JP2006166999A - Game machine - Google Patents

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JP2006166999A
JP2006166999A JP2004360490A JP2004360490A JP2006166999A JP 2006166999 A JP2006166999 A JP 2006166999A JP 2004360490 A JP2004360490 A JP 2004360490A JP 2004360490 A JP2004360490 A JP 2004360490A JP 2006166999 A JP2006166999 A JP 2006166999A
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effect element
effect
display
game
performance element
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JP4367707B2 (en
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Tetsuya Takada
哲也 高田
Sensuke Oshiro
泉介 大城
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Konami Amusement Co Ltd
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Abilit Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To impart a special three-dimensional impression by simultaneously displaying a display picture in a front and a rear performance element closely associated with each other. <P>SOLUTION: A performance device 70 is constituted of a front performance element D simultaneously enabling the display of a picture and see-through of the back, and the rear performance element B disposed in the back and having a three-dimensional form; executes performance composition displaying on the front performance element D a projection object picture adapted to change the form of the rear performance element B when projected to the rear performance element B; and superposing the projection object picture displayed on the front performance element D on the rear performance element B to give an outstanding change to the three-dimensional impression of the part and improve the taste of the game. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、主に、風俗営業等の規制及び業務の適正化等に関する法律、略して風営法第2条第1項第7号のぱちんこ屋や同第8号の店舗等の営業に供されるパチンコ機やパチスロ機等の遊技機、これらを一般ユーザ向け仕様にした新・中古品等に関する。   The present invention is mainly used for laws related to customs business regulations and business optimisation, abbreviated law, Article 2, Paragraph 1, Item 7, Pachinko-ya, and Item 8 stores. The present invention relates to gaming machines such as pachinko machines and pachislot machines, and new and second-hand goods made with specifications for general users.

この種の遊技機は、所謂大当たりの当否を導出等するため、特定の遊技条件下で遊技者利益に関連する情報を表示する演出装置を備え、例えば特許文献1記載のように、前記演出装置を、画像の表示と背後の透視とを可能にした透過液晶タイプの前方表示器と、その背後に配置する可動式キャラクタ、固定式フィギア等の後方表示器とを組み合わせて構成し、奥行き方向に独特の情景を現出させる提案がされている。
特開2004−97411号公報
This type of gaming machine includes an effect device that displays information related to a player's profit under a specific game condition in order to derive what is called a jackpot or not. For example, as described in Patent Document 1, the effect device Is constructed by combining a transmissive liquid crystal type front display that enables image display and rear perspective, and a rear display such as a movable character and a fixed figure arranged behind it. Proposals have been made to reveal a unique scene.
JP 2004-97411 A

しかし、前方の表示画像と後方のフィギア等とを単に組み合わせて同時に見せるようにしても、額縁内の全体的情景として奥行き方向に多少深みは出せるものの、結局のところ、後方のフィギア等の前で前方の表示画像が場面展開するだけであり、顕著な視覚刺激を付与できるまでには至らない。   However, even if the front display image and the rear figure, etc. are simply combined and shown at the same time, the overall scene inside the frame can be somewhat deep in the depth direction, but in the end, in front of the rear figure, etc. The front display image only develops the scene, and does not reach the point where a remarkable visual stimulus can be applied.

本発明では、前方の表示画像を後方の演出要素に密接に関連させて同時に見せることにより、異種演出要素間で独特の立体的印象を付与し、遊技の興趣を向上できる遊技機を提供することを課題とする。   The present invention provides a gaming machine that can give a unique three-dimensional impression between different kinds of effect elements and improve the fun of the game by simultaneously showing the front display image closely related to the effect elements behind Is an issue.

請求項1記載の発明は、図3等に例示するように、特定の遊技条件に基づいて表示上の演出を実行する演出装置70及びその制御装置を具備する遊技機において、前記演出装置70は、画像の表示と背後の透視とを併用可能にした前方演出要素Dと、その背後に配置される立体的形態をもつ後方演出要素Bとを含み、前記制御装置は、前記後方演出要素Bに投影すると該後方演出要素Bの形態を変化させる関係にある投影対象画像を前記前方演出要素Dに表示させる演出合成手段を含む特定事項をもつ。   As illustrated in FIG. 3 and the like, the invention described in claim 1 is an effect device 70 that executes an effect on display based on specific game conditions, and a game machine that includes the control device. , Including a front effect element D that enables both image display and rear perspective, and a rear effect element B having a three-dimensional configuration arranged behind the front effect element D. When projected, it has specific matters including an effect compositing means for causing the front effect element D to display a projection target image that has a relationship of changing the form of the rear effect element B.

請求項2記載の発明は、図6に例示するように、前記後方演出要素Bは姿勢変更可能な可動部B3を含み、前記制御装置は、前記可動部の姿勢変更に応じて前記投影対象画像を時々刻々変化させる演出整合手段を含む特定事項をもつ。   The invention according to claim 2, as exemplified in FIG. 6, the rear effect element B includes a movable portion B <b> 3 whose posture can be changed, and the control device is configured to perform the projection target image according to the posture change of the movable portion. It has specific matters including production matching means that changes the moment from moment to moment.

請求項3記載の発明は、図8に例示するように、前記後方演出要素Bは、遊技機本体に内蔵する複数の立体的形態群から所定のものを前記前方演出要素Dの背後に選択設置可能としている特定事項をもつ。   In the invention according to claim 3, as illustrated in FIG. 8, the rear effect element B is selectively installed behind the front effect element D from a plurality of three-dimensional form groups built in the gaming machine main body. It has specific matters that are possible.

請求項1記載の発明によれば、前方演出要素Dに表示される投影対象画像が後方演出要素Bと重なることにより、当該部分の立体的形態の印象に顕著な変化を及ぼし、遊技中に斬新な興趣を喚起できる。   According to the first aspect of the present invention, the projection target image displayed on the front effect element D overlaps with the rear effect element B, thereby causing a noticeable change in the impression of the three-dimensional form of the part, which is innovative during the game. Can arouse interesting interests.

請求項2記載の発明によれば、可動部の姿勢変更に応じて投影対象画像が時々刻々変化するため、前後の異種演出要素間の関連的な一体感が一層強められ、立体的印象を際立たせ得る。   According to the second aspect of the present invention, the projection target image changes from moment to moment in accordance with the change in the posture of the movable part. Can stand.

請求項3記載の発明によれば、遊技機本体に内蔵する複数の立体的形態群から所定のものを前方演出要素Dの背後に選択設置することにより、多様な立体的演出場面を簡易に作り出すことができる。   According to the third aspect of the present invention, a variety of three-dimensional effect scenes can be easily created by selectively installing a predetermined one from a plurality of three-dimensional form groups built in the gaming machine main body behind the front effect element D. be able to.

図1は、本発明を適用するパチンコ遊技機1であり、遊技枠10に本体11を開扉可能に支持している。本体11の前面上部には、丸窓12にガラス13を嵌めたフロント扉14を有し、その内方に遊技盤2を備える。本体11の前面下部には、貸球及び賞球を受止める受皿3、遊技盤2に球を打出す発射ハンドル4、効果音等を出音する左右スピーカ51,52を備える。受皿3には、遊技機1に隣接して設置する図示しないカードユニットと連携して球貸しする球貸ボタン31、カード返却ボタン32、遊技中に遊技者操作を関与させ得る左・中・右計3つの遊技者操作スイッチ3L,3C,3Rを備える。フロント扉14には、飾りランプ61,62、飾りLED63,64、賞球払出等の各種表示ランプ65,66を具備する。   FIG. 1 shows a pachinko gaming machine 1 to which the present invention is applied, and a game frame 10 supports a main body 11 so that the door can be opened. A front door 14 in which a glass 13 is fitted to a round window 12 is provided at the upper front portion of the main body 11, and the game board 2 is provided inside the front door 14. A lower part of the front surface of the main body 11 is provided with a receiving tray 3 for receiving a rental ball and a winning ball, a launching handle 4 for hitting the ball on the game board 2, and left and right speakers 51, 52 for producing sound effects. The tray 3 has a ball lending button 31 that lends a ball in cooperation with a card unit (not shown) installed adjacent to the gaming machine 1, a card return button 32, and left, middle, and right that can involve player operations during the game. A total of three player operation switches 3L, 3C, 3R are provided. The front door 14 includes decorative lamps 61 and 62, decorative LEDs 63 and 64, and various display lamps 65 and 66 such as prize ball payout.

遊技盤2には、次の1)〜5)の遊技部品を備える。
1)センターユニット7
このユニット7は、額縁形の飾り枠71の中央部に、始動入賞を契機に遊技者利益に関連する大当たりの当否情報を所定態様で導出する表示上の演出装置70を具備する。この演出装置70は、画像の表示と背後の透視とを併用可能とした前方演出要素Dを含む。この前方演出要素Dは、画像を表示させる液晶表示部DLと、背後を透視又は非透視とする液晶シャッタ部DSとを積層して成る。尚、演出装置70は、風営法関連法規でいう特別図柄表示装置自体であってもよいし、画面上等の一部に特別図柄表示装置を具備するものであってもよいし、別に設ける特別図柄表示装置の確定表示と整合する演出専用の表示装置であってもよい。
The game board 2 includes the following game parts 1) to 5).
1) Center unit 7
This unit 7 is provided with a display effect device 70 in a central part of a frame-shaped decorative frame 71 for deriving jackpot information related to the player's profit in a predetermined manner in response to the start winning. The effect device 70 includes a front effect element D that enables both image display and rear perspective. The front effect element D is formed by laminating a liquid crystal display unit DL that displays an image and a liquid crystal shutter unit DS that sees behind or does not see through. The production device 70 may be a special symbol display device itself referred to in the laws and regulations related to the wind management law, or may include a special symbol display device on a part of the screen or the like, or a special symbol provided separately. It may be a display device dedicated to production that matches the confirmed display of the display device.

2)上始動口81、下始動口82
各始動口81,82への入球による始動入賞一個につき、所定数例えば5個の賞球を払出すと共に、例えば0〜319の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの大当たり抽選用乱数を、又、例えば0〜9の所定数値範囲内で高速更新するソフト又はハード乱数庫から一つの停止図柄抽選用乱数等を各取得し、後述の主制御部MCのRAMに格納する。下始動口82は、常時は上始動口81により入球不可の状態にあり、普通電動役物に係る電動チューリップの花弁82a,82bが開かれることにより入球可能となる。尚、役物とは入賞を容易にするための特別の装置をいう。普通電動役物は大入賞口以外の入賞口の入口を拡大等するものであり、大入賞口の入口を拡大等する特別電動役物と区別される概念である。
2) Upper start port 81, lower start port 82
For each starting winning prize by entering the starting openings 81 and 82, a predetermined number, for example, five award balls are paid out, and one from a software or hardware random number warehouse which is updated at a high speed within a predetermined numerical range of 0 to 319, for example. Each lottery random number for lottery is obtained, for example, one stop symbol lottery random number from software or hard random number warehouse that is updated at high speed within a predetermined numerical range of 0 to 9, for example, and stored in the RAM of the main controller MC described later. To do. The lower start port 82 is normally in a state in which it is not possible to enter the ball by the upper start port 81, and can enter the ball by opening the petals 82a and 82b of the electric tulip associated with the ordinary electric accessory. Note that an accessory means a special device for facilitating winning. An ordinary electric accessory is a concept that enlarges the entrance of a prize opening other than the grand prize opening, and is a concept that is distinguished from a special electric accessory that enlarges the entrance of a big prize opening.

3)特別電動役物に係る大入賞口8
大当たり導出後の大当たり遊技時に手前に開放し、遊技球の入賞を著しく容易にする。1個の入賞につき所定数例えば15個の賞球を払出す。最大30秒の1ラウンドの開放につき、最大10個の入賞を許容し、その間に大入賞口8内の略三分の一の領域に設ける特定領域Vに球が通過すると、役物を連続して作動させる役物連続作動装置の作動が継続し、1ラウンドの終了により大入賞口8を一旦閉じた後、所定インターバルを経て再度大入賞口8が開かれる。一回の大当たりでは、所定の最大上限ラウンド例えば15ラウンド継続し、2000個を超える大量出玉を獲得できる。
3) Grand prize opening 8 related to special electric equipment
The game is opened to the front during the jackpot game after the jackpot is derived, making it easy to win game balls. A predetermined number, for example, 15 prize balls are paid out per winning. When one round is opened for a maximum of 30 seconds, a maximum of 10 winnings are allowed, and if a ball passes through a specific area V provided in approximately one-third of the area of the big winning opening 8 during that time, the role is continued. After the operation of the continuous actuating device to be operated is continued and the big prize opening 8 is once closed at the end of one round, the special prize opening 8 is opened again after a predetermined interval. In a single jackpot, a predetermined maximum upper limit round, for example, 15 rounds is continued, and a large number of balls can be obtained in excess of 2000.

4)普通図柄の変動契機となるゲート9、普通図柄表示装置90
ゲート9への球通過により、大当たり抽選とは別の普通図柄抽選を起動すると共に、7セグメントLED等から成る普通図柄表示装置90上で数字等を変動させ、普通図柄当選に基づく当たり数字等の導出後、電動チューリップの花弁82a,82bを所定仕様例えば最大1秒か最大1個の入賞を限度に開く。
4) Normal symbol gate 9 and normal symbol display device 90
By passing the ball to the gate 9, a normal symbol lottery that is different from the big win lottery is started, and the numbers etc. are changed on the normal symbol display device 90 composed of 7-segment LED etc. After derivation, the electric tulip petals 82a and 82b are opened with a predetermined specification, for example, a maximum of one second or a maximum of one prize.

5)その他
入賞1個につき所定数例えば10個の賞球を払出す一般入賞口23〜26、略円形の遊技領域20を区画し且つ発射ハンドル4により打出す球を導くレール21,22、入賞を逃した球を排出するアウト口29を備える。図示は省略したが遊技領域20には独特のゲージに従い、多数の遊技釘が打たれている。
5) Others A predetermined number of, for example, 10 prize balls for each prize winning, such as general winning holes 23 to 26, rails 21 and 22 that divide a substantially circular gaming area 20 and guide a ball to be launched by the firing handle 4, The outlet port 29 for discharging the ball that missed is provided. Although not shown, the game area 20 has a number of game nails struck according to a unique gauge.

図2に示すように、前方演出要素Dの一の構成部品である液晶表示部DLは、前方から上部偏光板a、カラーフィルタb、上部電極c、液晶d、下部電極e、下部偏光板f、導光板gを積層して成る。尚、上部偏光板aと下部偏光板fとは90度偏光仕様である。前方演出要素Dの他の構成部品である液晶シャッタ部DSは、前方から上部電極h、ポリマー液晶i、下部電極jを積層して成る。   As shown in FIG. 2, the liquid crystal display portion DL, which is one component of the front effect element D, includes an upper polarizing plate a, a color filter b, an upper electrode c, a liquid crystal d, a lower electrode e, and a lower polarizing plate f from the front. The light guide plate g is laminated. Note that the upper polarizing plate a and the lower polarizing plate f have 90 degree polarization specifications. The liquid crystal shutter part DS, which is another component of the front effect element D, is formed by laminating an upper electrode h, a polymer liquid crystal i, and a lower electrode j from the front.

液晶表示部DLの印加電圧を例えば3ボルト、液晶シャッタ部DSの印加電圧を例えば1ボルトとすることにより鮮明な表示モードとなり、遊技盤2の前方から見て、液晶表示部DLに映し出す表示画像を最もはっきりと視認でき、背後の視認は困難となる。一方、液晶表示部DLの印加電圧を例えば1ボルト、液晶シャッタ部DSの印加電圧を例えば3ボルトとすることによりクリアな透視モードとなり、遊技盤2の前方から見て、背後が最もはっきりと視認できる。中間の印加電圧により画像表示と背後の透視との併用が可能となる。   When the applied voltage of the liquid crystal display part DL is 3 volts, for example, and the applied voltage of the liquid crystal shutter part DS is 1 volt, for example, a clear display mode is achieved, and the display image displayed on the liquid crystal display part DL when viewed from the front of the game board 2 Can be seen most clearly, making it difficult to see behind. On the other hand, when the applied voltage of the liquid crystal display part DL is set to 1 volt and the applied voltage of the liquid crystal shutter part DS is set to 3 volt, for example, a clear see-through mode is achieved. it can. The intermediate applied voltage enables the combined use of image display and rear perspective.

図3に示すように、液晶シャッタ部DSは、左構成板DS1及び右構成板DS2を突き合わせた第1扉D11,D12を構成しており、左右対称で且つ水平方向に印加電圧を段階的に制御するとともに液晶表示部DLの扉画像の変位を併用することにより、各構成板DS1,DS2は動かずとも扉が左右に開閉する様を効果的に表現できるようにしている。もっとも、液晶シャッタ部DSの各構成板DS1,DS2に代え、モータやソレノイド等により実際に左右にスライドする一対の可動扉で第1扉D11,D12を構成してもよい。この場合、可動扉を閉じ且つ印加電圧3ボルト下で液晶表示部DLに画像信号を出力することにより鮮明な表示モードとなり、可動扉を開け且つ印加電圧1ボルトで液晶表示部DLに画像信号も出力しないことによりクリアな透視モードとなり、可動扉を開け且つ所定の印加電圧制御下で液晶表示部DLに画像信号を出力することにより表示と透視の併用モードとなる。また、可動扉を透明板の裏に非透明な反射フィルムを貼ったものを用い、該可動扉の透明板をエッジライトの導光板として機能させることにより、液晶表示部DLの導光板gを省略することも可能である。   As shown in FIG. 3, the liquid crystal shutter portion DS includes first doors D11 and D12 in which the left component plate DS1 and the right component plate DS2 are abutted with each other. By using the displacement of the door image of the liquid crystal display DL together with the control, each component plate DS1, DS2 can effectively express that the door opens and closes left and right without moving. However, instead of the constituent plates DS1 and DS2 of the liquid crystal shutter part DS, the first doors D11 and D12 may be configured by a pair of movable doors that actually slide left and right by a motor, a solenoid, or the like. In this case, when the movable door is closed and an image signal is output to the liquid crystal display DL under an applied voltage of 3 volts, a clear display mode is established. When the movable door is opened and the applied voltage is 1 volt, an image signal is also displayed on the liquid crystal display DL. By not outputting, it becomes a clear fluoroscopy mode, and when a movable door is opened and an image signal is output to the liquid crystal display part DL under a predetermined applied voltage control, a display and fluoroscopy mode is set. Moreover, the light guide plate g of the liquid crystal display unit DL is omitted by using the movable door with a non-transparent reflective film pasted on the transparent plate and functioning the transparent plate of the movable door as a light guide plate of the edge light. It is also possible to do.

前方演出要素Dの後方のハウジング72には、立体的形態をもつ後方演出要素Bとして、モータやソレノイド等から成る第1駆動源M1により奥方向に観音開きして姿勢を変える可動式の左右第2扉B21,B22、並びに、同モータやソレノイド等から成る第2駆動源M2により水平軸回りに回転して姿勢を変える可動式の第3扉B3を配置している。前記ハウジング72内には前方側から第2扉B21,B22並びに第3扉B3を照射する冷陰極管等のランプが設置されている。   In the housing 72 behind the front effect element D, as a rear effect element B having a three-dimensional form, a movable left and right second door that is opened in the back direction by a first drive source M1 composed of a motor, a solenoid, and the like and changes its posture. A movable third door B3 that rotates around the horizontal axis and changes its posture by the doors B21 and B22 and a second drive source M2 including the motor and solenoid is disposed. Inside the housing 72, lamps such as cold cathode tubes for irradiating the second doors B21 and B22 and the third door B3 from the front side are installed.

図4は、以上の遊技を制御する制御装置CNを示す。CPU、ROM、RAMを各備える主制御部MC、第1及び第2副制御部SC1,2を備える。主制御部MCには、始動口81,82の入球スイッチS、大入賞口8の入球カウントスイッチC1、特定領域Vの球通過スイッチC2、ゲート9の球通過スイッチG、一般入賞口23〜26の入球スイッチJ等を入力させている。第1副制御部SC1には、遊技者操作スイッチ3L,3C,3Rを入力させ、特定条件下で遊技者操作を演出に反映させる仕様変更をも可能にしている。   FIG. 4 shows a control device CN that controls the above games. A main control unit MC including a CPU, a ROM, and a RAM, and first and second sub control units SC1 and SC2 are provided. The main control unit MC includes a ball entrance switch S for the start ports 81 and 82, a ball count switch C1 for the grand prize port 8, a ball passage switch C2 for the specific region V, a ball passage switch G for the gate 9, and a general winning port 23. ˜26 entrance switches J and the like are input. The first sub-control unit SC1 is input with the player operation switches 3L, 3C, 3R, and the specification can be changed so that the player operation is reflected in the effect under a specific condition.

主制御部MCから副制御部SC1,SC2側へは、主制御部MCでの大当たり抽選に基づく大当たりの当否及び停止図柄抽選に基づく停止図柄種別並びにリーチ演出抽選に基づくリーチ種別及び演出時間を特定した変動コマンドを、一方通行的に送信指令しており、副制御部SC1,SC2では、主制御部MCから指令される変動コマンドに従った演出制御を専ら受け持っている。主制御部MCでは、送信した変動コマンドに対応した演出時間の経過をタイマ管理し、一演出の終了を擬制認知する。尚、一演出の時間中に主制御部MCから別途図柄確定コマンドを送信指令する仕様でもよい。又、副制御部SC1,2相互間は、必要に応じて双方向のデータ送受信を可能にしている。   From the main control unit MC to the sub-control units SC1 and SC2, the jackpot lottery based on the jackpot lottery in the main control unit MC, the stop symbol type based on the stop symbol lottery, and the reach type and effect time based on the reach effect lottery are specified The sub-control units SC1 and SC2 are exclusively responsible for effect control according to the variable command commanded from the main control unit MC. The main control unit MC performs timer management of the passage of the production time corresponding to the transmitted fluctuation command, and falsely recognizes the end of one production. In addition, the specification which transmits separately a symbol determination command from main control part MC during the time of one production may be sufficient. In addition, bidirectional data transmission / reception is possible between the sub-control units SC1 and SC2 as necessary.

主制御部MCからは、大入賞口8の開閉用ソレノイドSL1、電動チューリップの花弁82a,82bの開閉用ソレノイドSL2、普通図柄表示装置90を制御している。第1副制御部SC1からは、前方演出要素Dの液晶表示部DL及び液晶シャッタ部DS、後方演出要素Bの第1駆動源M1及び第2駆動源M2を制御している。第1副制御部SC1のCPU,ROM,RAMにより、後方演出要素Bに投影すると該後方演出要素Bの形態を変化させる関係にある投影対象画像を前方演出要素Dに表示させる演出合成手段X、並びに、後方演出要素Bの例えば第3扉B3の姿勢変更に応じて投影対象画像を時々刻々変化させる演出整合手段Yを構築している。第2副制御部SC2からは、スピーカ51,52及びランプ類61〜66を制御している。   The main control unit MC controls the opening / closing solenoid SL1 for the special winning opening 8, the opening / closing solenoid SL2 for the petals 82a and 82b of the electric tulips, and the normal symbol display device 90. From the first sub-control unit SC1, the liquid crystal display unit DL and the liquid crystal shutter unit DS of the front effect element D and the first drive source M1 and the second drive source M2 of the rear effect element B are controlled. Production composition means X for displaying on the front production element D a projection target image that has a relationship of changing the form of the rear production element B when projected onto the rear production element B by the CPU, ROM, and RAM of the first sub-control unit SC1. In addition, production matching means Y is constructed that changes the projection target image from moment to moment in accordance with, for example, the posture change of the rear production element B, for example, the third door B3. The second sub-control unit SC2 controls the speakers 51 and 52 and the lamps 61 to 66.

図5に示すように、第1扉D11,D12が閉じた状態の画像表示モード下、始動口81又は82への始動入賞を契機に開始された図柄変動が左右において揃うリーチに発展すると、中図柄を第1扉D11,D12上に大きく重ねて表示させる。次に、第1扉D11,D12をガタガタ震えるイメージで中図柄の分割と共に左右に開いたり閉じたりする動画を展開させ、同時に、第1扉D11,D12の中央間隙部を表示と透視の併用モードにして背後の後方演出要素Bの第2扉B21,B22の輪郭を視認可能とし、且つ、該第2扉B21,B22の上に一つ次の中図柄更新図柄、本例では「4」を表示し、第2扉B21,B22に投影させる。   As shown in FIG. 5, under the image display mode in which the first doors D11 and D12 are closed, when the symbol variation started with the start winning at the start port 81 or 82 is developed into a reach where the left and right are aligned, The symbols are displayed so as to largely overlap on the first doors D11 and D12. Next, a moving image that opens and closes left and right along with the division of the middle symbol is developed with an image that shakes the first doors D11 and D12, and at the same time, the central gap portion of the first doors D11 and D12 is combined with display and fluoroscopy mode. The contours of the second doors B21 and B22 of the rear rearward production element B can be visually recognized, and the first middle symbol update symbol on the second doors B21 and B22, in this example, “4”. Displayed and projected onto the second doors B21 and B22.

主制御部MCからの変動コマンドが大当たりに非当選の外れで且つガセのロングリーチへの移行も無い場合、第1扉D11,D12は閉じ、リーチ図柄と異なる中図柄が確定表示され、外れが導出される。ロングリーチに移行する変動コマンドであった場合は、第1扉D11,D12を全開させ、第2扉B21,B22を奥に観音開きする姿勢変更動作をさせると共に、その観音開きした隙間に中図柄更新図柄が風で吸い込まれるイメージの動画を投影させる。次段階のスーパーリーチに移行しない変動コマンドであった場合、第2扉B21,B22の観音開きが閉じた状態で該第2扉B21,B22の前にリーチ図柄と異なる図柄が残り、外れが導出される。スーパーリーチに移行する変動コマンドであった場合は、図示のように、第2扉B21,B22が閉じた状態で中図柄更新図柄は中に吸い込まれて消える。   When the variation command from the main control unit MC is a non-winning miss and there is no transition to the long reach, the first doors D11 and D12 are closed and a middle symbol different from the reach symbol is confirmed and displayed. Derived. If the command is a variable command that shifts to long reach, the first doors D11 and D12 are fully opened, the second doors B21 and B22 are opened to the back, and a posture changing operation is performed. A movie of an image that is sucked in by the wind is projected. If the command is a variable command that does not shift to the next super-reach, the second door B21, B22 is closed, and a design different from the reach design remains in front of the second door B21, B22. The If the command is a variable command that shifts to super reach, as shown in the figure, the middle symbol update symbol is drawn in and disappears while the second doors B21 and B22 are closed.

図6に示すように、スーパーリーチに移行すると、第2扉B21,B22を閉からゆっくりとジワジワ観音開きさせ、最も奥の第3扉B3を登場させる。表示と透視の併用モード下、例えばリーチ図柄「7」と一つ違いの外れ図柄「6」を第3扉B3の表面に、又、リーチ図柄と同じ大当たり図柄「7」を第3扉B3の裏面に投影させ、第3扉B3の正逆転による姿勢変更と整合させるため、投影する図柄「6」又は「7」を、時々刻々、正面から順次斜めに見た状態、斜めにから順次正面に見た状態へと変形させ、恰も投影する図柄が第3扉B3の表裏にのっているかのイメージを際立たせる。   As shown in FIG. 6, when shifting to the super reach, the second doors B21 and B22 are slowly opened from the closed state, and the innermost third door B3 is made to appear. Under the combined use mode of display and fluoroscopy, for example, an outlier design “6” that is one different from the reach design “7” is placed on the surface of the third door B3, and the same jackpot design “7” as the reach design is placed on the third door B3. In order to project on the back surface and align with the posture change by forward / reverse rotation of the third door B3, the projected pattern “6” or “7” is viewed from the front and obliquely from the front, and from the diagonal to the front. It is transformed into a state of being seen, and the image of whether the design that the heel also projects is on the front and back of the third door B3 is made to stand out.

第3扉B3の正逆転と共に外れ図柄「6」と大当たり図柄「7」とが見え隠れし、中央で行ったり来たりしながら焦らす演出がされ、最後にどちらかにクルリと回って図柄を正対面させる。大当たり当選の変動コマンドであった場合、大当たり図柄「7」を正対面させて三つ揃いを確定させ、大当たりの当選を導出する。結局外れの変動コマンドであった場合、外れ図柄「6」を正対面させて外れの並びを確定させ、外れを導出する。   With the forward and reverse rotation of the third door B3, the disengaged symbol “6” and the jackpot symbol “7” appear and disappear, and an effect of rushing back and forth in the center is made. Let If it is a variation command for the jackpot winning, the jackpot symbol “7” is confronted to determine the triple and the winning jackpot is derived. If the command is a deviation command after all, the deviation symbol “6” is directly faced to determine the arrangement of the deviations, and the deviation is derived.

図7のものは、人間型フィギアB1により後方演出要素Bを構成し、リーチ発展時に、表示と透視の併用モード下、フィギアB1に着せる青コスチュームDBや赤コスチュームDR等の複数の投影対象パターンの中から選んだ特定の一つ又は数種を液晶表示部DL上に表示させ、着せ替え人形のような演出合成を行うようにしている。スーパーリーチへの発展や大当たりの信頼度等との関係で投影対象パターンの選択態様を変更しており、着せ替え演出に対する遊技者の関心度を高めている。   In FIG. 7, the rear effect element B is constituted by the human figure B1, and a plurality of projection target patterns such as a blue costume DB and a red costume DR worn on the figure B1 in the combined display and perspective mode when the reach is developed. One or several kinds selected from among them are displayed on the liquid crystal display part DL, and effect synthesis like a dress-up doll is performed. The selection mode of the projection target pattern is changed in relation to the development to super reach, the reliability of the jackpot, and the like, and the player's interest in the dressing effect is increased.

図8のものは、複数のステージユニットB003,B006,B009を嵌込み部Ba,Bbにて回転台Bcに着脱自在に保持させた後方演出要素Bを具備する。モータ等の駆動源により、廻り舞台式に回転台Bcを回転させて所定のステージユニットを前方演出要素Dの背後に選択設置可能にしており、例えば、通常遊技時はユニットB006を、大当たり遊技時はユニットB003を、大当たり遊技後の確率変動遊技時はユニットB009を正面に向けるようにしている。この他、遊技者操作スイッチ3L,3C,3Rの遊技者操作や開店前の店員操作等に応じて選択設置する仕様にしてもよい。尚、別のステージユニットを適宜回転台Bcに差替えることにより、遊技機のマイナーチェンジにも対応可能としている。   8 includes a rear effect element B in which a plurality of stage units B003, B006, and B009 are detachably held on a turntable Bc by fitting portions Ba and Bb. A rotating stage Bc is rotated around the stage by a driving source such as a motor so that a predetermined stage unit can be selectively installed behind the front effect element D. For example, during normal games, unit B006 is used during big hit games. Is configured such that unit B003 faces unit B009 in the front in the probability variation game after the big hit game. In addition, the specification may be such that the player operation switches 3L, 3C, 3R are selectively installed according to the player operation, the clerk operation before opening the store, and the like. Incidentally, it is possible to cope with minor changes of the gaming machine by appropriately replacing another stage unit with the turntable Bc.

図9に示すように、通常遊技時のステージユニットB006は、特定のキャラクタ付き中華飯店厨房フィギアから成り、表示と透視の併用モード下、フィギア中の特定の白ベース立体部分に対応させ、コンロの炎Da、中華鍋中のチャーハンDb、大皿の北京ダックDc、平皿の刺身Dd、魚の顔De等の種々の投影対象画像から選ぶ特定の一つ又は組合せを、大当たりの信頼度等との関係で液晶表示部DL上に表示させ、背後に投影するようにしている。   As shown in FIG. 9, the stage unit B006 at the time of normal gaming is composed of a Chinese restaurant kitchen figure with a specific character, and in a combined mode of display and fluoroscopy, corresponds to a specific white base solid part in the figure. Specific one or combination selected from various projection target images such as flame Da, fried rice Db in a wok, Peking duck Dc on a platter, sashimi Dd on a flat plate, fish face De, etc. in relation to the reliability of the jackpot It is displayed on the liquid crystal display DL and projected behind.

図10に示すように、確率変動遊技時のステージユニットB009は、別のキャラクタ付き飛行要塞コックピットフィギアから成り、表示と透視の併用モード下、フィギア中の特定の白ベース立体部分に対応させ、レーダDf、機材フロントの凹入影Dg、主人公の髪の色Dh等の種々の投影対象画像から選ぶ特定の一つ又は組合せを、大当たりの信頼度等との関係で液晶表示部DL上に表示させ、背後に投影するようにしている。   As shown in FIG. 10, the stage unit B009 at the time of the probability variation game is composed of a flight fortress cockpit figure with another character, and corresponds to a specific white base three-dimensional part in the figure under the combined display and perspective mode. A specific one or a combination selected from various projection target images such as Df, an indented shadow Dg on the front of the equipment, and a hair color Dh of the main character is displayed on the liquid crystal display unit DL in relation to the reliability of the jackpot I ’m trying to project it behind.

図11に示すように、大当たり遊技時のステージユニットB003は、更に別のキャラクタ付きリビングフィギアから成り、表示と透視の併用モード下、フィギア中の特定の白ベース立体部分に対応させ、鳩時計の文字盤Di、電気スタンドの傘Dj、積み木Dk等の種々の投影対象画像から選ぶ特定の一つ又は組合せを、大当たり遊技終了後の確率変動遊技に付帯する図柄変動時間短縮遊技回数等との関係で液晶表示部DL上に表示させ、背後に投影するようにしている。   As shown in FIG. 11, the stage unit B003 at the time of the jackpot game is composed of another living figure with a character, and in a combined display and fluoroscopy mode, is associated with a specific white base solid part in the figure, Relationship between specific number or combination selected from various projection target images such as dial Di, table lamp umbrella Dj, building block Dk, etc., and the number of times of symbol variation game that accompanies probability variation game after the big hit game ends Thus, the image is displayed on the liquid crystal display DL and projected behind.

投影対象画像は、背後のフィギアの立体部分に概ね重なる形状であるも、必ずしもピタリ重なった状態を遊技者に見させる必要はない。前後の視差により前方の投影対象画像と投影すべき立体部分とはズレるが、観念的に前後の形態が重なることを遊技者は容易に察知でき、このような前後の観念的な重なりにより立体的印象に変化を与え、しかも、この変化が遊技結果と関連するため、十分に遊技の興趣が高められる。   Although the projection target image has a shape that generally overlaps the three-dimensional portion of the rear figure, it is not always necessary for the player to see the state of the right overlap. Although the front projection target image and the three-dimensional part to be projected deviate due to the front and rear parallax, the player can easily detect that the front and rear forms overlap conceptually, and such a conceptual overlap of the front and rear makes the three-dimensional Since the impression is changed and the change is related to the game result, the interest of the game is sufficiently enhanced.

尚、本実施例においては、投影対象画像と背後の立体部分との結びつきをより強固にするため、例えば図9中に示したように、投影対象画像を液晶表示部DL上において、背後の立体部分を中心にランダム変位Rmさせたり、回転変位Rsさせたり、拡大から縮小Rvさせたり、上下変位Ruさせたり、周辺に輝くチラツキRpを挿入したりしている。図5〜7,図10,図11についても、同様な投影対象画像の変位等を付帯させてよいのは云うまでもない。   In this embodiment, in order to further strengthen the connection between the projection target image and the back three-dimensional part, the projection target image is displayed on the liquid crystal display unit DL as shown in FIG. 9, for example. A random displacement Rm, a rotational displacement Rs, an enlargement to a reduction Rv, a vertical displacement Ru, or a sparkling flicker Rp is inserted around the portion. Needless to say, similar projection object image displacements and the like may be attached to FIGS.

その他、各ステージユニットB003,006,B009の選択設置変更は、通常遊技途中や確率変動遊技途中において、リーチ種別やリーチ発展度合い等に応じて行うようにしてもよい。又、パチスロ機の各種演出に本発明の各実施例を適用してもよい。   In addition, the selective installation change of each of the stage units B003, 006, and B009 may be performed according to the reach type, the reach development degree, etc. during the normal game or the probability variation game. Further, each embodiment of the present invention may be applied to various effects of a pachislot machine.

本発明遊技機の一例であるパチンコ遊技機の斜視図。The perspective view of the pachinko gaming machine which is an example of this invention gaming machine. 前方演出要素の積層構造を示す分解斜視図。The disassembled perspective view which shows the laminated structure of a front production element. 実施例1の演出装置の分解斜視図。FIG. 3 is an exploded perspective view of the effect device according to the first embodiment. 制御装置のブロック図。The block diagram of a control apparatus. 実施例1の演出合成の第一説明図。FIG. 10 is a first explanatory diagram of effect synthesis of the first embodiment. 実施例1の演出合成の第二説明図。FIG. 6 is a second explanatory diagram of effect synthesis in the first embodiment. 実施例2の演出合成の説明図。Explanatory drawing of the effect synthesis | combination of Example 2. FIG. 実施例3の演出装置の斜視図。FIG. 12 is a perspective view of a rendering device according to Embodiment 3. 実施例3の演出合成の第一説明図。FIG. 12 is a first explanatory diagram of effect synthesis of the third embodiment. 実施例3の演出合成の第二説明図。FIG. 10 is a second explanatory diagram of effect synthesis of the third embodiment. 実施例3の演出合成の第三説明図。FIG. 10 is a third explanatory diagram of effect synthesis according to the third embodiment.

符号の説明Explanation of symbols

70;演出装置、D;前方演出要素、B;後方演出要素
CN;制御装置、MC;主制御部、SC1;第1副制御部
X;演出合成手段、Y;演出整合手段
70; production device, D; front production element, B; rear production element CN; control device, MC; main control unit, SC1; first sub-control unit X; production composition unit, Y: production matching unit

Claims (3)

特定の遊技条件に基づいて表示上の演出を実行する演出装置及びその制御装置を具備する遊技機において、
前記演出装置は、画像の表示と背後の透視とを併用可能にした前方演出要素と、その背後に配置される立体的形態をもつ後方演出要素とを含み、
前記制御装置は、前記後方演出要素に投影すると該後方演出要素の形態を変化させる関係にある投影対象画像を前記前方演出要素に表示させる演出合成手段を含むことを特徴とする遊技機。
In a game machine equipped with an effect device that performs an effect on display based on specific game conditions and its control device,
The effect device includes a front effect element that enables both display of an image and rear perspective, and a rear effect element having a three-dimensional form arranged behind the effect element,
The game machine according to claim 1, wherein the control device includes an effect composition unit that causes the front effect element to display a projection target image that has a relationship of changing the form of the rear effect element when projected onto the rear effect element.
前記後方演出要素は姿勢変更可能な可動部を含み、前記制御装置は、前記可動部の姿勢変更に応じて前記投影対象画像を時々刻々変化させる演出整合手段を含む請求項1記載の遊技機。   The gaming machine according to claim 1, wherein the rear effect element includes a movable part whose posture can be changed, and the control device includes an effect matching unit that changes the projection target image every moment according to a change in the posture of the movable part. 前記後方演出要素は、遊技機本体に内蔵する複数の立体的形態群から所定のものを前記前方演出要素の背後に選択設置可能としている請求項1記載の遊技機。   The gaming machine according to claim 1, wherein the rear effect element can be selectively installed behind the front effect element from a plurality of three-dimensional form groups built in the gaming machine main body.
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Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012249976A (en) * 2011-06-06 2012-12-20 Sankyo Co Ltd Game machine
JP2012249975A (en) * 2011-06-06 2012-12-20 Sankyo Co Ltd Game machine
JP2016165574A (en) * 2016-06-20 2016-09-15 株式会社大都技研 Game machine
JP2017164155A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2017164126A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2017209587A (en) * 2017-09-12 2017-11-30 株式会社オリンピア Game machine

Cited By (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2012249976A (en) * 2011-06-06 2012-12-20 Sankyo Co Ltd Game machine
JP2012249975A (en) * 2011-06-06 2012-12-20 Sankyo Co Ltd Game machine
JP2017164155A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2017164126A (en) * 2016-03-15 2017-09-21 株式会社サンセイアールアンドディ Game machine
JP2016165574A (en) * 2016-06-20 2016-09-15 株式会社大都技研 Game machine
JP2017209587A (en) * 2017-09-12 2017-11-30 株式会社オリンピア Game machine

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