JP2004073639A - Pachinko game machine - Google Patents

Pachinko game machine Download PDF

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Publication number
JP2004073639A
JP2004073639A JP2002240602A JP2002240602A JP2004073639A JP 2004073639 A JP2004073639 A JP 2004073639A JP 2002240602 A JP2002240602 A JP 2002240602A JP 2002240602 A JP2002240602 A JP 2002240602A JP 2004073639 A JP2004073639 A JP 2004073639A
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Japan
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display
symbol
temporary stop
stop
predetermined
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JP2002240602A
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Japanese (ja)
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JP3940049B2 (en
Inventor
Hiroshi Enomoto
榎本 宏
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Kyoraku Sangyo Co Ltd
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Kyoraku Sangyo Co Ltd
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Abstract

<P>PROBLEM TO BE SOLVED: To provide a pachinko game machine allowing a player to easily confirm the finally displayed patterns when the player performs the operation to stop the variation of patterns such as pressing an operation button, etc. <P>SOLUTION: The pachinko game machine has a pattern variable display device 10 and the operation button 24 for stopping the variable display of patterns. In the pachinko game machine, the variable display is started based on the establishment of a prescribed starting condition. The variable display is stopped based on the elapse of a prescribed pattern variation period of time or the operation of the operation button 24 and the temporary stop display is executed. The final display is executed after the temporary display, and after the final display, the game is shifted to the next game operation if a condition for the shift to the next game operation is satisfied. The variable display is stopped based on the operation of the operation button 24 and the temporary stop display is executed. Then, the final display is executed based on the release of the operation of the operation button 24. <P>COPYRIGHT: (C)2004,JPO

Description

【0001】
【発明の属する技術分野】
本発明は、始動入賞口に遊技球が入賞すると、複数の図柄が変動表示され、図柄が予め決められた配列に揃って停止した時、遊技者にとって有利な大当たり状態を発生させるパチンコ遊技機に関する。なお、この明細書における「大当たり」とは、特定の入賞口が開口して多くの遊技球が入賞可能な特別遊技状態を意味するものである。
【0002】
【従来の技術】
従来、所定の始動入賞口に遊技球が入ると、図柄変動表示装置の3列の図柄が上から下に流れるように変動表示され、その後、それらの図柄が停止して、例えば「666」のように所定の図柄が揃って確定表示されたとき、大当たりとなって、可変入賞装置の大入賞口が開閉動作し、多くの遊技球を入賞させることができるパチンコ遊技機が知られている。なお、図柄が揃うか否か、すなわち、大当たりとなるか否かは、図柄の変動開始時に、パチンコ遊技機に設けられた制御部が乱数を用いて抽選を行うことにより、決定されている。
【0003】
かかるパチンコ遊技機には、図柄の変動表示を停止させるための操作ボタンが設けられていることがあり、図柄の変動表示中に遊技者がその操作ボタンを押すと、図柄が即時停止されて確定表示され、遊技者は確定表示された図柄(以下、確定表示出目とも言う。)を早く知ることができるという利点がある。
【0004】
【発明が解決しようとする課題】
しかし、上記従来のパチンコ遊技機では、遊技者が操作ボタンを押すと図柄が即時停止され確定表示されるものの、遊技者が確定表示出目を確認したか否かに関わらず、次の遊技動作への移行条件を満たしている場合には、自動的に次の遊技動作に移行してしまう。例えば、始動入賞口に次の遊技球が入賞している場合(すなわち、始動入賞口への入賞による図柄の変動表示中に、さらに始動入賞口に入賞し保留された遊技球がある場合)には、確定表示出目がすぐに次の変動表示に切り替えられてしまうため、遊技者は確定表示出目の確認が困難であるという問題があった。
【0005】
本発明は、上記の点に鑑みてなされたもので、遊技者が、操作ボタンの押圧等、図柄変動を停止させる操作を行った場合であっても、確定表示出目を容易に確認できるパチンコ遊技機を提供することを目的とする。
【0006】
【課題を解決するための手段】
本発明のパチンコ遊技機は、図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたものであって、前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記確定表示を行うように構成したことを特徴とする。
【0007】
また、本発明のパチンコ遊技機は、図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたものであって、前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示及び前記確定表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記次の遊技動作への移行を許可するように構成したことを特徴とする。
【0008】
ここで、前記図柄停止操作手段の操作に基づく前記仮停止表示が所定の特別態様をなす場合には、前記図柄停止操作手段の操作の解除に基づいて、所定の特別演出表示を行い、前記特別演出表示の終了後に、前記確定表示を行うように構成することが好ましい。
【0009】
また、前記仮停止表示が行われているときには、前記確定表示が行われていない旨を報知するための報知演出を行うように構成することが好ましい。
【0010】
ここで、前記報知演出としては、前記仮停止表示された図柄を揺動させる動作、または、前記仮停止表示された図柄を点灯若しくは点滅させる動作のうち、少なくとも一方の動作を含めるとよい。
【0011】
【発明の実施の形態】
以下、本発明の第1〜第3実施形態について、図面に基づいて説明する。
【0012】
まず、第1〜第3実施形態に共通な部分について説明する。図1はパチンコ遊技機の正面図を示している。図1において、1はパチンコ機の木枠であり、木枠1の前には前面枠2が蝶番を介して開閉可能に装着され、前面枠2の前面にはガラス扉5を開閉可能に設けた金枠が取り付けられ、前面枠2の内側に遊技盤3が着脱可能に取り付けられる。また、遊技盤3の背面側に合成樹脂製の機構板(図示せず)がヒンジを介して回動可能に装着され、この機構板には、後述する制御基板30が取り付けられる。
【0013】
ガラス扉5の下側に、前板7が図示しない発射レールや打球杆を覆うように開閉可能に装着され、前板7の前面には打球供給皿6が設けられる。更に、前面枠2の下部には、打球発射装置の一部を構成する打球発射ハンドル9が設けられると共に、打球供給皿6で貯留できなくなった賞球を貯留する下皿8が設けられ、また、図柄の変動表示を停止するための図柄停止操作手段となる操作ボタン24が設けられる。
【0014】
遊技盤3の前面には、中央に、図柄変動表示装置10が配設される。図柄変動表示装置10は、カラー液晶表示器等の表示器10aを備えており、表示器10aは、3列に配置した複数の数字や絵の図柄が上から下に流れるように変動表示されるように構成される。以下、この図柄の変動表示を図柄変動とも言う。
【0015】
表示器10aの上方には、保留表示ランプ15が複数のランプ等を配置して設けられ、保留表示ランプ15は、始動入賞口13への入賞による図柄変動時に、さらに始動入賞口13に入賞し保留された遊技球の数(保留個数)を表示するように構成される。
【0016】
保留表示ランプ15の上方には、普通図柄表示器16が設けられる。この普通図柄表示器16は、盤面上に設けられた通過ゲート4を球が通過し、ゲート検出器がそれを検出したとき、例えば1桁の数値が高速で循環・表示されるように構成される。そして、普通図柄表示器16の数字変動は、数秒後に停止するが、その停止図柄(数字)が所定の例えば「7」であった場合、後述の始動入賞口13の羽根部材13cが所定の秒数だけ開放される。また、遊技盤3の盤面上には、装飾ランプ17が設けられる。
【0017】
図柄変動表示装置10の中央位置の下方には、始動入賞口13が設けられている。始動入賞口13は開閉可能な羽根部材13cを有し、羽根部材13cは始動入賞口ソレノイドにより開閉駆動され、始動入賞口13に入賞した遊技球はその内側に配設された始動記憶スイッチ14(図2参照)により検出される。この始動入賞口13への遊技球の入賞が、図柄変動表示装置10における図柄変動を開始させる始動条件となる。
【0018】
図柄変動表示装置10の両側には、通常入賞口12が配設され、始動入賞口13の下側には、可変入賞装置11が設けられる。可変入賞装置11には、開閉部材11aにより開閉される大入賞口が設けられ、開閉部材11aは、電磁ソレノイド等により開閉駆動される。大入賞口の内側には、大入賞口に入賞した球を検出するカウントスイッチ18(図2参照)が設けられる。また、大入賞口内には、特定入賞口が設けられ、特定入賞口に入賞した球を検出するための特定領域スイッチ19(図2参照)がその内側に設けられる。これらの入賞口に入賞した入賞球の数をカウントするカウンタがRAM22(図2参照)の特定メモリ領域などに設けられ、例えば大入賞口への入賞球のカウント値が9個になると、開閉部材11aは閉じられる。なお、開閉部材11aの1回の開放が1ラウンドとされ、所定時間内に特定入賞口に入賞すると、ラウンドが更新され、最大で例えば16ラウンドつまり16回開閉部材11aが開放される。
【0019】
図2に示すように、パチンコ遊技機に設けられた制御基板30には、制御部であるCPU20、リーチ、大当たり等の抽選を行うための抽選テーブルやゲームのプログラムが記憶された読み出し専用のROM21、連続開閉回数(ラウンド数)等のデータを一時的に記憶する読み書き可能なRAM22、及び入出力回路23が設けられる。
【0020】
入出力回路23には、始動記憶スイッチ14、カウントスイッチ18、特定領域スイッチ19、及び、操作ボタン24が接続される。始動記憶スイッチ14は、始動入賞口13に入賞した遊技球を検知してその検知信号を出力する。カウントスイッチ18は、大入賞口に入賞した遊技球を検知してその検知信号を出力する。特定領域スイッチ19は、特定入賞口に入賞した遊技球を検知してその検知信号を出力する。これらのスイッチからの検知信号は、入出力回路23を介してCPU20に入力される。また、操作ボタン24が操作されたり、操作ボタン24の操作が解除されたりすると、それぞれ、その旨の信号が入出力回路23を介してCPU20に入力される。
【0021】
また、入出力回路23には、図柄変動表示装置10、保留表示ランプ15、装飾ランプ17、及び、各種のソレノイド25が接続される。図柄変動表示装置10は、CPU20からの制御信号を受取って動作し、表示器10aを制御して、上述したような図柄変動や、後述するような図柄の仮停止表示、図柄の確定表示等を行う。
【0022】
また、保留表示ランプ15は、CPU20からの制御信号に応じて、保留個数に応じた数のランプを点灯させる。装飾ランプ17は、CPU20からの制御信号に応じて、各種の装飾用表示を行う。各種ソレノイド25は、CPU20からの制御信号に応じて、可変入賞装置11の開閉部材11aや始動入賞口13の羽根部材13c等を駆動する。
【0023】
CPU20は、図柄変動制御、大当たり判定制御、大当たり動作制御等を行う制御部である。図柄変動制御とは、図柄変動表示装置10に各種の制御信号を送って、図柄変動や、図柄の仮停止表示、図柄の確定表示等を行わせるものである。大当たり判定制御とは、遊技中に始動入賞口13に遊技球が入賞して始動条件が成立すると(すなわち、始動記憶スイッチ14から検知信号を受取ると)、乱数発生器から大当たり抽選用の乱数を取得して抽選テーブルと比較し、大当たり抽選の処理を行うものである。大当たり動作制御とは、大当たり抽選で大当たりが選択された場合(すなわち、大当たりを示す乱数が取得された場合)、ソレノイド25等に大当たり信号を送って、可変入賞装置11の開閉部材11aを開閉動作させる等の大当たり処理を実行させるものである。
【0024】
次に、第1実施形態のパチンコ遊技機の動作について、図3のフローチャートを参照して説明する。パチンコゲームの遊技中に、遊技球が始動入賞口13に入賞すると、始動記憶スイッチ14がこれを検出し、始動入賞信号をCPU20に送る。すると、CPU20は、大当たり抽選を行うとともに、図柄変動表示装置10に図柄変動開始信号を送って図柄変動を開始させる(図3のS100参照)。なお、大当たり抽選の結果、大当たりが選択された場合には大当たり信号が、リーチが選択された場合にはリーチ信号が、それぞれ図柄変動表示装置10に送られる。
【0025】
次に、所定の図柄変動時間中に遊技者が操作ボタン24を操作(ここでは押圧)すると、操作ボタン24から操作された旨の信号がCPU20に送られ、CPU20はその信号を受け取ると、図柄停止操作手段の操作有りと判断して(S101)、図柄変動表示装置10に図柄仮停止信号を送る。
【0026】
図柄仮停止信号を受け取った図柄変動表示装置10は、図柄変動を停止して図柄を仮停止表示する(S102)。仮停止表示とは、図柄が未確定の状態での仮の表示である。なお、CPU20から大当たり信号やリーチ信号が送られている場合には、例えば「727」といった所定の特別態様で図柄を仮停止表示する。また、仮停止表示では、表示された図柄を揺動させる報知演出を行って、確定表示ではないことを遊技者に報知する。
【0027】
そして、遊技者が操作ボタン24の操作を解除すると(ここでは、操作ボタン24の押圧を止めると)、操作ボタン24から操作が解除された旨の信号がCPU20に送られ、CPU20はその信号を受取ると、図柄停止操作手段の操作解除有りと判断して(S103)、図柄変動表示装置10に図柄確定信号を送る。
【0028】
図柄確定信号を受け取った図柄変動表示装置10は、図柄を確定表示する(S106)。すなわち、図柄変動表示装置10は、図柄の揺動を停止し、大当たり信号が送られている場合には例えば「777」で図柄を揃え、大当たり信号が送られていない場合には図柄を揃えずに、図柄を確定表示する。これにより、図柄変動処理が終了する(S107)。
【0029】
一方、所定の図柄変動時間中に、図柄停止操作手段の操作がなかった(すなわち、操作ボタン24から操作された旨の信号を受取らなかった)場合には、図柄変動表示装置10は通常の図柄変動を行う(S104)。そして、所定の図柄変動時間が経過すると、CPU20は図柄変動表示装置10に図柄仮停止信号を送り、その信号を受け取った図柄変動表示装置10は、上記と同様に図柄変動を停止して図柄の仮停止表示を行い(S105)、所定の仮停止表示時間経過後、図柄の確定表示を行い(S106)、図柄変動処理を終了する(S107)。
【0030】
図柄変動を終了した後、次の遊技動作への移行条件が満たされている場合、CPU20は、次の遊技動作へ自動的に移行する(S108)。ここで、次の遊技動作としては、次の図柄変動や大当たり動作があり、次の図柄変動への移行条件とは、始動入賞口13への入賞による図柄変動時にさらに始動入賞口13に入賞し保留された遊技球があることであり、大当たり動作への移行条件とは、所定の図柄で揃って確定表示されること(すなわち、大当たり抽選で大当たりが選択されていること)である。
【0031】
上記第1実施形態によれば、操作ボタン24を押圧すれば図柄が仮停止表示され、操作ボタン24の押圧を止めない限り、図柄は仮停止表示のままであり、操作ボタン24の押圧を止めると、図柄が確定表示される。したがって、遊技者は自分で図柄を確定表示させるタイミングを計ることができるので、確定表示出目の確認が容易となる。また、仮停止表示の場合は図柄が揺動しているので、遊技者は、図柄が未確定の状態であることを容易に知ることができ、遊技者が仮停止表示を確定表示であると誤認することを防ぐことができる。
【0032】
次に、本発明の第2実施形態のパチンコ遊技機の動作について、図4のフローチャートに基づいて説明する。なお、図4のS200〜S205の各ステップにおける動作は、第1実施形態の図3のS100〜S105の各ステップにおける動作と同様であるので、簡単に説明する。
【0033】
CPU20は、始動入賞口13への入賞を契機に、大当たり抽選を行うとともに、図柄変動表示装置10に図柄変動を開始させる(図4のS200参照)。そして、CPU20は、所定の図柄変動時間中に遊技者が操作ボタン24を押圧すると、図柄停止操作手段の操作有りと判断し(S201)、図柄変動表示装置10に図柄を仮停止表示させる(S202)。そして、遊技者が操作ボタン24の押圧を止めると、CPU20は、図柄停止操作手段の操作解除有りと判断し(S203)、仮停止表示された図柄が所定の特別態様か否かの判断に進む(S206)。一方、所定の図柄変動時間中に、図柄停止操作手段の操作がなかった場合には、図柄変動表示装置10は通常の図柄変動を行い(S204)、所定の図柄変動時間が経過すると、図柄の仮停止表示を行う(S205)。そして、所定の仮停止表示時間経過後、仮停止表示された図柄が所定の特別態様か否かの判断に進む(S206)。
【0034】
CPU20は、仮停止表示された図柄が所定の特別態様である場合(すなわち、大当たりやリーチが選択されている場合)、図柄変動表示装置10に特別演出信号を送り、特別演出信号を受け取った図柄変動表示装置10は、所定の特別演出表示を行う(S207)。すなわち、CPU20から大当たり信号やリーチ信号が送られている場合には、上述したように「727」といった所定の特別態様で図柄が仮停止表示されているが、図柄変動表示装置10は、この仮停止表示を切り替えて、例えば所定のリーチ演出を行った後に図柄を再変動させる等の特別演出表示を行う。所定のリーチ演出としては、例えばキャラクターを表示して所定の動作を行わせる等の演出がある。特別演出表示終了後、図柄変動表示装置10は、大当たり信号が送られている場合には例えば「777」で図柄を揃え、大当たり信号が送られていない場合には図柄を揃えずに、図柄を確定表示する(S208)。
【0035】
一方、CPU20は、仮停止表示された図柄が所定の特別態様でない場合(すなわち、大当たりやリーチが選択されていない場合)、図柄変動表示装置10に図柄確定信号を送る。この場合、図柄変動表示装置10は、特別演出表示を行わずに、図柄を確定表示する(S208)。
【0036】
図柄の確定表示により、図柄変動処理が終了し(S209)、その後、次の遊技動作への移行条件が満たされている場合には、CPU20は次の遊技動作へ自動的に移行する(S210)。次の遊技動作及びその移行条件としては、上記第1実施形態で挙げたようなものがある。
【0037】
上記第2実施形態によれば、第1実施形態と同様に確定表示出目の確認が容易となるとともに、大当たり等の特別の場合には特別演出表示が行われるので、遊技の興趣を高めることができる。
【0038】
次に、本発明の第3実施形態のパチンコ遊技機の動作について、図5のフローチャートに基づいて説明する。なお、第3実施形態においても、第1、第2実施形態と同様の動作を行うステップについては、簡単に説明する。
【0039】
CPU20は、始動入賞口13への入賞を契機に、大当たり抽選を行うとともに、図柄変動表示装置10に図柄変動を開始させる(図5のS300参照)。そして、CPU20は、所定の図柄変動時間中に遊技者が操作ボタン24を押圧すると、図柄停止操作手段の操作有りと判断し(S301)、図柄変動表示装置10に図柄を仮停止表示させる(S302)。仮停止表示においては、図柄を揺動させる。所定の仮停止表示時間経過後、CPU20は、仮停止表示を切り替えて、図柄を確定表示する(S303)。確定表示においては、図柄は揺動させない。これにより、図柄変動処理が終了する(S304)。
【0040】
そして、CPU20は、図柄停止操作手段の操作が解除されるまでは、すなわち、操作ボタン24から操作された旨の信号を受取るまでは、次の遊技動作への移行を許可しない。すなわち、次の遊技動作への移行条件を満たしていても次の遊技動作には移行しない。一方、図柄停止操作手段の操作が解除された場合には、すなわち、操作ボタン24から操作された旨の信号を受取った場合には、次の遊技動作への移行を許可する。すなわち、次の遊技動作への移行条件を満たしていれば、次の遊技動作に移行する(S305、S310)。次の遊技動作及びその移行条件としては、上記第1実施形態で挙げたようなものがある。
【0041】
また、所定の図柄変動時間中に、図柄停止操作手段の操作がなかった場合には、図柄変動表示装置10は通常の図柄変動を行う(S306)。そして、所定の図柄変動時間が経過すると、図柄変動表示装置10は図柄の仮停止表示を行い(S307)、所定の仮停止表示時間経過後、図柄の確定表示を行い(S308)、図柄変動処理を終了する(S309)。そして、次の遊技動作への移行条件を満たしている場合には、次の遊技動作に移行する(S310)。
【0042】
上記第3実施形態によれば、操作ボタン24を押圧すれば図柄が仮停止表示された後確定表示されるが、操作ボタン24の押圧を止めない限り、次の遊技動作へ移行しない。すなわち、次の図柄変動や大当たり動作が開始されて図柄が切り替わってしまうことがない。したがって、遊技者は操作ボタン24を押し続けている限り、確定表示出目を見ることができ、確定表示出目の確認が容易となる。
【0043】
なお、本発明は上記実施形態に限定されるものではなく、例えば、第1実施形態及び第2実施形態では、操作ボタン24が押圧されている限り図柄を確定表示しないように構成したが、操作ボタン24が押圧されてからの時間を計測し、その計測時間が所定の時間に達した場合には、操作ボタン24が押圧されていても、図柄を確定表示するように構成してもよい。
【0044】
また、第3実施形態では、操作ボタン24が押圧されている限り次の遊技動作へ移行しないように構成したが、操作ボタン24が押圧されてからの時間を計測し、その計測時間が所定の時間に達した場合には、次の遊技動作への移行を許可するように、すなわち、操作ボタン24が押圧されていても次の遊技動作へ移行するように構成してもよい。
【0045】
また、第2実施形態では、大当たりの場合には、操作ボタン24を押圧すると「727」等の所定の特別態様で図柄を仮停止表示し、操作ボタン24を離すと所定のリーチ演出を表示後、図柄を再変動し、「777」等に図柄を揃えて確定表示する実施形態を示したが、大当たりの場合に、操作ボタン24を押圧すると「222」等の所定の特別態様で図柄を仮停止表示し、操作ボタン24を離すと図柄を再変動して「777」等に図柄を揃えて確定表示する等、リーチ演出を行わない実施形態としてもよい。
【0046】
また、第3実施形態において、仮停止表示された図柄が所定の特別態様である場合には、所定の特別演出表示を行った後、図柄を確定表示するように構成しても勿論よい。
【0047】
また、上記実施形態では、いずれも仮停止表示の場合の報知演出として、図柄を揺動させたが、図柄を揺動させるとともに点灯または点滅させたり、揺動させずに点灯または点滅させたりしてもよい。要するに、仮停止表示の場合の報知演出は、図柄が仮停止表示である旨(言い換えれば、図柄が確定表示されていない旨)を遊技者に報知するための演出であれば、いかなる演出であってもよい。
【0048】
また、所定の特別態様で仮停止表示され所定の特別演出表示が行われる場合は、リーチや大当たりに限らず、任意に定めることができる。また、仮停止表示される図柄と確定表示される図柄とは、異なる図柄であってもよいし、同じ図柄であってもよい。また、図柄停止操作手段として操作ボタン24以外のものを設けても勿論よい。
【0049】
すなわち、特許請求の範囲を逸脱しない範囲で、本発明は種々の実施形態を採り得る。
【0050】
【発明の効果】
本発明のパチンコ遊技機は、図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたものであって、前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記確定表示を行うように構成したことを特徴とする。
【0051】
これによれば、遊技者は、図柄停止操作手段の操作により図柄を仮停止表示させ、図柄停止操作手段の操作の解除により、図柄を確定表示させることができる。したがって、遊技者は自分で図柄を確定表示させるタイミングを計ることができるので、確定表示出目の確認が容易となる。
【0052】
ここで、前記図柄停止操作手段の操作に基づく前記仮停止表示が所定の特別態様をなす場合には、前記図柄停止操作手段の操作の解除に基づいて、所定の特別演出表示を行い、前記特別演出表示の終了後に、前記確定表示を行うように構成すれば、大当たり等の特別の場合には特別演出表示が行われるので、遊技の興趣を高めることができる。
【0053】
また、本発明のパチンコ遊技機は、図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたものであって、前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示及び前記確定表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記次の遊技動作への移行を許可するように構成したことを特徴とする。
【0054】
これによれば、遊技者は、図柄停止操作手段の操作により図柄を仮停止表示及び確定表示させ、図柄停止操作手段の操作の解除に基づいて、次の遊技動作へ移行させることができる。したがって、遊技者は図柄停止操作手段の操作を解除しないことにより、次の遊技動作への移行を遅らせて確定表示出目をゆっくり確認することができ、確定表示出目の確認が容易となる。
【0055】
また、前記仮停止表示が行われているときには、前記確定表示が行われていない旨を報知するための報知演出を行うように構成すれば、遊技者は、図柄が未確定の状態であることを容易に知ることができる。
【図面の簡単な説明】
【図1】本発明の第1〜第3実施形態のパチンコ遊技機の正面図である。
【図2】図1のパチンコ遊技機の制御系のブロック図である。
【図3】第1実施形態のパチンコ遊技機の動作を示すフローチャートである。
【図4】第2実施形態のパチンコ遊技機の動作を示すフローチャートである。
【図5】第3実施形態のパチンコ遊技機の動作を示すフローチャートである。
【符号の説明】
10−図柄変動表示装置
24−操作ボタン(図柄停止操作手段)
[0001]
TECHNICAL FIELD OF THE INVENTION
The present invention relates to a pachinko gaming machine in which when a game ball is won in a start winning opening, a plurality of symbols are displayed in a variable manner, and when the symbols are stopped in a predetermined arrangement, a big hit state advantageous to a player is generated. . It should be noted that the term "big hit" in this specification means a special game state in which a specific winning opening is open and many game balls can win.
[0002]
[Prior art]
Conventionally, when a game ball enters a predetermined starting winning opening, three rows of symbols of the symbol variation display device are displayed in a variably flowing manner from top to bottom, and thereafter, the symbols are stopped and, for example, "666" A pachinko gaming machine is known in which when a predetermined symbol is displayed in a fixed manner, a big hit occurs, a large winning opening of the variable winning device opens and closes, and many game balls can be won. Note that whether or not the symbols are aligned, that is, whether or not a jackpot is determined, is determined by a control unit provided in the pachinko gaming machine performing a lottery using random numbers at the time of starting the change of the symbols.
[0003]
Such a pachinko gaming machine may be provided with an operation button for stopping the change display of the symbol, and when the player presses the operation button during the change display of the symbol, the symbol is immediately stopped and determined. There is an advantage that the displayed and the player can quickly know the symbol that has been confirmed and displayed (hereinafter, also referred to as a finalized display).
[0004]
[Problems to be solved by the invention]
However, in the conventional pachinko gaming machine, when the player presses the operation button, the symbol is immediately stopped and the final display is performed, but the next game operation is performed regardless of whether the player confirms the final display. If the condition for shifting to is satisfied, the game automatically shifts to the next game operation. For example, when the next game ball is winning in the starting winning opening (that is, when there is a game ball which has been further won in the starting winning opening and held during the fluctuation display of symbols due to winning in the starting winning opening). However, there is a problem that it is difficult for the player to confirm the fixed display value because the fixed display value is immediately switched to the next variable display.
[0005]
The present invention has been made in view of the above points, and even when a player performs an operation of stopping a symbol change, such as pressing an operation button, a pachinko machine that can easily confirm the finalized display appearance. It aims to provide a gaming machine.
[0006]
[Means for Solving the Problems]
The pachinko gaming machine of the present invention includes a symbol variation display device on which symbol variation display, temporary stop display, and fixed display are performed, and a symbol stop operation means for stopping the variation display, and a predetermined start condition The variation display is started based on the establishment, the variation display is stopped based on the elapse of a predetermined symbol variation time or the operation of the symbol stop operation means, the temporary stop display is performed, and the temporary stop display is performed. The final display is performed later, and after performing the final display, when the transition condition to the next game operation is satisfied, the game is configured to shift to the next game operation, and the symbol stop is performed. The present invention is characterized in that the variable display is stopped and the temporary stop display is performed based on the operation of the operation means, and the final display is performed based on the release of the operation of the symbol stop operation means.
[0007]
Further, the pachinko gaming machine of the present invention includes a symbol variation display device on which symbol variation display, temporary stop display, and fixed display are performed, and symbol stop operation means for stopping the variation display, and a predetermined start-up operation. The variable display is started based on the satisfaction of the condition, the variable display is stopped based on the elapse of a predetermined symbol variation time or the operation of the symbol stop operation means, the temporary stop display is performed, and the temporary stop display is performed. Performing the final display after performing the final display, and performing the final display, and then, when the transition condition to the next gaming operation is satisfied, transitioning to the next gaming operation. Based on the operation of the symbol stop operation means, the variable display is stopped, the temporary stop display and the final display are performed, and based on the release of the operation of the symbol stop operation means, the transition to the next game operation is performed. I will allow you Characterized by being configured to.
[0008]
Here, when the temporary stop display based on the operation of the symbol stop operation means forms a predetermined special mode, a predetermined special effect display is performed based on cancellation of the operation of the symbol stop operation means, and the special effect display is performed. It is preferable that the confirmation display is performed after the end of the effect display.
[0009]
In addition, when the temporary stop display is performed, it is preferable that a notification effect for notifying that the fixed display is not performed is performed.
[0010]
Here, the notification effect may include at least one of an operation of swinging the temporarily stopped displayed symbol and an operation of turning on or blinking the temporarily stopped displayed symbol.
[0011]
BEST MODE FOR CARRYING OUT THE INVENTION
Hereinafter, first to third embodiments of the present invention will be described with reference to the drawings.
[0012]
First, portions common to the first to third embodiments will be described. FIG. 1 shows a front view of a pachinko gaming machine. In FIG. 1, reference numeral 1 denotes a wooden frame of a pachinko machine, a front frame 2 is mounted in front of the wooden frame 1 via a hinge so as to be openable and closable, and a glass door 5 is provided in front of the front frame 2 so as to be openable and closable. The game board 3 is detachably mounted inside the front frame 2. A mechanism plate (not shown) made of synthetic resin is rotatably mounted on the back side of the game board 3 via a hinge, and a control board 30 described later is attached to the mechanism plate.
[0013]
A front plate 7 is attached to the lower side of the glass door 5 so as to be openable and closable so as to cover a firing rail and a hitting rod (not shown), and a hitting plate 6 is provided on the front surface of the front plate 7. Further, a lower portion of the front frame 2 is provided with a hit ball firing handle 9 which constitutes a part of the hit ball firing device, and a lower plate 8 for storing award balls which can no longer be stored in the hit ball supply tray 6, and , An operation button 24 serving as a symbol stop operation means for stopping the variable display of the symbol is provided.
[0014]
On the front of the gaming board 3, a symbol variation display device 10 is provided at the center. The pattern variation display device 10 includes a display 10a such as a color liquid crystal display, and the display 10a is variably displayed so that a plurality of figures and pictures in three rows are arranged from top to bottom. It is configured as follows. Hereinafter, the symbol change display is also referred to as symbol change.
[0015]
Above the display 10a, a plurality of lamps or the like are provided to arrange a hold display lamp 15. The hold display lamp 15 further wins the starting winning opening 13 when the symbol fluctuates due to winning in the starting winning opening 13. It is configured to display the number of held game balls (number of held balls).
[0016]
Above the hold display lamp 15, a normal symbol display 16 is provided. The ordinary symbol display 16 is configured such that when a sphere passes through the passage gate 4 provided on the board surface and the gate detector detects it, for example, a one-digit numerical value is circulated and displayed at a high speed. You. Then, the change of the number of the ordinary symbol display 16 stops after a few seconds. If the stopped symbol (number) is a predetermined value, for example, “7”, the blade member 13 c of the starting winning opening 13 described later is set to the predetermined time. It is released by the number. A decorative lamp 17 is provided on the game board 3.
[0017]
Below the central position of the symbol variation display device 10, a starting winning opening 13 is provided. The starting winning port 13 has a wing member 13c that can be opened and closed, and the wing member 13c is driven to open and close by a starting winning port solenoid, and a game ball that has won the starting winning port 13 has a start memory switch 14 ( 2 (see FIG. 2). The winning of the game ball into the starting winning opening 13 is a starting condition for starting the symbol change in the symbol change display device 10.
[0018]
On both sides of the symbol variation display device 10, a normal winning opening 12 is provided, and below the starting winning opening 13, a variable winning device 11 is provided. The variable winning device 11 is provided with a large winning opening that is opened and closed by an opening and closing member 11a, and the opening and closing member 11a is driven to open and close by an electromagnetic solenoid or the like. A count switch 18 (see FIG. 2) for detecting a ball that has won the special winning opening is provided inside the special winning opening. A special winning opening is provided inside the special winning opening, and a specific area switch 19 (see FIG. 2) for detecting a ball winning the specific winning opening is provided inside the special winning opening. A counter for counting the number of winning balls winning the winning opening is provided in a specific memory area of the RAM 22 (see FIG. 2). For example, when the count value of winning balls to the winning opening reaches nine, the opening / closing member is opened. 11a is closed. One opening of the opening / closing member 11a constitutes one round, and if the player wins the specific winning opening within a predetermined time, the round is updated, and the opening / closing member 11a is opened up to, for example, 16 rounds, that is, 16 times.
[0019]
As shown in FIG. 2, a control board 30 provided in the pachinko gaming machine includes a CPU 20 as a control unit, a lottery table for performing a lottery such as a reach, a jackpot, and a read-only ROM 21 storing a game program. , A readable / writable RAM 22 for temporarily storing data such as the number of times of continuous opening and closing (number of rounds), and an input / output circuit 23 are provided.
[0020]
The input / output circuit 23 is connected with the start memory switch 14, the count switch 18, the specific area switch 19, and the operation button 24. The start memory switch 14 detects a game ball that has won the start winning opening 13 and outputs a detection signal thereof. The count switch 18 detects a game ball that has won a special winning opening and outputs a detection signal thereof. The specific area switch 19 detects a game ball that has won a specific winning opening and outputs a detection signal thereof. Detection signals from these switches are input to the CPU 20 via the input / output circuit 23. When the operation button 24 is operated or the operation of the operation button 24 is released, a signal to that effect is input to the CPU 20 via the input / output circuit 23.
[0021]
The input / output circuit 23 is connected to the symbol change display device 10, the hold display lamp 15, the decoration lamp 17, and various solenoids 25. The symbol variation display device 10 operates by receiving a control signal from the CPU 20, and controls the display 10a to perform symbol variation as described above, temporary stop display of the symbol as described later, symbol definite display, and the like. Do.
[0022]
In addition, the hold display lamp 15 turns on a number of lamps corresponding to the number of holds in response to a control signal from the CPU 20. The decoration lamp 17 performs various decoration displays according to a control signal from the CPU 20. The various solenoids 25 drive the opening and closing member 11a of the variable winning device 11, the blade member 13c of the starting winning opening 13, and the like according to a control signal from the CPU 20.
[0023]
The CPU 20 is a control unit that performs symbol variation control, jackpot determination control, jackpot operation control, and the like. The symbol variation control is to send various control signals to the symbol variation display device 10 to perform symbol variation, symbol temporary stop display, symbol confirmation display, and the like. The jackpot determination control means that when a game ball wins in the start winning port 13 during a game and a start condition is satisfied (that is, when a detection signal is received from the start memory switch 14), a random number for a jackpot lottery is generated from a random number generator. The acquired information is compared with a lottery table, and a jackpot lottery process is performed. The jackpot operation control means that when a jackpot is selected in the jackpot lottery (that is, when a random number indicating the jackpot is acquired), a jackpot signal is sent to the solenoid 25 or the like to open or close the opening / closing member 11a of the variable winning device 11. This is to execute a jackpot process.
[0024]
Next, an operation of the pachinko gaming machine according to the first embodiment will be described with reference to a flowchart of FIG. When a game ball wins the start winning port 13 during the game of the pachinko game, the start memory switch 14 detects this and sends a start winning signal to the CPU 20. Then, the CPU 20 performs a jackpot lottery and sends a symbol variation start signal to the symbol variation display device 10 to start symbol variation (see S100 in FIG. 3). As a result of the jackpot lottery, a jackpot signal is sent to the symbol variation display device 10 when a jackpot is selected, and a reach signal is sent when a reach is selected.
[0025]
Next, when the player operates (presses) the operation button 24 during the predetermined symbol change time, a signal indicating that the operation has been performed from the operation button 24 is sent to the CPU 20, and the CPU 20 receives the signal, and It is determined that the stop operation means is operated (S101), and a symbol temporary stop signal is sent to the symbol variation display device 10.
[0026]
The symbol variation display device 10 that has received the symbol temporary stop signal stops the symbol variation and displays the symbol temporarily stopped (S102). The temporary stop display is a temporary display in a state where the symbol is not determined. When the jackpot signal or the reach signal is sent from the CPU 20, the symbol is temporarily stopped and displayed in a predetermined special mode such as "727". In the temporary stop display, a notification effect of swinging the displayed symbol is performed to notify the player that the display is not the final display.
[0027]
Then, when the player releases the operation of the operation button 24 (here, the pressing of the operation button 24 is stopped), a signal indicating that the operation has been released is transmitted from the operation button 24 to the CPU 20, and the CPU 20 transmits the signal to the CPU 20. Upon receipt, it is determined that the symbol stop operation means has been released (S103), and a symbol confirmation signal is sent to the symbol variation display device 10.
[0028]
The symbol variation display device 10 that has received the symbol determination signal determines and displays the symbol (S106). That is, the symbol fluctuation display device 10 stops the swinging of the symbol, aligns the symbol with, for example, “777” when the jackpot signal is transmitted, and does not align the symbol when the jackpot signal is not transmitted. Then, the symbol is confirmed and displayed. Thus, the symbol variation process ends (S107).
[0029]
On the other hand, when the symbol stop operation means is not operated during the predetermined symbol change time (that is, when the signal indicating that the operation is operated from the operation button 24 is not received), the symbol change display device 10 displays the normal symbol change. A change is performed (S104). Then, when a predetermined symbol variation time has elapsed, the CPU 20 sends a symbol temporary stop signal to the symbol variation display device 10, and the symbol variation display device 10, which has received the signal, stops the symbol variation as described above, and A temporary stop display is performed (S105), and after a predetermined temporary stop display time has elapsed, a symbol finalization display is performed (S106), and the symbol variation process ends (S107).
[0030]
After the symbol change, if the condition for shifting to the next game operation is satisfied, the CPU 20 automatically shifts to the next game operation (S108). Here, the next game operation includes a next symbol change and a jackpot operation. The condition for shifting to the next symbol change is that when the symbol changes due to a winning in the starting winning opening 13, the player further wins the starting winning opening 13. There is a suspended game ball, and the condition for shifting to the jackpot operation is that a predetermined symbol is uniformly displayed in a fixed manner (that is, the jackpot is selected in the jackpot lottery).
[0031]
According to the first embodiment, when the operation button 24 is pressed, the symbol is temporarily stopped and displayed, and unless the operation button 24 is stopped, the symbol remains the temporary stop display and the pressing of the operation button 24 is stopped. Is confirmed and displayed. Therefore, since the player can measure the timing at which the symbol is confirmed and displayed by himself, it is easy to confirm the appearance of the confirmed display. In addition, in the case of the temporary stop display, since the symbol is swinging, the player can easily know that the symbol is in an undetermined state, and the player temporarily determines that the temporary stop display is the determined display. It can prevent misunderstanding.
[0032]
Next, an operation of the pachinko gaming machine according to the second embodiment of the present invention will be described with reference to a flowchart of FIG. The operation in each of steps S200 to S205 in FIG. 4 is the same as the operation in each of steps S100 to S105 in FIG. 3 of the first embodiment, and thus will be briefly described.
[0033]
The CPU 20 performs a jackpot lottery at the time of winning in the starting winning opening 13 and causes the symbol variation display device 10 to start symbol variation (see S200 in FIG. 4). Then, when the player presses the operation button 24 during the predetermined symbol variation time, the CPU 20 determines that the symbol stop operation means has been operated (S201), and causes the symbol variation display device 10 to temporarily stop displaying the symbol (S202). ). Then, when the player stops pressing the operation button 24, the CPU 20 determines that the operation of the symbol stop operation means has been released (S203), and proceeds to the determination as to whether the temporarily displayed symbol is in a predetermined special mode. (S206). On the other hand, if the symbol stop operation means has not been operated during the predetermined symbol change time, the symbol change display device 10 performs a normal symbol change (S204), and when the predetermined symbol change time elapses, the symbol change is performed. A temporary stop display is performed (S205). Then, after a predetermined temporary stop display time has elapsed, the process proceeds to a determination as to whether or not the temporarily stopped symbol is in a predetermined special mode (S206).
[0034]
The CPU 20 sends a special effect signal to the symbol variation display device 10 when the temporarily stopped symbol is in a predetermined special mode (that is, when the jackpot or the reach is selected), and receives the special effect signal. The variable display device 10 performs a predetermined special effect display (S207). That is, when the jackpot signal or the reach signal is sent from the CPU 20, the symbol is temporarily stopped and displayed in the predetermined special mode such as “727” as described above. By switching the stop display, a special effect display such as changing the symbol again after performing a predetermined reach effect is performed. Examples of the predetermined reach effect include an effect of displaying a character and performing a predetermined operation. After the end of the special effect display, the symbol variation display device 10 aligns the symbols with, for example, “777” when the jackpot signal is sent, and aligns the symbols without aligning the symbols when the jackpot signal is not sent. It is confirmed and displayed (S208).
[0035]
On the other hand, the CPU 20 sends a symbol determination signal to the symbol variation display device 10 when the symbol that has been temporarily stopped and displayed is not in the predetermined special mode (that is, when the jackpot or the reach is not selected). In this case, the symbol variation display device 10 determines and displays the symbol without performing the special effect display (S208).
[0036]
The symbol change process is terminated by the symbol confirmation display (S209), and thereafter, when the condition for shifting to the next game operation is satisfied, the CPU 20 automatically shifts to the next game operation (S210). . The next game operation and its transition conditions include those described in the first embodiment.
[0037]
According to the second embodiment, as in the first embodiment, it is easy to confirm the appearance of the fixed display, and a special effect display is performed in a special case such as a big hit. Can be.
[0038]
Next, an operation of the pachinko gaming machine according to the third embodiment of the present invention will be described based on a flowchart of FIG. Note that also in the third embodiment, steps for performing the same operation as in the first and second embodiments will be briefly described.
[0039]
The CPU 20 performs a jackpot lottery at the time of winning in the starting winning opening 13 and causes the symbol variation display device 10 to start symbol variation (see S300 in FIG. 5). Then, when the player presses the operation button 24 during the predetermined symbol change time, the CPU 20 determines that the symbol stop operation means has been operated (S301), and causes the symbol change display device 10 to temporarily stop the symbol (S302). ). In the temporary stop display, the symbol is swung. After the elapse of the predetermined temporary stop display time, the CPU 20 switches the temporary stop display to confirm and display the symbol (S303). In the fixed display, the symbol is not swung. Thus, the symbol variation process ends (S304).
[0040]
Then, the CPU 20 does not permit the transition to the next game operation until the operation of the symbol stop operation means is released, that is, until a signal indicating that the operation has been operated from the operation button 24 is received. That is, even if the condition for shifting to the next game operation is satisfied, the game does not shift to the next game operation. On the other hand, when the operation of the symbol stop operation means is released, that is, when the signal indicating that the operation has been operated from the operation button 24 is received, the transition to the next game operation is permitted. That is, if the condition for shifting to the next game operation is satisfied, the process shifts to the next game operation (S305, S310). The next game operation and its transition conditions include those described in the first embodiment.
[0041]
If the symbol stop operation means is not operated during the predetermined symbol change time, the symbol change display device 10 performs a normal symbol change (S306). Then, when a predetermined symbol change time elapses, the symbol change display device 10 performs a temporary stop display of the symbol (S307), and after a predetermined temporary stop display time elapses, performs a symbol finalization display (S308), and performs the symbol change process. Is completed (S309). When the condition for shifting to the next game operation is satisfied, the process shifts to the next game operation (S310).
[0042]
According to the third embodiment, when the operation button 24 is pressed, the symbol is temporarily stopped and then displayed for confirmation, but the game operation is not shifted to the next game operation unless the operation button 24 is pressed. That is, there is no possibility that the next symbol change or big hit operation is started and the symbol is switched. Therefore, as long as the player keeps pressing the operation button 24, he can see the fixed display appearance, and the confirmation display appearance can be easily confirmed.
[0043]
Note that the present invention is not limited to the above-described embodiment. For example, in the first embodiment and the second embodiment, the symbol is not fixedly displayed as long as the operation button 24 is pressed. The time from when the button 24 is pressed may be measured, and when the measured time reaches a predetermined time, the symbol may be fixedly displayed even if the operation button 24 is pressed.
[0044]
Further, in the third embodiment, the configuration is such that the game operation does not shift to the next game operation as long as the operation button 24 is pressed, but the time after the operation button 24 is pressed is measured, and the measured time is a predetermined time. When the time has elapsed, a transition to the next game operation may be permitted, that is, a transition to the next game operation may be made even if the operation button 24 is pressed.
[0045]
In the second embodiment, in the case of a big hit, when the operation button 24 is pressed, the symbol is temporarily stopped and displayed in a predetermined special mode such as “727”, and when the operation button 24 is released, a predetermined reach effect is displayed. In the embodiment described above, the symbol is changed again, the symbol is aligned to "777" or the like, and the symbol is confirmed and displayed. However, in the case of a big hit, when the operation button 24 is pressed, the symbol is temporarily changed to a predetermined special mode such as "222". An embodiment in which the reach effect is not performed, such as stopping the display and releasing the operation button 24 to change the symbol again and aligning the symbol with “777” or the like and confirming the display, may be adopted.
[0046]
Further, in the third embodiment, when the symbol that has been temporarily stopped and displayed is in a predetermined special mode, the symbol may be confirmed and displayed after performing a predetermined special effect display.
[0047]
Further, in the above-described embodiment, the symbol is swung as the notification effect in the case of the temporary stop display, but the symbol is swung and turned on or flashed, or the symbol is turned on or flashed without being swung. May be. In short, the notification effect in the case of the temporary stop display is any effect as long as it is an effect for notifying the player that the design is the temporary stop display (in other words, that the design is not fixedly displayed). May be.
[0048]
In the case where the temporary stop display is performed in the predetermined special mode and the predetermined special effect display is performed, the display can be arbitrarily determined without being limited to the reach or the jackpot. Further, the symbol displayed temporarily and the symbol confirmed and displayed may be different symbols or the same symbol. Also, it is a matter of course that something other than the operation button 24 may be provided as the symbol stop operation means.
[0049]
That is, the present invention can adopt various embodiments without departing from the scope of the claims.
[0050]
【The invention's effect】
The pachinko gaming machine of the present invention includes a symbol variation display device on which symbol variation display, temporary stop display, and fixed display are performed, and a symbol stop operation means for stopping the variation display, and a predetermined start condition The variation display is started based on the establishment, the variation display is stopped based on the elapse of a predetermined symbol variation time or the operation of the symbol stop operation means, the temporary stop display is performed, and the temporary stop display is performed. The final display is performed later, and after performing the final display, when the transition condition to the next game operation is satisfied, the game is configured to shift to the next game operation, and the symbol stop is performed. The present invention is characterized in that the variable display is stopped and the temporary stop display is performed based on the operation of the operation means, and the final display is performed based on the release of the operation of the symbol stop operation means.
[0051]
According to this, the player can temporarily stop and display the symbol by operating the symbol stop operation means, and can confirm and display the symbol by releasing the operation of the symbol stop operation means. Therefore, since the player can measure the timing at which the symbol is confirmed and displayed by himself, it is easy to confirm the appearance of the confirmed display.
[0052]
Here, when the temporary stop display based on the operation of the symbol stop operation means forms a predetermined special mode, a predetermined special effect display is performed based on cancellation of the operation of the symbol stop operation means, and the special effect display is performed. If the confirmation display is performed after the end of the effect display, the special effect display is performed in a special case such as a big hit, so that the interest of the game can be enhanced.
[0053]
Further, the pachinko gaming machine of the present invention includes a symbol variation display device on which symbol variation display, temporary stop display, and fixed display are performed, and symbol stop operation means for stopping the variation display, and a predetermined start-up operation. The variable display is started based on the satisfaction of the condition, the variable display is stopped based on the elapse of a predetermined symbol variation time or the operation of the symbol stop operation means, the temporary stop display is performed, and the temporary stop display is performed. Performing the final display after performing the final display, and performing the final display, and then, when the transition condition to the next gaming operation is satisfied, transitioning to the next gaming operation. Based on the operation of the symbol stop operation means, the variable display is stopped, the temporary stop display and the final display are performed, and based on the release of the operation of the symbol stop operation means, the transition to the next game operation is performed. I will allow you Characterized by being configured to.
[0054]
According to this, the player can temporarily stop and confirm the symbol by operating the symbol stop operation means, and can shift to the next game operation based on the cancellation of the operation of the symbol stop operation means. Therefore, the player does not cancel the operation of the symbol stop operation means, so that the transition to the next game operation can be delayed and the confirmed display appearance can be confirmed slowly, and the confirmation display appearance can be easily confirmed.
[0055]
Further, when the temporary stop display is being performed, if a notification effect for notifying that the finalized display is not being performed is performed, the player is in a state where the symbol is in an undetermined state. Can be easily known.
[Brief description of the drawings]
FIG. 1 is a front view of a pachinko gaming machine according to first to third embodiments of the present invention.
FIG. 2 is a block diagram of a control system of the pachinko gaming machine of FIG.
FIG. 3 is a flowchart illustrating an operation of the pachinko gaming machine according to the first embodiment.
FIG. 4 is a flowchart illustrating an operation of the pachinko gaming machine according to the second embodiment.
FIG. 5 is a flowchart illustrating an operation of the pachinko gaming machine according to the third embodiment.
[Explanation of symbols]
10-Symbol change display device 24-Operation button (Symbol stop operation means)

Claims (5)

図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたパチンコ遊技機であって、
前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記確定表示を行うように構成したことを特徴とするパチンコ遊技機。
A symbol variation display device in which symbol variation display, temporary stop display, and fixed display are performed, and a symbol stop operation unit for stopping the variation display are provided, and the variation display is performed based on establishment of a predetermined start condition. Start, stop the fluctuation display based on the elapse of a predetermined symbol fluctuation time or the operation of the symbol stop operation means, perform the temporary stop display, perform the temporary stop display, and then perform the finalized display, A pachinko game machine configured to shift to the next game operation when a condition for shifting to the next game operation is satisfied after performing the fixed display,
Based on the operation of the symbol stop operation means, the variable display is stopped, the temporary stop display is performed, and the final display is performed based on cancellation of the operation of the symbol stop operation means. Pachinko machine.
図柄の変動表示と仮停止表示と確定表示とが行われる図柄変動表示装置と、前記変動表示を停止させるための図柄停止操作手段とを備え、所定の始動条件の成立に基づいて前記変動表示を開始し、所定の図柄変動時間の経過または前記図柄停止操作手段の操作に基づいて前記変動表示を停止して前記仮停止表示を行い、前記仮停止表示を行った後に前記確定表示を行い、前記確定表示を行った後、次の遊技動作への移行条件を満たしている場合に前記次の遊技動作へ移行するように構成されたパチンコ遊技機であって、
前記図柄停止操作手段の操作に基づいて、前記変動表示を停止して前記仮停止表示及び前記確定表示を行い、前記図柄停止操作手段の操作の解除に基づいて、前記次の遊技動作への移行を許可するように構成したことを特徴とするパチンコ遊技機。
A symbol variation display device in which symbol variation display, temporary stop display, and fixed display are performed, and a symbol stop operation unit for stopping the variation display are provided, and the variation display is performed based on establishment of a predetermined start condition. Start, stop the fluctuation display based on the elapse of a predetermined symbol fluctuation time or the operation of the symbol stop operation means, perform the temporary stop display, perform the temporary stop display, and then perform the finalized display, A pachinko game machine configured to shift to the next game operation when a condition for shifting to the next game operation is satisfied after performing the fixed display,
Based on the operation of the symbol stop operation means, the variable display is stopped, the temporary stop display and the finalized display are performed, and the transition to the next game operation is performed based on the release of the operation of the symbol stop operation means. A pachinko game machine configured to permit
前記図柄停止操作手段の操作に基づく前記仮停止表示が所定の特別態様をなす場合には、前記図柄停止操作手段の操作の解除に基づいて、所定の特別演出表示を行い、前記特別演出表示の終了後に、前記確定表示を行うように構成したことを特徴とする請求項1記載のパチンコ遊技機。When the temporary stop display based on the operation of the symbol stop operation means forms a predetermined special mode, based on the release of the operation of the symbol stop operation means, performs a predetermined special effect display, the display of the special effect display The pachinko gaming machine according to claim 1, wherein the confirmation display is performed after the end. 前記仮停止表示が行われているときには、前記確定表示が行われていない旨を報知するための報知演出を行うように構成したことを特徴とする請求項1または2記載のパチンコ遊技機。The pachinko gaming machine according to claim 1 or 2, wherein when the temporary stop display is performed, a notification effect for notifying that the finalized display is not performed is performed. 前記報知演出は、前記仮停止表示された図柄を揺動させる動作、または、前記仮停止表示された図柄を点灯若しくは点滅させる動作のうち、少なくとも一方の動作を含むことを特徴とする請求項4記載のパチンコ遊技機。5. The notification effect includes at least one of an operation of swinging the temporarily-stop-displayed symbol and an operation of turning on or off the temporarily-stop-displayed symbol. 6. The described pachinko gaming machine.
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