JP2006116022A5 - - Google Patents

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Publication number
JP2006116022A5
JP2006116022A5 JP2004306049A JP2004306049A JP2006116022A5 JP 2006116022 A5 JP2006116022 A5 JP 2006116022A5 JP 2004306049 A JP2004306049 A JP 2004306049A JP 2004306049 A JP2004306049 A JP 2004306049A JP 2006116022 A5 JP2006116022 A5 JP 2006116022A5
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JP
Japan
Prior art keywords
scene
effect
character
display
character effect
Prior art date
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Application number
JP2004306049A
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Japanese (ja)
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JP4512781B2 (en
JP2006116022A (en
Filing date
Publication date
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Priority to JP2004306049A priority Critical patent/JP4512781B2/en
Priority claimed from JP2004306049A external-priority patent/JP4512781B2/en
Publication of JP2006116022A publication Critical patent/JP2006116022A/en
Publication of JP2006116022A5 publication Critical patent/JP2006116022A5/ja
Application granted granted Critical
Publication of JP4512781B2 publication Critical patent/JP4512781B2/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Claims (3)

所定の演出表示が行われる表示手段と、
遊技者の操作に応じて変化する遊技状態を検出する遊技状態検出手段と、
前記遊技状態検出手段によって検出された遊技状態に基づいて所定の抽選結果についての抽選を行う抽選手段と、
前記抽選手段による抽選にて所定の抽選結果が得られたとき、遊技者に有利な有利遊技状態を発生させる有利遊技状態発生手段と、
前記抽選手段による抽選の結果に基づいて、少なくとも複数のキャラクタが表示される複数の演出表示態様のうちのいずれかを選択し、該選択された演出表示態様の構成要素となる複数のキャラクタ演出シーン、および、該複数のキャラクタ演出シーンのいずれよりも前記有利遊技状態が発生する期待感が高い高期待演出シーンを、前記表示手段に表示可能な演出表示制御手段と
備え、
前記演出表示態様の構成要素となる前記複数のキャラクタ演出シーンには、第一キャラクタ演出シーン、および、該第一キャラクタ演出シーンから発展し、前記有利遊技状態が発生する期待感が該第一キャラクタ演出シーンよりも高い第二キャラクタ演出シーンが少なくとも含まれており、
前記演出表示制御手段は、
前記第一キャラクタ演出シーン、および、該第一キャラクタ演出シーンに続いて表示される前記第二キャラクタ演出シーンを含む複数のキャラクタ演出シーンを、順次、前記表示手段に表示したのちに、前記高期待演出シーンを前記表示手段に表示する発展演出制御手段と、
前記複数のキャラクタ演出シーンのうち所定のキャラクタ演出シーンの表示中に、契機画像が表示されると、該所定のキャラクタ演出シーンの表示途中から、前記有利遊技状態が発生する期待感が最も高い前記高期待演出シーンが、いきなり開始されるように、該高期待演出シーンを表示するハプニング演出制御手段と、
を有しており、
前記ハプニング演出制御手段は、
前記契機画像としての、前記表示手段にて表示中の前記所定のキャラクタ演出シーンの途中で、前記複数のキャラクタのうちの特定キャラクタのみに、当該キャラクタ演出シーンの一連の流れとは異なる動きをさせる画像を表示するとともに、
前記複数のキャラクタのうちの特定キャラクタが前記キャラクタ演出シーンの一連の流れとは異なる動きをしたときに、前記所定のキャラクタ演出シーンの表示途中であるにもかかわらず該所定のキャラクタ演出シーンから変更されるかたちで前記高期待演出シーンを表示する
ことによって、表示手段に表示される演出表示の変化を容易に認識させうるとともに、前記複数のキャラクタ演出シーンのいずれからでも前記高期待演出シーンに変更されうることで遊技者に期待感を与えうるようにした
ことを特徴とする遊技機。
Display means for performing a predetermined effect display;
Gaming state detection means for detecting a gaming state that changes in accordance with a player's operation;
Lottery means for performing a lottery on a predetermined lottery result based on the gaming state detected by the gaming state detection means;
Advantageous game state generating means for generating an advantageous gaming state advantageous to the player when a predetermined lottery result is obtained in the lottery by the lottery means;
Based on the results of the lottery by the selecting means selects any of a plurality of effect display mode at least a plurality of characters are displayed, the selected effect display mode multiple characters presentation scene as a component of And an effect display control means capable of displaying on the display means a highly anticipated effect scene with a high expectation that the advantageous gaming state occurs than any of the plurality of character effect scenes ,
With
The plurality of character effect scenes which are constituent elements of the effect display mode include a first character effect scene and an expectation that the advantageous game state is generated from the first character effect scene. At least a second character production scene higher than the production scene is included,
The effect display control means includes:
A plurality of character effect scenes including the first character effect scene and the second character effect scene displayed subsequent to the first character effect scene are sequentially displayed on the display means, and then the high expectation Development effect control means for displaying the effect scene on the display means;
When an opportunity image is displayed during the display of a predetermined character effect scene among the plurality of character effect scenes, the expectation that the advantageous gaming state will be generated from the middle of the display of the predetermined character effect scene is the highest. Happening production control means for displaying the high-expected production scene so that the high-expected production scene is suddenly started,
Have
The happening effect control means includes:
In the middle of the predetermined character effect scene being displayed on the display means as the opportunity image, only a specific character of the plurality of characters is caused to move differently from the series of flows of the character effect scene. While displaying the image,
When the specific character of the plurality of characters moves differently from the series of flow of the character effect scene, the predetermined character effect scene is changed from the predetermined character effect scene. Display the high-expected production scene
Thus, it is possible to easily recognize the change in the effect display displayed on the display means, and to give the player a sense of expectation by changing from any of the plurality of character effect scenes to the highly expected effect scene. A gaming machine characterized by doing so .
前記演出表示制御手段は、前記表示手段にて装飾図柄を動的に表示させる図柄制御手段、前記装飾図柄の表示中に前記表示手段にてキャラクタを動的に表示させるキャラクタ制御手段、及び前記キャラクタの表示中に前記表示手段にて背景を動的に表示させる背景制御手段を有するものである
請求項1に記載の遊技機。
The effect display control means is a pattern control means for dynamically displaying a decorative symbol on the display means, a character control means for dynamically displaying a character on the display means during display of the decorative symbol, and the character The gaming machine according to claim 1, further comprising a background control unit that dynamically displays a background on the display unit during display of the game.
前記特別演出シーンは、前記複数のキャラクタのうちの前記特定キャラクタを用いた演出シーンである
請求項1または2に記載の遊技機。
The gaming machine according to claim 1, wherein the special effect scene is an effect scene using the specific character among the plurality of characters.
JP2004306049A 2004-10-20 2004-10-20 Game machine Expired - Fee Related JP4512781B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004306049A JP4512781B2 (en) 2004-10-20 2004-10-20 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004306049A JP4512781B2 (en) 2004-10-20 2004-10-20 Game machine

Publications (3)

Publication Number Publication Date
JP2006116022A JP2006116022A (en) 2006-05-11
JP2006116022A5 true JP2006116022A5 (en) 2009-01-22
JP4512781B2 JP4512781B2 (en) 2010-07-28

Family

ID=36534459

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004306049A Expired - Fee Related JP4512781B2 (en) 2004-10-20 2004-10-20 Game machine

Country Status (1)

Country Link
JP (1) JP4512781B2 (en)

Family Cites Families (12)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH10127883A (en) * 1996-10-29 1998-05-19 Sophia Co Ltd Game machine
JP2001009118A (en) * 1999-07-01 2001-01-16 Heiwa Corp Game machine and display control method for game machine
JP2001346952A (en) * 2000-06-06 2001-12-18 Heiwa Corp Pachinko machine
JP2002210132A (en) * 2001-01-19 2002-07-30 Takao:Kk Pinball game machine
JP2003019291A (en) * 2001-07-09 2003-01-21 Newgin Corp Game machine
JP4164584B2 (en) * 2002-02-19 2008-10-15 株式会社藤商事 Bullet ball machine
JP4463464B2 (en) * 2002-03-15 2010-05-19 株式会社藤商事 Bullet ball machine
JP2003340038A (en) * 2002-05-29 2003-12-02 Sophia Co Ltd Game machine
JP2004159826A (en) * 2002-11-12 2004-06-10 Okumura Yu-Ki Co Ltd Game machine
JP2004223236A (en) * 2002-11-27 2004-08-12 Sanyo Product Co Ltd Game machine
JP2004222922A (en) * 2003-01-22 2004-08-12 Newgin Corp Game machine
JP2005102729A (en) * 2003-09-26 2005-04-21 Olympia:Kk Game machine, program for game machine, and recording medium

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