JP2001231946A - Pachinko game machine - Google Patents

Pachinko game machine

Info

Publication number
JP2001231946A
JP2001231946A JP2000043727A JP2000043727A JP2001231946A JP 2001231946 A JP2001231946 A JP 2001231946A JP 2000043727 A JP2000043727 A JP 2000043727A JP 2000043727 A JP2000043727 A JP 2000043727A JP 2001231946 A JP2001231946 A JP 2001231946A
Authority
JP
Japan
Prior art keywords
winning ball
prize ball
variable
ball device
gaming machine
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
JP2000043727A
Other languages
Japanese (ja)
Inventor
Masayuki Shigeta
正幸 繁田
Masafumi Mineno
雅史 峰野
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Maruhon Industry Co Ltd
Original Assignee
Maruhon Industry Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Maruhon Industry Co Ltd filed Critical Maruhon Industry Co Ltd
Priority to JP2000043727A priority Critical patent/JP2001231946A/en
Publication of JP2001231946A publication Critical patent/JP2001231946A/en
Pending legal-status Critical Current

Links

Abstract

PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of effectively preventing dissatisfaction of players caused because a variable prize ball device is not driven when a prize ball is in a start inlet (a ball wins a prize) during operation of the variable prize ball device. SOLUTION: The pachinko game machine 10 is provided with a variable prize device 23 starting to move on the basis of the fact that a ball falls into a start inlet 21 and gets a prize and the variable prize device 23 is provided with a prize ball memory for balls dropped in the starting inlet 21 during the operation, and a ball controller controlling the play movement of the variable prize device 23 on the basis of the prize ball memory. An information means 26 may be installed to inform players of the number of prize balls stored in the prize ball memory.

Description

【発明の詳細な説明】DETAILED DESCRIPTION OF THE INVENTION

【0001】[0001]

【発明の属する技術分野】本発明は遊技機、特に遊技球
等を使用して遊技する2種パチンコ機等の遊技機の入賞
球装置に関する。
BACKGROUND OF THE INVENTION 1. Field of the Invention The present invention relates to a game machine, and more particularly to a prize ball apparatus for a game machine such as a pachinko machine of two types that plays using a game ball or the like.

【0002】[0002]

【従来の技術】パチンコ機は、大衆娯楽として国内に広
く普及している。また、半導体技術によるCPU(中央
演算処理装置)の普及により、パチンコ機を初めとする
遊技機にも、CPUが採用され、複雑巧妙な制御により
その娯楽性を高めている。遊技球が遊技盤に設けられて
いる複数の始動口の何れかに入賞すると(即ち入賞球が
あると)、可変入賞球装置が作動する。そして、この可
変入賞球装置が作動中に、始動口に再度入賞した入賞球
は記憶されず、この入賞球に対して可変入賞球装置は作
動しないように構成されている。
2. Description of the Related Art Pachinko machines are widely used in the country as mass entertainment. Also, with the spread of CPUs (Central Processing Units) using semiconductor technology, CPUs have been adopted in game machines such as pachinko machines, and their entertainment has been enhanced by complicated and sophisticated control. When a game ball wins any one of the plurality of starting ports provided on the game board (that is, when there is a winning ball), the variable winning ball device operates. While the variable prize ball device is operating, the winning prize ball winning again at the starting port is not stored, and the variable prize ball device is not operated for this prize ball.

【0003】[0003]

【発明が解決しようとする課題】しかし、可変入賞球装
置が作動中に入賞球があっても、従来の遊技機の可変入
賞球装置は作動しないので、遊技者にとって不満があっ
た。従って、本発明の目的は、このような遊技者に不利
なケースを回避して遊技者の不満を解消または軽減し、
遊技への興味を持続させることが可能な遊技機を提供す
ることである。
However, even if there is a prize ball while the variable prize ball device is in operation, the variable prize ball device of the conventional gaming machine does not operate, so that the player is dissatisfied. Therefore, an object of the present invention is to avoid or reduce such player dissatisfaction by avoiding such disadvantageous cases,
An object of the present invention is to provide a gaming machine capable of maintaining interest in a game.

【0004】[0004]

【課題を解決するための手段】始動口への遊技球の入賞
に基づいて、作動開始して羽根部等の開閉制御を行う可
変入賞球装置を備えた遊技機において、この可変入賞球
装置が作動中に始動口に入賞した入賞球を記憶する入賞
球記憶手段と、この入賞球記憶手段の記憶結果に基づい
て、上述した可変入賞球装置の遊技動作を制御する遊技
制御手段とを設けたことを特徴とする。
SUMMARY OF THE INVENTION In a gaming machine provided with a variable winning ball device which starts to operate and controls opening and closing of a wing portion and the like based on a winning of a game ball to a starting port, the variable winning ball device is provided. A winning ball storage means for storing a winning ball won in the starting port during operation, and a game control means for controlling a game operation of the above-mentioned variable winning ball device based on a result of storage of the winning ball storing means are provided. It is characterized by the following.

【0005】また、本発明の遊技機の好適な実施の形態
によると、上述した入賞球記憶手段は、予め定めた所定
数の入賞球を上限として記憶することを特徴とする。遊
技制御手段は、先に入賞した入賞球に対する可変入賞球
装置の作動時間が終了してから、入賞球記憶手段に記憶
された入賞球に対する可変入賞球装置の作動を開始する
よう制御することを特徴とする。さらに、遊技制御手段
は、先に入賞した入賞球に対する可変入賞球装置の開閉
等の動作と、入賞球記憶手段に記憶された入賞球に対す
る可変入賞球装置の開閉等の動作とを連続して作動する
よう制御することを特徴とする。さらにまた、遊技制御
手段は、先に入賞した入賞球に対する可変入賞球装置の
開閉等の時間を、入賞球記憶手段に記憶された入賞球に
対する可変入賞球装置の開閉等の時間分だけ長く作動す
るように制御することを特徴とする。また、入賞球記憶
手段の記憶結果に基づき、入賞球が記憶されていること
を遊技者に知らせる報知手段を設けることを特徴とす
る。最後に、この報知手段は、入賞球に対応する個数の
発光を行うかまたはこの個数を示す数字によりLED
(発光ダイオード)等の表示装置で表示することを特徴
とする。
According to a preferred embodiment of the gaming machine of the present invention, the above-mentioned winning ball storage means stores a predetermined number of winning balls as an upper limit. The game control means controls to start the operation of the variable prize ball device for the prize ball stored in the prize ball storage means after the operation time of the variable prize ball device for the prize ball previously won ends. Features. Further, the game control means continuously performs an operation such as opening and closing of the variable winning ball device with respect to the winning ball previously won, and an operation such as opening and closing of the variable winning ball device with respect to the winning ball stored in the winning ball storage means. It is controlled to operate. Furthermore, the game control means operates the opening and closing time of the variable winning ball device for the winning ball previously won by a time corresponding to the opening and closing time of the variable winning ball device for the winning ball stored in the winning ball storage means. The control is performed so that Further, it is characterized in that, based on the storage result of the winning ball storage means, a notifying means for notifying the player that a winning ball is stored is provided. Finally, this notifying means emits the number of light corresponding to the winning ball or displays the number by the number indicating the LED.
(Light emitting diode) or the like.

【0006】[0006]

【発明の実施の形態】以下、本発明による遊技機の好適
な実施の形態の構成および動作を、添付図を参照して詳
細に説明する。
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS The construction and operation of a preferred embodiment of a gaming machine according to the present invention will be described below in detail with reference to the accompanying drawings.

【0007】先ず、図1は、本発明による遊技機の好適
な実施の形態の主要部である遊技盤の構成を示す正面図
である。この遊技機10は、略円形の遊技盤(または遊技
領域)20を有する。この遊技盤20には、複数(例えば5
個)の始動口21、特定領域22、可変入賞球装置23、羽根
部24、判定装置25および記憶表示LED(報知手段)26
を含んでいる。
First, FIG. 1 is a front view showing the structure of a game board which is a main part of a preferred embodiment of a game machine according to the present invention. The gaming machine 10 has a substantially circular gaming board (or gaming area) 20. The game board 20 includes a plurality (for example, 5
) Starting port 21, specific area 22, variable winning ball device 23, blade 24, determination device 25, and storage display LED (notification means) 26
Contains.

【0008】遊技球(図示せず)が複数の始動口21の何
れかに入賞すると(以下、この入賞した遊技球を入賞球
という)、この入賞に基づいて可変入賞球装置23が作動
する。そして、羽根部24が、例えば1回開閉する。この
羽根部24の作動中に可変入賞球装置23に入賞した入賞球
が内部の特定領域22を通過すると、判定装置25により最
大継続ラウンド数を決定し、遊技機10を特別遊技状態と
する。可変入賞球装置23が、羽根部24を例えば18回の
開閉、例えば30秒間の開放、または入賞球が例えば10個
発生するまで作動する。その間に、再度遊技球が特定領
域22を通過すると、可変入賞球装置23は、直ちに次ラウ
ンド目の作動を開始する。これが判定装置25により決定
されたラウンド数まで繰り返される(この繰返しが所定
ラウンド数に達すると遊技は終了する)。但し、特定領
域22を通過しなかった場合には、そのラウンドで上述し
た特別遊技状態は終了する。
When a game ball (not shown) wins one of the plurality of starting ports 21 (hereinafter, the winning game ball is referred to as a winning ball), the variable winning ball device 23 operates based on the winning. Then, the blade portion 24 opens and closes, for example, once. When the winning ball that has won the variable winning ball device 23 passes through the internal specific area 22 during the operation of the blade portion 24, the maximum continuous round number is determined by the determining device 25, and the gaming machine 10 is set to the special gaming state. The variable prize ball device 23 operates the blade portion 24, for example, by opening and closing 18 times, for example, opening for 30 seconds, or until 10 prize balls are generated, for example. In the meantime, when the game ball passes through the specific area 22 again, the variable winning ball device 23 immediately starts the operation of the next round. This is repeated up to the number of rounds determined by the determination device 25 (the game ends when the repetition reaches a predetermined number of rounds). However, if the game does not pass through the specific area 22, the special game state described above in that round ends.

【0009】本発明によれば、可変入賞球装置23が作動
中に始動口21へ入賞した入賞球は、例えば半導体メモリ
回路等の入賞球記憶手段(図示せず)に一旦記憶され、
記憶表示LED26を1つ点灯する。これが最大予め定め
た所定数の入賞球(例えば4つ)までを記憶し、それに
伴う数の記憶表示LED26を点灯させる。この記憶表示
LED26は、1つの始動口21に対して1組設けてもよく
または複数の始動口21に対して1組設けてもよい。ま
た、LEDの他に入賞球の数を数字で表示する7セグメ
ントやドットマトリクスおよび液晶表示装置等を用いて
もよい。
According to the present invention, the prize ball which has won the starting port 21 while the variable prize ball device 23 is operating is temporarily stored in a prize ball storage means (not shown) such as a semiconductor memory circuit.
One of the storage display LEDs 26 is turned on. This stores up to a predetermined number of winning balls (for example, four) up to a predetermined number, and turns on the corresponding number of storage display LEDs 26. One set of the storage display LEDs 26 may be provided for one starting port 21 or one set may be provided for a plurality of starting ports 21. Further, in addition to the LED, a 7-segment, a dot matrix, a liquid crystal display device, or the like for displaying the number of winning balls by numbers may be used.

【0010】例えば、先に入賞した入賞球に対する可変
入賞球装置23の作動時間が終了してから、入賞球記憶手
段に記憶された入賞球に対する可変入賞球装置23の作動
を開始するように可変入賞球装置23の遊技動作を制御す
る場合を説明する。この場合には、始動口21へ入賞した
入賞球に基づいて可変入賞球装置23が作動開始する。そ
の作動中に再度始動口21へ入賞すると、その入賞球は一
旦入賞球記憶手段に記憶されて記憶表示LED26が点灯
する。そして、先に始動口21へ入賞した入賞球に対して
可変入賞球装置23は開放前インターバル時間(例えば
1.0秒)経過後羽根部24が開放開始し、さらに開放時
間(例えば0.9秒)経過後に閉口される。この羽根部
24の閉口後インターバル時間(例えば0.5秒)経過す
ると、記憶されている入賞球に対して直ちに可変入賞球
装置23を作動させると共に点灯している記憶表示LED
26を1つ消灯させる。その後、可変入賞球装置23は、開
放前インターバル時間(例えば1.0秒)、開放時間(例
えば0.9秒)および閉口後インターバル時間(例えば
0.5秒)を経過して作動終了となる。
For example, after the operation time of the variable winning ball device 23 for the winning ball previously won ends, the operation of the variable winning ball device 23 for the winning ball stored in the winning ball storage means is started. A case where the game operation of the winning ball device 23 is controlled will be described. In this case, the variable winning ball device 23 starts operating based on the winning ball that has won the starting port 21. When the winning opening 21 is won again during the operation, the winning ball is temporarily stored in the winning ball storage means, and the storage display LED 26 is turned on. Then, the variable winning ball device 23 starts to open the blade portion 24 after the elapse of the pre-opening interval time (for example, 1.0 second) with respect to the winning ball that has previously won the starting opening 21, and further opens the opening time (for example, 0.9 seconds). Seconds), and will be closed. This wing
When an interval time (for example, 0.5 seconds) elapses after the closing of 24, the variable prize ball device 23 is immediately activated for the stored prize ball, and the stored display LED is lit.
Turn off one 26. Thereafter, the variable winning prize ball device 23 ends its operation after an interval time before opening (for example, 1.0 seconds), an opening time (for example, 0.9 seconds) and an interval time after closing (for example, 0.5 seconds).

【0011】次に、例えば遊技制御手段が、先に入賞し
た入賞球に対する可変入賞球装置23の開閉等の動作と、
入賞球記憶手段に記載された入賞球に対する可変入賞球
装置23の開閉等の動作とを、連続して作動するように可
変入賞球装置23の遊技動作を制御する場合について説明
する。この場合には、始動口21へ入賞した入賞球に基づ
いて可変入賞球装置23が作動開始する。その作動中に遊
技球が再度始動口21へ入賞すると、その入賞球は入賞球
記憶手段に一旦記憶されて記憶表示LED26が点灯す
る。そして、先に始動口21へ入賞した入賞球に対して可
変入賞球装置23は、開放前インターバル時間(例えば
1.0秒)経過後羽根部24が開放され、開放時間(0.
9秒)経過後に閉口され羽根部24の閉口後インターバル
時間(例えば0.5秒)経過すると、記憶されている入
賞球に対して直ちに可変入賞球装置23を、開放前インタ
ーバル時間を待たないで開放動作から作動させる。これ
と共に、点灯している記憶表示LED26を1つ消灯させ
る。その後、可変入賞球装置23は、開放時間(例えば
0.9秒)および羽根部24の閉口後インターバル時間
(例えば0.5秒)を経過して作動終了となる。
Next, for example, the game control means performs an operation such as opening and closing the variable winning ball device 23 with respect to the winning ball previously won,
A description will be given of a case where the game operation of the variable prize ball device 23 is controlled so that the operation such as opening and closing of the variable prize ball device 23 for the prize ball described in the prize ball storage means is continuously performed. In this case, the variable winning ball device 23 starts operating based on the winning ball that has won the starting port 21. When the game ball again enters the starting port 21 during the operation, the winning ball is temporarily stored in the winning ball storage means, and the storage display LED 26 is turned on. Then, the variable winning ball device 23 opens the wing portion 24 after the lapse of the pre-opening interval time (for example, 1.0 second) with respect to the winning ball that has previously won the starting port 21, and the opening time (0.
9 seconds), and when the interval time (for example, 0.5 seconds) elapses after the closing of the blade portion 24, the variable prize ball device 23 is immediately changed to the stored prize ball without waiting for the pre-open interval time. Operate from opening operation. At the same time, one of the lit storage display LEDs 26 is turned off. Thereafter, the operation of the variable winning ball device 23 ends after an opening time (for example, 0.9 seconds) and an interval time (for example, 0.5 seconds) after closing of the blade portion 24.

【0012】また、例えば遊技制御手段が、先に入賞し
た入賞球に対する可変入賞球装置の開放等の時間を、入
賞球記憶手段に記憶された入賞球に対する可変入賞球装
置の開放等の時間分長く作動するように可変入賞球装置
23の遊技動作を制御する場合を説明する。この場合に
は、始動口23へ入賞した入賞球に基づいて可変入賞球装
置23が作動開始する。その作動中に遊技球が再度始動口
21へ入賞すると、その入賞球は入賞球記憶手段に一旦記
憶されて記憶表示LED26が点灯する。そして、先に始
動口21へ入賞した入賞球に対して可変入賞球装置23は、
開放前インターバル時間(例えば1.0秒)経過後羽根
部24が開放され、開放時間(例えば0.9秒)経過して
も閉口しないで、記憶されている入賞球に対して直ちに
開放時間を開始させる。これと共に、点灯している記憶
表示LED26を1つ消灯させる。そして、可変入賞球装
置23は、開放時間(例えば0.9秒)および羽根部24の
閉口後インターバル時間(例えば0.5秒)を経過して
作動終了となる。
[0012] Further, for example, the game control means sets a time for opening the variable winning ball device for the winning ball previously won, for example, as a time for opening the variable winning ball device for the winning ball stored in the winning ball storage means. Variable prize ball device to operate longer
The case where the game operation of 23 is controlled will be described. In this case, the variable winning ball device 23 starts operating based on the winning ball that has won the starting port 23. During the operation, the game ball starts again
When a prize is won, the prize ball is temporarily stored in the prize ball storage means, and the storage display LED 26 is turned on. Then, the variable winning ball device 23 for the winning ball that has won the starting port 21 first,
After the lapse of the pre-opening interval time (for example, 1.0 seconds), the blade portion 24 is opened, and does not close even after the lapse of the opening time (for example, 0.9 seconds). Let it start. At the same time, one of the lit storage display LEDs 26 is turned off. Then, the operation of the variable winning ball device 23 ends after an opening time (for example, 0.9 seconds) and an interval time (for example, 0.5 seconds) after closing of the blade portion 24 elapses.

【0013】次に、図2は、上述した遊技機10の幾つか
の場合の動作説明図を示す。図2(A)は、1個の入賞
球に対する可変入賞球装置23の作動時間、即ち開放時間
および閉口時間の1例を示す。遊技球が複数の始動口21
のうちの1つに入賞すると、可変入賞球装置23は作動を
開始し、羽根部24が1.0秒の開放前インターバル時間
を待って閉口状態から開放状態に移行し、0.9秒の開
放時間経過後、開放状態から閉口状態に移行し、0.5
秒の閉口後インターバル時間を経て可変入賞球装置23の
作動時間(2.4秒)が終了する様子を示す。
Next, FIG. 2 is a diagram illustrating the operation of the gaming machine 10 in some cases. FIG. 2A shows an example of the operation time of the variable winning ball device 23 for one winning ball, that is, the opening time and the closing time. Game ball has multiple starting ports 21
When one of the prizes is won, the variable prize ball device 23 starts to operate, and the wing portion 24 shifts from the closed state to the open state after waiting an interval time before opening of 1.0 second, and the wing portion 24 moves to the open state for 0.9 second. After the opening time elapses, the state shifts from the open state to the closed state,
A state in which the operation time (2.4 seconds) of the variable winning ball device 23 ends after an interval time after the closing of seconds is reached.

【0014】一方、図2(B)は、入賞球記憶手段に入
賞球の記憶がある場合における可変入賞球装置23の作動
時間の各種例を示す。(a)は、単に1単位分の作動時
間を反復する場合である。即ち、始動口21の1つに入賞
すると、可変入賞球装置23は作動開始となり、羽根部24
が1.0秒の開放前インターバル時間を待って閉口状態
から開放状態に移行し、0.9秒の開放時間経過後、開
放状態から閉口状態に移行し、0.5秒の閉口後インタ
ーバル時間および1.0秒の開放前インターバル時間
(合計1.5秒)を待って閉口状態から0.9秒の開放
状態に移行する。そして、0.5秒の閉口後インターバ
ル時間を経て可変入賞球装置23は作動を終了し待機状態
になる。
On the other hand, FIG. 2B shows various examples of the operation time of the variable winning ball device 23 when the winning ball is stored in the winning ball storage means. (A) is a case where the operation time for one unit is simply repeated. That is, when one of the starting openings 21 is won, the variable winning ball device 23 starts operating, and the wing portion 24
Waits for a 1.0 second pre-opening interval time, transitions from the closed state to the open state, after a 0.9 second open time elapses, transitions from the open state to the closed state, and a 0.5 second post-closure interval time Then, after waiting for an interval time before opening of 1.0 second (a total of 1.5 seconds), the state shifts from the closed state to the opened state of 0.9 seconds. Then, after an interval time of 0.5 second after closing, the variable winning ball device 23 ends its operation and enters a standby state.

【0015】次に、図2(B)の(b)には、可変入賞
球装置23の羽根部24が開閉回数を繰り返す場合の動作例
である。先ず、入賞球があれば、開放前インターバルで
ある1.0秒後に開放し、0.9秒間だけ開放状態にと
どまる。その後、入賞球記憶手段に入賞球が記憶されて
いると、羽根部24の開口後インターバルを経て、再度
0.9秒間だけ開放状態となり、その後開口後インター
バル(0.5秒)を経て可変入賞球装置は作動終了し待
機状態になる(これは、請求項4に限定する場合に対応
する)。なお、入賞球記憶手段に2以上の入賞球が記憶
されている場合には、この動作を反復すること勿論であ
る。
Next, FIG. 2B shows an operation example in the case where the blade portion 24 of the variable winning ball device 23 repeats the number of times of opening and closing. First, if there is a winning ball, the ball is released 1.0 seconds after the pre-release interval, and remains open for 0.9 seconds. Thereafter, when the winning ball is stored in the winning ball storage means, the blade 24 is opened again for 0.9 seconds after the opening after the opening of the blade portion 24, and thereafter, after the opening (0.5 second) after the opening, the variable winning is performed. The ball device ends its operation and enters a standby state (this corresponds to the case defined in claim 4). When two or more winning balls are stored in the winning ball storage means, this operation is of course repeated.

【0016】さらに、図2(B)の(c)には、可変入
賞球装置23の開放時間を長くする場合を示す。始動口21
のいずれかに遊技球が入賞すると、可変入賞球装置23の
羽根部24は、開放前インターバル(1.0秒)を経て、
開放状態になる。この開放時間は、入賞球記憶手段に記
憶されている入賞球の個数に応じて変化する。図示の場
合の如く、記憶されている入賞球が1個の場合には、
0.9秒x2=1.8秒である。入賞球記憶手段に記憶
された入賞球の個数が、2個の場合には0.9秒x3=
2.7秒である。以下同様に、羽根部24の開放期間が、
入賞球記憶手段に記憶された入賞球の個数に応じて0.
9秒の倍数だけ、長くなる。最後に、0.5秒の開口後
インターバルを経て可変入賞球装置は作動終了し待機状
態になる(これは、請求項5に限定されている状態に対
応する)。
FIG. 2C shows a case where the opening time of the variable winning ball device 23 is extended. Starting port 21
When a game ball wins either of the above, the blade portion 24 of the variable winning ball device 23 passes through a pre-opening interval (1.0 second),
Become open. This opening time changes according to the number of winning balls stored in the winning ball storage means. As shown in the figure, when one memorized winning ball is stored,
0.9 seconds × 2 = 1.8 seconds. When the number of winning balls stored in the winning ball storage means is two, 0.9 seconds × 3 =
2.7 seconds. Similarly, the opening period of the blade portion 24 is
According to the number of winning balls stored in the winning ball storage means, 0.
It becomes longer by a multiple of 9 seconds. Finally, after an opening interval of 0.5 seconds, the variable winning ball apparatus ends its operation and enters a standby state (this corresponds to the state defined in claim 5).

【0017】以上、本発明による遊技機の好適な実施の
形態の構成および動作を説明した。しかし、このような
実施の形態は、本発明の単なる例示に過ぎず、何ら本発
明を限定するものではないと解するべきである。本発明
の要旨を逸脱することなく、種々の変形変更が可能であ
ること、当業者には容易に理解できよう。
The configuration and operation of the preferred embodiment of the gaming machine according to the present invention have been described above. However, it should be understood that such embodiments are merely examples of the present invention and do not limit the present invention in any way. It will be readily apparent to those skilled in the art that various modifications can be made without departing from the spirit of the invention.

【0018】[0018]

【発明の効果】上述の説明から明らかな如く、本発明の
遊技機によると、次の如き実用上の顕著な効果が得られ
る。先ず、可変入賞球装置が動作中に始動口に入賞した
入賞球を記憶する記憶手段を設けることにより、可変入
賞球装置が作動中に入賞した入賞球に対しても可変入賞
球装置の開放等の時間を確保可能にし、これにより遊技
者の不満を解消し、遊技機への興味を持続させることが
可能である。
As is apparent from the above description, according to the gaming machine of the present invention, the following remarkable practical effects can be obtained. First, by providing a storage means for storing a winning prize ball which has been won in the starting opening while the variable prize ball device is operating, the variable prize ball device is opened even for a winning ball which is won while the variable prize ball device is operating. Can be secured, thereby eliminating the complaint of the player and maintaining the interest in the gaming machine.

【0019】また、可変入賞球装置の遊技動作を制御す
る遊技制御手段を設けることにより、記憶された入賞球
に基づいて可変入賞球装置の種々の動作を制御すること
ができ、遊技者の興趣を高めることが可能である。さら
にまた、入賞球が記憶されていることを遊技者に知らせ
る報知手段を設けることにより、遊技者に何個の入賞球
が記憶されているかを知らせることが可能である。
Further, by providing game control means for controlling the game operation of the variable prize ball device, various operations of the variable prize ball device can be controlled based on the stored prize balls. It is possible to increase. Furthermore, by providing a notifying means for notifying a player that a winning ball is stored, it is possible to notify the player how many winning balls are stored.

【図面の簡単な説明】[Brief description of the drawings]

【図1】本発明による遊技機の好適な実施の形態の主要
部である遊技盤の正面図、
FIG. 1 is a front view of a game board which is a main part of a preferred embodiment of a game machine according to the present invention,

【図2】図1に示す遊技機の可変入賞球装置の種々の場
合における動作説明図である。
FIG. 2 is an operation explanatory diagram in various cases of the variable winning ball device of the gaming machine shown in FIG. 1;

【符号の説明】[Explanation of symbols]

10 遊技機 20 遊技盤 21 始動口 23 可変入賞球装置 24 羽根部 26 報知手段(記憶表示LED) 10 Gaming machine 20 Gaming board 21 Starting port 23 Variable winning ball device 24 Blade 26 Notification means (memory display LED)

Claims (7)

【特許請求の範囲】[Claims] 【請求項1】 始動口への遊技球の入賞に基づいて作動
開始して羽根部等の開放制御を行う可変入賞球装置を備
える遊技機において、 前記可変入賞球装置が作動中に前記始動口へ入賞した入
賞球を記憶する入賞球記憶手段と、該入賞球記憶手段の
記憶結果に基づいて前記可変入賞球装置の遊技動作を制
御する遊技制御手段とを設けたことを特徴とする遊技
機。
1. A gaming machine comprising a variable winning ball device that starts operating based on a winning of a game ball to a starting port and performs opening control of a wing or the like, wherein the starting port is opened while the variable winning ball device is operating. A gaming machine comprising: a winning ball storage means for storing a winning ball which has won the game; and a game control means for controlling a game operation of the variable winning ball device based on a storage result of the winning ball storing means. .
【請求項2】 前記入賞球記憶手段は、予め定めた所定
数の入賞球を上限として記憶することを特徴とする請求
項1に記載の遊技機。
2. The gaming machine according to claim 1, wherein the winning ball storage means stores a predetermined number of winning balls as an upper limit.
【請求項3】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の作動時間が終了してか
ら、前記入賞球記憶手段に記憶された入賞球に対する前
記可変入賞球装置の作動を開始するように制御すること
を特徴とする請求項1または2に記載の遊技機。
3. The game control means of the variable prize ball device for the prize ball stored in the prize ball storage means, after the operation time of the variable prize ball device for the prize ball previously won ends. The gaming machine according to claim 1, wherein the operation is controlled to start.
【請求項4】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の開閉等の動作と、前記
入賞球記憶手段に記憶された入賞球に対する前記可変入
賞球装置の開閉等の動作とを、連続して作動するように
制御することを特徴とする請求項1または2に記載の遊
技機。
4. The game control means includes an operation for opening and closing the variable winning ball device with respect to a winning ball previously won, and an operation for opening and closing the variable winning ball device with respect to the winning ball stored in the winning ball storage device. 3. The gaming machine according to claim 1, wherein the operation is controlled so as to operate continuously.
【請求項5】 前記遊技制御手段は、先に入賞した入賞
球に対する前記可変入賞球装置の開放等の時間を、前記
入賞球記憶手段に記憶された入賞球に対する前記可変入
賞球装置の開放等の時間分だけ長く作動するように制御
することを特徴とする請求項1または2に記載の遊技
機。
5. The game control means sets a time, such as opening of the variable prize ball device with respect to a prize ball previously won, to a time, such as opening of the variable prize ball device with respect to a prize ball stored in the prize ball storage means. The gaming machine according to claim 1, wherein the gaming machine is controlled so as to operate for a longer time.
【請求項6】 前記入賞球記憶手段の記憶結果に基づ
き、入賞球が記憶されていることを遊技者に知らせる報
知手段を設けることを特徴とする請求項1乃至5のいず
れかに記載の遊技機。
6. A game according to claim 1, further comprising a notifying means for notifying a player that a winning ball is stored based on a result of storage of said winning ball storing means. Machine.
【請求項7】 前記報知手段は、前記入賞球に対応する
個数の発光を行うか前記個数を示す数字によりLED等
の表示装置で表示することを特徴とする請求6に記載の
遊技機。
7. The gaming machine according to claim 6, wherein the notifying unit emits light in a number corresponding to the winning balls or displays the number on a display device such as an LED using a number indicating the number.
JP2000043727A 2000-02-22 2000-02-22 Pachinko game machine Pending JP2001231946A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2000043727A JP2001231946A (en) 2000-02-22 2000-02-22 Pachinko game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2000043727A JP2001231946A (en) 2000-02-22 2000-02-22 Pachinko game machine

Related Child Applications (1)

Application Number Title Priority Date Filing Date
JP2003032902A Division JP2003199893A (en) 2003-02-10 2003-02-10 Game machine

Publications (1)

Publication Number Publication Date
JP2001231946A true JP2001231946A (en) 2001-08-28

Family

ID=18566596

Family Applications (1)

Application Number Title Priority Date Filing Date
JP2000043727A Pending JP2001231946A (en) 2000-02-22 2000-02-22 Pachinko game machine

Country Status (1)

Country Link
JP (1) JP2001231946A (en)

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003169929A (en) * 2001-12-07 2003-06-17 Daiichi Shokai Co Ltd Game machine

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2003169929A (en) * 2001-12-07 2003-06-17 Daiichi Shokai Co Ltd Game machine

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