JP2008132373A5 - - Google Patents

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Publication number
JP2008132373A5
JP2008132373A5 JP2008053961A JP2008053961A JP2008132373A5 JP 2008132373 A5 JP2008132373 A5 JP 2008132373A5 JP 2008053961 A JP2008053961 A JP 2008053961A JP 2008053961 A JP2008053961 A JP 2008053961A JP 2008132373 A5 JP2008132373 A5 JP 2008132373A5
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JP
Japan
Prior art keywords
variable display
ram
normal variable
power supply
predetermined
Prior art date
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JP2008053961A
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Japanese (ja)
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JP2008132373A (en
JP4494480B2 (en
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Publication date
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Priority to JP2008053961A priority Critical patent/JP4494480B2/en
Priority claimed from JP2008053961A external-priority patent/JP4494480B2/en
Publication of JP2008132373A publication Critical patent/JP2008132373A/en
Publication of JP2008132373A5 publication Critical patent/JP2008132373A5/ja
Application granted granted Critical
Publication of JP4494480B2 publication Critical patent/JP4494480B2/en
Anticipated expiration legal-status Critical
Expired - Lifetime legal-status Critical Current

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Claims (1)

各々を識別可能な複数種類の識別情報を可変表示可能な特別可変表示部と、該特別可変表示部と別に設けられ、各々を識別可能な複数種類の普通識別情報を可変表示可能な普通可変表示部と、前記普通可変表示部における表示態様があらかじめ定められた所定の表示態様となったときに遊技者にとって有利な状態に制御される普通可変入賞装置とを備え、前記特別可変表示部における表示態様が特定表示態様となったときに特定遊技状態に制御可能な遊技機であって、
制御を行う際に発生する変動データを記憶するRAMを有し、遊技の進行を制御する遊技制御手段と、
遊技機への電力供給が停止していても前記RAMの記憶内容を所定期間保持させることが可能な記憶内容保持手段と、
遊技機への電力供給の停止を検出したときに検出信号を出力する電源監視手段と、
操作に応じて操作信号を出力する初期化操作手段と、を備え、
前記遊技制御手段は、
初期設定処理を行った後、所定の処理を繰り返し実行するメインルーチンと、前記メインルーチン実行中に所定時間毎に発生するタイマ割込に応じて前記メインルーチンを中断して起動される割込ルーチンとを実行する実行手段を備え、
前記電源監視手段からの前記検出信号の入力に応じて、バックアップフラグを前記RAMに設定する処理を含む電力供給停止時処理を実行し、
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていないときには、前記RAMに前記バックアップフラグが設定されていることを条件に、前記RAMに保存されていた記憶内容にもとづいて制御状態を前記電力供給停止時処理を開始する前の状態に復旧させる復帰制御を実行し、
電力供給が開始されたときに、前記初期化操作手段からの前記操作信号が入力されていれば、前記バックアップフラグが前記RAMに設定されているか否かの判定を実行することなく前記RAMの記憶内容を初期化し、
前記実行手段は、
前記割込ルーチンにおいて、前記普通可変表示部にて前記所定の表示態様を表示するか否かを決定するための普通可変表示決定用数値を所定の範囲内で更新する普通可変表示決定用数値更新処理と、所定のタイミングで前記普通可変表示決定用数値の更新の初期値を前記RAMに格納されている普通可変表示初期値用数値に変更する普通可変表示初期値変更処理とを含む遊技制御処理を実行するとともに、
前記メインルーチンにおいて、前記所定の処理として、前記RAMに格納されている前記普通可変表示初期値用数値を更新する普通可変表示初期値用数値更新処理を実行し、
前記メインルーチンにおける前記普通可変表示初期値用数値更新処理を開始する前に前記タイマ割込による割込を禁止し、前記普通可変表示初期値用数値更新処理の完了後に前記タイマ割込による割込を許可する
ことを特徴とする遊技機。
A special variable display unit that can variably display a plurality of types of identification information that can be distinguished from each other, and a normal variable display that is provided separately from the special variable display unit and that can variably display a plurality of types of normal identification information that can be identified. comprising a part, and said common variable display mode of the display unit usually is controlled to an advantageous state for the player when a predetermined display aspect predetermined variable winning device, definitive to the special variable display unit A gaming machine that can be controlled to a specific gaming state when the display mode becomes a specific display mode,
A game control means for controlling the progress of the game, having a RAM for storing variation data generated when the control is performed;
Stored content holding means capable of holding the stored content of the RAM for a predetermined period even when power supply to the gaming machine is stopped;
Power supply monitoring means for outputting a detection signal when detecting the stop of power supply to the gaming machine;
Initialization operation means for outputting an operation signal according to the operation,
The game control means includes
A main routine that repeatedly executes a predetermined process after performing an initial setting process, and an interrupt routine that is started by interrupting the main routine in response to a timer interrupt that occurs every predetermined time during the execution of the main routine And executing means for executing
In response to the input of the detection signal from the power supply monitoring unit, a power supply stop process including a process of setting a backup flag in the RAM is executed.
When the power supply is started and the operation signal from the initialization operation means is not inputted, the memory stored in the RAM is stored on the condition that the backup flag is set in the RAM. Based on the contents, execute a return control to restore the control state to the state before starting the power supply stop process,
If the operation signal from the initialization operation means is input when power supply is started, the storage of the RAM is performed without determining whether or not the backup flag is set in the RAM. Initialize the content,
The execution means includes
In the interrupt routine, a normal variable display determination numerical value update for updating a normal variable display determination numerical value for determining whether or not to display the predetermined display mode on the normal variable display unit within a predetermined range. Game control processing including processing, and normal variable display initial value changing processing for changing the initial value of the normal variable display determination numerical value to a normal variable display initial value stored in the RAM at a predetermined timing And run
In the main routine, as the predetermined processing, a normal variable display initial value numerical value updating process for updating the normal variable display initial value numerical value stored in the RAM is executed,
Interrupting by the timer interrupt is prohibited before starting the numerical update process for the normal variable display initial value in the main routine, and interrupting by the timer interrupt is completed after completing the numerical update process for the normal variable display initial value A gaming machine characterized by allowing
JP2008053961A 2008-03-04 2008-03-04 Game machine Expired - Lifetime JP4494480B2 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2008053961A JP4494480B2 (en) 2008-03-04 2008-03-04 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008053961A JP4494480B2 (en) 2008-03-04 2008-03-04 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2001090583A Division JP4326714B2 (en) 2001-03-27 2001-03-27 Game machine

Publications (3)

Publication Number Publication Date
JP2008132373A JP2008132373A (en) 2008-06-12
JP2008132373A5 true JP2008132373A5 (en) 2009-08-20
JP4494480B2 JP4494480B2 (en) 2010-06-30

Family

ID=39557597

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2008053961A Expired - Lifetime JP4494480B2 (en) 2008-03-04 2008-03-04 Game machine

Country Status (1)

Country Link
JP (1) JP4494480B2 (en)

Family Cites Families (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS6058186A (en) * 1983-09-09 1985-04-04 オムロン株式会社 Power failure treating apparatus of game machine
JP3350950B2 (en) * 1992-02-27 2002-11-25 株式会社デンソー Automotive electronic control unit
JP3766112B2 (en) * 1993-03-31 2006-04-12 株式会社ソフィア Game machine
JP3836265B2 (en) * 1999-01-22 2006-10-25 株式会社三共 Game machine
JP4423712B2 (en) * 1999-08-06 2010-03-03 株式会社三洋物産 Game machine

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