JP2002210192A5 - - Google Patents
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- JP2002210192A5 JP2002210192A5 JP2001008337A JP2001008337A JP2002210192A5 JP 2002210192 A5 JP2002210192 A5 JP 2002210192A5 JP 2001008337 A JP2001008337 A JP 2001008337A JP 2001008337 A JP2001008337 A JP 2001008337A JP 2002210192 A5 JP2002210192 A5 JP 2002210192A5
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- gaming machine
- storage means
- data storage
- control microcomputer
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Claims (11)
制御プログラムを実行することによって遊技機に設けられた電気部品を制御する電気部品制御マイクロコンピュータと、
前記電気部品制御マイクロコンピュータが制御を行う際に発生する変動データを記憶する変動データ記憶手段と、
遊技機への電力供給が停止していても前記変動データ記憶手段の記憶内容を所定期間保持させることが可能な記憶内容保持手段とを備え、
前記電気部品制御マイクロコンピュータは、
遊技機への電力供給が開始されたときに、定期的にタイマ割込が発生するように設定し、
定期的に発生するタイマ割込が生じたことにもとづいて遊技機に設けられている電気部品を制御するための割込処理を実行し、
電力供給が停止するときに、前記割込処理の実行を禁止する割込禁止状態または実行を許可する割込許可状態のうちいずれの状態であるかを示す割込状態情報を前記変動データ記憶手段に保存させる処理と、制御状態を復旧させるために必要なデータを前記変動データ記憶手段に保存させるデータ退避処理と、前記変動データ記憶手段の記憶内容にもとづいてチェックデータを生成し、生成したチェックデータを前記変動データ記憶手段に保存させる処理とを含む電力供給停止時処理を実行し、
前記データ退避処理にて前記変動データ記憶手段に保存されるデータは、少なくとも、実行されていた制御プログラムのアドレスに関連するプログラムアドレスデータを含み、
前記電気部品制御マイクロコンピュータは、電力供給が開始されたときに、前記変動データ記憶手段に保存されていたチェックデータによって前記変動データ記憶手段に保存されていた記憶内容が正当であるか否かを判定し、前記変動データ記憶手段に保存されていた記憶内容が正当であると判定したことを条件に、前記変動データ記憶手段に保存されていた記憶内容にもとづいて制御状態を復旧させる状態復旧処理を行うとともに、前記変動データ記憶手段に保存されていた前記プログラムアドレスデータにもとづいて制御プログラムの実行を再開する処理を行い、
前記状態復旧処理は、前記割込状態情報にもとづいて割込禁止状態または割込許可状態に復旧させる処理を含む
ことを特徴とする遊技機。A gaming machine in which a player can play a predetermined game,
An electrical component control microcomputer for controlling electrical components provided in the gaming machine by executing a control program;
Variation data storage means for storing variation data generated when the electric component control microcomputer performs control ;
Storage content holding means capable of holding the storage content of the variation data storage means for a predetermined period even when power supply to the gaming machine is stopped ,
The electric component control microcomputer is:
When the power supply to the gaming machine is started, set the timer interrupt to occur periodically,
Based on the occurrence of a periodic timer interrupt, execute an interrupt process to control the electrical components provided in the gaming machine,
When the power supply is stopped, the fluctuation data storage means stores interrupt state information indicating which state is an interrupt prohibited state for prohibiting execution of the interrupt processing or an interrupt permitted state for permitting execution. The check data is generated based on the data stored in the variable data storage means, the data saving process for saving the data necessary for restoring the control state in the variable data storage means, and the stored contents of the variable data storage means. data run the power supply stop process including a process to be saved in the variation data storage means,
The data saved in the variation data storage means in the data saving process includes at least program address data related to the address of the control program being executed,
The electrical component control microcomputer determines whether or not the stored content stored in the variation data storage means is valid by the check data stored in the variation data storage means when power supply is started. determined, on condition that the storage contents are stored in the variation data storage section it is determined to be valid, state restoration to restore the control state based on the stored content which has been stored in the variation data storage means processing performs, have rows resume process execution of the control program based on the program address data stored in the variation data storage means,
The state recovery process includes a process of recovering to an interrupt prohibited state or an interrupt permitted state based on the interrupt state information .
請求項1記載の遊技機。Electrical components control microcomputer gaming machine of claim 1 wherein performing an initialization process for initializing a control state when the stored contents which is stored in the variation data storage section is determined not to be legitimate.
請求項1または請求項2記載の遊技機。 Electrical components control microcomputer claim 1 or claim 2 gaming machine according that generates a check data by performing a predetermined logic operation based on at least a portion of the contents of the change data storing means.
電気部品制御マイクロコンピュータは、前記作業領域の内容にもとづいてチェックデータを生成する
請求項1から請求項3のうちのいずれかに記載の遊技機。The variable data storage means includes a work area in which a storage area is defined for each data,
The electrical components control microcomputer, the gaming machine according to any one of claims 1 to 3 that generates the check data based on the contents of the work area.
請求項4記載の遊技機。 Electrical components control microcomputer gaming machine according to claim 4, wherein you save the check data generated by the power supply stop process in the work area.
電気部品制御マイクロコンピュータは、プログラムアドレスデータを、前記スタック領域に格納する
請求項1から請求項5のうちのいずれかに記載の遊技機。The fluctuation data storage means includes a stack area for saving data according to establishment of a predetermined condition,
Electrical components control microcomputer, the program address data, the gaming machine according to any one of claims 1 to 5 that stores the stack area.
電気部品制御マイクロコンピュータは、状態復旧処理にて、前記スタックアドレスデータを復旧することによってプログラムアドレスデータを復旧する
請求項6記載の遊技機。The stored content of the variation data storage means includes stack address data indicating the address of the stack area,
Electrical components control microcomputer, in the state recovery process, the gaming machine according to claim 6, wherein you recover program address data by users to restore the stack address data.
請求項6または請求項7記載の遊技機。 Electrical components control microcomputer, in the data saving process, according to claim 6 or claim 7 gaming machine according you save the contents of the register to the stack area.
請求項8記載の遊技機。The gaming machine according to claim 8, wherein the state restoration process includes a process of restoring the contents of the register.
電気部品制御マイクロコンピュータは、前記電源監視手段からの検出信号に応じて電力供給停止時処理を実行する
請求項1から請求項9のうちのいずれかに記載の遊技機。Power supply monitoring means that outputs a detection signal to the electric component control microcomputer when the occurrence of power interruption is detected by monitoring the state of a predetermined power supply,
Electrical components control microcomputer gaming machine according to any one of claims 1 to 9 for performing the power supply stop process in response to the detection signal from the power supply monitoring means.
割込処理に要する時間の余り時間で、遊技の制御に用いられるカウンタを更新する処理を実行し、
前記余り時間でカウンタを更新する処理中では割込禁止に設定する
請求項1から請求項10のうちのいずれかに記載の遊技機。Electric component control microcomputer
In the extra time required for interrupt processing , execute processing to update the counter used for game control,
The gaming machine according to any one of claims 1 to 10 to be set to the interrupt prohibited in the process of updating the counter by the remainder time.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001008337A JP3828367B2 (en) | 2001-01-16 | 2001-01-16 | Game machine |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2001008337A JP3828367B2 (en) | 2001-01-16 | 2001-01-16 | Game machine |
Related Child Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2005263004A Division JP4166773B2 (en) | 2005-09-09 | 2005-09-09 | Game machine |
Publications (3)
Publication Number | Publication Date |
---|---|
JP2002210192A JP2002210192A (en) | 2002-07-30 |
JP2002210192A5 true JP2002210192A5 (en) | 2005-10-27 |
JP3828367B2 JP3828367B2 (en) | 2006-10-04 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
JP2001008337A Expired - Fee Related JP3828367B2 (en) | 2001-01-16 | 2001-01-16 | Game machine |
Country Status (1)
Country | Link |
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JP (1) | JP3828367B2 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP6307112B2 (en) * | 2016-06-20 | 2018-04-04 | 株式会社藤商事 | Game machine |
JP6307113B2 (en) * | 2016-06-20 | 2018-04-04 | 株式会社藤商事 | Game machine |
JP2020089511A (en) * | 2018-12-04 | 2020-06-11 | 株式会社大一商会 | Game machine |
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2001
- 2001-01-16 JP JP2001008337A patent/JP3828367B2/en not_active Expired - Fee Related