JP2007006949A - Game board of pachinko game machine - Google Patents

Game board of pachinko game machine Download PDF

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JP2007006949A
JP2007006949A JP2005188143A JP2005188143A JP2007006949A JP 2007006949 A JP2007006949 A JP 2007006949A JP 2005188143 A JP2005188143 A JP 2005188143A JP 2005188143 A JP2005188143 A JP 2005188143A JP 2007006949 A JP2007006949 A JP 2007006949A
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game
nail
game nail
ball
winning
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Takanori Kamiyama
貴徳 神山
Yoshihiro Fujiwara
義弘 藤原
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Heiwa Corp
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Heiwa Corp
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Abstract

<P>PROBLEM TO BE SOLVED: To enable the simple and appropriate execution of the winning adjustment for a variable winning component disposed at the top of a game range. <P>SOLUTION: When the nail adjustment of a game nail 30i is executed at the left side from a position indicated by a solid line, the interval between the game nail 30i and a game nail 30j becomes wider than the interval between the game nail 30i and a game nail 30h so that the possibility of a ball which is fetched from a game range 18 to the interval between a game nail 30a and a game nail 30x to enter a winning aperture 44 through the widened interval between the game nail 30i and the game nail 30j is increased and when the nail adjustment of the game nail 30i is executed at the right side from the position indicated by the solid line, the interval between the game nail 30i and the game nail 30j becomes narrower than the interval between the game nail 30i and the game nail 30h so that the possibility of the ball which is fetched from the game range 18 to the interval between the game nail 30a and the game nail 30x to enter the winning aperture 44 through the narrowed interval between the game nail 30i and the game nail 30j is decreased. <P>COPYRIGHT: (C)2007,JPO&INPIT

Description

本発明は、パチンコ遊技機における遊技領域の最上部に設けられた可変入賞部品に対する入賞調整が容易かつ適切に行える遊技盤に関する。   The present invention relates to a gaming board capable of easily and appropriately adjusting a winning for a variable winning component provided at the top of a gaming area in a pachinko gaming machine.

図5は、パチンコ遊技機における公知の遊技盤15の正面を示し、大入賞口やアタッカと呼ばれる可変入賞部品61が遊技領域18の最上部に設けられ、この可変入賞部品61が扉や羽根などの開閉体62を閉じて遊技領域18から球を入賞させない態様となっており、発射通路34から戻り防止弁31を押し開けて遊技領域18に発射された球が遊技領域18の可変入賞部品61よりも下部に設けられた図外の始動入賞部品に入賞したのに伴い、図柄変動遊技が開始し、図柄変動遊技の結果が当たりとなると、上記可変入賞部品61が開閉体62を開いて発射通路34から遊技領域18に発射された球をできるだけ短時間の間に入賞させるようにしたものである。しかしながら、遊技領域18の可変入賞部品61よりも上部には、複数の遊技釘63が可変入賞部品61に球を誘導するため多数の通り道X3;X4;X5;X6を形成している。このため、パチンコ店のような遊技店がその日の営業の形態から、遊技領域18の最上部に設けられた可変入賞部品61に対する入賞調整を行う場合、通り道X3乃至X6を形成する多数の遊技釘63を釘調整しなければならないというように、釘調整する箇所が多数存在し、可変入賞部品61に対する入賞調整を適切に行うことができないという欠点があった。
特開2002−210100号公報 特開2001−70528号公報
FIG. 5 shows the front of a known game board 15 in a pachinko gaming machine, and a variable prize component 61 called a big prize opening or an attacker is provided at the top of the game area 18, and this variable prize component 61 is a door, a blade, or the like. The opening / closing body 62 of the game area 18 is closed so that a ball is not won from the game area 18, and the ball that is launched into the game area 18 by pushing the return prevention valve 31 through the launch passage 34 is opened. The symbol variable game starts with the winning of the start winning component outside the figure provided below, and when the result of the symbol variable game is hit, the variable prize component 61 opens the opening / closing body 62 and fires. The balls launched from the passage 34 to the game area 18 are awarded in the shortest possible time. However, a plurality of game nails 63 form a plurality of paths X3; X4; X5; X6 above the variable prize component 61 in the game area 18 in order to guide the ball to the variable prize component 61. For this reason, when a game store such as a pachinko store makes a winning adjustment for the variable winning component 61 provided at the top of the game area 18 from the form of business on that day, a large number of game nails forming the paths X3 to X6. There are a number of places where the nail is adjusted, such as the necessity to adjust the nail 63, and there is a drawback that the winning adjustment for the variable winning component 61 cannot be appropriately performed.
JP 2002-210100 A JP 2001-70528 A

発明が解決しようとする問題点は、遊技領域の最上部に設けられた可変入賞部品に対する入賞調整が面倒であるという点である。   The problem to be solved by the invention is that the winning adjustment for the variable winning component provided at the top of the game area is troublesome.

本発明に係るパチンコ遊技機の遊技盤は、遊技領域の最上部に可変入賞部品と可変入賞部品への球の入賞を誘導する遊技釘とが設けられたパチンコ遊技機の遊技盤において、遊技釘が可変入賞部品に対する入賞調整を1本の遊技釘で適切に行えるように配置されたか、または、遊技領域の上部に、遊技領域からの球の入賞可能な形態と入賞不能な形態とを形成し得る可変入賞部品と、発射通路から遊技領域に発射されて可変入賞部品の上部を左側から右側に越えた球を下方に誘導する右通路と、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する誘導面と、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する複数の遊技釘からなる第1ブロックと、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する複数の遊技釘からなる第6ブロックと、発射通路から遊技領域に発射されて第1ブロックと第6ブロックとの間を通過する球を可変入賞部品の側と反対側とのいずれかに振り分けるように調整する1本の遊技釘からなる調整釘とを設けたことを最も主要な特徴とする。   A gaming board of a pachinko gaming machine according to the present invention is a gaming board of a pachinko gaming machine in which a variable winning component and a gaming nail for guiding a winning of a ball to the variable winning component are provided at the top of the gaming area. Is arranged so that the winning adjustment for the variable winning component can be properly performed with one game nail, or a ball winning form and a non-winning form from the gaming area are formed at the upper part of the gaming area. A variable winning component to be obtained, a right passage that is launched from the launch passage into the game area and guides a ball that passes the upper part of the variable winning component from the left side to the right side, and a variable winning prize component that is launched from the launch passage to the game area. From a guide surface that guides a ball that falls to the side toward the variable prize component, and a plurality of game nails that guide the ball that is launched from the launch passage to the game area and falls to the variable prize part toward the variable prize component The first block A sixth block comprising a plurality of game nails that guide the ball that is launched from the launch path into the game area and falls toward the variable prize part toward the variable prize part, and is fired from the launch path to the game area as the first block. The main feature is that there is an adjustment nail consisting of one game nail that adjusts the ball passing between the block and the sixth block to be distributed to either the variable prize component side or the opposite side. And

本発明に係るパチンコ遊技機の遊技盤は、遊技領域の最上部に設けられた1本の遊技釘を右側や左側に釘調整することによって、遊技領域の最上部に設けられた可変入賞部品に対する入賞調整が適切に行えるという利点がある。   The gaming board of the pachinko gaming machine according to the present invention adjusts a single game nail provided at the uppermost part of the game area to the right or left side, thereby adjusting the variable prize component provided at the uppermost part of the game area. There is an advantage that the winnings can be adjusted appropriately.

図1乃至図4は、発明を実施するための最良の形態である。図1は、遊技盤15における遊技領域18の最上部に設けられる可変入賞部品としての上可変入賞部品25の周囲の釘構成の正面を示す。図2のa図は、遊技盤15における上可変入賞部品25に対する1本の調整釘たる遊技釘30iを左側に傾けて釘調整された形態の正面を示す。図2のb図は、1本の遊技釘30iを図2のa図に示す矢印A方向から見た形態の断面を示す。図3のa図は、遊技盤15における上可変入賞部品25に対する1本の遊技釘30iを右側に傾けて釘調整された形態の正面を示す。図3のb図は、1本の遊技釘30iを図3のa図に示す矢印A方向から見た形態の断面を示す。図4は、パチンコ遊技機の正面を示す。この明細書において、「前」、「後」、「裏」、「左」、「右」、「上」、「下」の方向は、図4の状態に遊技機枠1および遊技盤15を置いて、図4の紙面の前側から見た場合に特定される方向である。「後」と「裏」とは同じ方向である。   1 to 4 show the best mode for carrying out the invention. FIG. 1 shows a front view of a nail structure around an upper variable winning component 25 as a variable winning component provided at the top of the game area 18 in the game board 15. FIG. 2a shows the front of the game board 15 in which the nail adjustment is performed by tilting the game nail 30i, which is one adjustment nail, with respect to the upper variable winning component 25 to the left. FIG. 2b shows a cross section of one game nail 30i as viewed from the direction of arrow A shown in FIG. FIG. 3A shows a front view of a form in which the nail adjustment is performed by tilting one game nail 30i to the right side with respect to the upper variable winning component 25 in the game board 15. FIG. FIG. 3b shows a cross-section of one gaming nail 30i as viewed from the direction of arrow A shown in FIG. FIG. 4 shows the front of the pachinko gaming machine. In this specification, the directions of “front”, “rear”, “rear”, “left”, “right”, “upper”, “lower” indicate that the gaming machine frame 1 and the game board 15 are in the state shown in FIG. This is the direction specified when viewed from the front side of the sheet of FIG. “Back” and “back” are in the same direction.

図4を参照し、パチンコ遊技機について説明する。パチンコ遊技機の遊技機枠1は、固定枠2の前側に可動枠3を左側のヒンジ4を中心として固定枠2の前側で前側に開かれかつ後側に閉じられるように、横方向に片開き可能に備え、可動枠3の前側に前扉5および皿構造体6を左側のヒンジ7を中心として可動枠3の前側で前側に開かれかつ後側に閉じられるように、片開き可能に備える。固定枠2は、パチンコ遊技店の島とも呼ばれる図外の遊技機設置構造体に取り付けるための外枠とも呼ばれる。可動枠3は、遊技盤15を取り付ける前枠とも呼ばれる。可動枠3の右側部には、施錠装置8が設けられる。閉じられた皿構造体6で覆われる可動枠3の前面には、発射機構9が設けられる。前扉5は、パネル枠とも呼ばれ、前後方向に貫通する窓10と、窓10を裏側から覆う前面パネル11とを備える。前面パネル11は、ガラスまたは合成樹脂などの光を透過する性質の有る材料からなる板状である。皿構造体6は、受皿部12および発射操作機構13を前面から前側に突出した形態に備える。   A pachinko gaming machine will be described with reference to FIG. The gaming machine frame 1 of the pachinko gaming machine is laterally separated so that the movable frame 3 is opened on the front side of the fixed frame 2 and the front side of the fixed frame 2 is opened on the front side and closed on the rear side around the hinge 4 on the left side. In order to be openable, the front door 5 and the dish structure 6 can be opened on the front side of the movable frame 3 so that the front door 5 and the dish structure 6 can be opened on the front side of the movable frame 3 and closed on the rear side. Prepare. The fixed frame 2 is also called an outer frame for attaching to a gaming machine installation structure (not shown) which is also called an island of a pachinko game shop. The movable frame 3 is also called a front frame to which the game board 15 is attached. A locking device 8 is provided on the right side of the movable frame 3. A launching mechanism 9 is provided on the front surface of the movable frame 3 covered with the closed dish structure 6. The front door 5 is also called a panel frame, and includes a window 10 that penetrates in the front-rear direction and a front panel 11 that covers the window 10 from the back side. The front panel 11 has a plate shape made of a material having a property of transmitting light, such as glass or synthetic resin. The dish structure 6 includes a tray 12 and a firing operation mechanism 13 that protrude from the front side to the front side.

そして、可動枠3が図外のロック機構で固定枠2に開閉不能に支持され、前扉5および皿構造体6が閉じられて図外のロック機構で可動枠3に開閉不能に支持された状態において、遊技店の店員が図外のキープレート(鍵)を遊技機枠1の前側から施錠装置8の鍵穴14に挿入して当該キープレートを例えば左側に90度回転操作すると、可動枠3と前扉5とのロック機構による支持形態が解除され、可動枠3が人によって前側に引っ張られて開けられる。その状態において、遊技盤15の前面が前側に向けられ、遊技盤15が可動枠3の前側から可動枠3の内部に装着される。そして、前扉5が閉じられてロック機構で可動枠3に開閉不能に支持されることによって、遊技盤15の前面が遊技機枠1の前側から窓10および前面パネル11を通して見える形態となる。その後、店員がキープレートを施錠装置8の鍵穴14から前側に抜き取る。   The movable frame 3 is supported by the fixed frame 2 so as not to be opened and closed by a lock mechanism outside the figure, and the front door 5 and the dish structure 6 are closed and supported by the movable frame 3 so as not to be opened and closed by the lock mechanism outside the figure. In this state, when a store clerk of the game store inserts a key plate (key) (not shown) from the front side of the gaming machine frame 1 into the key hole 14 of the locking device 8 and rotates the key plate, for example, 90 degrees to the left side, the movable frame 3 And the support form by the lock mechanism with the front door 5 is released, and the movable frame 3 is pulled open by a person to the front side. In this state, the front surface of the game board 15 is directed to the front side, and the game board 15 is mounted inside the movable frame 3 from the front side of the movable frame 3. Then, the front door 5 is closed and supported by the movable mechanism 3 so that it cannot be opened and closed by the lock mechanism, so that the front surface of the gaming board 15 can be seen from the front side of the gaming machine frame 1 through the window 10 and the front panel 11. Thereafter, the store clerk pulls the key plate forward from the key hole 14 of the locking device 8.

遊技盤15は、板状の前面における内ガイドレール16と外ガイドレール17とで囲まれた内側の遊技領域18に、センター飾り19、サイド飾り20、風車21、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26、普通図柄表示器27、特別図柄表示器28、演出表示器29、遊技釘30、戻り防止弁31、反発体32、アウト口33などの前部品を備える。内ガイドレール16の左側部と外ガイドレール17の左側部との間の隙間は、発射通路34である。普通始動部品22は、遊技領域18から球が入ると、普通図柄表示器27による普通図柄変動遊技を行わせる部品であって、遊技領域18から入った球を遊技盤15の裏側に排出することなく遊技領域18に排出する通過形であり、賞球として定められた個数の球を遊技者に払い出さない部品である。一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26は、遊技領域18から入った球を遊技盤15の裏側に排出する取込形の入賞部品である。一般入賞部品23は、遊技領域18から球が入賞すると、賞球として定められた個数の球を遊技者に払い出す入賞部品である。   The game board 15 has a center ornament 19, a side ornament 20, a windmill 21, a normal starting component 22, and a general winning component in an inner game area 18 surrounded by the inner guide rail 16 and the outer guide rail 17 on the plate-shaped front surface. 23, special start winning component 24, upper variable winning component 25, lower variable winning component 26, normal symbol display 27, special symbol display 28, effect display 29, game nail 30, return prevention valve 31, repelling body 32, Front parts such as the outlet 33 are provided. A gap between the left side portion of the inner guide rail 16 and the left side portion of the outer guide rail 17 is a launch passage 34. The normal starting part 22 is a part for performing a normal symbol variation game by the normal symbol display 27 when a ball enters from the game area 18, and discharges the ball entered from the game area 18 to the back side of the game board 15. It is a passing type that is discharged to the game area 18 and is a part that does not pay out to the player the number of balls determined as prize balls. The general winning component 23, the special start winning component 24, the upper variable winning component 25, and the lower variable winning component 26 are take-in winning components that discharge the balls entered from the game area 18 to the back side of the game board 15. The general winning component 23 is a winning component that pays out to a player the number of balls determined as a winning ball when a ball wins from the game area 18.

特別始動入賞部品24は、遊技領域18から球が入賞すると、特別図柄表示器28による特別図柄変動遊技を行わせる入賞部品であって、賞球として定められた個数の球を遊技者に払い出す。特別始動入賞部品24は、普通図柄表示器27による普通図柄変動遊技の結果として、普通図柄表示器27が当たりを停止して表示することによって、一対の羽根35が左右に開閉する電動チューリップになっている。普通図柄表示器27は、左側におけるサイド飾り20前面に設けられ、例えば、7セグメントのような電気的に数字の表示形態の変えられるデジタル表示器面状の画像表示器により構成され、普通図柄変動遊技の開始に伴い、形の異なる複数の普通図柄が可変表示された後、普通図柄変動遊技結果が当たりの場合は当たり図柄として定められた普通図柄が停止表示され、普通図柄変動遊技の結果が外れの場合は外れ図柄として定められた普通図柄が停止表示されることによって、遊技者に普通図柄変動遊技の結果の当たりと外れとを知らせる。   The special start winning component 24 is a winning component that allows a special symbol change game to be performed by the special symbol display 28 when a ball wins from the game area 18, and pays out the number of balls determined as the winning ball to the player. . The special start winning component 24 is an electric tulip in which the pair of blades 35 open and close as a result of the normal symbol display 27 stopping and displaying as a result of the normal symbol variation game by the normal symbol display 27. ing. The normal symbol display 27 is provided on the front side of the side decoration 20 on the left side, and is composed of, for example, an image display of a digital display whose electric number display form can be electrically changed, such as 7 segments. At the start of the game, after multiple normal symbols with different shapes are variably displayed, if the normal symbol variation game result is a win, the normal symbol defined as a winning symbol is stopped and the result of the normal symbol variation game is displayed. In the case of losing, the normal symbol determined as the losing symbol is stopped and displayed, so that the player is informed of whether the result of the normal symbol changing game has been hit or missed.

特別図柄表示器28は、普通図柄表示器27よりも下部に位置するように、左側におけるサイド飾り20の前面に設けられ、例えば、7セグメントのような電気的に数字の表示形態の変えられるデジタル表示器面状の画像表示器により構成され、特別図柄変動遊技の開始に伴い、形の異なる複数の特別図柄が可変表示された後、特別図柄変動遊技結果が当たりの場合は当たり図柄として定められた特別図柄が停止表示され、特別図柄変動遊技の結果が外れの場合は外れ図柄として定められた特別図柄が停止表示されることによって、遊技者に特別図柄変動遊技の結果の当たりと外れとを知らせる。演出表示器29は、センター飾り19における保護パネル36の裏側に設けられ、電気的に表示形態の変えられる画像を表示画面に表示する、液晶表示器、CRT表示器、プラズマディスプレイなどのような面状の画像表示器により構成され、特別図柄変動遊技の開始から当たりと外れの確定までの間における遊技を表示画面に表示される画像の変化で遊技者の目に訴える。   The special symbol display 28 is provided on the front side of the side decoration 20 on the left side so as to be positioned below the normal symbol display 27, and is a digital display whose number display form can be changed electrically such as 7 segments. It is composed of a display-like image display, and when a special symbol variation game result is won after a special symbol variation game is variably displayed at the start of a special symbol variation game, it is determined as a winning symbol When the special symbol is stopped and displayed, and the result of the special symbol variation game is out of play, the special symbol determined as the out symbol is stopped and displayed, so that the player can be hit and missed by the result of the special symbol variation game. Inform. The effect display 29 is provided on the back side of the protective panel 36 in the center decoration 19, and displays an image whose display form can be changed electrically on a display screen, such as a liquid crystal display, a CRT display, a plasma display, or the like. The game from the start of the special symbol variation game to the determination of winning or losing is appealed to the player by the change of the image displayed on the display screen.

上可変入賞部品25および下可変入賞部品26は、アタッカまたは大入賞口と呼ばれ、遊技領域18からの球の入賞可能な形態と入賞不能な形態とを形成し得る入賞部品であって、特別図柄変動遊技の結果として特別図柄表示器28が当たりとして定められた特別図柄を停止して表示した場合、開閉体37;38が所定回数または所定時間だけ開閉する大当たり遊技を行い、開閉体37;38の開放中に、遊技領域18から球が入賞すると、賞球として定められた個数の球を遊技者に払い出す入賞部品である。開閉体37;38が閉じると、遊技領域18から球が上可変入賞部品25および下可変入賞部品26に入賞しない。上可変入賞部品25および下可変入賞部品26の使い分けは、例えば、次の場合が考えられる。大当たり遊技の継続する回数(大当たり遊技のラウンド回数)が1乃至15回と定められている場合において、1乃至10回までの大当たり遊技のラウンド回数の間は下可変入賞部品26の開閉体38が開閉を行い、11乃至15回までの大当たり遊技のラウンド回数の間は上可変入賞部品25の開閉体37が開閉を行うというように、遊技のラウンド回数によって、上可変入賞部品25および下可変入賞部品26を使い分ける。または、特別図柄表示器28の表示画面に停止して表示された当たりとして定められた特別図柄が「3」または「7」または「8」または「9」などの場合は下可変入賞部品26の開閉体38が開閉を行い、特別図柄表示器28の表示画面に停止して表示された当たりとして定められた特別図柄が「3」または「7」または「8」または「9」などの以外の場合は上可変入賞部品25の開閉体37が開閉を行うというように、特別図柄表示器28の表示画面に停止して表示された当たりとして定められた特別図柄の種類によって、上可変入賞部品25および下可変入賞部品26を使い分ける。   The upper variable winning component 25 and the lower variable winning component 26 are referred to as an attacker or a large winning opening, and are a winning component that can form a form in which a ball from the game area 18 can be won and a form in which a prize cannot be won. When the special symbol display 28 stops and displays the special symbol determined as a winning as a result of the symbol variable game, the open / close body 37; 38 performs a jackpot game that opens and closes a predetermined number of times or a predetermined time, and the open / close body 37; When a ball is won from the game area 18 during the opening of 38, it is a winning component that pays out to the player the number of balls determined as the winning ball. When the opening / closing body 37; 38 is closed, the ball does not win the upper variable winning component 25 and the lower variable winning component 26 from the game area 18. For example, the following cases can be considered for the use of the upper variable winning component 25 and the lower variable winning component 26. When the number of consecutive jackpot games (number of rounds of jackpot game) is determined to be 1 to 15, the open / close body 38 of the lower variable prize component 26 is maintained during the number of rounds of jackpot game from 1 to 10. The upper variable winning component 25 and the lower variable winning are determined according to the number of rounds of the game, such that the opening / closing body 37 of the upper variable winning component 25 opens and closes during the round of the jackpot game from 11 to 15 times. Different parts 26 are used properly. Or, when the special symbol determined as a winning displayed on the display screen of the special symbol display 28 is “3” or “7” or “8” or “9”, the lower variable winning component 26 The opening / closing body 38 opens and closes, and the special symbol determined as a hit displayed on the display screen of the special symbol display 28 is other than “3” or “7” or “8” or “9”. In such a case, the upper variable winning component 25 is determined according to the type of the special symbol determined as a winning stop and displayed on the display screen of the special symbol display 28 such that the opening / closing body 37 of the upper variable winning component 25 opens and closes. The lower variable winning component 26 is used properly.

遊技釘30は、センター飾り19、サイド飾り20、風車21、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26、普通図柄表示器27、特別図柄表示器28、戻り防止弁31、反発体32、アウト口33などの部品から露出した遊技領域18に、多数、点在配置されるように、遊技盤15の遊技領域18における前面から内部に打ち込まれて、遊技盤15に設けられる。   The game nail 30 includes a center ornament 19, a side ornament 20, a windmill 21, a normal starting component 22, a general winning component 23, a special starting winning component 24, an upper variable winning component 25, a lower variable winning component 26, a normal symbol display 27, From the front in the game area 18 of the game board 15 so that a large number are scattered in the game area 18 exposed from the parts such as the special symbol display 28, the return prevention valve 31, the repulsion body 32, the out port 33, etc. And is provided on the game board 15.

そして、前述したように遊技盤15が可動枠3に装着され、前扉5が閉じられて可動枠3に開閉不能に支持された場合、内ガイドレール16、外ガイドレール17、遊技領域18、センター飾り19、サイド飾り20、風車21、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26、普通図柄表示器27、特別図柄表示器28、遊技釘30、戻り防止弁31、反発体32、アウト口33、発射通路34が、遊技機枠1の前側から前面パネル11を通して見える。その状態において、遊技者が受皿部12に球を入れて発射操作機構13を操作すると、発射機構9が発射操作機構13による操作量に応じた電気的な発射力と1分間を百未満の等間隔に分けた周期とによって受皿部12から供給された球を1個ずつ遊技領域18に向けて発射する。この発射機構9から発射された球は、発射通路34から戻り防止弁31を押し開けて遊技領域18に到達する。遊技領域18に到達した球は、遊技領域18を上から下に流れる過程において、センター飾り19、サイド飾り20、風車21、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26、遊技釘30、反発体32などに衝突して流れる方向を変えながら、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26などに入る。一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26のいずれにも入らないで遊技領域18の下部に到達した球は、アウト口33から遊技盤15の裏側に排出される。最良の形態では、普通始動部品22、一般入賞部品23、特別始動入賞部品24、上可変入賞部品25、下可変入賞部品26が、遊技領域18から取り込まれた球を電気的に検出する機能を持つ対象としての遊技部品を構成する。そして、上可変入賞部品25よりも上部における遊技領域には、普通始動部品22、一般入賞部品23、特別始動入賞部品24、下可変入賞部品26などの遊技領域18から取り込まれた球を電気的に検出する機能を持つ対象としての遊技部品が設けられていないので、上可変入賞部品25が遊技領域18の最上部に設けられた入賞部品を構成する。   As described above, when the game board 15 is mounted on the movable frame 3 and the front door 5 is closed and supported by the movable frame 3 so that it cannot be opened and closed, the inner guide rail 16, the outer guide rail 17, the game area 18, Center ornament 19, side ornament 20, windmill 21, normal starting component 22, general winning component 23, special starting winning component 24, upper variable winning component 25, lower variable winning component 26, normal symbol indicator 27, special symbol indicator 28 The game nail 30, the return prevention valve 31, the repelling body 32, the out port 33, and the launch passage 34 are visible through the front panel 11 from the front side of the gaming machine frame 1. In this state, when the player inserts a ball into the tray 12 and operates the firing operation mechanism 13, the firing mechanism 9 has an electrical firing force corresponding to the amount of operation by the firing operation mechanism 13 and less than 100 minutes per minute. The balls supplied from the tray 12 are fired one by one toward the game area 18 according to the period divided into intervals. The ball fired from the launch mechanism 9 pushes the return prevention valve 31 through the launch passage 34 and reaches the game area 18. The ball that has reached the game area 18 flows from the top to the bottom in the game area 18, and the center decoration 19, the side decoration 20, the windmill 21, the normal starting part 22, the general winning part 23, the special starting winning part 24, and the upper variable While changing the flow direction by colliding with the winning component 25, the lower variable winning component 26, the game nail 30, the repelling body 32, etc., the normal starting component 22, the general winning component 23, the special starting winning component 24, the upper variable winning component 25, Enter the lower variable winning component 26 and the like. A ball that has reached the lower part of the game area 18 without entering any of the general winning component 23, the special start winning component 24, the upper variable winning component 25, and the lower variable winning component 26, reaches the back of the game board 15 from the out port 33. Discharged. In the best mode, the normal starting component 22, the general winning component 23, the special starting winning component 24, the upper variable winning component 25, and the lower variable winning component 26 have a function of electrically detecting a ball taken in from the game area 18. Configure a gaming part as a target. In the game area above the upper variable prize component 25, balls taken from the game area 18 such as the normal start part 22, the general prize part 23, the special start prize part 24, the lower variable prize part 26, etc. are electrically Since no gaming component as a target having a function to detect is provided, the upper variable winning component 25 constitutes a winning component provided at the top of the gaming area 18.

図1を参照し、遊技盤15の遊技領域18の最上部の上可変入賞部品25の構成と、上可変入賞部品25に球を誘導するように遊技盤15の遊技領域18に設けられた遊技釘30の構成とについて詳述する。上可変入賞部品25は、発射通路34から遊技領域18に発射された直後の球をできるだけ短時間の間に取り込むことが可能な位置として、遊技領域18の左右方向の中心線L1よりも左側に位置し、センター飾り19の左側上部に一体に設けられる。センター飾り19は、誘導面41、傾斜面42、排出面43を備える。誘導面41は、中心線L1よりも右側に位置したセンター飾り19の最上部から左側に行くにしたがって徐々に下降する下に凹となる弧状を形成し、遊技領域18よりも前側に突出して設けられる。傾斜面42は、誘導面41の中心線L1を左側に越えた左下端から左側に直線的に下降する平坦な斜面を形成し、遊技領域18よりも前側に突出して設けられる。排出面43は、傾斜面42の左下端から左側に行くにしたがって徐々に下降する下に凹となる弧状を形成し、遊技領域18よりも前側に突出して設けられる。遊技領域18の最上部に設けられた上可変入賞部品25は、発射通路34から遊技領域18に発射された直後の球をできるだけ短時間の間に取り込むことが可能な位置に設けられた可変入賞部品である。   Referring to FIG. 1, the configuration of the upper variable prize component 25 at the top of the game area 18 of the game board 15 and the game provided in the game area 18 of the game board 15 so as to guide the ball to the upper variable prize part 25. The configuration of the nail 30 will be described in detail. The upper variable winning component 25 is on the left side of the center line L1 in the left-right direction of the game area 18 as a position where the ball immediately after being launched from the launch passage 34 into the game area 18 can be taken in as short as possible. Located at the upper left side of the center ornament 19 is provided integrally. The center ornament 19 includes a guide surface 41, an inclined surface 42, and a discharge surface 43. The guide surface 41 forms an arc shape that is concave downward and gradually descends from the uppermost part of the center ornament 19 located on the right side of the center line L1, and protrudes forward of the game area 18 It is done. The inclined surface 42 forms a flat inclined surface that linearly descends to the left from the lower left end over the center line L1 of the guide surface 41 on the left side, and is provided to protrude forward from the game area 18. The discharge surface 43 forms an arc shape that is concave downward as it gradually descends from the lower left end of the inclined surface 42, and is provided so as to protrude forward from the game area 18. The upper variable prize component 25 provided at the uppermost part of the game area 18 is provided with a variable prize provided at a position where the ball immediately after being launched from the launch passage 34 to the game area 18 can be taken in as short as possible. It is a part.

中心線L1に対する誘導面41の傾斜角度θ1と、中心線L1と平行な垂線L2に対する傾斜面42の傾斜角度θ2と、中心線L1と平行な垂線L3に対する排出面43の傾斜角度θ3とは、θ1<θ2、θ2<θ3、θ1<θ3として設定される。傾斜面42には、上可変入賞部品25の入賞口44が、上下方向への貫通孔として形成される。上可変入賞部品25の開閉体38は、センター飾り19の裏面に設けられた図外の開閉駆動機構によって、入賞口44を開閉するように、前後方向に移動する。つまり、開閉体38が前側に移動し、開閉体38の遊技領域18よりも前側に突出する寸法が増加することによって、開閉体38が入賞口44を閉じる。また、開閉体38が後側に移動し、開閉体38の遊技領域18よりも前側に突出する寸法が減少することによって、開閉体38が入賞口44を開いた状態において、遊技領域18から入賞口44に取り込まれた球は、センター飾り19の遊技領域18よりも前側に突出する前面部40の裏側から遊技盤15の裏側に排出される。前面部40が遊技領域18よりも前側に突出する寸法、誘導面41が遊技領域18よりも前側に突出する寸法、傾斜面42が遊技領域18よりも前側に突出する寸法、前面部40が遊技領域18よりも前側に突出する寸法、入賞口44の前後方向の寸法は、1個の球の直径よりも大きいが、1個の球の直径の2倍よりは小さい。入賞口44の左右方向の寸法は、1個の球の直径の2倍乃至1個の球の直径の3倍までの範囲に設定される。誘導面41の最頂点45と傾斜面42の左端部46との間の範囲47は、上可変入賞部品25の入賞口44に球を取り入れるための領域と見做される。   The inclination angle θ1 of the guide surface 41 with respect to the center line L1, the inclination angle θ2 of the inclination surface 42 with respect to the perpendicular L2 parallel to the centerline L1, and the inclination angle θ3 of the discharge surface 43 with respect to the perpendicular L3 parallel to the centerline L1 are: θ1 <θ2, θ2 <θ3, and θ1 <θ3 are set. In the inclined surface 42, a winning opening 44 of the upper variable winning component 25 is formed as a through hole in the vertical direction. The opening / closing body 38 of the upper variable winning component 25 moves in the front-rear direction so as to open / close the winning opening 44 by an unillustrated opening / closing drive mechanism provided on the back surface of the center ornament 19. That is, the opening / closing body 38 moves to the front side, and the opening / closing body 38 closes the winning opening 44 by increasing the size of the opening / closing body 38 protruding forward from the game area 18. Further, the opening / closing body 38 moves to the rear side, and the size of the opening / closing body 38 projecting forward from the gaming area 18 is reduced, so that the opening / closing body 38 opens the winning opening 44 and wins from the gaming area 18. The ball taken into the mouth 44 is discharged to the back side of the game board 15 from the back side of the front surface part 40 protruding forward of the game area 18 of the center ornament 19. The front part 40 projects to the front side of the game area 18, the guide surface 41 projects to the front side of the game area 18, the inclined surface 42 projects to the front side of the game area 18, and the front part 40 plays the game. The dimension protruding forward from the region 18 and the dimension in the front-rear direction of the winning opening 44 are larger than the diameter of one sphere, but smaller than twice the diameter of one sphere. The horizontal dimension of the winning opening 44 is set in a range from twice the diameter of one sphere to three times the diameter of one sphere. A range 47 between the highest vertex 45 of the guide surface 41 and the left end portion 46 of the inclined surface 42 is regarded as an area for taking a ball into the winning opening 44 of the upper variable winning component 25.

上可変入賞部品25に球を誘導するように遊技盤15の遊技領域18に設けられた遊技釘30は、第1乃至第7釘ブロック51;52;53;54;55;56;57に分けられる。第1釘ブロック51を構成する7本の遊技釘30a;30b;30c;30d;30e;30f;30gは、左側から右側に行くにしたがって徐々に下降する誘導面を形成する連釘として設けられる。第2釘ブロック52を構成する3本の遊技釘30h;30i;30jは、遊技釘30hが左側に位置し、遊技釘30iが真中に位置し、遊技釘30jが左側に位置するように、点在配置される。遊技釘30iは、遊技釘30h;30jよりも下部に位置し、入賞口44の左端部46よりも上部に位置する。第3釘ブロック53を構成する2本の遊技釘30k;30mは、左側から右側に行くにしたがって徐々に上昇する誘導面を形成する連釘として設けられる。第4釘ブロック54を構成する3本の遊技釘30n;30p;30qは、左側から右側に行くにしたがって徐々に上昇する誘導面を形成する連釘として設けられる。第5釘ブロック55を構成する1本の遊技釘30rは、独立して設けられる。第6釘ブロック56を構成する6本の遊技釘30s;30t;30u;30v;30w;30xは、左側から右側に行くにしたがって徐々に上昇する誘導面を形成する連釘として設けられる。第7釘ブロック57を構成する2本の遊技釘30y;30zは、左側から右側に行くにしたがって徐々に上昇する誘導面を形成する連釘として設けられる。第1乃至第7釘ブロック51乃至57を構成する遊技釘30a乃至30zの本数は、それぞれ上記した本数に限定されるものでない。第6釘ブロック56と最上点45との間の隙間は、球が通過可能な大きさである。   The game nail 30 provided in the game area 18 of the game board 15 so as to guide the ball to the upper variable winning component 25 is divided into first to seventh nail blocks 51; 52; 53; 54; 55; 56; 57. It is done. The seven game nails 30a; 30b; 30c; 30d; 30e; 30f; 30g constituting the first nail block 51 are provided as continuous nails that form a guide surface that gradually descends from the left to the right. The three game nails 30h; 30i; 30j constituting the second nail block 52 are arranged so that the game nail 30h is located on the left side, the game nail 30i is located in the middle, and the game nail 30j is located on the left side. It is located. The game nail 30i is located below the game nail 30h; 30j and is located above the left end 46 of the winning opening 44. The two game nails 30k; 30m constituting the third nail block 53 are provided as continuous nails that form a guide surface that gradually rises from the left to the right. The three game nails 30n; 30p; 30q constituting the fourth nail block 54 are provided as continuous nails that form a guide surface that gradually rises from the left to the right. One game nail 30r constituting the fifth nail block 55 is provided independently. The six game nails 30s; 30t; 30u; 30v; 30w; 30x constituting the sixth nail block 56 are provided as continuous nails that form a guide surface that gradually rises from the left to the right. The two game nails 30y; 30z constituting the seventh nail block 57 are provided as continuous nails that form a guide surface that gradually rises from the left side to the right side. The number of game nails 30a to 30z constituting the first to seventh nail blocks 51 to 57 is not limited to the number described above. The gap between the sixth nail block 56 and the uppermost point 45 is large enough to allow a sphere to pass through.

遊技釘30gと遊技釘30hとの間の隙間、遊技釘30hと遊技釘30iとの間の隙間、遊技釘30hと遊技釘30jとの間の隙間、遊技釘30hと遊技釘30kとの間の隙間、遊技釘30iと遊技釘30jとの間の隙間、遊技釘30iと遊技釘30kとの間の隙間、遊技釘30jと遊技釘30kとの間の隙間、遊技釘30qと遊技釘30rとの間の隙間、遊技釘30rと遊技釘30sとの間の隙間、遊技釘30rと遊技釘30zとの間の隙間、遊技釘30sと遊技釘30zとの間の隙間、遊技釘30qと遊技釘30yとの間の隙間、遊技釘30qと遊技釘30zとの間の隙間、遊技釘30rと遊技釘30yとの間の隙間、遊技釘30iと開閉体38との間の隙間、第3釘ブロック53と第4釘ブロック54との間の隙間は、1個の球が通過可能な寸法である。   A gap between the game nail 30g and the game nail 30h, a gap between the game nail 30h and the game nail 30i, a gap between the game nail 30h and the game nail 30j, and a gap between the game nail 30h and the game nail 30k. Gap, gap between game nail 30i and game nail 30j, gap between game nail 30i and game nail 30k, gap between game nail 30j and game nail 30k, game nail 30q and game nail 30r A gap between the game nail 30r and the game nail 30s, a gap between the game nail 30r and the game nail 30z, a gap between the game nail 30s and the game nail 30z, a game nail 30q and the game nail 30y A gap between the game nail 30q and the game nail 30z, a gap between the game nail 30r and the game nail 30y, a gap between the game nail 30i and the opening / closing body 38, a third nail block 53 1 ball passes through the gap between the nail block and the fourth nail block 54 It is a function of size.

そして、上可変入賞部品25の開閉体38が後側に移動し、開閉体38の遊技領域18よりも前側に突出する寸法が減少し、開閉体38が入賞口44を開いた状態において、球Pが発射通路34から戻り防止弁31を押し開けて第1釘ブロック51と第6釘ブロック56との間に到達するように遊技領域18に発射されることによって、当該遊技領域18に発射された球は、入賞口44に入賞する可能性が発生する。つまり、上可変入賞部品25の開閉体38が入賞口44を開放している間において、球Pが、発射通路34から矢印X1で示す経路を通って遊技領域18に発射されて、第4釘ブロック54の遊技釘30qと第5釘ブロック55の遊技釘30rとの間の隙間を通過しても、第7釘ブロックの遊技釘30y;30zに衝突し、入賞口44に球を取り入れるための領域と見做される範囲47や入賞口44に直接的に到達することはない。また、上可変入賞部品25の開閉体38が入賞口44を開放している間において、球Pが、発射通路34から矢印X2で示す経路を通って遊技領域18に発射されて、第5釘ブロック55の遊技釘30rと第6釘ブロック56の遊技釘30sとの間の隙間を通過しても、第7釘ブロックの遊技釘30y;30zに衝突し、入賞口44に球を取り入れるための領域と見做される範囲47や入賞口44に直接的に到達することはない。要するに、遊技釘30y;30zからなる第7釘ブロック57が設けられることによって、上可変入賞部品25の開閉体38が入賞口44を開放している間、発射通路34から開放中の入賞口44を狙って発射された球Pは、遊技釘30qと遊技釘30rとの間の隙間、または、遊技釘30rとの間の隙間を通過しても、遊技釘30y;30zに衝突し、入賞口44に球を取り入れるための領域と見做される範囲47や入賞口44に直接的に到達することはない。   Then, when the opening / closing body 38 of the upper variable winning component 25 moves to the rear side, the size of the opening / closing body 38 projecting forward from the game area 18 decreases, and the opening / closing body 38 opens the winning opening 44. P is fired into the game area 18 by pushing the return prevention valve 31 through the launch passage 34 and firing into the game area 18 so as to reach between the first nail block 51 and the sixth nail block 56. There is a possibility that the ball will win the winning opening 44. That is, while the opening / closing body 38 of the upper variable winning component 25 opens the winning opening 44, the ball P is launched from the launch passage 34 through the path indicated by the arrow X1 to the game area 18 and the fourth nail. Even if it passes through the gap between the game nail 30q of the block 54 and the game nail 30r of the fifth nail block 55, it collides with the game nail 30y; 30z of the seventh nail block and takes the ball into the winning opening 44 It does not directly reach the range 47 or the winning hole 44 that is regarded as an area. Further, while the opening / closing body 38 of the upper variable winning component 25 opens the winning opening 44, the ball P is launched from the launch passage 34 through the route indicated by the arrow X2 to the game area 18 and the fifth nail. Even if it passes through the gap between the game nail 30r of the block 55 and the game nail 30s of the sixth nail block 56, it collides with the game nail 30y; 30z of the seventh nail block and takes the ball into the winning opening 44 It does not directly reach the range 47 or the winning hole 44 that is regarded as an area. In short, by providing the seventh nail block 57 composed of the game nails 30y; 30z, the winning opening 44 opened from the launch passage 34 while the opening / closing body 38 of the upper variable winning component 25 opens the winning opening 44. Even if the ball P launched with the aim of passing through the gap between the game nail 30q and the game nail 30r or the gap between the game nail 30r hits the game nail 30y; The area 47 that is regarded as an area for taking a ball into the ball 44 and the winning opening 44 are not directly reached.

発射通路34から遊技領域18に発射された球Pが第1釘ブロック51の遊技釘30a乃至30gに落下すると、当該球Pは、遊技釘30a乃至30gからなる連釘を左側から右側に流下した後、遊技釘30gと遊技釘30hとの間の隙間から下方に落下するか、遊技釘30hを遊技釘30iの側に飛び越えて遊技釘30hと遊技釘30iとの間の隙間から下方に落下するか、遊技釘30iを入賞口44の側に飛び越えて落下する。そして、球Pが、遊技釘30gと遊技釘30hとの間の隙間から落下した場合、遊技釘30hと遊技釘30iとの間の隙間から落下した場合、入賞口44に入賞することなく下方に落下するのに対し、遊技釘30iを入賞口44の側に飛び越えて落下した場合、入賞口44に球を取り入れるための領域と見做される範囲47から入賞口44に入賞する。   When the ball P launched from the launch passage 34 to the game area 18 falls on the game nails 30a to 30g of the first nail block 51, the ball P flows down the continuous nail made of the game nails 30a to 30g from the left side to the right side. Then, it falls downward from the gap between the game nail 30g and the game nail 30h, or jumps down the game nail 30h to the game nail 30i and falls downward from the gap between the game nail 30h and the game nail 30i. Alternatively, the game nail 30i jumps over to the winning opening 44 and falls. When the ball P falls from the gap between the game nail 30g and the game nail 30h, or falls from the gap between the game nail 30h and the game nail 30i, the ball P moves downward without winning the winning hole 44. In contrast, when the game nail 30i jumps to the winning opening 44 side and falls, the winning hole 44 is won from the range 47 that is regarded as an area for taking a ball into the winning opening 44.

発射通路34から遊技領域18に発射された球Pが第1ブロック51と第3ブロック52との間を通って第2ブロック52の遊技釘30hに衝突すると、当該球Pは、遊技釘30gと遊技釘30hとの間の隙間、遊技釘30hと遊技釘30iとの間の隙間、遊技釘30iを入賞口44の側に飛び越えて下方に落下する。そして、球Pが、遊技釘30gと遊技釘30hとの間の隙間から落下した場合、遊技釘30hと遊技釘30iとの間の隙間から落下した場合、入賞口44に入賞することなく下方に落下するのに対し、遊技釘30iを入賞口44の側に飛び越えて落下した場合、入賞口44に球を取り入れるための領域と見做される範囲47から入賞口44に入賞する。   When the ball P launched from the launch passage 34 to the game area 18 passes between the first block 51 and the third block 52 and collides with the game nail 30h of the second block 52, the ball P is separated from the game nail 30g. The gap between the game nail 30h, the gap between the game nail 30h and the game nail 30i, and the game nail 30i jump over to the winning opening 44 side and drop downward. When the ball P falls from the gap between the game nail 30g and the game nail 30h, or falls from the gap between the game nail 30h and the game nail 30i, the ball P moves downward without winning the winning hole 44. In contrast, when the game nail 30i jumps to the winning opening 44 side and falls, the winning hole 44 is won from the range 47 that is regarded as an area for taking a ball into the winning opening 44.

発射通路34から遊技領域18に発射された球Pが第3釘ブロック53の遊技釘30m;30kに落下すると、当該球Pは、遊技釘30m;30kからなる連釘を右側から左側に流下した後、遊技釘30kと遊技釘30hとの間の隙間、遊技釘30gと遊技釘30hとの間の隙間、遊技釘30hと遊技釘30iとの間の隙間、遊技釘30kと遊技釘30iとの間の隙間、遊技釘30iと遊技釘30jとの間の隙間のいずれかを経由して下方に落下する。そして、球Pが、遊技釘30kと遊技釘30hとの間の隙間、遊技釘30gと遊技釘30hとの間の隙間、遊技釘30kと遊技釘30iとの間の隙間、遊技釘30hと遊技釘30iとの間の隙間のいずれかから落下した場合、入賞口44に入賞することなく下方に落下するのに対し、遊技釘30iを入賞口44の側に飛び越えて落下した場合、入賞口44に球を取り入れるための領域と見做される範囲47から入賞口44に入賞する。   When the ball P launched from the launch passage 34 to the game area 18 falls on the game nail 30m; 30k of the third nail block 53, the ball P flows down from the right side to the left side of the nail consisting of the game nail 30m; 30k. Thereafter, a gap between the game nail 30k and the game nail 30h, a gap between the game nail 30g and the game nail 30h, a gap between the game nail 30h and the game nail 30i, and the game nail 30k and the game nail 30i It falls downward via any of the gaps between them and the gaps between the game nail 30i and the game nail 30j. The ball P includes a gap between the game nail 30k and the game nail 30h, a gap between the game nail 30g and the game nail 30h, a gap between the game nail 30k and the game nail 30i, and the game nail 30h and the game. When falling from any of the gaps with the nail 30i, it falls downward without winning the prize opening 44, whereas when the game nail 30i jumps over the prize opening 44 and falls, the winning opening 44 The prize winning opening 44 is won from a range 47 that is regarded as an area for taking in the ball.

発射通路34から遊技領域18に発射された球Pが第1乃至第3ブロック51乃至53を右側に飛び越えて第4釘ブロック54の遊技釘30qに衝突すると、当該球Pは、遊技釘30q;30p;30nからなる連釘を右側から左側に流下した後、遊技釘30hと遊技釘30iとの間の隙間、遊技釘30jと遊技釘30iとの間の隙間から下方に落下する。そして、球Pが、遊技釘30hと遊技釘30iとの間の隙間から落下した場合、入賞口44に入賞することなく下方に落下するのに対し、遊技釘30jと遊技釘30iとの間の隙間から落下した場合、入賞口44に球を取り入れるための領域と見做される範囲47から入賞口44に入賞する。   When the ball P launched from the launch passage 34 to the game area 18 jumps over the first to third blocks 51 to 53 to the right and collides with the game nail 30q of the fourth nail block 54, the ball P becomes the game nail 30q; After the pegs 30p; 30n flow down from the right side to the left side, they drop downward from the gap between the game nail 30h and the game nail 30i and the gap between the game nail 30j and the game nail 30i. When the ball P falls from the gap between the game nail 30h and the game nail 30i, the ball P falls downward without winning the prize opening 44, whereas between the game nail 30j and the game nail 30i, When falling from the gap, the winning opening 44 is won from a range 47 that is regarded as an area for taking a ball into the winning opening 44.

発射通路34から遊技領域18に発射された球Pが第1乃至第4釘ブロック51乃至54を右側に飛び越えて第5ブロック55の遊技釘30rに衝突すると、当該球Pは、第1乃至第4釘ブロック51乃至54の側に落下するか、第6ブロック56の側に落下する。そして、球Pが、第6ブロック56の側に落下した場合、遊技釘30rと遊技釘30sとの間の隙間から下方に落下した後、遊技釘30zに衝突して遊技釘30yと第4ブロック54との間の隙間、遊技釘30zに衝突して遊技釘30sと遊技釘30zとの間の隙間から入賞口44に入賞する。発射通路34から遊技領域18に発射された球Pが第1乃至第5釘ブロック55を飛び越えて第5ブロック55の遊技釘30rに衝突すると、当該球Pは、遊技釘30s乃至30xからなる連釘を右側から左側に流下した後、遊技釘30zに衝突して遊技釘30yと第4ブロック54との間の隙間、遊技釘30zに衝突して遊技釘30sと遊技釘30zとの間の隙間から入賞口44に入賞する。   When the ball P launched from the launch passage 34 to the game area 18 jumps to the right from the first to fourth nail blocks 51 to 54 and collides with the game nail 30r of the fifth block 55, the ball P is It falls to the side of the 4 nail blocks 51 to 54 or falls to the side of the sixth block 56. When the ball P falls to the sixth block 56 side, it falls downward from the gap between the game nail 30r and the game nail 30s, and then collides with the game nail 30z and the game nail 30y and the fourth block. The winning hole 44 is won from the gap between the game nail 30z and the gap between the game nail 30z and the game nail 30s. When the ball P launched from the launch passage 34 to the game area 18 jumps over the first to fifth nail blocks 55 and collides with the game nail 30r of the fifth block 55, the ball P is connected to the game nails 30s to 30x. After the nail has flowed down from the right side to the left side, it collides with the game nail 30z and the gap between the game nail 30y and the fourth block 54, and the gap between the game nail 30z and the game nail 30s and the game nail 30z. To win the prize opening 44.

発射通路34から遊技領域18に発射された球Pが第1乃至第5釘ブロック51乃至55を右側に飛び越えた場合、外ガイドレール17とセンター飾り19の最上点45から右側に行くにしたがって徐々に下側に下降する右弧面48との間の右通路49を通って中心線L1よりも右側の遊技領域18を流下して図4のアウト口33に到達する。右弧面48は、前面部40から遊技領域18の側に突出しており、右弧面48の上に乗った球を左側から右側下方に誘導する。   When the ball P fired to the game area 18 from the launch passage 34 jumps over the first to fifth nail blocks 51 to 55 to the right side, the ball gradually moves toward the right side from the uppermost point 45 of the outer guide rail 17 and the center decoration 19. 4 passes through the right passage 49 between the right arc surface 48 descending downward and flows down the game area 18 on the right side of the center line L1, and reaches the out port 33 of FIG. The right arc surface 48 protrudes from the front surface portion 40 toward the game area 18 and guides a ball riding on the right arc surface 48 from the left side to the lower right side.

最良の形態は、遊技領域18における戻り防止弁31の設けられた発射通路34の球出口の下部を通る水平線L4と中心線L1とで囲まれる部分において、遊技釘30a乃至遊技釘30gからなる第1ブロック51と、遊技釘30sと遊技釘30xとからなる第6ブロックとが、入賞口43を要として広げられた扇の左縁部と右縁部とを構成している。よって、遊技領域18に発射された球Pが第1ブロック51と第6ブロックとの間に落下すると、当該球Pは、第1乃至第6ブロック51乃至56によって、発射通路34から遊技領域18に発射された直後の球をできるだけ短時間の間に取り込むことが可能な位置である遊技領域18の最上部に設けられた上可変入賞部品25の入賞口44に入賞する割合が、遊技釘30gと傾斜面42の左端部46との間から下方に落下して入賞口44に入賞しない割合よりも多くなるという利点がある。   In the best mode, in the portion surrounded by the horizontal line L4 and the center line L1 passing through the lower part of the ball outlet of the launch passage 34 provided with the return prevention valve 31 in the game area 18, the game nail 30a to the game nail 30g are provided. The first block 51 and the sixth block including the game nail 30s and the game nail 30x constitute the left edge and the right edge of the fan that is widened with the winning opening 43 as a key. Therefore, when the ball P launched into the game area 18 falls between the first block 51 and the sixth block, the ball P is moved from the launch path 34 to the game area 18 by the first to sixth blocks 51 to 56. The ratio of winning the winning nail 30g at the winning opening 44 of the upper variable winning component 25 provided at the top of the gaming area 18 where the ball immediately after being launched can be taken in as short as possible. And the left end 46 of the inclined surface 42, there is an advantage that the ratio falls below and does not win the winning opening 44.

上可変入賞部品25の入賞口44に球を取り入れるための領域と見做される、誘導面41の最頂点45と傾斜面42の左端部46との間の範囲47が、発射通路34から戻り防止弁31を押し開けて遊技領域18における水平線L4と中心線L1とで囲まれる部分に発射された球Pを向かい入れるように傾斜しているので、発射通路34から遊技領域18に発射された直後の球をできるだけ短時間の間に取り込むことが可能であるという利点がある。換言すると、上可変入賞部品25の開閉体38が入賞口44を開放している間、発射通路34から開放中の入賞口44を狙って発射された球Pは、遊技釘30iと誘導面41の最頂点45との間に到達することによって、入賞口44に入賞する可能性があるという利点がある。   A range 47 between the highest vertex 45 of the guide surface 41 and the left end portion 46 of the inclined surface 42, which is regarded as an area for taking a ball into the winning opening 44 of the upper variable winning component 25, returns from the launch passage 34. The prevention valve 31 is pushed open so that the ball P launched into the portion surrounded by the horizontal line L4 and the center line L1 in the game area 18 is inclined so as to face the game area 18, so that it is launched from the launch passage 34 into the game area 18. There is an advantage that the immediately following sphere can be taken in as short as possible. In other words, while the opening / closing body 38 of the upper variable winning component 25 opens the winning opening 44, the ball P launched from the launching passage 34 aiming at the opening winning opening 44 is connected to the game nail 30 i and the guide surface 41. There is an advantage that there is a possibility of winning in the winning opening 44 by reaching between the highest vertex 45.

図2を参照し、第2釘ブロック52の遊技釘30iを仮想線で示す位置から実線で示す位置へと左側に釘調整した場合について説明する。図2のb図において、遊技釘30iの先端部が遊技盤15の遊技領域18から内部に打ち込まれているので、遊技釘30iを左側に釘調整する場合は、作業者が遊技釘30iの頭部の右側をハンマーのような調整工具で左側に向けて叩くことによって、遊技釘30iの遊技領域18よりも前側に突出した頭部側の部分が、遊技釘30iの遊技盤15との付根部を中心として、仮想線で示す状態から実線で示すように、左側に傾く。その結果、図2のa図において、遊技釘30iが仮想線で示す位置から実線で示す位置へと左側に釘調整される。図2のa図の仮想線で示す遊技釘30iの位置は、図1に実線で示す遊技釘30iの位置と同じである。遊技釘30iが図2に実線で示すように左側に釘調整された場合、遊技釘30iと遊技釘30jとの間の隙間が遊技釘30iと遊技釘30hとの間の隙間よりも広くなるので、遊技領域18から遊技釘30aと遊技釘30xとの間に取り込まれた球が、広くなった遊技釘30iと遊技釘30jとの間の隙間を通過して入賞口44に入賞する可能性が増加する。   With reference to FIG. 2, a case where the nail 30i of the second nail block 52 is adjusted to the left from the position indicated by the phantom line to the position indicated by the solid line will be described. In FIG. 2b, the tip of the game nail 30i is driven into the inside from the game area 18 of the game board 15, so that when the nail 30i is adjusted to the left, the operator can adjust the head of the game nail 30i. By hitting the right side of the game unit toward the left side with an adjusting tool such as a hammer, the head side portion protruding forward from the game area 18 of the game nail 30i is the root of the game board 15 of the game nail 30i. From the state indicated by the imaginary line, the center is inclined to the left as indicated by the solid line. As a result, in FIG. 2a, the game nail 30i is adjusted to the left from the position indicated by the phantom line to the position indicated by the solid line. The position of the game nail 30i indicated by the phantom line in FIG. 2a is the same as the position of the game nail 30i indicated by the solid line in FIG. When the game nail 30i is adjusted to the left as shown by the solid line in FIG. 2, the gap between the game nail 30i and the game nail 30j is wider than the gap between the game nail 30i and the game nail 30h. There is a possibility that the ball taken in between the game nail 30a and the game nail 30x from the game area 18 may win the winning opening 44 through the gap between the wide game nail 30i and the game nail 30j. To increase.

図3を参照し、第2釘ブロック52の遊技釘30iを仮想線で示す位置から実線で示す位置へと右側に釘調整した場合について説明する。図3のb図において、遊技釘30iの先端部が遊技盤15の遊技領域18から内部に打ち込まれているので、遊技釘30iを右側に釘調整する場合は、作業者が遊技釘30iの頭部の左側をハンマーのような調整工具で右側に向けて叩くことによって、遊技釘30iの遊技領域18よりも前側に突出した頭部側の部分が、遊技釘30iの遊技盤15との付根部を中心として、仮想線で示す状態から実線で示すように、右側に傾く。その結果、図3のa図において、遊技釘30iが仮想線で示す位置から実線で示す位置へと右側に釘調整される。図3のa図の仮想線で示す遊技釘30iの位置は、図1に実線で示す遊技釘30iの位置と同じである。遊技釘30iが図3に実線で示すように右側に釘調整された場合、遊技釘30iと遊技釘30jとの間の隙間が遊技釘30iと遊技釘30hとの間の隙間よりも狭くなるので、遊技領域18から遊技釘30aと遊技釘30xとの間に取り込まれた球が、狭くなった遊技釘30iと遊技釘30jとの間の隙間を通過して入賞口44に入賞する可能性が低下する。   With reference to FIG. 3, a case where the nail 30i of the second nail block 52 is adjusted to the right from the position indicated by the phantom line to the position indicated by the solid line will be described. In FIG. 3b, the tip of the game nail 30i is driven into the game area 18 of the game board 15, so that when the game nail 30i is adjusted to the right, the operator can adjust the head of the game nail 30i. By hitting the left side of the part toward the right side with an adjusting tool such as a hammer, the head side part protruding forward from the game area 18 of the game nail 30i is the root part of the game nail 30i with the game board 15 From the state indicated by the phantom line, as shown by the solid line, it tilts to the right. As a result, in FIG. 3a, the game nail 30i is adjusted to the right from the position indicated by the phantom line to the position indicated by the solid line. The position of the game nail 30i indicated by the phantom line in FIG. 3a is the same as the position of the game nail 30i indicated by the solid line in FIG. When the game nail 30i is adjusted to the right as shown by the solid line in FIG. 3, the gap between the game nail 30i and the game nail 30j is narrower than the gap between the game nail 30i and the game nail 30h. There is a possibility that the ball taken in between the game nail 30a and the game nail 30x from the game area 18 will pass through the gap between the narrowed game nail 30i and the game nail 30j and win the winning opening 44. descend.

図2および図3に示した作用の結果を考察すると、最良の形態は、図1に示す位置に設けられた1本の遊技釘30iを右側や左側に釘調整することによって、遊技領域18の最上部に設けられた上可変入賞部品25に対する入賞調整が適切に行えるという利点がある。換言すると、遊技領域18の上部に、遊技領域18からの球の入賞可能な形態と入賞不能な形態とを形成し得る可変入賞部品としての上可変入賞部品25と、発射通路34から遊技領域18に発射されて上可変入賞部品25の上部を左側から右側に越えた球を下方に誘導する右通路49と、発射通路34から遊技領域18に発射されて上可変入賞部品25の側に落下する球を上可変入賞部品25に向けて誘導する誘導面41と、発射通路18から遊技領域18に発射されて上可変入賞部品25の側に落下する球を上可変入賞部品25に向けて誘導する複数の遊技釘30a乃至30gからなる第1ブロック51と、発射通路34から遊技領域18に発射されて上可変入賞部品25の側に落下する球を上可変入賞部品25に向けて誘導する複数の遊技釘30s乃至30xからなる第6ブロック56と、発射通路34から遊技領域18に発射されて第1ブロック51と第6ブロック56との間を通過する球を上可変入賞部品25の側と反対側とのいずれかに振り分けるように調整する1本の遊技釘30iからなる調整釘とを設けたので、1本の遊技釘30iを右側や左側に釘調整することによって、遊技領域18の最上部に設けられた上可変入賞部品25に対する入賞調整が適切に行えるという利点がある。   Considering the result of the action shown in FIG. 2 and FIG. 3, the best mode is to adjust the nail of one game nail 30i provided at the position shown in FIG. There is an advantage that the winning adjustment with respect to the upper variable winning component 25 provided at the top can be appropriately performed. In other words, an upper variable winning component 25 as a variable winning component that can form a form in which a ball can be won from the gaming area 18 and a form in which a prize cannot be won can be formed in the upper part of the gaming area 18, and the gaming area 18 from the launch passage 34. And the right passage 49 that guides the ball that has passed the upper part of the upper variable prize component 25 from the left side to the right side downward, and is fired from the launch path 34 to the game area 18 and falls to the upper variable prize component 25 side. A guiding surface 41 that guides the ball toward the upper variable winning component 25, and a ball that is launched from the launch passage 18 to the game area 18 and falls to the upper variable winning component 25 is guided toward the upper variable winning component 25. A first block 51 composed of a plurality of game nails 30a to 30g, and a plurality of balls that are directed from the launch passage 34 to the game area 18 and fall toward the upper variable prize component 25 toward the upper variable prize component 25. The sixth block 56 composed of the technique nails 30s to 30x and the ball that is launched from the launch passage 34 to the game area 18 and passes between the first block 51 and the sixth block 56 is opposite to the side of the upper variable winning component 25 side. Since there is an adjustment nail made up of one game nail 30i that is adjusted so as to be distributed to either side, the uppermost part of the game area 18 can be adjusted by adjusting one game nail 30i to the right or left side. There is an advantage that the winning adjustment with respect to the upper variable winning component 25 can be appropriately performed.

上可変入賞部品の周囲の釘構成を示す遊技盤の正面図(最良の形態)。The front view (best form) of the game board which shows the nail structure around the upper variable winning component. 1本の遊技釘を左側に釘調整した遊技盤を示し、a図は正面図、b図はa図を矢印A方向から見た断面図(最良の形態)。The game board which adjusted the nail of one game nail to the left side is shown, a figure is a front view, b figure is sectional drawing which looked at figure a from the arrow A direction (best form). 1本の遊技釘を右側に釘調整した遊技盤を示し、a図は正面図、b図はa図を矢印A方向から見た断面図(最良の形態)。The game board which adjusted the nail of one game nail to the right side is shown, a figure is a front view, b figure is sectional drawing which looked at figure a from the arrow A direction (best form). パチンコ遊技機を示す正面図(最良の形態)。The front view which shows a pachinko machine (best form). 上可変入賞部品の周囲の釘構成を示す遊技盤の正面図(従来)。The front view of the game board which shows the nail structure around the upper variable prize-winning parts (conventional).

符号の説明Explanation of symbols

15 遊技盤、18 遊技領域、25 上可変入賞部品、30 遊技釘、
30a乃至30z 遊技釘
15 game boards, 18 game areas, 25 variable prize-winning parts, 30 game nails,
30a to 30z game nails

Claims (2)

遊技領域の最上部に可変入賞部品と可変入賞部品への球の入賞を誘導する遊技釘とが設けられたパチンコ遊技機の遊技盤において、遊技釘が可変入賞部品に対する入賞調整を1本の遊技釘で適切に行えるように配置されたことを特徴とするパチンコ遊技機の遊技盤。   In a game board of a pachinko machine in which a variable prize component and a game nail for guiding a ball to the variable prize component are provided at the top of the game area, the game nail adjusts the prize for the variable prize component in one game. A game board of a pachinko machine characterized by being arranged so that it can be properly done with nails. 遊技領域の上部に、遊技領域からの球の入賞可能な形態と入賞不能な形態とを形成し得る可変入賞部品と、発射通路から遊技領域に発射されて可変入賞部品の上部を左側から右側に越えた球を下方に誘導する右通路と、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する誘導面と、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する複数の遊技釘からなる第1ブロックと、発射通路から遊技領域に発射されて可変入賞部品の側に落下する球を可変入賞部品に向けて誘導する複数の遊技釘からなる第6ブロックと、発射通路から遊技領域に発射されて第1ブロックと第6ブロックとの間を通過する球を可変入賞部品の側と反対側とのいずれかに振り分けるように調整する1本の遊技釘からなる調整釘とを設けたことを特徴とするパチンコ遊技機の遊技盤。
A variable winning part that can form a winning and non-winning form of a ball from the gaming area at the upper part of the gaming area, and an upper part of the variable winning part that is fired from the launch passage to the gaming area from the left side to the right side The right passage that guides the ball that has passed over, the guide surface that guides the ball that is launched from the launch passage to the game area and falls to the variable prize component side, and fires from the launch path to the game area A first block composed of a plurality of game nails that guides the ball that falls to the variable prize component side toward the variable prize component, and a ball that is launched from the launch path to the game area and falls to the variable prize component side. A sixth block made up of a plurality of game nails that are guided toward the variable prize component, and a ball that is launched from the launch passage into the game area and passes between the first block and the sixth block is opposite to the variable prize component side. Shake on either side Pachinko machines game board of which is characterized by comprising an adjustment nails consisting of a single game nails adjusting to divide.
JP2005188143A 2005-06-28 2005-06-28 Game board of pachinko game machine Pending JP2007006949A (en)

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Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008307315A (en) * 2007-06-18 2008-12-25 Daiichi Shokai Co Ltd Game machine
JP2008307314A (en) * 2007-06-18 2008-12-25 Daiichi Shokai Co Ltd Game machine
JP2011050568A (en) * 2009-09-02 2011-03-17 Daito Giken:Kk Game machine
JP2013255721A (en) * 2012-06-14 2013-12-26 Sophia Co Ltd Game machine

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03103905U (en) * 1990-02-08 1991-10-29
JP2001070528A (en) * 1999-09-01 2001-03-21 Taiyo Elec Co Ltd Pachinko game machine
JP2003135705A (en) * 2001-11-05 2003-05-13 Heiwa Corp Pachinko game machine
JP2003290468A (en) * 2002-03-29 2003-10-14 Konami Co Ltd Ball game machine
JP2005000542A (en) * 2003-06-13 2005-01-06 Sanyo Product Co Ltd Game machine

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPH03103905U (en) * 1990-02-08 1991-10-29
JP2001070528A (en) * 1999-09-01 2001-03-21 Taiyo Elec Co Ltd Pachinko game machine
JP2003135705A (en) * 2001-11-05 2003-05-13 Heiwa Corp Pachinko game machine
JP2003290468A (en) * 2002-03-29 2003-10-14 Konami Co Ltd Ball game machine
JP2005000542A (en) * 2003-06-13 2005-01-06 Sanyo Product Co Ltd Game machine

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008307315A (en) * 2007-06-18 2008-12-25 Daiichi Shokai Co Ltd Game machine
JP2008307314A (en) * 2007-06-18 2008-12-25 Daiichi Shokai Co Ltd Game machine
JP2011050568A (en) * 2009-09-02 2011-03-17 Daito Giken:Kk Game machine
JP2013255721A (en) * 2012-06-14 2013-12-26 Sophia Co Ltd Game machine

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