JP2003230687A - Game machine - Google Patents

Game machine

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Publication number
JP2003230687A
JP2003230687A JP2002031138A JP2002031138A JP2003230687A JP 2003230687 A JP2003230687 A JP 2003230687A JP 2002031138 A JP2002031138 A JP 2002031138A JP 2002031138 A JP2002031138 A JP 2002031138A JP 2003230687 A JP2003230687 A JP 2003230687A
Authority
JP
Japan
Prior art keywords
reel
interrupt
stepping motor
gaming machine
set data
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Granted
Application number
JP2002031138A
Other languages
Japanese (ja)
Other versions
JP4127475B2 (en
Inventor
Yasushi Ota
裕史 太田
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Universal Entertainment Corp
Original Assignee
Aruze Corp
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Priority to JP2002031138A priority Critical patent/JP4127475B2/en
Publication of JP2003230687A publication Critical patent/JP2003230687A/en
Application granted granted Critical
Publication of JP4127475B2 publication Critical patent/JP4127475B2/en
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To respond to diversified performances by varying a speed simply in mechanical reels. <P>SOLUTION: A machine is provided with an interrupt interval setting/altering means for setting or varying the interrupt intervals of a microprocessor installed in a reel controller, a memory means in which are stored a plurality of set data representing a set of interrupt intervals for updating steps of a stepping motor and the number of steps to be updated at the respective interrupt intervals in each set and a step updating means which updates excitation pulses to be supplied per interrupt interval in one set data as for the number of steps to be updated in the same set data. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明が属する技術分野】本発明は、いわゆる機械式リ
ールを図柄変動装置に用いたパチンコ遊技機、回胴式遊
技機などに関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a pachinko gaming machine using a so-called mechanical reel as a symbol varying device, a spinning drum gaming machine, and the like.

【0002】[0002]

【発明が解決しようとする課題】この種遊技機の図柄変
動装置は、大別して、液晶画面等による映像方式と、機
械式リール方式があり、映像方式は、図柄の変動速度等
を自由に変えることができ、複雑で多様な演出が比較的
容易である。これに対し、リール方式は、リールを回転
させて止める単純な動作が基本となり、これに再変動や
コマ送り或は逆転によるコマ戻し等が付加される程度
で、全体の動きがギクシャクした感があり、多様な演出
がされていないのが現状である。
The pattern changing device of this type of gaming machine is roughly classified into a video system using a liquid crystal screen and the like, and a mechanical reel system. The video system freely changes the fluctuation speed of the design etc. It is possible to produce complicated and diverse effects relatively easily. On the other hand, the reel system is basically based on a simple operation of rotating and stopping the reel, and to the extent that re-fluctuation, frame feeding or frame returning by reverse rotation is added, the whole movement feels jerky. Yes, the current situation is that various productions have not been performed.

【0003】本発明は、機械式リールにおいて簡易に速
度変更ができ、多様な演出に対応可能とした遊技機を提
供することを課題とする。
An object of the present invention is to provide a gaming machine in which speed can be easily changed in a mechanical reel and various kinds of effects can be dealt with.

【0004】[0004]

【課題を解決するための手段】請求項1記載の発明は、
複数の図柄をもつリール、このリールを駆動するステッ
ピングモータ、このモータを制御するマイクロプロセッ
サを具備するリール制御装置を含む遊技機において、前
記リール制御装置は、該制御装置に具備するマイクロプ
ロセッサの割込み間隔を設定変更する割込み間隔設定変
更手段、前記ステッピングモータのステップ更新を行う
割込み間隔とこの割込み間隔でステップ更新を行う更新
ステップ数とを一組とした組データを複数組記憶した記
憶手段、一の組データにおける更新ステップ数につい
て、同組データにおける割込み間隔毎に前記ステッピン
グモータに供給する励磁パルスを更新するステップ更新
手段を含む構成にした。
The invention according to claim 1 is
In a gaming machine including a reel having a plurality of symbols, a stepping motor for driving the reel, and a reel controller including a microprocessor for controlling the motor, the reel controller is an interrupt of a microprocessor included in the controller. An interrupt interval setting changing means for changing the interval setting; a storage means for storing a plurality of sets of set data each including an interrupt interval for performing a step update of the stepping motor and an update step number for performing a step update at the interrupt interval; Regarding the number of updating steps in the group data, the step updating means for updating the exciting pulse supplied to the stepping motor at every interrupt interval in the group data is included.

【0005】これにより、各組データにおける割込み間
隔毎に、ステッピングモータに供給する励磁パルスが更
新され、ステッピングモータは一ステップ角づつ変位
し、該当する組データにおける更新ステップ数に見合う
角度分だけ回転する。このとき、組データの割込み間隔
が大であると、ステッピングモータが一ステップ角変位
する速度が遅くなる。こうして、組データを予め設定し
ておくことにより、簡易にステッピングモータの速度変
更が任意の回転角について行え、多様な演出に対応可能
となる。割込み間隔は任意にとれ、アナログ的な速度変
化ができる。
As a result, the excitation pulse supplied to the stepping motor is updated at every interruption interval in each set data, the stepping motor is displaced by one step angle, and the stepping motor is rotated by an angle corresponding to the number of update steps in the corresponding set data. To do. At this time, if the interruption interval of the group data is large, the speed at which the stepping motor is displaced by one step angle becomes slow. In this way, by setting the group data in advance, the speed of the stepping motor can be easily changed with respect to an arbitrary rotation angle, and various effects can be dealt with. The interrupt interval can be set arbitrarily, and analog speed changes can be made.

【0006】請求項2記載の発明は、風営法2条1項7
号のぱちんこ屋等の営業に供される遊技機を試験機関で
検査する際の負担を軽減しつつ、上記課題を解決するた
め、前記リール制御装置は、入賞判定処理を含む遊技の
主要事項を決定する主制御装置に一方向通信手段で結ぶ
サブ制御装置から成るものとした。
[0006] The invention according to claim 2 is the wind management law, Article 2, paragraph 1, 7
In order to solve the above problems while reducing the burden of inspecting gaming machines used for sales such as No. Pachinkoya at a testing institution, the reel control device, the main items of the game including winning determination processing The sub-control unit is connected to the main control unit to be determined by one-way communication means.

【0007】これにより、前記組データ等のリールの具
体的な演出に係るソフトは、主制御装置に一方向通信手
段で結ぶサブ制御装置に設けられ、そのソフトが主制御
装置の制御に影響を与えるものとはならない。このた
め、多様な演出を可能としつつも、セキュリティ面から
は組データ等の厳密な検査は必要なく、試験機関での検
査負担を軽減できる。
As a result, the software relating to the concrete effect of the reel such as the set data is provided in the sub-control unit connected to the main control unit by the one-way communication means, and the software affects the control of the main control unit. It does not give. For this reason, strict inspection of the group data and the like is not required from the viewpoint of security, while allowing various performances, and the inspection load on the test organization can be reduced.

【0008】[0008]

【発明の実施の形態】図1は、本発明に係るパチンコ遊
技機1であり、遊技枠10に本体11を開扉可能に支持
している。本体11の前面上部には、丸窓12にガラス
13を嵌めたフロント扉14を有し、その内方に遊技盤
2を備える。本体11の前面下部には、貸球及び賞球を
受止める上皿3、その満杯時に球出口30の内方で溢れ
た球を受止める下皿4、球発射装置5のハンドル50を
備える。上皿3には、効果音やBGM、エラー音等を出
力するステレオ式のスピーカ6を内蔵していると共に、
遊技機1に隣接して設置する図示しないCRサンドから
球貸し等をする操作スイッチ部31を備える。貸球は現
行1個4円である。
DESCRIPTION OF THE PREFERRED EMBODIMENTS FIG. 1 shows a pachinko gaming machine 1 according to the present invention, in which a main body 11 is supported by a game frame 10 so that the main body 11 can be opened. At the front upper part of the main body 11, there is a front door 14 in which a glass 13 is fitted in a round window 12, and the game board 2 is provided inside thereof. The lower part of the front surface of the main body 11 is provided with an upper plate 3 for receiving balls to be rented and prize balls, a lower plate 4 for receiving balls overflowing inside the ball outlet 30 when the balls are full, and a handle 50 of the ball launching device 5. The upper plate 3 has a built-in stereo speaker 6 for outputting sound effects, BGM, error sounds, and the like, and
An operation switch unit 31 for lending a ball from a CR sand (not shown) installed adjacent to the gaming machine 1 is provided. Currently, one ball is 4 yen.

【0009】図2の通り、遊技盤2には、遊技領域を区
画し且つ球発射装置5からの発射球を導くガイドレール
20,21、飾り枠22、その内方の表示窓23L,2
3C,23Rに特別図柄を変動及び停止させる左リール
7L、中リール7C、右リール7R、これらリールを回
転させ且つ5本何れかの入賞ラインL1〜5上に特定の
図柄を三つ揃いさせる大当たりの抽選を起動するチュー
リップ式普通電動役物から成る始動口24、大当たり時
に開くアタッカと称する特別電動役物の大入賞口25、
一般入賞口となる左右の上入賞口26,26及び下入賞
口27,27、左右の風車28,28を備える。29は
遊技盤2での入賞を逃したアウト球を排出するアウト口
である。図示は省略したが、遊技盤2には多数の遊技釘
が打たれている。
As shown in FIG. 2, on the game board 2, guide rails 20 and 21 for partitioning the game area and guiding the launch ball from the ball launching device 5, a decorative frame 22 and display windows 23L and 2 inside thereof are provided.
3C, 23R left reel 7L for changing and stopping the special symbol, middle reel 7C, right reel 7R, a jackpot that rotates these reels and arranges three specific symbols on any of the winning lines L1 to 5 Starting hole 24 consisting of tulip type ordinary electric auditors to start the lottery, a special winning opening 25 of special electric auditors called an attacker that opens at the time of a big hit,
The left and right upper winning openings 26, 26 and lower winning openings 27, 27, which are general winning openings, and the left and right windmills 28, 28 are provided. Reference numeral 29 is an out port for discharging out balls that have missed a prize on the game board 2. Although illustration is omitted, a large number of game nails are struck on the game board 2.

【0010】図2中、8は当りランプ81及び外れラン
プ82で構成する普通図柄表示装置、9はその普通図柄
の抽選処理に関与する通過ゲートである。71〜74は
始動口24に対する保留球表示器、91〜94は通過ゲ
ート9に対する保留球表示器である。9Lは演出用の左
LED、9Cは同中LED、9Rは同右LEDである。
尚、大入賞口25への入賞球一個当たりの賞球は例えば
15個、その他の入賞口24,26,27は例えば5個
に設定している。
In FIG. 2, 8 is a normal symbol display device composed of a hit lamp 81 and a disengagement lamp 82, and 9 is a passage gate involved in the lottery process of the ordinary symbol. Reference numerals 71 to 74 are reserved ball indicators for the starting opening 24, and 91 to 94 are reserved ball indicators for the passage gate 9. 9L is a left LED for performance, 9C is a middle LED, and 9R is a right LED.
It should be noted that the number of prize balls per winning ball into the special winning opening 25 is set to, for example, 15 and the other winning openings 24, 26 and 27 are set to, for example, 5.

【0011】図3の通り、各リール7L,7C,7Rの
外周には、赤7、緑7、青7、赤竜、緑竜、青竜、1、
2、3、4、5、6の全12種の図柄を、図柄番号1〜
12に対応させて独特の配列で描いている。大当たり図
柄は、赤7、緑7、青7、赤竜、緑竜、青竜の各三つ揃
いの6パターンである。そのうち、赤7、緑7、青7の
各三つ揃いの場合、次回の大当たり当選確率を例えば5
倍に高める確変大当たりとしている。大当たり時の特別
遊技では、大入賞口25を一ラウンド最大30秒か10
球入賞までの間開き、大入賞口25内のV入賞領域に球
が通過することを条件に役物連続作動装置を作動させ、
最大16ラウンドまで継続させている。
As shown in FIG. 3, red 7, green 7, blue 7, red dragon, green dragon, blue dragon, 1, 1, around the outer circumference of each reel 7L, 7C, 7R.
A total of twelve types of symbols 2, 3, 4, 5, and 6, symbol numbers 1 to
It is drawn in a unique arrangement corresponding to 12. The jackpot pattern is 6 patterns, each of which includes red 7, green 7, blue 7, red dragon, green dragon, and blue dragon. Among them, in the case of three sets of each of red 7, green 7, and blue 7, the next big jackpot winning probability is, for example, 5
It is a sure change jackpot that doubles. In the special game at the time of a big hit, the special winning opening 25 is a maximum of 30 seconds or 10 for one round.
Open until the ball wins, operate the accessory continuous operation device on condition that the ball passes through the V prize area in the special winning opening 25,
Up to 16 rounds are continued.

【0012】図4は、遊技機の制御装置のブロック図で
ある。大当たり抽選処理や入賞球処理などの一切の入賞
判定処理を担い、遊技の主要事項を決定する主制御装置
たる主基板MCを備える。また、この主基板MCに一方
向通信回線PLで結ぶサブ制御装置として、リール制御
装置を構成する図柄制御基板SC1、装飾ランプ制御装
置を構成するランプ制御基板SC2、音声制御装置を構
成する音声制御基板SC3、賞球制御装置を構成する賞
球制御基板SC4を備える。
FIG. 4 is a block diagram of the control device for the gaming machine. It is provided with a main board MC which is a main control device which takes charge of all winning determination processing such as jackpot lottery processing and winning ball processing and determines the main items of the game. Further, as a sub-control device connected to the main board MC by a one-way communication line PL, a symbol control board SC1 forming a reel control device, a lamp control board SC2 forming a decoration lamp control device, and a voice control forming a voice control device. A substrate SC3 and a prize ball control substrate SC4 which constitutes a prize ball control device are provided.

【0013】主基板MCは、マイクロプロセッサとし
て、メインのCPU、ROM、RAM、CTC(カウン
タタイマサーキット)を備え、入力側に、始動口24の
入賞球を検出する始動入賞球センサJ1、一般入賞口2
6,27の入賞球を検出する一般入賞球センサJ2、大
入賞口25の入賞球を検出する大入賞球センサJ3、大
入賞口25内のV入賞領域の通過球を検出するV入賞球
センサJ4、通過ゲート9の通過球センサJ5を接続し
ている。また、出力側に、始動口24のチューリップを
開閉する始動口アクチュエータD1、大入賞口25を開
閉する大入賞口アクチュエータD2を接続している。
The main board MC is provided with a main CPU, ROM, RAM, and CTC (counter timer circuit) as a microprocessor, and on the input side, a starting winning ball sensor J1 for detecting a winning ball at the starting opening 24, a general winning prize. Mouth 2
General winning ball sensor J2 for detecting 6, 27 winning balls, large winning ball sensor J3 for detecting winning balls in the special winning opening 25, V winning ball sensor for detecting passing balls in the V winning area within the special winning opening 25 J4 and the passing ball sensor J5 of the passing gate 9 are connected. Further, a start opening actuator D1 for opening and closing the tulip of the starting opening 24 and a special winning opening actuator D2 for opening and closing the special winning opening 25 are connected to the output side.

【0014】リール制御装置を構成する図柄制御基板S
C1は、マイクロプロセッサとして、サブのCPU、R
OM、RAM、CTC、リセットICを備え、ステッピ
ングモータ制御インターフェースを介して、各リール7
L,7C,7Rを駆動するステッピングモータPML,
PMC,PMRを制御している。また、ランプ制御イン
ターフェースを介して、各リール7L,7C,7Rの図
柄を背後から光らせるバックランプとしての左リール内
ランプBL,中リール内ランプBC,右リール内ランプ
BRを点灯制御している。各リール7L,7C,7Rに
は、基準位置を検出するリールインデックスHL,H
C,HRを付設しており、その信号を図柄制御基板SC
1に入力させている。
Symbol control board S constituting the reel control device
C1 is a sub CPU, R as a microprocessor
Equipped with OM, RAM, CTC, reset IC, each reel 7 through the stepping motor control interface
Stepping motor PML for driving L, 7C, 7R,
It controls PMC and PMR. Further, via the lamp control interface, the left reel inner lamp BL, the middle reel inner lamp BC, and the right reel inner lamp BR, which are back lamps for illuminating the symbols of the reels 7L, 7C, and 7R from behind, are controlled to be lit. Each reel 7L, 7C, 7R has a reel index HL, H for detecting a reference position.
C and HR are attached, and the signal is sent to the pattern control board SC.
Input to 1.

【0015】ランプ制御基板SC2は、演出用の左LE
D9L、中LED9C、右LED9Rなどの装飾ランプ
表示装置を制御している。音声制御基板SC3は、スピ
ーカ6から成る音声出力装置を制御している。賞球制御
基板SC4は、球発射装置5及び賞球の払出装置を制御
している。
The lamp control board SC2 is a left LE for production.
It controls decoration lamp display devices such as D9L, middle LED9C, right LED9R. The voice control board SC3 controls the voice output device including the speaker 6. The prize ball control board SC4 controls the ball launching device 5 and the prize ball payout device.

【0016】図5の通り、主基板MCでは、電源投入か
ら、全出力ポートの初期化、パワーダウンエラー判定、
CPU初期化などを含むMPU動作初期設定処理の後、
割込を許可し、始動口24への入賞を契機とした大当た
り抽選処理及び各リール7L,7C,7Rのリーチ演出
や停止図柄の決定処理を含む特別図柄変動処理のループ
処理がされる。
As shown in FIG. 5, in the main board MC, from power-on, initialization of all output ports, power-down error determination,
After MPU operation initialization process including CPU initialization,
The loop processing of the special symbol variation processing including the jackpot lottery processing and the reach effect of each reel 7L, 7C, 7R and the determination processing of the stop symbol is performed by allowing the interruption and winning the winning in the starting opening 24.

【0017】図6の通り、主基板MCの割込処理では、
各レジスタを退避し、大当たり抽選用乱数等の乱数更新
処理、タイマ更新処理、センサ等の各入力信号処理、普
通図柄処理、演出用LED等の装飾制御処理、賞球の払
出処理、エラー処理、RAMに格納した図柄変動コマン
ド等をサブ制御装置側に送信するコマンド送信処理を経
て、各レジスタを復帰し、割込を許可して一処理を終え
る。
As shown in FIG. 6, in the interrupt processing of the main substrate MC,
Save each register, random number update processing such as jackpot random number, timer update processing, each input signal processing such as sensor, ordinary pattern processing, decoration control processing such as production LED, prize ball payout processing, error processing, After the command transmission process of transmitting the symbol variation command stored in the RAM to the sub control device side, each register is restored, the interrupt is permitted, and one process is completed.

【0018】図7の通り、主基板MCの特別図柄変動処
理では、始動口24への始動入賞記憶があり、大当たり
判定用乱数に基づいて大当たりと判定されたとき、当り
図柄決定用乱数に基づいて大当たり図柄を決定し、演出
決定用乱数に基づいて当り演出を決定する。外れのとき
は、リーチ判定用乱数に基づいてリーチ演出の有無を判
定し、リーチ有りの場合、外れ図柄決定用乱数に基づい
てリーチ有り外れ停止図柄を決定し、演出決定用乱数に
基づいてリーチ演出を決定する。外れでリーチ無しの場
合は、外れ図柄決定用乱数に基づいてリーチ無し外れ停
止図柄を決定し、演出決定用乱数に基づいて外れ演出を
決定する。そして、各決定事項に応じた図柄変動コマン
ドを生成してRAMに格納する。また、大当たりの有無
により特別遊技処理を準備し、終了処理を経て終える。
始動入賞記憶がない場合は、リール内ランプ等のデモ制
御処理を経て終える。
As shown in FIG. 7, in the special symbol variation process of the main substrate MC, there is a starting winning prize memory in the starting port 24, and when it is determined that the jackpot is determined based on the jackpot determination random number, it is determined based on the winning symbol determination random number. Determines the jackpot design, and determines the winning effect based on the random number for effect determination. When it is out, the presence / absence of the reach effect is determined based on the reach determination random number, and when the reach is present, the reach presence / absence stop pattern is determined based on the out symbol determination random number, and the reach is determined based on the effect determination random number. Determine the performance. When there is no reach in the case of disengagement, the reachless disengagement stop design is determined based on the random number for disengagement symbol determination, and disengagement performance is determined based on the random number for effect determination. Then, a symbol variation command corresponding to each decision item is generated and stored in the RAM. In addition, a special game process is prepared depending on whether or not there is a big hit, and the process ends after the end process.
If there is no start winning prize memory, the process is finished through the demonstration control process of the lamp in the reel and the like.

【0019】図8の通り、リール制御装置を構成する図
柄制御基板SC1では、該基板SC1上のCPUの初期
設定及びRAMの初期化を含む電源投入時の初期設定処
理の後、図柄制御基板SC1のRAMに格納しておいた
主基板MCから送信されたコマンドの解析及びそのコマ
ンドに応じた処理を行う受信コマンド解析処理のループ
処理がされる。電源投入時の初期設定処理では、CPU
の初期設定を行う際、割込みの動作モードを単発カウン
トモードに設定する。この単発カウントモードは、通常
の連続カウントモードと異なり、割込み毎に次回の割込
み発生までの間隔(割込みカウント値)を設定するもの
である。
As shown in FIG. 8, in the symbol control board SC1 which constitutes the reel control device, after the initialization processing at the time of power-on including initialization of the CPU and initialization of the RAM on the board SC1, the symbol control board SC1 The loop processing of the received command analysis processing for analyzing the command transmitted from the main board MC stored in the RAM and processing according to the command is performed. In the initialization process when the power is turned on, the CPU
When performing the initial setting of, set the operation mode of the interrupt to the single-shot count mode. Unlike the normal continuous count mode, this single shot count mode sets an interval (interrupt count value) until the next interrupt is generated for each interrupt.

【0020】図9の通り、図柄制御基板SC1におい
て、割込み間隔を例えば1msに固定した内部タイマ割
込み1では、各リールインデックスHL,HC,HR等
の入力ポート読込処理をする。各リールインデックスH
L,HC,HRの入力が1、0、0と変化した時点をイ
ンデックス検知位置とし、この位置をリールの初期位置
としている。割込み間隔を可変設定する内部タイマ割込
み2,3,4では、それぞれ、左リール7L(左図柄
用)のリール制御処理、中リール7C(中図柄用)のリ
ール制御処理、右リール7R(右図柄用)のリール制御
処理をする。
As shown in FIG. 9, in the symbol control board SC1, the internal timer interrupt 1 in which the interrupt interval is fixed at 1 ms, for example, performs the input port reading process of each reel index HL, HC, HR and the like. Each reel index H
The time when the input of L, HC, HR changes to 1, 0, 0 is the index detection position, and this position is the initial position of the reel. Internal timer interrupts 2, 3 and 4 that variably set interrupt intervals, reel control processing for the left reel 7L (for the left symbol), reel control processing for the middle reel 7C (for the medium symbol), and right reel 7R (the right symbol) (For use) reel control processing.

【0021】図10の通り、前記内部タイマ割込み1〜
4とは異なるモードの割込み処理であって、主基板ST
B(ストローブ)入力処理では、主基板MCから送信さ
れたコマンドデータを受信し、図柄制御基板SC1のR
AMに格納する。
As shown in FIG. 10, the internal timer interrupts 1 to
4 is an interrupt process in a mode different from that of the main board ST.
In the B (strobe) input process, the command data transmitted from the main board MC is received, and R of the symbol control board SC1 is received.
Store in AM.

【0022】図11の通り、前記リール制御処理(図
9)では、ステッピングモータ側に出力する8種の励磁
パルスデータ(PI=0〜7)、このパルスデータを切
換えてステップ更新を行う割込み間隔を決定する割込み
カウント値IRcnt及び同一のカウント値でステップ
更新を行う更新ステップ数STから成る組データを多数
組記憶したリール駆動データテーブルTBを用いる。
尚、各ステッピングモータPML,PMC,PMRは、
例えば一回転400ステップとしている。
As shown in FIG. 11, in the reel control process (FIG. 9), eight kinds of excitation pulse data (PI = 0 to 7) output to the stepping motor side, and interrupt intervals for switching the pulse data to perform step update A reel drive data table TB is used in which a large number of sets of set data including an interrupt count value IRcnt for determining the number and an update step number ST for performing step update with the same count value are stored.
The stepping motors PML, PMC, PMR are
For example, one rotation is 400 steps.

【0023】リール制御処理の初期突入時、更新ステッ
プ数STは0で(b)、リール駆動データテーブルTB
の1番目から割込みカウント値IRcntと更新ステッ
プ数STを取得する(c,d,e,f,g)。次回この
処理を通るときは2番目以降からの取得となる(h)。
dで取得した割込みカウント値はa1の処理でレジスタ
に設定される。
At the initial entry of the reel control process, the update step number ST is 0 (b), and the reel drive data table TB
The interrupt count value IRcnt and the update step number ST are acquired from the first number of (c, d, e, f, g). The next time the process is passed, the second and subsequent ones are acquired (h).
The interrupt count value acquired in d is set in the register in the process of a1.

【0024】更新ステップ数STの値を1減算し
(i)、出力データ選択ポインタPIを更新して
(k)、その値を0〜7の範囲に調整する(l)。次
に、出力データ選択ポインタPIを元に出力データを取
得してRAMに格納する(n)。ここで格納した出力デ
ータは、a2の処理でポートに出力される。
The value of the update step number ST is decremented by 1 (i), the output data selection pointer PI is updated (k), and the value is adjusted within the range of 0 to 7 (l). Next, the output data is acquired based on the output data selection pointer PI and stored in the RAM (n). The output data stored here is output to the port in the process of a2.

【0025】こうして、設定した割込みカウント値IR
cnt毎に、出力データ選択ポインタPIが更新されて
励磁パルスが更新される(k)。この更新は、組データ
の更新ステップ数STについて繰り返され、ステッピン
グモータはその組データの更新ステップST数に見合う
ステップ角を回転することになる。そして、ST=0と
なり(b)、次の割込みカウント値IRcnt及び更新
ステップ数STが取得され(c〜h)、以下、同様の処
理となる。
Thus, the set interrupt count value IR
The output data selection pointer PI is updated and the excitation pulse is updated for each cnt (k). This update is repeated for the update step number ST of the set data, and the stepping motor rotates the step angle commensurate with the update step ST number of the set data. Then, ST = 0 (b), the next interrupt count value IRcnt and the update step number ST are acquired (c to h), and the same processing is performed thereafter.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明を適用した遊技機の斜視図。FIG. 1 is a perspective view of a gaming machine to which the present invention has been applied.

【図2】同遊技機の遊技盤の正面図。FIG. 2 is a front view of a game board of the gaming machine.

【図3】同遊技機のリール展開図。FIG. 3 is a reel development view of the gaming machine.

【図4】同遊技機の制御ブロック図。FIG. 4 is a control block diagram of the gaming machine.

【図5】同遊技機の主基板でのメイン処理フロー図。FIG. 5 is a main processing flow chart of the main board of the gaming machine.

【図6】同遊技機の主基板での割込処理フロー図。FIG. 6 is an interrupt processing flow chart on the main board of the gaming machine.

【図7】同遊技機の主基板での特別図柄変動処理フロー
図。
FIG. 7 is a special symbol variation processing flow chart on the main board of the gaming machine.

【図8】同遊技機の図柄制御基板でのメイン処理フロー
図。
FIG. 8 is a main processing flow chart of a symbol control board of the gaming machine.

【図9】同遊技機の図柄制御基板での内部割込処理フロ
ー図。
FIG. 9 is an internal interrupt processing flow chart in the symbol control board of the gaming machine.

【図10】同遊技機の図柄制御基板での外部割込処理フ
ロー図。
FIG. 10 is an external interrupt processing flow chart in the symbol control board of the gaming machine.

【図11】同遊技機の図柄制御基板でのリール制御処理
フロー図。
FIG. 11 is a reel control processing flow chart in the symbol control board of the gaming machine.

【符号の説明】[Explanation of symbols]

7L,7C,7R リール PML,PMC,PMR ステッピングモータ MC 主基板(主制御装置) SC1 図柄制御基板(リール制御装置)(サブ制御装
置)
7L, 7C, 7R Reel PML, PMC, PMR Stepping motor MC Main board (main controller) SC1 Symbol control board (reel controller) (sub controller)

Claims (2)

【特許請求の範囲】[Claims] 【請求項1】複数の図柄をもつリール、このリールを駆
動するステッピングモータ、このモータを制御するマイ
クロプロセッサを具備するリール制御装置を含む遊技機
において、前記リール制御装置は、該制御装置に具備す
るマイクロプロセッサの割込み間隔を設定変更する割込
み間隔設定変更手段、前記ステッピングモータのステッ
プ更新を行う割込み間隔とこの割込み間隔でステップ更
新を行う更新ステップ数とを一組とした組データを複数
組記憶した記憶手段、一の組データにおける更新ステッ
プ数について、同組データにおける割込み間隔毎に前記
ステッピングモータに供給する励磁パルスを更新するス
テップ更新手段を含むことを特徴とする遊技機。
1. A gaming machine including a reel having a plurality of symbols, a stepping motor for driving the reel, and a reel controller including a microprocessor for controlling the motor, wherein the reel controller is provided in the controller. Interrupt interval setting changing means for changing the interrupt interval of the microprocessor, and a plurality of sets of set data in which an interrupt interval for performing step update of the stepping motor and the number of update steps for performing step update at this interrupt interval are set as one set. The game machine characterized by including the storage means and the step updating means for updating the excitation pulse supplied to the stepping motor at each interrupt interval in the set data for the number of update steps in the set data.
【請求項2】前記リール制御装置は、入賞判定処理を含
む遊技の主要事項を決定する主制御装置に一方向通信手
段で結ぶサブ制御装置から成る請求項1記載の遊技機。
2. The gaming machine according to claim 1, wherein the reel control device is a sub-control device connected to a main control device that determines main items of a game including a winning determination process by one-way communication means.
JP2002031138A 2002-02-07 2002-02-07 Game machine Expired - Fee Related JP4127475B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002031138A JP4127475B2 (en) 2002-02-07 2002-02-07 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002031138A JP4127475B2 (en) 2002-02-07 2002-02-07 Game machine

Publications (2)

Publication Number Publication Date
JP2003230687A true JP2003230687A (en) 2003-08-19
JP4127475B2 JP4127475B2 (en) 2008-07-30

Family

ID=27774628

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2002031138A Expired - Fee Related JP4127475B2 (en) 2002-02-07 2002-02-07 Game machine

Country Status (1)

Country Link
JP (1) JP4127475B2 (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7053585B2 (en) 2003-12-25 2006-05-30 Aruze Corp. Gaming machine
JP2006271417A (en) * 2005-03-28 2006-10-12 Daiichi Shokai Co Ltd Game machine
EA010120B1 (en) * 2005-05-27 2008-06-30 Арузе Корп. Stepping motor controller and gaming machine

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US7053585B2 (en) 2003-12-25 2006-05-30 Aruze Corp. Gaming machine
CN100425310C (en) * 2003-12-25 2008-10-15 阿鲁策株式会社 Gaming machine
JP2006271417A (en) * 2005-03-28 2006-10-12 Daiichi Shokai Co Ltd Game machine
EA010120B1 (en) * 2005-05-27 2008-06-30 Арузе Корп. Stepping motor controller and gaming machine
US7612517B2 (en) 2005-05-27 2009-11-03 Aruze Corporation Stepping motor controller and gaming machine

Also Published As

Publication number Publication date
JP4127475B2 (en) 2008-07-30

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