JP2006139787A - Member lot management system for game machine - Google Patents

Member lot management system for game machine Download PDF

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Publication number
JP2006139787A
JP2006139787A JP2005331699A JP2005331699A JP2006139787A JP 2006139787 A JP2006139787 A JP 2006139787A JP 2005331699 A JP2005331699 A JP 2005331699A JP 2005331699 A JP2005331699 A JP 2005331699A JP 2006139787 A JP2006139787 A JP 2006139787A
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information
lot
management
gaming machine
lot information
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Junji Matsuki
淳二 松木
Yasuhiro Toyama
康弘 遠山
Ryuzo Taguchi
隆三 田口
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Newgin Co Ltd
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Newgin Co Ltd
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    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/30Computing systems specially adapted for manufacturing

Abstract

<P>PROBLEM TO BE SOLVED: To provide a member lot management system that enables various kinds of low cost, quick and reliable member lot management work for game machines. <P>SOLUTION: Each member manufactured in member makers 300 is provided with a management label carrying two-dimensionally coded member lot information issued from a label issuing machine. In a game machine maker 400, in the acceptance and assembly processes of each member, the lot information on the member is electronically read with a scanner 400a and the information is stored and managed in a server 400s. In the assembly process, the lot information on each member is linked in storage and management, and at shipment, guarantee number information is also linked in storage and management. When the member lot information is read from the management label on a defective member with a scanner 500a in a game parlor 500 and entered into the server 400s, the total number and delivery places of game machines related to the defective member are retrieved. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、例えば、パチンコ機に代表される遊技機の部材ロット管理システムに関する。   The present invention relates to a member lot management system for gaming machines represented by pachinko machines, for example.

一般に、遊技機は複数の遊技機構成部材(以下、「部材」という。)からなり、それら各部材は部材メーカーにより各々製造される。例えば、パチンコ機の場合ではコーナー飾りや中枠及び主基板等という複数の部材が各々対応する部材メーカーにより製造されている。そして、前記各部材は部材メーカーからパチンコ機メーカーに納品され、同メーカーの製造ラインにおいて完成品態様(例えば、遊技盤本体と遊技機本体という2製品態様、又は両者が合体したパチンコ機という1製品態様)に組み立てられた後、所定の処理手続(保証番号シールの貼着等)を経て出荷態様で遊技場等のユーザーへ出荷される。   In general, a gaming machine includes a plurality of gaming machine components (hereinafter referred to as “members”), and each of these members is manufactured by a member manufacturer. For example, in the case of a pachinko machine, a plurality of members such as a corner decoration, an inner frame, and a main board are manufactured by corresponding member manufacturers. And each said member is delivered to the pachinko machine maker from the member maker, and the finished product form (for example, two product forms of the game board main body and the game machine main body, or one product called the pachinko machine in which both are combined) After being assembled into a mode), the product is shipped to a user such as a game arcade in a shipping mode through a predetermined processing procedure (such as attaching a guarantee number seal).

ところで、複数の部材が組み立てられてなるパチンコ機にあっては、前記パチンコ機メーカーでの出荷前検査時や出荷された各遊技場での設置段階において、一部の部材に欠陥があったりして同一機種のパチンコ機全台について当該部材を交換しなければならないことがある。そのため、従来からパチンコ機メーカーは各部材メーカーに対して当該メーカーの製造に係る部材への製造日毎(及び製造工場毎)のロット番号が記された管理シールの貼着を促し、前述したような交換作業時の便宜を図るようにしている。また、パチンコ機メーカーでは、納品時に前記管理シール上のロット番号を目視確認し、専用のロット記入用紙に転記した後、その転記内容をホストコンピュータに入力することで、部材ロット管理を行うようにしていた。   By the way, in a pachinko machine in which a plurality of members are assembled, some of the members may be defective during the pre-shipment inspection at the pachinko machine maker or at the stage of installation at each shipped game hall. In some cases, it may be necessary to replace the parts for all pachinko machines of the same model. For this reason, pachinko machine manufacturers have conventionally urged each component manufacturer to attach a management sticker with a lot number for each manufacturing date (and each manufacturing plant) on a member related to the manufacture of the manufacturer. It is designed to facilitate the exchange work. In addition, pachinko machine manufacturers perform part lot management by visually checking the lot number on the management sticker at the time of delivery, transferring it to a special lot entry form, and then entering the transferred content into the host computer. It was.

ところが、前述した従来の部材ロット管理システムでは、次のような問題があった。
即ち、パチンコ機メーカーでは、納品時のロット確認が全数目視であるために見落としや見間違いする可能性があり、また、転記作業(即ち、手作業)を伴うために記入漏れや記入間違いをすることがあった。さらに、ホストコンピュータへの入力作業でも読み飛ばしや読み間違いにより入力ミスをすることがあった。また、製造ライン(組立ライン)へ搬入した部材群の中に製造日等が異なる複数ロットが存在する場合には、後続の出荷前処理ラインにおいて付される保証番号シールとの対応関係等を考慮して組立作業前に各ロット毎の仕分けを行う労力も必要とされた。
However, the above-described conventional member lot management system has the following problems.
In other words, in the pachinko machine maker, all lots are checked at the time of delivery, so there is a possibility that they will be overlooked or mistaken. There was something to do. Furthermore, input errors may occur due to skipping or misreading during input to the host computer. Also, if there are multiple lots with different production dates in the group of parts that have been brought into the production line (assembly line), consider the correspondence with the warranty number seal attached to the subsequent pre-shipment processing line. Thus, labor for sorting each lot before assembly work was also required.

さらに、近時における廃棄物問題やリサイクル等の観点から、今後は前述したように欠陥のあった部材についても可能な限り廃棄せず、回収して修理することにより再利用を図るということが提唱されている。そのため、回収・修理される各部材については回収マーキング・修理マーキングまで管理する必要があることから、管理内容が煩雑になるという問題もあった。   Furthermore, from the viewpoint of recent waste problems and recycling, it is advocated that in the future we will not dispose of defective parts as much as possible as mentioned above, but will collect and repair them for reuse. Has been. Therefore, each member to be collected / repaired needs to be managed up to the recovery marking / repair marking.

この発明は、このような従来の技術に存在する問題点に着目してなされたものであり、その目的は、遊技機における多種多様な部材ロット管理作業を低コストで迅速且つ確実になし得ることにある。   The present invention has been made paying attention to such problems existing in the prior art, and its purpose is to be able to quickly and reliably perform a wide variety of member lot management work in a gaming machine at low cost. It is in.

上記目的を達成するために、請求項1に記載の発明は、複数種の部材が組み立てられて出荷態様の完成品とされる遊技機の部材ロット管理システムであって、前記各部材に対して所定の部材ロット情報を電子的に読み取り可能な形態で付与するための部材ロット情報付与手段と、所定の基準部材に係る部材ロット情報及び当該基準部材と共に組み立てられる他の部材の部材ロット情報を相互にリンクさせて電子的に管理すると共に、前記基準部材に係る部材ロット情報及び完成品一台毎に対応する保証番号情報を相互にリンクさせて電子的に管理する電子情報管理手段と、前記部材ロット情報を電子的に読み取るための電子情報読み取り手段と、前記電子情報管理手段における情報処理を制御するための情報管理制御手段とを備えたことを要旨とする。   In order to achieve the above-mentioned object, the invention according to claim 1 is a member lot management system for a gaming machine in which a plurality of kinds of members are assembled into a finished product in a shipping mode. The member lot information providing means for giving the predetermined member lot information in an electronically readable form, the member lot information related to the predetermined reference member, and the member lot information of other members assembled together with the reference member Electronic information management means for managing electronically by linking with each other and electronically managing the lot information related to the reference member and the guarantee number information corresponding to each finished product, and the member It is necessary to have electronic information reading means for electronically reading lot information and information management control means for controlling information processing in the electronic information management means. To.

請求項2に記載の発明は、請求項1に記載の遊技機の部材管理システムにおいて、前記部材ロット情報付与手段は、前記部材における所定の標識部位又は前記部材に付着される標識部材上に所定のロット情報を電子コード化された形態で付与することを要旨とする。   According to a second aspect of the present invention, in the member management system for a gaming machine according to the first aspect, the member lot information giving means is predetermined on a predetermined marker portion of the member or a marker member attached to the member. It is summarized that the lot information is provided in an electronically encoded form.

請求項3に記載の発明は、請求項1又は請求項2に記載の遊技機の部材管理システムにおいて、前記各部材における部材ロット情報は当該部材の取扱い処理に関連した変更履歴情報が電子的に付加可能とされていることを要旨とする。   According to a third aspect of the present invention, in the member management system for a gaming machine according to the first or second aspect of the present invention, the member lot information in each member includes electronically change history information related to the handling process of the member. The gist is that it can be added.

本発明によれば、遊技機における多種多様な部材ロット管理作業を低コストで迅速且つ確実になし得る。   According to the present invention, various member lot management operations in a gaming machine can be quickly and reliably performed at low cost.

以下、本発明をパチンコ機(以下、「遊技機」という。)における部材ロット管理システムに具体化した一実施形態を図1〜図6に基づき説明する。
まず、完成品として出荷されて遊技場に設置された状態にある遊技機10の全体構成を図1〜図3に従って説明する。図1に略示するように、遊技機10において機体の外郭をなす外枠11の開口前面側には、組立工程において基準部材とされる縦長方形の中枠12が開閉及び着脱可能に組み付けられている。また、前記中枠12の前面側には、機内部の遊技盤13を透視保護するための前枠14と上球皿15が共に横開き状態で開閉可能に組付け整合されている。そして、前記前枠14の周囲前面側には、遊技機の遊技状態(図柄変動、リーチ、大当たりなど)に応じて点灯(点滅)・消灯を行う電飾表示部16が設けられている。
Hereinafter, an embodiment in which the present invention is embodied in a member lot management system in a pachinko machine (hereinafter referred to as “game machine”) will be described with reference to FIGS.
First, the overall configuration of the gaming machine 10 that is shipped as a finished product and installed in a game arcade will be described with reference to FIGS. As schematically shown in FIG. 1, a vertical rectangular inner frame 12 used as a reference member in an assembly process is detachably attached to an opening front side of an outer frame 11 that forms an outline of the machine body in the gaming machine 10. ing. Also, on the front side of the middle frame 12, a front frame 14 and an upper ball tray 15 for seeing and protecting the game board 13 inside the machine are assembled and aligned so as to be openable and closable in a laterally open state. On the front side of the periphery of the front frame 14, there is provided an illumination display section 16 that is turned on (flashes) and turned off according to the gaming state of the gaming machine (design variation, reach, jackpot, etc.).

さらに、前記中枠12の下部には下球皿17、打球発射装置18等が装着されている。また、外枠11の一側縁には球貸しシステムに利用されるカードユニット部19が装着されている。そして、前記遊技盤13の前面略中央には、所定の図柄による図柄組み合せゲームが行われる特別図柄表示装置20が配設されている。なお、図1において21はコーナー飾りであり、このコーナー飾り21は図2に示すように基準部材となる前記遊技盤13と一体的に組み立てられることで完成品としての遊技盤本体22を構成している。また、図2に示すように、前記コーナー飾り21の下部前面には標識部材としての管理ラベル21aが付着されている。   Further, a lower ball tray 17, a ball hitting device 18 and the like are attached to the lower portion of the middle frame 12. A card unit 19 used for a ball lending system is mounted on one side edge of the outer frame 11. A special symbol display device 20 in which a symbol combination game with a predetermined symbol is performed is arranged in the front center of the game board 13. In FIG. 1, reference numeral 21 denotes a corner ornament. The corner ornament 21 is assembled integrally with the game board 13 serving as a reference member as shown in FIG. 2, thereby constituting a game board main body 22 as a finished product. ing. As shown in FIG. 2, a management label 21 a as a marker member is attached to the lower front surface of the corner decoration 21.

一方、図3に示すように、遊技機10の裏側には各種球通路及び処理部等を備えた機構セット盤23が着脱自在にセットされており、この機構セット盤23において遊技盤13の裏側と対応する位置には保護カバー24が開閉可能にセットされている。そして、前記保護カバー24内には、遊技場の電源AC(24V)が供給される電源基板25と、遊技機10に配設された各種表示部材、例えば電飾表示部や賞球LED等の点灯(点滅)・消灯を制御するためのランプ制御基板26が配設されている。また、前記保護カバー24の周囲には、球タンク27から整流樋28を介して貯留球が流下供給される供給経路部29が前記保護カバー24の右方領域に上下方向へ延設されている。そして、前記供給経路部29の下流端には球払出装置30が前記機構セット盤23に対し着脱可能にビス等で取着セットされている。   On the other hand, as shown in FIG. 3, on the back side of the gaming machine 10, a mechanism set board 23 provided with various ball passages and a processing unit is detachably set. In this mechanism set board 23, the back side of the game board 13 is set. The protective cover 24 is set to be openable and closable at a position corresponding to In the protective cover 24, a power supply board 25 to which a power supply AC (24V) of the game hall is supplied, and various display members disposed in the gaming machine 10, such as an electric decoration display unit and a prize ball LED, are provided. A lamp control board 26 for controlling lighting (flashing) / extinguishing is provided. Around the protective cover 24, a supply path portion 29 through which a stored ball flows down from the ball tank 27 via a rectifying rod 28 extends vertically in the right region of the protective cover 24. . A ball payout device 30 is detachably attached to the mechanism setting board 23 with screws or the like at the downstream end of the supply path portion 29.

また、図3に示すように前記保護カバー24の下方、即ち、機構セット盤23の下部外側には遊技機10における遊技状態を制御するための主基板31及び前記球払出装置30を駆動させて賞球(貸し球)払出しを制御するための払出し制御基板32がそれぞれ横開き形態で開閉可能に支持されている。ちなみに、前記払出し制御基板32の右側下部には管理ラベル32aが付着されている。また、前記払出し制御基板32の下方には、遊技機10に装着された図示しないスピーカから発せられる効果音を制御するための音声制御基板33が配設されている。また、図3において前記保護カバー24の右側上方には、賞球(貸し球)の払出し状態を外部側(遊技場管理システム側)に中継出力するための外部接続端子板34が配設されている。そして、前記中枠12に主基板31等の各部材が組み付けられることで完成品としての遊技機本体35が構成されている。   Further, as shown in FIG. 3, the main board 31 for controlling the gaming state in the gaming machine 10 and the ball payout device 30 are driven below the protective cover 24, that is, outside the lower part of the mechanism set board 23. The payout control boards 32 for controlling the payout of the winning balls (rented balls) are supported in a laterally open manner so as to be opened and closed. Incidentally, a management label 32 a is attached to the lower right side of the payout control board 32. Also, below the payout control board 32, a sound control board 33 for controlling sound effects emitted from a speaker (not shown) mounted on the gaming machine 10 is disposed. Further, in FIG. 3, an external connection terminal plate 34 for relaying and outputting the payout state of the winning ball (rented ball) to the outside (game room management system side) is disposed above the right side of the protective cover 24. Yes. A gaming machine main body 35 as a finished product is configured by assembling each member such as the main board 31 to the middle frame 12.

ここで、前記管理ラベル21a,32aについて説明する。なお、本実施形態では、主基板31や音声制御基板33等の全部材のうち前記コーナー飾り21と払出し制御基板32にのみ管理ラベル21a,32aが付着された状態を代表して図示しているが、その他の部材(例えば、主基板31等)における各所定部位にも各々の管理ラベルは付着されている。さて、前記管理ラベル21a,32aは裏面に接着剤が付されたシール体であり、その上面には部材ロット情報としての二次元コードが記されている。即ち、この二次元コードには、前記コーナー飾り21や払出し制御基板32を製造した部材メーカー名、その製造工場名、及び製造日等に関する部材ロット情報が図2で拡大図示するように電子コード化された形態で記されている。従って、後述する電子情報読み取り手段としてのスキャナー400a,500aにより前記管理ラベル21a,32a上の二次元コードを電子的に読み取ることで当該コーナー飾り21や払出し制御基板32の部材ロット情報が即座に把握できる。   Here, the management labels 21a and 32a will be described. In the present embodiment, the management labels 21a and 32a are shown as representatives of only the corner decoration 21 and the payout control board 32 among all members such as the main board 31 and the voice control board 33. However, each management label is also attached to each predetermined part in other members (for example, main board 31 etc.). The management labels 21a and 32a are seal bodies with an adhesive on the back surface, and a two-dimensional code as member lot information is written on the top surface. That is, in this two-dimensional code, the member lot information relating to the name of the member that manufactured the corner decoration 21 and the payout control board 32, the name of the manufacturing factory, the date of manufacture, etc. is converted into an electronic code as shown in an enlarged view in FIG. It is written in the form. Accordingly, the two-dimensional code on the management labels 21a and 32a is electronically read by scanners 400a and 500a as electronic information reading means, which will be described later, so that the member lot information of the corner decoration 21 and the dispensing control board 32 can be immediately grasped. it can.

次に、前記コーナー飾り21や払出し制御基板32等の各部材が組み立てられてなる遊技機10の製造、組立、出荷に至るまでの流れを図4及び図5に基づき説明する。
さて、図4に示すように、遊技機10は各部材メーカー300においてコーナー飾り21等の部材が製造され、それら各部材が遊技機メーカー400に納品されると、同メーカー400において完成品に組み立てられた後、各遊技場500へ出荷される。ここで、各部材メーカー300には前記二次元コードが記された管理ラベル21a,32aを発行して各部材に付するためのラベル発行機(部材ロット情報付与手段)300aが備えられている。また、遊技機メーカー400には、それぞれ所定台数のスキャナー400aとラベル発行機(部材ロット情報付与手段)400b及び図示しない保証番号ラベル発行機が備えられると共に、前記各情報を管理制御するサーバー(電子情報管理手段、情報管理制御手段)400sが備えられている。さらに、各遊技場500にはスキャナー500aが備えられている。
Next, the flow from manufacture, assembly, and shipment of the gaming machine 10 in which the members such as the corner decoration 21 and the payout control board 32 are assembled will be described with reference to FIGS.
Now, as shown in FIG. 4, the gaming machine 10 is manufactured as a member such as a corner decoration 21 in each member manufacturer 300, and when each member is delivered to the gaming machine manufacturer 400, the manufacturer 400 assembles it into a finished product. After being played, it is shipped to each game hall 500. Here, each member maker 300 is provided with a label issuing machine (member lot information giving means) 300a for issuing the management labels 21a and 32a in which the two-dimensional code is written and attaching them to each member. The gaming machine manufacturer 400 is provided with a predetermined number of scanners 400a, a label issuing machine (member lot information adding means) 400b, and a guarantee number label issuing machine (not shown), and a server (electronic) that manages and controls the information. Information management means, information management control means) 400s. Further, each amusement park 500 is provided with a scanner 500a.

従って、図5に示すように、各部材メーカー300では部材製造工程110において当該メーカー300が担当する部材(ここでは、コーナー飾り21を例にして説明する)の製造時に製造日等の部材ロット情報を二次元コードにして記した管理ラベル21aをラベル発行機300aから発行し、当該部材(コーナー飾り21)に付着する。そして、前記管理ラベル21aが付着された各部材21を遊技機メーカー400に納品する。   Therefore, as shown in FIG. 5, in each member manufacturer 300, the member lot information such as the manufacturing date is manufactured at the time of manufacturing the member in charge of the manufacturer 300 in the member manufacturing process 110 (here, the corner decoration 21 will be described as an example). Is issued from the label issuing machine 300a and is attached to the member (corner decoration 21). Then, each member 21 to which the management label 21a is attached is delivered to the gaming machine manufacturer 400.

すると、遊技機メーカー400では部材受入工程120において各部材21の管理ラベル21a上の二次元コードをスキャナー400aにより読み取り、その読み取り情報を前記サーバー400sに記憶させる。そして、部材組立工程130において基準部材(ここでは、遊技盤13)に前記各部材(コーナー飾り)21を組み付けて遊技盤本体22を組み立てる。なお、その際に基準部材としての遊技盤13に付されている管理ラベル(図示しない)と前記コーナー飾り21の管理ラベル21aをそれぞれスキャナー400aで読み取る。そして、その読み取り情報がサーバー400sに入力されると、サーバー400sでは入庫数が更新処理されると共に前記両部材13,21の各ロット情報が相互にリンクされて電子的に管理記憶される。   Then, the gaming machine manufacturer 400 reads the two-dimensional code on the management label 21a of each member 21 with the scanner 400a in the member receiving step 120, and stores the read information in the server 400s. Then, in the member assembling step 130, the game board main body 22 is assembled by assembling the respective members (corner decorations) 21 to the reference member (here, the game board 13). At this time, the management label (not shown) attached to the game board 13 as a reference member and the management label 21a of the corner decoration 21 are read by the scanner 400a. When the read information is input to the server 400s, the server 400s updates the number of warehousing, and the lot information of the members 13 and 21 is linked to each other and electronically managed and stored.

そして、次の出荷前処理工程140において出荷態様の完成品(遊技盤本体22や遊技機本体35及び遊技機10)に対して各完成品一台毎に保証番号ラベルが付着される。また、同時に、各完成品毎に前記保証番号ラベルに記された保証番号情報と各完成品における基準部材の部材ロット情報とが相互にリンクされた状態でサーバー400sに電子的に管理記憶される。そして、その後、各完成品(遊技機10等)は各遊技場500へ出荷される。なお、各部材への管理ラベルの発行は遊技機メーカー400が備えるラベル発行機400bにより行ってもよい。   Then, in the next pre-shipment processing step 140, a warranty number label is attached to each finished product on the finished product (the gaming board body 22, the gaming machine body 35, and the gaming machine 10) in the shipping mode. At the same time, the guarantee number information written on the guarantee number label for each finished product and the member lot information of the reference member in each finished product are electronically managed and stored in the server 400s in a state of being linked to each other. . Thereafter, each finished product (the gaming machine 10 or the like) is shipped to each amusement hall 500. The management label issuance to each member may be performed by the label issuing machine 400b included in the gaming machine manufacturer 400.

一方、各遊技場500へ納品され設置された状態にある遊技機10において、特定の部材(ここでは、払出し制御基板32を例にして説明する)に欠陥が発生することがある。従って、その際には、当該欠陥部材を特定して関連する遊技機全台について回収作業などが必要になる。そのため、そのような場合には、図6に示すよう各処理工程で部材ロット管理がなされる。   On the other hand, in the gaming machine 10 that has been delivered to and installed in each game hall 500, a defect may occur in a specific member (here, the payout control board 32 will be described as an example). Therefore, at that time, it is necessary to identify the defective member and collect all the related gaming machines. Therefore, in such a case, member lot management is performed in each processing step as shown in FIG.

即ち、図6に示す欠陥部材特定工程210では、欠陥の発生した当該部材(払出し制御基板32)の管理ラベル32a上の二次元コードが例えば遊技場500に備えられたスキャナー500aにより電子的に読み取られる。そして、その読み取り情報は遊技機メーカー400のサーバー400sに入力される。すると、次の関連製品確認工程220において、サーバー400sは当該欠陥部材32の部材ロット情報と同じ部材ロット情報が付与された払出し制御基板32が部材として組み付けられている遊技機10の全台数及びそれらの納品先(遊技場500)をリンク情報に基づき検索する。   That is, in the defective member identification step 210 shown in FIG. 6, the two-dimensional code on the management label 32a of the defective member (payout control board 32) is electronically read by, for example, the scanner 500a provided in the game hall 500. It is done. Then, the read information is input to the server 400s of the gaming machine manufacturer 400. Then, in the next related product confirmation process 220, the server 400 s determines the total number of gaming machines 10 to which the payout control board 32 to which the same member lot information as the member lot information of the defective member 32 is attached is assembled as members. Is searched based on the link information.

そして、次の欠陥部材回収工程230では、遊技機メーカー400は欠陥部材たる前記払出し制御基板32の処理対策を決定し、回収した各欠陥部材(払出し制御基板32)に前記対策に従った内容の修理を施す。そして、次の管理情報メンテナンス工程240においては、修理済みの部材であることを示す変更履歴情報がサーバー400sにより当該部材32の部材ロット情報に付加情報として電子的に管理され、以後における再利用時等に便宜を与える。   In the next defective member collecting step 230, the gaming machine manufacturer 400 determines a processing measure for the payout control board 32, which is a defective member, and sets each of the recovered defective members (the payout control board 32) to the content according to the measure. Make repairs. Then, in the next management information maintenance step 240, the change history information indicating that the member is a repaired member is electronically managed as additional information in the member lot information of the member 32 by the server 400s, and is used for subsequent reuse. Convenience to etc.

従って、本実施形態によれば、以下に示す効果を得ることができる。
(1)従来のようなロット記入用紙への手書き記入作業や、その手書き記入の内容をコンピュータへ手入力する作業などがなくなるため、情報入力ミスなどがなくなり遊技機10における各部材(21,32等)の部材ロット管理を低コストで迅速且つ確実に行うことができる。
Therefore, according to the present embodiment, the following effects can be obtained.
(1) Since there is no conventional handwriting entry work on the lot entry form or manual entry of the contents of the handwriting entry to the computer, there is no information input mistake and the like (21, 32) in the gaming machine 10 Etc.) can be performed quickly and reliably at low cost.

(2)また、回収後の修理履歴情報などもサーバー400sにおいて当該修理部材の部材ロット情報にリンクさせて電子的に管理できるため、リアルタイム処理ができると共に、様々な管理パターンでの対応が可能となる。さらに、ロット管理する部材数が増えた場合にも、スキャナー400a,500aを増設することで容易に対処できる。   (2) Since the repair history information after collection and the like can be electronically managed by linking to the member lot information of the repair member in the server 400s, real-time processing can be performed and various management patterns can be handled. Become. Furthermore, even when the number of members to be managed increases, it can be easily dealt with by adding scanners 400a and 500a.

(3)しかも、欠陥部材が発生した場合は、当該部材の部材ロット情報に基づき当該欠陥部材が組みつけられた完成品(遊技機10等)の全台数及び納品先が即座に把握できるため、それ以後の欠陥クレームの発生予測及び回収見込み数などを的確に把握することができる。なお、各部材の部材ロット情報は、保証番号情報ともリンクしているため、欠陥部材を組み付けられた遊技機10は納品された遊技場500におけるどの島の何台目から何台目までの遊技機10であるかという詳細な情報まで検索できる。   (3) Moreover, when a defective member occurs, the total number of finished products (such as the gaming machine 10) in which the defective member is assembled and the delivery destination can be immediately grasped based on the member lot information of the member. It is possible to accurately grasp the occurrence prediction and the expected number of collection of defect claims thereafter. In addition, since the member lot information of each member is also linked to the warranty number information, the gaming machine 10 to which the defective member is assembled is the game from which unit to which unit on which island in the delivered game room 500. It is possible to search up to detailed information as to whether the machine 10 is in use.

(4)また、遊技機メーカー400では、部材組立工程130において一つの部材を基準部材に組み付けする毎に、当該一つの部材の部材ロット情報を電子的に読み取り、その読み取り情報をサーバー400sへ入力するため、当該一つの部材と同部材ロットの部材の入庫数(在庫数)を迅速且つ確実に更新処理できる。   (4) Further, each time the gaming machine manufacturer 400 assembles one member to the reference member in the member assembling step 130, the member lot information of the one member is electronically read and the read information is input to the server 400s. Therefore, the number of warehousing (the number of stock) of the member of the same member and the same member lot can be quickly and reliably updated.

なお、前記実施形態は次のような別例に変更して実施してもよい。
・前記実施形態では、管理ラベル上に記す部材ロット情報を二次元コード化したが、通常のバーコードでもよく、又、OCR高額文字読み取り機などを使用して読み取るのであれば、アラビア数字などで部材ロット情報を記してもよい。
In addition, you may implement the said embodiment by changing into the following another example.
In the above embodiment, the member lot information written on the management label is converted into a two-dimensional code. However, a normal bar code may be used, and if it is read using an OCR large character reader, etc. Member lot information may be written.

・前記実施形態では、パチンコ機の部材ロット管理システムに具体化したが、スロットマシンなど他の遊技機の部材ロット管理システムに具体化してもよい。
・前記実施形態では、部材ロット情報となる二次元コードが記された管理ラベルを部材メーカー300において各部材に付していたが、前記管理ラベルは遊技機メーカー400において付するようにしてもよい。
In the above embodiment, the material lot management system of the pachinko machine is embodied, but the material lot management system of another gaming machine such as a slot machine may be embodied.
In the embodiment, the management label in which the two-dimensional code serving as the member lot information is written is attached to each member in the member manufacturer 300. However, the management label may be attached in the gaming machine manufacturer 400. .

・前記実施形態では、中枠12が遊技機本体35を組み立てる際の基準部材とされ、遊技盤13が遊技盤本体22を組み立てる際の基準部材とされたが、基準部材は任意の一つの部材であればどれでもよい。また、二次元コードは標識部材たる管理ラベルではなく、各部材における所定の標識部位に直接印刷するなどしてもよい。   In the embodiment, the middle frame 12 is a reference member for assembling the gaming machine main body 35, and the game board 13 is a reference member for assembling the game board main body 22. However, the reference member is an arbitrary member. Any can be used. In addition, the two-dimensional code may be printed directly on a predetermined labeling portion of each member instead of a management label as a labeling member.

パチンコ遊技機の機表側を示す正面図。The front view which shows the machine surface side of a pachinko machine. 遊技盤本体の正面図。The front view of a game board body. 遊技機本体を機裏側から示す正面図。The front view which shows the game machine main body from the machine back side. 遊技機及びその構成部材の流通経路を模式的に示した図。The figure which showed typically the distribution channel of a game machine and its component. 遊技機の製造・販売の流れを示す図。The figure which shows the flow of manufacture and sale of a game machine. 欠陥部材への対処の流れを示す図。The figure which shows the flow of the coping with a defective member.

符号の説明Explanation of symbols

10…遊技機(完成品)、12…中枠(基準部材)、13…遊技盤(基準部材)、21…コーナー飾り(部材)、21a…管理ラベル(標識部材)、22…遊技盤本体(完成品)、32…払出し制御基板(部材)、32a…管理ラベル(標識部材)、35…遊技機本体(完成品)、300…部材メーカー、300a…ラベル発行機(部材ロット情報付与手段)、400…遊技機メーカー、400a…スキャナー(電子情報読み取り手段)、400b…ラベル発行機(部材ロット情報付与手段)、400s…サーバー(電子情報管理手段、情報管理制御手段)、500…遊技場、500a…スキャナー(電子情報読み取り手段)。   DESCRIPTION OF SYMBOLS 10 ... Game machine (finished product), 12 ... Middle frame (reference member), 13 ... Game board (reference member), 21 ... Corner decoration (member), 21a ... Management label (sign member), 22 ... Game board main body ( Finished product), 32 ... Dispensing control board (member), 32a ... Management label (marking member), 35 ... Game machine main body (finished product), 300 ... Member manufacturer, 300a ... Label issuing machine (member lot information giving means), 400 ... Amusement machine manufacturer, 400a ... Scanner (electronic information reading means), 400b ... Label issuing machine (member lot information giving means), 400s ... Server (electronic information management means, information management control means), 500 ... Amusement hall, 500a ... a scanner (electronic information reading means).

Claims (3)

複数種の部材が組み立てられて出荷態様の完成品とされる遊技機の部材ロット管理システムであって、
前記各部材に対して所定の部材ロット情報を電子的に読み取り可能な形態で付与するための部材ロット情報付与手段と、
所定の基準部材に係る部材ロット情報及び当該基準部材と共に組み立てられる他の部材の部材ロット情報を相互にリンクさせて電子的に管理すると共に、前記基準部材に係る部材ロット情報及び完成品一台毎に対応する保証番号情報を相互にリンクさせて電子的に管理する電子情報管理手段と、
前記部材ロット情報を電子的に読み取るための電子情報読み取り手段と、
前記電子情報管理手段における情報処理を制御するための情報管理制御手段とを備えた遊技機の部材ロット管理システム。
A member lot management system for a gaming machine in which a plurality of types of members are assembled to be a finished product in a shipping mode,
A member lot information giving means for giving predetermined member lot information in an electronically readable form to each member;
The member lot information related to the predetermined reference member and the member lot information of other members assembled together with the reference member are linked and managed electronically, and the member lot information related to the reference member and each finished product Electronic information management means for electronically managing the warranty number information corresponding to
Electronic information reading means for electronically reading the member lot information;
A gaming machine member lot management system comprising information management control means for controlling information processing in the electronic information management means.
前記部材ロット情報付与手段は、前記部材における所定の標識部位又は前記部材に付着される標識部材上に所定のロット情報を電子コード化された形態で付与する請求項1に記載の遊技機の部材ロット管理システム。 2. The member of the gaming machine according to claim 1, wherein the member lot information giving means gives the predetermined lot information in an electronically encoded form on a predetermined labeling part of the member or a labeling member attached to the member. Lot management system. 前記各部材における部材ロット情報は当該部材の取扱い処理に関連した変更履歴情報が電子的に付加可能とされている請求項1又は請求項2に記載の遊技機の部材ロット管理システム。 3. A member lot management system for a gaming machine according to claim 1 or 2, wherein change history information related to a handling process for the member can be electronically added to the member lot information for each member.
JP2005331699A 2005-11-16 2005-11-16 Member lot management system for game machine Pending JP2006139787A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102841581A (en) * 2012-08-07 2012-12-26 邯郸供电公司 Remote monitoring and scheduling system for unattended factory station microcomputer-type equipment
JP2015060483A (en) * 2013-09-20 2015-03-30 株式会社ディスコ Component management system
CN108268907A (en) * 2016-12-30 2018-07-10 康美包(苏州)有限公司 A kind of bad products checkout system and method

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102841581A (en) * 2012-08-07 2012-12-26 邯郸供电公司 Remote monitoring and scheduling system for unattended factory station microcomputer-type equipment
JP2015060483A (en) * 2013-09-20 2015-03-30 株式会社ディスコ Component management system
CN108268907A (en) * 2016-12-30 2018-07-10 康美包(苏州)有限公司 A kind of bad products checkout system and method

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