JP2005253598A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

Info

Publication number
JP2005253598A
JP2005253598A JP2004067561A JP2004067561A JP2005253598A JP 2005253598 A JP2005253598 A JP 2005253598A JP 2004067561 A JP2004067561 A JP 2004067561A JP 2004067561 A JP2004067561 A JP 2004067561A JP 2005253598 A JP2005253598 A JP 2005253598A
Authority
JP
Japan
Prior art keywords
winning opening
game
movable object
start winning
game ball
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2004067561A
Other languages
Japanese (ja)
Inventor
Hiroshi Enomoto
宏 榎本
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Kyoraku Sangyo Co Ltd
Original Assignee
Kyoraku Sangyo Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Kyoraku Sangyo Co Ltd filed Critical Kyoraku Sangyo Co Ltd
Priority to JP2004067561A priority Critical patent/JP2005253598A/en
Publication of JP2005253598A publication Critical patent/JP2005253598A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Pinball Game Machines (AREA)
  • Display Devices Of Pinball Game Machines (AREA)

Abstract

<P>PROBLEM TO BE SOLVED: To provide a Pachinko game machine in which problems due to rotational irregularities is solved by controlling the operation of a movable object and which therefore supplies advantages to both of a player and a hall. <P>SOLUTION: The Pachinko game machine has a stage device 11 having the movable object 12 above a start winning port 6 for starting a prescribed game by the entry of a game ball 4. The Pachinko game machine is provided with hit ball counting means (S1, S3) for counting the game balls 4 hit by the player and movable object control means (S2, S4, S5, S6, S7, S8, S9) which controls the operation of the movable object 12 so as to make the game ball 4 easily enter the start winning port 6 on condition that the game ball 4 does not enter the start winning port 6 before the number of the game balls 4 counted by the hit ball counting means (S1, S3) reaches a predetermined count value and which cancels the operation control when the game ball 4 enters the start winning port 6 during the operation control. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

本発明は、パチンコ遊技機、詳しくは、遊技球の入賞により所定の遊技を開始させる始動入賞口の上方に、可動物を備えるステージ装置を設けたパチンコ遊技機に関する。   The present invention relates to a pachinko gaming machine, and more particularly to a pachinko gaming machine in which a stage device including a movable object is provided above a start winning opening for starting a predetermined game by winning a game ball.

パチンコ遊技機として、遊技者が発射した遊技球が複雑に転動する遊技領域に大入賞口、始動入賞口などを配置するとともに、遊技領域で囲まれた遊技盤中央部に液晶等の図柄表示装置を配置し、マイクロコンピュータの実装された制御基板において、始動入賞口への遊技球の入賞を条件として、大当たり(遊技者にとって特典となる遊技状態であり、大入賞口を所定ラウンド数だけ間欠的に開口させ、開口した大入賞口へ多数の遊技球を入賞可能にする遊技状態)を発生させるか発生させないかの抽選、リーチ(大当たり前に行われる遊技状態)を発生させるか発生させないかの決定、図柄表示装置の変動表示態様の選定、図柄表示装置において変動表示を停止させた時の表示図柄(大当たり図柄、ハズレ図柄)をどの図柄にするかの決定などを行い、この抽選結果、決定などに基づいて図柄表示装置の図柄変動を制御するパチンコ遊技機が知られている。   As a pachinko machine, a large winning opening, a starting winning opening, etc. are arranged in the gaming area where the game balls launched by the player roll in a complicated manner, and a liquid crystal display etc. is displayed in the center of the gaming board surrounded by the gaming area On the control board on which the device is installed and the microcomputer is mounted, on the condition that the game ball wins the start winning opening, it is a jackpot (a gaming state that is a privilege for the player, and the big winning opening is intermittent for a predetermined number of rounds. Whether or not to generate a lot of game balls (open gaming state that allows a large number of game balls to enter the open big winning opening), whether or not to generate a lottery, reach (game state performed before the big hit) Selection, selection of the variable display mode of the symbol display device, determination of which symbol the display symbol (big win symbol, lose symbol) when the variable display is stopped in the symbol display device Etc. do, this lottery result, pachinko machines for controlling the symbol variation of the symbol display device based decision like are known.

そして、一部のパチンコ遊技機は、始動入賞口の上方に、可動物を備えるステージ装置を設け、可動物の動作によってステージ上から始動入賞口への遊技球の入賞を容易にしたり、困難にするよう構成されている(例えば特許文献1参照)。
特開2000−167118公報(第2頁[0002]等)
Some pachinko machines have a stage device with a movable object above the start winning opening, and it is easy or difficult to win a game ball from the stage to the starting winning opening by the operation of the movable object. (For example, refer patent document 1).
JP 2000-167118 A (2nd page [0002] etc.)

しかし、パチンコ遊技機は、通常、入賞が容易になる状態と困難になる状態が不定期に現われ(このような現象は一般に「回りムラ」と称される。)、始動入賞口への入賞が困難な状態のとき、遊技を続けることは遊技球の無駄使いとなり遊技者に不利益を与え、一方遊技を中断することは遊技台の稼働率が低下しホール側に不利益を与えることになる。   However, pachinko machines usually appear in a state where it is easy and difficult to win a prize (this phenomenon is generally referred to as “rotation unevenness”), and the winning prize at the start winning opening In difficult situations, continuing to play the game will be a wasteful use of the game ball, penalizing the player, while suspending the game will result in a decrease in the operating rate of the gaming table and a disadvantage to the hall side. .

本発明は、上記のような回りムラに起因する問題点を、上記のような可動物の動作を制御することによって解決し、遊技者及びホールの両者に利益を与えることが可能になるパチンコ遊技機を提供することを目的とする。   The present invention solves the problems caused by the uneven rotation as described above by controlling the operation of the movable object as described above, and makes it possible to give a profit to both the player and the hall. The purpose is to provide a machine.

本発明のパチンコ遊技機は、遊技球の入賞により所定の遊技を開始させる始動入賞口の上方に、可動物を備えるステージ装置を設けたパチンコ遊技機において、遊技者が発射した遊技球を計数する発射球計数手段と、該発射球計数手段によって計数された発射球の数が予め定めた計数値に到達するまでの間に前記始動入賞口への遊技球の入賞がないことを条件として、遊技球が始動入賞口へ入賞しやすくなるように前記可動物の動作を制御するとともに、該動作制御中に遊技球が始動入賞口へ入賞したとき該動作制御を解除する可動物制御手段とを設けたことを特徴とする。   The pachinko gaming machine according to the present invention counts game balls fired by a player in a pachinko gaming machine provided with a stage device provided with a movable object above a start winning opening for starting a predetermined game by winning a game ball. On condition that there is no winning of the game ball at the start winning opening until the number of the shot balls counted by the shot ball counting means and the number of the shot balls counted by the shot ball counting means reaches a predetermined count value Provided is a movable object control means for controlling the operation of the movable object so that the ball can easily win the start winning opening, and for releasing the operation control when the game ball has won the start winning opening during the operation control. It is characterized by that.

本発明によると、回りムラにより始動入賞口への入賞が困難になる状態が発生したとき、遊技者が遊技を続けると、可動物の動作制御により始動入賞口への入賞が容易になる。このため、遊技者は遊技を続けることによって始動入賞口への入賞という利益を得ることができ、また、ホールは、遊技者が遊技を続けることによって遊技台の稼働率が上昇するという利益を得ることができる。   According to the present invention, when a situation occurs in which it is difficult to win a start winning opening due to uneven rotation, if the player continues playing, winning of the starting winning opening is facilitated by controlling the operation of the movable object. For this reason, the player can obtain the benefit of winning the starting prize opening by continuing the game, and the hall can obtain the benefit that the occupancy rate of the gaming table increases as the player continues the game. be able to.

前記可動物制御手段は、前記始動入賞口への遊技球の入賞がない状態において、前記発射球計数手段が予め定めた数の発射球を計数する毎に、遊技球の始動入賞口への入賞のしやすさが段階的に高まるよう前記可動物の動作を制御する。   The movable object control means wins the game ball at the start winning opening each time the fire ball counting means counts a predetermined number of fired balls in a state where no game ball is won at the start winning opening. The operation of the movable object is controlled so that the ease of handling increases step by step.

したがって、始動入賞口への入賞が無い状態が長くなるにしたがって始動入賞口への入賞が段階的に容易になり、遊技者の利益が担保される。   Accordingly, as the state where there is no winning at the starting winning opening becomes longer, winning at the starting winning opening becomes easier in stages, and the profit of the player is secured.

以下、本発明の実施形態を図面に基づいて説明する。   Hereinafter, embodiments of the present invention will be described with reference to the drawings.

図1は、本発明の一実施形態に係るパチンコ遊技機の概略正面図、図2は、ステージ装置の斜視図、図3は、ステージ装置の要部の斜視図、図4は、可動物の動作説明図、図5は、パチンコ遊技機の電気系統の要部構成図、図6は、可動物制御の内容を表したフローチャートをそれぞれ示す。   FIG. 1 is a schematic front view of a pachinko gaming machine according to an embodiment of the present invention, FIG. 2 is a perspective view of a stage device, FIG. 3 is a perspective view of a main part of the stage device, and FIG. Operation explanatory drawing, FIG. 5 is a principal part block diagram of the electric system of a pachinko machine, and FIG. 6 shows the flowchart showing the content of movable object control, respectively.

図1において、1は遊技盤を表す。   In FIG. 1, 1 represents a game board.

遊技盤1の盤面には、レール2で囲まれた遊技領域3が形成されており、遊技領域3には、遊技者によって発射され誘導レール21を経て遊技領域3に案内されてきた遊技球(発射球)4に複雑な転動を与えるための風車5などが設けられており、また、遊技領域3内において最終的に遊技球4を入賞させるための始動入賞口6など入賞口、大当たり発生時に所定ラウンド数だけ間欠的に開口状態となる大入賞口7などの他、入賞しなかった遊技球4を最終的に遊技盤1の裏面側に排出するためのアウト口8が設けられている。   A game area 3 surrounded by a rail 2 is formed on the board surface of the game board 1, and a game ball (launched by a player and guided to the game area 3 through a guide rail 21 in the game area 3 ( The launching ball 4) is provided with a windmill 5 for giving complicated rolling, and a winning opening such as a starting winning opening 6 for finally winning the gaming ball 4 in the gaming area 3 is generated. In addition to the large winning opening 7 that is intermittently opened for a predetermined number of rounds, an out opening 8 is provided for finally discharging the game balls 4 that have not won a prize to the back side of the game board 1. .

また、遊技領域3で囲まれた遊技盤中央部には、表示画面9a上で各種演出などを行なう液晶等の図柄表示装置9が配設されている。図柄表示装置9の表示画面9aの下方かつ始動入賞口6の上方には、案内通路10を経てステージ11a上に案内されてきた遊技球4を可動物12の動作によってステージ11a上から始動入賞口6への入賞を容易にしたり、困難にするステージ装置11が設けられている。   Further, a symbol display device 9 such as a liquid crystal for performing various effects on the display screen 9a is disposed at the center of the game board surrounded by the game area 3. Below the display screen 9 a of the symbol display device 9 and above the start winning opening 6, the game ball 4 guided on the stage 11 a via the guide passage 10 is moved from above the stage 11 a by the operation of the movable object 12. A stage device 11 that facilitates or makes it difficult to win a prize 6 is provided.

図2に示すように、ステージ装置11は、遊技球4が左右方向へ転動可能な通路11b,11c,11dを前後方向に3列有し、最後列の通路11bには左右一対のジャンプ台11eが形成され、一対のジャンプ台11eの間に左右方向へ移動するキャッチャー(可動物)12が配されている。   As shown in FIG. 2, the stage apparatus 11 has three rows of passages 11b, 11c, and 11d in which the game ball 4 can roll in the left-right direction in the front-rear direction, and a pair of left and right jump stands in the last-passage passage 11b. 11e is formed, and a catcher (movable object) 12 that moves in the left-right direction is disposed between the pair of jump stands 11e.

図2及び図3に示すように、キャッチャー12は、ジャンプ台11eからジャンプした遊技球4を受け入れ可能な開口部12aを有しており、開口部12aから入った遊技球4は、扉13を自重で開け、扉13の真下に位置する始動入賞口6に入賞し易くなる。なお、開口部12aに入らなかった遊技球4は、中央列の通路11cを経て最前列の通路11dの不特定位置から落下し、始動入賞口6への入賞は困難になる。   As shown in FIGS. 2 and 3, the catcher 12 has an opening 12a that can receive the game ball 4 jumped from the jumping base 11e. Opening with its own weight, it becomes easy to win the winning prize opening 6 located directly under the door 13. The game balls 4 that have not entered the opening 12a fall from the unspecified position of the front row passage 11d through the passage 11c in the central row, making it difficult to win the start winning opening 6.

図4(A),(B),(C),(D)に順に示すように、キャッチャー12は、ステージ用モーター14により回転するカム15によって左右方向へ移動するスライダーと一体となって左右方向へ往復移動する。キャッチャー12の動作速度は、開口部12aへの遊技球4の入り易さと大きく関係しており、動作速度が速いときには、ジャンプしてきた遊技球4をキャッチャー12が跳ね返して開口部12aへの入球が困難になり、一方、動作速度が遅いときには、キャッチャー12の跳ね返しが弱くなり開口部12aへの入球が容易になる。   4A, 4B, 4C, and 4D in order, the catcher 12 is integrated with a slider that is moved in the left-right direction by a cam 15 that is rotated by a stage motor 14. Move back and forth. The operation speed of the catcher 12 is greatly related to the ease of entering the game ball 4 into the opening 12a. When the operation speed is fast, the catcher 12 rebounds the jumped game ball 4 and enters the opening 12a. On the other hand, when the operation speed is slow, the rebound of the catcher 12 becomes weak and the ball entering the opening 12a becomes easy.

図5に示すように、電気系統は、CPU,ROM,RAM,I/Oなどからなる遊技制御基板(メイン基板)50及び図柄制御基板51を備える。遊技制御基板50のI/Oには、始動入賞口6への入賞を検出するための始動スイッチ(SW)52、大当たり発生時に所定ラウンド数だけ開口する大入賞口7への入賞を検出するための大入賞口スイッチ(SW)53、大当たり発生時に大当たりを継続させるための必要条件である継続入賞口(図示せず)への入賞を検出するための継続スイッチ(SW)54、大入賞口7を開口する駆動源としての大入賞口ソレノイド55、キャッチャー12の駆動源としてのステージ用モーター14、遊技領域3に入った発射球4を検出するための発射球スイッチ(SW)56などが電気的に接続されている。図柄制御基板51のI/Oには、図柄表示装置9などが電気的に接続されている。発射球SW56は、例えば、図1において誘導レール21の出口部21aに設けられ、発射球4が誘導レール21の出口を出て遊技領域3内に入ったことを検出するマイクロスイッチなどで構成することができる。   As shown in FIG. 5, the electric system includes a game control board (main board) 50 and a symbol control board 51 made up of a CPU, ROM, RAM, I / O, and the like. In the I / O of the game control board 50, a start switch (SW) 52 for detecting a winning at the starting winning opening 6, and a winning at the large winning opening 7 opened by a predetermined number of rounds when a big hit occurs are detected. Big winning opening switch (SW) 53, a continuation switch (SW) 54 for detecting winning in a continuous winning opening (not shown), which is a necessary condition for continuing the big winning when a big hit occurs, a big winning opening 7 A large winning opening solenoid 55 as a drive source for opening the ball, a stage motor 14 as a drive source for the catcher 12, and a launch ball switch (SW) 56 for detecting the launch ball 4 entering the game area 3 are electrically used. It is connected to the. The symbol display device 9 and the like are electrically connected to the I / O of the symbol control board 51. The launch ball SW 56 is formed of, for example, a micro switch that is provided at the exit 21 a of the guide rail 21 in FIG. 1 and detects that the launch ball 4 has exited the exit of the guide rail 21 and entered the game area 3. be able to.

遊技制御基板50は、公知の遊技制御基板と同様、始動入賞口6への遊技球4の入賞を条件として、大当たりを発生させるか発生させないかの抽選、リーチを発生させるか発生させないかの決定などを行う他、後述するようなキャッチャー12の動作制御を行なう。図柄制御基板51は、公知の図柄制御基板と同様、図柄表示装置9の変動表示態様の選定、図柄表示装置9において変動表示を停止させた時の表示図柄(大当たり図柄、ハズレ図柄)をどの図柄にするかの決定などを行う。   As with the known game control board, the game control board 50 determines whether or not to generate a jackpot or whether to generate a reach, on condition that the game ball 4 wins the start winning opening 6. In addition, the operation control of the catcher 12 as described later is performed. The symbol control board 51, like the known symbol control board, selects which symbol display pattern when the symbol display device 9 selects the variable display mode and when the symbol display device 9 stops the variable display (big hit symbol, lose symbol). Decide whether or not to use.

遊技制御基板50は、図6に示すようなキャッチャー12の動作制御を行なう。   The game control board 50 controls the operation of the catcher 12 as shown in FIG.

このキャッチャー12の動作制御は、発射球SW56及び始動SW52からの各信号に基づいてキャッチャー12の動作速度をステージ速度0(停止状態)からステージ速度5(最速状態)までの6段階の速度で切替制御するものである。   The operation control of the catcher 12 is performed by switching the operation speed of the catcher 12 at a six-stage speed from the stage speed 0 (stop state) to the stage speed 5 (highest speed state) based on the signals from the launch ball SW56 and the start SW52. It is something to control.

具体的には、
1)キャッチャー12の動作速度は最速のステージ速度5に初期設定されている。
In particular,
1) The operating speed of the catcher 12 is initially set to the fastest stage speed 5.

2)始動SW52がONしない間つまり始動入賞口6への入賞がない間の発射球数を計数し(S1,S3)、発射球数(発射球数の計数値)が10になると動作速度をステージ速度5からステージ速度4へ減速し(S4,S5,S6,S7)、発射球数が20になると動作速度をステージ速度4からステージ速度3へ減速し(S4、S5,S6,S7)、発射球数が30になると動作速度をステージ速度3からステージ速度2へ減速し(S4、S5,S6,S7)、発射球数が40になると動作速度をステージ速度2からステージ速度1へ減速し(S4、S5,S6,S7)、発射球数が50になると動作速度をステージ速度1からステージ速度0(停止状態)へ減速する(S4、S5,S6,S7)。したがって、始動入賞口6への入賞が無い期間が長くなるにしたがってキャッチャー12の動作速度が減速してゆき、キャッチャー12への入球が容易になる。   2) The number of shot balls is counted while the start SW 52 is not turned on, that is, when there is no win at the start winning opening 6 (S1, S3), and when the number of shot balls (count value of the number of shot balls) becomes 10, the operation speed is reduced. Deceleration from stage speed 5 to stage speed 4 (S4, S5, S6, S7). When the number of shot balls reaches 20, the operation speed is reduced from stage speed 4 to stage speed 3 (S4, S5, S6, S7). When the number of shot balls reaches 30, the operation speed is reduced from stage speed 3 to stage speed 2 (S4, S5, S6, S7). When the number of shot balls reaches 40, the operation speed is reduced from stage speed 2 to stage speed 1. (S4, S5, S6, S7) When the number of shot balls reaches 50, the operation speed is reduced from the stage speed 1 to the stage speed 0 (stop state) (S4, S5, S6, S7). Therefore, the operation speed of the catcher 12 decreases as the period in which there is no winning at the start winning opening 6 becomes longer, and it becomes easier to enter the catcher 12.

3)始動SW52がONすると、動作速度を初期速度であるステージ速度5へ戻すとともに発射球数の計数値を0にリセットする(S2、S8,S9)。   3) When the start SW 52 is turned on, the operation speed is returned to the initial stage speed 5, and the count value of the number of shot balls is reset to 0 (S2, S8, S9).

以上説明したように、本実施形態のパチンコ遊技機は、遊技球4の入賞により所定の遊技を開始させる始動入賞口6の上方に、可動物12を備えるステージ装置11を設けたパチンコ遊技機において、遊技者が発射した遊技球4を計数する発射球計数手段(S1,S3)と、発射球計数手段(S1,S3)によって計数された発射球4の数が予め定めた計数値に到達するまでの間に始動入賞口6への遊技球4の入賞がないことを条件として、遊技球4が始動入賞口6へ入賞しやすくなるように可動物12の動作を制御するとともに、該動作制御中に遊技球4が始動入賞口6へ入賞したとき該動作制御を解除する可動物制御手段(S2,S4,S5,S6,S7,S8,S9)とを設けた。   As described above, the pachinko gaming machine according to the present embodiment is a pachinko gaming machine in which the stage device 11 including the movable object 12 is provided above the start winning opening 6 for starting a predetermined game by winning a game ball 4. The ball counting means (S1, S3) for counting the game balls 4 fired by the player, and the number of the shot balls 4 counted by the shot ball counting means (S1, S3) reach a predetermined count value. The operation of the movable object 12 is controlled so that the game ball 4 can easily win the start winning opening 6 on the condition that the starting winning opening 6 has not been won in the meantime. There is provided movable object control means (S2, S4, S5, S6, S7, S8, S9) for releasing the operation control when the game ball 4 wins the start winning opening 6.

本実施形態によると、回りムラにより始動入賞口6への入賞が困難になる状態が発生したとき、遊技者が遊技を続けると、可動物12の動作制御により始動入賞口6への入賞が容易になる。このため、遊技者は遊技を続けることによって始動入賞口6への入賞という利益を得ることができ、また、ホールは、遊技者が遊技を続けることによって遊技台の稼働率が上昇するという利益を得ることができる。   According to the present embodiment, when a situation occurs in which it is difficult to win the start winning opening 6 due to uneven rotation, if the player continues playing, it is easy to win the start winning opening 6 by controlling the operation of the movable object 12. become. For this reason, the player can obtain the benefit of winning the start winning opening 6 by continuing the game, and the hall has the benefit that the operating rate of the gaming table increases as the player continues the game. Can be obtained.

また、可動物制御手段(S2,S4,S5,S6,S7,S8,S9)は、始動入賞口6への遊技球の入賞がない状態において、発射球計数手段(S1,S3)が予め定めた数の発射球を計数する毎に、遊技球4の始動入賞口6への入賞のしやすさが段階的に高まるよう可動物12の動作を制御する。   The movable object control means (S2, S4, S5, S6, S7, S8, S9) is determined in advance by the shot ball counting means (S1, S3) in a state where there is no game ball winning in the start winning opening 6. Every time the number of shot balls is counted, the operation of the movable object 12 is controlled so that the ease of winning of the game ball 4 to the start winning opening 6 increases stepwise.

したがって、始動入賞口6への入賞が無い状態が長くなるにしたがって始動入賞口6への入賞が段階的に容易になり、遊技者の利益が担保される。   Accordingly, as the state where there is no winning at the starting winning opening 6 becomes longer, winning at the starting winning opening 6 becomes easier in stages, and the profit of the player is secured.

本発明の一実施形態に係るパチンコ遊技機の概略正面図である。1 is a schematic front view of a pachinko gaming machine according to an embodiment of the present invention. ステージ装置の斜視図である。It is a perspective view of a stage apparatus. ステージ装置の要部の斜視図である。It is a perspective view of the principal part of a stage apparatus. 可動物の動作説明図である。It is operation | movement explanatory drawing of a movable object. パチンコ遊技機の電気系統の要部構成図である。It is a principal part block diagram of the electric system of a pachinko machine. 可動物制御の内容を表したフローチャートである。It is a flowchart showing the content of movable object control.

符号の説明Explanation of symbols

4 遊技球
6 始動入賞口
11 ステージ装置
12 可動物
S1,S3 発射球係数手段
S2,S4,S5,S6,S7,S8,S9 可動物制御手段
4 game balls 6 start winning opening 11 stage device 12 movable object S1, S3 firing ball coefficient means S2, S4, S5, S6, S7, S8, S9 movable object control means

Claims (2)

遊技球の入賞により所定の遊技を開始させる始動入賞口の上方に、可動物を備えるステージ装置を設けたパチンコ遊技機において、
遊技者が発射した遊技球を計数する発射球計数手段と、
該発射球計数手段によって計数された発射球の数が予め定めた計数値に到達するまでの間に前記始動入賞口への遊技球の入賞がないことを条件として、遊技球が始動入賞口へ入賞しやすくなるように前記可動物の動作を制御するとともに、該動作制御中に遊技球が始動入賞口へ入賞したとき該動作制御を解除する可動物制御手段と
を設けたことを特徴とするパチンコ遊技機。
In a pachinko gaming machine provided with a stage device provided with a movable object above a start winning opening for starting a predetermined game by winning a game ball,
Fire ball counting means for counting game balls fired by the player;
On the condition that there is no winning of the game ball at the start winning opening until the number of the shot balls counted by the shooting ball counting means reaches a predetermined count value, the game ball is moved to the starting winning opening. And a movable object control means for controlling the operation of the movable object so as to make it easy to win a prize, and for releasing the operation control when the game ball wins a start winning opening during the operation control. Pachinko machine.
前記可動物制御手段は、前記始動入賞口への遊技球の入賞がない状態において、前記発射球計数手段が予め定めた数の発射球を計数する毎に、遊技球の始動入賞口への入賞のしやすさが段階的に高まるよう前記可動物の動作を制御することを特徴とする請求項1に記載のパチンコ遊技機。   The movable object control means wins the game ball at the start winning opening each time the fire ball counting means counts a predetermined number of fired balls in a state where no game ball is won at the start winning opening. The pachinko gaming machine according to claim 1, wherein the operation of the movable object is controlled so that the ease of handling increases step by step.
JP2004067561A 2004-03-10 2004-03-10 Pachinko game machine Pending JP2005253598A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2004067561A JP2005253598A (en) 2004-03-10 2004-03-10 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2004067561A JP2005253598A (en) 2004-03-10 2004-03-10 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2005253598A true JP2005253598A (en) 2005-09-22

Family

ID=35079922

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2004067561A Pending JP2005253598A (en) 2004-03-10 2004-03-10 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2005253598A (en)

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006325794A (en) * 2005-05-25 2006-12-07 Samii Kk Pachinko game machine
JP2009219629A (en) * 2008-03-14 2009-10-01 Daikoku Denki Co Ltd Pachinko game machine
JP2014150835A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine
JP2014150833A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine
JP2014150834A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2006325794A (en) * 2005-05-25 2006-12-07 Samii Kk Pachinko game machine
JP2009219629A (en) * 2008-03-14 2009-10-01 Daikoku Denki Co Ltd Pachinko game machine
JP2014150835A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine
JP2014150833A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine
JP2014150834A (en) * 2013-02-05 2014-08-25 Sankyo Co Ltd Game machine

Similar Documents

Publication Publication Date Title
JP2006340895A (en) Pachinko game machine
JP4454355B2 (en) Game machine
JP4827139B2 (en) Bullet ball machine
JP4959999B2 (en) Game machine
JP5066645B2 (en) Pachinko machine
JP2007202837A (en) Game machine
JP2010115369A (en) Pachinko game machine
JP2005253598A (en) Pachinko game machine
JP4320333B2 (en) Pachinko machine
JP5499351B2 (en) Pachinko machine
JP2006340893A (en) Pachinko game machine
JP2010119489A (en) Pachinko game machine
JP4435535B2 (en) Pachinko machine
JP7344572B2 (en) gaming machine
JP7344571B2 (en) gaming machine
JP2014033911A (en) Game machine
JP4435536B2 (en) Pachinko machine
JP2009045109A (en) Game machine
JP2010131115A (en) Pachinko game machine
JP2010136842A5 (en)
JP2004008252A (en) Pachinko game machine
JP2010136784A (en) Pachinko machine
JP2012066116A (en) Game machine
JP5548840B2 (en) Pachinko machine
JP5920434B2 (en) Game machine

Legal Events

Date Code Title Description
A621 Written request for application examination

Free format text: JAPANESE INTERMEDIATE CODE: A621

Effective date: 20051219

A977 Report on retrieval

Free format text: JAPANESE INTERMEDIATE CODE: A971007

Effective date: 20081224

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090113

A521 Written amendment

Free format text: JAPANESE INTERMEDIATE CODE: A523

Effective date: 20090303

A131 Notification of reasons for refusal

Free format text: JAPANESE INTERMEDIATE CODE: A131

Effective date: 20090331

A02 Decision of refusal

Free format text: JAPANESE INTERMEDIATE CODE: A02

Effective date: 20100223