the light guide plate V side.

請求項1記載の発明によれば、導光板は、後方の表示部に対向する部分を空所としているから、シャッタ板を透過させて後方の表示部を見せるとき、前方から後方の表示部を明確に視認できる。しかも、エッジライトからの入射光は、空所に臨む導光板の肉厚方向の界面に設ける傾斜部により後方に反射され、この反射した光は、導光板の後面における傾斜部の投影部分に設ける反射抑制部により減衰されるから、空所の境界付近の輝度が際立つのを抑制でき、シャッタ板を非透過にして透過液晶表示板で画像を表示させるとき、後方の表示部の輪郭が背景に写るのを低減できる。   According to the first aspect of the present invention, since the light guide plate has a portion facing the rear display unit as a void, when the rear display unit is shown through the shutter plate, the display unit from the front to the rear is displayed. Visible clearly. Moreover, the incident light from the edge light is reflected backward by the inclined portion provided at the interface in the thickness direction of the light guide plate facing the void, and this reflected light is provided at the projected portion of the inclined portion on the rear surface of the light guide plate. Since it is attenuated by the reflection suppression unit, it is possible to suppress the brightness near the boundary of the void from being conspicuous, and when the image is displayed on the transmissive liquid crystal display panel while the shutter plate is not transmitted, the outline of the rear display unit is in the background It can reduce the image.

請求項2記載の発明によれば、反射板を積層しない構造により、反射抑制部を簡易且つ効果的に構成することができる。   According to the second aspect of the present invention, the reflection suppressing portion can be simply and effectively configured by the structure in which the reflecting plates are not stacked.

請求項3記載の発明によれば、反射抑制部の前方を含めて拡散板を積層することにより、シャッタ板を非透過で使用して透過液晶表示板で画像を表示させるとき、後方の表示部の輪郭をぼかし、該輪郭が背景に写るのを一層効果的に低減できる。   According to the third aspect of the invention, when the diffusion plate is laminated including the front of the reflection suppressing portion, the shutter plate is used in a non-transmissive manner and an image is displayed on the transmissive liquid crystal display plate. It is possible to more effectively reduce the contour of the image and blur the contour in the background.

請求項4記載の発明によれば、後方の表示部を見せるとき該表示部の視認性を向上できると共に、透過液晶表示板で画像を表示させるときその画像を明確に表示できる。   According to the fourth aspect of the present invention, the visibility of the display unit can be improved when the rear display unit is shown, and the image can be clearly displayed when the image is displayed on the transmissive liquid crystal display panel.

請求項5記載の発明によれば、透過液晶表示板の偏光板に入射する光の直交する偏光成分のうち該偏光板で吸収され得る偏光成分は、輝度向上フィルムにより導光板側に反射され、該導光板の肉厚内で乱反射して再生され、再び透過液晶表示板の偏光板への入射光となり、その一部は偏光板で吸収されない偏光成分として該偏光板を通過するため、空所のない導光板の部分を、後方のライトで照らされる空所の部分と同程度の輝度に向上できる。   According to the invention of claim 5, the polarization component that can be absorbed by the polarizing plate out of the orthogonal polarization components of the light incident on the polarizing plate of the transmissive liquid crystal display plate is reflected to the light guide plate side by the brightness enhancement film, Reproduced by irregular reflection within the thickness of the light guide plate, and again becomes incident light to the polarizing plate of the transmissive liquid crystal display panel, part of which passes through the polarizing plate as a polarization component that is not absorbed by the polarizing plate. The portion of the light guide plate having no gap can be improved to have the same brightness as the portion of the space illuminated by the rear light.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める上皿31、内方で溢れた球を受止める下皿32、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。上皿31には、遊技中に遊技者操作を関与させる左・中・右計3つの押しボタン式の遊技者操作スイッチ3L,3C,3Rを備える。33,34は凸状のスイッチ間セパレータである。フロント扉14には、装飾や各種状態表示に用いるランプ類61〜65を備える。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. The lower part of the front surface of the main body 11 is provided with an upper plate 31 for receiving a rented ball and a prize ball, a lower plate 32 for receiving a ball overflowing inward, a launching handle 4 for hitting the ball on the game board 2 and sound effects. Right and left speakers 51 and 52 are provided. The upper plate 31 is provided with three push button-type player operation switches 3L, 3C, and 3R that make the player operation involved during the game. Reference numerals 33 and 34 denote convex inter-switch separators. The front door 14 includes lamps 61 to 65 used for decoration and various state displays.

遊技盤2には、次の1)〜6)の遊技部品を備える。
1)センターユニット7
このユニット7は、飾り枠71の中央部に、次記始動口81,82への始動入賞を契機に遊技者利益に関連する大当たりの当否を所定の図柄変動を経て導出する表示上の演出装置70を具備する。この演出装置70は、動画の表示と背後の透視とを併用可能とした前方演出要素Aと、駆動部による実動作を可能にした後方演出要素Bとを含む。前方演出要素Aは、動画及び静止画を表示させる透過液晶表示板Dと、背後を透視又は非透視とするシャッタ板Sと、導光板V等を積層して成る。後方演出要素Bは、遊技者操作スイッチ3L,3C,3Rの操作に対応して個別に停止される左・中・右3本の回転リールBL,BC,BRから成る。
The game board 2 includes the following game parts 1) to 6).
1) Center unit 7
This unit 7 is a display effect device for deriving the jackpot related to the player's profit through a predetermined symbol variation at the center of the decorative frame 71 triggered by the start winning at the start openings 81 and 82 described below. 70. This effect device 70 includes a front effect element A that enables both display of a moving image and rear perspective, and a rear effect element B that enables actual operation by a drive unit. The front effect element A is formed by laminating a transmissive liquid crystal display panel D that displays moving images and still images, a shutter plate S that is transparent or non-transparent at the back, a light guide plate V, and the like. The rear effect element B includes three left, middle, and right rotating reels BL, BC, and BR that are individually stopped in response to the operation of the player operation switches 3L, 3C, and 3R.

2)上始動口81、下始動口82
上始動口81への入球による始動入賞一個につき所定数例えば3個の賞球を、下始動口82への入球による始動入賞一個につき所定数例えば4個の賞球を各払出すと共に、例えば4個の保留球の上限を超えない範囲内で何れかの始動入賞一個につき、次のア)〜ウ)に列挙する乱数をソフト又はハード乱数庫から各一つ取得し、後記主制御部MCのRAMに記憶する。尚、イ)ウ)の乱数は共用してもよい。
ア)例えば0〜335の範囲内で高速更新する大当たり抽選用乱数
イ)例えば0〜100の範囲内で高速更新する上限ラウンド抽選用乱数
ウ)例えば0〜100の範囲内で高速更新する時間短縮遊技回数抽選用乱数
2) Upper start port 81, lower start port 82
A predetermined number, for example, three prize balls for each starting prize by entering the upper starting hole 81, and a predetermined number, for example, four prize balls for each starting prize by entering the lower starting opening 82 are paid out. For example, for each starting winning prize within a range not exceeding the upper limit of four reserved balls, one random number listed in the following a) to c) is obtained from the software or hard random number warehouse, and the main control section described later Store in the RAM of the MC. The random numbers of a) and c) may be shared.
A) For example, a random number for lottery lottery that is updated at a high speed within a range of 0 to 335 a) For example, a random number for an upper limit round lottery that is updated at a high speed within a range of 0 to 100 c) For example, a time reduction for a high speed update within a range of 0 to 100 Random numbers for lottery

尚、下始動口82は、常時は上始動口81により入球不可の状態にあり、普通電動役物に係る電動チューリップ820の花弁82a,82bが開かれることにより入球可能となる。尚、役物とは入賞を容易にするための特別の装置をいう。普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。   The lower start port 82 is normally in a state in which no ball can be entered by the upper start port 81, and can be entered by opening the petals 82a and 82b of the electric tulip 820 associated with the ordinary electric accessory. Note that an accessory means a special device for facilitating winning. An ordinary electric accessory is a concept that enlarges the entrance of a prize opening other than the grand prize opening, and is a concept that is distinguished from a special electric accessory that enlarges the entrance of a big prize opening.

3)特別電動役物に係る大入賞口8
大当たり導出後の大当たり遊技時に手前に開放し、遊技球の入賞を著しく容易にする。入賞一個につき所定数例えば15個の賞球を払出す。最大例えば30秒の1ラウンドの開放毎に、最大例えば9個の入賞を許容する。1ラウンドの終了により大入賞口8は一旦閉じ、1〜2秒の所定インターバルを経て再度開かれる。一回の大当たりでは、大当たりとなった始動入賞時に取得した上限ラウンド抽選用乱数に応じて、例えば70/101の振分け率で15ラウンド、23/101の振分け率で5ラウンド、8/101の振分け率で2ラウンドを各上限に継続する。
3) Grand prize opening 8 related to special electric equipment
The game is opened to the front during the jackpot game after the jackpot is derived, making it easy to win game balls. A predetermined number, for example, 15 prize balls are paid out for each winning prize. For example, a maximum of, for example, 9 winnings are allowed for every round of 30 seconds. Upon completion of one round, the grand prize winning opening 8 is once closed and then reopened after a predetermined interval of 1 to 2 seconds. Depending on the random number for the upper limit round lottery acquired at the time of winning the winning prize, for example, 15 rounds with a 70/101 allocation rate, 5 rounds with a 23/101 allocation rate, and 8/101 allocations. Continue two rounds at each rate to the upper limit.

4)普通図柄の変動契機となるゲート9
ゲート9への球通過により、上記列挙の乱数とは別の普通図柄抽選用乱数を取得し、主制御部MCのRAMに記憶する。大当たり遊技後に突入する時間短縮遊技(以下、時短という)時は例えば1秒、時短時でない通常時は例えば30秒にわたる普通図柄の変動後、その当選が導出された時は、電動チューリップ820の花弁82a,82bを所定態様で開放させる。例えば、時短時は1.6秒の開放を3回繰り返し、通常時は0.3秒の開放を1回だけする。一の普通図柄の当選に基づく開放動作は、最大例えば10個の入賞がある時点で打ち切れられる。
4) Gate 9 as a chance to change normal symbols
By passing the ball to the gate 9, a random number for normal symbol lottery different from the random numbers listed above is acquired and stored in the RAM of the main control unit MC. For example, when the winning game is derived after a change in the regular symbol over 1 second for a time-reducing game (hereinafter referred to as “short time”), for example, 30 seconds for a normal time that is not a short time, after the big hit game, the petal of the electric tulip 820 82a and 82b are opened in a predetermined manner. For example, when the time is short, the release of 1.6 seconds is repeated three times, and during the normal time, the release of 0.3 seconds is performed only once. The opening operation based on the winning of one normal symbol is interrupted when there is a maximum of 10 winnings, for example.

5)7セグメントLED表示ボード90
演出装置70上での図柄変動とリンクして大当たり関連の特別図柄を変動表示させる3個の特別図柄表示器C,F,G、特別図柄の変動待ちの保留球数を表示させる特図保留数表示器H、普通図柄を変動表示させる普通図柄表示器I、普通図柄の変動待ちの保留通過球数を表示させる普図保留数表示器J、大当たり遊技時のラウンド回数を表示させる2個のラウンド回数表示器K,M、大当たり遊技後の時短回数を表示させる3個の時短回数表示器N,Q,Tを備える。
5) 7-segment LED display board 90
Three special symbol indicators C, F, and G that display the bonus symbol-related special symbols linked to the symbol variation on the stage device 70, and the number of special symbol reserves that indicate the number of special symbols waiting to be changed. Indicator H, Normal symbol indicator I for displaying normal symbols in a variable manner, General symbol holding number indicator J for displaying the number of pending passing balls waiting for normal symbols, and two rounds for displaying the number of rounds during a big hit game There are provided number-of-times indicators K, M and three hour / hour number indicators N, Q, and T for displaying the number of hour / hours after the big hit game.

時短回数は、大当たりとなった始動入賞時に取得した時間短縮遊技回数抽選用乱数に応じて、例えば73/101の振分け率で100回、各4/101の振分け率で90,80,70,60,50回、各2/101の振分け率で40,30,20,10回継続する。大当たり遊技の上限ラウンドに2ラウンドが選ばれた場合は、時短回数は一律100回となる。尚、大当たり遊技後は、一律的に、例えば通常時は1個であった当選数値を7個に増して当選確率を7倍に高めた確率変動(以下、確変という)遊技に突入し、この確変遊技は始動入賞に基づく図柄変動毎にする転落抽選により転落が選択されてしまうと、不定期に解除され、通常時の低い当選確率に戻る。   The number of time reductions is, for example, 100 times with a 73/101 allocation rate and 90, 80, 70, 60 for each 4/101 allocation rate according to the random number for time-saving game number lottery acquired at the time of winning the winning prize. , 50 times, and 40, 30, 20, 10 times with a distribution ratio of 2/101 each. When two rounds are selected as the upper limit round of the jackpot game, the number of time reductions is uniformly 100 times. In addition, after the jackpot game, for example, in normal times, for example, the winning value that was 1 was increased to 7 and the winning probability was increased by 7 times (hereinafter referred to as “probability change”). In the probability variation game, if a fall is selected by a fall lottery for each symbol variation based on the start winning prize, it is released irregularly and returns to a normal winning probability.

6)その他
入賞1個につき所定数例えば13個の賞球を払出す一般入賞口23〜26、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21、球止め22、入賞を逃した球を排出するアウト口29を備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
6) Other General winning ports 23 to 26 for paying out a predetermined number of, for example, 13 prize balls for each prize, a rail 21 that divides a substantially circular game area 20 and guides a ball to be launched by the firing handle 4, and a ball stopper 22 , An out port 29 for discharging the ball that missed the winning prize is provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2に示すように、各回転リールBL,BC,BRの外周部に巻くリール帯LBには、「チェリー」「BAR」「爆弾」「赤7」「エンブレム」の計5種の図柄が独特の配列に従って14個ずつ描かれている。各リール帯LBの上端と下端は輪状に結ばれる。各リール帯LBの上下に連続した3個の図柄、3リールについて計9個の図柄が演出装置70の正面に停止表示されることになる。この9個の正面表示図柄の停止パターンは、後述する特定の演出時において、大当たり抽選の当否結果及びその当否結果の導出時に抽選処理により選択する演出態様、遊技者操作スイッチ3L,3C,3Rの操作タイミング等で決まる。   As shown in FIG. 2, the reel band LB wound around the outer periphery of each of the rotating reels BL, BC, BR has five kinds of symbols, “cherry”, “BAR”, “bomb”, “red 7” and “emblem”. 14 are drawn according to the arrangement. The upper and lower ends of each reel band LB are connected in a ring shape. A total of nine symbols for three reels LB that are continuous above and below each reel band LB are stopped and displayed on the front surface of the effect device 70. The nine front display symbol stop patterns are the results of the jackpot lottery winning / no-winning results and the player operation switches 3L, 3C, and 3R selected by the lottery processing when the winning results are derived. It depends on the operation timing.

図3に示すように、前方演出要素Aは、飾り枠71の奥に配置する箱形ハウジング72に液晶ユニットケース73を介して支持している。後方演出要素Bの各回転リールBL,BC,BRは、箱形ハウジング72の後ろに取付けるリールハウジング74内の部品基板75に実装する各ステッピングモータ76に直結している。部品基板75には、リールインデックスDIを検出するセンサ77、上・中・下3図柄分の正面表示図柄を内側から照らす上・中・下各段2個づつの計6個のリールバックライトb1〜b6のプリント基板78、及びバックライトリフレクタ79をも実装している。   As shown in FIG. 3, the front effect element A is supported via a liquid crystal unit case 73 on a box-shaped housing 72 disposed in the back of the decorative frame 71. The rotary reels BL, BC, BR of the rear effect element B are directly connected to the stepping motors 76 mounted on the component board 75 in the reel housing 74 attached behind the box-shaped housing 72. The component board 75 includes a sensor 77 for detecting the reel index DI, and a total of six reel backlights b1 each having two upper, middle, and lower stages for illuminating the front display symbols for the upper, middle, and lower symbols from the inside. A printed circuit board 78 and a backlight reflector 79 are also mounted.

700は、後方演出要素Bにおける9個の正面表示図柄を見込むワイドな矩形の表示部Wに対応させた開口をもつ照明リフレクタケースである。その内側の先広がりした上・下リフレクタ壁701,702には、冷陰極管iに透明保護チューブjを被せた補助ライトL1,L2を臨ませている。この補助ライトL1,L2は、図示のとおり、上下から正面表示図柄を照らす。上・下リフレクタ壁701,702と、左・右のリフレクタ壁703,704とにより光のダクトを形成している。このリフレクタ壁701〜704で囲む光のダクトは、図示のとおり、リールバックライトb1〜b6の前方で且つ補助ライトL1,L2の外側に位置する。各補助ライトL1,L2は、箱形ハウジング72に一体化するホルダー721,722に保持させている。   Reference numeral 700 denotes an illumination reflector case having an opening corresponding to a wide rectangular display portion W in which nine front display symbols in the rear effect element B are expected. Auxiliary lights L1 and L2 in which a cold-cathode tube i is covered with a transparent protective tube j are faced to the upper and lower reflector walls 701 and 702 that are widened inside. As illustrated, the auxiliary lights L1 and L2 illuminate the front display symbol from above and below. The upper and lower reflector walls 701 and 702 and the left and right reflector walls 703 and 704 form a light duct. As illustrated, the light duct surrounded by the reflector walls 701 to 704 is positioned in front of the reel backlights b1 to b6 and outside the auxiliary lights L1 and L2. The auxiliary lights L1 and L2 are held by holders 721 and 722 integrated with the box-shaped housing 72.

720は、照明リフレクタケース700に連続する箱形ハウジング72側の開口、730は、液晶ユニットケース73の裏面に貼る透明保護膜である。731,732は、液晶ユニットケース73側の上・下リフレクタ壁であり、左・右のリフレクタ壁733,734と共に光のダクトを形成している。このリフレクタ壁731〜734で囲む光のダクトは、図示のとおり、リールバックライトb1〜b6及び補助ライトL1,L2の前方に位置する。   Reference numeral 720 denotes an opening on the side of the box-shaped housing 72 that is continuous with the illumination reflector case 700, and 730 is a transparent protective film that is attached to the back surface of the liquid crystal unit case 73. Reference numerals 731 and 732 denote upper and lower reflector walls on the liquid crystal unit case 73 side, which form a light duct together with the left and right reflector walls 733 and 734. The light duct surrounded by the reflector walls 731 to 734 is located in front of the reel backlights b1 to b6 and the auxiliary lights L1 and L2, as shown in the figure.

前方演出要素Aは、後方演出要素Bの表示部Wに対向する部分を正面から見て矩形の開口から成る空所Oとした矩形ドーナツ形の透明な導光板V、この導光板Vの上側方及び下側方に配置する冷陰極管から成る上・下のエッジライトE1,E2、導光板V及び空所Oの前方を覆うポリマー分散液晶(PDLC)等から成る矩形のシャッタ板S、これとほぼ同じ大きさをもち、ITO(Indium Tin Oxide)等の透明導電膜を用いて画像表示をさせる透過液晶表示板Dを備える。空所Oを設けるのは、シャッタ板Sを透過させて後方演出要素Bによる実動作演出を見せるとき、その表示部Wを明確に視認できるようにするためである。図示のとおり、空所Oの後方にはリールバックライトb1〜b6及び補助ライトL1,L2が位置される。   The front effect element A is a rectangular donut-shaped transparent light guide plate V having a rectangular opening formed by viewing a portion facing the display portion W of the rear effect element B from the front, and an upper side of the light guide plate V. And a rectangular shutter plate S made of polymer dispersed liquid crystal (PDLC) covering the front of the upper and lower edge lights E1 and E2 made of cold cathode tubes arranged on the lower side, the light guide plate V and the space O, and the like A transmissive liquid crystal display panel D having substantially the same size and displaying an image using a transparent conductive film such as ITO (Indium Tin Oxide) is provided. The reason why the space O is provided is that when the shutter plate S is transmitted and the actual operation effect by the rear effect element B is shown, the display portion W can be clearly seen. As shown in the drawing, reel backlights b1 to b6 and auxiliary lights L1 and L2 are positioned behind the void O.

空所Oに臨む導光板Vの肉厚方向の上・下界面には、エッジライトE1,E2からの入射光を後方に反射させる30〜45度程度の所定傾斜角をもつ傾斜部aを設けている。このため、導光板Vの後面の面積は、内方に見込む空所Oの面積が小さいことにより、前面側よりも大きい。   At the upper and lower interfaces in the thickness direction of the light guide plate V facing the void O, an inclined portion a having a predetermined inclination angle of about 30 to 45 degrees for reflecting incident light from the edge lights E1 and E2 backward is provided. ing. For this reason, the area of the rear surface of the light guide plate V is larger than that of the front surface side due to the small area of the void O seen inward.

矩形ドーナツ形の導光板Vの後面には、エッジライトE1,E2の入射光を肉厚内で乱反射させる微小なドット又は溝から成る乱反射部dを高密度に一体形成している。また、導光板Vの後面には、前面の小面積側の矩形ドーナツと同じ平面形状の白色発泡ペットシート等から成る反射板Rを積層しており、反射板Rが積層されない部分となる導光板Vの後面における傾斜部aの投影部分に、反射率を他の後面部分よりも低下させた反射抑制部bを形成している。これにより、傾斜部aで後方に反射させた光を減衰させ、シャッタ板Sを非透過で使用して透過液晶表示板Dで動画等の画像を表示させるとき、後方演出要素Bにおける表示部Wの矩形の輪郭が背景に写るのを低減している。   On the rear surface of the rectangular donut-shaped light guide plate V, irregular reflection portions d composed of minute dots or grooves for irregularly reflecting the incident light of the edge lights E1 and E2 within a thickness are integrally formed at a high density. Further, on the rear surface of the light guide plate V, a reflector R made of a white foamed pet sheet or the like having the same planar shape as the rectangular donut on the small area side of the front is laminated, and the light guide plate which is a portion where the reflector R is not laminated. A reflection suppressing portion b having a reflectance lower than that of the other rear surface portions is formed in the projected portion of the inclined portion a on the rear surface of V. Accordingly, when the light reflected backward by the inclined portion a is attenuated and the shutter plate S is used in a non-transmissive manner and an image such as a moving image is displayed on the transmissive liquid crystal display plate D, the display portion W in the rear effect element B is displayed. This reduces the appearance of the rectangular outline in the background.

矩形ドーナツ形の導光板Vの前面には、後面の大面積側の矩形ドーナツと同じ平面形状の拡散板Uを積層している。拡散板Uは、乳白色系の2枚の拡散シートU1,U2にプリズムシートPをサンドイッチした3層構造である。こうして、反射抑制部bの前方を含めて拡散板Uを積層することにより、シャッタ板Sを非透過で使用して透過液晶表示板Dで動画等の画像を表示させるとき、後方演出要素Bにおける表示部Wの矩形の輪郭をぼかし、該輪郭が背景に写るのを一層効果的に低減している。   On the front surface of the rectangular donut-shaped light guide plate V, a diffusion plate U having the same planar shape as the rectangular donut on the large area side on the rear surface is laminated. The diffusion plate U has a three-layer structure in which a prism sheet P is sandwiched between two milky white diffusion sheets U1 and U2. Thus, by stacking the diffusion plate U including the front of the reflection suppressing portion b, when the shutter plate S is used in a non-transmissive manner and an image such as a moving image is displayed on the transmissive liquid crystal display plate D, in the rear effect element B The rectangular outline of the display portion W is blurred, and the outline is more effectively reduced in the background.

eはエッジライトE1,E2のランプリフレクタ、fは導光板Vの後面及び側面に臨む金枠、gは矩形額縁状のインナーフレーム、hはインナーフレームgに嵌合するアウターフレームである。SPは、金枠fの裏面に貼り付け、液晶ユニットケース73との間で光が漏れるのを低減するクッション性のあるスペーサである。710は矩形の透明外板である。   e is a lamp reflector of the edge lights E1 and E2, f is a metal frame facing the rear and side surfaces of the light guide plate V, g is a rectangular frame-shaped inner frame, and h is an outer frame fitted to the inner frame g. SP is a spacer having a cushioning property that is attached to the back surface of the metal frame f and reduces leakage of light between the liquid crystal unit case 73. Reference numeral 710 denotes a rectangular transparent outer plate.

透過液晶表示板Dの後面には、この表示板Dの偏光板に入射する光の直交する偏光成分のうち、該偏光板で吸収され得る偏光成分(偏光板の二色性材料と同方向の偏光成分)を導光板V側に反射させて再生させる輝度向上フィルムを一体化している。この輝度向上フィルムには、例えば日東電工株式会社製のA−PCFが好適である。これにより、透過液晶表示板Dの偏光板に入射する光の直交する偏光成分のうち偏光板で吸収され得る偏光成分は、導光板V側に反射され、該導光板Vの肉厚内で乱反射して再生され、再び透過液晶表示板Dの偏光板への入射光となり、その一部は偏光板で吸収されない偏光成分として該偏光板を通過するため、空所Oのない導光板Vの部分を、後方のリールバックライトb1〜b6及び補助ライトL1,L2で照らす空所Oの部分と同程度の輝度に向上できる。   On the rear surface of the transmissive liquid crystal display panel D, among the orthogonal polarization components of light incident on the polarizing plate of the display panel D, a polarizing component that can be absorbed by the polarizing plate (in the same direction as the dichroic material of the polarizing plate) A brightness enhancement film that reflects and reproduces the (polarized light component) to the light guide plate V side is integrated. For this brightness enhancement film, for example, A-PCF manufactured by Nitto Denko Corporation is suitable. As a result, the polarization component that can be absorbed by the polarization plate among the orthogonal polarization components of the light incident on the polarization plate of the transmissive liquid crystal display panel D is reflected to the light guide plate V side, and is irregularly reflected within the thickness of the light guide plate V. The light is incident again on the polarizing plate of the transmissive liquid crystal display panel D, part of which passes through the polarizing plate as a polarizing component that is not absorbed by the polarizing plate. Can be improved to a brightness comparable to that of the space O illuminated by the rear reel backlights b1 to b6 and the auxiliary lights L1 and L2.

尚、空所Oのない導光板Vの部分の輝度向上には、拡散板UのプリズムシートPも寄与している。又、輝度向上フィルムの効果を実効あらしめるには、輝度向上フィルムと透過液晶表示板Dの偏光板の偏光軸を合わせる必要があるが、このものでは、透過液晶表示板D(偏光板)/輝度向上フィルム/シャッタ板Sの順番に配置しているため、シャッタ板Sのポリマーにより偏光軸が乱れることもない。従って、見苦しい干渉稿等の発生もなくしている。   Note that the prism sheet P of the diffusion plate U also contributes to improving the luminance of the portion of the light guide plate V without the void O. In order to effectively display the effect of the brightness enhancement film, it is necessary to align the polarization axes of the brightness enhancement film and the polarizing plate of the transmissive liquid crystal display plate D. In this case, the transmission liquid crystal display plate D (polarizing plate) / Since the brightness enhancement film / the shutter plate S are arranged in this order, the polarization axis is not disturbed by the polymer of the shutter plate S. Therefore, there are no unsightly interference papers.

図4に示すように、導光板Vの非エッジライト部分の側面には、インナーフレームgへの支持片Vgの部分を含めて、貼り付け面側をも白色としたエッジテープETを貼り、導光板Vの側方から光が漏れるのを低減している。   As shown in FIG. 4, on the side surface of the non-edge light portion of the light guide plate V, an edge tape ET whose white side is also attached, including the portion of the support piece Vg to the inner frame g, is attached and guided. Light leakage from the side of the light plate V is reduced.

尚、シャッタ板Sは、液晶分子を含むポリマー層を透過液晶表示板Dの各画素に対応する数の透明電極が形成されている一対のガラス基板により挟んだ構成となっている。一対のガラス基板の電極に充分な電圧が印加されると、液晶分子はポリマーの厚み方向に沿って整列し、リールバックライトb1〜b6や補助ライトL1,L2から入射した光がシャッタ板Sを通過する。遊技者は、透過液晶表示板D及び透明外板710を透かして後方の実物の回転リールBL,BC,BRを視認することができる。   The shutter plate S has a structure in which a polymer layer containing liquid crystal molecules is sandwiched between a pair of glass substrates on which a number of transparent electrodes corresponding to each pixel of the transmissive liquid crystal display plate D is formed. When a sufficient voltage is applied to the electrodes of the pair of glass substrates, the liquid crystal molecules are aligned along the thickness direction of the polymer, and light incident from the reel backlights b1 to b6 and the auxiliary lights L1 and L2 passes through the shutter plate S. pass. The player can visually recognize the real rotating reels BL, BC, BR behind the transparent liquid crystal display panel D and the transparent outer panel 710 through the transparent liquid crystal display panel D and the transparent outer panel 710.

一方、前記一対のガラス基板の電極に電圧が印加されていない状態では、ポリマー層内の液晶分子の向きがランダムになり、リールバックライトb1〜b6や補助ライトL1,L2から入射した光がシャッタ板S内で拡散する。この拡散光は、透過液晶表示板Dに対するバックライトとなり、透過液晶表示板Dの画像を鮮明に視認できるが、実物の回転リールBL,BC,BRは視認できない状態になる。   On the other hand, when no voltage is applied to the electrodes of the pair of glass substrates, the orientation of the liquid crystal molecules in the polymer layer is random, and light incident from the reel backlights b1 to b6 and the auxiliary lights L1 and L2 is shuttered. It diffuses in the plate S. The diffused light serves as a backlight for the transmissive liquid crystal display panel D, and the image on the transmissive liquid crystal display panel D can be clearly seen, but the actual rotating reels BL, BC, BR are not visible.

又、前記一対のガラス基板の電極に電圧が印加されているが、液晶分子を完全に整列させるだけのパワーの電圧が与えられていない場合には、透過液晶表示板D及び透明外板710を透かして、実物の回転リールBL,BC,BRを鮮明に視認することはできなくなる。しかし、ある程度以上の電圧を印加することによって回転リールBL,BC,BRの図柄等を透過液晶表示板Dの画像を透かして視認できる表示を行うことが可能になる。   Further, when a voltage is applied to the electrodes of the pair of glass substrates, but a voltage with a power sufficient to completely align the liquid crystal molecules is not applied, the transmissive liquid crystal display panel D and the transparent outer panel 710 are provided. Through this, it is impossible to clearly see the actual rotating reels BL, BC, BR. However, by applying a voltage of a certain level or more, it is possible to display the symbols of the rotating reels BL, BC, BR and the like through the image of the transmissive liquid crystal display panel D.

ところで、シャッタ板Sの電圧印加時(透過状態)の視野角はその前方に配置されている透過液晶表示板Dの視野角より小さいことが望ましい。これにより、実物の回転リールBL,BC,BRによる演出時に、隣の遊技機で遊技している遊技者から回転リールBL,BC,BRが見えなくなるので、遊技者は回転リールBL,BC,BRを停止させるのに集中することができる。   By the way, it is desirable that the viewing angle of the shutter plate S when the voltage is applied (transmission state) is smaller than the viewing angle of the transmissive liquid crystal display panel D disposed in front of the shutter plate S. As a result, at the time of performance by the actual rotating reels BL, BC, BR, the player can not see the rotating reels BL, BC, BR from the player who is playing on the adjacent gaming machine, so the player can see the rotating reels BL, BC, BR. You can concentrate on stopping.

図5は、遊技機の制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2周辺制御部SC1,2を備える。主制御部MCには、上始動口81の入球スイッチ81S,下始動口82の入球スイッチ82S、大入賞口8の入球スイッチ8S、ゲート9の球通過スイッチ9S、一般入賞口23〜26の入球スイッチ23S〜26S等を入力させている。第1周辺制御部SC1には、回転リールBL,BC,BRの各インデックスセンサ77、遊技者操作スイッチ3L,3C,3Rを入力させている。   FIG. 5 shows the control device CN of the gaming machine. A main control unit MC including a CPU, a ROM, and a RAM, and first and second peripheral control units SC1 and SC2 are provided. The main control unit MC includes a ball entry switch 81S for the upper start opening 81, a ball entry switch 82S for the lower start opening 82, a ball entry switch 8S for the big prize opening 8, a ball passage switch 9S for the gate 9, and a general prize opening 23- Twenty-six entrance switches 23S to 26S and the like are input. The first peripheral controller SC1 is supplied with the index sensors 77 of the rotary reels BL, BC, BR and the player operation switches 3L, 3C, 3R.

主制御部MCから周辺制御部SC1,SC2側へは、大当たりの当否等、主制御部MCでの各種抽選結果に基づいて生成した演出コマンドを一方通行的に送信指令しており、周辺制御部SC1,SC2では、主制御部MCから送信されるコマンドに従った演出制御を受け持っている。主制御部MCでは、送信コマンドで特定される演出時間の経過をタイマ管理し、図柄変動の終了等を擬制認知している。又、周辺制御部SC1,2相互間は、必要に応じて双方向のデータ送受信を可能にしている。   From the main control unit MC to the peripheral control units SC1 and SC2 side, a direction command generated based on various lottery results in the main control unit MC, such as whether or not a big hit is given, is one-way transmission commanded, the peripheral control unit SC1 and SC2 are responsible for effect control according to the command transmitted from the main controller MC. In the main control unit MC, the elapse of the production time specified by the transmission command is managed by a timer, and the end of the symbol variation is falsely recognized. Further, bidirectional data transmission / reception is possible between the peripheral control units SC1 and SC2 as necessary.

主制御部MCからは、大入賞口8の開閉用ソレノイドSL1、電動チューリップの花弁82a,82bの開閉用ソレノイドSL2、7セグメントLED表示ボード90上の各種表示器を制御している。第1周辺制御部SC1からは、透過液晶表示板D、シャッタ板S、エッジライトE1,E2、補助ライトL1,L2、リールバックライトb1〜b6、回転リールBL,BC,BRの各ステッピングモータ76を制御している。   From the main control unit MC, the solenoid SL1 for opening / closing the prize winning opening 8, the solenoid SL2 for opening / closing the petals 82a and 82b of the electric tulips, and various displays on the 7-segment LED display board 90 are controlled. From the first peripheral controller SC1, stepping motors 76 for the transmissive liquid crystal display panel D, shutter plate S, edge lights E1, E2, auxiliary lights L1, L2, reel backlights b1 to b6, and rotating reels BL, BC, BR. Is controlling.

第1周辺制御部SC1のCPU,ROM,RAMにより、主制御部MCから特定の演出コマンドを受信したとき、演出装置70での大当たりの当否結果の導出途中で、回転リールBL,BC,BRの実動作を模した模擬回転リールを透過液晶表示板Dに表示させる模擬動画演出から、シャッタ板Sを透過にして回転リールBL,BC,BRの実動作を視認させる実動作演出に切換える演出切換手段X、回転リールBL,BC,BRによる実動作演出時、遊技者操作スイッチ3L,3C,3Rをその実動作演出に関与させる遊技者操作介入手段Yを構築している。   When a specific effect command is received from the main control unit MC by the CPU, ROM, and RAM of the first peripheral control unit SC1, in the middle of deriving the success / failure result of the jackpot at the effect device 70, the rotation reels BL, BC, BR Effect switching means for switching from a simulated moving image effect in which a simulated rotating reel imitating actual operation is displayed on the transmission liquid crystal display panel D to an actual operation effect in which the shutter plate S is transmitted and the actual operation of the rotating reels BL, BC, BR is visually recognized. X, a player operation intervention means Y is constructed that causes the player operation switches 3L, 3C, 3R to be involved in the actual operation effect at the actual operation effect by the rotating reels BL, BC, BR.

前記特定の演出コマンドは、遊技機の固有名称に因んで名付けた「海童チャンス」と称する発展型の長期の演出を出現させるものであって、主制御部MCでの抽選処理により、大当たりの当選導出時には高い振分け率で選択され、大当たりに非当選の外れ導出時にはガセとして低い振分け率で選択される。外れ導出時は振分け率こそ低いが、大当たりの導出よりも外れの導出の方が数多くされるため、全体として、「海童チャンス」は遊技中に適度な頻度で出現する。   The specific production command is to cause a long-lasting production called “Kidou Chance” named after the unique name of the gaming machine, and a lottery process by the main control unit MC A high allocation rate is selected at the time of winning derivation, and a low allocation rate is selected as a gusset when losing a non-winning win. At the time of derivation of outliers, the allocation rate is low, but since derivation of outliers is more numerous than derivation of jackpots, as a whole, “kids chances” appear at a moderate frequency during the game.

第1周辺制御部SC1のCPU,ROM,RAMには、模擬動画演出から回転リールBL,BC,BRによる実動作演出への切換え途中に、シャッタ板Sを徐々に透かして回転リールBL,BC,BRの視認性を徐々に強める過渡演出手段Zをも構築している。   The CPU, ROM, and RAM of the first peripheral control unit SC1 store the rotating reels BL, BC, through the shutter plate S gradually while switching from the simulated moving image effect to the actual operation effect by the rotating reels BL, BC, BR. Transient production means Z that gradually increases the visibility of BR is also constructed.

図6に示すように、一つの始動入賞に対応して演出装置70でされる大当たりの当否結果の導出演出は、シャッタ板Sを非透過とした表示モード下、透過液晶表示板Dに映し出す航海風景に重ねた左・中・右図柄画像DL,DC,DRの縦スクロールによる全図柄変動から始まる。大当たりの当選確率は1/336と低いため、比較的多くの場合は、左、右、中の順番で図柄画像DL,DR,DCが停止した後、中央には三つ揃いは成立せず、変動開始から数秒後に外れが導出される。順番的に先に停止される左右の図柄画像DL,DRが二つ揃うと、キャラクターの登場や背景の変更等を交えながら、中図柄画像DCの確定に期待をつなぐリーチ演出に発展する。   As shown in FIG. 6, the effect of deriving the jackpot success / failure result performed by the effect device 70 in response to one start prize is a voyage that is displayed on the transmissive liquid crystal display plate D in the display mode in which the shutter plate S is non-transmissive. It begins with all symbol variations due to vertical scrolling of the left, middle and right symbol images DL, DC, DR superimposed on the landscape. Since the probability of winning the jackpot is as low as 1/336, in most cases, after the symbol images DL, DR, and DC stop in the order of left, right, and middle, the triple is not established in the center. Outage is derived a few seconds after the start of the fluctuation. When the left and right symbol images DL and DR that are stopped first in sequence are gathered, it develops into a reach effect that connects the expectation to the determination of the middle symbol image DC with the appearance of the character and the change of the background.

図7に示すように、「海童チャンス」に突入する場合は、全図柄変動の後、背景が暗くなり、左右の図柄画像が揃って、リーチ表示がされ、キャラクターの登場と共に画面がフラッシュし、海童チャンスの突入表示がされる。これに続いて、背景に大海原が表示され、その海が二つに割れ、割れた海から模擬回転リールが登場してくる経過をたどる。   As shown in FIG. 7, when entering the “Kiddy Opportunity”, after all the symbols change, the background becomes dark, the left and right symbol images are aligned, reach display is performed, and the screen flashes with the appearance of the character. , The rush chance is displayed. Following this, a large ocean is displayed in the background, the sea is split in two, and the process of a simulated spinning reel appearing from the broken sea is followed.

図8に示すように、割れた海から現れた模擬回転リールAL,AC,ARが画面に大きく映し出されると、遊技者操作スイッチ3L,3C,3Rの操作を促すナビ表示がされる。この後、後方の実物の回転リールBL,BC,BRが常に出現するとは限らず、特に大当たりに非当選の外れ時にガセで選択された「海童チャンス」時には、模擬回転リールAL,AC,ARのリール帯を見易く展開した画像上のリールのまま遊技者操作スイッチ3L,3C,3Rの操作でその画像上のリールを止める演出に発展する場合もある。   As shown in FIG. 8, when the simulated rotating reels AL, AC, AR appearing from the broken sea are projected on the screen, a navigation display for prompting the operation of the player operation switches 3L, 3C, 3R is displayed. After this, the actual rear reels BL, BC, BR do not always appear, especially during the “Kiddy Chance” selected by Gasse when the jackpot is not selected, the simulated reels AL, AC, AR In some cases, the reel band on the image can be developed by operating the player operation switches 3L, 3C, 3R with the reel on the image developed in an easily viewable manner.

図9に示すように、「海童チャンス」において遊技者が最も熱くなる発展演出では、模擬回転リールAL,AC,ARの表示から、シャッタ板Sを透過にし、9図柄分の正面表示図柄に対応する表示部Wの視界を開き、後方の実物の回転リールBL,BC,BRを出現させる。動画が本物に突然進化し、大当たりの期待感がいやおうにも高まる。遊技者は、遊技者操作スイッチ3L,3C,3Rにより自ら大当たりを勝ち取る期待感に熱くなる。この切換えがされる際、模擬回転リールAL,AC,ARと回転リールBL,BC,BRは同じ速度で同期して回転している。図柄の位置は多少ずれていてもよい。   As shown in FIG. 9, in the development effect in which the player is most heated at the “kid's chance”, the shutter plate S is made transparent from the display of the simulated rotating reels AL, AC, AR, and the front display symbols for 9 symbols are displayed. The field of view of the corresponding display unit W is opened, and the real rotating reels BL, BC, BR behind are made to appear. The video suddenly evolves to the real thing, and the expectation of jackpot increases. The player gets hot in the expectation of winning the jackpot by the player operation switches 3L, 3C, 3R. When this switching is performed, the simulated rotating reels AL, AC, AR and the rotating reels BL, BC, BR are rotating synchronously at the same speed. The position of the pattern may be slightly shifted.

例えば2〜3コマの所定引込み許容コマ数の範囲内で所謂目押しが適正にされ、上段ライン、中段ライン、下段ライン、右下がり対角ライン、右上がり対角ラインの何れかに「赤7」か「BAR」を三つ揃いで停止させることができると大当たりとなる。ただし、例えば「BAR」の三つ揃いの成立を許可するBARの出現出目フラグが選択されている場合、「赤7」に対する目押しが適正にされたとしても、所謂蹴飛ばし制御が働き、「赤7」の方を揃えることはできない。尚、表示部Wの外側は、透過液晶表示板Dに映し出す画像フレームが表示され、停止操作が可能な残り時間等が表示される。   For example, the so-called meshing is properly performed within a range of a predetermined allowable number of frames of 2 to 3 frames, and “red 7” is displayed on any of the upper line, the middle line, the lower line, the lower right diagonal line, and the upper right diagonal line. "Or" BAR "can be a big hit if you can stop all three. However, for example, when the BAR appearance flag that permits the establishment of a triple of “BAR” is selected, so-called kicking control is activated even if the appearance of “red 7” is appropriately set, and “ Red 7 "cannot be aligned. Note that an image frame projected on the transmissive liquid crystal display panel D is displayed outside the display unit W, and the remaining time during which the stop operation can be performed is displayed.

図10に示すように、左操作スイッチ3Lの操作に応じて左回転リールBLが停止し、中操作スイッチ3Cの操作に応じて中回転リールBCが停止する。尚、残り時間がなくなると、回転中の回転リールがあっても、タイムアップ時の停止タイミングで、回転中の回転リールは適宜自動停止される。   As shown in FIG. 10, the left rotating reel BL is stopped according to the operation of the left operation switch 3L, and the middle rotating reel BC is stopped according to the operation of the middle operation switch 3C. When there is no remaining time, even if there is a rotating reel that is rotating, the rotating reel that is rotating is automatically stopped as appropriate at the stop timing when the time is up.

図11に示すように、例えば右操作スイッチ3Rの目押しに失敗したような場合、右回転リールBRが停止した後、上段ライン、中段ライン、下段ライン、右下がり対角ライン、右上がり対角ラインの何れにも「赤7」又は「BAR」の三つ揃いは成立せず、外れが表示される。   As shown in FIG. 11, for example, when the right operation switch 3R fails to be pressed, after the right rotating reel BR stops, the upper line, the middle line, the lower line, the lower right diagonal line, the upper right diagonal line None of the lines is a triple of “Red 7” or “BAR”, and a miss is displayed.

図12に示すように、図11に引き続いて、シャッタ板Sを非透過にした表示モード下、画像扉が閉まり、キャラクターがカットインし、再び画像扉が開いて、後方の回転リールBL,BC,BRを視認させ、表示と透過の併用モード下で残念の表示を出す。大当たりに非当選の外れの場合、ここで「海童チャンス」の演出が終了する場合がある。又、大当たり当選時及び一部の外れの場合、表示と透過の併用モード下で再びキャラクターをカットインさせ、回転リールBL,BC,BRを再回転させて、停止操作を促した後、図9と同様にシャッタ板Sを完全に透過にした透過モード下、回転リールBL,BC,BRの停止操作を再度可能にする。   As shown in FIG. 12, following the display mode shown in FIG. 11, the image door is closed, the character is cut in, the image door is opened again, and the rear rotating reels BL and BC are opened under the display mode in which the shutter plate S is made non-transmissive. , BR is visually recognized, and a disappointing display is given under the combined display and transmission mode. If the jackpot is not won, the “Kiddy Opportunity” presentation may end here. Also, in the case of winning the jackpot and partly off, after the character is cut in again in the display and transmission combination mode and the rotating reels BL, BC, BR are re-rotated to prompt a stop operation, FIG. In the same manner as described above, the stop operation of the rotating reels BL, BC, BR is made possible again in the transmission mode in which the shutter plate S is completely transmissive.

図13に示すように、大当たり当選時でも1回のみの停止操作で「海童チャンス」の演出を終了させる比較的短時間の演出時間が指定されている場合であって、且つ目押しに失敗等して図11のような外れが表示された場合、扉画像が閉から開になる間に、後方で回転リールBL,BC,BRの全部又は一部を適宜自動的に回転させて大当たりの停止パターンとする補正がなされ、大当たりが確定表示される。   As shown in FIG. 13, even when a big hit is won, a relatively short production time for ending the production of “Kidou Chance” is specified with only one stop operation, and the attempt to press fails If a disengagement as shown in FIG. 11 is displayed, the whole or a part of the rotating reels BL, BC, BR is automatically rotated as appropriate while the door image is opened from the closed state to the jackpot. The stop pattern is corrected and the jackpot is confirmed and displayed.

図14に示すように、「海童チャンス」の演出は、演出時間の長短に応じて、1回のみの停止操作で終了させる場合、2回の停止操作で終了させる場合、3回の停止操作で終了させる場合の3パターンある。2回の停止操作で終了させる場合、1回目の停止操作では「赤7」又は「BAR」の三つ揃いの成立を許可する出現出目フラグは選択されず、1回目では「赤7」又は「BAR」は三つ揃いせず、必ず継続演出となる。3回の停止操作で終了させる場合、1回目及び2回目の停止操作では「赤7」又は「BAR」の出現出目フラグは選択されず、1回目及び2回目では「赤7」又は「BAR」は三つ揃いせず、必ず継続演出となる。尚、3回の停止操作で終了させる場合は、大当たり当選時に限定され、3回目に回転リールが始動された時点で大当たりの確定報知となる。   As shown in FIG. 14, the production of “Kidou chance” is terminated by only one stop operation, or is terminated by two stop operations, depending on the length of the production time. There are three patterns for ending. When ending with two stop operations, the appearance flag that permits the establishment of the triple of “red 7” or “BAR” is not selected in the first stop operation, and “red 7” or “BAR” is not a complete set, but is always a continuous production. In the case of ending with three stop operations, the appearance flag of “red 7” or “BAR” is not selected in the first and second stop operations, and “red 7” or “BAR” is selected in the first and second operations. "Is not a complete set, but is always a continuous production. Note that the case where the operation is terminated by three stop operations is limited to the time of winning the jackpot, and the jackpot is confirmed when the rotary reel is started for the third time.

図15は、「海童チャンス」の停止操作の際に参照され、出現出目フラグの選択割合を示したテーブルである。「海童チャンス」を終了させる最終回の停止操作時、大当たり当選時は当たり時テーブルが参照され、例えば10.55%の割合で「赤7」の出現出目フラグが、44.92%の割合で「BAR」の出現出目フラグが各選択される。最終回の停止操作時、大当たりに非当選の外れ時はハズレ時テーブルが参照され、「赤7」又は「BAR」の出現出目フラグが選択されることはない。「海童チャンス」を終了させる最後の回でなく、継続演出となる停止操作時は、大当たり当選時及び外れ時何れも、継続時テーブルが参照され、「赤7」又は「BAR」の出現出目フラグが選択されることはない。例えば大当たり当選時に「赤7」の出現出目フラグが選択されている時は、遊技者が所謂目押しをすると、赤7を入賞ラインに揃えることができる。   FIG. 15 is a table showing the selection ratio of the appearance / outgoing flag, which is referred to in the stop operation of the “seafood chance”. At the time of the final stop operation to end the “Kidow Chance”, when the jackpot is won, the winning table is referred to, for example, the appearance flag of “Red 7” is 44.92% at a rate of 10.55% Each appearance flag of “BAR” is selected in proportion. At the time of the final stop operation, when the jackpot is not won, the lost table is referred to and the appearance flag of “red 7” or “BAR” is not selected. At the time of stop operation, which is a continuation effect, not the last time to end the “Kidow Chance”, the continuation table is referenced both when winning a big win and when leaving, and the appearance of “Red 7” or “BAR” appears. The eye flag is never selected. For example, when the appearance flag of “Red 7” is selected at the time of winning the jackpot, if the player presses so-called, the red 7 can be aligned with the winning line.

図16は、大当たり遊技を経ずに、大当たり抽選とは別のモード移行抽選等に基づいて確変遊技に突入したことを知らせる、「大航海」モードと称する有利な遊技状態の画像である。図6の通常時と異なり、暗がりの嵐の中、荒海を航海していく風景となり、大航海モードの表示がされる。ただし、ガセでこの画像に変わる場合もあり、また、真に「大航海」モードに突入しても途中で図6の通常時に戻り、再び図16に復帰する場合もある。この「大航海」モード時は、図7の海童チャンスの突入までの展開とは異なる別の演出を経て図8の模擬回転リールAL,AC,ARの動画となる場合もある。   FIG. 16 is an image of an advantageous game state referred to as a “big voyage” mode informing that a probability change game has been entered based on a mode change lottery or the like different from the jackpot lottery without passing through the jackpot game. Unlike the normal time in FIG. 6, during a dark storm, the landscape sails through the rough sea, and the large navigation mode is displayed. However, this image may be changed due to gusset, and even when the mode is truly entered into the “Great Voyage” mode, it may return to the normal time in FIG. 6 and return to FIG. 16 again. In the “big voyage” mode, there may be a moving image of the simulated rotating reels AL, AC, AR shown in FIG.

また、「大航海モード」に突入する前に前兆予告があっても良い。例えば液晶表示の「通常画面」が「くもり空」になれば、「大航海モード」(嵐)に突入する前兆予告とする。ガセの場合は「くもり空」から「通常画面」に戻る。この演出が1回の特別図柄変動(始動入賞に基づく図柄変動)内に行われる。一方、「大航海モード」終了前兆予告としても、「くもり空」を用いても良い。「嵐」から「くもり空」の後、「通常画面」になる(大航海モード終了)か、再び「くもり空」から「嵐」画像に戻る(ガセ演出で大航海モード継続)。この演出が1回の特別図柄変動内に行われる。   In addition, there may be a warning before entering the “large navigation mode”. For example, if the “normal screen” on the liquid crystal display becomes “cloudy sky”, it will be a precursor to entering the “big sailing mode” (storm). In case of Gase, return to “Normal Screen” from “Cloudy Sky”. This effect is performed within one special symbol variation (symbol variation based on the start winning prize). On the other hand, “cloudy sky” may also be used as a warning sign for the completion of the “large navigation mode”. After “Armor”, after “Cloudy sky”, “Normal screen” is displayed (End of the large navigation mode), or from “Cloudy sky” to the “Arashi” image again (Continuous navigation mode is continued with Gase production). This effect is performed within one special symbol variation.

図17に示すように、「大航海」モードであるか否かに拘らず、図8の模擬回転リールAL,AC,ARから図9の現物の回転リールBL,BC,BRにほぼ瞬間的に変化させる仕様に代え、過渡演出手段Zによるシャッタ板Sの印加電圧の制御により、背後の視界を例えば1〜2秒程度の時間をかけて徐々に開き、演出の変化をじわじわと印象づけるようにしてもよい。   As shown in FIG. 17, regardless of whether or not it is in the “big sailing” mode, the simulated rotating reels AL, AC, AR of FIG. 8 are almost instantaneously transferred to the actual rotating reels BL, BC, BR of FIG. Instead of changing the specifications, by controlling the voltage applied to the shutter plate S by the transient effect means Z, the visual field behind is gradually opened over a period of, for example, about 1 to 2 seconds, and the change in the effect is gradually impressed. Also good.

図18は、前方演出要素Aによる動画演出において遊技者操作スイッチ3L,3C,3Rが関与する演出例を示す。発展型リーチの終盤において、中図柄画像に例えば「6」と「7」とが残り、敵対する「6」を倒して「7」を生き残りさせることができると大当たりとなる。画面がフラッシュして更に発展し、敵側「6」と弾を押し合い、ボタンの連打を促す応援メッセージを出す。例えば12回の連打で「7」側の弾が巨大化する。大当たり当選時はスパークの後、大当たりが確定表示され、外れ時は、敵側「6」が生き残る。   FIG. 18 shows an effect example in which the player operation switches 3L, 3C, 3R are involved in the moving image effect by the front effect element A. For example, “6” and “7” remain in the middle symbol image at the end of the advanced reach, and it becomes a big hit if “7” can survive by defeating the hostile “6”. The screen flashes and further develops, pressing the bullet against the enemy “6”, and issuing a support message prompting the button to be hit repeatedly. For example, the bullet on the “7” side becomes enormous after 12 consecutive hits. When the jackpot is won, after the spark, the jackpot is confirmed and when it is off, the enemy side “6” survives.

以上は、パチンコ遊技機への適用例を示したがスロットマシン等の演出においても同様に適用できる。   The above is an example of application to a pachinko gaming machine, but it can be similarly applied to effects such as a slot machine.

本発明遊技機用表示装置を演出装置に用いたパチンコ遊技機の正面図。The front view of the pachinko game machine which used the display apparatus for game machines of this invention for the production | presentation apparatus. 回転リールのリール帯展開図。The reel band expanded view of a rotation reel. 本発明遊遊技機用表示装置の断面図。Sectional drawing of the display apparatus for game machines of this invention. 同遊技機用表示装置の要部平面図。The principal part top view of the display apparatus for gaming machines. 制御装置のブロック図。The block diagram of a control apparatus. 通常時の演出装置の表示画面。The display screen of the production device at the normal time. 特定の演出の突入を説明する時系列画面。A time-series screen explaining the entry of a specific performance. 模擬回転リールの表示画面。Simulated rotating reel display screen. 演出要素に後方の実物リールを出現させた画面。A screen in which a real reel on the back appears in the production element. 同実物リールの停止操作過程の画面。This is a screen of the same reel stop operation process. 同実物リールの停止後の画面。Screen after stopping the real reel. 継続演出等を説明する時系列画面。A time-series screen explaining continuation effects and the like. 大当たりの停止補正を説明する時系列画面。Time-series screen explaining the jackpot stop correction. 特定演出時の停止操作を場合分けして説明する時系列画面。A time-series screen that explains the stop operation at the time of specific production. 停止操作時に参照する出現出目選択テーブル。Appearance appearance selection table to be referred to during stop operation. 突然確変にモード移行した演出装置の表示画面。The display screen of the staging device that suddenly changed mode. 演出要素に後方の実物リールを徐々に出現させる過渡演出画面。A transitional production screen that gradually causes the real reels behind to appear in the production elements. 遊技者操作が関与する別演出例を説明する時系列画面。A time-series screen for explaining another example of production involving player operations.

符号の説明Explanation of symbols

A;前方演出要素、B;後方演出要素
D;透過液晶表示板、E1,E2;エッジライト
O;空所、R;反射板、S;シャッタ板、U;拡散板
V;導光板、W;表示部、a;傾斜部、b;反射抑制部
b1〜b6;リールバックライト、L1,L2;補助ライト
A: Front effect element, B: Rear effect element D: Transmission liquid crystal display plate, E1, E2; Edge light O; Space, R: Reflection plate, S: Shutter plate, U: Diffuser plate V: Light guide plate, W; Display part, a; Inclined part, b; Antireflection part b1 to b6; Reel backlight, L1, L2; Auxiliary light

Claims (5)

後方の表示部と、
この表示部の前方に配置し、該表示部に対向する部分を空所とした導光板と、
この導光板の側方に配置するエッジライトと、
前記導光板及び前記空所の前方を覆い、背後の透過と非透過とを切換可能としたシャッタ板と、
このシャッタ板の前方に配置し、画像を表示させる透過液晶表示板とを備え、
前記空所に臨む前記導光板の肉厚方向の界面に、前記エッジライトからの入射光を後方に反射させる傾斜部を設けると共に、
前記導光板の後面における前記傾斜部の投影部分に、反射率を他の後面部分よりも低下させた反射抑制部を設けたことを特徴とする遊技機用表示装置。
A rear display,
A light guide plate disposed in front of the display unit and having a portion facing the display unit as a void;
An edge light arranged on the side of the light guide plate;
A shutter plate that covers the front of the light guide plate and the void and is capable of switching between transmission and non-transmission at the back;
It is disposed in front of the shutter plate and includes a transmissive liquid crystal display plate for displaying an image.
At the interface in the thickness direction of the light guide plate facing the void, an inclined portion that reflects the incident light from the edge light backward is provided.
A display device for a gaming machine, wherein a reflection suppressing portion having a reflectance lower than that of another rear surface portion is provided in a projection portion of the inclined portion on the rear surface of the light guide plate.
前記反射抑制部以外の導光板の後面には反射板を積層しており、この反射板の非積層構造により前記反射抑制部を形成している請求項1記載の遊技機用表示装置。   The display device for a gaming machine according to claim 1, wherein a reflection plate is laminated on a rear surface of the light guide plate other than the reflection suppression portion, and the reflection suppression portion is formed by a non-stacked structure of the reflection plates. 前記反射抑制部の前方を含めて前記導光板の前面には拡散板を積層している請求項1又は2記載の遊技機用表示装置。   The display device for a gaming machine according to claim 1 or 2, wherein a diffusion plate is laminated on the front surface of the light guide plate including the front of the reflection suppressing portion. 前記後方の表示部を照らすライトを備え、このライトの前方に、リフレクタ壁で囲む光のダクトを設けている請求項1〜3何れか一記載の遊技機用表示装置。   The display device for a gaming machine according to any one of claims 1 to 3, further comprising a light that illuminates the rear display unit, and a light duct surrounded by a reflector wall in front of the light. 前記空所の後方にライトを備え、前記透過液晶表示板の後面に、この透過液晶表示板の偏光板に入射する光の直交する偏光成分のうち該偏光板で吸収され得る偏光成分を前記導光板側に反射させて再生させる輝度向上フィルムを一体化している請求項1〜4何れか一記載の遊技機用表示装置。   A light is provided behind the space, and a polarized light component that can be absorbed by the polarizing plate among the orthogonal polarized light components incident on the polarizing plate of the transmissive liquid crystal display panel is guided to the rear surface of the transmissive liquid crystal display plate. The display device for gaming machines according to any one of claims 1 to 4, wherein a brightness enhancement film that is reflected and reproduced on the light plate side is integrated.
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JP2017127558A (en) * 2016-01-22 2017-07-27 株式会社三共 Game machine
JP2018000608A (en) * 2016-07-04 2018-01-11 株式会社三共 Game machine
JP2018000609A (en) * 2016-07-04 2018-01-11 株式会社三共 Game machine

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