JP2003199893A - Game machine - Google Patents

Game machine

Info

Publication number
JP2003199893A
JP2003199893A JP2003032902A JP2003032902A JP2003199893A JP 2003199893 A JP2003199893 A JP 2003199893A JP 2003032902 A JP2003032902 A JP 2003032902A JP 2003032902 A JP2003032902 A JP 2003032902A JP 2003199893 A JP2003199893 A JP 2003199893A
Authority
JP
Japan
Prior art keywords
winning ball
variable winning
game
ball device
opening
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2003032902A
Other languages
Japanese (ja)
Inventor
Masayuki Shigeta
正幸 繁田
Masafumi Mineno
雅史 峰野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
Original Assignee
Maruhon Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maruhon Industry Co Ltd filed Critical Maruhon Industry Co Ltd
Priority to JP2003032902A priority Critical patent/JP2003199893A/en
Publication of JP2003199893A publication Critical patent/JP2003199893A/en
Pending legal-status Critical Current

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine which can effectively prevent possible dissatisfaction among players attributed to failure in the operation of variable winning ball devices that may occur when winning balls exist in starting slots (as a result of winning by game balls) while the variable winning ball devices are in operation. <P>SOLUTION: The game machine 10 is provided with the variable winning ball device 23 which starts to perform variable operations based on the winning of the starting slot 21 with the game balls, also with a winning ball memory means for storing balls winning the starting slot 21 while the variable winning ball device 23 is in operation and a game control means for controlling the game operations of the variable winning ball device 23 based on the winning ball memory means. An announcing means 26 may be provided to inform players of the number of winning balls stored in the winning ball memory means. <P>COPYRIGHT: (C)2003,JPO

Description

【発明の詳細な説明】Detailed Description of the Invention

【0001】[0001]

【発明の属する技術分野】本発明は遊技機、特に遊技球
等を使用して遊技する2種パチンコ機等の遊技機の入賞
球装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game machine, and more particularly, to a winning ball device for a game machine such as a two-class pachinko machine which plays by using a game ball or the like.

【0002】[0002]

【従来の技術】パチンコ機は、大衆娯楽として国内に広
く普及している。また、半導体技術によるCPU(中央
演算処理装置)の普及により、パチンコ機を初めとする
遊技機にも、CPUが採用され、複雑巧妙な制御により
その娯楽性を高めている。遊技球が遊技盤に設けられて
いる複数の始動口の何れかに入賞すると(即ち入賞球が
あると)、可変入賞球装置が作動する。そして、この可
変入賞球装置が作動中に、始動口に再度入賞した入賞球
は記憶されず、この入賞球に対して可変入賞球装置は作
動しないように構成されている。
2. Description of the Related Art Pachinko machines have become widespread in Japan as popular entertainment. Further, due to the widespread use of CPUs (Central Processing Units) based on semiconductor technology, CPUs have also been adopted in game machines such as pachinko machines, and their amusement is enhanced by complicated control. When a game ball wins in any of a plurality of starting openings provided on the game board (that is, when there is a winning ball), the variable winning ball device is activated. Then, during the operation of the variable winning ball apparatus, the winning ball that has won the winning a prize again is not stored, and the variable winning ball apparatus is configured not to operate with respect to the winning ball.

【0003】[0003]

【発明が解決しようとする課題】しかし、可変入賞球装
置が作動中に入賞球があっても、従来の遊技機の可変入
賞球装置は作動しないので、遊技者にとって不満があっ
た。従って、本発明の目的は、このような遊技者に不利
なケースを回避して遊技者の不満を解消または軽減し、
遊技への興味を持続させることが可能な遊技機を提供す
ることである。
However, even if there is a winning ball during the operation of the variable winning ball device, the variable winning ball device of the conventional gaming machine does not work, which is a dissatisfaction for the player. Therefore, an object of the present invention is to avoid such a disadvantageous case for the player and eliminate or reduce the dissatisfaction of the player,
It is an object of the present invention to provide a game machine capable of sustaining interest in games.

【0004】[0004]

【課題を解決するための手段】始動口への遊技球の入賞
に基づいて、作動開始して羽根部等の開閉制御を行う可
変入賞球装置を備えた遊技機において、この可変入賞球
装置が作動中に始動口に入賞した入賞球を記憶する入賞
球記憶手段と、この入賞球記憶手段の記憶結果に基づい
て、上述した可変入賞球装置の遊技動作を制御する遊技
制御手段とを設けたことを特徴とする。
[Means for Solving the Problems] In a gaming machine equipped with a variable winning ball device that starts operation and controls opening / closing of a blade or the like based on winning of a game ball into a starting opening, the variable winning ball device is Provided is a winning ball storage means for storing winning balls that have won the start opening during operation, and game control means for controlling the game operation of the above-mentioned variable winning ball device based on the storage result of the winning ball storage means. It is characterized by

【0005】また、本発明の遊技機の好適な実施の形態
によると、上述した入賞球記憶手段は、予め定めた所定
数の入賞球を上限として記憶することを特徴とする。遊
技制御手段は、先に入賞した入賞球に対する可変入賞球
装置の作動時間が終了してから、入賞球記憶手段に記憶
された入賞球に対する可変入賞球装置の作動を開始する
よう制御することを特徴とする。さらに、遊技制御手段
は、先に入賞した入賞球に対する可変入賞球装置の開閉
等の動作と、入賞球記憶手段に記憶された入賞球に対す
る可変入賞球装置の開閉等の動作とを連続して作動する
よう制御することを特徴とする。さらにまた、遊技制御
手段は、先に入賞した入賞球に対する可変入賞球装置の
開閉等の時間を、入賞球記憶手段に記憶された入賞球に
対する可変入賞球装置の開閉等の時間分だけ長く作動す
るように制御することを特徴とする。また、入賞球記憶
手段の記憶結果に基づき、入賞球が記憶されていること
を遊技者に知らせる報知手段を設けることを特徴とす
る。最後に、この報知手段は、入賞球に対応する個数の
発光を行うかまたはこの個数を示す数字によりLED
(発光ダイオード)等の表示装置で表示することを特徴
とする。
According to a preferred embodiment of the gaming machine of the present invention, the winning ball storage means described above stores a predetermined number of winning balls as an upper limit. The game control means controls to start the operation of the variable winning ball device for the winning balls stored in the winning ball storage means after the operation time of the variable winning ball device for the winning ball that has won a prize is finished. Characterize. Furthermore, the game control means continuously performs operations such as opening and closing of the variable winning ball device for the previously won winning ball and operations such as opening and closing of the variable winning ball device for the winning ball stored in the winning ball storage means. It is characterized by controlling to operate. Furthermore, the game control means operates the time for opening and closing the variable winning ball device for the previously won winning ball by the time for opening and closing the variable winning ball device for the winning ball stored in the winning ball storage means. It is characterized in that it is controlled to. Further, it is characterized in that a notification means is provided for notifying the player that the winning ball is stored, based on the storage result of the winning ball storage means. Finally, the notifying means emits the light of the number corresponding to the winning ball or the number of LEDs indicating the number of LEDs.
A display device such as a (light emitting diode) is used for display.

【0006】[0006]

【発明の実施の形態】以下、本発明による遊技機の好適
な実施の形態の構成および動作を、添付図を参照して詳
細に説明する。
BEST MODE FOR CARRYING OUT THE INVENTION The configuration and operation of a preferred embodiment of a game machine according to the present invention will be described in detail below with reference to the accompanying drawings.

【0007】先ず、図1は、本発明による遊技機の好適
な実施の形態の主要部である遊技盤の構成を示す正面図
である。この遊技機10は、略円形の遊技盤(または遊技
領域)20を有する。この遊技盤20には、複数(例えば5
個)の始動口21、特定領域22、可変入賞球装置23、羽根
部24、判定装置25および記憶表示LED(報知手段)26
を含んでいる。
First, FIG. 1 is a front view showing a structure of a game board which is a main part of a preferred embodiment of a game machine according to the present invention. This game machine 10 has a substantially circular game board (or game area) 20. In this game board 20, a plurality (for example, 5
Individual) starting opening 21, specific area 22, variable winning ball device 23, blade portion 24, determination device 25 and memory display LED (informing means) 26
Is included.

【0008】遊技球(図示せず)が複数の始動口21の何
れかに入賞すると(以下、この入賞した遊技球を入賞球
という)、この入賞に基づいて可変入賞球装置23が作動
する。そして、羽根部24が、例えば1回開閉する。この
羽根部24の作動中に可変入賞球装置23に入賞した入賞球
が内部の特定領域22を通過すると、判定装置25により最
大継続ラウンド数を決定し、遊技機10を特別遊技状態と
する。可変入賞球装置23が、羽根部24を例えば18回の
開閉、例えば30秒間の開放、または入賞球が例えば10個
発生するまで作動する。その間に、再度遊技球が特定領
域22を通過すると、可変入賞球装置23は、直ちに次ラウ
ンド目の作動を開始する。これが判定装置25により決定
されたラウンド数まで繰り返される(この繰返しが所定
ラウンド数に達すると遊技は終了する)。但し、特定領
域22を通過しなかった場合には、そのラウンドで上述し
た特別遊技状態は終了する。
When a game ball (not shown) wins any one of a plurality of starting ports 21 (hereinafter, this won game ball is called a winning ball), the variable winning ball device 23 is operated based on this winning. Then, the blade portion 24 is opened and closed once, for example. When the winning ball that has won the variable winning ball device 23 passes through the internal specific area 22 while the blade portion 24 is operating, the determination device 25 determines the maximum number of consecutive rounds and puts the gaming machine 10 in the special gaming state. The variable winning ball device 23 operates until the blade portion 24 is opened and closed 18 times, for example, opened for 30 seconds, or until 10 winning balls are generated. Meanwhile, when the game ball passes through the specific area 22 again, the variable winning ball device 23 immediately starts the operation of the next round. This is repeated up to the number of rounds determined by the determination device 25 (when this repetition reaches the predetermined number of rounds, the game ends). However, if the game does not pass through the specific area 22, the special game state described above in that round ends.

【0009】本発明によれば、可変入賞球装置23が作動
中に始動口21へ入賞した入賞球は、例えば半導体メモリ
回路等の入賞球記憶手段(図示せず)に一旦記憶され、
記憶表示LED26を1つ点灯する。これが最大予め定め
た所定数の入賞球(例えば4つ)までを記憶し、それに
伴う数の記憶表示LED26を点灯させる。この記憶表示
LED26は、1つの始動口21に対して1組設けてもよく
または複数の始動口21に対して1組設けてもよい。ま
た、LEDの他に入賞球の数を数字で表示する7セグメ
ントやドットマトリクスおよび液晶表示装置等を用いて
もよい。
According to the present invention, the winning balls that have won the starting opening 21 while the variable winning ball device 23 is operating are temporarily stored in winning ball storage means (not shown) such as a semiconductor memory circuit,
One memory display LED 26 is turned on. This stores a maximum of a predetermined number of predetermined winning balls (for example, four), and turns on the corresponding number of memory display LEDs 26. One set of the memory display LEDs 26 may be provided for one starting port 21 or one set may be provided for a plurality of starting ports 21. In addition to the LEDs, a 7-segment displaying the number of winning balls numerically, a dot matrix, a liquid crystal display device, or the like may be used.

【0010】例えば、先に入賞した入賞球に対する可変
入賞球装置23の作動時間が終了してから、入賞球記憶手
段に記憶された入賞球に対する可変入賞球装置23の作動
を開始するように可変入賞球装置23の遊技動作を制御す
る場合を説明する。この場合には、始動口21へ入賞した
入賞球に基づいて可変入賞球装置23が作動開始する。そ
の作動中に再度始動口21へ入賞すると、その入賞球は一
旦入賞球記憶手段に記憶されて記憶表示LED26が点灯
する。そして、先に始動口21へ入賞した入賞球に対して
可変入賞球装置23は開放前インターバル時間(例えば
1.0秒)経過後羽根部24が開放開始し、さらに開放時
間(例えば0.9秒)経過後に閉口される。この羽根部
24の閉口後インターバル時間(例えば0.5秒)経過す
ると、記憶されている入賞球に対して直ちに可変入賞球
装置23を作動させると共に点灯している記憶表示LED
26を1つ消灯させる。その後、可変入賞球装置23は、開
放前インターバル時間(例えば1.0秒)、開放時間(例
えば0.9秒)および閉口後インターバル時間(例えば
0.5秒)を経過して作動終了となる。
For example, the operation time of the variable winning ball device 23 for the winning ball stored in the winning ball storage means is changed after the operating time of the variable winning ball device 23 for the winning ball that has won first is finished. A case of controlling the game operation of the winning ball device 23 will be described. In this case, the variable winning ball device 23 starts to operate based on the winning ball that has won the starting opening 21. When the player wins the winning opening 21 again during the operation, the winning ball is once stored in the winning ball storage means and the memory display LED 26 is turned on. Then, the variable winning ball apparatus 23 starts to open the blade portion 24 after the elapse of the pre-opening interval time (for example, 1.0 seconds) with respect to the winning ball that has won the starting opening 21 first, and then the opening time (for example, 0.9 It will be closed after a second). This blade
When the interval time (for example, 0.5 seconds) has elapsed after closing 24, the variable winning ball apparatus 23 is immediately activated for the stored winning ball and the memory display LED that is lit up.
Turn off one 26. After that, the variable winning ball device 23 ends the operation after the pre-opening interval time (for example, 1.0 seconds), the opening time (for example, 0.9 seconds) and the post-closing interval time (for example, 0.5 seconds).

【0011】次に、例えば遊技制御手段が、先に入賞し
た入賞球に対する可変入賞球装置23の開閉等の動作と、
入賞球記憶手段に記載された入賞球に対する可変入賞球
装置23の開閉等の動作とを、連続して作動するように可
変入賞球装置23の遊技動作を制御する場合について説明
する。この場合には、始動口21へ入賞した入賞球に基づ
いて可変入賞球装置23が作動開始する。その作動中に遊
技球が再度始動口21へ入賞すると、その入賞球は入賞球
記憶手段に一旦記憶されて記憶表示LED26が点灯す
る。そして、先に始動口21へ入賞した入賞球に対して可
変入賞球装置23は、開放前インターバル時間(例えば
1.0秒)経過後羽根部24が開放され、開放時間(0.
9秒)経過後に閉口され羽根部24の閉口後インターバル
時間(例えば0.5秒)経過すると、記憶されている入
賞球に対して直ちに可変入賞球装置23を、開放前インタ
ーバル時間を待たないで開放動作から作動させる。これ
と共に、点灯している記憶表示LED26を1つ消灯させ
る。その後、可変入賞球装置23は、開放時間(例えば
0.9秒)および羽根部24の閉口後インターバル時間
(例えば0.5秒)を経過して作動終了となる。
Next, for example, the game control means opens and closes the variable winning ball device 23 for the winning ball that has won the prize, and
The case of controlling the game operation of the variable winning ball device 23 so as to continuously operate the operation of opening and closing the variable winning ball device 23 for the winning ball described in the winning ball storage means will be described. In this case, the variable winning ball device 23 starts to operate based on the winning ball that has won the starting opening 21. When the game ball again wins the starting opening 21 during the operation, the winning ball is once stored in the winning ball storage means and the memory display LED 26 is turned on. Then, in the variable winning ball apparatus 23, the blade portion 24 is opened after the elapse of the pre-opening interval time (for example, 1.0 seconds) with respect to the winning ball previously winning in the starting opening 21, and the opening time (0.
When the interval time (for example, 0.5 seconds) elapses after the blade portion 24 is closed after the elapse of 9 seconds), the variable winning ball apparatus 23 is immediately set to the stored winning ball without waiting for the pre-opening interval time. Operate from the opening operation. At the same time, one of the lit memory display LEDs 26 is turned off. After that, the variable winning ball device 23 ends the operation after the opening time (for example, 0.9 seconds) and the interval time after closing the blade portion 24 (for example, 0.5 seconds).

【0012】また、例えば遊技制御手段が、先に入賞し
た入賞球に対する可変入賞球装置の開放等の時間を、入
賞球記憶手段に記憶された入賞球に対する可変入賞球装
置の開放等の時間分長く作動するように可変入賞球装置
23の遊技動作を制御する場合を説明する。この場合に
は、始動口23へ入賞した入賞球に基づいて可変入賞球装
置23が作動開始する。その作動中に遊技球が再度始動口
21へ入賞すると、その入賞球は入賞球記憶手段に一旦記
憶されて記憶表示LED26が点灯する。そして、先に始
動口21へ入賞した入賞球に対して可変入賞球装置23は、
開放前インターバル時間(例えば1.0秒)経過後羽根
部24が開放され、開放時間(例えば0.9秒)経過して
も閉口しないで、記憶されている入賞球に対して直ちに
開放時間を開始させる。これと共に、点灯している記憶
表示LED26を1つ消灯させる。そして、可変入賞球装
置23は、開放時間(例えば0.9秒)および羽根部24の
閉口後インターバル時間(例えば0.5秒)を経過して
作動終了となる。
In addition, for example, the game control means, the opening time of the variable winning ball device for the winning ball previously won, for example, the time of opening the variable winning ball device for the winning ball stored in the winning ball storage means. Variable winning ball device to operate for a long time
A case of controlling 23 game operations will be described. In this case, the variable winning ball device 23 starts to operate based on the winning ball that has won the starting opening 23. The game ball starts again during its operation.
When the player wins the prize 21, the winning ball is temporarily stored in the winning ball storage means, and the memory display LED 26 lights up. Then, the variable winning ball device 23 for the winning ball that has won the starting opening 21 earlier,
The blade portion 24 is opened after the pre-opening interval time (for example, 1.0 seconds) has elapsed, and does not close even after the open time (for example, 0.9 seconds) elapses. Let it start. At the same time, one of the lit memory display LEDs 26 is turned off. Then, the variable winning ball device 23 ends the operation after the opening time (for example, 0.9 seconds) and the interval time (for example, 0.5 seconds) after the closing of the blade portion 24 have elapsed.

【0013】次に、図2は、上述した遊技機10の幾つか
の場合の動作説明図を示す。図2(A)は、1個の入賞
球に対する可変入賞球装置23の作動時間、即ち開放時間
および閉口時間の1例を示す。遊技球が複数の始動口21
のうちの1つに入賞すると、可変入賞球装置23は作動を
開始し、羽根部24が1.0秒の開放前インターバル時間
を待って閉口状態から開放状態に移行し、0.9秒の開
放時間経過後、開放状態から閉口状態に移行し、0.5
秒の閉口後インターバル時間を経て可変入賞球装置23の
作動時間(2.4秒)が終了する様子を示す。
Next, FIG. 2 shows an operation explanatory diagram in some cases of the above-mentioned gaming machine 10. FIG. 2A shows an example of the operating time of the variable winning ball device 23, that is, the opening time and the closing time for one winning ball. A game ball has multiple starting ports 21
When one of the winning prizes is won, the variable winning ball device 23 starts to operate, and the vane portion 24 waits for the pre-opening interval time of 1.0 seconds to shift from the closed state to the open state, and then the 0.9 seconds After the open time has elapsed, the open state is changed to the closed state, and 0.5
It shows that the operating time (2.4 seconds) of the variable winning a prize ball device 23 ends after the interval time after closing the second.

【0014】一方、図2(B)は、入賞球記憶手段に入
賞球の記憶がある場合における可変入賞球装置23の作動
時間の各種例を示す。(a)は、単に1単位分の作動時
間を反復する場合である。即ち、始動口21の1つに入賞
すると、可変入賞球装置23は作動開始となり、羽根部24
が1.0秒の開放前インターバル時間を待って閉口状態
から開放状態に移行し、0.9秒の開放時間経過後、開
放状態から閉口状態に移行し、0.5秒の閉口後インタ
ーバル時間および1.0秒の開放前インターバル時間
(合計1.5秒)を待って閉口状態から0.9秒の開放
状態に移行する。そして、0.5秒の閉口後インターバ
ル時間を経て可変入賞球装置23は作動を終了し待機状態
になる。
On the other hand, FIG. 2B shows various examples of the operating time of the variable winning ball apparatus 23 when the winning ball storage means stores the winning balls. (A) is a case where the operation time for one unit is simply repeated. That is, when one of the starting openings 21 wins, the variable winning ball device 23 starts to operate and the blade 24
Waits for 1.0 second before opening interval time, shifts from the closed state to the open state, and after the opening time of 0.9 seconds, shifts from the open state to the closed state, 0.5 second interval time after closing After waiting for 1.0 seconds before the opening interval time (1.5 seconds in total), the closed state is changed to the opened state for 0.9 seconds. Then, after the closing time of 0.5 seconds, the variable winning ball device 23 finishes its operation and enters the standby state.

【0015】次に、図2(B)の(b)には、可変入賞
球装置23の羽根部24が開閉回数を繰り返す場合の動作例
である。先ず、入賞球があれば、開放前インターバルで
ある1.0秒後に開放し、0.9秒間だけ開放状態にと
どまる。その後、入賞球記憶手段に入賞球が記憶されて
いると、羽根部24の開口後インターバルを経て、再度
0.9秒間だけ開放状態となり、その後開口後インター
バル(0.5秒)を経て可変入賞球装置は作動終了し待
機状態になる(これは、請求項4に限定する場合に対応
する)。なお、入賞球記憶手段に2以上の入賞球が記憶
されている場合には、この動作を反復すること勿論であ
る。
Next, FIG. 2 (B) (b) shows an operation example in which the blade portion 24 of the variable winning ball device 23 repeats the number of times of opening and closing. First, if there is a winning ball, it will be opened after 1.0 second which is the pre-opening interval, and will remain open only for 0.9 seconds. After that, when the winning ball is stored in the winning ball storage means, the blade portion 24 is opened again for 0.9 seconds after the interval after opening, and after that, the variable winning is performed after the interval after opening (0.5 seconds). The ball device is deactivated and goes into standby (this corresponds to the case of claim 4). When two or more winning balls are stored in the winning ball storage means, it goes without saying that this operation is repeated.

【0016】さらに、図2(B)の(c)には、可変入
賞球装置23の開放時間を長くする場合を示す。始動口21
のいずれかに遊技球が入賞すると、可変入賞球装置23の
羽根部24は、開放前インターバル(1.0秒)を経て、
開放状態になる。この開放時間は、入賞球記憶手段に記
憶されている入賞球の個数に応じて変化する。図示の場
合の如く、記憶されている入賞球が1個の場合には、
0.9秒x2=1.8秒である。入賞球記憶手段に記憶
された入賞球の個数が、2個の場合には0.9秒x3=
2.7秒である。以下同様に、羽根部24の開放期間が、
入賞球記憶手段に記憶された入賞球の個数に応じて0.
9秒の倍数だけ、長くなる。最後に、0.5秒の開口後
インターバルを経て可変入賞球装置は作動終了し待機状
態になる(これは、請求項5に限定されている状態に対
応する)。
Further, FIG. 2B (c) shows a case where the opening time of the variable winning ball device 23 is lengthened. Starting port 21
When a game ball wins in any of the above, the blade portion 24 of the variable winning ball device 23 passes through the pre-opening interval (1.0 second),
It becomes open. This opening time changes according to the number of winning balls stored in the winning ball storage means. As in the case shown, if there is only one winning ball stored,
It is 0.9 seconds x 2 = 1.8 seconds. When the number of winning balls stored in the winning ball storage means is 2, 0.9 seconds × 3 =
2.7 seconds. Similarly, the opening period of the blade portion 24,
Depending on the number of winning balls stored in the winning ball storage means, 0.
It becomes longer by a multiple of 9 seconds. Finally, the variable winning ball apparatus finishes operating and enters a standby state after an interval of 0.5 seconds after opening (this corresponds to the state limited to claim 5).

【0017】以上、本発明による遊技機の好適な実施の
形態の構成および動作を説明した。しかし、このような
実施の形態は、本発明の単なる例示に過ぎず、何ら本発
明を限定するものではないと解するべきである。本発明
の要旨を逸脱することなく、種々の変形変更が可能であ
ること、当業者には容易に理解できよう。
The configuration and operation of the preferred embodiment of the gaming machine according to the present invention have been described above. However, it should be understood that such an embodiment is merely an example of the present invention and does not limit the present invention. Those skilled in the art can easily understand that various modifications can be made without departing from the gist of the present invention.

【0018】[0018]

【発明の効果】上述の説明から明らかな如く、本発明の
遊技機によると、次の如き実用上の顕著な効果が得られ
る。先ず、可変入賞球装置が動作中に始動口に入賞した
入賞球を記憶する記憶手段を設けることにより、可変入
賞球装置が作動中に入賞した入賞球に対しても可変入賞
球装置の開放等の時間を確保可能にし、これにより遊技
者の不満を解消し、遊技機への興味を持続させることが
可能である。
As is apparent from the above description, according to the gaming machine of the present invention, the following remarkable practical effects can be obtained. First, by providing a storage means for storing the winning sphere won at the start opening while the variable winning sphere device is operating, the variable winning sphere device is opened even for the winning sphere won while the variable winning sphere device is operating. It is possible to secure the time of, so that the player's dissatisfaction can be resolved, and the interest in the gaming machine can be maintained.

【0019】また、可変入賞球装置の遊技動作を制御す
る遊技制御手段を設けることにより、記憶された入賞球
に基づいて可変入賞球装置の種々の動作を制御すること
ができ、遊技者の興趣を高めることが可能である。さら
にまた、入賞球が記憶されていることを遊技者に知らせ
る報知手段を設けることにより、遊技者に何個の入賞球
が記憶されているかを知らせることが可能である。
Further, by providing game control means for controlling the game operation of the variable winning ball device, it is possible to control various operations of the variable winning ball device based on the stored winning balls. Can be increased. Furthermore, it is possible to notify the player of how many winning balls are stored by providing a notifying means for notifying the player that the winning balls are stored.

【図面の簡単な説明】[Brief description of drawings]

【図1】本発明による遊技機の好適な実施の形態の主要
部である遊技盤の正面図、
FIG. 1 is a front view of a game board which is a main part of a preferred embodiment of a game machine according to the present invention,

【図2】図1に示す遊技機の可変入賞球装置の種々の場
合における動作説明図である。
FIG. 2 is an operation explanatory view in various cases of the variable winning ball device of the gaming machine shown in FIG.

【符号の説明】[Explanation of symbols]

10 遊技機 20 遊技盤 21 始動口 23 可変入賞球装置 24 羽根部 26 報知手段(記憶表示LED) 10 amusement machines 20 game board 21 Starting port 23 Variable winning ball device 24 blade 26 Notification means (memory display LED)

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 始動口への遊技球の入賞に基づいて作動
開始して羽根部等の開放制御を行う可変入賞球装置を備
える遊技機において、 前記可変入賞球装置が作動中に前記始動口へ入賞した入
賞球を記憶する入賞球記憶手段と、該入賞球記憶手段の
記憶結果に基づいて前記可変入賞球装置の遊技動作を制
御する遊技制御手段とを設けたことを特徴とする遊技
機。
1. A gaming machine including a variable winning ball device that starts operation based on winning of a game ball into a starting opening and controls opening of a blade or the like, wherein the starting opening is active while the variable winning ball device is operating. A gaming machine provided with a winning ball storage means for storing a winning prize winning ball and a game control means for controlling a game operation of the variable winning ball device based on a storage result of the winning ball storage means. .
【請求項2】 前記入賞球記憶手段は、予め定めた所定
数の入賞球を上限として記憶することを特徴とする請求
項1に記載の遊技機。
2. The gaming machine according to claim 1, wherein the winning ball storage means stores a predetermined number of winning balls as an upper limit.
【請求項3】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の作動時間が終了してか
ら、前記入賞球記憶手段に記憶された入賞球に対する前
記可変入賞球装置の作動を開始するように制御すること
を特徴とする請求項1または2に記載の遊技機。
3. The game control means, of the variable winning ball device for the winning balls stored in the winning ball storage means, after the operation time of the variable winning ball device for the winning ball that has won first is finished. The gaming machine according to claim 1, wherein the gaming machine is controlled to start operation.
【請求項4】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の開閉等の動作と、前記
入賞球記憶手段に記憶された入賞球に対する前記可変入
賞球装置の開閉等の動作とを、連続して作動するように
制御することを特徴とする請求項1または2に記載の遊
技機。
4. The game control means performs operations such as opening and closing of the variable winning ball device with respect to the previously won winning ball, and opening and closing of the variable winning ball device with respect to the winning ball stored in the winning ball storage means. The game machine according to claim 1 or 2, wherein the operation is controlled to operate continuously.
【請求項5】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の開放等の時間を、前記
入賞球記憶手段に記憶された入賞球に対する前記可変入
賞球装置の開放等の時間分だけ長く作動するように制御
することを特徴とする請求項1または2に記載の遊技
機。
5. The game control means opens the variable winning ball device for the winning balls stored in the winning ball storage means, for example, for the time of opening the variable winning ball device for the winning ball that was previously won. The gaming machine according to claim 1 or 2, wherein the gaming machine is controlled to operate for a longer time.
【請求項6】 前記入賞球記憶手段の記憶結果に基づ
き、入賞球が記憶されていることを遊技者に知らせる報
知手段を設けることを特徴とする請求項1乃至5のいず
れかに記載の遊技機。
6. The game according to any one of claims 1 to 5, further comprising notification means for notifying a player that a winning ball is stored, based on a storage result of the winning ball storage means. Machine.
【請求項7】 前記報知手段は、前記入賞球に対応する
個数の発光を行うか前記個数を示す数字によりLED等
の表示装置で表示することを特徴とする請求6に記載の
遊技機。
7. The gaming machine according to claim 6, wherein the notification means emits light in a number corresponding to the winning ball or displays the number on the display device such as an LED.
JP2003032902A 2003-02-10 2003-02-10 Game machine Pending JP2003199893A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003032902A JP2003199893A (en) 2003-02-10 2003-02-10 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003032902A JP2003199893A (en) 2003-02-10 2003-02-10 Game machine

Related Parent Applications (1)

Application Number Title Priority Date Filing Date
JP2000043727A Division JP2001231946A (en) 2000-02-22 2000-02-22 Pachinko game machine

Publications (1)

Publication Number Publication Date
JP2003199893A true JP2003199893A (en) 2003-07-15

Family

ID=27656209

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2003032902A Pending JP2003199893A (en) 2003-02-10 2003-02-10 Game machine

Country Status (1)

Country Link
JP (1) JP2003199893A (en)

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