JP2006149577A - 画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 - Google Patents
画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 Download PDFInfo
- Publication number
- JP2006149577A JP2006149577A JP2004342982A JP2004342982A JP2006149577A JP 2006149577 A JP2006149577 A JP 2006149577A JP 2004342982 A JP2004342982 A JP 2004342982A JP 2004342982 A JP2004342982 A JP 2004342982A JP 2006149577 A JP2006149577 A JP 2006149577A
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- Prior art keywords
- moving body
- course
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- program
- image processing
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/632—Methods for processing data by generating or executing the game program for controlling the execution of the game in time by branching, e.g. choosing one of several possible story developments at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/64—Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Theoretical Computer Science (AREA)
- Processing Or Creating Images (AREA)
Priority Applications (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004342982A JP2006149577A (ja) | 2004-11-26 | 2004-11-26 | 画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 |
| US11/285,155 US7918722B2 (en) | 2004-11-26 | 2005-11-23 | Image processing device, image processing method and storage medium for storing programs for executing image process cycles |
| EP05257244A EP1661608A1 (en) | 2004-11-26 | 2005-11-24 | Image processing device, image processing method and storage medium for storing programs for executing image process cycles |
Applications Claiming Priority (1)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2004342982A JP2006149577A (ja) | 2004-11-26 | 2004-11-26 | 画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2010180836A Division JP4656547B2 (ja) | 2010-08-12 | 2010-08-12 | 画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| JP2006149577A true JP2006149577A (ja) | 2006-06-15 |
| JP2006149577A5 JP2006149577A5 (enExample) | 2008-07-17 |
Family
ID=36001128
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| JP2004342982A Withdrawn JP2006149577A (ja) | 2004-11-26 | 2004-11-26 | 画像処理装置、画像処理方法及び画像処理行程を実行させるプログラム、並びにそのプログラムを記憶する記憶媒体 |
Country Status (3)
| Country | Link |
|---|---|
| US (1) | US7918722B2 (enExample) |
| EP (1) | EP1661608A1 (enExample) |
| JP (1) | JP2006149577A (enExample) |
Cited By (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101106482B1 (ko) | 2009-10-29 | 2012-01-20 | 주식회사 이노디스 | 큐브의 회전을 이용한 게임 방법, 장치 및 그 기록 매체 |
| JP2020185283A (ja) * | 2019-05-16 | 2020-11-19 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
Families Citing this family (11)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| GB2441975A (en) * | 2006-09-19 | 2008-03-26 | Sony Comp Entertainment Europe | Video game |
| JP5116424B2 (ja) * | 2007-10-09 | 2013-01-09 | 任天堂株式会社 | ゲームプログラムおよびゲーム装置 |
| US9364751B2 (en) * | 2008-01-29 | 2016-06-14 | Disney Enterprises, Inc. | Interactive computer game |
| US9345966B2 (en) | 2012-03-13 | 2016-05-24 | Sony Interactive Entertainment America Llc | Sharing recorded gameplay to a social graph |
| US11406906B2 (en) | 2012-03-13 | 2022-08-09 | Sony Interactive Entertainment LLC | Network connected controller for direct to cloud gaming |
| US10913003B2 (en) | 2012-03-13 | 2021-02-09 | Sony Interactive Entertainment LLC | Mini-games accessed through a sharing interface |
| US9352226B2 (en) | 2012-12-21 | 2016-05-31 | Sony Interactive Entertainment America Llc | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
| US9364743B2 (en) | 2012-12-21 | 2016-06-14 | Sony Interactive Entertainment America Llc | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
| US9233309B2 (en) * | 2012-12-27 | 2016-01-12 | Sony Computer Entertainment America Llc | Systems and methods for enabling shadow play for video games based on prior user plays |
| GB2529192B (en) | 2014-08-12 | 2017-12-06 | Sony Interactive Entertainment Europe Ltd | Apparatus and method of user interaction |
| CN110013670B (zh) | 2019-04-26 | 2021-03-26 | 腾讯科技(深圳)有限公司 | 游戏应用中的地图切换方法和装置、存储介质及电子装置 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3880229B2 (ja) | 1998-11-20 | 2007-02-14 | 株式会社バンダイナムコゲームス | ゲームシステムおよび情報記憶媒体 |
| AU5935200A (en) * | 1999-07-15 | 2001-02-05 | Midway Games West Inc. | System and method of vehicle competition with enhanced ghosting features |
| JP3559024B2 (ja) * | 2002-04-04 | 2004-08-25 | マイクロソフト コーポレイション | ゲームプログラムおよびゲーム装置 |
| US7798905B2 (en) | 2003-05-09 | 2010-09-21 | Microsoft Corporation | Method and apparatus for associating data with online game ratings |
| JP2005058383A (ja) | 2003-08-08 | 2005-03-10 | Sega Corp | ゲーム情報処理装置及びそのコンピュータプログラム |
| US7670220B2 (en) * | 2004-06-10 | 2010-03-02 | Microsoft Corporation | Racing games and other games having garage, showroom, and test drive features |
-
2004
- 2004-11-26 JP JP2004342982A patent/JP2006149577A/ja not_active Withdrawn
-
2005
- 2005-11-23 US US11/285,155 patent/US7918722B2/en active Active
- 2005-11-24 EP EP05257244A patent/EP1661608A1/en not_active Withdrawn
Cited By (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| KR101106482B1 (ko) | 2009-10-29 | 2012-01-20 | 주식회사 이노디스 | 큐브의 회전을 이용한 게임 방법, 장치 및 그 기록 매체 |
| JP2020185283A (ja) * | 2019-05-16 | 2020-11-19 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
| US11179636B2 (en) | 2019-05-16 | 2021-11-23 | Nintendo Co., Ltd. | Non-transitory computer-readable storage medium with executable information processing program stored thereon, information processing apparatus, information processing system, and information processing method |
| JP7034118B2 (ja) | 2019-05-16 | 2022-03-11 | 任天堂株式会社 | 情報処理プログラム、情報処理装置、情報処理システム、および情報処理方法 |
Also Published As
| Publication number | Publication date |
|---|---|
| US20060135236A1 (en) | 2006-06-22 |
| EP1661608A1 (en) | 2006-05-31 |
| US7918722B2 (en) | 2011-04-05 |
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