JP2003220196A5 - - Google Patents

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Publication number
JP2003220196A5
JP2003220196A5 JP2002022583A JP2002022583A JP2003220196A5 JP 2003220196 A5 JP2003220196 A5 JP 2003220196A5 JP 2002022583 A JP2002022583 A JP 2002022583A JP 2002022583 A JP2002022583 A JP 2002022583A JP 2003220196 A5 JP2003220196 A5 JP 2003220196A5
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Japan
Prior art keywords
control microcomputer
power supply
state
game
interrupt
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JP2002022583A
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Japanese (ja)
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JP2003220196A (en
JP3660309B2 (en
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Priority to JP2002022583A priority Critical patent/JP3660309B2/en
Priority claimed from JP2002022583A external-priority patent/JP3660309B2/en
Publication of JP2003220196A publication Critical patent/JP2003220196A/en
Application granted granted Critical
Publication of JP3660309B2 publication Critical patent/JP3660309B2/en
Publication of JP2003220196A5 publication Critical patent/JP2003220196A5/ja
Anticipated expiration legal-status Critical
Expired - Fee Related legal-status Critical Current

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Claims (3)

遊技者が所定の遊技を行うことが可能な遊技機であって、
遊技の進行を制御するとともに、遊技の進行に応じたコマンドを送信する遊技制御マイクロコンピュータと、
前記遊技制御マイクロコンピュータからのコマンドにもとづいて遊技機に設けられた電気部品を制御するための電気部品制御マイクロコンピュータと、
遊技機で用いられる所定の電源の状態を監視して、遊技機への電力の供給停止に関わる検出条件が成立した場合に検出信号を出力する電源監視手段とを備え、
前記遊技制御マイクロコンピュータおよび前記電気部品制御マイクロコンピュータは、それぞれ、遊技機への電力供給が停止しても所定期間は記憶内容を保持することが可能な変動データ記憶手段を備え、
前記遊技制御マイクロコンピュータは、
前記電源監視手段からの検出信号に応じて、制御状態を復旧させるために必要なデータを前記遊技制御マイクロコンピュータが備える前記変動データ記憶手段に保存するための電力供給停止時処理を実行するとともに、電力の供給停止に関わる検出条件が成立したことを示す条件成立コマンドを前記電気部品制御マイクロコンピュータに送信し、
遊技機への電力供給が開始され所定の復旧条件が成立した場合に、前記遊技制御マイクロコンピュータが備える前記変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を電力供給が停止する前の状態に復旧させる復旧処理を実行するとともに、前記電気部品制御マイクロコンピュータが備える前記変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を電力供給が停止する前の状態に復旧させるための復旧コマンドを前記電気部品制御マイクロコンピュータに送信し、
前記電気部品制御マイクロコンピュータは、
前記遊技制御マイクロコンピュータから前記条件成立コマンドを受信したことを条件に、制御状態を復旧させるために必要なデータを前記電気部品制御マイクロコンピュータが備える前記変動データ記憶手段に保存するためのサブ側電力供給停止時処理を実行し、
前記遊技制御マイクロコンピュータから前記復旧コマンドを受信したことを条件に、前記電気部品制御マイクロコンピュータが備える前記変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を電力供給が停止する前の状態に復旧させるとともに、
前記遊技制御マイクロコンピュータは、遊技の進行に応じたコマンドの送信中に前記電源監視手段からの検出信号を受けたときは、該コマンドの送信終了後に電力供給停止時処理を実行するとともに、前記条件成立コマンドを送信する
ことを特徴とする遊技機。
A gaming machine in which a player can play a predetermined game,
A game control microcomputer for controlling the progress of the game and transmitting a command according to the progress of the game;
An electrical component control microcomputer for controlling electrical components provided in the gaming machine based on commands from the game control microcomputer ;
Power supply monitoring means for monitoring the state of a predetermined power source used in the gaming machine and outputting a detection signal when a detection condition relating to the stop of the supply of power to the gaming machine is satisfied,
The game control microcomputer and the electrical component control microcomputer, respectively, a predetermined time period even if power supply is stopped to the gaming machine includes a variation data storage means capable of retaining stored contents,
The game control microcomputer is:
In response to the detection signal from the power supply monitoring means, a power supply stop process for storing data necessary for restoring the control state in the variable data storage means included in the game control microcomputer is performed. A condition satisfaction command indicating that a detection condition related to power supply stop is satisfied is transmitted to the electrical component control microcomputer ,
When power supply to the gaming machine is started and a predetermined restoration condition is satisfied, before the power supply stops the control state based on the storage contents stored in the variable data storage means included in the game control microcomputer In order to restore the control state to the state before the power supply is stopped based on the storage contents stored in the variable data storage means included in the electric component control microcomputer The recovery command is sent to the electrical component control microcomputer ,
The electric component control microcomputer is:
Sub-side power for storing data necessary for restoring the control state in the variable data storage means provided in the electrical component control microcomputer on condition that the condition establishment command is received from the game control microcomputer Execute processing when supply stops,
On the condition that the restoration command is received from the game control microcomputer, the control state before the power supply is stopped based on the stored contents stored in the variable data storage means provided in the electric component control microcomputer Rutotomoni is restored to the state,
When the game control microcomputer receives a detection signal from the power supply monitoring means during the transmission of the command according to the progress of the game, the game control microcomputer executes the power supply stop process after the transmission of the command and A gaming machine characterized by transmitting an establishment command .
遊技制御マイクロコンピュータは、The game control microcomputer
遊技気への電力供給が開始されたときに、定期的にタイマ割込が発生するように設定し、Set the timer interrupt to occur periodically when power supply to the game is started,
定期的に発生するタイマ割込が生じたことにもとづいて遊技の制御を行うための割込処理を実行し、Based on the occurrence of a periodic timer interrupt, execute an interrupt process to control the game,
前記割込処理に要する時間の余り時間で、遊技の制御に用いられるカウンタを更新する処理を実行し、In a surplus time required for the interrupt process, a process for updating a counter used for controlling the game is executed,
前記余り時間でカウンタを更新する処理では前記割込処理の実行を禁止する割込禁止状態に設定するIn the process of updating the counter with the extra time, an interrupt prohibited state is set to prohibit execution of the interrupt process.
請求項1記載の遊技機。The gaming machine according to claim 1.
電力供給停止時処理にて、電力供給停止時に割込処理の実行を禁止する割込禁止状態または実行を許可する割込許可状態のうちいずれの状態であるかを示す割込許可状態データを変動データ記憶手段に保存させる処理を行い、In the power supply stop process, the interrupt permission status data that indicates which state is the interrupt disabled state that prohibits execution of interrupt processing when power supply stops or the interrupt enabled state that permits execution is changed. Perform processing to save in the data storage means,
復旧処理にて、前記割込状態データにもとづいて前記割込禁止状態または前記割込許可In the recovery process, the interrupt disabled state or the interrupt permission based on the interrupt state data 状態に復旧させるRestore state
請求項2記載の遊技機。The gaming machine according to claim 2.
JP2002022583A 2002-01-30 2002-01-30 Game machine Expired - Fee Related JP3660309B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2002022583A JP3660309B2 (en) 2002-01-30 2002-01-30 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2002022583A JP3660309B2 (en) 2002-01-30 2002-01-30 Game machine

Publications (3)

Publication Number Publication Date
JP2003220196A JP2003220196A (en) 2003-08-05
JP3660309B2 JP3660309B2 (en) 2005-06-15
JP2003220196A5 true JP2003220196A5 (en) 2005-08-18

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Family Applications (1)

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JP2002022583A Expired - Fee Related JP3660309B2 (en) 2002-01-30 2002-01-30 Game machine

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JP (1) JP3660309B2 (en)

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JP2007014661A (en) * 2005-07-11 2007-01-25 Sanyo Product Co Ltd Game machine
JP4671808B2 (en) * 2005-08-25 2011-04-20 株式会社三共 Game machine
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JP4671809B2 (en) * 2005-08-25 2011-04-20 株式会社三共 Game machine
JP2007082727A (en) * 2005-09-21 2007-04-05 Sankyo Kk Game machine
JP2007082726A (en) * 2005-09-21 2007-04-05 Sankyo Kk Game machine
JP4837347B2 (en) * 2005-09-21 2011-12-14 株式会社三共 Game machine
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JP5620098B2 (en) * 2007-05-07 2014-11-05 株式会社平和 Game machine
JP2007229502A (en) * 2007-05-11 2007-09-13 Sankyo Kk Game machine
JP5099631B2 (en) * 2007-11-30 2012-12-19 サミー株式会社 Bullet ball machine
JP4934217B2 (en) * 2010-12-28 2012-05-16 株式会社三共 Game machine
JP5353902B2 (en) * 2011-01-07 2013-11-27 株式会社三洋物産 Game machine
JP5750782B2 (en) * 2011-03-15 2015-07-22 株式会社大一商会 Pachinko machine
JP2011183181A (en) * 2011-05-23 2011-09-22 Sanyo Product Co Ltd Game machine
JP5570036B2 (en) * 2012-09-18 2014-08-13 サミー株式会社 Bullet ball machine
JP5667146B2 (en) * 2012-10-26 2015-02-12 株式会社三共 Game machine
JP5633553B2 (en) * 2012-11-07 2014-12-03 株式会社三洋物産 Game machine
JP5765351B2 (en) * 2013-02-12 2015-08-19 株式会社三洋物産 Game machine
JP6192308B2 (en) * 2013-02-22 2017-09-06 株式会社ソフイア Game machine
JP6101959B2 (en) * 2013-02-22 2017-03-29 株式会社ソフイア Game machine
JP5863747B2 (en) * 2013-10-22 2016-02-17 株式会社三共 Game machine
JP2014166371A (en) * 2014-03-17 2014-09-11 Sanyo Product Co Ltd Game machine
JP6050795B2 (en) * 2014-08-29 2016-12-21 京楽産業.株式会社 Game machine
JP2015024213A (en) * 2014-10-27 2015-02-05 株式会社三洋物産 Game machine
JP5956642B2 (en) * 2015-04-30 2016-07-27 株式会社大一商会 Pachinko machine
JP6308182B2 (en) * 2015-07-29 2018-04-11 サミー株式会社 Game machine
JP2016104347A (en) * 2016-03-04 2016-06-09 株式会社三洋物産 Game machine
JP2016172051A (en) * 2016-05-31 2016-09-29 株式会社三洋物産 Game machine
JP6493499B2 (en) * 2017-12-04 2019-04-03 株式会社三洋物産 Game machine

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