JP2006094950A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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JP2006094950A
JP2006094950A JP2004282352A JP2004282352A JP2006094950A JP 2006094950 A JP2006094950 A JP 2006094950A JP 2004282352 A JP2004282352 A JP 2004282352A JP 2004282352 A JP2004282352 A JP 2004282352A JP 2006094950 A JP2006094950 A JP 2006094950A
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ball
game area
gaming machine
opening
port
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Satoru Hase
哲 長谷
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Daikoku Denki Co Ltd
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Daikoku Denki Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine with a plurality of playing areas which renews the interests of the players with the higher possibility of their invention by adjusting the shooting intensity of the balls shot by the players from the shooter to strike the balls to the specific playing area being freely aimed at it. <P>SOLUTION: The pachinko game machine has the front playing area 3a facing the front glass door 2 and the rear playing area 53a formed behind the front playing area. The front and rear playing areas 3a and 53a communicate with each other through an opening 13 formed at the upper part of the front game board 3. The shooting intensity of the shooter 44 is adjusted being operated by the players to facilitate the entry of the balls shot into the front playing area 3a when the shooting intensity is weak. A bouncing member 14 is provided at a part opposite to a dashing port traversing the front playing area 3a being separated from the dashing port of the rail 17 on the inner circumferential rim part of the front game board 3. When the shooting intensity is strong, the balls shot hit against the bounding member 14 to be guided to the rear playing area 53a. <P>COPYRIGHT: (C)2006,JPO&NCIPI

Description

本発明は、パチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine.

従来のパチンコ遊技機は1面の遊技領域しか備えておらず、どのパチンコ台であっても変わり映えしないものであった。ところで特許文献1には、遊技領域の一部を2重にする技術が開示されている。   Conventional pachinko machines have only one game area, and any pachinko machine has not changed. By the way, Patent Document 1 discloses a technique for making a part of a game area double.

特開2001−334027号公報JP 2001-334027 A

しかしながら、特許文献1における遊技機では、落下する玉がたまたま奥の遊技領域に入ったり、前面の遊技領域に出てきたり、というだけで、視覚的な目新しさはあるものの、遊技性として格別に遊技者の興趣をそそるまでのものではなかった。   However, in the gaming machine in Patent Document 1, although the falling ball happens to enter the game area in the back or come out to the game area in the front, there is a visual novelty, but it is exceptional as a game. It wasn't until the player's interest was intrigued.

本発明は上記した背景をもとになされたもので、遊技領域を複数備え、遊技者が発射装置より発射される玉の発射強さを調整し、特定の遊技領域を狙って打ち込むことを可能とし、遊技者の介入性を高め遊技者に新しい興趣を与えるパチンコ遊技機を提供することを課題とする。   The present invention is based on the above-mentioned background, and it has a plurality of game areas, and it is possible for a player to adjust the firing strength of a ball fired from a launcher and to aim at a specific game area. It is an object of the present invention to provide a pachinko gaming machine that enhances the player's intervention and gives the player a new interest.

課題を解決するための手段及び発明の効果Means for Solving the Problems and Effects of the Invention

上記課題を解決するために本発明パチンコ遊技機は、前面ガラスに面する前面遊技領域と、この前面遊技領域の後方に形成される後面遊技領域とを備えるとともに、それぞれの遊技領域に玉の流下方向を変更する障害物或いは玉を受け入れる受入口が配置されたパチンコ遊技機において、
遊技者の操作に応じて玉を発射するとともに、玉の発射強さが調整可能な発射手段と、
打ち込まれた玉を前面遊技領域と後面遊技領域とのうちいずれか一方に導く玉誘導部材とを備え、
発射手段を遊技者が操作して発射強さを調整し、玉誘導部材を狙って玉を打ち込むことで、前面遊技領域と後面遊技領域とのうちいずれか所望の遊技領域に玉を打ち込むことが可能に構成されていることを特徴とする。
In order to solve the above-described problems, the pachinko gaming machine of the present invention includes a front game area facing the front glass and a rear game area formed behind the front game area, and a ball flows down in each game area. In a pachinko machine in which an entrance for receiving obstacles or balls that change direction is arranged,
A firing means that fires a ball in response to a player's operation and can adjust the firing strength of the ball,
A ball guiding member that guides the driven ball to either the front game area or the rear game area,
The player operates the firing means to adjust the firing strength, and hits a ball aiming at the ball guiding member, so that a ball can be driven into any desired game area of the front game area and the rear game area. It is configured to be possible.

上記本発明のパチンコ遊技機は、前面遊技領域と、この前面遊技領域の後方に後面遊技領域とを備えるとともに、打ち込まれた玉を前面遊技領域と後面遊技領域とのうちいずれか一方に導く玉誘導部材を備え、遊技者が発射手段の発射強さを調整し、玉誘導部材を狙って玉を打ち込むことで、前面遊技領域と後面遊技領域とのうちいずれか所望の遊技領域に玉を打ち込むことが可能に構成されている。これにより、遊技者は自分の技量によって特定の遊技領域を狙って遊技することができるので、これまでにない興趣をもって遊技を楽しむことができる。また、遊技者はハンドル操作による技術が必要となり、従来の遊技機とは異なる緊張感をもって遊技することができるようになる。従って、このような遊技機を設置することにより、遊技店ではこれまでとは異なる客層を魅了することが期待でき、新しい遊技客として取り込むことが可能となる。   The pachinko gaming machine of the present invention includes a front game area and a rear game area behind the front game area, and a ball that guides the ball that has been driven to either the front game area or the rear game area. A guide member is provided, and the player adjusts the firing strength of the launching means, and hits a ball aiming at the ball guide member, thereby driving a ball into a desired game area of the front game area and the rear game area. It is configured to be possible. Thereby, since the player can aim at a specific game area according to his / her skill, he / she can enjoy the game with an unprecedented interest. In addition, the player needs a technique by operating the handle, and can play with a different feeling of tension from the conventional gaming machine. Therefore, by installing such a gaming machine, it can be expected that the game store will attract a different customer base than before, and it can be taken in as a new player.

その際、玉誘導部材は、発射手段の発射強さが調整され発射された玉が当たることによって玉の軌道を変更し、玉が打ち込まれた遊技領域とは異なる遊技領域に玉を導くように構成することができる。このように発射手段の発射強さによって玉が衝突して玉の軌道を変更する玉誘導部材(例えば跳ね返し部材)を備えることにより、前面遊技領域又は後面遊技領域に玉を導くようにでき、遊技者は自身の発射操作で特定の遊技領域を狙うことが可能となる。   At that time, the ball guiding member changes the trajectory of the ball by adjusting the firing strength of the launching means and hits the shot ball so that the ball is guided to a game area different from the game area where the ball is driven. Can be configured. In this way, by providing a ball guiding member (for example, a rebound member) that changes the trajectory of the ball by colliding with the firing strength of the launching means, the ball can be guided to the front game area or the rear game area. A person can aim at a specific game area by his own launch operation.

また、その際、前面遊技領域と後面遊技領域とは、前面遊技領域を形成する前面遊技盤の上部に形成された開口により連通するように構成することができる。そして、開口付近の遊技領域の領域内縁部に玉誘導部材として跳ね返し部材が設けられ、その跳ね返し部材によって発射手段から打ち込まれた玉を跳ね返し、打ち込まれた遊技領域とは異なる遊技領域に開口を経由して導くことができる。このように跳ね返し部材が設けられ、遊技者は特定の遊技領域を狙うことができる。   In this case, the front game area and the rear game area can be configured to communicate with each other through an opening formed in an upper part of the front game board forming the front game area. Then, a rebound member is provided as a ball guiding member at the inner edge of the game area near the opening. The rebound member rebounds the ball driven from the launching means, and passes through the opening to a game area different from the game area that has been driven. Can be guided. Thus, the rebound member is provided, and the player can aim at a specific game area.

さらに、その際、発射手段から発射された玉が、前面遊技領域と後面遊技領域とのいずれか一に入り易く構成することができる。そして、玉誘導部材は、玉が入り易い遊技領域に落下する位置で玉を受入れ、その遊技領域とは異なる遊技領域に玉を導く受入口を備えることができる。このように受入口が設けられ、一方の遊技領域に向けて落下した玉は、そのままその遊技領域を流下するか、或いは受入口を通過して他方の遊技領域に導かれるか、いずれかに玉が振分けられるので、面白味を増すことができる。   Furthermore, at that time, the ball fired from the launching means can be configured to easily enter either the front game area or the rear game area. The ball guiding member can include a receiving port that receives the ball at a position where the ball falls into a game area where the ball easily enters, and guides the ball to a game area different from the game area. In this way, a ball that is provided with an entrance and falls toward one game area flows down the game area as it is, or passes through the entrance and is guided to the other game area. Since it is distributed, the fun can be increased.

また、その際、玉誘導部材は、発射手段から所定の発射強さで発射される玉を受入れ易い第1受入口と、この第1受入口に入り易い発射強さとは異なる発射強さで発射される玉を受入れ易い第2受入口とを備えることができる。そして、第1受入口は前面遊技領域と後面遊技領域とのいずれか一に連通する一方、第2受入口は第1受入口が連通する遊技領域とは異なる遊技領域に連通するようにできる。このように玉誘導部材として、発射手段の発射強さによって玉の受入れ易さが異なる第1受入口と第2受入口とを備え、この第1受入口と第2受入口とによって前面遊技領域又は後面遊技領域に玉を振分けるようにすることができる。遊技者は自身の発射操作で特定の遊技領域を狙うことが可能となり、これまでにない興趣を遊技者に与えることができる。   In this case, the ball guiding member is fired at a firing strength different from the first receiving entrance that easily accepts a ball fired from the firing means with a predetermined firing strength and the firing strength that easily enters the first receiving entrance. And a second receiving port that can easily receive the balls to be played. The first reception port communicates with any one of the front game region and the rear game region, while the second reception port communicates with a game region different from the game region with which the first reception port communicates. As described above, the ball guiding member includes the first receiving port and the second receiving port that are different in the ease of receiving the ball depending on the firing strength of the shooting means, and the front game area is formed by the first receiving port and the second receiving port. Alternatively, balls can be distributed to the rear game area. The player can aim at a specific game area by his own launch operation, and can give the player an unprecedented interest.

(実施例1)
以下、本発明の実施の形態につき、図面に示す実施例を参照して説明する。図1は本発明のパチンコ遊技機1の正面模式図である。パチンコ遊技機1は、台枠に取り付けられた透明ガラス扉2と、台枠の内側に配置されてガラス扉2によって覆われ、円状に前面遊技領域3aを形成する透明板状の前面遊技盤3と、この前面遊技盤3の後方に同じく円状に後面遊技領域53aを形成する後面遊技盤53とを有する。
(Example 1)
Hereinafter, embodiments of the present invention will be described with reference to examples shown in the drawings. FIG. 1 is a schematic front view of a pachinko gaming machine 1 according to the present invention. The pachinko gaming machine 1 includes a transparent glass door 2 attached to the underframe, and a transparent plate-like front game board that is disposed inside the underframe and covered by the glass door 2 to form a front game area 3a in a circular shape. 3 and a rear game board 53 that forms a rear game area 53a in a circular shape behind the front game board 3.

前面遊技盤3と後面遊技盤53とは積層状態をなし、前面遊技盤3が透明板で形成され、後面遊技領域53aは遊技者から透視可能となっている。これら遊技盤3,53の下方には、玉供給皿4が設けられている。玉供給皿4に準備された玉は、ハンドル5を含んで構成される玉発射機構によって遊技盤3,53のいずれか一に打ち込まれるように発射される。前面遊技盤3又は後面遊技盤53に達した玉は、その遊技盤3又は遊技盤53の面上(前面遊技領域3a又は後面遊技領域53a)を落下する。   The front game board 3 and the rear game board 53 are laminated, the front game board 3 is formed of a transparent plate, and the rear game area 53a can be seen through from the player. Below these game boards 3 and 53, a ball supply tray 4 is provided. The balls prepared in the ball supply tray 4 are fired so as to be driven into one of the game boards 3 and 53 by a ball firing mechanism including the handle 5. The ball that has reached the front game board 3 or the rear game board 53 falls on the surface of the game board 3 or the game board 53 (the front game area 3a or the rear game area 53a).

図3は前面遊技盤3及び後面遊技盤53の正面図、図4は前面遊技盤3及び後面遊技盤53の斜視図を示す。前面遊技盤3の面上には中央に前面始動入賞口7(始動入賞口1ともいう)が配置されている。後面遊技盤53の面上には、その中央付近に液晶表示部56が配設されている。液晶表示部56には、3つのキャラクタ(数字)で構成された図柄が変動表示される特別図柄表示部65が設けられている。液晶表示部56の下方には、左右に後面始動入賞口57,58(始動入賞口2,3ともいう)が配置されている。   FIG. 3 is a front view of the front game board 3 and the rear game board 53, and FIG. 4 is a perspective view of the front game board 3 and the rear game board 53. On the surface of the front game board 3, a front start winning port 7 (also referred to as a start winning port 1) is arranged in the center. On the surface of the rear game board 53, a liquid crystal display unit 56 is disposed near the center thereof. The liquid crystal display unit 56 is provided with a special symbol display unit 65 on which symbols composed of three characters (numbers) are displayed in a variable manner. Below the liquid crystal display unit 56, rear start winning ports 57, 58 (also referred to as start winning ports 2, 3) are arranged on the left and right.

前面始動入賞口7、後面始動入賞口57,58への入賞に基づいて、大当たりの抽選が行われる。前面始動入賞口7の下方には、前面始動入賞口7への入賞に基づく抽選結果が大当たり図柄であったときに開放する前面大入賞口9(大入賞口1ともいう)と、玉を回収するための前面アウト口10とが設けられている。後面始動入賞口57,58の下方には、後面始動入賞口57,58への入賞に基づく抽選結果が大当たり図柄であったときに開放する後面大入賞口59(大入賞口2ともいう)と、玉を回収するための後面アウト口60とが設けられている。   A jackpot lottery is performed based on winning at the front start winning port 7 and the rear start winning ports 57 and 58. Below the front start winning port 7, a front large winning port 9 (also referred to as a big winning port 1) that opens when the lottery result based on winning at the front start winning port 7 is a big hit symbol, collects balls. A front out port 10 is provided. Below the rear start winning ports 57, 58 are a rear large winning port 59 (also referred to as a big winning port 2) that is opened when a lottery result based on winning in the rear start winning ports 57, 58 is a big hit symbol. A rear-out port 60 for collecting balls is provided.

図1において、後面遊技盤53の面上に配置された後面始動入賞口57,58、後面大入賞口59及び前面移動口61,62,63などの玉の受入口や液晶表示部56などは破線で示している。また、前面遊技盤3及び後面遊技盤53のそれぞれ面上には玉の流下方向を変更する障害物として、障害釘19が複数設けられている。   In FIG. 1, ball receiving ports such as rear start winning ports 57, 58, rear large winning port 59 and front moving ports 61, 62, 63 arranged on the surface of the rear game board 53, the liquid crystal display unit 56, etc. It is indicated by a broken line. In addition, a plurality of obstacle nails 19 are provided on the respective surfaces of the front game board 3 and the rear game board 53 as obstacles for changing the flow direction of the balls.

液晶表示部56において、特別図柄表示部65の上方には保留玉表示部66が設けられている。保留玉表示部66では、前面始動入賞口7及び後面始動入賞口57,58の入賞により得られる大当たり抽選結果を保留情報としてRAM24に記憶し、記憶された保留数を表示するものである。本実施例では特別図柄の保留数(保留玉)の上限は4個に設定されている。   In the liquid crystal display unit 56, a reserved ball display unit 66 is provided above the special symbol display unit 65. The holding ball display unit 66 stores the jackpot lottery result obtained by winning the front start winning port 7 and the rear start winning ports 57 and 58 in the RAM 24 as hold information, and displays the stored number of holds. In the present embodiment, the upper limit of the number of reserved special symbols (holding balls) is set to four.

そして、前面遊技領域3aと後面遊技領域53aとの間を玉が移動する移動口が前面遊技盤3と後面遊技盤53とに複数設けられている。前面遊技盤3の面上には、前面始動入賞口7の上方左右に後面移動口11,12が設けられている。後面遊技盤53の面上には、液晶表示部56の下方中央に前面移動口61、液晶表示部56の左右に前面移動口62,63がそれぞれ設けられている。   The front game board 3 and the rear game board 53 are provided with a plurality of moving ports through which balls move between the front game area 3a and the rear game area 53a. On the surface of the front game board 3, rear movement ports 11 and 12 are provided on the upper and left sides of the front start winning port 7. On the surface of the rear game board 53, a front moving port 61 is provided in the lower center of the liquid crystal display unit 56, and front moving ports 62 and 63 are provided on the left and right sides of the liquid crystal display unit 56, respectively.

次に、図2に示すのは、パチンコ遊技機1の遊技制御装置20の構成を示すブロック図である。遊技制御装置20は、メイン基板21、このメイン基板21に搭載されたCPU22、遊技プログラムを格納したROM23、RAM24、入出力回路25、CPU22からの制御信号の出力が接続される表示制御基板26、音声制御基板27、ランプ制御基板28、払出制御基板29、発射制御基板30、及びこの遊技制御装置20に電源を供給する電源回路31を含み構成される。   Next, FIG. 2 is a block diagram showing a configuration of the game control device 20 of the pachinko gaming machine 1. The game control device 20 includes a main board 21, a CPU 22 mounted on the main board 21, a ROM 23 storing a game program, a RAM 24, an input / output circuit 25, and a display control board 26 to which output of control signals from the CPU 22 is connected. The sound control board 27, the lamp control board 28, the payout control board 29, the launch control board 30, and a power supply circuit 31 that supplies power to the game control apparatus 20 are configured.

玉の通過を検知したとき検知信号を出力する検知スイッチとして、前面始動入賞検出器(始動入賞1検出器)32、後面始動入賞検出器(始動入賞2検出器, 始動入賞3検出器)33,34、前面大入賞口入賞検出器(大入賞1検出器)35、後面大入賞口入賞検出器(大入賞2検出器)36が入出力回路25を介してCPU22に接続されている。前面大入賞口開放用ソレノイド(大入賞口1開放用ソレノイド)37、後面大入賞口開放用ソレノイド(大入賞口2開放用ソレノイド)38が入出力回路25を介してCPU22に接続されている。CPU22からの制御信号により前面大入賞口開放用ソレノイド37が駆動され、前面大入賞口9の開閉が制御されるとともに、CPU22からの制御信号により後面大入賞口開放用ソレノイド38が駆動され、後面大入賞口59の開閉が制御される。   As a detection switch that outputs a detection signal when the passage of a ball is detected, a front start prize detector (start prize 1 detector) 32, a rear start prize detector (start prize 2 detector, start prize 3 detector) 33, 34, a front large prize opening prize detector (large prize 1 detector) 35, and a rear large prize opening prize detector (large prize 2 detector) 36 are connected to the CPU 22 via the input / output circuit 25. A front large winning port opening solenoid (large winning port 1 opening solenoid) 37 and a rear large winning port opening solenoid (large winning port 2 opening solenoid) 38 are connected to the CPU 22 via the input / output circuit 25. The front large winning opening opening solenoid 37 is driven by a control signal from the CPU 22 to control the opening and closing of the front large winning opening 9, and the rear large winning opening releasing solenoid 38 is driven by a control signal from the CPU 22, The opening / closing of the big prize opening 59 is controlled.

表示制御基板26にはCPU22からの制御信号が入力され、該制御信号に応じて液晶表示部56の特別図柄表示部65及び保留玉表示部66の表示が制御される。また、音声制御基板27では音声信号を作成し、音声信号が増幅されスピーカ41から音声が出力される。ランプ制御基板28にはCPU22からの制御信号が入力され制御信号に応じてランプ類42が制御される。また、払出制御基板29では制御信号に応じて賞球や貸球の払出装置43を制御する。発射制御基板30では玉の発射装置44(発射手段)を制御する。発射制御基板30には遊技者が操作するハンドル5からの信号が入力される。発射装置44は玉の発射強さを調整する発射強さ調整部45を含んでおり、遊技者の操作によって玉の発射強さ(或いは発射速度)が調整可能となっている。発射強さ調整部45としては遊技者がハンドル5(操作手段)を操作することによって(ハンドル5を回す量(角度)を調整することによって)機械的に発射強さ(玉を打撃する強さ)が調整されるものなどが採用できる。   A control signal from the CPU 22 is input to the display control board 26, and display of the special symbol display unit 65 and the reserved ball display unit 66 of the liquid crystal display unit 56 is controlled in accordance with the control signal. Also, the audio control board 27 creates an audio signal, the audio signal is amplified, and the audio is output from the speaker 41. A control signal from the CPU 22 is input to the lamp control board 28, and the lamps 42 are controlled according to the control signal. In addition, the payout control board 29 controls the payout device 43 for winning balls or rental balls according to the control signal. The launch control board 30 controls the ball launching device 44 (ejecting means). A signal from the handle 5 operated by the player is input to the launch control board 30. The launching device 44 includes a firing strength adjusting unit 45 that adjusts the firing strength of the ball, and the firing strength (or firing speed) of the ball can be adjusted by the player's operation. As the firing strength adjusting unit 45, when the player operates the handle 5 (operation means) (by adjusting the amount (angle) of turning the handle 5), the firing strength (strength of hitting the ball) is mechanically increased. ) Can be used.

パチンコ遊技機1の上部には種々色彩で表示可能なランプ18が設けられ、遊技の演出を色彩情報として遊技者に提供するようにしている。   A lamp 18 that can be displayed in various colors is provided on the upper part of the pachinko gaming machine 1 so that a game effect is provided to the player as color information.

CPU22(抽選手段)は、前面始動入賞口7又は後面始動入賞口57,58の入賞に起因して大当たりか否かの抽選を行う機能を有する。特別図柄表示部65は、抽選結果に基づいて図柄を変動表示する機能を有している。   The CPU 22 (lottery means) has a function of performing a lottery as to whether or not a big hit is caused by winning of the front start winning port 7 or the rear start winning ports 57 and 58. The special symbol display unit 65 has a function of variably displaying symbols based on the lottery result.

次に、遊技者が玉の発射強さを調整することにより狙った遊技領域に入り易いように玉を導く玉誘導部材について説明する。遊技者が玉誘導部材を狙って玉を打ち込むことで、所望の遊技領域に玉を打ち込むことができるようにしている。図5は前面遊技盤3の上部における前面遊技領域3aと後面遊技領域53aとの境界部分を示す。前面遊技盤3には、発射装置44から発射された玉を誘導する1本のレール17を設けている。玉の発射強さが弱いときには、レール17の飛び出し口から玉は前面遊技領域3aに落下するようにしている。前面遊技盤3の上部には開口13が形成され、この開口13によって前面遊技領域3aと後面遊技領域53aとは連通している。   Next, a description will be given of a ball guiding member that guides the ball so that the player can easily enter the targeted game area by adjusting the firing strength of the ball. A player can hit a ball into a desired game area by hitting a ball aiming at the ball guiding member. FIG. 5 shows a boundary portion between the front game area 3 a and the rear game area 53 a in the upper part of the front game board 3. The front game board 3 is provided with one rail 17 that guides the ball fired from the launching device 44. When the ball firing strength is weak, the ball falls from the outlet of the rail 17 to the front game area 3a. An opening 13 is formed in the upper part of the front game board 3, and the front game area 3a and the rear game area 53a communicate with each other through the opening 13.

レール17の飛び出し口から離間して前面遊技領域3aを横断した反対側部分にクッション材で形成された跳ね返し部材14を前面遊技盤3の内周縁部に設けている。跳ね返し部材14は、発射装置44の発射強さが強いときに発射された玉が衝突することにより玉の軌道を変更する玉誘導部材として機能し、後面遊技領域53aに玉が入り易いようにしている。すなわち跳ね返し部材14の跳ね返し面14aは、ガラス扉2側を前方側、台の裏側にあたる側を後方側としたとき、後方にいくほど下方に傾斜した形状としている。跳ね返し部材14は、開口13の下端と略同じ高さ位置に配置され、跳ね返し部材14に当たった玉を概ね後面遊技領域53aの方向に跳ね返し、前面遊技領域3aには玉が入り難いようにしている。すなわち跳ね返し部材14は、配置される位置と形状によって、玉の発射強さが弱いときに玉が入り易い前面遊技領域3aとは異なる後面遊技領域53aに玉を導く玉誘導部材として機能する。   A rebound member 14 formed of a cushioning material is provided on the inner peripheral edge of the front game board 3 on the opposite side of the rail 17 away from the outlet of the rail 17 and crossing the front game area 3a. The rebounding member 14 functions as a ball guiding member that changes the trajectory of the ball when the launched ball collides when the firing strength of the launching device 44 is strong, so that the ball easily enters the rear game area 53a. Yes. That is, the rebound surface 14a of the rebound member 14 has a shape that is inclined downward as it goes rearward, with the glass door 2 side being the front side and the side corresponding to the back side of the table being the rear side. The rebound member 14 is disposed at substantially the same height as the lower end of the opening 13 so that the ball hitting the rebound member 14 rebounds generally in the direction of the rear game area 53a so that the front game area 3a is less likely to enter the ball. Yes. That is, the rebound member 14 functions as a ball guiding member that guides the ball to the rear game area 53a that is different from the front game area 3a where the ball easily enters when the ball firing strength is weak depending on the position and shape of the ball.

前面遊技盤3の上部には、玉が前面遊技領域3aに落下する位置において、前面遊技領域3aに張り出した玉受入部15を複数(本実施例では3個)設けている。玉受入部15は、前面壁及び両側壁と、これら前面壁及び両側壁で形成され後面遊技領域53aと連通する溝部15aとを有する。その前面壁は後方にいくほど下方に傾斜した形状としている。この玉受入部15に入った玉は後面遊技領域53aに導かれる(図3及び図4参照)。従って、レール17の飛び出し口から前面遊技領域3aに向けて打ち出された玉は、概ね前面遊技領域3aに向けて落下し、一部はこの玉受入部15に入って後面遊技領域53aに導かれる。玉受入部15の数量によって、前面遊技領域3aと後面遊技領域53aとへの玉の振分け量は調整される。玉受入部15は前面遊技領域3aに落下する玉を後面遊技領域53aへ誘導する玉誘導部材として機能するものである。なお、跳ね返し部材14と玉受入部15とは、双方設けてもよく、或いはいずれか一方のみでもよい。   In the upper part of the front game board 3, a plurality (three in this embodiment) of ball receiving portions 15 projecting from the front game area 3a are provided at positions where the balls fall into the front game area 3a. The ball receiving portion 15 includes a front wall and both side walls, and a groove portion 15a formed of the front wall and both side walls and communicating with the rear game area 53a. The front wall has a shape inclined downward as it goes rearward. The balls that have entered the ball receiving portion 15 are guided to the rear game area 53a (see FIGS. 3 and 4). Accordingly, the balls launched from the outlet of the rail 17 toward the front game area 3a generally drop toward the front game area 3a, and a part thereof enters the ball receiving portion 15 and is guided to the rear game area 53a. . The amount of balls distributed to the front game area 3a and the rear game area 53a is adjusted according to the quantity of the ball receiving portions 15. The ball receiving portion 15 functions as a ball guiding member that guides a ball falling to the front game area 3a to the rear game area 53a. Note that both the rebound member 14 and the ball receiving portion 15 may be provided, or only one of them may be provided.

次に、図6及び図7は後面移動口及び前面移動口の構造を示す。後面移動口11,12は同じ構造をしており、後面移動口11を代表として説明する。後面移動口11は、上面に方形状の開口11aと、後面に玉が通過可能な円形状の開口11bとを有し、後面の開口11bは前面遊技盤3に設けられた挿通孔311と連通している。前面遊技領域3aに打ち込まれた玉が後面移動口11に入った場合、後面遊技領域53aに玉は排出される。これにより、後面遊技領域53aに玉が移動されることになる。   Next, FIG.6 and FIG.7 shows the structure of a rear surface moving port and a front surface moving port. The rear surface moving ports 11 and 12 have the same structure, and the rear surface moving port 11 will be described as a representative. The rear surface moving port 11 has a rectangular opening 11 a on the upper surface and a circular opening 11 b through which a ball can pass on the rear surface. The rear surface opening 11 b communicates with an insertion hole 311 provided in the front game board 3. is doing. When a ball that has been driven into the front game area 3a enters the rear movement port 11, the ball is discharged into the rear game area 53a. As a result, the ball is moved to the rear game area 53a.

前面移動口62,63は同じ構造をしており、前面移動口62を代表として説明する。前面移動口62は、上面に方形状の開口62aと、前面に玉が通過可能な円形状の開口62bとを有し、前面の開口62bは前面遊技盤3に設けられた挿通孔362と連通している。後面遊技領域53aに打ち込まれた玉が前面移動口62に入った場合、前面遊技領域3aに排出される。これにより、前面遊技領域3aに玉が移動されることになる。   The front moving ports 62 and 63 have the same structure, and the front moving port 62 will be described as a representative. The front moving port 62 has a rectangular opening 62 a on the upper surface and a circular opening 62 b through which a ball can pass on the front surface, and the front opening 62 b communicates with an insertion hole 362 provided in the front game board 3. is doing. When a ball driven into the rear game area 53a enters the front moving port 62, it is discharged to the front game area 3a. Thereby, the ball is moved to the front game area 3a.

次に、前面移動口61について説明する。前面移動口61は、図4に示すように液晶表示部56を収容するハウジング91の下部ステージの後方に設けられた挿通孔92と連通している。ハウジング91の天部91aには玉が通過可能な複数(本実施例では2個)の挿通孔93が形成されている。後面遊技領域53aに打ち込まれた玉がこの挿通孔93を通過し、ハウジング91内に入り、下部の挿通孔92を通過して、前面移動口61から前面遊技領域3aに排出される。前面移動口61の前面開口61aは、前面始動入賞口7の真上に位置し、前面始動入賞口7に玉が入賞し易くしている。   Next, the front moving port 61 will be described. As shown in FIG. 4, the front moving port 61 communicates with an insertion hole 92 provided at the rear of the lower stage of the housing 91 that houses the liquid crystal display unit 56. A plurality of (two in this embodiment) insertion holes 93 through which balls can pass are formed in the top portion 91a of the housing 91. A ball driven into the rear game area 53a passes through the insertion hole 93, enters the housing 91, passes through the lower insertion hole 92, and is discharged from the front moving port 61 to the front game area 3a. The front opening 61a of the front moving port 61 is located directly above the front start winning port 7, and makes it easy for a ball to win the front start winning port 7.

図8は後面始動入賞口の構造を示す。後面始動入賞口57,58は同じ構造をしており、後面入賞口57を代表として説明する。後面始動入賞口57は、上面に開口57aと、後面に円形状の開口57bとを有し、後面開口57bは後面遊技盤53に設けられた挿通孔357と連通している。後面入賞口57に入賞した玉はそのまま台に裏側に導かれる。後面始動入賞口57の近傍には始動入賞2検出器33(図8には図示せず)が設けられている。   FIG. 8 shows the structure of the rear start winning opening. The rear start winning ports 57 and 58 have the same structure, and the rear winning port 57 will be described as a representative. The rear start winning opening 57 has an opening 57 a on the upper surface and a circular opening 57 b on the rear surface, and the rear opening 57 b communicates with an insertion hole 357 provided in the rear game board 53. The ball that has won the rear prize opening 57 is guided to the back side of the stand as it is. A start winning 2 detector 33 (not shown in FIG. 8) is provided in the vicinity of the rear start winning opening 57.

そして、前面遊技盤3に設けられた前面始動入賞口7に入賞した玉は、後面遊技盤53を挿通する流通路7a通過して台の裏側に導かれる(図3及び図4参照)。この流通路7aの近傍には始動入賞1検出器32が設けられている。また、前面大入賞口9に入賞した玉は、流通路9aを通過して台の裏側に導かれる(図3及び図4参照)。この流通路9aの近傍には大入賞口1検出器35が設けられている。さらに、後面遊技盤53に設けられた後面大入賞口59に入賞した玉は、そのまま台の裏側に導かれる。後面大入賞口59の近傍には大入賞口2検出器36が設けられている。また、前面アウト口10は前面遊技盤3に、また後面アウト口60は後面遊技盤53に独立に設けられ、玉を別々に回収するようにしている。   Then, the ball that has won the front start winning opening 7 provided on the front game board 3 passes through the flow path 7a that passes through the rear game board 53 and is guided to the back side of the table (see FIGS. 3 and 4). A start winning 1 detector 32 is provided in the vicinity of the flow passage 7a. Further, the ball that has won the front large winning opening 9 passes through the flow passage 9a and is guided to the back side of the base (see FIGS. 3 and 4). In the vicinity of the flow passage 9a, a prize winning port 1 detector 35 is provided. Further, the ball that has won the rear large prize opening 59 provided on the rear game board 53 is guided to the back side of the stand as it is. In the vicinity of the rear large winning opening 59, a large winning opening 2 detector 36 is provided. Further, the front out port 10 is provided in the front game board 3 and the rear out port 60 is provided independently in the rear game board 53 so as to collect balls separately.

次に、動作について説明する。発射装置44から発射された玉は前面遊技領域3aへ打ち込まれる。玉は、その発射強さにより、前面遊技領域3a又は後面遊技領域53aのいずれかに落下する。遊技者はハンドル5の操作により、玉の発射強さを調整することにより、例えば発射強さを強くした場合、発射された玉は跳ね返し部材14に衝突し、跳ね返し面14aが後方に傾斜していることにより、概ね後面遊技領域53aに導かれる。一方発射強さを弱くした場合、発射された玉は概ね前面遊技領域3aに向けて落下する。遊技者は自分が打ち込みたい遊技領域を狙って遊技することができる。前面遊技領域3aに向けて落下した玉は、そのまま前面遊技領域3aを流下するか、或いは玉受入部15に入って後面遊技領域53aに導かれる。   Next, the operation will be described. The ball fired from the launching device 44 is driven into the front game area 3a. The ball falls into either the front game area 3a or the rear game area 53a depending on the firing strength. When the player adjusts the firing strength of the ball by operating the handle 5, for example, when the firing strength is increased, the fired ball collides with the rebound member 14 and the rebound surface 14a is inclined backward. As a result, the player is led to the rear game area 53a. On the other hand, when the firing strength is reduced, the fired ball generally falls toward the front game area 3a. A player can aim at a game area that he / she wants to drive and play. The ball dropped toward the front game area 3a flows down the front game area 3a as it is, or enters the ball receiving portion 15 and is guided to the rear game area 53a.

前面遊技領域3aを玉が流下した場合において、前面始動入賞口7へ入賞し、前面始動入賞口7に付設された始動入賞1検出器32により玉を検知すると、入賞検知信号がCPU22に伝送される。CPU22に入賞検知信号が入力されたタイミングに応じて、CPU22が当たり判定用カウンタから乱数値(カウンタ値)を取得し、その当たり判定用の乱数が大当たり乱数に一致するか否かを判定することにより大当たりの抽選を行っている。   When a ball flows down in the front game area 3a, when the ball is won by the front start winning port 7 and the ball is detected by the start winning 1 detector 32 attached to the front start winning port 7, a winning detection signal is transmitted to the CPU 22. The The CPU 22 acquires a random value (counter value) from the hit determination counter according to the timing when the winning detection signal is input to the CPU 22, and determines whether or not the hit determination random number matches the jackpot random number. A lottery is being drawn.

抽選結果に基づいて、特別図柄表示部65にて図柄が変動表示された後停止する。その停止図柄として大当たり図柄が表示されたときに大当たりが発生する。大当たり図柄に応じて前面遊技領域3aの前面大入賞口9の開閉動作が所定回数(例えば15ラウンド)実行される。   Based on the lottery result, the special symbol display unit 65 stops the display after the symbols are variably displayed. A jackpot occurs when a jackpot symbol is displayed as the stop symbol. The opening / closing operation of the front big winning opening 9 in the front game area 3a is executed a predetermined number of times (for example, 15 rounds) according to the big hit symbol.

一方後面遊技領域53aに玉が導かれた場合において、後面始動入賞口57又は58に入賞し、始動入賞2検出器33又は始動入賞3検出器34により玉を検知すると、前述同様に大当たり抽選が行われる。その抽選結果は同じく特別図柄表示部65に示される。大当たりが発生した場合、大当たり図柄に応じて後面遊技領域53aの後面大入賞口59の開閉動作が所定回数実行される。   On the other hand, when the ball is led to the rear game area 53a, if the ball is detected by the start winning prize detector 57 or 58 and the ball is detected by the starting prize 2 detector 33 or the start prize 3 detector 34, the big hit lottery is performed as described above. Done. The lottery result is also shown in the special symbol display unit 65. When a big hit occurs, the opening / closing operation of the rear big winning opening 59 of the rear game area 53a is executed a predetermined number of times according to the big hit symbol.

このように前面遊技領域3aと、この前面遊技領域3aの後方に後面遊技領域53aとを備えるとともに、レール17の飛び出し口から離間して前面遊技領域3aを横断した反対側部分に跳ね返し部材14を前面遊技盤3の内周縁部に設けた構成としており、遊技者がハンドル5を操作し発射強さを調整することにより、玉の軌道を調整して、前面遊技領域3aと後面遊技領域53aとのうち、遊技者が狙った遊技領域に入り易いように玉を導くことができる。すなわち玉の発射強さを強くした場合、発射された玉は跳ね返し部材14に衝突し、跳ね返し面14aが後方に傾斜していることにより、後面遊技領域53aに導かれる。一方発射強さを弱くした場合、発射された玉は概ね前面遊技領域3aに向けて落下する。遊技者は自分が打ち込みたい遊技領域を狙って遊技することができる。   In this way, the front game area 3a and the rear game area 53a are provided behind the front game area 3a, and the rebound member 14 is separated from the pop-out opening of the rail 17 on the opposite side portion across the front game area 3a. It is configured to be provided on the inner peripheral edge of the front game board 3, and the player adjusts the trajectory of the ball by operating the handle 5 and adjusting the launch strength, thereby adjusting the front game area 3a and the rear game area 53a. Among them, the ball can be guided so as to easily enter the game area aimed by the player. That is, when the firing strength of the ball is increased, the fired ball collides with the rebound member 14, and the rebound surface 14a is inclined rearward, thereby being led to the rear game area 53a. On the other hand, when the firing strength is reduced, the fired ball generally falls toward the front game area 3a. A player can aim at a game area that he / she wants to drive and play.

また、前面遊技盤3に上部に玉受入部15が設けられ、前面遊技領域3aに向けて落下した玉は、そのまま前面遊技領域3aを流下するか、或いは玉受入部15に入って後面遊技領域53aに導かれるか、いずれかに玉が振分けられ、面白味を増している。このように遊技者は発射強さを調整しながら遊技することになり、遊技者の介入性を高めて、遊技者に新しい興趣を与えることができる。   Also, the front game board 3 is provided with a ball receiving portion 15 at the upper part, and the ball that has dropped toward the front game area 3a flows down the front game area 3a as it is, or enters the ball reception section 15 to enter the rear game area. It is led to 53a or a ball is distributed to any of them, which increases the fun. In this way, the player plays the game while adjusting the firing strength, so that the player's intervention can be improved and a new interest can be given to the player.

(変形例)
次に、図9は玉誘導部材の変形例を示す。この変形例では、発射された玉は、前面遊技領域3aと後面遊技領域53aとの境界上に打ち込まれるようにしている。図9において、前面遊技領域3aと後面遊技領域53aとの境界にまたがって(ガラス扉2側を前方側、台の裏側にあたる側を後方側としたとき、前後方向にまたがって)、発射装置44から発射された玉を誘導する1本のレール87を設けている。そのレール87の飛び出し口から離間して遊技領域を横断した反対側部分に跳ね返し部材84を前面遊技盤3及び後面遊技盤53の内周縁部にそれぞれ設けている。この例では跳ね返し部材84は前面遊技領域3a及び後面遊技領域53aにまたがって(前後方向にまたがって)設けられている。
(Modification)
Next, FIG. 9 shows a modification of the ball guiding member. In this modification, the fired ball is driven onto the boundary between the front game area 3a and the rear game area 53a. In FIG. 9, the launching device 44 straddles the boundary between the front game area 3a and the rear game area 53a (stretching in the front-rear direction when the glass door 2 side is the front side and the back side of the table is the rear side). One rail 87 for guiding the ball fired from is provided. Bounce members 84 are provided on the inner peripheral edge portions of the front game board 3 and the rear game board 53 on opposite sides of the rail 87 that are spaced apart from the pop-out opening and cross the game area. In this example, the rebound member 84 is provided across the front game area 3a and the rear game area 53a (stretching in the front-rear direction).

この跳ね返し部材84の跳ね返し面は前後方向にほぼ真っ直ぐに形成され、玉の入射方向に対し概ね前後方向の軌道変更なしに玉を跳ね返すものである。従って、この跳ね返し部材84に衝突した玉は、前面遊技領域3aと後面遊技領域53aとの境界上に概ね跳ね返される。   The rebound surface of the rebound member 84 is formed substantially straight in the front-rear direction, and rebounds the ball without changing the trajectory in the front-rear direction with respect to the incident direction of the ball. Accordingly, the ball colliding with the rebound member 84 is generally rebounded on the boundary between the front game area 3a and the rear game area 53a.

そして、前面遊技盤3の上部には、レール87から離間し跳ね返し部材84に近い位置に後面遊技領域53aに張り出した第1玉受入部85を設けるとともに、この第1玉受入部85とレール87の飛び出し口との間に位置し前面遊技領域3aに張り出した第2玉受入部86を設けている。第1玉受入部85は、後面壁及び両側壁と、これら後面壁及び両側壁で形成され前面遊技領域3aと連通する溝部85aとを有する。その後面壁は前方にいくほど下方に傾斜した形状としている。   The upper part of the front game board 3 is provided with a first ball receiving part 85 which is separated from the rail 87 and close to the rebound member 84 and projects to the rear game area 53a. A second ball receiving portion 86 is provided which is located between the two outlets and protrudes to the front game area 3a. The first ball receiving portion 85 includes a rear wall and both side walls, and a groove portion 85a formed by these rear wall and both side walls and communicating with the front game area 3a. The rear wall has a shape inclined downward as it goes forward.

一方第2玉受入部86は、前面壁及び両側壁と、これら前面壁及び両側壁で形成され後面遊技領域53aと連通する溝部86aとを有する。その前面壁は後方にいくほど下方に傾斜した形状としている。この第1玉受入部85に入った玉は前面遊技領域3aに導かれる一方、第2玉受入部86に入った玉は後面遊技領域53aに導かれる。なお、図9において図5と同一の機能を有する部分は同一符号を付して説明を省略する。   On the other hand, the second ball receiving portion 86 has a front wall and both side walls, and a groove portion 86a formed by these front and both side walls and communicating with the rear game area 53a. The front wall has a shape inclined downward as it goes rearward. The balls that have entered the first ball receiving portion 85 are guided to the front game area 3a, while the balls that have entered the second ball receiving portion 86 are guided to the rear game area 53a. In FIG. 9, parts having the same functions as those in FIG.

このように前面遊技領域3aと後面遊技領域53aとの境界より発射された玉は、前面遊技領域3a或いは後面遊技領域53aのいずれかに落下する。そして、第1玉受入部85と第2玉受入部86を設けており、遊技者はハンドル5の操作により、玉の発射強さを調整することにより、第1玉受入部85或いは第2玉受入部86を狙って打つことができる。例えば発射強さを弱めにすることにより、レール87の飛び出し口に近い第2玉受入部86を狙うことができるとともに、発射強さをやや強めにすることにより、飛び出し口から遠い第1玉受入部85を狙うことができる。前面遊技盤3の上部開口13の前面遊技領域3aを横断する方向において、その幅をほぼ二分するようにほぼ同じ大きさで、第1玉受入部85の溝部85aの上面開口と第2玉受入部86の溝部86aの上面開口とが形成されている。従って、遊技者は狙い撃ちし易い。第1玉受入部85と第2玉受入部86との上面開口の大きさによって、前面遊技領域3aと後面遊技領域53aとへの玉の振分け量は調整される。   In this way, the ball fired from the boundary between the front game area 3a and the rear game area 53a falls into either the front game area 3a or the rear game area 53a. And the 1st ball receiving part 85 and the 2nd ball receiving part 86 are provided, and a player adjusts the launch strength of a ball by operation of the handle 5, and the 1st ball receiving part 85 or the 2nd ball It can be hit with the receiving part 86 as a target. For example, by lowering the firing strength, the second ball receiving portion 86 close to the outlet of the rail 87 can be aimed, and by slightly increasing the firing strength, the first ball receiving far from the outlet is received. Part 85 can be aimed at. In the direction crossing the front game area 3a of the upper opening 13 of the front game board 3, the upper surface opening of the groove portion 85a of the first ball receiving portion 85 and the second ball reception are approximately the same size so as to bisect its width. The upper surface opening of the groove part 86a of the part 86 is formed. Therefore, the player is easy to aim. The amount of balls distributed to the front game area 3a and the rear game area 53a is adjusted according to the size of the upper surface opening of the first ball receiving portion 85 and the second ball receiving portion 86.

また、発射強さを調整することにより、跳ね返し部材84を利用して、前面遊技領域3a又は後面遊技領域53aを狙うことも可能である。跳ね返し部材84に衝突する強さでもって、かつ跳ね返しが小さいように発射強さを調整することにより、跳ね返し部材84に近い第1玉受入部85に玉は入り易い。また、発射強さをそれよりやや強くすることにより、跳ね返しを大きくするようにすれば第2玉受入部86に玉は入り易い。   It is also possible to aim at the front game area 3a or the rear game area 53a using the rebound member 84 by adjusting the firing strength. The ball can easily enter the first ball receiving portion 85 close to the rebound member 84 by adjusting the firing strength so that the rebound is small with the strength to collide with the rebound member 84. Further, if the rebound is increased by making the firing strength a little stronger than that, the ball can easily enter the second ball receiving portion 86.

このように跳ね返し部材84と第1玉受入部85、第2玉受入部86とは、前面遊技領域3aと後面遊技領域53aとの境界上に打ち込まれる玉を、前面遊技領域3a或いは後面遊技領域53aのいずれかに導く玉誘導部材として機能する。これにより遊技者は自分の技量によって特定の遊技領域を狙って遊技することができるので、これまでにない興趣をもって遊技を楽しむことができる。また、遊技者はハンドル操作による技術が可能となり、従来の遊技機とは異なる緊張感をもって遊技することができるようになる。   In this way, the rebound member 84, the first ball receiving portion 85, and the second ball receiving portion 86 are balls that are driven on the boundary between the front game area 3a and the rear game area 53a, either in the front game area 3a or the rear game area. It functions as a ball guiding member that leads to any of 53a. Accordingly, the player can play the game with a particular game area according to his / her skill, so that the game can be enjoyed with unprecedented interest. In addition, a player can use a technique by operating a handle, and can play a game with a tension different from that of a conventional gaming machine.

なお、本実施例に次のような変形例を加えてもよい。
(1)大当たりのとき開放される大入賞口は、実施例のように限定されるものではなく、大当たり図柄に応じて開放される大入賞口が設定されてもよく、或いは大当たりが発生する毎にいずれの大入賞口を開放するか抽選で決定してもよい。また、開放する大入賞口は、ラウンド毎に切替えたり、毎回抽選で決定してもよい。
The following modifications may be added to the present embodiment.
(1) The big winning opening that is opened at the time of a big win is not limited as in the embodiment, and a big winning opening that is opened according to the big win symbol may be set or every time a big win is generated It may be decided by lottery which big prize opening is to be opened. Also, the grand prize opening to be opened may be switched for each round or determined by lottery every time.

(2)前面遊技領域3aと後面遊技領域53aとの間を玉が行き来する移動口を設けたが、移動口をなくし行き来しない構成としてもよい。 (2) Although a moving port through which balls move back and forth between the front game area 3a and the rear game area 53a is provided, a configuration may be adopted in which the moving port is eliminated so as not to go back and forth.

(3)図10に示すように前面遊技領域3aと後面遊技領域53aとの遊技性を異なるようにしてもよい。例えば後面遊技領域53aの方が遊技者にとって有利な構成となるように、後面始動入賞口57,58は、その配置される位置と障害釘19によって前面始動入賞口7よりも入賞し易くしたり、また大当たり確率は、前面始動入賞口7への入賞に基づく抽選の場合(前面遊技領域3aの場合)より、後面始動入賞口57,58への入賞に基づく抽選の場合(後面遊技領域53a)の方を高く設定し、前面遊技領域3aにおける大当たり確率を「1/300」、後面遊技領域53aのそれを「1/60」としたりできる。CPU22は遊技領域ごとに異なる大当たりの当選確率を設定する当選確率設定手段として機能する。このように前面遊技領域3aと後面遊技領域53aとの遊技性を異なるようにして、遊技者が大当たり当選確率の高い後面遊技領域53aを狙って打ち込むことができるようにしてもよい。 (3) As shown in FIG. 10, the front game area 3a and the rear game area 53a may have different game characteristics. For example, so that the rear game area 53a is more advantageous for the player, the rear start winning holes 57 and 58 may be easier to win than the front start winning hole 7 due to the position of the rear start winning holes 57 and 58 and the obstacle nail 19. Also, the jackpot probability is more in the case of the lottery based on the winning in the rear start winning ports 57, 58 than in the case of the lottery based on the winning in the front starting winning port 7 (in the case of the front game region 3a) (rear game region 53a). Can be set higher, the jackpot probability in the front game area 3a can be "1/300", and that in the rear game area 53a can be "1/60". The CPU 22 functions as a winning probability setting means for setting a different jackpot winning probability for each game area. As described above, the game characteristics of the front game area 3a and the rear game area 53a may be made different so that the player can aim at the rear game area 53a having a high probability of winning a big hit.

(4)アウト口10及び60は、前面遊技盤3と後面遊技盤53とにそれぞれ独立に設けられ、玉を別々に回収するようにしているが、共通に回収するようにしてもよい。
(5)本実施例において、前面遊技盤3の上部に開口13を設けたが、開口13を設けずに玉受入部15の位置に後面移動口を設けるようにしてもよい。この場合、この後面移動口の上部受入口を広くすることで、遊技者は狙い易くなる。或いは跳ね返し部材の周りだけ開口部を設ける構成としてもよい。
(4) The outlets 10 and 60 are provided independently for the front game board 3 and the rear game board 53 and collect balls separately, but they may be collected in common.
(5) In the present embodiment, the opening 13 is provided in the upper part of the front game board 3, but the rear moving port may be provided at the position of the ball receiving portion 15 without providing the opening 13. In this case, the player can easily aim by widening the upper receiving port of the rear moving port. Or it is good also as a structure which provides an opening part only around the rebound member.

本発明のパチンコ遊技機の正面模式図。The front schematic diagram of the pachinko game machine of this invention. パチンコ遊技機の電気的構成を示すブロック図。The block diagram which shows the electrical constitution of a pachinko gaming machine. 前面遊技盤及び後面遊技盤の正面図。The front view of a front game board and a rear game board. 前面遊技盤及び後面遊技盤の斜視図。The perspective view of a front game board and a rear game board. 玉誘導部材の構成の一例を示す要部斜視図。The principal part perspective view which shows an example of a structure of a ball guide member. 後面移動口の構造を示す図。The figure which shows the structure of a rear surface movement port. 前面移動口の構造を示す図。The figure which shows the structure of a front moving port. 後面始動入賞口の構造を示す図。The figure which shows the structure of a rear surface start winning opening. 玉誘導部材の変形例を示す要部斜視図。The principal part perspective view which shows the modification of a ball guide member. 遊技領域の構成の変形例を示す説明図。Explanatory drawing which shows the modification of a structure of a game area | region.

符号の説明Explanation of symbols

1 パチンコ遊技機
2 ガラス扉(前面ガラス)
3 前面遊技盤
3a 前面遊技領域
5 ハンドル
7 前面始動入賞口
9 前面大入賞口
14,84 跳ね返し部材(玉誘導部材)
15 玉受入部(玉誘導部材;受入口)
17 レール
22 CPU
44 発射装置(発射手段)
45 発射強さ調整部
53 後面遊技盤
53a 後面遊技領域
57,58 後面始動入賞口
59 後面大入賞口
85 第1玉受入部(玉誘導部材;第1受入口)
86 第2玉受入部(玉誘導部材;第2受入口)
1 Pachinko machine 2 Glass door (front glass)
3 Front game board 3a Front game area 5 Handle 7 Front start winning port 9 Front large winning port 14,84 Rebound member (ball guide member)
15 Ball receiving part (ball guiding member; receiving port)
17 rail 22 CPU
44 Launching device (launching means)
45 Launch strength adjusting section 53 Rear game board 53a Rear game area 57,58 Rear start winning opening 59 Rear rear winning opening 85 First ball receiving portion (ball guiding member; first receiving port)
86 Second ball receiving part (ball guiding member; second receiving port)

Claims (5)

前面ガラスに面する前面遊技領域と、この前面遊技領域の後方に形成される後面遊技領域とを備えるとともに、それぞれの遊技領域に玉の流下方向を変更する障害物或いは玉を受け入れる受入口が配置されたパチンコ遊技機において、
遊技者の操作に応じて玉を発射するとともに、玉の発射強さが調整可能な発射手段と、
打ち込まれた玉を前記前面遊技領域と後面遊技領域とのうちいずれか一方に導く玉誘導部材とを備え、
前記発射手段を遊技者が操作して発射強さを調整し、前記玉誘導部材を狙って玉を打ち込むことで、前記前面遊技領域と後面遊技領域とのうちいずれか所望の遊技領域に玉を打ち込むことが可能に構成されていることを特徴とするパチンコ遊技機。
A front game area facing the front glass and a rear game area formed at the rear of the front game area are provided, and an obstacle for changing the flow direction of the balls or an entrance for receiving the balls is arranged in each game area. In the pachinko machine that was made,
A firing means that fires a ball in response to a player's operation and can adjust the firing strength of the ball,
A ball guiding member for guiding the ball that has been driven to either the front game area or the rear game area;
A player operates the firing means to adjust the firing strength, and hits a ball aiming at the ball guiding member, so that a ball is placed in any desired game area of the front game area and the rear game area. A pachinko gaming machine that is configured to be driven in.
前記玉誘導部材は、前記発射手段の発射強さが調整され発射された玉が当たることによって玉の軌道を変更し、玉が打ち込まれた遊技領域とは異なる遊技領域に玉を導くように構成されていることを特徴とする請求項1に記載のパチンコ遊技機。   The ball guiding member is configured to change the trajectory of the ball by hitting the shot ball after the firing strength of the launching unit is adjusted, and to guide the ball to a game area different from the game area where the ball is driven The pachinko gaming machine according to claim 1, wherein the pachinko gaming machine is provided. 前記発射手段から発射された玉が、前記前面遊技領域と後面遊技領域とのいずれか一に入り易く構成され、
前記玉誘導部材は、前記玉が入り易い遊技領域に落下する位置で玉を受入れ、その遊技領域とは異なる遊技領域に玉を導く受入口を備えていることを特徴とする請求項1又は2に記載のパチンコ遊技機。
The ball fired from the launching means is configured to easily enter any one of the front game area and the rear game area,
3. The ball guiding member includes a receiving port that receives a ball at a position where the ball falls into a game area where the ball easily enters, and guides the ball to a game area different from the game area. Pachinko machines described in 1.
前記玉誘導部材は、前記発射手段から所定の発射強さで発射される玉を受入れ易い第1受入口と、この第1受入口に入り易い発射強さとは異なる発射強さで発射される玉を受入れ易い第2受入口とを備え、
前記第1受入口は前記前面遊技領域と後面遊技領域とのいずれか一に連通する一方、前記第2受入口は前記第1受入口が連通する遊技領域とは異なる遊技領域に連通することを特徴とする請求項1又は2に記載のパチンコ遊技機。
The ball guide member is a ball that is fired with a firing strength different from a first strength that is easy to receive a ball that is fired from the launching means with a predetermined strength, and a strength that is easy to enter the first location. And a second receiving port that is easy to receive,
The first receiving port communicates with any one of the front gaming region and the rear gaming region, while the second receiving port communicates with a gaming region different from the gaming region with which the first receiving port communicates. The pachinko gaming machine according to claim 1 or 2, characterized by the above.
前記前面遊技領域と後面遊技領域とは、前面遊技領域を形成する前面遊技盤の上部に形成された開口により連通する構成とし、
前記開口付近の遊技領域の領域内縁部に前記玉誘導部材として跳ね返し部材が設けられ、その跳ね返し部材によって前記発射手段から打ち込まれた玉を跳ね返し、打ち込まれた遊技領域とは異なる遊技領域に前記開口を経由して導くことを特徴とする請求項2に記載のパチンコ遊技機。
The front game area and the rear game area communicate with each other through an opening formed in an upper part of a front game board forming the front game area,
A rebound member is provided as the ball guiding member at the inner edge of the game area in the vicinity of the opening. The pachinko gaming machine according to claim 2, wherein the pachinko gaming machine is guided via a line.
JP2004282352A 2004-09-28 2004-09-28 Pachinko game machine Pending JP2006094950A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009247748A (en) * 2008-04-09 2009-10-29 Toyomaru Industry Co Ltd Pachinko machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009247748A (en) * 2008-04-09 2009-10-29 Toyomaru Industry Co Ltd Pachinko machine

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